Man, I've been playing this game since the early 2000s, I've been in love with CTR, since childhood, when the remake came out, I realized that things I did in the original were impossible to do in the new, I know every bit of the original, each trick, easy entry cut into the paths, even the "super nitros" that were probably programming errors, I venture to say that I was almost a professional (joke). I had to relearn how to play CTR. Beanox did a great job, it may not feel the same as the original, but defensively I'm playing CTR. Whenever I can I go back to my PS1 and play CTR.
In the original I always played with Crash, I think that whenever I play, the campaign was with him. In the new one, I have no preference, I put the drift engine and choose any one. But my times and records are either with Crash or Liz, I like her
I had a similar experience. My favorite character was dingodile because he was a speed character. Acceleration only mattered if I wasn't constantly at top speed (which I was) and turning only mattered if I couldn't take sharp turns while power sliding (which I could) so I could go a lot faster with a speed character. ☺
I've been playing for 20 years too man, but for me at least i can't point out what's the one i would get over the other. Like i love the double jump and air mt bug from ctr99, but blue fire is an orgasmic experience. I love the overall flow from the original races, with the bumping with air mt from one ramp to another, but the more floatier jumps in the remake and the chaining of hangtime boosts from little downhills is satisfying beyond words. The only two machanics i can't use in the remake are saffy fire (obvious glitch), air mt and frogging with speed ghosts. As for sf, usf double jump, u-turn and reserve management, i would say all of them were frawlessly converted to the remake. As for them beeing bugs, i don't think they are. In the original oxide already used sacred fire many times in time trials and turbo track was a bunch of stp on the track so obviously they knew usf was i thing. Saffy i can't say the same, it was obviously an overflow of the memory where reverves values were stored.
reserves are easier to keep in the original ctr you cant get usf without a starting boost or a boost pad the difference though is that in OG ctr you can save your top speed when you see the flame dying down. that isnt possible in ctrnf once the flame is gone it's gone and you have to find a new boost pad also hitting a wall from the side doesnt make automatically lose usf in ctr like it does in ctrnf.
@@7dogguy If you can do the equivalent of "perfect boosts" in CTR99 you'll be fine, but in NF making reserves is kind of linear, while in CTR99 they're more like exponential. Also USF is harder to maintain cuz it's faster than the majority of the Blue Fire Spectrum, you can only maintain it with the reserves you have at the moment you obtain USF (if you do any kind of boost you lose USF), and you can't u-turn cuz it kills reserves
Now I think about it, I played Original CTR for years. Been so used to the old drifting, or as you call it “wrenching the wheel” that I still try to do it the old way in Nitro Feuled. Have I gotten better at Nitro fueled? Yeah kinda, but still need practice. In fact I was an acceleration main back in the days! Now I have become a drift main.
This reminds me I still need to complete the Adventure mode of the original. But after playing this for a straight year, I'm afraid to see how my performance will hold up.
Ya, i bet you will be fighting against your own controls mid powersliding. Although, if you played OG CTR before... i think one hour of practice, should make you remember the feel for its stiffness (in comparison to nitro fueled) so it wont be so bad. ;D That's how long it took me to get the feeling back of it.... for the most part.
I know how it is. Back as a child, we weren't exactly "rich," either. But my grandmother, after watching me play my uncle's PS1 (we don't talk of him now, unfortunately), she saw how much I enjoyed playing the demo discs like Spyro and whatnot. So while my mother bought me the micro PS1 and the Spyro trilogy (my first official time playing it), my grandmother bought me CTR, though unfortunately, I never got to play the original Crash Bandicoot save for CTR itself. Fast forward to when we have our Xbox One S, we were able to afford not just the Spyro Reignited trilogy, but at one point, through careful budgeting, I finally got my hands on the Crash N. Sane Trilogy, and that was my first official foray into the Crash series. Sometimes it's rough. Like, even with the RE2 remake. I never played it as a kid, once again due to budget and bills, but as an adult, I'm finally getting a chance to play it. I have people who think it's silly to find and purchase these HD Remastered games, or reboots, or whichever, but like, 1.) It's our money, and long as bills and food come first, then why not buy a game, and 2.) We enjoy these HD Remasters/Reboots, so why not? I completely feel ya dude, and totally understand. Sorry for the lengthy comment, just wanted to share my story and experience. You rock, and love your vids! Hope this finds ya well!
Back as a child we weren't exactly rich either, and never really owned any (genuine) games. Sometimes wish that the publishers could actually reproduce the originals for their original consoles; so I can buy the games I played and enjoyed so much... and ... obviously, so I can have a physical copy that isn't some sharpie-marked CD-R...
The original was way less glitchy for example no invisible walls, no jumping glitches, etc. I dont know why Nitro Fueled have some issues in gameplay and multiplayer(lag and some hackers) for a game of 2019.
Because better hardware and software comes with more complex things to mind. There's a reason why modern games in general are glitchy as hell. Theres a lot of variables go consider.
@@purplejinxer3478 I think is all the opposite, better hardware makes developers to be more lazy because they don't need to worry to much about optimization or come up with insane workarounds to make the game work well with very limited resources, not to mention that if something goes wrong now they can just launch a patch and is done, back then they had to make sure everything worked perfectly because once the game disc/cartridges were distributed there was no way to fix a bug.
oh if you've only seen all the speedrunners game glitching attempts to beat a race track xD..... if you think speedrunners in NF are insane in the CTR OG they're basically glitch gods
Yessss. Let me tell you, CTR was my GAME as a kid. So many memories of racing the CPU and just laughing at all the interactions with the other characters. Like I still remember when I was using Pura on Slide Coliseum, I ran into a tnt crate and I managed to hop it off. I looked behind me and it exploded on both Tiny and N.Gin. As a 6 yr old kid, I was beyond hype 😂
Back in the day when I was like 8 years old and it came out, It was the Shit! If you had or rented this game, a bunch of the kids would go to that person's house and play it with a 4 player compact installer! So much fun and So many great memories.
I've got the original Crash Team Racing (1999) on PS1 as my 5th Crash console game when I was 9 years old back in January 2004 in 16 years old, and then I've finally got a remake of Crash Team Racing: Nitro-Fueled (2019) on PS4 as my 13th Crash console game when I was 24 years old when it was launched in June 21st, 2019 in 11 months ago. 🙂 True story in my personal life. 🙂
In the original, the "top speed" was not maintened if you just jumped or powerslided and the only way to used it was to do nothing but wait the reserve reach zero. Contrary to nitro-fueled where the "blue flame" is maintened as long as the reserve does not reach zero.
Did you see the mod called Retro Fueled for CTR PS1? this mod makes you change the mechanics of the game to stay faithful to the recreation of the game. like blue flame and u-turn.
Hi, I'm confused; I have always thought I've been able to u-turn in the original game, although I know I lose my top speed (at least maintaining the flame) after performing one.
I still remember the time before even when I knew about your channel, I was browsing my computer on youtube just to squeeze out few drops of crash news and I suddenly saw crash looking backward on a car. On the first glance i thought it was fake, but kaput! It wasnt! It was a new game. Though I never knew about the original CTR. This game is a total blast off! And well CGE, Wumps off to you!🍎
Totally agree about the walls. Sewer Speedway used to be my favoirite track in the original, but in ctrnf you just can't slide up and down freely and acrobatically in the tubes and the other sections without risking losing all speed.
No wonder you weren't that excited about them remastering CTR last year. But for me, I NEEDED this fame remastered. I owned it back in 1999 and i played it so much with my sisters. We have so many fun memories and still quote a lot of the characters to this day from that game. I'm so glad they did such a wonderful job on it.
I’m surprised you didn’t mention that once you get ultra sacred fire in the original, you can’t continue to boost with drifting and boost pads because then your boost will downgrade.
I saw a video on UA-cam that showed the difference of power sliding from the original to Nitro-Fueled. It said that when you come out of a power slide in the original you would be facing more forward, but in the new game your character comes out of the power slide and is facing a bit more towards the direction you were facing while sliding. This makes it easier in the remake to play as speed class and turn more easily after power sliding.
It's a shame they ended up stopping the Grand Prix events and dishing out content, Not to say I am happy with what we already have, It's just they could have added more characters like the Bird Twins from Twinsanity, The Different Hover Bikes that the bosses used in CNK (The Console Versions) And so much more. Because I feel like with CTRNF It's a big celebration of the history of Crash Bandicoot much like Smash Bros is a History of Nintendo with characters from other games/companies like Banjo and Snake. But oh well, I still see CTRNF as my all-time favourite Racing Game (And Mario Kart is great too I just choose to play CTR over it), I can't wait for a PC Release because you know as well as I do that the modding community will be having a field day with It. My one and only wish is that they do like an anniversary Grand Prix that perhaps adds the characters that were determined Like Ripto and wumpacheeks
I played it recently, it doesnt hold up well. CTRNF has a cool thing I like to call Nostalgia Control, meaning the game handles how you REMEMBER the classic handled...not how it actually did.
It's a worth shot. Og ctr had some mechanics that were really cool that didn't transitioned to the remake (air mt beeing my fav from the one's that got cut)
Whilst the remake turned out to be so awesome, I wouldn't go back the original at all, BUT it has a special place in my heart. The original was my childhood, which I may can't give to next generation, but the remaster is insanely good enough to get 'em.
I'm honestly still irked by the fact that the majority of CTRNF's unlockables are tied to internet connection and virtual currency (which utterly destroys any appeal of the Switch version), but looking past that, this is definitely one of the better kart racers I've played. It feels distinct from Mario Kart in a meaningful way in terms of control, and the sheer plethora of fan service in the post-launch content still has my mouth watering even now. If they ever decide to release a version with all the post-launch content included right out of the box (like on the PS5, for example), I'll be all over that shit like a seagull on an unguarded plate of chips.
I owned the original CTR and it was quite fun. I really do like Nitro Fueled for so many reasons. The only thing I miss about the original is 2 pretty big shortcuts that were possible on the original Papu's Pyramid and Oxide Station but all in all I like Nitro Fueled better, especially the many many customisation options available on Nitro Fueled plus many new characters that weren't available on the original Komodo Moe, Koala Kong, Spyro, Baby T, King Chicken, the Crate just to name a small bunch of the awesome new additions I really enjoy in Nitro Fueled.
"it's like a remaster that has been recreated to fit the modern era" that... is called a remake, which is the word everybody should use to talk about ctr nitro fuled, but activision is stuburn and keeps using remaster for the wrong reason. remaster is the exact same game code and assets brought to a newer console updating the graphics, this could mean higher resolution, higher fps and even completelly rehauling models and textures ocarina of time 3d is a great example of this. a remake is a game which has been copied from the original but not the same ctr is a fantastic example of this
As someone who played the heck out of the original and just got Nitro Fueled, I find myself having a hard time drifting and doing shortcuts too, but it to me feels like the opposite of how you had issues NF to CTR. I feel I have to turn super sharp to drift and I'm always cutting short or hitting a wall whenever I try any shortcuts lol.
The original CTR is my favourite videogame and i was playing it since i was a kid, so playing Nitro Fueled is in part a different experience. Am I the only one who took a while to get used to the new physics and the new reserve system? For some reason, i like more the original CTR than Nitro Fueled (And Nitro Fueled is almost perfect, dont get me wrong ;) )
@Crash Bandicoot Fan29 I agree in all! I also love more the original graphics, reserve system and podium animations in the original! Did you see Cortex or Pinstripe for example in podium in CTR? They look beautiful even today... But the retro skins for some reason looks worse. Man, i want a retro Oxide....
Fantastic video as always CGE. One very, very small gripe though. Dingodile's kart is olive. You put him in Tiny's kart. XD Still an awesome video though!
As a fan of Mario Kart Double Dash and Diddy Kong Racing's adventure mode, I played the OG CTR about a month before Nitro Fueled's release. It was alright and I like the mechanics and adventure mode, but I felt it was a bit clunky and after 100%ing adventure mode, the cups and N Tropy time trials, there wasn't much to go back to. It was fine, but I didn't feel like it was the best kart racer ever like its reputation suggested. For me, Nitro Fueled was what elevated the game to the standard that I had heard about from people who were nostalgic for the original. The controls were tighter and there was more replayability.
One thing you didn't mention (for the good reason of it not being obvious enough for you to notice)... in the original game, you CAN'T maintain the Blue Fire equivalent, called Ulimate Sacred Fire or USF. In fact, doing drift boosts will cut it off early rather than keep it going. Best to just drive normally until the flames start dying down.
I find the original CTR to be better in every way. Visuals, music, controls, and complexity. I stopped playing Nitro Feuled a few months ago, and went back to ps1 because of this. The remake doesn't hold a candle to the original in my opinion. Nitro Feuled is still great for what it is though.
I find better in some aspects and worse in others. Turning is obviously slower in the remake, but i don't miss powerslides sides as often in remake as i used to do in ctr99, and i've been playing 99 for 20 years. Jumping is very hard to tell witch one is better. I find remake more accurate in the timing, but the 99 ver had the air mt mechanic that made jumps more in curves a lot more easy to mantain reserves. On thing though that is better in every way from 99 is the reserve system. The game is a little more generous with the reserves you gain from 5 to 8 frame earlier boosts and u-turn don't kill reserves, making some partes like the turns in turbo track more doable without loosing a lot of speed.
im sure this wasnt worth pointing out in the video but in the original game blue fire (or ultimate sacred fire since it isnt blue in the original) worked differently. if you boost at all while you have that fire, even if it was a jump boost, you immediately lose it which is why when you watch speedruns of the game, they dont jump on the ramps containing super boost pads(that is if there isn't an illegal shortcut on the track that passes thesuper boost pad like oxide station of course).
after playing the original for years I found it quite challenging to hit some of the shortcuts in the remaster, though some others were incredibly easy in comparison
I’ve only got about 10 legendary skin recolours to get from the Pit Stop. I’ve got EVERYTHING from the base game and ALL the Grand Prix updates. Since the Lab Assistant’s voice is just Crash’s voice slowed down and Baby Cortex and Baby N Tropy have high pitched voices of their adult counterparts, I was wondering if the Post Grand Prix update might actually be the final update ever. Hopefully not since I’d like to see more skins added to the game.
You didn't note that in Nitro Fuelled they made more things possible that should have been shortcuts in the original CTR, also they removed a few like in Hot Air Skyway you could original jump to the start line so they weighed up the idea of all of them and choose ones to keep or create :) Also, I can't believe you missed out on playing such classic games originally! CTR was my all-time favourite video game, and now CTRNF is :D
I have been a huge crash bandicoot fan since the n sane trilogy released so when CTR:NF was announced, I was trying to figure out how to emulate the original. I haven't been able to but I knew how stiff the original and knew they'd have probably be fixed in nitro fueled.
A que se siente extraño volver a CTR 1999 luego de jugar tanto el remake 😮 el cambio que senti fue que hacer el derrape y salto es muy rapido en el original, en cambio en el nuevo, es mas lento xD (No se explicarlo)
I'm about an hour of gameplay time away from getting the platinum for this game, which will make me 4/4 regarding the Crash franchise on PS4. The only Crash related trophy I probably will never unlock will be the ones associated with that lost level from the first game. I did beat that level although I started with 99 lives and finished with less than 40 lol. Anyway, I never thought I'd get the platinum for CTR because my skills were just not up to par last year and when I played the crap out of this game as a child, I never even knew about the drift mechanic, air-brake, or u-turn....and I played this game for years as a kid lol. I might try the Velo time trials at some point although I doubt I'll ever beat a developer time....but as long as I get that platinum, I'll be happy.**Correction, I did know about the drift mechanic as a kid but I was so bad at it that I actually thought it made you slower! Hence I never used it. Oh, how naive I was back then, and how far I've come lol.
I find it SO strange that almost no one comments on the input lag in CTR:NF on ps4... Jumping/sliding timing compared to the old one suuuucks when you have years of muscle memory. Btw, I'm on an ACER H243H moniter (close to no input lag in any other game and in PC use, so don't bother talking about that being the issue.)... I may be one of those very few hyper-sensitive to input lag, but I'm so surprised... Everything feels heavy. :( I really wish they'd give us a "performance" mode... EDIT; That is, however, my ONLY issue with an otherwise amazing remake of one of my most beloved games ever. Nice video btw :)
I am still like 10 times better at the original than I am at nitro fueled. I played the original for almost 20 years before nitro fueled came out. I always played as dingodile and sewer speedway was my favorite track. I may be a B+ driver at nitro fueled, but I bet I could beat just about anyone at the original.
I played the original CTR just a few months after CTR Nitro-Fueled was released, and I was way off playing it. Despite playing CTR original almost since it came out, I gained so much muscle memory from Nitro-Fueled that controlling the original was hard for me lol.
I own the original CTR and I'd love to play Nitro-Fueled but now I'm mostly a PC gamer that doesn't have any of the 3 consoles that CTR Nitro-Fueled is available on. In the original, I believe I was a very good player (can't really know because haven't played it with many people) that struggled a lot at some specific shortcuts and I really wonder how much easier are the shortcuts and the speed characters XD Too bad that it won't be available on PC too. Although I have played only the original and not Nitro-Fueled, Nitro-Fueled is my favorite game
Yeah, what did i say? That Nitro Fueled has polished up the controls a hack of a lot from its original counterpart. Like yourself, i couldnt muster to make a well controlled powerslide in any case, and i was fighting against the powerslide aftermath when you get straight up after pulling it off. I only wish the hitboxes werent so wonky, even after the update, which made things more managable.
The most irritating bug and issue with CTRNF is the friggin missile alert that really don't do any good, because they never seem to give an accruate depiction of where the missile/orb really are, as in the original; where I could REALLY time when to hit back, activate shield/mask, or out of spite of my sibling/friend, just jump of track to not be caught by the missile orb. Now it's just meaningless. First I thought this was a network-related issue (lag etc), but seens this also happen in both offline multiplayer AND in single player, it is a modern inferiority...
Not first comment Also, it feels like just yesterday I was discussing with people whether the CNK cast would be in NF. In fact that's how I found your channel, the interview video you had with the Beenox employee (forgetting his name atm lol rip.) Glad to see you're still going strong.
I first played CTR when i was seven, my dad bought a used ps2 with CB 123 and CTR. Crash Bandicoot is tied with Minecraft as my favorite game. Shengcun
I still have my CTR disc but it's messed up to the point that I can't play on Dragon Mines, Papu's Pyramid and Blizzard Bluff, those 3 tracks are the reason I can't finish the game due to a small crack on the label side
since the CTR NF Anniversary is coming up on June 20th, Beenox................... can yall please just release he game on pc, ive been waiting since last year. btw can you guys sign the petition on change .org to port this game to pc ? the goal is 10000 signatures and its around 8500 now.
Back to the original eh. Well I suppose I understand why my family asked me to return back to the original. But overall we got to play the game on a better controls.
CTR shortcuts are way harder then Nitro Fuelled.. and it is not just controls it is speed.. Benox did a good job but Sewer Speedway was never properly fixed as if it has differeny gravity force and different laws of moving body inertia.. The original was requiring more skills to do better on every track
The original CTR was my second favorite PS1 game besides the original Spyro. Personally the remastered CTR misses out on a lot of the design, it feels like the characters are overdone in my opinion. I love the remaster for Spyro, I feel the scenery in that game fits well for a remaster and the theme of the original game. CTRs remaster reminds me a lot of the style of Spyro Remastered and it feels weird.
I went back and did the same thing. For me the original is still better. The kart sounds and the loud chunky noises really just add that extra level. The difficulty was a bit harder and if blue flame was in the original it would have been sooo good. If nitro fueled had the old kart sounds and more accurate things I would definitely give it the win. But BEENOX are absolute gods for what they did with nitro fueled.
Lazo Ali I meant difficulty actually playing it. Like controls with characters and all. That you have to be much more accurate with turns and everything to get the most out of it.
To be honest, in my opinion Sewer Speedway hitboxes in CTRNF are totally screwed up. I hated it, since you can't really go freely around the pipe (after big jump), as you could earn big air nitro in original CTR. Moreover when you hit the wall and go backwards, the controls are inverted (comparing between new and old game), which basically sucks when you fail getting into the shortcut in Sewer Spdw.
Still prefer the original in terms of balance. This might be a stretch but i would compare nf to the rainbow edition of street fighter ii with all the op blue fire shanigans and lack of proper catch up tools. It's fun but the OG is still "tighter" when it comes to local multiplayer
I think the remake improve most everything vs the ps1 version. CTR for the ps1 was great, but control wise it has been surpass here, which is why game play may be a bit easy on the remake.
I even get surprised now on how i can hit a wall and the kart keeps going pushing the wall and thanks to reserves i have like one second to uturn in the wall and keep going as if nothing has happened lol
I think it still handles amazingly well!
I can’t believe it has already almost been a year since CTRNF came out..
As N.Tropy would say: Time Fly!
Max1216 yep
yep, as a long time crash bandicoot fan like myself of 24 years I feel like a kid again playing those :)
@Skimarman every day i look for news on pc port.... damn activision.....
@@dennysgrimaldi9623
me too brother!
Man, I've been playing this game since the early 2000s, I've been in love with CTR, since childhood, when the remake came out, I realized that things I did in the original were impossible to do in the new, I know every bit of the original, each trick, easy entry cut into the paths, even the "super nitros" that were probably programming errors, I venture to say that I was almost a professional (joke). I had to relearn how to play CTR. Beanox did a great job, it may not feel the same as the original, but defensively I'm playing CTR. Whenever I can I go back to my PS1 and play CTR.
What your favorite CTR chareters to play as?
Komodo Brothers I’ll have to accept this new game this year no crash bandicoot the wrath of cortex remake 😢 next year is Crash Super N-Sane Tennis.
In the original I always played with Crash, I think that whenever I play, the campaign was with him. In the new one, I have no preference, I put the drift engine and choose any one. But my times and records are either with Crash or Liz, I like her
I had a similar experience.
My favorite character was dingodile because he was a speed character. Acceleration only mattered if I wasn't constantly at top speed (which I was) and turning only mattered if I couldn't take sharp turns while power sliding (which I could) so I could go a lot faster with a speed character. ☺
I've been playing for 20 years too man, but for me at least i can't point out what's the one i would get over the other. Like i love the double jump and air mt bug from ctr99, but blue fire is an orgasmic experience. I love the overall flow from the original races, with the bumping with air mt from one ramp to another, but the more floatier jumps in the remake and the chaining of hangtime boosts from little downhills is satisfying beyond words. The only two machanics i can't use in the remake are saffy fire (obvious glitch), air mt and frogging with speed ghosts. As for sf, usf double jump, u-turn and reserve management, i would say all of them were frawlessly converted to the remake. As for them beeing bugs, i don't think they are. In the original oxide already used sacred fire many times in time trials and turbo track was a bunch of stp on the track so obviously they knew usf was i thing. Saffy i can't say the same, it was obviously an overflow of the memory where reverves values were stored.
Me: switches to the original CTR
Reserves: aight imma head out
reserves are easier to keep in the original ctr you cant get usf without a starting boost or a boost pad the difference though is that in OG ctr you can save your top speed when you see the flame dying down. that isnt possible in ctrnf once the flame is gone it's gone and you have to find a new boost pad also hitting a wall from the side doesnt make automatically lose usf in ctr like it does in ctrnf.
@@7dogguy If you can do the equivalent of "perfect boosts" in CTR99 you'll be fine, but in NF making reserves is kind of linear, while in CTR99 they're more like exponential.
Also USF is harder to maintain cuz it's faster than the majority of the Blue Fire Spectrum, you can only maintain it with the reserves you have at the moment you obtain USF (if you do any kind of boost you lose USF), and you can't u-turn cuz it kills reserves
@@Helio_Asou I know that is what the hopping and stuff is for but I was just saying flame in general is easier to keep in ctr
I think one thing that will never change between the Original and Nitro-Fueled is the stupidity that is the Dragon Mines Spiral.
I would say ctr remake made it a lot less annoying though, with the more precise u-turn and not killing your reserves when you do it.
Now I think about it, I played Original CTR for years. Been so used to the old drifting, or as you call it “wrenching the wheel” that I still try to do it the old way in Nitro Feuled. Have I gotten better at Nitro fueled? Yeah kinda, but still need practice. In fact I was an acceleration main back in the days! Now I have become a drift main.
This reminds me I still need to complete the Adventure mode of the original. But after playing this for a straight year, I'm afraid to see how my performance will hold up.
Ya, i bet you will be fighting against your own controls mid powersliding. Although, if you played OG CTR before... i think one hour of practice, should make you remember the feel for its stiffness (in comparison to nitro fueled) so it wont be so bad. ;D
That's how long it took me to get the feeling back of it.... for the most part.
I know how it is. Back as a child, we weren't exactly "rich," either. But my grandmother, after watching me play my uncle's PS1 (we don't talk of him now, unfortunately), she saw how much I enjoyed playing the demo discs like Spyro and whatnot. So while my mother bought me the micro PS1 and the Spyro trilogy (my first official time playing it), my grandmother bought me CTR, though unfortunately, I never got to play the original Crash Bandicoot save for CTR itself.
Fast forward to when we have our Xbox One S, we were able to afford not just the Spyro Reignited trilogy, but at one point, through careful budgeting, I finally got my hands on the Crash N. Sane Trilogy, and that was my first official foray into the Crash series.
Sometimes it's rough. Like, even with the RE2 remake. I never played it as a kid, once again due to budget and bills, but as an adult, I'm finally getting a chance to play it. I have people who think it's silly to find and purchase these HD Remastered games, or reboots, or whichever, but like, 1.) It's our money, and long as bills and food come first, then why not buy a game, and 2.) We enjoy these HD Remasters/Reboots, so why not?
I completely feel ya dude, and totally understand. Sorry for the lengthy comment, just wanted to share my story and experience. You rock, and love your vids! Hope this finds ya well!
Back as a child we weren't exactly rich either, and never really owned any (genuine) games.
Sometimes wish that the publishers could actually reproduce the originals for their original consoles; so I can buy the games I played and enjoyed so much... and ... obviously, so I can have a physical copy that isn't some sharpie-marked CD-R...
The original was way less glitchy for example no invisible walls, no jumping glitches, etc. I dont know why Nitro Fueled have some issues in gameplay and multiplayer(lag and some hackers) for a game of 2019.
Because better hardware and software comes with more complex things to mind. There's a reason why modern games in general are glitchy as hell. Theres a lot of variables go consider.
@@purplejinxer3478 I think is all the opposite, better hardware makes developers to be more lazy because they don't need to worry to much about optimization or come up with insane workarounds to make the game work well with very limited resources, not to mention that if something goes wrong now they can just launch a patch and is done, back then they had to make sure everything worked perfectly because once the game disc/cartridges were distributed there was no way to fix a bug.
@@nattzero5315 Yes that's it!
When venturing into the world of speedrunning the original is busted as fuck, it's beautiful
oh if you've only seen all the speedrunners game glitching attempts to beat a race track xD..... if you think speedrunners in NF are insane in the CTR OG they're basically glitch gods
I guess that’s why nitro fueled felt natural to me, because I was a balanced main.
Yessss. Let me tell you, CTR was my GAME as a kid. So many memories of racing the CPU and just laughing at all the interactions with the other characters. Like I still remember when I was using Pura on Slide Coliseum, I ran into a tnt crate and I managed to hop it off. I looked behind me and it exploded on both Tiny and N.Gin. As a 6 yr old kid, I was beyond hype 😂
I told people when the game came out, it was a little different but everyone said I was crazy
Back in the day when I was like 8 years old and it came out, It was the Shit! If you had or rented this game, a bunch of the kids would go to that person's house and play it with a 4 player compact installer! So much fun and So many great memories.
I've got the original Crash Team Racing (1999) on PS1 as my 5th Crash console game when I was 9 years old back in January 2004 in 16 years old, and then I've finally got a remake of Crash Team Racing: Nitro-Fueled (2019) on PS4 as my 13th Crash console game when I was 24 years old when it was launched in June 21st, 2019 in 11 months ago. 🙂
True story in my personal life. 🙂
In the original, the "top speed" was not maintened if you just jumped or powerslided and the only way to used it was to do nothing but wait the reserve reach zero. Contrary to nitro-fueled where the "blue flame" is maintened as long as the reserve does not reach zero.
Did you see the mod called Retro Fueled for CTR PS1? this mod makes you change the mechanics of the game to stay faithful to the recreation of the game. like blue flame and u-turn.
Hi, I'm confused; I have always thought I've been able to u-turn in the original game, although I know I lose my top speed (at least maintaining the flame) after performing one.
I still remember the time before even when I knew about your channel, I was browsing my computer on youtube just to squeeze out few drops of crash news and I suddenly saw crash looking backward on a car. On the first glance i thought it was fake, but kaput! It wasnt! It was a new game. Though I never knew about the original CTR. This game is a total blast off! And well CGE, Wumps off to you!🍎
Totally agree about the walls. Sewer Speedway used to be my favoirite track in the original, but in ctrnf you just can't slide up and down freely and acrobatically in the tubes and the other sections without risking losing all speed.
I grew up with the original. It was my first video game I believe, so I was so hyped and happy for the remake.
No wonder you weren't that excited about them remastering CTR last year. But for me, I NEEDED this fame remastered. I owned it back in 1999 and i played it so much with my sisters. We have so many fun memories and still quote a lot of the characters to this day from that game. I'm so glad they did such a wonderful job on it.
I’m surprised you didn’t mention that once you get ultra sacred fire in the original, you can’t continue to boost with drifting and boost pads because then your boost will downgrade.
exactly
So how do you maintain it? is it impossible?
@@IsuiGtz NOT MEINTANABLE .. ONLY TEMPORARLY
And what about the u-turn? how does performing one would affect my speed in the original?
I saw a video on UA-cam that showed the difference of power sliding from the original to Nitro-Fueled. It said that when you come out of a power slide in the original you would be facing more forward, but in the new game your character comes out of the power slide and is facing a bit more towards the direction you were facing while sliding. This makes it easier in the remake to play as speed class and turn more easily after power sliding.
It's a shame they ended up stopping the Grand Prix events and dishing out content, Not to say I am happy with what we already have, It's just they could have added more characters like the Bird Twins from Twinsanity, The Different Hover Bikes that the bosses used in CNK (The Console Versions) And so much more. Because I feel like with CTRNF It's a big celebration of the history of Crash Bandicoot much like Smash Bros is a History of Nintendo with characters from other games/companies like Banjo and Snake. But oh well, I still see CTRNF as my all-time favourite Racing Game (And Mario Kart is great too I just choose to play CTR over it), I can't wait for a PC Release because you know as well as I do that the modding community will be having a field day with It.
My one and only wish is that they do like an anniversary Grand Prix that perhaps adds the characters that were determined Like Ripto and wumpacheeks
I have never played original ctr. I’m thinking of getting it soon it looks really fun
I played it recently, it doesnt hold up well. CTRNF has a cool thing I like to call Nostalgia Control, meaning the game handles how you REMEMBER the classic handled...not how it actually did.
I think my parents owned it when I was little, but I never saw them play it and I forgot about it as I got older
You should get it (if you can find it 🙁) it's still my favorite game of all time! 😄
It's a worth shot. Og ctr had some mechanics that were really cool that didn't transitioned to the remake (air mt beeing my fav from the one's that got cut)
This needs another update once this gets a 60fps patch on PS5 or maybe even more. 30fps is garbage.
Whilst the remake turned out to be so awesome, I wouldn't go back the original at all, BUT it has a special place in my heart. The original was my childhood, which I may can't give to next generation, but the remaster is insanely good enough to get 'em.
Man, we're still waiting for new updates new characters.
i want new updates twinsanity characters the viscount the hog park drone willie wumpa ripto the sorceress elora and bianca
@@andrearaucci7008 land shark bear boss from crash bash tribesman venus flytrap and skunk
I'm honestly still irked by the fact that the majority of CTRNF's unlockables are tied to internet connection and virtual currency (which utterly destroys any appeal of the Switch version), but looking past that, this is definitely one of the better kart racers I've played. It feels distinct from Mario Kart in a meaningful way in terms of control, and the sheer plethora of fan service in the post-launch content still has my mouth watering even now. If they ever decide to release a version with all the post-launch content included right out of the box (like on the PS5, for example), I'll be all over that shit like a seagull on an unguarded plate of chips.
Plus the 2 american exclusive karts promotion i spent 40 euros in..
Damn has it really been a year time flies when your driving a kart
I owned the original CTR and it was quite fun. I really do like Nitro Fueled for so many reasons.
The only thing I miss about the original is 2 pretty big shortcuts that were possible on the original Papu's Pyramid and Oxide Station but all in all I like Nitro Fueled better, especially the many many customisation options available on Nitro Fueled plus many new characters that weren't available on the original Komodo Moe, Koala Kong, Spyro, Baby T, King Chicken, the Crate just to name a small bunch of the awesome new additions I really enjoy in Nitro Fueled.
"it's like a remaster that has been recreated to fit the modern era"
that... is called a remake, which is the word everybody should use to talk about ctr nitro fuled, but activision is stuburn and keeps using remaster for the wrong reason.
remaster is the exact same game code and assets brought to a newer console updating the graphics, this could mean higher resolution, higher fps and even completelly rehauling models and textures ocarina of time 3d is a great example of this.
a remake is a game which has been copied from the original but not the same ctr is a fantastic example of this
As someone who played the heck out of the original and just got Nitro Fueled, I find myself having a hard time drifting and doing shortcuts too, but it to me feels like the opposite of how you had issues NF to CTR. I feel I have to turn super sharp to drift and I'm always cutting short or hitting a wall whenever I try any shortcuts lol.
The original CTR is my favourite videogame and i was playing it since i was a kid, so playing Nitro Fueled is in part a different experience. Am I the only one who took a while to get used to the new physics and the new reserve system? For some reason, i like more the original CTR than Nitro Fueled (And Nitro Fueled is almost perfect, dont get me wrong ;) )
@Crash Bandicoot Fan29 I agree in all! I also love more the original graphics, reserve system and podium animations in the original! Did you see Cortex or Pinstripe for example in podium in CTR? They look beautiful even today... But the retro skins for some reason looks worse. Man, i want a retro Oxide....
@Crash Bandicoot Fan29 Totally agree my friend ;)
Fantastic video as always CGE. One very, very small gripe though. Dingodile's kart is olive. You put him in Tiny's kart. XD Still an awesome video though!
As a fan of Mario Kart Double Dash and Diddy Kong Racing's adventure mode, I played the OG CTR about a month before Nitro Fueled's release. It was alright and I like the mechanics and adventure mode, but I felt it was a bit clunky and after 100%ing adventure mode, the cups and N Tropy time trials, there wasn't much to go back to. It was fine, but I didn't feel like it was the best kart racer ever like its reputation suggested. For me, Nitro Fueled was what elevated the game to the standard that I had heard about from people who were nostalgic for the original. The controls were tighter and there was more replayability.
One thing you didn't mention (for the good reason of it not being obvious enough for you to notice)... in the original game, you CAN'T maintain the Blue Fire equivalent, called Ulimate Sacred Fire or USF. In fact, doing drift boosts will cut it off early rather than keep it going. Best to just drive normally until the flames start dying down.
I wonder if they’ll do something for the 1 year anniversary of Nitro Fueled
Dillon George I hope so
There a possibility they will release the final update of ctr nitro fueled with a lot of stuff coming to pit stop.
They could release it on PC finnaly
@@SamuelJohnsonYT they're activition. Greed runs through their veins, and turning a blind eye to extra money is not normal for them.
I find the original CTR to be better in every way. Visuals, music, controls, and complexity. I stopped playing Nitro Feuled a few months ago, and went back to ps1 because of this. The remake doesn't hold a candle to the original in my opinion. Nitro Feuled is still great for what it is though.
Ok Boomer
I personally find the "better controls" of Nitro Fueled in pretty much all ways worse than in the Original
I find better in some aspects and worse in others. Turning is obviously slower in the remake, but i don't miss powerslides sides as often in remake as i used to do in ctr99, and i've been playing 99 for 20 years. Jumping is very hard to tell witch one is better. I find remake more accurate in the timing, but the 99 ver had the air mt mechanic that made jumps more in curves a lot more easy to mantain reserves. On thing though that is better in every way from 99 is the reserve system. The game is a little more generous with the reserves you gain from 5 to 8 frame earlier boosts and u-turn don't kill reserves, making some partes like the turns in turbo track more doable without loosing a lot of speed.
im sure this wasnt worth pointing out in the video but in the original game blue fire (or ultimate sacred fire since it isnt blue in the original) worked differently. if you boost at all while you have that fire, even if it was a jump boost, you immediately lose it which is why when you watch speedruns of the game, they dont jump on the ramps containing super boost pads(that is if there isn't an illegal shortcut on the track that passes thesuper boost pad like oxide station of course).
wow hearing they made the short cuts EASYER made me glad it didnt come to pc
The crazy thing to me is how I feel the original version is easier to control due to me playing that one way more. 💀
after playing the original for years I found it quite challenging to hit some of the shortcuts in the remaster, though some others were incredibly easy in comparison
7:58 How I feel about shortcuts.
I also think that all classes in Nitro Fueled is way faster than the original, thus why the shortcuts are easier to take.
I’ve only got about 10 legendary skin recolours to get from the Pit Stop. I’ve got EVERYTHING from the base game and ALL the Grand Prix updates. Since the Lab Assistant’s voice is just Crash’s voice slowed down and Baby Cortex and Baby N Tropy have high pitched voices of their adult counterparts, I was wondering if the Post Grand Prix update might actually be the final update ever. Hopefully not since I’d like to see more skins added to the game.
You didn't note that in Nitro Fuelled they made more things possible that should have been shortcuts in the original CTR, also they removed a few like in Hot Air Skyway you could original jump to the start line so they weighed up the idea of all of them and choose ones to keep or create :)
Also, I can't believe you missed out on playing such classic games originally!
CTR was my all-time favourite video game, and now CTRNF is :D
I have been a huge crash bandicoot fan since the n sane trilogy released so when CTR:NF was announced, I was trying to figure out how to emulate the original. I haven't been able to but I knew how stiff the original and knew they'd have probably be fixed in nitro fueled.
Oh dang, it looks so OLD! I love these games so much!
A que se siente extraño volver a CTR 1999 luego de jugar tanto el remake 😮 el cambio que senti fue que hacer el derrape y salto es muy rapido en el original, en cambio en el nuevo, es mas lento xD (No se explicarlo)
I remember I had the original CTR on my PS1, I used to play the heck out of that game
I'm about an hour of gameplay time away from getting the platinum for this game, which will make me 4/4 regarding the Crash franchise on PS4. The only Crash related trophy I probably will never unlock will be the ones associated with that lost level from the first game. I did beat that level although I started with 99 lives and finished with less than 40 lol. Anyway, I never thought I'd get the platinum for CTR because my skills were just not up to par last year and when I played the crap out of this game as a child, I never even knew about the drift mechanic, air-brake, or u-turn....and I played this game for years as a kid lol. I might try the Velo time trials at some point although I doubt I'll ever beat a developer time....but as long as I get that platinum, I'll be happy.**Correction, I did know about the drift mechanic as a kid but I was so bad at it that I actually thought it made you slower! Hence I never used it. Oh, how naive I was back then, and how far I've come lol.
I just recently bought CTR Nitro Fueled on Nintendo Switch
I find it SO strange that almost no one comments on the input lag in CTR:NF on ps4... Jumping/sliding timing compared to the old one suuuucks when you have years of muscle memory. Btw, I'm on an ACER H243H moniter (close to no input lag in any other game and in PC use, so don't bother talking about that being the issue.)... I may be one of those very few hyper-sensitive to input lag, but I'm so surprised... Everything feels heavy. :( I really wish they'd give us a "performance" mode...
EDIT; That is, however, my ONLY issue with an otherwise amazing remake of one of my most beloved games ever. Nice video btw :)
I am still like 10 times better at the original than I am at nitro fueled. I played the original for almost 20 years before nitro fueled came out. I always played as dingodile and sewer speedway was my favorite track. I may be a B+ driver at nitro fueled, but I bet I could beat just about anyone at the original.
CTR was the first game i ever played. what a great first game
I played the original CTR just a few months after CTR Nitro-Fueled was released, and I was way off playing it. Despite playing CTR original almost since it came out, I gained so much muscle memory from Nitro-Fueled that controlling the original was hard for me lol.
Nice comparison from your pov it's well written and unbiased i guess
some nice guy Nice profil pic, who made it? 😊
As far as i remember it's kempferzero in DeviantArt
I own the original CTR and I'd love to play Nitro-Fueled but now I'm mostly a PC gamer that doesn't have any of the 3 consoles that CTR Nitro-Fueled is available on. In the original, I believe I was a very good player (can't really know because haven't played it with many people) that struggled a lot at some specific shortcuts and I really wonder how much easier are the shortcuts and the speed characters XD Too bad that it won't be available on PC too. Although I have played only the original and not Nitro-Fueled, Nitro-Fueled is my favorite game
Yeah, what did i say? That Nitro Fueled has polished up the controls a hack of a lot from its original counterpart. Like yourself, i couldnt muster to make a well controlled powerslide in any case, and i was fighting against the powerslide aftermath when you get straight up after pulling it off.
I only wish the hitboxes werent so wonky, even after the update, which made things more managable.
The most irritating bug and issue with CTRNF is the friggin missile alert that really don't do any good, because they never seem to give an accruate depiction of where the missile/orb really are, as in the original; where I could REALLY time when to hit back, activate shield/mask, or out of spite of my sibling/friend, just jump of track to not be caught by the missile orb.
Now it's just meaningless.
First I thought this was a network-related issue (lag etc), but seens this also happen in both offline multiplayer AND in single player, it is a modern inferiority...
I remembered playing the original when I was in OSHE
Wonder if Beenox is working on a 1st year anniversary update for CTR-NF next month (June)? Perhaps GP is back?
I am Exited For Crash 4 it’s about time!
Not first comment
Also, it feels like just yesterday I was discussing with people whether the CNK cast would be in NF. In fact that's how I found your channel, the interview video you had with the Beenox employee (forgetting his name atm lol rip.) Glad to see you're still going strong.
@Alezander2002 Thank you!
Well the OG CTR is for real chads.
It's way harder.
I first played CTR when i was seven, my dad bought a used ps2 with CB 123 and CTR. Crash Bandicoot is tied with Minecraft as my favorite game.
Shengcun
1:32 ok what game is that? I was born in '91 and I'm a huge crash fan, yet I don't recognize that game..
Crash twinsanity (I know this is a old comment but it never got answred and i wanted to help if you were still curious.)
After many hours on NF I became noob again on Original
You should try modded version of CTR :3
I still have my CTR disc but it's messed up to the point that I can't play on Dragon Mines, Papu's Pyramid and Blizzard Bluff, those 3 tracks are the reason I can't finish the game due to a small crack on the label side
Blue fire is a thing in the original ctr... But you have to not jump while boosting
I wonder when the next update for Nitro-Fueled will come out...
You know I was planning to do this for awhile, go back and replay the ps1 original. This is gonna be interesting for sure. Lol
Yea! Beenox did amazing job making this game! It always enjoyable! I also have beaten 30 Devs too! I cant wait for the next Crash Game! 💜💜💜
I play the original CTR on my PS1 emulator!
Now you need to play the original CNK!
I still got my ps one and have all crash games except the first one
1:12 Wow gotta say that's pretty supring coming from THE CTR Nitro-Fueled channel.
since the CTR NF Anniversary is coming up on June 20th, Beenox................... can yall please just release he game on pc, ive been waiting since last year. btw can you guys sign the petition on change .org to port this game to pc ? the goal is 10000 signatures and its around 8500 now.
Back to the original eh. Well I suppose I understand why my family asked me to return back to the original. But overall we got to play the game on a better controls.
CTR shortcuts are way harder then Nitro Fuelled.. and it is not just controls it is speed..
Benox did a good job but Sewer Speedway was never properly fixed
as if it has differeny gravity force and different laws of moving body inertia..
The original was requiring more skills to do better on every track
Original.. ahh my childhood.
The original CTR was my second favorite PS1 game besides the original Spyro. Personally the remastered CTR misses out on a lot of the design, it feels like the characters are overdone in my opinion. I love the remaster for Spyro, I feel the scenery in that game fits well for a remaster and the theme of the original game. CTRs remaster reminds me a lot of the style of Spyro Remastered and it feels weird.
I went back and did the same thing. For me the original is still better. The kart sounds and the loud chunky noises really just add that extra level. The difficulty was a bit harder and if blue flame was in the original it would have been sooo good. If nitro fueled had the old kart sounds and more accurate things I would definitely give it the win. But BEENOX are absolute gods for what they did with nitro fueled.
The difficulty is not harder though. Hard mode in the OG version is like Normal mode in NF.
Lazo Ali I meant difficulty actually playing it. Like controls with characters and all. That you have to be much more accurate with turns and everything to get the most out of it.
jethawk1172 That, I agree.
To be honest, in my opinion Sewer Speedway hitboxes in CTRNF are totally screwed up. I hated it, since you can't really go freely around the pipe (after big jump), as you could earn big air nitro in original CTR.
Moreover when you hit the wall and go backwards, the controls are inverted (comparing between new and old game), which basically sucks when you fail getting into the shortcut in Sewer Spdw.
Where is the PC version ! god !!!!!
Canad.ian guy doing oxside ghost video in original ctr fun to watch. If have problems defeat use pingue :) max all.
Blue fire i got with neon green and speed boost
Can we talk about how it still has not a pc port
I don't know how people play with the close up camera angle. Hit L2 at the start of every race, everyone! Hear me now, thank me later.
Still prefer the original in terms of balance. This might be a stretch but i would compare nf to the rainbow edition of street fighter ii with all the op blue fire shanigans and lack of proper catch up tools.
It's fun but the OG is still "tighter" when it comes to local multiplayer
Waiting for that Megumi Bandicoot user to comment on this video. 😊
It's been a while since I posted one of these comments again.
I think the remake improve most everything vs the ps1 version. CTR for the ps1 was great, but control wise it has been surpass here, which is why game play may be a bit easy on the remake.
Actualy after the wall update wall hitboxes are not that big of a problem.
I even get surprised now on how i can hit a wall and the kart keeps going pushing the wall and thanks to reserves i have like one second to uturn in the wall and keep going as if nothing has happened lol
I like them both.
Welp this is sad. I’m a balance main & I have to face facts, the world is full of speeds...
You should do a Original CTR live-stream
Nitro Fueled is great is so many ways. But there's one terrible thing that needs to be fixed. The loading times.
I was main acceleration and turn in ctr but in ctr nf speed class
I downloaded it on my ps3 and played it again before I got ctrnf.