This video is now incomplete, since more unfinished levels have been discovered. You can see them here: "Jungle Level": ua-cam.com/video/3JXNG5h3YBw/v-deo.html "Lava Cave": ua-cam.com/video/dFWDaLAMulY/v-deo.html
Cause the boxes were inicially in the game because of the limitations of the Playstation of processing all the wumpa fruits, lifes and bonus icons in the entire level. I guess the gems were meant to obtain by finishing the level without dying
Man, some levels in the beta version where insanely difficult! Look for example Sunset Vista: Never seen moving fire platforms! And moreover, everything seemed somehow faster here
I really wish they finished the cliffside and toxic cave levels. The former already looked far along and has a great aesthetic, while the toxic cave just has a really unique setting.
List of differences from the final: -Title screen is COMPLETELY different, instead of it taking place on n sanity beach with crash running up to the screen before the logo crashes in, scaring him. It instead is at cortex castle with tawna being lifted into the vortex. The sprites of cortex, brio and tawna here are completely unused In the final game. -there is no password options on the title screen...or so it seems. This build doesn't actually use memory card saves and instead only uses passwords which instead of using the PlayStation buttons:uses icons of the cast instead. -instead of "CHECK" then "POINT" coming out and sliding away, the words "CONTINUE" spin out of the checkpoint crate. Theres even a warp sound effect it uses that is unused in the final verison. -aku aku doesnt turn yellow when a second mask is collected, there's no invincibility music either -when completing a level, you are not taken to a end screen, this likely is because gems are not implemented yet. -Almost all levels do not have music -The map screen is different. It is a 2D pre-rendered image instead of a 3D map like the final and uses crashes icon instead of his whole body. Theres also aku on the bottom right with a slightly different design. You also can zoom out the map which is impossible to do in the final. You instead can rotate the camera around the island. -The numbers on the hud has a different style. -Instead of a health bar with their icon and name, the bosses instead have glowing orbs that dissappear when taking damage, crash doesn't celebrate when beating a boss either. Jungle rollers:Because gems are not yet implemented. The gem platform is not present near the checkpoint crate. The tawna stage also is in a cave instead of in the treetops. Tawna stage:tawna gives out a set of password icons instead of allowing you to save to a memory card and see a password which is also different. -Hog wild: Because of there being two sets of boxes directly on one side and being impossible to get on the other. It would have been impossible to grab the gem for this level as a result, hence why this set of boxes was likely removed Upstream: The Plants are red in color regardless. The only way to tell which one automatically bites and which one only bites when you jump on it is to look at the stems in the water
Koala still seems pretty easy. It's mind boggling that they would actually consciously make one of their boss fights even easier. It never made sense why the boss battles were so easy to begin with. Maybe they wanted kids to be able to beat the game (albeit not 100% completion) to increase appeal, but there are a lot of regular levels with much higher difficulty than any boss fight in the game.
I think Brio is the easiest boss in the game. From easiest to most difficult: Brio, Papu Papu, Cortex, Koala Kong, Ripper Roo, Pinstripe Still all pretty easy though.
Why They don't added the music of games? for example the great Insanity beach seems empty without his mytical soundtrack, but well in my opinion the workers don't worked in the music but the prototype is so hard to be honestly but hey the worlds and all was hard and cool, you can loss the sanity with the prototype and levels in example how sunset vista and the bridge level was a hell to pass and to the eliminated level stormy ascent was so hecking to pass but afortunatly you can play it in the remake so thanks for watching this commentary and ¡bye bye!
I wonder why the big tree from the second island wasn't shown in the final version. I think it's pretty funny that you can see it as part of the background of levels such as Native Fortress and The Great Gate. I think Tawna's Bonus Rounds take place on that big tree!
Well, it's not a map editor, but you can change the boxes locations, giving the level a new feel, it's CrashEdit (search for it), I hope some day it comes to fruition something like this, a map editor...
Ya know, I gotta say, without the music, I still am finding this enjoyable, not as enjoyable, but it makes ya appreciate the general sound design of the game, which is pretty impressive given that all sound effects are low fidelity samples.
Woow, I've been waiting for something for this. Great job, once again, Garland :D I've watched some of these separately, but it's good to have it all in one place XD On a compleately unreleated note, who is Baron Adeler, and what does he have against you (unless it's personal business)? :p
GarlandTheGreat Haha, alright. I just based my question on a random anonymous comment I saw on your blog a while ago. Also on the old twitter account "BaronAdelerSays" :) And of course there's the fact that "illuminati" on Urban Dictionary is defined by a "Baron Adeler" too :O
Can you possibly give a tutorial video/comment on how to access all the unused levels the prototype has? Would this require debugging? I am using RetroArch BTW.
I don't think the level at 1:20:52 would take place after Ripper Roo because you can see the second island (with the erased big tree) in the background.
I have a question about the unknown level between The Lab and Fumbling In The Dark. If Castle Machinery has been the last level to be created to replace Stormy Ascent and don't feature in the prototype. What is this level? It's just an error, an unplanned crash or a real level? What Naughty Dog said about?
Hey Garland, I started to play Alundra on my PSX again after so many years, and I was wondering if you did any challenge on it. I saw you didn't, is there any reason? I would love to see you trying a no damage run, that's like the most impossible game to do it I think
There's an early-type Brio bonus round still in the final version (graphic effects give it away, it also loads the default bonus round layout), accessible by GameShark. It crashes when you reach the end (at least when I tried it, was similar to Crash 2 Beta crash, probably a polygon overdose or it tries to give you a password but can't). I've only played it on my PAL version, but I'll say it can be found on NTSC/U & NTSC/J unless I'm proved otherwise. Just find the Stormy Ascent code and change the "22" to "26". You may want a moon jump or something to accompany you.
Might I ask how you managed to load the unused levels? All the codes I've tried have only led to either a frozen NOW LOADING screen or a frozen black screen.
Ahhhh... The prototype of crash bandicoot 1. What a beautiful creation back in the old days by naughty dog. This sure is a hard mode of the original CB1 for those who wants a good challenge with their favourised marsupial. Only 9 Lives, level's design for the most part remains the same but some, like sunset vista. .. . . It's ... just ... cruel! On the other hand, the level design of it is fantastic. Bosses at least in here are challenging, becuase in the retail version they're wimpy :/ Pow Crates?! Like Pow Blocks and speaking of crates, sadly the gems are not present in the prototype version. Shame, although just like Garland shown us, you can pretend by collecting all crates without dying, which requires TONS of memorising and huge amounts of skill, Due to the crates being above the pits and it doesn't help that they're bouncy blocks. So called "spin jump" is required to collect them without dying. Again like mario the spin jump. Overall I would love to see the "castle machinery" level?! As it's non-existant sadly. :/ Thanks naughty dog for giving us an awesome trilogy of our beloved bandicoot, not to mention the CTR as well. If not for the PS1 limitations, we would have Nitrous oxide as a playable character as well, so penta the penguin took it's place instead. (Only PAL version) All bandicoot fans will be always playing these great games and will remain in their hearts 5ever. Back in the old days, the games had a taste and nowadays, it's all about the money. BS! :/ Look at twinsanity. if given more time, I'm sure it would be muuuch better, complete and less-glitchy. Poor Crash, I guess we won't be seeing him anymore in any new games, as already there were a lot games that were cancelled. I .... still hope ... that one day, "somebody" will revive the good old days of Crash Bandicoo tand his name in our modern times :)
Elijah Toombs I did. Got it for my Birthday 2 days ago on my BDay. I love it, and I am playing it more than I would ever play the originals. My question stands the same as yours for the both of you.
is it a rom hack? i mean i know its a prototype with levels not in crash 1, but i mean is there a download link to this? or do i have to hack my crash 1 rom somehow with EPSXE
This video is now incomplete, since more unfinished levels have been discovered. You can see them here:
"Jungle Level": ua-cam.com/video/3JXNG5h3YBw/v-deo.html
"Lava Cave": ua-cam.com/video/dFWDaLAMulY/v-deo.html
i realize I am kinda off topic but do anyone know a good place to stream newly released tv shows online ?
@Jaiden Kalel Flixportal =)
@Gerardo Emiliano thanks, I went there and it seems like a nice service =) Appreciate it !
@Jaiden Kalel Glad I could help xD
How did you get this
It seems so flat without the awesome soundtrack.
Crash Bandicoot has no character without the music! It makes me kinda disappointed.
coolskeleton95 it’s a prototype of course there is incomplete stuff
The soundtrack probably wasn’t completed yet
But it has ambient
@@cosmokramer179 It was early it was just that they didn't incorporate it fully here.
So Creepy with no sound.
zLightning not creepy but without atmosphere and sometimes little relaxing
Still, it's nice to see that they kept the best part of the game.
UDUBUGA!
like exploring a new area of dark souls?
even prototype version games should have at least one background music.
zLightning True. Could have put Oddworld music for ambience, it fits.
Can never get enough of this game.
07:01 Practically impossible to break 100% boxes of that level if those 6 boxes are positioned on opposite sides lol
Because in this time no exist the gems, is unless break all the boxes
Kyc
Cause the boxes were inicially in the game because of the limitations of the Playstation of processing all the wumpa fruits, lifes and bonus icons in the entire level. I guess the gems were meant to obtain by finishing the level without dying
@Lord Farquaad: I'm the Gingerbread Man! What about crash 4?
It's not, I've done it and the evidence is on my channel.
3 things :
-Beautiful bugs :D
-No gem
-No sound :/
This is like saying goodbye to an old friend forever and then finding a home movie of that same friend eons later. Thank you.
CMDR Kunaskev um.
more like meeting your ex
Kunaskev ???
Wow, what a taunting main menu - poor Tawna strapped there with Brio constantly teasing her and Cortex staring at the player.
Rose Supreme change yr prof plz
Man, some levels in the beta version where insanely difficult! Look for example Sunset Vista: Never seen moving fire platforms! And moreover, everything seemed somehow faster here
Damn, those deleted levels, the crystal cave and the waterfall levels should be in the final game!
I agree
Maybe in the remasters. Though I doubt it.
Practically Perfect its been confirmed that the deleted content will be available in the remake
Khan Afridi stormy ascent and the beta sunset vista
Only stormy ascent was added and I beat it
Sunset Vista was very interesting. Levels like that were hard enough in the finished game to get the gem...
ThePharphis And now it's hard to a Relic on Sunset Vista
Wow that glitch at 36:21 was awsome
That laugh originally from "Lady and the Tramp" used for Ripper Roo just sounds weird at a lower pitch... lol.
I really wish they finished the cliffside and toxic cave levels. The former already looked far along and has a great aesthetic, while the toxic cave just has a really unique setting.
Well Flowing waters explains how he got to Ripper Roo
The 2D map looks far more nicer then the final version. So much detail into the art.
Lorna Roseus *than
"1 year ago"
Lorna Roseus you gotta be kidding lol
It really doesn't, it looks cheap
@@MPOTW It looks beautiful, shut up.
you got ripped on cortex power, almost got that last box XD after so many back tracks too!, anyways, nice work, your a pro at this game
Vicarious visions should have remade the flowing waters level. Looks really unique and doesn't seem too unfinished to me.
Woulda made the lost treasureS make sense considering we only get one lost level and not multiple
51:22 What a dick move
Really wish the N Sane Trilogy included all the cut levels and not just Stormy Ascent.
List of differences from the final:
-Title screen is COMPLETELY different, instead of it taking place on n sanity beach with crash running up to the screen before the logo crashes in, scaring him. It instead is at cortex castle with tawna being lifted into the vortex. The sprites of cortex, brio and tawna here are completely unused
In the final game.
-there is no password options on the title screen...or so it seems. This build doesn't actually use memory card saves and instead only uses passwords which instead of using the PlayStation buttons:uses icons of the cast instead.
-instead of "CHECK" then "POINT" coming out and sliding away, the words "CONTINUE" spin out of the checkpoint crate. Theres even a warp sound effect it uses that is unused in the final verison.
-aku aku doesnt turn yellow when a second mask is collected, there's no invincibility music either
-when completing a level, you are not taken to a end screen, this likely is because gems are not implemented yet.
-Almost all levels do not have music
-The map screen is different. It is a 2D pre-rendered image instead of a 3D map like the final and uses crashes icon instead of his whole body. Theres also aku on the bottom right with a slightly different design. You also can zoom out the map which is impossible to do in the final. You instead can rotate the camera around the island.
-The numbers on the hud has a different style.
-Instead of a health bar with their icon and name, the bosses instead have glowing orbs that dissappear when taking damage, crash doesn't celebrate when beating a boss either.
Jungle rollers:Because gems are not yet implemented. The gem platform is not present near the checkpoint crate. The tawna stage also is in a cave instead of in the treetops.
Tawna stage:tawna gives out a set of password icons instead of allowing you to save to a memory card and see a password which is also different.
-Hog wild:
Because of there being two sets of boxes directly on one side and being impossible to get on the other. It would have been impossible to grab the gem for this level as a result, hence why this set of boxes was likely removed
Upstream: The Plants are red in color regardless. The only way to tell which one automatically bites and which one only bites when you jump on it is to look at the stems in the water
Acid Rain would have been awesome! Damn you, Naughty Dog!
lesbianwalrus And that's why they are called Naughty dogs :)
*csi miami theme plays* YEAAAHHHHHHHHHH
Lava cave would have been good if the lava was not that are Orange for crash
Turns music up.
There's no music.
LisaLisaKenadoresher Vegetariansoylentgreen there's no music in the prototype.
1:12:52 _plays cortex bonus round_ _..._ _sees tawna_
Koala still seems pretty easy. It's mind boggling that they would actually consciously make one of their boss fights even easier. It never made sense why the boss battles were so easy to begin with. Maybe they wanted kids to be able to beat the game (albeit not 100% completion) to increase appeal, but there are a lot of regular levels with much higher difficulty than any boss fight in the game.
I thought Brio was hard
I think Brio is the easiest boss in the game.
From easiest to most difficult:
Brio, Papu Papu, Cortex, Koala Kong, Ripper Roo, Pinstripe
Still all pretty easy though.
The bosses are easy after you've played the game multiple times, but for a beginner, brio and koala kong are pretty tough
Hmmm Koala took a little bit of practice I recall, but Brio I know for a fact I beat on my first try without any damage.
I didn't know you could spin the slimes as a kid so I struggled lol
This game series, especially 2 and 3, was my childhood, and this is a very early version of the first game. I love this.
May 9, 2018 10:05 pm
I like this soundtrack better than the finished one
38:18- (sings) Believe it or not, I'm walkin' on air...
Lol
spectrevampire I never thought I could feel so free-hee-hee!. I don't know the rest.
I can watch this prototype all the time. Again and again. And trying to see the differences. Thank you for making this video.
Damn that cliff level looks amazing, hoping we get that plus stormy ascent in the dlc.
So Aku Aku Twinsanity's sound was not new, but the first ever made. Interesting.
looking at the waterfall level gives me the idea that it inspired some stuff for Jak and Daxter
Caps at 9 lives? That's criminal.
dirty tuna MONSTERS! XD
Yet another excuse to play this game, huh?
Fear not, my friend.
We understand.
Bosses Battles:
Papu Papu:😪😪
Ripper Roo:BOING,BOING,BOING!!!!!
Koala Kong:🙏🙏🙆
Pinstripe:😈BOOM!!!!
Brio:😵😵
Cortex:😤😤😤😤😬😬😬😬
Crash bandicoot 🤪
That generic typeface on the HUD bugs me more than it should.
Maybe they didn't know how to put their font in so they used that
SionXIII I really don’t mind the font
It later went on to be used for the warp buttons in the third game.
the gameplay of the Crash Bandicoot Prototype was my reason to sub your channel :D
クラッシュバンディクーは日本でも人気のゲームです
日本語版ではTNT箱は爆弾の絵になっています。
リメイク版の方や4でも日本語版は爆弾の絵にしてほしかったです。
Why They don't added the music of games? for example the great Insanity beach seems empty without his mytical soundtrack, but well in my opinion the workers don't worked in the music but the prototype is so hard to be honestly but hey the worlds and all was hard and cool, you can loss the sanity with the prototype and levels in example how sunset vista and the bridge level was a hell to pass and to the eliminated level stormy ascent was so hecking to pass but afortunatly you can play it in the remake so thanks for watching this commentary and ¡bye bye!
I wonder why the big tree from the second island wasn't shown in the final version. I think it's pretty funny that you can see it as part of the background of levels such as Native Fortress and The Great Gate. I think Tawna's Bonus Rounds take place on that big tree!
it could be great if someday there comes a Crash Bandicoot Map Creator
Well, it's not a map editor, but you can change the boxes locations, giving the level a new feel, it's CrashEdit (search for it), I hope some day it comes to fruition something like this, a map editor...
Sixten just like the crash bandicoot 2 master quest mod search it but it is unfinished
It still blows my mind they brought back stormy ascent as a DLC level in the N Sane Trilogy
That island hub/level selection thing looks just like the level selection screen in Rayman 1.
Terence Johnson i don't like rayman 1😢
The way Dr. Nitrus Brio looks at you at the menu game is unsettling at the same time there's no music on it.
Where did you get you hands on this?
Ieat6piesjr illegally, that is the only way
understandable have a nice day so?
thank you I enjoyed watching the playthrough.
Ya know, I gotta say, without the music, I still am finding this enjoyable, not as enjoyable, but it makes ya appreciate the general sound design of the game, which is pretty impressive given that all sound effects are low fidelity samples.
The way the camera angle changes is really interesting.
I know it's a prototype but still this dude is a Crash Bandicoot wizard.
Nice job with this video! Subscribed
That unused waterfall level looked cool
Pretty good for a prototype
I like it when the checkpoint sound was in the prototype build which didn’t make it to the final product
Woow, I've been waiting for something for this. Great job, once again, Garland :D
I've watched some of these separately, but it's good to have it all in one place XD
On a compleately unreleated note, who is Baron Adeler, and what does he have against you (unless it's personal business)? :p
Baron Adeler is a great man and a hero. He doesn't know who I am, so he's got nothing against me.
GarlandTheGreat Haha, alright. I just based my question on a random anonymous comment I saw on your blog a while ago. Also on the old twitter account "BaronAdelerSays" :)
And of course there's the fact that "illuminati" on Urban Dictionary is defined by a "Baron Adeler" too :O
GarlandTheGreat Wait... Is your name Baron Garland Løvenbalk-Adeler? Meh, I guess I'll never know :p
Can you possibly give a tutorial video/comment on how to access all the unused levels the prototype has? Would this require debugging? I am using RetroArch BTW.
i think the level at 1:18:00 was gonna be right before ripper roo and the one at 1:20:52 is after ripper roo
(sorry for my maybe bad english)
I see why you think so because they take place on a waterfall...
I don't think the level at 1:20:52 would take place after Ripper Roo because you can see the second island (with the erased big tree) in the background.
Names of Islands:
1:N.Sanity island
2:Wumpa island
3:Cortex island
Pinstripe is the only boss (and in fact only level in game) that didn't change since then
It's quite weird to see the characters not making a sound '-' And Crash making the "mph" sound?
N. Brio battle is actually better on this one
how did you get your hands on this prototype? got it from some torrent site? on of the naughty dog developers gave it to you?
Elijah Toombs just search it in google
N. Sane Trilogy needs these lost levels for DLC.
Yeah, Sonic's Ass!
Plants Vs Zombies Ninja it's a name of demo Crash Bandicoot
Prototype version was usually created for testing purpose
Look at the end! Crash is beaten by a particular attack! 😆
And even the game was crashed by the smell xD
I have a question about the unknown level between The Lab and Fumbling In The Dark. If Castle Machinery has been the last level to be created to replace Stormy Ascent and don't feature in the prototype. What is this level? It's just an error, an unplanned crash or a real level?
What Naughty Dog said about?
So I take it the reason there's no music is because they didn't code it in yet and fans haven't hacked it in?
Hey Garland, I started to play Alundra on my PSX again after so many years, and I was wondering if you did any challenge on it. I saw you didn't, is there any reason? I would love to see you trying a no damage run, that's like the most impossible game to do it I think
Wow I enjoyed watching this
There's an early-type Brio bonus round still in the final version (graphic effects give it away, it also loads the default bonus round layout), accessible by GameShark. It crashes when you reach the end (at least when I tried it, was similar to Crash 2 Beta crash, probably a polygon overdose or it tries to give you a password but can't). I've only played it on my PAL version, but I'll say it can be found on NTSC/U & NTSC/J unless I'm proved otherwise. Just find the Stormy Ascent code and change the "22" to "26". You may want a moon jump or something to accompany you.
So Jaws of darkness was supposed on the 2nd island right after Sunset Vista...wonder why they changed that 🤔
Yeah .....this would never have been popular.....(Thank GOD they worked hard on it :) )
Retail version - creepy game
Alpha version - scary game
No, retail version is not creepy game
i have not watched it yet but does it have commentary??
There is no commentary.
GarlandTheGreat from were you downloaded or bought this prototype version
You can't buy it. (Unless you get scammed)
Options, turn the Music volume up, STILL NO MUSIC to play!! lmao Man, the Prototype is a liar.
1:21:15 .. that was a Beautiful sight
Might I ask how you managed to load the unused levels? All the codes I've tried have only led to either a frozen NOW LOADING screen or a frozen black screen.
I noticed that crash makes a different sound when he gets hit
I’ll be honest, I wouldn’t mind if they finished and used the unfinished/cut levels of past Crash Bandicoot games for the next one in the future.
crash was originally going to be named ringo the bingo
It was actually going to be Willy the Wombat
Ozzie the Otzel
Bandicoot Crash.
Soko it actually would've been called toocidnaB hsarC
i hear the warp effect
The game is crashed when the skunk killed crash with the stinky attack xD
Even the computer cant stand that smell lol
:D Weird, I did not see this in my inbox. o.0
Not even the music volume can save you from silent...
Realy nice and cool game but Realy hard... you are a master of this game
I like that map better than theone that's in the game
Soooooo.... Are you saying that The C Box was for Continue, no for Check point?
Omg
Ahhhh... The prototype of crash bandicoot 1.
What a beautiful creation back in the old days by naughty dog.
This sure is a hard mode of the original CB1 for those who wants a good challenge with their favourised marsupial.
Only 9 Lives, level's design for the most part remains the same but some, like sunset vista. .. . . It's ... just ... cruel!
On the other hand, the level design of it is fantastic. Bosses at least in here are challenging, becuase in the retail version they're wimpy :/
Pow Crates?! Like Pow Blocks and speaking of crates, sadly the gems are not present in the prototype version. Shame, although just like Garland shown us, you can pretend by collecting all crates without dying, which requires TONS of memorising and huge amounts of skill, Due to the crates being above the pits and it doesn't help that they're
bouncy blocks. So called "spin jump" is required to collect them without dying. Again like mario the spin jump.
Overall I would love to see the "castle machinery" level?!
As it's non-existant sadly. :/
Thanks naughty dog for giving us an awesome trilogy of our beloved bandicoot, not to mention the CTR as well. If not for the PS1 limitations, we would have Nitrous oxide as a playable character as well, so penta the penguin took it's place instead. (Only PAL version)
All bandicoot fans will be always playing these great games and will remain in their hearts 5ever. Back in the old days, the games had a taste and nowadays, it's all about the money. BS! :/
Look at twinsanity. if given more time, I'm sure it would be muuuch better, complete and less-glitchy.
Poor Crash, I guess we won't be seeing him anymore in any new games, as already there were a lot games that were cancelled.
I .... still hope ... that one day, "somebody" will revive the good old days of Crash Bandicoo tand his name in our modern times :)
Elijah Toombs I did. Got it for my Birthday 2 days ago on my BDay. I love it, and I am playing it more than I would ever play the originals. My question stands the same as yours for the both of you.
18:21 Shit! Tawna got frozen! Looks creepy!
And where you can download a prototype? possible a reference
i really like that harmless tnt called pow
Dude this is cool
could u put a link in the description please? i've looked, but I can't find any crash 1 prototypes that work.
1:15:54 Unused levels
Wow first beta crash in 1994...
I have just noticed that the name of the game ("Crash Bandicoot") was not chosen at that time :)
What are the boss icons for when you beat the bonus levels?
+Mohd Mozdi Most likely a type of password used to load game.
They were passwords.
Ripper Roo's laugh sounds slower than usual.
is it a rom hack? i mean i know its a prototype with levels not in crash 1, but i mean is there a download link to this?
or do i have to hack my crash 1 rom somehow with EPSXE
***** ok thx!
Is Naugthy Dog now still remember this game?