Crash Bandicoot - Astound The Skunk Mod
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- Опубліковано 9 лют 2021
- I wanted to port this level to the retail version, so I made this mod by fixing the level and also modifying the code.
Download:
1drv.ms/u/s!AnLf2i1MwZFKvSsJh...
Music was made by Bayl:
/ @bayl2329
Crash Bandicoot Modding:
• Crash Bandicoot - クラッシ...
• Crash Bandicoot Mods -...
Crash Bandicoot 4: • Crash Bandicoot 4 - クラ...
Crash Bandicoot - Custom Themes (Crash 3 Style): • Crash Bandicoot - Cust...
Crash Bandicoot - Other Remixes: • Remixes
Twitter: / airumuu - Ігри
Awesome. I hope you can do something with the other unfinished levels too.
Aspecially toxic cave level i really wondering it.
Nice to see you here.
This is such an awesome crossover between Crash Bandicoot stuff accounts
I'll try to do with the waterfall level, but I don't know whether I can do with other levels.
@@airumu the waterfall level is really cool.
Is it just me or does this level feel like a fever dream?
Is a Deleted level
It's so strange seeing this level fixed
Since 1996, there will be others on youtube will perhaps fix the Twinsanity unused level.
@DeltaGem honestly the cut levels should have been in the N Sane Trilogy.
@@paladinheadquarters7776 What's 'Stormy Ascent' then?
@@greatsageclok-roo9013 That was just cut, i think he was talking about the unfinished ones.
@@videosalpaso5323 Well in that case, there really are only two that could have been completed. 'Acid Rain' as it has been dubbed is a bit TOO incomplete to have been finished...
Then again, I'd have trusted Vicarious Visions level design philosophy after what they did with Future Tense.
Now we'll never know what they can do with the Crash IP ever again.
Andy Gavin NEEDS to see this
Who?
@@Curseco co-founder of naughty dog and co-creator of the game :~)
Sei italiano?
@@filippopaolillo2006 assolutamente 😎
@@PhilCascio97 👍👍
I like how the dingo just spins around lol
Amazing work, Airumu! The music by Bayl sounds original too
Furry
@@impulse_76 baste
how can you play this mods?
Probably he was listening "you spin me round"
I love it. It’s so cool how you made the unused dingo enemy work.
can i make level like this ?
Actually, I thinks supposed to be a hyena.
@@salamandersandwich62some might argue against this but there aren't even skunks in Australia so 🤷♀️
What is its object name?
The music sounds ironically ominous. I love it, though.
That’s just straight up cool, dude. Reviving an unfinished level? That’s awesome!
Wow. To see this level come full circle, from Garland's initial videos on the CB1 proto, to now, is genuinely astounding.
You continue to push PSX Crash forward, airumu. Keep on doing what you do, all of us oldheads very much appreciate the work you and the other modders take the time to create.
元々のゲームの没データを色々見てきた者として「あ、あの敵はこういう使い方したんだw」という見方もあって非常に感心しました
You really did it?! Now I want to see all of the cut levels
It was easy to fix the texture issue in this level though.
@@airumu weĺl done
You can play on emulators like ePSXe
Oh my god, you made it into a proper level! This looks sooo good, I can't wait to play it!
Also the background music is awesome. This all fits together so well.
This person should make the next Crash game
Toys for Bob, HIRE THIS MAN!!1
@@robkies woman*
@@brunoagreda7224 oh right
@@Iblis00 🙄
@@cherylsanders5538 Legit curious, it'd be fine anyway.
With your skills, you could straight up make your own full Crash game at this point and I for one would love to see that!
please we are begging you
I would love to help with the soundtrack if you’re still up for it
This is awesome, glad to see this cut level be complete after being on the cutting room floor for years, wouldn't mind seeing the other cut levels like the Cave levels, Waterfall, the Big Tree...
Seeing this level working is like a dream come true. I really hope you do the other ones too! Excellent work dude
Impressive!
The layout of this has always intrigued me, since it basically appears as though there are multiple ways to drop down.
But this works too.
This is pretty cool.
Thanks for actually fixing up the prototype levels.
In my opinion, an alternative path leading left from the entrance of the level should also lead to some crates due to the imvisible platform that is teased there.
Some of the skins on that last level of treetops also looked still a bit glitchy, I think.
The idea with falling stones destroying the bridge is great, just as the idea of showing parts of N. Sanity Beach, the further you travel downwards.
Thanks again for your efforts, Airumu. 👍
Amazing work. Super excited to see what else you come out with!
AMAZING
you made it work after porting it to the retail version
well there's still some texture work to do (basically untextured boulders and rocks and that tree at the bottom of the level) and giving that dingo some different AI (maybe the one of a turtle? so it can move from A to B and back) but it's actually amazing
worth praising
After an experiment, I can say that there are a lot of problems, unfortunately, that I found during my experience with this mod, such as standing on the air or falling suddenly while I am standing up. or camera system sometimes shaking and other camera problems, but this does not mean that I did not enjoy it I enjoyed a lot With this mod, it lacks a little fix, thanks :)
Those issues are mainly due to the camera path and it can't be helped considering how it works, I think that's why they made the levels with just a simple camera path.
Anyway, thank you for playing!
now bring the mod from the waterfall, and when you get there you can put the ripper roo
Technically speaking, someone already beat him to too it...
But it's not available to the public. They made it as a test.
Finally, we get to see this level in action!
Great video, airumu! Your Mods they are incredible...
Great Work !
02:55
Spin me right round
vc aqui kk
it's so weird see this level fixed and also with font that was used for Wumpa fruit/lives in Crash 2 and 3.. really great work!
HOLY SHIT, you made it! Omg that's cool. Waiting for possible Acid rain!
This level had so much character, also the box counter in C1 feels right
Looks so official, excellent work :)
Very awesome level! And definitely would love to see more of these!!!!!!
Damn this level was so good!!! awesome work!!!
You fixed it!!!! You are just amazing x3
Excellent work as always
Is incredible, good job Airumu :D
Crash jumping for joy at the end and all the save file icons cracked me up.
God, you are such a great level designer!!!
This is pretty cool, would be cool to see this as a separate level in Crash 1 that has a pathway to another level
This looks awesome bro😊
hahaha the crazy hyena xD Good and impresive mod as always :3
Fantastic work!
You are the great creator of Crash mods :D
0:34 I love how that particular spot is a feature in this level.
that looks SICK. I love it
airumu coming in clutch with the great content
Amazing work!!
BETA LEVELS FIXED? you are amazing
I love this beautiful art effect
This level looks so nice
Yes this level very beautiful and fantastic . Crash bandicoot looks like rabbit
Impressive as always
This is amazing dude..
2:59 I like your subtle sense of humour after whatever tf you was bouncing on😂
Yoo this is extremely awesome dude 😎 I wish Activision brought in cut levels remastered to the remastered version of crash bandicoot in Crash bandicoot N Sane trilogy
Great work! Love it! 😍
@DeltaGem Exactly, man. 😊
I'm glad this level finally works! It's so cool.
Say, can you upload a CB1 ISO with this updated HUD? That'd be so cool! Don't even know if it's possible tho.
This level like Stormy Ascend should be added to NSane...
But is better
Great fix, airumu!
man.....you're the hero of my childhood
Holy moly this is so sick
Excellent job!
Thanks to this mod airumu!
Awesome level!
The best crash bandicoot modder of the community
this is the type of level i'd expect in the second island, Right after Ripper roo.
Awesome x3
Absolutely LOVE the music
Extraordinary.Vicarious Visions was also expected to do this level in the N.Sane Trilogy.
ur a legend for this
this makes me so happy
Awesome work! While I was playing I noticed something odd about the brown crates that you modded to give two wumpa fruit instead of one. If you jump on them any amount of times without breaking them, leave them far enough and come back to them, the amount of times you can jump on them reset, as opposed to just breaking them.
Very nice level! The fandom's work is so cool!! Better than the original!
we will watch your career with great interest.
For being the second level of the game, this was very hard
Just realized that Crash 1’s “Gem Collected” sound is the same shine sound effect used in Megas XLR
Its unelivable to see a unfinished stage fully completed like if it was in the final game
Really good ! Did you compose the music too ? We recognize the Crash's themes but that's really good mixed ! =)
this is so dope man, good fucking work
Thank you very much
I played it and it was very cool 😍
very nice job!
I wanna see that dingo animated how it was supposed to someday...
Amazing soundtrack
truly an astounding level
OMG, really a good job
Wow is fantastic, is a reassing of the cancelled level
wow you're great, i thought i'd never see this level playable, could you make "acid rain" playable?
That is so cool!
Nice!
My dream would be playing new levels or even "under the shelf" maden Crash Bandicoot game. I would jailbreak my ps1 just for this nostalgia, new bandicoots are not the same ...
Getting a Donald Duck: Goin' Quackers feeling out of this.
Just incredible
That's AWESOME
Nice job
Nobody:
My food in the microwave: 2:56
Swag
A part from the bugged hyena and the green at 2.43 is really good. Maybe just a little bit too tricky for the first game
The music is very fitting. Is this a fanmade soundtrack with Crash 1 soundfonts?
Also my favorite part of the level is the bridge with falling rocks destroying the planks. Very clever.
Looks like fun
The music makes the level sound so eerie.
man this music is scary af
Love it
Awesome, have you also added stormy ascent?
IT LIVES...