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by the way, the nemesis system never seen before? It was copied from Dwarf Fortress, in that game it's so integrated into the design it doesn't have a name, in the next update that system will be expanded further to include insane quantities of political and military stuff, that game is totally out of mind
You know what's even more scummy? There's a myriad examples of patented mechanics that were actually themselves copied from less known indie games but because these companies have infinite money and a massive legal team they can afford to patent it and screw everyone else.
This really nails it, these ideas that are being patented may be a big leap forward, but are hugly built on massive ideas from a dozen other big milestones that came before, and the gree of the corporation wins out.
@@boxfoxscoot1614 And a single word. Monster Energy has copyrighted the word Monster, and anything with a name including it will be hit with a complaint. Monster Hunter and Pokemon have both gotten this complaint and had to defend themselves. For what reason? Because they "are afraid of consumers getting confused"
@@bok4822 trademark usually only ever applies to the category it was requested for. Monster's name is only allowed for energy drinks, does not apply to anything else. Whoever sued monster hunter and pokemon at the company is a complete fucking idiot, but the trademarking of words, colors, phrases is not that broad unless trademarked in a lot of categories.
That's so crazy it might work. You don't even need to make a game. Just register a business name as a consultant, programmer or whatever and start making those monetisation schemes divorced of any game. Then they would individually hold up on their own without the need for a game as justification. Maybe, I don't know I'm very not legally literate. Could this work? Somebody find a US civil law expert.
This is the chaotic good we need. Sort of feels like that idea of pinning all student loans to one guy, then killing him to legally get rid of the loans
The nemesis system being patented still makes me sad, such an amazing system that single-handedly elevated an otherwise mid game to good. I’d love to see what a proper RPG could do with the system.
Actually cod is an especially relevant example to the discussion as they recently pruged a few mods that made previus cods playable or built upon those old games. They also are using less and less real names for weapons, optics and such and making cursed designs to avoid copyright laws and apperently some california laws about promiting guns.
@@DreamyAileen i was kinda joking but also think that's odd. i don't think sir swag would appreciate us delving into US ethics & politics under a video about video game patent issues, though, so i'll just bow out, here
Intellectual property in general should only exist for a much shorter period of time and/or only if the product/service is actively using the exact patent and is being sold. The moment a product is no longer in the market, it loses the intellectual property it is built on, digital or not.
@@Gunth0r That product must always be available and the product must always use the exact property. Also you cannot hold it for longer than 5-10 years, so at best you have 5 years to use the property.
@@Ali-cya it's available and uses the property, there's just one product per year. What about renewing after 5 years? What's to stop me from getting the IP renewed, either by myself, my family or friends or just a placeholder company?
@@Gunth0r That's the point, you cannot. You can patent an improved version, but the older one is no longer your property once it expires, it cannot be renewed. The improved version is under the same short expiry and requirements even if it is built on the foundation of another one.
Patenting a feature or a mechanic is such a dick move like imagine capcom patent motion inputs from street fighter, fighting games nowadays will be nonexistent.💀
More like if Shanghai Kid (1985) had copyrighted Combos (or, as they would be known, Rush-Attacking) before they were discobered in Street Fighter II (1991). Imagine a universe where Combos in fighting games were copyrighted! And not even by Street Fighter!
When I heard that Paradox was gonna make a Sims style game I thought it was gonna be half a sims game and you'd have to pay a 100 bucks over a few years to get the full game in DLC. Then I remembered what the *actual* Sims DLC experience is like and honestly it makes Paradox look generous.
As one of the lucky few who got to play The Finals in its beta, I can certainly say it’s incredible what indie developers can pull off when the game isn’t made for purely monetary reasons.
As an aspiring game developer, I'd like to wholeheartedly thank everything to Corporate freaking America. Like I am deeply astounded, to Corporate America and to anyone thinking America is not a melting pot for crap. Its where creativity and competition goes to die. Thank you America, you have shattered my dreams of being able to experiment on a game mechanic to hopefully share publicly. Why? Because the implications of Video Game Patents, I have no doubt Corporate America would not disappoint because they will always strive to reach new heights of degeneracy all for profit. Somebody please tell me, that the future for game development, or anything related to art won't be incredibly limited or filled with patent mines. I swear, even Pol Pot and Mao are proud of Corporate America.
Parenting a game mechanic still feels like such a bizarre concept to me. Imagine if you wanted to write a romance story, but some guy had already patented the meet-cute.
"Intellectual property" will never not be fucking stupid. It's an idea, you lose nothing by sharing it, and harm everyone else by locking it away. Humanity can't infinitely create new ideas, so the concept of owning a thought is fundamentally flawed in the first place. It's like nobody gives a damn about what making laws like this intentionally vague actually means for the industry.
Completely false. In reality you lose a lot by sharing an idea. That's why there are wars over information because once an idea is out there, anyone anywhere can do whatever they want with it. Why do you think so many cooking business used to keep their recipes to themselves? Also copy cats can damage brands if they decide to imitate i.e. Iron Man committing war crimes. Or someone writing an unofficial trash sequel to a the Lord of the Rings for a quick buck. Another example are manufacturers such as TMC who create chips. What if everyone could simply replicate TMC's technology? I can imagine some benefits, but there would also be draw backs. IPs exist to protect creators for a reason, but like everything there are loopholes that have been and will continue to be abused.
I think intellectual property rights has a place. After all, if you created something new, without intellectual property rights, what's stopping a publisher taking what you did and just publishing it without you?
@@volrag I agree with both of you. I don't think it's solved easily by fully getting rid of it but neither does every little fart to be an exclusive IP. Brands and such, logos or recipes for example are all fair play to me. (Edit: I written the comment before watching, I guess I agree with what has been said in the video :P)
Sir Swag is great at reminding me that I know way more about the current-day video game landscape than I do of actual world politics/events. Keep up the good work my man.
i think the worst part about these patents and why there is basically no backlash to begin with is because its basically never written about in news articles, or spread around as an announcement so no one even knows that the patent has been approved
This got brought up just yesterday when I was talking/complaining with my father about BS and he said how Disney needs to just sell Star Wars after having ruined it so much. The issue is they'd rather ruin it/an IP than let someone else get a go at the potential 'profit' (bc 'ideas' and 'stories' are never at the forefront of these companies minds). It's the same reason Sony wouldn't let anyone even try to make their own Spider-man movie-they'd rather release some awful Venom films than give up rights. It's why WB patented the Nemesis system-Who cares if someone else can improve on ideas and stories possible with the system; Who cares if someone can improve and do better. They'd rather not let anyone use it, as they have yet to use the system since Shadow of War, than have anyone else 'profit'. Worst part is that the people who actually put the time in to make the system probably didn't get any credit, let alone any voice in the decision to patent it lmao.
@@AymenDZA not at all, but this topic feels different to the others. i mean usually it doesn't quite delve into video essay topic territory, it's more like an in depth analysis or recommendation of video games as far as i see it, but I'm guessing the people liking the comment agree with my sentiment?
Also Tears of the Kingdom's "Recall" ability is patented, despite older games, even indie games, having very similar mechanics. So I'm playing it on PC, eat it notendo
From what I understand, they patented their specific version of mouse aim, which also happens the be the best on the market. Because of this, any other company who tries to make something similar risks infringing on their patent. So no one can make an equal or potentially better mouse aim system than them.
Another method that could work is by having the dev mod the game with a patented feature on an alt. What I mean is; let's say you're an indie dev and made an RPG game, and would like to have the "Nemesis System" to be part of the game. You'd need to make the game in a way that it's easy to mod that desired feature in. Once the game is finished, release it. Next, prepare the "Nemesis System" mod and publish it online using a different identity. I must say that the only legal knowledge I possess are from Ace Attorney games and UA-cam, so take my suggestion with a grain of salt.
I had no idea of this issue before watching this video. Thanks for spreading information about it! I can see how big of a negative impact it can have on game development.
I do wonder how much these patents like with Mordor actually stop other devs from expanding on the concept. I also wonder if someone were to replicate it, but with their own spin if WB would actually sue. But I suppose the small, indie devs can't risk the time and money either way :/
I'm going to play devils advocate for a minute. Shadow of Mordor came out in 2014. That's seven fucking years, for someone to have used the system to make a game. That's incredibly generous for them to invent, from wholecloth, something that impressive, and then just leave it swinging in the breeze that long. The fact that no other company took the opportunity to use it is not their fault. Of course, I'm not happy about it being trademarked either, especially since WB isn't fucking *doing anything with it.*
You know now that we have another tts video I actually prefer having an actual voice. Now I think you should experiment a little more with who specifically but it has promise
I am incredibly grateful that patent law hasn’t yet fallen to the same fate that copyright law has where it exist purely to make sure companies have a permanent hold over their IP, fucking over everyone else in the process. At least with these examples, the patents run out in at least a somewhat reasonable time even if the patents really shouldn’t be allowed in the first place.
This problem with patents holding back creativity and progress extends well beyond video game mechanics. Sticking with just video games here, patents and copyrights abuse also hold back smaller developers from entering the arena at all, which further stifles diversity in the industry and I'm not just talking about cultural diversity; I mean creative diversity, the more peoples ideas and creativity being shut down or their participation in an area completely denied the less ideas there are to work with in the first place. This has an accumulative affect that gets worse over time. It doesn't end there either. Games became an important story telling medium a long time ago, nothing is more immersive and interactive a story telling experience than a narrative you progress yourself through your interactions with it. This isn't just about having fun or making money (both important and relevant in their own right anyway) for better or worse these games we make and play are a part of our modern cultural heritage! Stifling peoples ability to use this medium out of greed is exactly the same as taking away a painters paint because someone else has a patent on oil paintings now. It's deranged.
Man, I love Shadow of Mordor. That game is honestly the 🐐 The sequel....not so much The patenting of the nemesis system tho, is a massive L. It was such a cool system, but it's a real pity it didn't get developed further. I'm definitely hoping that WB utilises it in other games in the next few years.
Theoretically, the Wonder Woman game from WB is supposed to be making use of the Nemesis system. When or if that game will release is another matter entirely.
@@uomoafide6539 I have my doubts that it ever will, plus I don't see how they would apply the system to a Wonder Woman game. I think it would work better for a Batman type thing if they were going down the DC route. But it's a broadly applicable system that you could make any number of varied games using it if they were bothered to do so.
@@wrpg9955 it's a bigger game, but the first game is much tighter in function. I find Shadow of War way over the top in terms of powers and scale etc. I didn't like the cartoony orc design in War compared to the more grounded look of SoM. They added "more" at the cost of quality imo. As well as that, the first game has far fewer error (glitches etc.). Both have piss poor stories to a degree, but Shadow of Mordor is again much more grounded and reasonable. The nemesis system is somewhat larger and potentially better in War to be fair, but I prefer the simplicity and fluidity of the first one. The idea that you're enslaving the orcs rather than "befriending" them where they can betray you works far better for the plot and themes. So in conclusion, Mordor>War
@daralenoach4336 the quality level of orcs their lore and personality is far better then SoM. SoW is an improvement over SoM in every way its content is perfectly balanced and is neither too much or too little if the game didn't have microtransactions at launch it would have been one of the best game of 2017.
Had no idea the Nemesis system was patented, I still have Shadow of War installed and play it now and then because of it. It might be overdramatic to say but I'm imagining all the different games that coulda used it.
Shadow of War is literally my favorite game… this is heart breaking I loved and roleplayed all the time with my orcs it was great the nemesis is amazing
7:10 I feel like Fortnite is a particularly large example of this. Not only with players getting to see other players' cosmetics, but when a new skin comes out, low skill players (meaning 1st graders playing on their parents' iPad) get matched against bots that have the new skin or that can do new emotes. Given that the game is largely marketed towards kids, I'm surprised that the US at least hasn't pushed for some system to protect kids from getting targeted advertising like that. In the era of "streamer modes" being implemented, I feel like it wouldn't be unheard of to display other characters all as default skins when a "parental control mode" was on. Then again, the US kinda hates kids unless they're profitable so why would we protect them from ads 🤷♂
Yo that's scummy, as you explained it i'm like yeah, as an adult, if I bought a new game and day or week one some random has high level gear, it's gonna make me feel like I'm supposed to invest some kind of money to keep up, even if it's 5 bucks.
The on patent that i can think of is from Ubisoft patenting the combat system in For Honor, meaning that they can’t have any competition in this space of fighting games...
Blizzard actually has a system where people who buy expensive skins in Overwatch get paired with lower ranked players? Could this be part of the reason PvE content got cancelled?
Wait.. Hold on a minute.. That OW skin trivia is True ?! Holy For real tho if this is true holy shit, i haven't changed a single thing since OW2 came out.
tbh, Activision Blizzard having a patent for that is pretty on brand for them. I wouldn't be surprised if they have something even worse cooking in that R&D department of theirs.
My most hated patent is the "Hero ability system" by Blizzard, when Blizzard has not yet been merged with Activision. In that patent, it states that no game other than WarCraft III, StarCraft 1 and StarCraft 2 may have acitvate-able abilities and the feel like these 3 games have. There are work-arounds however😮, as the game Rimworld calls them "Psycasts" instead, and Northgard gives each hero only one active ability, instead of WarCraft III's Three Active Abilities. (Or 2 actives and 1 passive)... But 😂 who knows? Maybe one day, there will be a game better than WC3
This might sound weird but what if a company patented a concept and let others use it for free? (Does Epic Games do this?) That way the idea wouldn’t be claimed and abused by another company, but would still be accessible to everyone. You would just need a bit of money to make the claim
Hey now dont forget Paradox Interactive is PLAGUED by mandatory DLC's, playing Cities Skyline basically mandates you buy new dlc to get incredibly basic features, and i expect the Cities 2 and Life by You to be just the same
If I were allowed to take advantage of an npc's authority in another game I wouldn't think they stole the idea from mordor. Many different mechanics have been used by multiple developers, but expressed in different ways. Patenting a game mechanic is like saying "sense I created the idea of aiming a gun with an on screen crosshair no one else can do that". There's a difference between the functionality and the identity of a game. Copying and pasting the character models from shadow of mordor would be capitalizing on the game's identity. Making a futuristic shooter with the ability to abuse authority to your advantage is far from that.
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real?
MF didn't close any of his html arguments!
Human narrator is sub par. Period. No one’s ego needs the visibility.
nah ublock blocks it
by the way, the nemesis system never seen before? It was copied from Dwarf Fortress, in that game it's so integrated into the design it doesn't have a name, in the next update that system will be expanded further to include insane quantities of political and military stuff, that game is totally out of mind
You know what's even more scummy? There's a myriad examples of patented mechanics that were actually themselves copied from less known indie games but because these companies have infinite money and a massive legal team they can afford to patent it and screw everyone else.
This really nails it, these ideas that are being patented may be a big leap forward, but are hugly built on massive ideas from a dozen other big milestones that came before, and the gree of the corporation wins out.
also the fact you can copyright a fucking color
@@boxfoxscoot1614 And a single word. Monster Energy has copyrighted the word Monster, and anything with a name including it will be hit with a complaint. Monster Hunter and Pokemon have both gotten this complaint and had to defend themselves. For what reason? Because they "are afraid of consumers getting confused"
@@bok4822 trademark usually only ever applies to the category it was requested for. Monster's name is only allowed for energy drinks, does not apply to anything else. Whoever sued monster hunter and pokemon at the company is a complete fucking idiot, but the trademarking of words, colors, phrases is not that broad unless trademarked in a lot of categories.
Yup
I should just make a game with every shitty monetization scheme imaginable and patent them all.
The hero we never knew we needed
Unless you created them it would be very challenging to patent.
@@harperthegoblin nah, it'd be easy, no one checks patents until after they're filed.
That's so crazy it might work. You don't even need to make a game. Just register a business name as a consultant, programmer or whatever and start making those monetisation schemes divorced of any game. Then they would individually hold up on their own without the need for a game as justification.
Maybe, I don't know I'm very not legally literate. Could this work? Somebody find a US civil law expert.
This is the chaotic good we need. Sort of feels like that idea of pinning all student loans to one guy, then killing him to legally get rid of the loans
The nemesis system being patented still makes me sad, such an amazing system that single-handedly elevated an otherwise mid game to good.
I’d love to see what a proper RPG could do with the system.
And a system with such potential will likely be forgotten and lost to time. All because of a scummy patent.
Actually cod is an especially relevant example to the discussion as they recently pruged a few mods that made previus cods playable or built upon those old games. They also are using less and less real names for weapons, optics and such and making cursed designs to avoid copyright laws and apperently some california laws about promiting guns.
Lets just all forget California exists. When it try's to talk to you pretend like it isn't there or start talking to Florida so it leaves.
@@nonamex6536 there were 48 states and 200+ countries to chose from and you picked florida?! nobody wants to talk to florida lmao
@@crazys89 I'd talk to Florida over California
@@crazys89 Florida is heaven on earth compared to the shit that is California
@@DreamyAileen i was kinda joking but also think that's odd. i don't think sir swag would appreciate us delving into US ethics & politics under a video about video game patent issues, though, so i'll just bow out, here
Intellectual property in general should only exist for a much shorter period of time and/or only if the product/service is actively using the exact patent and is being sold. The moment a product is no longer in the market, it loses the intellectual property it is built on, digital or not.
Loophole: I make 1 unit of said product every year.
@@Gunth0r That product must always be available and the product must always use the exact property. Also you cannot hold it for longer than 5-10 years, so at best you have 5 years to use the property.
@@Ali-cya it's available and uses the property, there's just one product per year. What about renewing after 5 years? What's to stop me from getting the IP renewed, either by myself, my family or friends or just a placeholder company?
@@Gunth0r That's the point, you cannot. You can patent an improved version, but the older one is no longer your property once it expires, it cannot be renewed. The improved version is under the same short expiry and requirements even if it is built on the foundation of another one.
@@Ali-cya so it enters and is protected by the public domain no matter what? ok
crusty the editor went off on this one wow
thats a weird way to spell orion
Patenting a feature or a mechanic is such a dick move like imagine capcom patent motion inputs from street fighter, fighting games nowadays will be nonexistent.💀
More like if Shanghai Kid (1985) had copyrighted Combos (or, as they would be known, Rush-Attacking) before they were discobered in Street Fighter II (1991). Imagine a universe where Combos in fighting games were copyrighted! And not even by Street Fighter!
Ummmm sorry, you’re not allowed to jump in your video game. I patented that feature
I'm a low-key Sims fan and the prospect of an honest alternative to EA's overpriced BS has me excited, thank you so much for sharing!
When I heard that Paradox was gonna make a Sims style game I thought it was gonna be half a sims game and you'd have to pay a 100 bucks over a few years to get the full game in DLC.
Then I remembered what the *actual* Sims DLC experience is like and honestly it makes Paradox look generous.
Yeah lol Paradox DLC policy looks amazing comparing to your average The Sims.
As one of the lucky few who got to play The Finals in its beta, I can certainly say it’s incredible what indie developers can pull off when the game isn’t made for purely monetary reasons.
As an aspiring game developer, I'd like to wholeheartedly thank everything to Corporate freaking America. Like I am deeply astounded, to Corporate America and to anyone thinking America is not a melting pot for crap. Its where creativity and competition goes to die. Thank you America, you have shattered my dreams of being able to experiment on a game mechanic to hopefully share publicly. Why? Because the implications of Video Game Patents, I have no doubt Corporate America would not disappoint because they will always strive to reach new heights of degeneracy all for profit. Somebody please tell me, that the future for game development, or anything related to art won't be incredibly limited or filled with patent mines.
I swear, even Pol Pot and Mao are proud of Corporate America.
Great video man and i feel what you're talking about, it's a tragedy that nowadays there is so much bureaucracy stifling creativity
Parenting a game mechanic still feels like such a bizarre concept to me. Imagine if you wanted to write a romance story, but some guy had already patented the meet-cute.
"Intellectual property" will never not be fucking stupid. It's an idea, you lose nothing by sharing it, and harm everyone else by locking it away. Humanity can't infinitely create new ideas, so the concept of owning a thought is fundamentally flawed in the first place. It's like nobody gives a damn about what making laws like this intentionally vague actually means for the industry.
Completely false. In reality you lose a lot by sharing an idea. That's why there are wars over information because once an idea is out there, anyone anywhere can do whatever they want with it. Why do you think so many cooking business used to keep their recipes to themselves? Also copy cats can damage brands if they decide to imitate i.e. Iron Man committing war crimes. Or someone writing an unofficial trash sequel to a the Lord of the Rings for a quick buck. Another example are manufacturers such as TMC who create chips. What if everyone could simply replicate TMC's technology? I can imagine some benefits, but there would also be draw backs. IPs exist to protect creators for a reason, but like everything there are loopholes that have been and will continue to be abused.
I think intellectual property rights has a place. After all, if you created something new, without intellectual property rights, what's stopping a publisher taking what you did and just publishing it without you?
So you think copyright is a bad thing? What a commie
@@volrag I agree with both of you. I don't think it's solved easily by fully getting rid of it but neither does every little fart to be an exclusive IP. Brands and such, logos or recipes for example are all fair play to me. (Edit: I written the comment before watching, I guess I agree with what has been said in the video :P)
@@volrag Good for them ig, but that's just how I'd see it if it happened to me. Everyone else would take it differently.
Sir Swag is great at reminding me that I know way more about the current-day video game landscape than I do of actual world politics/events.
Keep up the good work my man.
i think the worst part about these patents and why there is basically no backlash to begin with is because its basically never written about in news articles, or spread around as an announcement so no one even knows that the patent has been approved
This got brought up just yesterday when I was talking/complaining with my father about BS and he said how Disney needs to just sell Star Wars after having ruined it so much. The issue is they'd rather ruin it/an IP than let someone else get a go at the potential 'profit' (bc 'ideas' and 'stories' are never at the forefront of these companies minds). It's the same reason Sony wouldn't let anyone even try to make their own Spider-man movie-they'd rather release some awful Venom films than give up rights. It's why WB patented the Nemesis system-Who cares if someone else can improve on ideas and stories possible with the system; Who cares if someone can improve and do better. They'd rather not let anyone use it, as they have yet to use the system since Shadow of War, than have anyone else 'profit'. Worst part is that the people who actually put the time in to make the system probably didn't get any credit, let alone any voice in the decision to patent it lmao.
Nice edits, The specific splicing of humor and information is just right for my tastes.
not something i expect from this channel but welcome anyway
New viewer I presume?
@@AymenDZA not at all, but this topic feels different to the others. i mean usually it doesn't quite delve into video essay topic territory, it's more like an in depth analysis or recommendation of video games as far as i see it, but I'm guessing the people liking the comment agree with my sentiment?
@@OneSlavBoi I see your point, I thought you were surprised about there being a video game subject and not the topic of discussion itself.
Also Tears of the Kingdom's "Recall" ability is patented, despite older games, even indie games, having very similar mechanics. So I'm playing it on PC, eat it notendo
Gaijin has a patent for War Thunder’s mouse aim flight control system, keeping any other developers from creating smooth arcadey flight sims.
They patented.... the concept of controlling an airplane with the mouse.... what the fuck!
Is that a very specific patent? If I remember correctly Ace Combat 7 lets you control the aircraft with your mouse
From what I understand, they patented their specific version of mouse aim, which also happens the be the best on the market. Because of this, any other company who tries to make something similar risks infringing on their patent. So no one can make an equal or potentially better mouse aim system than them.
i feel like its extremely easy to bypass patents on IDEAS by
A. calling it smth different
B. making it slightly different
If you can survive the expensive lawsuits and lobbying. Good luck finding money for that.
Another method that could work is by having the dev mod the game with a patented feature on an alt.
What I mean is; let's say you're an indie dev and made an RPG game, and would like to have the "Nemesis System" to be part of the game. You'd need to make the game in a way that it's easy to mod that desired feature in. Once the game is finished, release it. Next, prepare the "Nemesis System" mod and publish it online using a different identity.
I must say that the only legal knowledge I possess are from Ace Attorney games and UA-cam, so take my suggestion with a grain of salt.
I had no idea of this issue before watching this video. Thanks for spreading information about it! I can see how big of a negative impact it can have on game development.
Thank god the voice is finally back
I do wonder how much these patents like with Mordor actually stop other devs from expanding on the concept. I also wonder if someone were to replicate it, but with their own spin if WB would actually sue.
But I suppose the small, indie devs can't risk the time and money either way :/
This channel is VERY underrated. Had to say it.
"Doesn't mean that it's late to put out the fire" how? I like the idea, but where would we (as consumers) start?
happy the robot voice over is back
Welcome back mr RobotVoice
I'm going to play devils advocate for a minute. Shadow of Mordor came out in 2014. That's seven fucking years, for someone to have used the system to make a game. That's incredibly generous for them to invent, from wholecloth, something that impressive, and then just leave it swinging in the breeze that long. The fact that no other company took the opportunity to use it is not their fault.
Of course, I'm not happy about it being trademarked either, especially since WB isn't fucking *doing anything with it.*
ah... the sweet sound of classic swag tts...
You know now that we have another tts video I actually prefer having an actual voice. Now I think you should experiment a little more with who specifically but it has promise
Hard disagree. The TTS is distinct, and frankly, brings a bit more absurdist humor to everything.
I like the tts better
I am incredibly grateful that patent law hasn’t yet fallen to the same fate that copyright law has where it exist purely to make sure companies have a permanent hold over their IP, fucking over everyone else in the process. At least with these examples, the patents run out in at least a somewhat reasonable time even if the patents really shouldn’t be allowed in the first place.
Oh robot voice my beloved! How I missed you.
Yes, thank you! I've had this in the back of my mind for ages.
Now this is a sirswag video!
Mech voice comes back let's gooooo!
TTS back in the video ✋😊✋
Return of the voice
Insane production quality. GG guys!🔥
That intro was fire
This is a mighty fine video boys. The editing is especially eye catching.
this video really disproves its own thesis with its examples. lots of games have arrows like crazy taxi.
imagine if the first person to ever code patented computer science
Your sponsor wise - the earning rates are pretty much equivalent to what a sweatshop kid earns per hour in apple assembly warehouse.
Intro so mind blowing I thought it was the news episode
editors were on crack with this one i like it
This problem with patents holding back creativity and progress extends well beyond video game mechanics. Sticking with just video games here,
patents and copyrights abuse also hold back smaller developers from entering the arena at all, which further stifles diversity in the industry and I'm not just talking about
cultural diversity; I mean creative diversity, the more peoples ideas and creativity being shut down or their participation in an area completely denied the less
ideas there are to work with in the first place. This has an accumulative affect that gets worse over time.
It doesn't end there either. Games became an important story telling medium a long time ago, nothing is more immersive and interactive a story telling experience than a narrative you
progress yourself through your interactions with it. This isn't just about having fun or making money (both important and relevant in their own right anyway) for better or worse
these games we make and play are a part of our modern cultural heritage! Stifling peoples ability to use this medium out of greed is exactly the same as taking away a painters paint because someone else has a patent on oil paintings now. It's deranged.
K this intro was straight up insanely good
Man, I love Shadow of Mordor. That game is honestly the 🐐
The sequel....not so much
The patenting of the nemesis system tho, is a massive L. It was such a cool system, but it's a real pity it didn't get developed further. I'm definitely hoping that WB utilises it in other games in the next few years.
Theoretically, the Wonder Woman game from WB is supposed to be making use of the Nemesis system. When or if that game will release is another matter entirely.
@@uomoafide6539 I have my doubts that it ever will, plus I don't see how they would apply the system to a Wonder Woman game. I think it would work better for a Batman type thing if they were going down the DC route. But it's a broadly applicable system that you could make any number of varied games using it if they were bothered to do so.
Why is Shadow of War worse its bigger and better in every single way from graphics to the nemesis system
@@wrpg9955 it's a bigger game, but the first game is much tighter in function. I find Shadow of War way over the top in terms of powers and scale etc. I didn't like the cartoony orc design in War compared to the more grounded look of SoM. They added "more" at the cost of quality imo. As well as that, the first game has far fewer error (glitches etc.).
Both have piss poor stories to a degree, but Shadow of Mordor is again much more grounded and reasonable. The nemesis system is somewhat larger and potentially better in War to be fair, but I prefer the simplicity and fluidity of the first one. The idea that you're enslaving the orcs rather than "befriending" them where they can betray you works far better for the plot and themes.
So in conclusion, Mordor>War
@daralenoach4336 the quality level of orcs their lore and personality is far better then SoM. SoW is an improvement over SoM in every way its content is perfectly balanced and is neither too much or too little if the game didn't have microtransactions at launch it would have been one of the best game of 2017.
Great vid! I can't begin to express how refreshing the TTS voice is, I'm so glad you're still making videos with it.
I really thought the title said Patients and I was really confused
Had no idea the Nemesis system was patented, I still have Shadow of War installed and play it now and then because of it. It might be overdramatic to say but I'm imagining all the different games that coulda used it.
Shadow of War is literally my favorite game… this is heart breaking I loved and roleplayed all the time with my orcs it was great the nemesis is amazing
ah yes . MLG voice is back . finaly
Aye before the 500 crowd in the first 4 minutes 💪🏼
great content Swag team. Keep it up
Brb, gonna go patent a format of news and entertainment videos about the video game industry read out by a text to speech program.
That intro music sounds like it was made by savant
Appreciate you guys.
The human narrator on the news ones is so fire you guys should totally do it on these
Nah, let the computer voice live on
@@Dundere_de_Duke Agreed, it's part of the channel after all.
7:10 I feel like Fortnite is a particularly large example of this. Not only with players getting to see other players' cosmetics, but when a new skin comes out, low skill players (meaning 1st graders playing on their parents' iPad) get matched against bots that have the new skin or that can do new emotes. Given that the game is largely marketed towards kids, I'm surprised that the US at least hasn't pushed for some system to protect kids from getting targeted advertising like that. In the era of "streamer modes" being implemented, I feel like it wouldn't be unheard of to display other characters all as default skins when a "parental control mode" was on. Then again, the US kinda hates kids unless they're profitable so why would we protect them from ads 🤷♂
You know, Im very surprised that no company has patented the loot box or battle pass.
thank you
10/10 on the intro
Yo that's scummy, as you explained it i'm like yeah, as an adult, if I bought a new game and day or week one some random has high level gear, it's gonna make me feel like I'm supposed to invest some kind of money to keep up, even if it's 5 bucks.
The on patent that i can think of is from Ubisoft patenting the combat system in For Honor, meaning that they can’t have any competition in this space of fighting games...
Video starts at 2:02
amazing intro btw!
That was a sick intro
Patents sometimes feel illegal. Like trying to patent a video game concept sounds genuinely ridiculous.
FYI Actual video starts at 2:00
The fact WB was even granted that parent shows how out of touch the patent office is when dealing with videogames in general
Anyone have the intro music? I didn’t see it in the description and that song is a banger
Anime Gaming - Infraction
ua-cam.com/video/ZV9jlMS47oA/v-deo.html
such a cool video idea, love this.
Blizzard actually has a system where people who buy expensive skins in Overwatch get paired with lower ranked players? Could this be part of the reason PvE content got cancelled?
Had no idea that the nemesis system got patented
Bummer
Can we please have the gaming news come back
Fire intro
I wonder if there's a certain underlying system of societal organization to blams for all of this? 🤔
Wait.. Hold on a minute.. That OW skin trivia is True ?! Holy
For real tho if this is true holy shit, i haven't changed a single thing since OW2 came out.
Great Video
I was just thinking this...
Who is actually surprised that Blizzard have the rights for something that horribly wrong ?
tbh, Activision Blizzard having a patent for that is pretty on brand for them. I wouldn't be surprised if they have something even worse cooking in that R&D department of theirs.
Yo sir swag I love yall but why did the actual video start at the 2minute mark
Name of the intro music that starts at 1:45?
Allammo - Panda Beats
ua-cam.com/video/vZpqjas1YYU/v-deo.html
Ty
Yay, Robo voice!
I missed that voice.
sir swag is funny as shit....
...and makes sense more time than doesn't....
My most hated patent is the "Hero ability system" by Blizzard, when Blizzard has not yet been merged with Activision. In that patent, it states that no game other than WarCraft III, StarCraft 1 and StarCraft 2 may have acitvate-able abilities and the feel like these 3 games have.
There are work-arounds however😮, as the game Rimworld calls them "Psycasts" instead, and Northgard gives each hero only one active ability, instead of WarCraft III's Three Active Abilities. (Or 2 actives and 1 passive)...
But 😂 who knows? Maybe one day, there will be a game better than WC3
Software patents should expire after a maximum of 5 years with no way to renew it. And in the perfect world, open sourced after the expiration.
This might sound weird but what if a company patented a concept and let others use it for free? (Does Epic Games do this?) That way the idea wouldn’t be claimed and abused by another company, but would still be accessible to everyone. You would just need a bit of money to make the claim
Hey now dont forget Paradox Interactive is PLAGUED by mandatory DLC's, playing Cities Skyline basically mandates you buy new dlc to get incredibly basic features, and i expect the Cities 2 and Life by You to be just the same
Probably still better than sims 4
I thought the nemesis system was going to change game mechanics a lot too.
Robo voice for the win
Wait. so does Rebellion pay a fee to Ubisoft to have the "last known location ghost" in Sniper Elite?
If I were allowed to take advantage of an npc's authority in another game I wouldn't think they stole the idea from mordor. Many different mechanics have been used by multiple developers, but expressed in different ways. Patenting a game mechanic is like saying "sense I created the idea of aiming a gun with an on screen crosshair no one else can do that". There's a difference between the functionality and the identity of a game. Copying and pasting the character models from shadow of mordor would be capitalizing on the game's identity. Making a futuristic shooter with the ability to abuse authority to your advantage is far from that.
the nemesis patent would hurt a little less if we got to actually see WB try and improve on the system instead of letting it rot away😞