Rerez look, im worried about you. Your drinking has gotten way out of hand. You almost finished those 3 ounces of beer, and had you done that your BAC would have been 4.06 and you would have killed someone in a drunk driving accident. It doesnt matter whether or not you even came near a car, just sitting on your couch you could have killed a family of four on their way to church with your reckless drinking. Not only that but you took advantage of me. I kept saying no but you were a monster. In theory.
Funny thing, the aliens getting faster in Space Invaders was originally a bug, but the game's creator decided to keep it in since it made the game more challenging!
Yep! The programmer didn't take into account that the hardware would run slower rendering a bunch of aliens as opposed to 1. But the game would've been really boring if they had stayed the same speed the whole time, so he kept it in.
Stormspark And somehow, this is bug evolved into things that no sane human would attempt without a very personal reason....like ‘50/20 mode’ in FNAF, ‘Ultra Nightmare’ from Doom, naming yourself ‘Frisk’ in Undertale, and ‘Full Volume Headphones’ from Rerez.
OMG. This is like, the fifteenth time I've watched this video and I may have FINALLY figured out Toy Factory. It seems that when you have the REGULAR coloured balls, they go into the appropriate coloured bin with a circle on it. However, there's another bin with a "recycle" sign on it, and there's only one; a red bin. It would seem the bombs and clocks BOTH go into the recycle bin despite having different colours. They're already fully-made objects so they don't get put in with the regular balls.
19:17 in Russia, we call this game "Пьяница" - "drunkard"*. Our name suits this game WAY better than "war", war is about team cooperation, discipline, tactic and strategy, all the things that this card game dont have. *drunCARD would be a perfect name.
I agree that "war" is not a good name for this game, but why is "drunkard" better? Spelling it drunCARD is clever, but only if "drunkard" already makes sense
My father just got me this for christmas. He saw it and thought: "200 Games for 20 bucks? That's great!" And then you have my mother who got me the NES mini and even she shook her head when she saw this abomination my father got me. I've experienced this thing myself and can confirm, that this may be one of the worst consoles ever.
Man, I feel really bad for your dad. I can just imagine what he was thinking, all these games in one package that you can play. I betcha he was thinking that it would be an awesome gift. :(
Toad In The Hole is actually an English comfort food made from leftovers from a roast dinner. You put leftover meat (typically sausages) into Yorkshire Pudding batter and bake it. Pour leftover gravy on top and serve. It's actually nicer than it sounds, unlike the game on this system, which has nothing to do with the food.
They had the Dreamgear consoles at my local Big Lots. Big Lots should have been sued for letting unauthorized companies distribute their products to their store.
I died laughing when you found the mice getting hit by hammers in a card game. Honestly this is so well made and so hilarious i didn’t even realize I’d spent almost an hour watching this
>F-22 >F-14 on menu >BAE Hawk as the cursor >Russian Mig-21 in-game holy shit, it's almost like someone copying essays from several different people lol
Dude, you are like the Anti-Grunp. While Danny and Arin play every game that crosses their path because they love doing it to entertain us, you do it to find the worst ones and protect and warn us. AWESOME!!!!
Fun fact: Sea Wolf was originally an arcade game. The version shown here seems to be a really bad bootleg of it, though whether it's a bootleg of the original 1976 arcade version or a bootleg of the 2008 remake (the version I've played), I have no idea.
@@jaimayy wow your Chuck-E-Cheese actually has video games? mine only I just cheap press-one-button-and-win-only-one-ticket-when-it-says-you-could-win-a-thousand "games"
@@masonasaro2118 Ah. The modern arcade. My arcade mostly has games like that, and they scrapped their final proper arcade game (Time Crisis II) not too long ago. End of an era.
You know what it is? You know what all of this boils down to? Who buys cheap video games? Who buys cheap *bootleg* video games? ...Grandma. How do we lure Grandma in? Grandma won't think anything different about it, because she's not the brightest. She doesn't know that she's buying a bootleg for her grandson. She doesn't know that she's buying a Spinrenko Diich when her grandson wanted a Nintendo Switch. And they only cost, what, $5? You can get a small number of Jolly Rancher bags for twice that much. That's what all these bootleg plug-and-plays and all these bootleg consoles are made for! It's Grandma Bait! It's Bait for Grandmas, and for people who don't know any better!
I was surprised it had more actual information on fish. I expected it to be a hidden rant he just threw down on the page to get a laugh. But no, it's apparently information about fish... Neat.
25:28 Actually, interestingly enough, that IS an automated thing that just would've happened. I can confirm this as a romhacker, it's like Mario and Luigi; being the exact same sprite, just recoloured.
@@nthgth As Naru Y said, the original game does program Player 2 to be blue wherever Player 1 is red, and the sprite data controls which color within whatever palette is used gets used on each pixel. Now, I’d have to look at the other colors besides blue and red used to be sure that they also match up, but it’s entirely plausible that they didn’t do anything to even change the palette for Player 1, just the sprite data itself, in which case the palette swap for Player 2 should give the same results.
@@ZenoDLC I mean, kinda? But not exactly. The way old 8- and 16-bit games worked, you basically programmed multiple palettes of colors, and then the sprite data would say which color of a palette to use, but not which palette. So, when displayed on screen, the game would tell the console what sprite and palette to display. To save on memory and development costs, a lot of games would use the exact same sprite data for two things (often players 1 and 2) but switch up the palette. So, it’d be like a color-by-number thing, but there are only 7 numbers plus a no-fill option, and then which colors to use for each number is the palette. In this case, for example, color 1 on player 1’s palette is could be red, while it’s blue on player 2’s palette.
20:17 I actually think they have a reason they didn’t use the mice sprites for “Hit-Mouse”. *If they used the sprites, then they couldn’t have passed it off as Toad In The Hole.* Strategy can be used in weird and hidden ways sometimes, but it can still be used in such a fashion.
I really respect Shane for doing a "clean" review of this dreaded plug n play console. And I don't mean a "let's curse anyway but bleep the words" kind-of-a clean, I mean a true blue rated PG clean!!!
46:56 Ive played Frantic Mouse before on another 88 games in 1 when I was a kid. I got so frustrated I never played it, until I figured out if you jump just before the cloud hits the sides and changes direction, you can time it right. So the cloud itself is not glitched, it’s just the path.
Fun Fact: Space Invader became faster and faster when you shot enemies because at the start the console had some trouble with all the stuff on the screen and it was completely unintentionall that it got faster
I honestly looked through the console to see this very comment. Yes, the processor had problems dealing with the sprites on the screen so as you killed them it got faster and faster. But perhaps that's only to lie they feed us and they knew about it but programmed so many so that it WOULD slow down, eh?
First Defender is actually a hack of a Space Invaders clone called Space Armada for the Intellivision. Even that version had the enemies speed up as their numbers decreased, which they forgot to program here.
@@danimorgan6669 Actually, I looked at the specs and the code for the original arcade, and from what I can tell, it really was that inefficient at handling that many sprites at one time. And by that many, I do mean that it would, in fact, still experience noticeable slowdown when you’re down to just your ship, two enemies, that UFO that sometimes appears, the HUD, and the obstacles as the only things on screen (though the only things slowing down would be the two enemies due to the way the code works), and that slowdown would in fact noticeably increase for every additional sprite. If you took the exact same code from the original and had it work with different processors that wouldn’t clog up so easily, so to speak, then the game would actually play at that incredibly high speed the entire time. And, in fact, later versions actually had to specifically code in that the number of enemy ships left will change the speed at which those enemies will move, and neither that code nor anything similar is in the original. There is nothing in the code that explicitly says to adjust the speed of the ships at all under any conditions. To make it short (and yes, this is an oversimplification, but it gets the idea across), basically there were six things that were handled at any given time, each of which would get treated as a single packet: 1) your ship, 2) the obstacles, 3) the HUD, 4) the randomly appearing UFO, 5) projectiles, and 6) the other enemy ships. Each of these six get handled separately and don’t interfere with each other, which is why the speed of your ship, the projectiles, and the UFO remain constant regardless of the number of ships displayed, and why the number of projectiles, what remains of the obstacles, and the UFO don’t affect the speed of the enemy ships. Essentially, each one gets its own pipeline more or less. However, of these, only the enemy-ships process has to handle multiple moving, animated, relatively complex/large sprites (the projectiles one only handles, like, maybe one enemy projectile at a time and some of your projectiles, and they’re very small and simple to draw to the screen so don’t take much processing power; the UFO and player ones only handle one sprite each; and the others don’t involve any actual animations or motion), so it easily gets clogged when there’s more than one of them. It actually would have been possible to reprogram the game to avoid or mitigate this “issue” (the code used to handle the enemy ship sprites is very inefficient and could easily be improved for better efficiency), but the dev decided not to bother for whatever reason. To be fair, the machine he was using to develop the game appears to have been much faster than the target machinery in the actual arcade machine, so this was likely only caught late in development and was determined not to be worth bothering with. It is possible that the speed was tweaked to account for this so that way it doesn’t get unbearably slow with all the ships and that the original code prerelease that they had when they discovered this wouldn’t have had the single ship go as fast as it does in the final release of the original arcade (I haven’t really investigated that possibility), but everything else was left essentially as-is. And while some games did involve making use of hardware quirks to do certain things that couldn’t really be done with explicit code having the hardware work as intended (like Vib-Ribbon being able to use music from actual audio CDs to create custom stages, so to speak, Rare’s idea for the stop-and-swap thing for Banjo-Kazooey and Banjo-Tooey, many unlicensed games, and a lot of the things that Traveler’s Tales was able to do, especially for the Sega Genesis, Amiga, and Sonic R games), this doesn’t really involve using crazy workarounds to circumvent hardware limitations or using code that appears specifically designed to do something odd; the code underlying the original arcade Space Invaders is very simple, and each design decision within the code has an obvious logical purpose without the slowdown. There is nothing to indicate that the slowdown was intended as a feature when the game was first programmed. And it’s not like bugs-becoming-features is particularly unusual, especially for early games. Many people are familiar with the similar story about Street Fighter II’s combo system, which we actually have documentation for the fact that it was discovered during development and left in because the devs thought that essentially no human being would be actually capable of pulling such things off in an actual game without special tools (which they were so very, very wrong about, of course). And technically Pong’s simplicity is also similar; the original version released was just a working prototype or proof-of-concept to demonstrate the basic idea to Atari’s execs, both in terms of hardware (which was basically a cardboard box with a TV screen, a very basic motherboard, and a basic, simple controller that only allowed movement in two directions and that’s it, all metaphorically and/or literally duct-taped together) and software (which, even for its time, was incredibly simple, with the most complicated things being translating the movement of the controller into repositioning one of the paddles (yeah, not exactly complicated there) and a very rudimentary AI for the other paddle. The guy who made and presented it had absolutely no intention or expectation of having any consumers so much as even see this original model, let alone actually play it; he was just presenting a first draft, maybe not even that, in order to show that the project could work so that it could continue into something a bit more advanced. Atari execs were so thrilled with the prototype they were presented with (and yet also unwilling to waste any more time or money on making improvements to it) that they actually took the prototype and had it walked to a nearby store for people to play it. That’s right: the original Pong arcade machine ever played by actual consumers was actually the first working model ever produced, period; it wasn’t the result of mass production or anything. They started mass-production of the machine _after_ that prototype was already available to the public, and while there were obviously _some_ changes made to the hardware (or at least the externals) to better facilitate mass-production and transportation of the machine across the country, the actual, functional components and the software were completely unchanged from the prototype. It was essentially still in the alpha stage of production when released: functional, but not intended for full on play-testing. It had also been made in less than a week. This whole thing of releasing an unfinished game against all reason has been a common theme for Atari, no matter how many times its leadership and employees have changed; it’s just about the only constant besides setting unrealistic deadlines and refusing to deviate at all (like with ET for the Atari 2600). The same things happened with the Atari 2600 port of Pac-Man and Driv3r, among oh so many others. Occasionally, like with Pong, it ended up paying off. Other times, it very much did not. And actually, even with Pong, it didn’t work out quite as well as it could have for them because it was both so simple (it has very, very little copyrightable elements) and so rushed (as they made it publicly available before doing any of the legal paperwork to register the copyright, trademark, or patent or anything like that) that other companies could and in fact did make their own identical or near-identical copies of Pong without any sort of licensing from Atari or anything and without fear of legal problems like copyright infringement.
The souless eyes were because either the dog's eyes are the same color as the fur, or because the NES only handles 3 colors per sprite. Also, the blue balloon fighter actually WAS automated. It's still using the same sprites for Player 1, but the color palette is swapped. Same goes for Luigi in SMB 1 and 3.
coolio dudeio They had a panel at MAGest i just happend to show during there challenges i wanted to go next he chose tetris 2 (huge mistake) we both were confused but it was fun i won even though i think technically he won and i got the first volume of there doccumentary as a prize Its all on youtube too just search retrowave Magfest 2016 the whole panels there
"Fish cannot FLY!" On the contrary, my good friend, SOME fish are in existence to fly. It just never so happens that these type of "Flying Fish" are made for airborne dynamics and such. They just simply "hop" and "glide" from the ocean's surface.
I wondered why you hadn't made a video in so long. But with this video it's very clear. A nearly hour long video takes a long time to edit. And you do a great job editing. But the real reason is the time you spent in the loony bin and all the therapy sessions from playing this console for so long.
I Figured out the company behind the retroplay tv and the company that made the shopping channel console. One consistency is that all of these consoles seem to have a copyright of "SR06882". Many of these consoles have this EXACT string of text as the copyright date but with one changing number (the date) I Have seen some with a date of "2009" "2005" and even "1999". I Think that's actually one of the companies that licenses out the hardware. The "1999" to "2005" ones seem to have those NES style hardware and the "2006" to "2007" seem to have SNES-like hardware, And the "2008-2011" ones seem to have SNES -style hardware again but with awful 3d prerendered sprites. I Don't think any were released after "2011" though. Fun Fact: Those "games" are stored as ".wxn" files as seen in the lexibook, And also as seen in the lexibook, The "2009-2011" consoles seem to be backwards compatible with the older consoles with the ".wxn" files. Also, One of the games says "Power joy ltd" The shopping channel one might be a variation of this. Apparently this has a cartridge too: bootleggames.wikia.com/wiki/Power_Joy_Classic_TV_Game
The company behind nearly all of the "original" games on this as well as the Atari and Intellivision hacks is Nice Code Software, which was founded by former members of another infamous bootleg development team, Dragon Co. F-22 and most of the Famicom/NES hacks were done by Inventor.
With the mouse game, even though the cloud is glitched, since the next cloud is in sync and they both change direction when reaching the edge of the screen, it is possible to get into the above cloud by jumping shortly before they hit the edge of the screen and turn back, it is conceivable possible to continue, it just seems he didn't think to do that.
@@the_last_ballad What does that have to do with it? There's no extra effort or time involved. In fact, he would've saved time! He said he played it for a long time and I realized in 5 seconds of footage that he could've just jumped as the platform bounced off the side.
If you only listen to this video, you can hear his descent into madness. 10/10 thanks for the sacrifice. Next time I have a drink, I'll drink one for you.
"The people that invented Reversi died a hundred years ago. In fact, there's more of a likelihood to be sued by the people who created Apple Chess." "And call me crazy, but I'm sure the people at Apple have lawyers at hand, while the people that invented Reversi probably thought the world was still flat."
@@WraithTDK thanks for the response. Idk what to make of that price, just curious. Ten bucks for this, in 2021 dollars. Still what a disappointing waste for whoever bought it lol
35:27 Excitebike with a car is actually pretty cool. They actually made the car look good. But maybe that's just because I like cars better than BMX bikes.
That space invaders one? Yeah, they programmed it how it was supposed to be. The original had a glitch that made the enemies way faster since there were less on the screen.
It started as a glitch. They liked it, so kept it as is. It speeding up was no longer a glitch, it was a correct part of the game it just happened to be discovered as a glitch.
I have this piece of crap. The joystick broke off within the first few days of using it and all the games are crap. *I got this at Walgreens.* You should also try to find the handheld/arcade cabinet from a different company.
OMFG I actually and literally laughed out loud when you reviewed the "war" card game...... The freaking mouse in a hole with the mallet what the absolute f@#&. OMG I haven't laughed that hard in a very long time!!!! Thank you!!!!!!
Got this as a present last Christmas. Needless to say I didn't get through all 200 games. Apart from the problems you mentioned the lag is also unbearable.
47:30 I love how he slowly gets pissed at the nails so much that at the end of the fast-forward bit, he just starts squishing the nails out of anger LMAO
Mars Aguilar I don't even know if that's good or not. I've never had that system in my possession. In fact, every time I would go to Gamestop or other stores that sell the NES classic they would say that it's sold out. None of my friends had the system either. The only chance you have of getting that system is to go on Amazon or Ebay and pay out of your ass in order to get one. The cheapest the NES Classic is going for online is 300 dollars. That's the full price of an Xbox one or PS4.
Mars Aguilar Yeah, I'm not bummed out over this anymore. I used to be a couple months ago. I hope the SNES Classic is a real thing because that's my favorite system to play on. I don't know why Nintendo sends out such a tiny stock when they know that fans will immediately grab for their wallets and buy the system right away regardless of what it is.
Mars Aguilar Retro gaming has a huge following now. Ever since the year 2000 there has been a huge following for retro games and consoles. I didn't like Super Punch-Out all that much on the SNES because of the perspective of your boxer. That always tripped me up. When Nintendo came out with Punch-Out Wii I was super happy because it was like the NES game but very much improved graphically and gameplay wise.
Mars Aguilar I'm going to have to play Super Punch-Out on my SNES again to see if I can get any better at it. The only thing that makes the game hard for me is your opponents sometimes never give you a warning/sign on if their punches are coming. On the NES you could tell if punches were coming. In the world circuit is where the game really tests how good you are.
My dad bought me this as my 12th birthday gift as he was in London, one of my worst birthday dinners yet. I barely even looked over the games, I hated it after five minutes. It was promptly destroyed a week later and it's scraps lay around the house, the dog somehow hasn't gotten to them.
Gingerbread Almond Biscotti Yeah, your house sounds like a fucking tip if there's just pieces of a console laying about the house. What other crap just gets left around the floor?
48:48 No, you were doing something wrong. You see how the platform rebounded off the wall? Jump a bit before that. Then you can progress. Maybe drink something heavier than root beer.
why doesn't this have like a few million views? i accidentally stumbled across this video and couldn't stop watching. man, i haven't seen any other video, but i'm signed up right now! you got a new sub!
Haha, I remember going to a friend's apartment a while back, this was the only console he had... I was surprised that even for a plug and play, it didn't at least have any classic title roms or romhacks of them.
This time the Teenage Mutant Ninja Turtles have joined the Worst Ever series! Check it out here: ua-cam.com/video/21j0vQ_WYoU/v-deo.html
Rerez the Retroplay is also ripping off Xmas Gift from The Pro Games Player, which another terrible plug 'n' play.
Rerez you kill me
Rerez look, im worried about you. Your drinking has gotten way out of hand. You almost finished those 3 ounces of beer, and had you done that your BAC would have been 4.06 and you would have killed someone in a drunk driving accident. It doesnt matter whether or not you even came near a car, just sitting on your couch you could have killed a family of four on their way to church with your reckless drinking. Not only that but you took advantage of me. I kept saying no but you were a monster. In theory.
Rerez do the dreamgear myarcade portable 220. It's what my brother got for Christmas and it's awful
Pay close attention -- it was some kind of Canadian root beer.
I'm considering this rerez the movie
TV Toni or "Rerez: The Flarrowverse Episode"
MegaBites456 ah
Great idea! Next thing, naturally, would be having LJN to make an even greater video-game out of the movie, like they always do!!
I say it's Oscar worthy.
TV Toni Rerez the Begining, best movie ever, excited for the sequel movie Rerez the worst of the worst
Funny thing, the aliens getting faster in Space Invaders was originally a bug, but the game's creator decided to keep it in since it made the game more challenging!
Ed Kolis That's why it was so popular, it actually had a challenge.
Yep! The programmer didn't take into account that the hardware would run slower rendering a bunch of aliens as opposed to 1. But the game would've been really boring if they had stayed the same speed the whole time, so he kept it in.
Stormspark
And somehow, this is bug evolved into things that no sane human would attempt without a very personal reason....like ‘50/20 mode’ in FNAF, ‘Ultra Nightmare’ from Doom, naming yourself ‘Frisk’ in Undertale, and ‘Full Volume Headphones’ from Rerez.
@@terminalvelocityrunner2202 what?
OriginalMetalMan I thought the exactly same
OMG.
This is like, the fifteenth time I've watched this video and I may have FINALLY figured out Toy Factory.
It seems that when you have the REGULAR coloured balls, they go into the appropriate coloured bin with a circle on it.
However, there's another bin with a "recycle" sign on it, and there's only one; a red bin. It would seem the bombs and clocks BOTH go into the recycle bin despite having different colours. They're already fully-made objects so they don't get put in with the regular balls.
Thanks???
I discovered that the 2nd time
@@beniswenis2714 Shut it mug.
19:17 in Russia, we call this game "Пьяница" - "drunkard"*.
Our name suits this game WAY better than "war", war is about team cooperation, discipline, tactic and strategy, all the things that this card game dont have.
*drunCARD would be a perfect name.
"1917." coincidence or not?
its fucking Russia, doesnt get me surprised if it not related to alcohol
This is what happens leaders control vodka plants
I agree that "war" is not a good name for this game, but why is "drunkard" better? Spelling it drunCARD is clever, but only if "drunkard" already makes sense
@@nthgth because its a game you can play even if you're too drunk for more intellectually challenging games
My father just got me this for christmas.
He saw it and thought: "200 Games for 20 bucks? That's great!"
And then you have my mother who got me the NES mini and even she shook her head when she saw this abomination my father got me.
I've experienced this thing myself and can confirm, that this may be one of the worst consoles ever.
Ouch
Man, I feel really bad for your dad. I can just imagine what he was thinking, all these games in one package that you can play. I betcha he was thinking that it would be an awesome gift. :(
@@HappyMan0203 yeah...
Well, it's the thought that counts. I guess.
@@SumDumGai5 yeet
I like how you can see his sanity going down with every min.
Poor shane
@@detroitfettyghost8492 r/wooosh
I like it too It funny I kinda felt bad for Shane
My favorite videos on this channel all have that in common 😄
They make these consoles just to torture him 😂
The editing in this video is the stuff of legend. Your sacrifice was not in vain.
Neufel-b yes
"Well I don't see any Apples. Or Chess. So why's it called Apple Chess?" I lost it there. lol
RGT 85 what is the song playing during Apple chess lol
ThatOneGuitarGuy 98 Bootleggers are mostly bad.
Reversi the game is also known as Othello.
Maybe it's a Chess Game *Made By Apple Computers* and Ported 2 This. XD
LadyAmalthea TheLastUnicorn Agreed
Toad In The Hole is actually an English comfort food made from leftovers from a roast dinner. You put leftover meat (typically sausages) into Yorkshire Pudding batter and bake it. Pour leftover gravy on top and serve.
It's actually nicer than it sounds, unlike the game on this system, which has nothing to do with the food.
Sounds better than the american one too, I am not gonna lie.
@@wolfetteplays8894What's American Toad In The Hole?
TIRES SQUEAKING *I N S P A C E*
22:24
Hex Space squeaks.
In space, no one can hear your tires squeak
The plug & play console says otherwise.
In space; everyone can hear you race! XD
22:30 *RICK AND MORTY* and now you regret this comment forever!
Almost an hour long video. *ONLY* 4 ads (including the main ad at the beginning). This is how you tell a content creator cares about his subs
I try to put in as few ads as possible.
kyleboiv the guy gotta make money and not spam
others=99897488383696383929092:289629629206306206303936939369630370303693029260269629620026926:26:629293697307397303707339630629629639629629639269062202692696292299269;92606296062926396302606393696330602062606292292929620626296292260;266:7;73;739630730369639063 ADS
1 hour long show, 4 ad's, Much better than any TV show I watch.
@@rerez thank you for that. I've seen some 20 minute videos from other creators with 10 ads and it really takes away from the experience.
It's like if Action 52 had a sequel;
Excitement 200
Forced Enthusiasm 200
And even action 52 was better then this horsecrap
Action 52 is alot worse
They had the Dreamgear consoles at my local Big Lots. Big Lots should have been sued for letting unauthorized companies distribute their products to their store.
@@giggs-chan2004 no, because that would stifle the free market
Dude. The production value is so high on this. Props.
Alex The Kaiser Yeah, the games probably had a budget of $.01
Matt Manhattan that's giving them too much credit, they didn't have a budget
no it wasnt.. dumbass.. a 20 dollar video editor?? shut the FUCK up.. go watch some more FOX news
@@PersonHumanGuy Matt was talking about Rerez
It's probably his longest video
I died laughing when you found the mice getting hit by hammers in a card game. Honestly this is so well made and so hilarious i didn’t even realize I’d spent almost an hour watching this
AAAAAAAAAAH
GooFan8273 lol :D hello again
@@flyingfish1138 Hello for the firsr time
i'm wondering why they even added mice in a card game XD
the thing that truly scares me about rerez is how you're able make a 50 minute video feel like a 20 minute one
I can't imagine the pain you went through playing all 200 of these.
Amazing video as always!
jxk46 it's hell. 20 dollars of pain
Harbinger The Destroyer.
So does this mean that Shane is a Plug and Play Veteran now?
Of bootleg plug and play consoles maybe. To be a true veteran he needs to play all the plug and play consoles he can get his hands on.
>F-22
>F-14 on menu
>BAE Hawk as the cursor
>Russian Mig-21 in-game
holy shit, it's almost like someone copying essays from several different people lol
XD
"Hey man can I copy your homework?"
"Yeah just change some things to not make it obvious."
lilpaladin1
eyyy thats a Blockland profile pic!
i actually play that from time to time
@@heckles5866isnt that a roblox ripoff?
Dude, you are like the Anti-Grunp. While Danny and Arin play every game that crosses their path because they love doing it to entertain us, you do it to find the worst ones and protect and warn us.
AWESOME!!!!
Arin been huffing his own farts for too long now.
@@JanoyCresvaZero Yeah, just to tell us he hates us for liking these awesome games.
@@JanoyCresvaZero I just want to say, I love your pfp
*awesmoe
Fyi you misspelled Grump.
Fun fact: Sea Wolf was originally an arcade game. The version shown here seems to be a really bad bootleg of it, though whether it's a bootleg of the original 1976 arcade version or a bootleg of the 2008 remake (the version I've played), I have no idea.
Happy Frog Games I got the high score at my local chucky cheese. It still hasn’t been beat
@@jaimayy wow your Chuck-E-Cheese actually has video games? mine only I just cheap press-one-button-and-win-only-one-ticket-when-it-says-you-could-win-a-thousand "games"
@@masonasaro2118 Ah. The modern arcade.
My arcade mostly has games like that, and they scrapped their final proper arcade game (Time Crisis II) not too long ago. End of an era.
You know what it is? You know what all of this boils down to?
Who buys cheap video games? Who buys cheap *bootleg* video games?
...Grandma.
How do we lure Grandma in?
Grandma won't think anything different about it, because she's not the brightest.
She doesn't know that she's buying a bootleg for her grandson.
She doesn't know that she's buying a Spinrenko Diich when her grandson wanted a Nintendo Switch.
And they only cost, what, $5? You can get a small number of Jolly Rancher bags for twice that much.
That's what all these bootleg plug-and-plays and all these bootleg consoles are made for!
It's Grandma Bait!
It's Bait for Grandmas, and for people who don't know any better!
Someone watched Vista Destruction!
How did you know?
That's a joel quote from that video. It was in the context of some old man photo for some shit antivirus.
Rhetorical question. I know what it is, I just tweaked it a little.
Uh... THEY SHOULD HAVE GONE WITH THIS GUY!
I was kinda fearing for Shane's sanity as the vid progressed...
39:46 I don't know why, but I decided to read that entire first page of the book of fish. I think I know a lot more about fish now.
I was surprised it had more actual information on fish. I expected it to be a hidden rant he just threw down on the page to get a laugh. But no, it's apparently information about fish... Neat.
you sir have just won my subscription with this huge dedication and excellent quality
Shane is like the Gordon Ramsay of bad consoles 😂
IT'S GLITCHED YOU DONKEY!
WHERE'S THE TRIFORCE........WHEEEEERESSSSSS THEEEEEE TRIIIIFOOOORRCEEEEE!!!!!
yeah
So... Rerez is like Taken:
"I don't know who you are, but I'm gonna find you and I'm gonna play you."
Dang right.
Rerez Shane Luis: A man who embarks on his quest to find and play every Plug N Play ever,
Boxes World, why does your screen name looks familar???
Did u take that name from ProJared's Worst Console Ever episode????
Plug N play - Bootleg hell
He sacrifices his self for us, God bless this man!
25:28 Actually, interestingly enough, that IS an automated thing that just would've happened. I can confirm this as a romhacker, it's like Mario and Luigi; being the exact same sprite, just recoloured.
That's pretty neat
But didn't someone have to manually program it to be blue?
@@nthgth
As Naru Y said, the original game does program Player 2 to be blue wherever Player 1 is red, and the sprite data controls which color within whatever palette is used gets used on each pixel. Now, I’d have to look at the other colors besides blue and red used to be sure that they also match up, but it’s entirely plausible that they didn’t do anything to even change the palette for Player 1, just the sprite data itself, in which case the palette swap for Player 2 should give the same results.
@@bhull242 So basically, it's something like this?
Var_P1_Color = F00;
Var_P2_Color = (Var_P1_Color - E10);
End;
@@ZenoDLC
I mean, kinda? But not exactly.
The way old 8- and 16-bit games worked, you basically programmed multiple palettes of colors, and then the sprite data would say which color of a palette to use, but not which palette. So, when displayed on screen, the game would tell the console what sprite and palette to display.
To save on memory and development costs, a lot of games would use the exact same sprite data for two things (often players 1 and 2) but switch up the palette.
So, it’d be like a color-by-number thing, but there are only 7 numbers plus a no-fill option, and then which colors to use for each number is the palette. In this case, for example, color 1 on player 1’s palette is could be red, while it’s blue on player 2’s palette.
20:17
I actually think they have a reason they didn’t use the mice sprites for “Hit-Mouse”.
*If they used the sprites, then they couldn’t have passed it off as Toad In The Hole.*
Strategy can be used in weird and hidden ways sometimes, but it can still be used in such a fashion.
It still doesn’t make sense.
@@robbiewalker2831 Well, I mean, it's a bootleg console, so it's expected for the games to not make sense _somehow._
no swearing... wow.
No need. :)
Now you got that sweet ad revenue boiiiiiiiii
Clay Ayers -He ain't no pirate. Most of the time.
I really respect Shane for doing a "clean" review of this dreaded plug n play console. And I don't mean a "let's curse anyway but bleep the words" kind-of-a clean, I mean a true blue rated PG clean!!!
Rerez can you review the Wireless Air 6 VR please
Maybe in Hit Mouse you are a mouse who is a hitman?
Oh. Wait. All the mice are playing High Card.
46:56 Ive played Frantic Mouse before on another 88 games in 1 when I was a kid. I got so frustrated I never played it, until I figured out if you jump just before the cloud hits the sides and changes direction, you can time it right. So the cloud itself is not glitched, it’s just the path.
This is what I came to the chat to check, that seems like what was intended. You beat me to it. Serves me right for being many years late.
Our favorite series ever.
Maverick 3458 Dollynho você aqui?
MR ERROR! O melhor!
Fun Fact: Space Invader became faster and faster when you shot enemies because at the start the console had some trouble with all the stuff on the screen and it was completely unintentionall that it got faster
I honestly looked through the console to see this very comment. Yes, the processor had problems dealing with the sprites on the screen so as you killed them it got faster and faster. But perhaps that's only to lie they feed us and they knew about it but programmed so many so that it WOULD slow down, eh?
I thought it was intended
First Defender is actually a hack of a Space Invaders clone called Space Armada for the Intellivision. Even that version had the enemies speed up as their numbers decreased, which they forgot to program here.
Dont steal others comments, especially if it is near the top
@@danimorgan6669
Actually, I looked at the specs and the code for the original arcade, and from what I can tell, it really was that inefficient at handling that many sprites at one time. And by that many, I do mean that it would, in fact, still experience noticeable slowdown when you’re down to just your ship, two enemies, that UFO that sometimes appears, the HUD, and the obstacles as the only things on screen (though the only things slowing down would be the two enemies due to the way the code works), and that slowdown would in fact noticeably increase for every additional sprite. If you took the exact same code from the original and had it work with different processors that wouldn’t clog up so easily, so to speak, then the game would actually play at that incredibly high speed the entire time. And, in fact, later versions actually had to specifically code in that the number of enemy ships left will change the speed at which those enemies will move, and neither that code nor anything similar is in the original. There is nothing in the code that explicitly says to adjust the speed of the ships at all under any conditions.
To make it short (and yes, this is an oversimplification, but it gets the idea across), basically there were six things that were handled at any given time, each of which would get treated as a single packet: 1) your ship, 2) the obstacles, 3) the HUD, 4) the randomly appearing UFO, 5) projectiles, and 6) the other enemy ships. Each of these six get handled separately and don’t interfere with each other, which is why the speed of your ship, the projectiles, and the UFO remain constant regardless of the number of ships displayed, and why the number of projectiles, what remains of the obstacles, and the UFO don’t affect the speed of the enemy ships. Essentially, each one gets its own pipeline more or less. However, of these, only the enemy-ships process has to handle multiple moving, animated, relatively complex/large sprites (the projectiles one only handles, like, maybe one enemy projectile at a time and some of your projectiles, and they’re very small and simple to draw to the screen so don’t take much processing power; the UFO and player ones only handle one sprite each; and the others don’t involve any actual animations or motion), so it easily gets clogged when there’s more than one of them.
It actually would have been possible to reprogram the game to avoid or mitigate this “issue” (the code used to handle the enemy ship sprites is very inefficient and could easily be improved for better efficiency), but the dev decided not to bother for whatever reason. To be fair, the machine he was using to develop the game appears to have been much faster than the target machinery in the actual arcade machine, so this was likely only caught late in development and was determined not to be worth bothering with. It is possible that the speed was tweaked to account for this so that way it doesn’t get unbearably slow with all the ships and that the original code prerelease that they had when they discovered this wouldn’t have had the single ship go as fast as it does in the final release of the original arcade (I haven’t really investigated that possibility), but everything else was left essentially as-is. And while some games did involve making use of hardware quirks to do certain things that couldn’t really be done with explicit code having the hardware work as intended (like Vib-Ribbon being able to use music from actual audio CDs to create custom stages, so to speak, Rare’s idea for the stop-and-swap thing for Banjo-Kazooey and Banjo-Tooey, many unlicensed games, and a lot of the things that Traveler’s Tales was able to do, especially for the Sega Genesis, Amiga, and Sonic R games), this doesn’t really involve using crazy workarounds to circumvent hardware limitations or using code that appears specifically designed to do something odd; the code underlying the original arcade Space Invaders is very simple, and each design decision within the code has an obvious logical purpose without the slowdown. There is nothing to indicate that the slowdown was intended as a feature when the game was first programmed.
And it’s not like bugs-becoming-features is particularly unusual, especially for early games. Many people are familiar with the similar story about Street Fighter II’s combo system, which we actually have documentation for the fact that it was discovered during development and left in because the devs thought that essentially no human being would be actually capable of pulling such things off in an actual game without special tools (which they were so very, very wrong about, of course).
And technically Pong’s simplicity is also similar; the original version released was just a working prototype or proof-of-concept to demonstrate the basic idea to Atari’s execs, both in terms of hardware (which was basically a cardboard box with a TV screen, a very basic motherboard, and a basic, simple controller that only allowed movement in two directions and that’s it, all metaphorically and/or literally duct-taped together) and software (which, even for its time, was incredibly simple, with the most complicated things being translating the movement of the controller into repositioning one of the paddles (yeah, not exactly complicated there) and a very rudimentary AI for the other paddle. The guy who made and presented it had absolutely no intention or expectation of having any consumers so much as even see this original model, let alone actually play it; he was just presenting a first draft, maybe not even that, in order to show that the project could work so that it could continue into something a bit more advanced. Atari execs were so thrilled with the prototype they were presented with (and yet also unwilling to waste any more time or money on making improvements to it) that they actually took the prototype and had it walked to a nearby store for people to play it. That’s right: the original Pong arcade machine ever played by actual consumers was actually the first working model ever produced, period; it wasn’t the result of mass production or anything. They started mass-production of the machine _after_ that prototype was already available to the public, and while there were obviously _some_ changes made to the hardware (or at least the externals) to better facilitate mass-production and transportation of the machine across the country, the actual, functional components and the software were completely unchanged from the prototype. It was essentially still in the alpha stage of production when released: functional, but not intended for full on play-testing. It had also been made in less than a week. This whole thing of releasing an unfinished game against all reason has been a common theme for Atari, no matter how many times its leadership and employees have changed; it’s just about the only constant besides setting unrealistic deadlines and refusing to deviate at all (like with ET for the Atari 2600). The same things happened with the Atari 2600 port of Pac-Man and Driv3r, among oh so many others. Occasionally, like with Pong, it ended up paying off. Other times, it very much did not. And actually, even with Pong, it didn’t work out quite as well as it could have for them because it was both so simple (it has very, very little copyrightable elements) and so rushed (as they made it publicly available before doing any of the legal paperwork to register the copyright, trademark, or patent or anything like that) that other companies could and in fact did make their own identical or near-identical copies of Pong without any sort of licensing from Atari or anything and without fear of legal problems like copyright infringement.
REREZ: The Movie: Worst Plug and Play Console ever 2
The souless eyes were because either the dog's eyes are the same color as the fur, or because the NES only handles 3 colors per sprite.
Also, the blue balloon fighter actually WAS automated. It's still using the same sprites for Player 1, but the color palette is swapped. Same goes for Luigi in SMB 1 and 3.
Alex Parr only 3 colors per sprite on NES I'd say, though it could be both.
Or because they didn’t add eyeballs dumb dumb
@@misteralien9958 no, the NES couldn't handlenitt
my father was a slot machine and i find this video highly offensive
Your father is a spot machine
what a soft machine
thy one-armed bandit
Your dad works at Konami?
@@autobotstarscream765 are you slot machine
7 Years later, the quality of this video is just as high as most other videos in 2024, just goes to show how timeless this video is.
so now Shane is the Angry Plug n' Play nerd
Kappa
Adamk Kampen yeah but lol his anger is so genuine
3:50 I love how you used a Romanian accent while reading that gibberish.
Copyright 2005SR06882
15:27 The transition and reviews of “Apple Chess” to “Hit-Mouse” that Rerez did had me dying of laughter.
I still can't believe I got to play Tetris 2 with this man
can you tell me the story behind that? i'm interested.
coolio dudeio They had a panel at MAGest i just happend to show during there challenges i wanted to go next he chose tetris 2 (huge mistake) we both were confused but it was fun i won even though i think technically he won and i got the first volume of there doccumentary as a prize Its all on youtube too just search retrowave Magfest 2016 the whole panels there
I had a fun time playing with you! If I go back to MagFest next time, we'll have to play another game. REMATCH!
Rerez You'r on! lets try to actually learn the game pfft
Lucky bugger
Ashens called, he wants his pop stations back :P
Ash the Raccoon C H A N T I C L E E R H E G E M O N Y
(i know that's the pcp station, but ash considers it a sequel)
Ash the Raccoon G .O .L .F
I wish he still reviewed pop stations and knockoff iPhones. They were the best ashens videos :/
Neo DoubleGames is my city
same.. i really dont care at all about action figures lol
The quality and effort and entertainment Rerez puts into his videos makes me super surprised he doesn’t have significantly more subs
"Fish cannot FLY!"
On the contrary, my good friend, SOME fish are in existence to fly. It just never so happens that these type of "Flying Fish" are made for airborne dynamics and such. They just simply "hop" and "glide" from the ocean's surface.
I've seen flying fish, it's more of an extended glide really, but one thing they do not do is drop bombs on submarines! LOL
Flying fish are cool, they keep you on your toes.
GOT HIM!
I wondered why you hadn't made a video in so long. But with this video it's very clear. A nearly hour long video takes a long time to edit. And you do a great job editing.
But the real reason is the time you spent in the loony bin and all the therapy sessions from playing this console for so long.
Doc says I can leave when I stop seeing hit mouses everywhere.
Rerez ...or (s)hit frogs or (s)hit moles. Wonder if that 🐻 Popeye palette impersonator is still enjoying feces power ups?
20:00 - 20:06 how to describe Young Link mains
I mean, I don’t main Young Link exactly, but I’m pretty sure that his aerials get used a lot, too, and those don’t use the B button.
I’m a Mega Man main but I always just spam Smash attacks out of uncoordinated habit so I feel them anyway
That "What!?" at 5:56 always gets me.
I Figured out the company behind the retroplay tv and the company that made the shopping channel console.
One consistency is that all of these consoles seem to have a copyright of "SR06882". Many of these consoles have this EXACT string of text as the copyright date but with one changing number (the date) I Have seen some with a date of "2009" "2005" and even "1999". I Think that's actually one of the companies that licenses out the hardware. The "1999" to "2005" ones seem to have those NES style hardware and the "2006" to "2007" seem to have SNES-like hardware, And the "2008-2011" ones seem to have SNES -style hardware again but with awful 3d prerendered sprites. I Don't think any were released after "2011" though. Fun Fact: Those "games" are stored as ".wxn" files as seen in the lexibook, And also as seen in the lexibook, The "2009-2011" consoles seem to be backwards compatible with the older consoles with the ".wxn" files.
Also, One of the games says "Power joy ltd" The shopping channel one might be a variation of this. Apparently this has a cartridge too: bootleggames.wikia.com/wiki/Power_Joy_Classic_TV_Game
The company behind nearly all of the "original" games on this as well as the Atari and Intellivision hacks is Nice Code Software, which was founded by former members of another infamous bootleg development team, Dragon Co. F-22 and most of the Famicom/NES hacks were done by Inventor.
T
A video where Shane's sanity slowly ebbs away. He definitely needed a hug after going through this.
I Love when you put so much effort into these videos, dressing up, the editing, the acting. Its good stuff, thank you.
With the mouse game, even though the cloud is glitched, since the next cloud is in sync and they both change direction when reaching the edge of the screen, it is possible to get into the above cloud by jumping shortly before they hit the edge of the screen and turn back, it is conceivable possible to continue, it just seems he didn't think to do that.
Yep, I thought the exact same thing. Probably not worth the effort though. :P
He did have 200 games to go through
@@the_last_ballad What does that have to do with it? There's no extra effort or time involved. In fact, he would've saved time! He said he played it for a long time and I realized in 5 seconds of footage that he could've just jumped as the platform bounced off the side.
“Fish don’t swim, they fly” flying fish have left the chat
If you only listen to this video, you can hear his descent into madness. 10/10 thanks for the sacrifice. Next time I have a drink, I'll drink one for you.
I used to have this, or something exactly like it. One of the games literally would say "Claer" when you would win
UFO Race had Scroe instead of Score.
uwu
If you have any anecdotes, feel free to tell me.
Games with crazy typos in them? AWESMOE!
Man, 7 years really went by in the blink of an eye
28:15 The way you put the “drunk tennis cover” was VERY accurate.
Well worth the wait, Shane. Great episode.
I have never heard someone get so mad for so long without cursing. Props to you
12:40
It’s an Evil Great Deku Tree!
Living Organism All of the above
*This is my fourth time watching it, and the Tennis theme gets me every time.*
LOOOOOOOOK AT THE SCREEEN!!
+Maruko Chan 99 IS THAT A MOUSE!?
Hector Rodriguez NOOO! IT'S A MOLE!!
+Maruko Chan 99 OK
Maruko Chan 99 AND SOMETIMES YOU HIT a piece of grass, I don't even know
Apple's Chess was actually GNU Chess, and they flat out give proper attribution.
Wow, this is an amazing video. Worth the wait. I hope you didn't go crazy after this.
Ghost Ghoulash He almost died though.
"The people that invented Reversi died a hundred years ago. In fact, there's more of a likelihood to be sued by the people who created Apple Chess."
"And call me crazy, but I'm sure the people at Apple have lawyers at hand, while the people that invented Reversi probably thought the world was still flat."
But people still think the world is flat.
You watched the video, congrats doofus
@@eddie995863 You missed the point of the comment, congrats doofus.
@@Bro-cx2jc you just quoted a part. What's special about that?
@@eddie995863 What are you talking about? I didn't quote anything at all.
4 years later, I just saw one of these at a CVS. It was all red and I think the branding was different, but it was definitely the same thing.
What was the price?
@@nthgth Don't recall, but I think it was like $10 or something.
@@WraithTDK thanks for the response. Idk what to make of that price, just curious.
Ten bucks for this, in 2021 dollars. Still what a disappointing waste for whoever bought it lol
The game you said was the helicopter one at 19:00 was just pokemon emerald without people and props
What even was it trying to be on this system, though?
@@crazyluigi6664 helicopter emerald version. I think
Technically its Ruby and Sapphire's sprites as Emerald is the enhanced version
Before I even watched the video I can say you put more effort in this video than the creators of the product itself.
Saktuscactus IKR!!
35:27
Excitebike with a car is actually pretty cool. They actually made the car look good.
But maybe that's just because I like cars better than BMX bikes.
I really love the stark difference between normal Shane and batcrap insane Shane.
RiderShinden *batshit
dragoon1090 *SHITBATCRAP
SHITCRAP!
That space invaders one? Yeah, they programmed it how it was supposed to be. The original had a glitch that made the enemies way faster since there were less on the screen.
Purpleberries Twelve But they also ruined it by fixin' it.
It started as a glitch. They liked it, so kept it as is. It speeding up was no longer a glitch, it was a correct part of the game it just happened to be discovered as a glitch.
I own the 50-In-1 version. Elmo's presence alone makes me question the legitimacy.
39:17 That's an actual game. People used to (and sometimes still do) play it on paper.
i like how its root beer at the beginning lol
I love that you were able to get so much mileage out of a Plug and Play Console
UFO Race: Gotta get that high SCROE!
When you see it! Bam!
I have this piece of crap. The joystick broke off within the first few days of using it and all the games are crap.
*I got this at Walgreens.*
You should also try to find the handheld/arcade cabinet from a different company.
16:09 "Look at the screen is that a mouse!!!" 😂
OMFG I actually and literally laughed out loud when you reviewed the "war" card game...... The freaking mouse in a hole with the mallet what the absolute f@#&. OMG I haven't laughed that hard in a very long time!!!! Thank you!!!!!!
Same lol
This is the internet, you can say the F word
the Bandits ripoff game advertising at 32:08 was my fav part of the vid.
IKR. That was worse than the thing my nephew got, which had Donkey Kong Jr. replaced by a Ninja Turtle.
Man, I laughed so hard that tears came out my eyes. No kidding! This was a great video. Thanks for making my day.
Got this as a present last Christmas. Needless to say I didn't get through all 200 games. Apart from the problems you mentioned the lag is also unbearable.
I can't believe I watched the whole thing. Can't wait for the next one.
47:30 I love how he slowly gets pissed at the nails so much that at the end of the fast-forward bit, he just starts squishing the nails out of anger LMAO
Really love Rerez. When he puts in this kinda effort, makes me glad I subbed this guy.
Miah Thorpatrick cool profile pic!
@sonic spidey
Thanks! You too!
Love the Blue Bomber!
Miah Thorpatrick SAME!
52 minutes! WOW! That's dedication!
Mars Aguilar Very true. The only plug and plays that are worth playing are the Namco and Atari ones.
Mars Aguilar I don't even know if that's good or not. I've never had that system in my possession. In fact, every time I would go to Gamestop or other stores that sell the NES classic they would say that it's sold out. None of my friends had the system either. The only chance you have of getting that system is to go on Amazon or Ebay and pay out of your ass in order to get one. The cheapest the NES Classic is going for online is 300 dollars. That's the full price of an Xbox one or PS4.
Mars Aguilar Yeah, I'm not bummed out over this anymore. I used to be a couple months ago. I hope the SNES Classic is a real thing because that's my favorite system to play on. I don't know why Nintendo sends out such a tiny stock when they know that fans will immediately grab for their wallets and buy the system right away regardless of what it is.
Mars Aguilar Retro gaming has a huge following now. Ever since the year 2000 there has been a huge following for retro games and consoles. I didn't like Super Punch-Out all that much on the SNES because of the perspective of your boxer. That always tripped me up. When Nintendo came out with Punch-Out Wii I was super happy because it was like the NES game but very much improved graphically and gameplay wise.
Mars Aguilar I'm going to have to play Super Punch-Out on my SNES again to see if I can get any better at it. The only thing that makes the game hard for me is your opponents sometimes never give you a warning/sign on if their punches are coming. On the NES you could tell if punches were coming. In the world circuit is where the game really tests how good you are.
Such martyrdom. Know that the videogame community is pleased with your effort.
Drinking farmboy root beer out of a venture industries glass...
I like you.
My dad bought me this as my 12th birthday gift as he was in London, one of my worst birthday dinners yet. I barely even looked over the games, I hated it after five minutes. It was promptly destroyed a week later and it's scraps lay around the house, the dog somehow hasn't gotten to them.
I bought one if these systems 2 years ago (except it was another version that was orange with 104 games). I can confirm, this thing sucks.
Gingerbread Almond Biscotti Yeah, your house sounds like a fucking tip if there's just pieces of a console laying about the house. What other crap just gets left around the floor?
The PROcrastinator crumbs, toys, sometimes shirts. At one point I even found my pro controller under my couch for whatever reason.
Gingerbread Almond Biscotti You ungrateful little shit!! although i would have done the sane
Gingerbread Almond Biscotti people think more games is better when its not
48:00 that's a cloud
I thought it was the episode where Jerry lives in Rick James's house and snorts all his cocaine
48:48 No, you were doing something wrong. You see how the platform rebounded off the wall? Jump a bit before that. Then you can progress. Maybe drink something heavier than root beer.
Thanks u saved me some typing :)
I wanted to say that... I thought it was obvious.
Jaden Tan Painfully obvious it was.
Hold up. You actually watched it that long? smh
I'm starting to think that he's horrible at playing simple games
*watched for one minute, paused, turned Adblock off, hit refresh, and happily sat through the ad.
You can set adblock to automatically deactivate on certain channels
I keep rewatching these videos because I remember how awesome are the intros lol
You would think in 2017 that awful shit like Action 52 wouldn't exist anymore. And yet here we are.
Long as big brands exist rip offs will always exist to siphon off profit without the big companies knowing
At least Action 52 was original
The “taxi” still has a flashing light on the roof. I think it’s just a recoloured police car.
Well if you think about it some Taxis are just repainted cop cars so that could be what happened there
Obviously it's just a recoloring/ pallette swap. But the game stealers chose taxi colors on purpose so it's fair to assume they meant it to be one
40:00 this is pure gold. The narrative is just amazing with the Evil Within mirror room theme song in the background.
The production quality on this baffles me lmao
Good stuff as always!
Channel / Actor / Director / Editor / Producer / Editor: Rerez.
Jeez, is just a channel enough?
That's this channel's greatness.
You wrote "editor" twice
30:01 "Tim Burton's _the Powerpuff Girls"_ ... Begrudgingly, I admit I would go see that
Our prayers have been answered by Shane-senpai!
The Pickle Man
Did you mean Shanepi?
Minrod Vils Raspberry Shanepi
why doesn't this have like a few million views? i accidentally stumbled across this video and couldn't stop watching. man, i haven't seen any other video, but i'm signed up right now! you got a new sub!
Haha, I remember going to a friend's apartment a while back, this was the only console he had... I was surprised that even for a plug and play, it didn't at least have any classic title roms or romhacks of them.