Whoa but hold up: Burke is canonically 58, yet has the strength, physique, and looks of a man half that age. The Children of Atom are immune to the decaying effects of radiation, just like the Ghouls. And what else are the Ghouls immune to? The effects of aging. In other words, I think you're onto something!
Never side with Roy Phillips he’s a snake in the grass. I spent time going back and forth making deals/ peace between the Tenpenny residents and ghouls resulting in( the option to let the ghouls move in with the residents peacefully without having to kill anyone and completed the quest). I left to do other quests and didn’t revisit Tenpenny tower for awhile and when I came back to Tenpenny tower to trade much farther into the game after doing two dlcs/ multiple quests I noticed that all of the human tenants and guards had disappeared even Tenpenny and there were a lot more ghouls in the tower now. After investigating you are casually told by one of the named ghoul traders that Roy Phillips and the other ghouls had a disagreement with some of the human residents so they killed all of the human residents in the tower and piled their looted bodies up in the basement. Naturally I shot every ghoul in Tenpenny tower in the head after that.
Yeah. I a agree. it is kinda ruins your whole job of convincing them allow totally unknown people to your paradise only to them to kill them and betray your trust. I would rather support status quo or kill Roy.
Yeah literally you can't trust these ghouls, they say the ghouls they are bringing in are only women and children but the holotape clearly shows these are fighting age male ghouls. If these ghouls aren't removed quickly by any means necessary they will destroy tenpenny tower and all who reside there.
The implications of this conversation is hilarious and terrifying. Mr Burke being able to waltz past roys ghouls without a problem and implying that he could solo the entire feral army and kill Roy himself, and Roy actually somewhat believing him is crazy.
Leads me to think that Burke has a legendary reputation for being a brutal gun for hire and being completely remorseless. Of course, having came from the vault, to us he is some mysterious guy in a suit. I guess by nature of the fact he was quite happy to blow up an entire town because he had been told to kinda shows that. Had that town been Chicago, I am not so sure his actions would be a bad thing.
I helped the ghouls move in, then I came back to use the shops and no one was inside the building. No one. It was creepy as fuck. I thought it bugged out, there was blood on the basement but no corpses. I deduced the ghouls ate them all or something. Turns out it was an actual bug.
Never saw this interaction, shame it bugs out at the end. Do love the detail that even though Roy is a human hating psycho himself and has a small militia of feral monster he seems piss scared of Burke. Heavily implies the dude has a much bigger reputation among other wastelanders that we just didn't get to hear about.
This is such a evil thing to do as a whole that none of the beta testers got to this point and effectively wasted all of the efforts of the story makers regarding the hostility from Burke at end lol
In a flash they are all gone. Doc Church, Moriarty, the sheriff Lucas and his child. The children of atom. Instantly. Your reward? Some caps and a infested dark hotel room. At least you got a ghoul mask made of dead skin to keep you company.
@@thundererodinson1668 but megaton was the first shelter you had in fallout 3 after leaving the vault. After a few missions, it became kind of a home. My first playthrough I didn't blow up the town. It was a nice semi normal stay that I could sleep and barter in. Next playthrough I slaughtered everyone, took almost every item that was worth anything and then blew it up lol.
Bethesda logic: "Letting the ghouls into Tenpenny Tower and killing all residents is a morally good thing. Even if they also think blowing up Megaton is a good thing."
It's hilarious because even if you kill Roy after what he did, you still get negative karma, but you'll get positive karma for killing the Tenpenny residents even though you can convince them to allow the ghouls to move in with them, who's really the villains here?
I think this quest shows that just because you're marginilized doesn't automatically make you a good person. Was tenpenny tower bigoted? Oh yes, without question. Was what Roy did right? No, he a psychopath.
This is why this is my favorite and the most memorable quest for me in FO3. We're so used to things going our way in video games but I think this outcome was realistic. Even with the best intentions you can't put a narcissist and a psychopath together and expect them to get along. The worse part is that it's just Roy Phillips and Tenpenny that cause all the problems so wiping one group out is still tough
@@philipramirez5406 I agree generally. After my frist couple of tries I decieded it was best to just leave them be. Tbh Tenpenny tower never really appealed to me, but at the same time I didn't feel like condoning anti ghoul sentiment by gunning Roy and the boys down. Let them hate each other at a distance...
We shouldn't let the violent mindless zombies live with us YOURE A BIGOT Oh... Guess we shoyld let them live with us then Aaannnddd dead. It isnt bigotry to keep bad people out to protect the gopd people.
Had they only extended this branching decision for player to explore, we could've had the coldest quests for Philips-Burke teamup. Then the snake tries to bite the eagle as the conclusion of the quest lol Bethesda has wired the nuke of a largely entertaining concept, but they chose to ignore THE bomb.
@@christiansantamaria7233 when you go to tenpenny tower if you talk to the guard at the front he’ll ask you to kill a bunch of ghouls that make the ppl in the tower uncomfortable, you can kill the ghouls help them take over the tower or try to get them both to coexist, the ghouls will kill everyone in the tower whether you helped them peacefully or aggressively
Yes just replayed it for the 3rd time. I love "forgetting" stuff and revisiting every 5 or so years. Hell it may be another 15 years before we get the next fallout game at the rate bethesda is crawling at
Both are possible, and not mutually exclusive. If any NPC had the Terrifying Presence perk, it would be Burke, and Roy won't attack Tenpenny Tower in a frontal assault, despite his legion of Ghouls.
@grimsquad273 Technically that's a scripted event if you tell Simms that Burke wants to blow the bomb up. In a fair 1 on 1 fight I think Simms would win, because his Chinese Assault Rifle does a lot of damage.
Fun Fact: The voice of Mr Burke is Wes Johnson who also does the voice of Uncle Leo, Fawkes and Lucian Lachance from TES Oblivion among other characters from the Elder Scrolls series.
When you get back to town and tell Moira you were the one that blew up Megaton but that it was just a job and you’re sorry, and she goes “Well, okay, as long as you're sorry. But I expect you to apologize to everyone else in town, okay? And don't do it again!” 😂
If you mean Burke, you gain karma. If you mean Roy, he's the closest thing ghouls have to an activist. Underworld is basically insular and trapped, and most other ghouls are abused. Tenpenny Tower is run by a bigot, and many of the residents are not exactly inclined to welcoming them. Megaton is a great town for smoothskins, but any ghoul is gonna notice the busiest place in town has the equivalent of a ghoul slave serving at the bar.
My problem with this part of the game is that it's just shock value mostly. We never really get to know Tenpenny and why he really wants to get rid of Megaton. We never really get to know Burke. There's never a convincing reason to actually blow up Megaton, except just to try it because it's in the game. Also, it's so easy to do. Too easy. I feel like this could have been a whole quest line. Tenpenny wants the people of Megaton out because he's an elitist bastard, but he has you do small jobs for him. Or maybe he gives the jobs to Burke, and Burke gives them to you. Small stuff like poisoning the water, stealing the food, destroying the outer wall to let in monsters, etc. The idea being that Tenpenny is trying to scare off the townspeople. Finally, Tenpenny decides to go the literal nuclear option, and he tries to convince you that because the people were willing to live in mud and muck no matter how bad it got, they're really just animals and not worth "saving" by scaring them off, so they have to die. And because you've gotten your hands dirty this whole time, you're now more invested in whether to do what Tenpenny wants or to stop him.
The sad part is that if you do this, you'll lose both homes in the game. I tried to do a very evil plan where I basically screw everyone over in the Tenpenny vs. Roy deal, with this particular scene being the outcome. The suite becomes inaccessible after the ghouls are allowed in.
That is true, but there is one other opportunity to get a home base if you have the Mothership zeta DLC. You can't get any of the home furniture like the Nuka cola machine or work bench, but beating the DLC will still give you a small home base with a safe place to store equipment
Everyone shits on this game now. To me it's still something entirely unique. First time I made it out of the vault I was like 12 when playing and I was quite scared of what I might meet. I ran straight into the waste land till I hit a river. All of a sudden a mirelurk ran from the water and began to pursue me. I ran for a long time not looking back, terrified it would catch me. Before long I reached the super duper mart and sought shelter inside. When I saw the raiders walking along the shelving my heart dropped and so did I to the floor. This game really made me feel like someone sheltered from the apocalypse just to be thrust right into the middle of it. I could go on I just want people to know you should grab a pal if you've never played it and hit the DC wastes. There isn't another experience quite like it.
I love this comment. I wish I could experience this game for the first time again. This was my first game I got that had cussing and violence in it, so I was scared to play it and had the volume down so my parents wouldn’t hear it hahahaha! Good times. This game taught me how the real world is like in a sense. I was only 9 or 10. I would like to hear more experiences Ben I want to talk about this game more.
@@critica77y77 It's definitely arguable. I'd personally put it 5th, but I can really see putting it anywhere from 1st to 5th. Unlike some other game series, where there's clearly better games than others, I think there's compelling reasons to put all of them from 1st to last.
@@kcolloran Well, I don't think there's any reason to put anything other than Fallout: Brotherhood of Steel in last place. It plays like a shitty mobile game.
@Naikomi transistors exist in Fallout but they were invented at a much later point than in the real world, making their development before the war short lived
Because uranium's half life causes it to maintain weapon's grade radioactivity for quite longer than when it was designed in 200 years it may lose 1 megaton of energy in total
Because the half-life of Uranium 235 is 703,800,000 years. Even if it used plutonium the half-life of weapons grade plutonium (239) is 24,000 years. What would be an issue however is if it where a HYDROGEN bomb, which requires tritium, the half-life of which is only 12 years.
@Naikomi Transistors were invented, but it was shortly before the war, so they never became fully realized as an upgrade to vacuum tubes before the world got nuked.
What a weird interaction dev'd in that I've never seen. Never heard those voice lines before in all the years I've replayed this game. I love how afterwards there's no forthought and Burke immediately attacks the lone wanderer. Classic fallout
This is why I never helped those ghouls outside the tower in any of my playthroughs. I thought for sure they might have a problem with blowing up megaton, but to hear that some of them would ACTUALLY celebrate it made me rethink about helping them. These zombies were no different than that rich bastard Tenpenny.
I usually side with tenpenny, even on my first playthrough when the game came out when I was playing a good character something didn't seem right about the ghouls. Everything in fo3 might seem black and white, good and evil, but that's not always the case.
Yea Hell, even though Tenpenny is...well Tenpenny, he comes off as not knowing much about Megaton, nor caring to know anything More caring about it being in the way It's Burke who actively is ok with the townspeople dying from the Nuke
@@quinnholloway5400 What I meant was I don't help the ghouls, actually I just wipe them out, and I don't blow up megaton becase that's just insane. Didn't really like FO3 other than the exploration aspect because I used to live in the actual are the game takes place. FONV is way better. Even 4 does a better job.
@@nathanstein589 He literally said FONV was better. You didn't have to work very hard to detect anything. Why don't you go fuck off over there somewhere?
The fact that ThreeDog gets pissy if the LW kills Roy is just stupid. Even from the first time playing the game I got the vibe that Roy was an absolute turd...
I legit didn’t know this could happen. Man the attention to detail is awesome! Edit: Other than how Burke just immediately turns hostile afterwards lol.
Someone else mentioned that this was done during the middle of the ghoul invasion of the tower, that's why he turned hostile. You could do it at another time and keep Burke friendly
Karma isn't so much a score of actual morality in the game as a score of your reputation in the Capital Wasteland. Before Roy Phillips slaughters the residents of Tenpenny Tower, people think he's a good-hearted activist, so they'll think less of you for killing him. Of course, he eventually shows his true colors, which ought to switch his Karma to Very Evil, as everyone knows what kind of person he really is after that. But I guess the developers couldn't make that happen.
The Adventures of Mister Burke and Roy Philips, I wonder what sorta fucked up plans they've got installed now considering they now have a highly-fortified tower just dying to be used as some sorta base of operations, That would be a really cool mod idea
Thanks for the capture of that quest option with those specific elements. Quite enjoyable seeing a path less traveled. Also a great reminder of Bethesda's creation engine's silliness. Combining the detail of that detonator while simultaneously showing junk falling everywhere (and into the detonator). Some things go beyond annoying and become somewhat endearing.
This is probably the most impressive Burke gets to be in the game and it's in a path most people don't even take! It definitely implies there's more to him than just being some old man's lackey. It's really cool, though it makes it kind of hilarious that I usually have my 19 year old, fresh out the vault Lone Wanderer kill him effortlessly as one of the first things I do in Megaton.
I know, right?! I love Fallout 3, but Burke has always struck me a s characters that's a bit... Dark. Either way, I always loved the way he talked to you, especially as a male Lone Wanderer, it's like you, and he are a brotherhood.
Guys I love the replies but I was making a little joke at the expense of my profile name, I love Wes and all his voice work including all his Elder scroll/Fallout work, thank you
I actually really love how evil Mr Burke is and I love his style to go along with it. Mr Burke easily took out Lucas Simms. Threatened to kill every Ghoul and Roy Phillips in Tenpenny tower and meant it, destroyed Megaton. If Mr Burke was a piece on the devils Chestboard he may be a Bishop.
It's cool to see how encounters change in these scenarios most people never got to see, I got every achievement in fallout 3 and visited pretty much every location and I never thought to do this, honestly for my playthrough where I actually sided with Roy for once I was disgusted having to look at only ghouls every time I went back to my home. Reloaded an older save to fix my mistake
A lesser game would've just failed the evil side of the Megaton quest had you sided with Roy Phillips & the ghouls. I'm glad Bethesda added this tidbit in even if only 1% of the players would ever see it.
Honestly i can never be bothered to even listen to Roy Philips finish his rant at Tenpenny tower the first time you arrive there. I just always kill him to save some time to get into tenpenny tower 😂. Besides i also rather be surrounded by normal people opposed to a bunch of rude ghouls whenever i go home
that's what I did my like 5th playthrough. there's a faster way to get through that quickly without attacking him though. if you speak to him twice, you can then interact with the intercom
Its my habit to reverse pickpocket a grenade into him on most of my playthroughts... its such a cheap shot since he's distracted by the intercom but it feels so good
👍 Thx, never saw this. If you still have that save, may I suggest trying again but this time after detonation and reward, leave Tenpenny Tower (go inside and take elevator down, go outside and fast travel away) then wait for a few days, then come back and see if: 1. Burke still alive and hostile, or 2. Burke still alive and now friendly (or at least neutral,) or 3. Burke vanished, or 4. Burke dead, in the basement, stripped. Asking for a friend. (Last playthru a few months ago I wacked Moriarty first thing without even talking to him (f**k his bs,) then went questing a few days, came back and all hostility had dissipated.) Wouldn't it be funny to go to Rivet City and have Burke show up there hunting you? Maybe with new dialogue? Tho I suppose you could just look in game files for that. I always wack Burke when he draws on Sheriff Sims, would do so even without the rewards (Silenced 10mm, Business Suit, Sunglasses,) just because.
Fun Fact: If you do the quest as normal, but make sure to (preferably stealthily) blow Roy's bastard brains out right after, then it's possible to avoid everybody in the tower dying. Iirc, the only person who dies every single time with this method is Tenpenny, because the game kills him instantly regardless. Though, if you are the type of person to go to the effort to do this, you're probably not gonna shed any tears over the bastard anyway.
Sorta hopped from settlement to settlement in Fallout, doing the quests there and then moving on. Never had any reason to even be near the Tenpenny Tower in really the rest of the game, so I never knew that Roy eventually betrays the Tenpenny Residents until seeing this video just now.
Probably a bug. I think he'll turn hostile if you let the ghouls in. He and Roy patched things up through dialogue, but I guess the game forgot to tell Mister Burke that.
@@adamkc0 to be fair, they've done a lot of work on this particular game when it comes to the many different ways scenarios can play out. there's things people are still finding out about the game that you can do. like half a year ago or so I think it was, I heard some crazy shit about the Antagonizer that had only ever been done by that one individual
Holy shit, Mr Burke is the gigachad we didn't ask for but what we needed, he fucking treat a tower of zombies with only his small gun, balls of steel my guy.
I find it ironic that you lose karma for killing Roy Phillips and his ghouls while helping him into the tower either way results in mass murder and karma gain (for one of the options anyway).
do you already know about the guy in Megaton who you can only reach by glitching that's confused as to how you reached them? It's amazing what they thought of honestly
They probably had some sort of logic chart or something where they would just check through every condition involved in that location. Problem with it is that besides the dialogue and interactions, they apparently weren't that thorough about it.
Not really, because tenpenny was right not to trust the ghouls clearly. Tenpenny was not a bad guy at all, because he could be reasoned with to some extent to even allow the ghouls in there, he was simply fearful of things that would happen and he ended up being correct. So Tenpenny was a ten times better person than Roy.
@Mark Jones your tastes in videogames are atrocious, if you really liked the ship and those other shitty locations you've mentioned, while disliking New Vegas
The entire Tenpenny Tower quest line from the bomb in Megaton to the ghouls wanting inside teaches a valuable lesson to the player. Not everything is your business, not every person's problem is your problem. Sometimes, the best thing to do is nothing.
I played FO3 and FONV incessantly from their release right up to the release of FO4. After playing FO4 since it's release, I could never go back to those.
I had my toddler son and daughter push the button to detonate the bomb. I just reloaded the save just before so I could do it again. They laughed and squealed, as only toddlers do. I helped my kids Nuke their very first cities! Such a proud daddy moment for me..
I just realized Burke is 100% a child of atom the way he talked about the explosion was like how they talk.
An angel of atom
Huh the more u know
Whoa but hold up:
Burke is canonically 58, yet has the strength, physique, and looks of a man half that age. The Children of Atom are immune to the decaying effects of radiation, just like the Ghouls. And what else are the Ghouls immune to?
The effects of aging.
In other words, I think you're onto something!
@@jademoonphoenix wait so does that mean in Fallout 4... Megaton getting nuked is cannon?!
@@Andrewbaysura1 no
Lucien Lachance really took that dark brotherhood stuff to the next level
I knew I recognized the voice lol
THAT'S WHAT I WAS THINKING
Say what you will a little bow great fallout Vegas was there was never anything as awesome as this in other fallout .
im sitting here the whole video thinking "im going to make a comment about Lucien Lachance" only to find you at the top
I WAS HEADING TO COMMENT THAT!!, when he said "excellent" it was a instant click
"That's right, my employer may be dead, but he gave me a task, and I intend on completing it"
*Starts vacuuming the carpets*
Never side with Roy Phillips he’s a snake in the grass. I spent time going back and forth making deals/ peace between the Tenpenny residents and ghouls resulting in( the option to let the ghouls move in with the residents peacefully without having to kill anyone and completed the quest). I left to do other quests and didn’t revisit Tenpenny tower for awhile and when I came back to Tenpenny tower to trade much farther into the game after doing two dlcs/ multiple quests I noticed that all of the human tenants and guards had disappeared even Tenpenny and there were a lot more ghouls in the tower now. After investigating you are casually told by one of the named ghoul traders that Roy Phillips and the other ghouls had a disagreement with some of the human residents so they killed all of the human residents in the tower and piled their looted bodies up in the basement. Naturally I shot every ghoul in Tenpenny tower in the head after that.
Yeah. I a agree. it is kinda ruins your whole job of convincing them allow totally unknown people to your paradise only to them to kill them and betray your trust. I would rather support status quo or kill Roy.
Well the whole quest is a perfect example what too much 3rd world immigration does to a society LOL
Yeah literally you can't trust these ghouls, they say the ghouls they are bringing in are only women and children but the holotape clearly shows these are fighting age male ghouls.
If these ghouls aren't removed quickly by any means necessary they will destroy tenpenny tower and all who reside there.
@@SwedishEmpire1700 lol Todd Howard wasn't thinking that hard into it 🤣
But you get a cool mask that makes you a bro ghoul
The implications of this conversation is hilarious and terrifying. Mr Burke being able to waltz past roys ghouls without a problem and implying that he could solo the entire feral army and kill Roy himself, and Roy actually somewhat believing him is crazy.
Speech:100
That's the terrifying presence perk for ya.
Speech: 100
Sneak: 100
Terrifying Presence: Successful
Well wouldnt you believe the guy who voiced lucien lachance and sheogorath when he threatens you? 😂
Leads me to think that Burke has a legendary reputation for being a brutal gun for hire and being completely remorseless. Of course, having came from the vault, to us he is some mysterious guy in a suit. I guess by nature of the fact he was quite happy to blow up an entire town because he had been told to kinda shows that. Had that town been Chicago, I am not so sure his actions would be a bad thing.
I helped the ghouls move in, then I came back to use the shops and no one was inside the building. No one. It was creepy as fuck. I thought it bugged out, there was blood on the basement but no corpses. I deduced the ghouls ate them all or something.
Turns out it was an actual bug.
Yum
The ghouls do eat them.
Not a bug
They kill all the humans bro
@@1CE. yeah but he said there was no one basically empty no ghouls or humans (creepy)
Yeah theu should have go all the way with it and replace all the humans with new ghouls
Never saw this interaction, shame it bugs out at the end. Do love the detail that even though Roy is a human hating psycho himself and has a small militia of feral monster he seems piss scared of Burke. Heavily implies the dude has a much bigger reputation among other wastelanders that we just didn't get to hear about.
He's the reason why Rex in NV hates people who wear hats
passed his speech check to intimidate. his smooth confidence sealed the deal
Then why does he go down like a punk.
@@riftvallance2087 Main character privilege
Definitely a shame, since it’s one of the more interesting morality tests in the game’s story. Obsidian wouldn’t have overlooked it.
This is such a evil thing to do as a whole that none of the beta testers got to this point and effectively wasted all of the efforts of the story makers regarding the hostility from Burke at end lol
I mean, this is really specific of a scenario to come to, and judging by the amount of people who haven't seen this, it's not surprising.
Bro he was wearing a ghoul mask, this makes humans hostile to you. So stop spouting nonsense
@@NewNationale it doesn’t do that, it just makes feral ghouls friendly
@@NewNationale you should stop spouting nonsence
@@NewNationale lol schooled
Mr burke with the terrifying presence option
Underrated comment
In a flash they are all gone. Doc Church, Moriarty, the sheriff Lucas and his child. The children of atom. Instantly. Your reward? Some caps and a infested dark hotel room. At least you got a ghoul mask made of dead skin to keep you company.
Moira is alive and after a while the hotel is back to what it is. The mask works well with dealing with all the ghouls around the capital wasteland.
Yeah but think about it now, The adventures of Roy Philips and Mister Burke!
That suite was better than the shit shack u got in Megaton. 💁♂️🔥🤷♂️
Moira isn't gone...she's alive and a ghoul
@@thundererodinson1668 but megaton was the first shelter you had in fallout 3 after leaving the vault. After a few missions, it became kind of a home. My first playthrough I didn't blow up the town. It was a nice semi normal stay that I could sleep and barter in. Next playthrough I slaughtered everyone, took almost every item that was worth anything and then blew it up lol.
Bethesda logic: "Letting the ghouls into Tenpenny Tower and killing all residents is a morally good thing. Even if they also think blowing up Megaton is a good thing."
It's hilarious because even if you kill Roy after what he did, you still get negative karma, but you'll get positive karma for killing the Tenpenny residents even though you can convince them to allow the ghouls to move in with them, who's really the villains here?
@@FullPlaythroughs Todd Howard?
@@orion3253 dont forget emil
I think this quest shows that just because you're marginilized doesn't automatically make you a good person. Was tenpenny tower bigoted? Oh yes, without question. Was what Roy did right?
No, he a psychopath.
This is why this is my favorite and the most memorable quest for me in FO3. We're so used to things going our way in video games but I think this outcome was realistic. Even with the best intentions you can't put a narcissist and a psychopath together and expect them to get along.
The worse part is that it's just Roy Phillips and Tenpenny that cause all the problems so wiping one group out is still tough
@@philipramirez5406 I agree generally. After my frist couple of tries I decieded it was best to just leave them be. Tbh Tenpenny tower never really appealed to me, but at the same time I didn't feel like condoning anti ghoul sentiment by gunning Roy and the boys down. Let them hate each other at a distance...
We shouldn't let the violent mindless zombies live with us
YOURE A BIGOT
Oh... Guess we shoyld let them live with us then
Aaannnddd dead.
It isnt bigotry to keep bad people out to protect the gopd people.
This is racist.
Reminds me of the 1804 Genocide in Haiti.
Even after hundreds of hours put into fallout games there's still new stuff I learn about , gotta love the replay values of fallout
Had they only extended this branching decision for player to explore, we could've had the coldest quests for Philips-Burke teamup. Then the snake tries to bite the eagle as the conclusion of the quest lol
Bethesda has wired the nuke of a largely entertaining concept, but they chose to ignore THE bomb.
Exactly how tf do ghouls take over tenpenny towers i never even stumbled upon this sidequest and i did destory megaton
@@christiansantamaria7233 when you go to tenpenny tower if you talk to the guard at the front he’ll ask you to kill a bunch of ghouls that make the ppl in the tower uncomfortable, you can kill the ghouls help them take over the tower or try to get them both to coexist, the ghouls will kill everyone in the tower whether you helped them peacefully or aggressively
Yes just replayed it for the 3rd time. I love "forgetting" stuff and revisiting every 5 or so years. Hell it may be another 15 years before we get the next fallout game at the rate bethesda is crawling at
Gotta love the replay value of fallout new Vegas* this all happening is just unrealistic and dumb
I'm not sure if Burke is just John Wick levels of terrifying or if Roy is only brave when he thinks the odds are heavily in his favor
Both are possible, and not mutually exclusive. If any NPC had the Terrifying Presence perk, it would be Burke, and Roy won't attack Tenpenny Tower in a frontal assault, despite his legion of Ghouls.
@grimsquad273 Technically that's a scripted event if you tell Simms that Burke wants to blow the bomb up. In a fair 1 on 1 fight I think Simms would win, because his Chinese Assault Rifle does a lot of damage.
Now this! Is some unique dialogue I never knew existed!
Fun Fact: The voice of Mr Burke is Wes Johnson who also does the voice of Uncle Leo, Fawkes and Lucian Lachance from TES Oblivion among other characters from the Elder Scrolls series.
When you get back to town and tell Moira you were the one that blew up Megaton but that it was just a job and you’re sorry, and she goes “Well, okay, as long as you're sorry. But I expect you to apologize to everyone else in town, okay? And don't do it again!” 😂
Lone wanderer: I'm sorry people.
...
That _almost_ makes it worth doing lol
And then your dad said he’s VERY disappointed in you 😢
My dad abandoned me in a vauot where they were killing people related to him, including his apprentice.
That happened to me too, I think. All of a sudden, he remembers that you killed Tenpenny.
"Wait didn't you just get my employer killed?"
I was wondering why he went all aggro all the sudden.
Why the heck do you loose karma for killing this guy? At least make it a no karma consequence. He's clearly as evil as any slaver
Edit: mean Roy
He gained Karma though?
@@caseyjones5326 when you kill Roy you loose Karma and Three Dog calls you a bitch. Doesn't matter if you kill him before or after you help him
@@mistydemorrow4955 This is why I always kill Three Dog.
It's stupid. Kill someone obviously evil and lose karma??? Tf???
If you mean Burke, you gain karma. If you mean Roy, he's the closest thing ghouls have to an activist. Underworld is basically insular and trapped, and most other ghouls are abused. Tenpenny Tower is run by a bigot, and many of the residents are not exactly inclined to welcoming them. Megaton is a great town for smoothskins, but any ghoul is gonna notice the busiest place in town has the equivalent of a ghoul slave serving at the bar.
Mr. Burke is so scary even Roy Phillips is afraid to upset him 😰
Nothing a dozen or so donated bottles of purified water can't fix!
My problem with this part of the game is that it's just shock value mostly. We never really get to know Tenpenny and why he really wants to get rid of Megaton. We never really get to know Burke. There's never a convincing reason to actually blow up Megaton, except just to try it because it's in the game. Also, it's so easy to do. Too easy. I feel like this could have been a whole quest line. Tenpenny wants the people of Megaton out because he's an elitist bastard, but he has you do small jobs for him. Or maybe he gives the jobs to Burke, and Burke gives them to you. Small stuff like poisoning the water, stealing the food, destroying the outer wall to let in monsters, etc. The idea being that Tenpenny is trying to scare off the townspeople. Finally, Tenpenny decides to go the literal nuclear option, and he tries to convince you that because the people were willing to live in mud and muck no matter how bad it got, they're really just animals and not worth "saving" by scaring them off, so they have to die. And because you've gotten your hands dirty this whole time, you're now more invested in whether to do what Tenpenny wants or to stop him.
The sad part is that if you do this, you'll lose both homes in the game. I tried to do a very evil plan where I basically screw everyone over in the Tenpenny vs. Roy deal, with this particular scene being the outcome. The suite becomes inaccessible after the ghouls are allowed in.
That is true, but there is one other opportunity to get a home base if you have the Mothership zeta DLC. You can't get any of the home furniture like the Nuka cola machine or work bench, but beating the DLC will still give you a small home base with a safe place to store equipment
The bottle glitching at the end though 🤣
The bottle glitching throughout is a real *chef's kiss* moment. It's what ties it all together into an unmistakable Bethesda experience.
DING DING DING DING
The most fallout thing of the whole video lol
It just wouldn’t be Fallout without it.
Everyone shits on this game now. To me it's still something entirely unique. First time I made it out of the vault I was like 12 when playing and I was quite scared of what I might meet. I ran straight into the waste land till I hit a river. All of a sudden a mirelurk ran from the water and began to pursue me. I ran for a long time not looking back, terrified it would catch me. Before long I reached the super duper mart and sought shelter inside. When I saw the raiders walking along the shelving my heart dropped and so did I to the floor. This game really made me feel like someone sheltered from the apocalypse just to be thrust right into the middle of it. I could go on I just want people to know you should grab a pal if you've never played it and hit the DC wastes. There isn't another experience quite like it.
I love this comment. I wish I could experience this game for the first time again. This was my first game I got that had cussing and violence in it, so I was scared to play it and had the volume down so my parents wouldn’t hear it hahahaha! Good times. This game taught me how the real world is like in a sense. I was only 9 or 10.
I would like to hear more experiences Ben I want to talk about this game more.
Fallout 3 is a damn good game, but it is inarguably the fourth best Fallout game.
@@critica77y77 It's definitely arguable. I'd personally put it 5th, but I can really see putting it anywhere from 1st to 5th. Unlike some other game series, where there's clearly better games than others, I think there's compelling reasons to put all of them from 1st to last.
@@kcolloran Well, I don't think there's any reason to put anything other than Fallout: Brotherhood of Steel in last place. It plays like a shitty mobile game.
New vegas is #1, Fallout 3 is #2 best fallout games
I never knew this conversation was possible! Thanks for sharing!
I've played this game for YEARS, I've played every playthrough imaginable and I never knew you could do this
Same, mind blown
Remember around ghouls don't be fools.
Nice reference
Hahahahhaha holy shit
>never relax around ghouls
Ghoul crimes matter
Rest around ferals at your own peril
Pretty cool how in the Fallout universe the transistor never came to be but weapons grade uranium never goes inert.
"transistor never came to be", thats not true.
@Naikomi transistors exist in Fallout but they were invented at a much later point than in the real world, making their development before the war short lived
Because uranium's half life causes it to maintain weapon's grade radioactivity for quite longer than when it was designed in 200 years it may lose 1 megaton of energy in total
Because the half-life of Uranium 235 is 703,800,000 years. Even if it used plutonium the half-life of weapons grade plutonium (239) is 24,000 years. What would be an issue however is if it where a HYDROGEN bomb, which requires tritium, the half-life of which is only 12 years.
@Naikomi Transistors were invented, but it was shortly before the war, so they never became fully realized as an upgrade to vacuum tubes before the world got nuked.
Always a treat to be shown something from Fallout 3 I’ve never encountered
Really cool, didn't know about this. I Always switch to nighttime when setting off the bomb though. Looks cooler.
What a weird interaction dev'd in that I've never seen. Never heard those voice lines before in all the years I've replayed this game. I love how afterwards there's no forthought and Burke immediately attacks the lone wanderer. Classic fallout
Classic Bethesda*
How the hell have I have played this game 5 times in the past 10 years and I still discover new content? Amazing.
Burke really, sincerely, does not put up nearly the fight he suggests he will. Those ghouls would fuck him up.
I wish we had more characters like him
The whiskey bottle being inside the case is perfect Bethesda
never even occurred to me, nice upload man
Wow Burke seems even more sadistic when the mask of civility comes off
This is why I never helped those ghouls outside the tower in any of my playthroughs. I thought for sure they might have a problem with blowing up megaton, but to hear that some of them would ACTUALLY celebrate it made me rethink about helping them. These zombies were no different than that rich bastard Tenpenny.
Wes Johnson is a good friend and low key loved playing this villainous monster 😂
That’s rad!
Which one, Burke or Phillips?
Edit: Nvm, looked it up. Burke.
Homie did a great job
I usually side with tenpenny, even on my first playthrough when the game came out when I was playing a good character something didn't seem right about the ghouls. Everything in fo3 might seem black and white, good and evil, but that's not always the case.
Yea
Hell, even though Tenpenny is...well Tenpenny, he comes off as not knowing much about Megaton, nor caring to know anything
More caring about it being in the way
It's Burke who actively is ok with the townspeople dying from the Nuke
Actually, it's just Black and Black. there is no white, there isn't even gray.
@@quinnholloway5400 What I meant was I don't help the ghouls, actually I just wipe them out, and I don't blow up megaton becase that's just insane. Didn't really like FO3 other than the exploration aspect because I used to live in the actual are the game takes place. FONV is way better. Even 4 does a better job.
@@elitebelt NV fan boy detected
@@nathanstein589 He literally said FONV was better. You didn't have to work very hard to detect anything. Why don't you go fuck off over there somewhere?
1:55 : Bye have a beautiful time!
Oh you helped me Exploding the Nuklear Device like i wanted, have this money and the key for a nice Suit, but anyway i started blastin👌
The fact that ThreeDog gets pissy if the LW kills Roy is just stupid. Even from the first time playing the game I got the vibe that Roy was an absolute turd...
I legit didn’t know this could happen. Man the attention to detail is awesome!
Edit: Other than how Burke just immediately turns hostile afterwards lol.
Someone else mentioned that this was done during the middle of the ghoul invasion of the tower, that's why he turned hostile. You could do it at another time and keep Burke friendly
@@davidward2651 I think it was because he still had the mask on
@@quintrapnell3605 it's been a minute, but does the mask turn humans hostile? I thought it just turned ferals friendly. I might be remembering wrong
@@davidward2651 Like after the ghoul invasion he’ll be cool with it?
@@averagechadlegionary5824 haven't tried it myself, just going off what other people are saying elsewhere in the comments
Thanks for this! Really solidifies my contempt for Roy Phillips. Kinda horsecrap that we lose karma for killing the murderous piece of crap.
Karma isn't so much a score of actual morality in the game as a score of your reputation in the Capital Wasteland. Before Roy Phillips slaughters the residents of Tenpenny Tower, people think he's a good-hearted activist, so they'll think less of you for killing him.
Of course, he eventually shows his true colors, which ought to switch his Karma to Very Evil, as everyone knows what kind of person he really is after that. But I guess the developers couldn't make that happen.
The Adventures of Mister Burke and Roy Philips, I wonder what sorta fucked up plans they've got installed now considering they now have a highly-fortified tower just dying to be used as some sorta base of operations, That would be a really cool mod idea
Holy fuck all these years I’ve never known about this potential sequence of events!!!
All the years I've played this game I didn't even know this was an encounter. Bravo
Thanks for the capture of that quest option with those specific elements. Quite enjoyable seeing a path less traveled. Also a great reminder of Bethesda's creation engine's silliness. Combining the detail of that detonator while simultaneously showing junk falling everywhere (and into the detonator). Some things go beyond annoying and become somewhat endearing.
This is probably the most impressive Burke gets to be in the game and it's in a path most people don't even take! It definitely implies there's more to him than just being some old man's lackey. It's really cool, though it makes it kind of hilarious that I usually have my 19 year old, fresh out the vault Lone Wanderer kill him effortlessly as one of the first things I do in Megaton.
"Allow me to collect myself". *Moment of lucidity as his sane persona takes over "WE'RE ALL GONNA DIE!"
There’s something strangely familiar about that Mister Burke fellow, I can’t quite seem to put my finger on it
Ever heard of Lucien lechance?
@@draconicusmathiusanytherio7630 who was also a finger for the dark brotherhood
I know, right?! I love Fallout 3, but Burke has always struck me a s characters that's a bit... Dark. Either way, I always loved the way he talked to you, especially as a male Lone Wanderer, it's like you, and he are a brotherhood.
Guys I love the replies but I was making a little joke at the expense of my profile name, I love Wes and all his voice work including all his Elder scroll/Fallout work, thank you
I actually really love how evil Mr Burke is and I love his style to go along with it. Mr Burke easily took out Lucas Simms. Threatened to kill every Ghoul and Roy Phillips in Tenpenny tower and meant it, destroyed Megaton. If Mr Burke was a piece on the devils Chestboard he may be a Bishop.
Reminds me of the family guy godfather sketch with the distracting trumpet
I'm sure your dad would be proud :(
It's cool to see how encounters change in these scenarios most people never got to see, I got every achievement in fallout 3 and visited pretty much every location and I never thought to do this, honestly for my playthrough where I actually sided with Roy for once I was disgusted having to look at only ghouls every time I went back to my home. Reloaded an older save to fix my mistake
A lesser game would've just failed the evil side of the Megaton quest had you sided with Roy Phillips & the ghouls. I'm glad Bethesda added this tidbit in even if only 1% of the players would ever see it.
After so many years of playing fallout 3 I’ve never once thought about this scenario or even knew it existed
Honestly i can never be bothered to even listen to Roy Philips finish his rant at Tenpenny tower the first time you arrive there. I just always kill him to save some time to get into tenpenny tower 😂. Besides i also rather be surrounded by normal people opposed to a bunch of rude ghouls whenever i go home
that's what I did my like 5th playthrough. there's a faster way to get through that quickly without attacking him though. if you speak to him twice, you can then interact with the intercom
Underworld Ghouls are great
Roy? He's a damm rat
Its my habit to reverse pickpocket a grenade into him on most of my playthroughts... its such a cheap shot since he's distracted by the intercom but it feels so good
The Nightmother has called for the town of Megaton to be sent to Sithis!
The ending. This game is such a disaster and I loved every moment.
Still better than Fallout 4
@@Charles_Anthony Way better
👍 Thx, never saw this. If you still have that save, may I suggest trying again but this time after detonation and reward, leave Tenpenny Tower (go inside and take elevator down, go outside and fast travel away) then wait for a few days, then come back and see if: 1. Burke still alive and hostile, or 2. Burke still alive and now friendly (or at least neutral,) or 3. Burke vanished, or 4. Burke dead, in the basement, stripped. Asking for a friend.
(Last playthru a few months ago I wacked Moriarty first thing without even talking to him (f**k his bs,) then went questing a few days, came back and all hostility had dissipated.) Wouldn't it be funny to go to Rivet City and have Burke show up there hunting you? Maybe with new dialogue? Tho I suppose you could just look in game files for that.
I always wack Burke when he draws on Sheriff Sims, would do so even without the rewards (Silenced 10mm, Business Suit, Sunglasses,) just because.
The feral ghoul mask on tenpenny's leisurewear is a fit that goes incredibly hard
Wow you've surprised me I didnt think the was anything I've not seen in that game. Didn't know this was a thing
What we just watched was an NPC passing a speech check
"COMPLETED: Investigate the nearby town of Megaton for information about Dad." Thats funny :D
Fun Fact: If you do the quest as normal, but make sure to (preferably stealthily) blow Roy's bastard brains out right after, then it's possible to avoid everybody in the tower dying. Iirc, the only person who dies every single time with this method is Tenpenny, because the game kills him instantly regardless. Though, if you are the type of person to go to the effort to do this, you're probably not gonna shed any tears over the bastard anyway.
I'm a fallout 3 master i make videos on it myself and I never knew this! This game just keeps on giving
This is why Burke, Tenpenny and Roy are guaranteed to die when I start a new play through.
I’ve been playing fallout games all week BABY
I've been playing this game since 2008 beat it over 20 times and never did it this way 🤯
I've been playing this game for over a decade and it still has surprises for me like this.
You know, Ive never once nuked megaton. Dont plan to either. Moiras kinda fun.
*spoiler*
Moira survives. She instantly becomes a ghoul. You find her when you approach Megaton afterwards and she heads off to Underground, IIRC.
I've played through fallout 3 twice and I've never not blown up Megaton. First thing I do
@@LurkMorrison Yea, I know, But I still dont like the idea of blowing her up.
Ok but they were so stupid that they built their city around a fucking bomb
@@danielauen7790 blowing who up? 🤨📸
I've been playing this since it came out and I never knew this was possible...
Easy Pete would be proud of this
Sorta hopped from settlement to settlement in Fallout, doing the quests there and then moving on. Never had any reason to even be near the Tenpenny Tower in really the rest of the game, so I never knew that Roy eventually betrays the Tenpenny Residents until seeing this video just now.
Why did he turn hostile? xD
Probably a bug. I think he'll turn hostile if you let the ghouls in. He and Roy patched things up through dialogue, but I guess the game forgot to tell Mister Burke that.
@@Shnitzel47 I was going to praise bethesda for putting in that whole conversation with roy and burke but of course they fudged it somehow.
@@adamkc0 to be fair, they've done a lot of work on this particular game when it comes to the many different ways scenarios can play out. there's things people are still finding out about the game that you can do.
like half a year ago or so I think it was, I heard some crazy shit about the Antagonizer that had only ever been done by that one individual
@@viciousrape Tell us details about that please.
@@ncrranger2281 would've given you everything I could've if I knew, but the only information I have to give is that I saw it once in a UA-cam video
“And I said ‘All right. Water under the bridge then,” you know, like a liar.” -Mister Burke’s thoughts at 1:33 lol
Why does Burke attack you for staring at him?
He has the ghoul mask
Holy shit, Mr Burke is the gigachad we didn't ask for but what we needed, he fucking treat a tower of zombies with only his small gun, balls of steel my guy.
I find it ironic that you lose karma for killing Roy Phillips and his ghouls while helping him into the tower either way results in mass murder and karma gain (for one of the options anyway).
With all the subtle touches, I am surprised they didn't account for this.
now that is something isn't it? never would have guessed there would be that custom dialogue. guess they tried to think of everything.
do you already know about the guy in Megaton who you can only reach by glitching that's confused as to how you reached them? It's amazing what they thought of honestly
@@Skipmunk85 yep good ol Stockholm. Made it up there one day to see for myself lol
They probably had some sort of logic chart or something where they would just check through every condition involved in that location. Problem with it is that besides the dialogue and interactions, they apparently weren't that thorough about it.
The fact that they put in dialoged for this scenario but still managed to leave it glitched to hell is very Bethesda
After seeing this, I am so happy I killed Roy. I understand him being angry at tennpenny tower, but killing all of megaton too. That's too much
I mean, even as lawless as the wasteland is. Burke had balls for this one.
I never seen this! Also am I high, or does he sound like Beavis?
Who?
Hah Roy does sound like beavis.
How exactly do you get this scene? Obviously you have to keep Mr. Burke alive somehow... but how do you do this in detail?
Do the quest in tenpenny tower either before begining "The Power of Atom" (Megaton) quest or even before visiting Megaton ☢
@@TopGameWorld
Thank you so much.
Wow still finding stuff I missed this long out, and I still play it on the regular.
That whiskey bottle is the real star)
I never knew about this. This game is 15 years old and I feel like i'm still learning things about it.
How in the FUCK does Roy Phillips have good karma I will never understand, the guy is just a zombie looking version Tenpenny.
Not really, because tenpenny was right not to trust the ghouls clearly. Tenpenny was not a bad guy at all, because he could be reasoned with to some extent to even allow the ghouls in there, he was simply fearful of things that would happen and he ended up being correct. So Tenpenny was a ten times better person than Roy.
LOL didn't realize Roy could say this. lmfoa
They really put ALL of their creative talent into this one mission and nothing else in this game
@Mark Jones your tastes in videogames are atrocious, if you really liked the ship and those other shitty locations you've mentioned, while disliking New Vegas
holy crap, I've been playing this game for a decade and I've never seen this happen
The entire Tenpenny Tower quest line from the bomb in Megaton to the ghouls wanting inside teaches a valuable lesson to the player.
Not everything is your business, not every person's problem is your problem. Sometimes, the best thing to do is nothing.
Well said!
Best fallout 3 vid I’ve seen in so long
What program do you use to film your gameplay? The quality looks 💯
Nvidia ShadowPlay, 4k resolution recording gives no quality loss
(At the same time I have 1080 notebook)
I played FO3 and FONV incessantly from their release right up to the release of FO4. After playing FO4 since it's release, I could never go back to those.
I had my toddler son and daughter push the button to detonate the bomb. I just reloaded the save just before so I could do it again. They laughed and squealed, as only toddlers do.
I helped my kids Nuke their very first cities!
Such a proud daddy moment for me..