First level: OH um ok 3 minutes in the first level nothing weird here, every game has a similar time to beat their levels Second level: 44 SECONDS!!!!!?????????????'
I actually had a bit of a head start in my latin classes because of asterix comics. Latin ended up being one of my worst subjects, but hey, it started of well.
I'm wondering if the first stage was intentionally meant to be some kind of joke. Like, "Oh, you thought this would be a game for babies, didn'cha? Take another guess, sap! You might still return it to the store, but only because it bent you over its knee and made you cry!" A pretty crap joke for a game someone is actually meant to play, anyways, but that's the only logical explanation for why it would exist in an otherwise ludicrously difficult game.
Aaaah, nothing like those old 16-but games where you have to play them with the same precision as performing surgery if you want to win. There are some quirks about game design that should _stay_ in the past.
@Agent 005 You should look up a playthrough of the arcade version if you think Gradius III on the SNES is hard. I played it on the collection of Gradius games for the PSP, and let me tell you about the checkpoint on that crystal blocks level... As in there is no checkpoint. Good luck beating the whole level on one life, especially that Tetris section. Thank god for the collection's save feature. I have no idea how anyone could beat that level in the arcade. Definitely one of the worst levels I ever had to play. If I wasn't on a vacation in an area without internet, I'm not sure I would have the patience to learn it. And that was on the easiest difficulty, with the maximum amount of lives. (Not that it mattered. You die, you start over.)
I finished this game. It's one of those where the devs built it while forgetting that the players will be mostly children who certainly won't have the skills nor the knowledge of someone who worked on it. So yes, it's more or less a kaizo. Also, GOOD F*CKING LUCK for the germany episode. You're gonna need it.
Well you don't need to torture yourself with the whole game, i think the last level should speak for itself... It's titled "Rome" and is AGAIN an example of terrible level design. Basically, you start with 3 grenades, To the right of you there is a wall that is too tall to jump over and is unbreakable. On the left is a smaller wall, But it's impossible to jump from the left platform to the right. The timer is also extremely short (something like 25 seconds...) SOLUTION: You have to throw your grenades on the side of the left platform (On a specific angle or this wouldn't be fun :) ) to grab a cloud potion and use it to climb the right platform. That should speak for itself.
The only way to know back then was to watch the demos at the title screen. They would show the solution to this. But nobody cares about demos of course, so that was still bullshit.
You know, if you describe white chocolate like that, either you probably only ate it once and that happened or you just have some kind of problem with it specific to you. But black chocolate is superior, anyways.
There's an Asterix game on GBA that, while I can't speak for its quality as an actual game, is a technical marvel. Full 3D platforming on the Game Boy zoggin' Advance, and it runs at a decent framerate! Derek over at Stop Skeletons From Fighting mentioned it in one of his videos and it looks really interesting.
This reminds me of MK: Armageddon konquest mode, where fights are usually not so tough for the first few locations, except for Rain who is so fucking brutal for no reason, and you meet him in Arctica, the third location in the game (I would consider it as second one because the previous chapter, Tekunin Warship, is incredibly short), right at the end. Why is his fight specifically so hard than those in the next chapters is beyond me. Oh, and when the topic is about sudden difficulty spikes, I think many people will understand what I'm talking about when I say this: Jak 2.
I don't think so much Rain is the difficulty spike in MK Armageddon as much as Artika itself. The amount of deathtraps the game hurls at you is fucking ridiculous by that point. Thank God it was liberal with checkpoints, or younger me woulda tossed it in the bin.
I had more problems with MK: Deception Konquest mode considering Shujinko's fighting style was chosen at random in that mode before the fight. So if you didn't like the playstyle he chose you had to take a loss to retry.
@@nitronikolai Maybe it could be the theme of one of those episodes, time limits that appear creepy, until they become boring due to an absurd amount of deaths caused by them.
Heavy Lobster a good example HAS TO BE Conker: Live and Reloaded, where you have to escape the Tediz’s lair (the first part anyway). The problem is the fact that most of the bombs can multi-hit you since you have 0 Invincibility Frames, meaning you’ll lose like 2-4 health occasionally. And the layout is crazy. It wouldn’t be that bad if it wasn’t for the time limit, which might get to you, causing you to make terrible mistakes. Then there’s the part where you use the rocket launcher to destroy the Tediz, which by the way, YOU CAN HURT YOURSELF WITH IT. And there’s so many in this small room. And by the time you die a lot, it just becomes frustrating. But then at the second part (by the way, it is actually WORSE in the original, since you still use the rocket launcher), is very slightly forgiving, as you use your gun, making it slightly less annoying. But now the Tediz have instakill rocket launchers, meaning one hit = dead. Good thing there’s a checkpoint, so you restart the second part, otherwise it would be a NIGHTMARE. But it’s seriously still unfair that you just die a lot because of a simple mistake.
I had that feeling with the Smurfs game on the SNES the first level had dastardly obstacles coming from nowhere. I only have seen Levels other than the first one only once, and that was a VERY long time ago, and it was my Sister who played the game, not me. She only got to Level 10, though.
I tried playing this monster of a game as a child when I used to love reading the comics from my local library. The game is far too punishing on it's time limits while also having more tricky puzzle elements the further you progress, resulting in a lot of trial, error and guaranteed deaths, downright merciless!
If you're really interested in this game, there was a critic from a french AVGN called Joueur du grenier (or jdg for short). Someone added English subtitles so you can understand the madness of certain parts of this game if you'd like.
I finished it a year ago on Megadrive, and let me just say this It does not get easier You have to know exactly the level layout to know where are the goof potions to use at what time, and even then you have less than 10 seconds to spare ( IN EASY ) The only difference I found with Obelix is that he have to crawl where Astérix can't... He's not stronger or anything, just more annoying...
I remember Asterix and the Olympics being a really fun game, it was probably the beginning of my gamer journey, aside from a few dinosaur themed games from even earlier in my life that I barely remember, and AoE, a LOT of AoE.
This game doesn't get any better, really! The third boss in particular (I know it's not a level, but still...)! It has probably the most obtuse boss fight I've ever seen in a video game! >.
That very one! Even worse, I realized that rather than dump you in the center of the level, the log is instead near the left edge of it! How is that fair? >.
You should try Asterix for the Sega Master System. Nowhere near as bad as this game. It does get very difficult in a few places. You might even be tempted to do a Worst Levels Ever #34 on a few of it's levels xD There's 2 other Asterix games for the SMS (Asterix and the Great Rescue and Asterix and the Secret Mission), but I havn't played them....
I know this is about your least favourite levels, but man I'd love it if you talked about the only Advance Wars: DS level I consistently fail to complete legitimately and instead just end up cheating. Spiral Garden. That shit is a boring total slog.
I remember playing this game when I was like 8 years old and I thought the game was broken or something because I couldn't pass the second stage now I understand how full of BS the second stage is. I never rented this game again. I really liked the cartoon.
A have quite a few of my own "Worst levels ever" (I will exclude self-imposed challenges or challenges required to unlock trophies) 1. All of the hell levels from "Meat Boy", which is the flash prototype of "Super Meat Boy". 2. "Nerd Challenge", "Panty Raid", and "Geography" from Bully (there are more shitty missions than that though). 3. Tranzit from Blackops 2 Zombies. There are waaaaay more tf han than this, but this is just three that came to my head when I heard "Worst Levels Ever".
I remember an Egypt-themed level in an Asterix GBC platformer that put you on a flying carpet in a level that runs in an endless loop. Spent weeks on it. Could not even figure out what the win condition was. Never got past that point. Definitely qualifies as a Worst Level Ever in my eyes.
Rainbow Island Evolution was like this for me. I thought "who knows maybe I'll just get better at it and find it good", but later found out everyone else thought it was trash too
Is it odd that this video was the catalyst that got me to try out Professor Layton and the Curious Village? (I am of course glad it did, that game was excellent)
BTW, if you want to add a new game to this series, consider Fantasia on the Sega Genesis. That game has some incredible unfair stage design and harsh difficulty spikes combined with pretty subpar platforming gameplay.
This game actually serves really well from a design standpoint to help showcase why balance should be made lenient for the players sake. Here, I can use this as an example with Stage 2. So Stage 2's current time limit is :44 on Normal Mode. When testing a level, the Playtester should do a run with no time limit to see how fast they can do it knowing all the answers. Then take that ideal time (Let's say; :30 if you know how it's done). They should then have somebody do a casual run (with no prior knowledge), again with no time limit; to see how long it takes them to figure it out (With no prior knowledge, it might take them 1min45sec to complete the stage). With this knowledge: You can beat it in 30 seconds if you already know the answer, but it can take over 1min30sec to do it casually, logically, you should have at least 2min on Normal mode to beat the entire level. As the casual time is 1min30sec, but the extra 30 seconds gives you a bit more elbow room in the event you make a mistake. Which is only fair for the player since some levels can be tricky. Now, we can apply that to difficulty. Normal's average time is about 2min. We know the fastest can be done in about 30 seconds; so I'd say Hard Difficulty should have an average timer of 45sec seconds. Easy, well... if the Normal Timer is 2min for comfort; easy could probably be 3 or 4 minutes for added comfort; or heck, even outright ditch the timer completely to let players experiment. So Stage 2 would be fine if it was 3-4 Minutes on Easy, 2 Minutes on Normal, and 45 seconds on Hard. Hopefully designers take note of this for the future on how to effectively make balanced difficulties with a timer.
0:06 by “gaming career”, if you mean gaming history altogether, my answer to you is Wonderboy in Monsterland for the Sega Master System! That game gets difficult quick! To beat it “legitimately”, you have to know where every secret is and what to buy at that time. I returned to that game rather recently, and there is a cheat where you can get gold by pausing and unpausing every forty times. The game goes smoothly by that point until you reach the final castle. The hell with that final castle because there is this one really unfair and unforgiving point where one mistake can cost you both time and health! I still haven’t beaten that game just because of that unfair point and even if I knew the gold cheat as a kid, I still wouldn’t have beaten it then!
This game's difficulty curve is all over the place. World 2 isn't as bad as world 1 (except maybe those freaking horses), and world 6 (the last one) is the easiest overall. Great soundtrack though, even though your emulator doesn't seem to get it quite right.
Asterix games are hard because they are made by infogram, they make either badly designed games or unfair games most of the time even if they sometimes manage to make some good ones
A case of a game that was too hard for me from the first level was a Digimon world one for the PS2, I think it was Digimon World 4? (I actually haven't played it in a long time, I should to check whether of not little me was really bad or the game was really hard), but allow me to explain what I recall from this game (which ain't much, specially since I never made it past lvl 1) At first the level ain't that bad, you have Numemon here an there, and the ocassional goblin one I can't recall it's name, but that's it, you then go into a cave if I recall correctly, and there was a boss that was PAIN, like, I believe he would freeze you and deal a lot of damage, and had several lifebars? After that you would proceed through a cave, which I don't remember it being specially hard, but I remember it still being a pain, and I believe then there was like a castle section with explosive barrels and maybe another boss? (I really should play the game again before posting this), but what I remember though was the last part I was stuck on: The raft section: That was PAIN, first of all, it was LONG AF, you had a lot of enemies and also explosive barrels if I recall correctly, and, don't forget, if you die you go back to the start of the level: Remember, this is all LVL 1, so you would have to go through all that again, I'm not sure if there was a checkpoint or something, but I don't remember using it, so most probably, there wasn't I hope someone who played the game actually recognised what level was I talking about and is willing to expand this, more acurate
yeah digimon world 4 is actually bullshit in terms of early game difficulty, i played it recently and i still have as much issue trying to complete the first level as i did as a kid
Yeah, I remember it. It was hard as a kid, but you are supposed to grind and nudge through to advance instead of passing through in a single go if you are handicapping yourself by playing single-player. Even speedruns do it that way. I'm pretty sure you could always go back to the lobby to save/gear up and then continue, and there were checkpoints to do so. The game did become a lot more manageable after the plant boss, though. Digimon World games are all weird like that and got panned for being difficult/grindy/obtuse. If you want to see the worst of that it's definitely Digimon World 3. And I love those games for the same reasons everyone hates them.
play Asterix and Obelix turn on cesar for PS1. The graphics are horrendous, the controls are super bad, they also dont tell you how the controls are supposed to work and the story is not even linear.
@@LicencetoMeme with linear I ment it wasnt following the movies timeline. I know the movie, it was my favorite as a child bc it was so weird. But the gamewas just bad xD
As for good Asterix game, I would suggest Asterix on the master system, which is wayyy better on every aspect (graphics apart) than this crap on megadrive
There's one of the worst boss in this game. What i meant by the worst is the one i never beat on my genesis.... the roman running on a log. Give it a try, without internet guide to tell you what you're supposed to do.
Well lets see for the question yes. Yugioh 5ds stardust accelerator. 4 duels back to back. With you keeping the life you had from the previous duel. Fuck those 4 duels near the end of the game
In my opinion, the SNES game isn't that much better. It was pretty damn ugly, even at the time ! About other Astérix games, there was the Master System trilogy ; the first one is awesome, the second have some issues but stays pretty decent, and the third is good… If you can past the 3 first levels, (wich are really poorly done), and accept the fact than the jump button is on the left, and the attack button on the right… (I don't know, maybe it was a sort of tradition ?)
First level: OH um ok 3 minutes in the first level nothing weird here, every game has a similar time to beat their levels
Second level: 44 SECONDS!!!!!?????????????'
Third level: Why do I move like I'm lugging around a thousand dumbbells though mollasses?
Anyone who knows of Asterix is a man of culture in my book.
That, or they're French
I actually had a bit of a head start in my latin classes because of asterix comics.
Latin ended up being one of my worst subjects, but hey, it started of well.
He had a movie
@@bannanabread1697 He had 4 live-action movies + 1 non-official tv movie + 10 animated movies.
Yay I’m a man of culture!
I'm wondering if the first stage was intentionally meant to be some kind of joke. Like, "Oh, you thought this would be a game for babies, didn'cha? Take another guess, sap! You might still return it to the store, but only because it bent you over its knee and made you cry!" A pretty crap joke for a game someone is actually meant to play, anyways, but that's the only logical explanation for why it would exist in an otherwise ludicrously difficult game.
Can't be worse joke than the Dirty Harry sealed room at least... Can it?
Aaaah, nothing like those old 16-but games where you have to play them with the same precision as performing surgery if you want to win.
There are some quirks about game design that should _stay_ in the past.
@Agent 005 You should look up a playthrough of the arcade version if you think Gradius III on the SNES is hard. I played it on the collection of Gradius games for the PSP, and let me tell you about the checkpoint on that crystal blocks level... As in there is no checkpoint. Good luck beating the whole level on one life, especially that Tetris section. Thank god for the collection's save feature. I have no idea how anyone could beat that level in the arcade. Definitely one of the worst levels I ever had to play. If I wasn't on a vacation in an area without internet, I'm not sure I would have the patience to learn it. And that was on the easiest difficulty, with the maximum amount of lives. (Not that it mattered. You die, you start over.)
The SNES Asterix Game was also quite difficult, but nothing compared to that
Some levels were still total bullshit. (Especially the auto-scrollers !)
I finished this game. It's one of those where the devs built it while forgetting that the players will be mostly children who certainly won't have the skills nor the knowledge of someone who worked on it.
So yes, it's more or less a kaizo. Also, GOOD F*CKING LUCK for the germany episode. You're gonna need it.
Just made a comment pointing out how this feels like a romhack, then I read your comment also calling it a kaizo. Apparently I'm not the only one!
Well you don't need to torture yourself with the whole game, i think the last level should speak for itself...
It's titled "Rome" and is AGAIN an example of terrible level design.
Basically,
you start with 3 grenades,
To the right of you there is a wall that is too tall to jump over and is unbreakable.
On the left is a smaller wall,
But it's impossible to jump from the left platform to the right.
The timer is also extremely short (something like 25 seconds...)
SOLUTION:
You have to throw your grenades on the side of the left platform (On a specific angle or this wouldn't be fun :) ) to grab a cloud potion and use it to climb the right platform.
That should speak for itself.
...When did a video game based off of a comic about cartoonish vikings become a frickin' Professor Layton puzzle? O_o
@@NoctournalDonut *cartoonish celtic warriors actually
The only way to know back then was to watch the demos at the title screen. They would show the solution to this. But nobody cares about demos of course, so that was still bullshit.
And you have to do that all with perfect timing or the timer will run out just before you reach the end
The Asterix game is like a white chocolate bar, it's good at first but then you have a stomachache after you eat it all
I think you might just have lactose intolerance matey.
*consumes the white chocolate*
You know, if you describe white chocolate like that, either you probably only ate it once and that happened or you just have some kind of problem with it specific to you. But black chocolate is superior, anyways.
There's an Asterix game on GBA that, while I can't speak for its quality as an actual game, is a technical marvel. Full 3D platforming on the Game Boy zoggin' Advance, and it runs at a decent framerate! Derek over at Stop Skeletons From Fighting mentioned it in one of his videos and it looks really interesting.
This reminds me of MK: Armageddon konquest mode, where fights are usually not so tough for the first few locations, except for Rain who is so fucking brutal for no reason, and you meet him in Arctica, the third location in the game (I would consider it as second one because the previous chapter, Tekunin Warship, is incredibly short), right at the end. Why is his fight specifically so hard than those in the next chapters is beyond me.
Oh, and when the topic is about sudden difficulty spikes, I think many people will understand what I'm talking about when I say this: Jak 2.
I don't think so much Rain is the difficulty spike in MK Armageddon as much as Artika itself. The amount of deathtraps the game hurls at you is fucking ridiculous by that point. Thank God it was liberal with checkpoints, or younger me woulda tossed it in the bin.
I had more problems with MK: Deception Konquest mode considering Shujinko's fighting style was chosen at random in that mode before the fight. So if you didn't like the playstyle he chose you had to take a loss to retry.
That bloody docks level
I definitely need to replay this game, i have played him for years and had never played konquest mode lol
@@KyuubiNaruto41 For me this was fun and unique, i don't like to use only one fighting style the entire game
Wait... a Creepy Time Limits Episode without being labelled "Creepy Time Limits"?
What sorcery is this?
It’s not really a Creepy Time Limit so much as a Fucking Annoying Time Limit
@@obotprime339 that's actually a great idea for a one off
@@nitronikolai Maybe it could be the theme of one of those episodes,
time limits that appear creepy, until they become boring due to an absurd amount of deaths caused by them.
Heavy Lobster a good example HAS TO BE Conker: Live and Reloaded, where you have to escape the Tediz’s lair (the first part anyway). The problem is the fact that most of the bombs can multi-hit you since you have 0 Invincibility Frames, meaning you’ll lose like 2-4 health occasionally. And the layout is crazy. It wouldn’t be that bad if it wasn’t for the time limit, which might get to you, causing you to make terrible mistakes. Then there’s the part where you use the rocket launcher to destroy the Tediz, which by the way, YOU CAN HURT YOURSELF WITH IT. And there’s so many in this small room. And by the time you die a lot, it just becomes frustrating. But then at the second part (by the way, it is actually WORSE in the original, since you still use the rocket launcher), is very slightly forgiving, as you use your gun, making it slightly less annoying. But now the Tediz have instakill rocket launchers, meaning one hit = dead. Good thing there’s a checkpoint, so you restart the second part, otherwise it would be a NIGHTMARE. But it’s seriously still unfair that you just die a lot because of a simple mistake.
ACE SAMM now that there’s a Fucking Annoying Time Limit
At first i thought it was the smurfs game, godamn that game kicked my ass when i was young
His killed my ass off
Man the level when you have to climb the tree is super infuriating
@@ownerofanheartofthesunrise ikr
What's it with videogames about French comics with being hard?
ah yes, asterix's explosive war on sealife featuring lakitu clouds
1:47 that Professor Layton joke had me in stitches XD. Great video!
this is supposed to be an asterix game but it looks like it's set on toejam & earl's planet
Wasn't toejam and earl set on earth?
It's not even Infogrames who developed this game... (It's famous since The Player From The Attic/Joueur du Grenier played it years ago)
This game was the first review of Joueur du Grenier that I've seen!
^-^
I had that feeling with the Smurfs game on the SNES the first level had dastardly obstacles coming from nowhere. I only have seen Levels other than the first one only once, and that was a VERY long time ago, and it was my Sister who played the game, not me. She only got to Level 10, though.
I just noticed that the cloud potions make the same sound as Pole Position's coin inserted jingle.
Oh boy I remember when a youtuber named ACESpark played this. He didn't like it as well.
Ugh, I knew exactly what's coming after hearing the firsts seconds of that damn intro...
I tried playing this monster of a game as a child when I used to love reading the comics from my local library.
The game is far too punishing on it's time limits while also having more tricky puzzle elements the further you progress, resulting in a lot of trial, error and guaranteed deaths, downright merciless!
If you're really interested in this game, there was a critic from a french AVGN called Joueur du grenier (or jdg for short). Someone added English subtitles so you can understand the madness of certain parts of this game if you'd like.
Thats pretty much a "puzzle platformer".... really cool that you did a video about one of the Astérix & Obélix games.
Got this game as a kid. Don't remember the minute when I enjoyed at least a bit the game.
I finished it a year ago on Megadrive, and let me just say this
It does not get easier
You have to know exactly the level layout to know where are the goof potions to use at what time, and even then you have less than 10 seconds to spare ( IN EASY )
The only difference I found with Obelix is that he have to crawl where Astérix can't... He's not stronger or anything, just more annoying...
I remember Asterix and the Olympics being a really fun game, it was probably the beginning of my gamer journey, aside from a few dinosaur themed games from even earlier in my life that I barely remember, and AoE, a LOT of AoE.
1:49 That Professor Layton reference. That really reminded me of a puzzle...
it reminded me of the times everyone having a puzzle in professor layton actually made sense within the lore
This game doesn't get any better, really! The third boss in particular (I know it's not a level, but still...)! It has probably the most obtuse boss fight I've ever seen in a video game!
>.
Is that the one where you get dumped on a log in a river and die in one second if you don't press anything?
That very one! Even worse, I realized that rather than dump you in the center of the level, the log is instead near the left edge of it! How is that fair?
>.
It's like there was supposed to be special challenge/trial levels but the only second level has been left.
Wait why does it go from village to fucking space immediately? There's supposed to be a grace period to these kind of things people!
"don't think this is hard enough add a time limit people love those"
You should try Asterix for the Sega Master System. Nowhere near as bad as this game.
It does get very difficult in a few places. You might even be tempted to do a Worst Levels Ever #34 on a few of it's levels xD
There's 2 other Asterix games for the SMS (Asterix and the Great Rescue and Asterix and the Secret Mission), but I havn't played them....
oh shiiiiit, the music is really good!
I know this is about your least favourite levels, but man I'd love it if you talked about the only Advance Wars: DS level I consistently fail to complete legitimately and instead just end up cheating.
Spiral Garden. That shit is a boring total slog.
Oh dude, you're gonna suffer so much with this game…
Omg that Layton reference was SO spot-on x‘D
I remember playing this game when I was like 8 years old and I thought the game was broken or something because I couldn't pass the second stage now I understand how full of BS the second stage is. I never rented this game again. I really liked the cartoon.
I'd say that having a time limit is a bad game design choice in itself in most cases.
World 1-1 is iconic because, it's easy, but it still throws challenge at you. Many games first levels are far from that.
A have quite a few of my own "Worst levels ever" (I will exclude self-imposed challenges or challenges required to unlock trophies)
1. All of the hell levels from "Meat Boy", which is the flash prototype of "Super Meat Boy".
2. "Nerd Challenge", "Panty Raid", and "Geography" from Bully (there are more shitty missions than that though).
3. Tranzit from Blackops 2 Zombies.
There are waaaaay more tf han than this, but this is just three that came to my head when I heard "Worst Levels Ever".
I remember an Egypt-themed level in an Asterix GBC platformer that put you on a flying carpet in a level that runs in an endless loop. Spent weeks on it. Could not even figure out what the win condition was. Never got past that point.
Definitely qualifies as a Worst Level Ever in my eyes.
As soon as I heard the shit synth music I instantly knew which game it was.
Rainbow Island Evolution was like this for me. I thought "who knows maybe I'll just get better at it and find it good", but later found out everyone else thought it was trash too
The second level with the crabs , for whatevrr reason, gives me kaizo romhack vibes... it doesn't feel official at all? Not sure why tough.
The word 'hut' is Dutch for cottage or shack.
The xxl games are absolutely fantastic, it's a shame nobody talks about them :(
Asterix Mega Madness was really fun, me and my siblings used to love it. Such simple collection of awesome minigames, I miss it.
Is it odd that this video was the catalyst that got me to try out Professor Layton and the Curious Village?
(I am of course glad it did, that game was excellent)
I know one thing is for sure, the first boss is certainly gonna be a Bosses I Hate for sure.
The idea was good, but why does it have to be THIS LONG ?!
BTW, if you want to add a new game to this series, consider Fantasia on the Sega Genesis. That game has some incredible unfair stage design and harsh difficulty spikes combined with pretty subpar platforming gameplay.
yikes... good luck on beating the full game tho because as someone who already fully experienced that game, it is not going to be pleasent lol
That water level messes with my eyes.
I love the asterix and obliex comics
This game actually serves really well from a design standpoint to help showcase why balance should be made lenient for the players sake. Here, I can use this as an example with Stage 2.
So Stage 2's current time limit is :44 on Normal Mode.
When testing a level, the Playtester should do a run with no time limit to see how fast they can do it knowing all the answers. Then take that ideal time (Let's say; :30 if you know how it's done).
They should then have somebody do a casual run (with no prior knowledge), again with no time limit; to see how long it takes them to figure it out (With no prior knowledge, it might take them 1min45sec to complete the stage).
With this knowledge: You can beat it in 30 seconds if you already know the answer, but it can take over 1min30sec to do it casually, logically, you should have at least 2min on Normal mode to beat the entire level. As the casual time is 1min30sec, but the extra 30 seconds gives you a bit more elbow room in the event you make a mistake. Which is only fair for the player since some levels can be tricky.
Now, we can apply that to difficulty. Normal's average time is about 2min. We know the fastest can be done in about 30 seconds; so I'd say Hard Difficulty should have an average timer of 45sec seconds. Easy, well... if the Normal Timer is 2min for comfort; easy could probably be 3 or 4 minutes for added comfort; or heck, even outright ditch the timer completely to let players experiment.
So Stage 2 would be fine if it was 3-4 Minutes on Easy, 2 Minutes on Normal, and 45 seconds on Hard.
Hopefully designers take note of this for the future on how to effectively make balanced difficulties with a timer.
Ils sont fous ces développeurs!
1:25 paused is mega man anniversary collection
7:37 Wait a minute. Were those Mario, Pac-Man, and Sonic cameos before Smash 4 was even a thing? lol
Everyone is here
I mean, of course.
They're not cameos, they're enemies in the game (They're Romans disguised as video game characters. There's also Rayman, Ryu and Lara Croft)
@@Yze3 Mhm. Very nice. Still gonna joke about it tho 😂
@@Yze3 Don`t forget your ally the roman version of Sam Fisher.^^
Currently having problems to beat Shadow Dancer,but there i think the fault was all mine,still need to practice
As a kid i never knew you had to press C and UP to change potions
So you can already imagine my experience, i felt so dumb after knowing that
Play Astérix & Obélix with a friend. Maybe the Game Boy (and GB Color) version is a bit unfair in the bank stage.
0:06 by “gaming career”, if you mean gaming history altogether, my answer to you is Wonderboy in Monsterland for the Sega Master System! That game gets difficult quick! To beat it “legitimately”, you have to know where every secret is and what to buy at that time.
I returned to that game rather recently, and there is a cheat where you can get gold by pausing and unpausing every forty times. The game goes smoothly by that point until you reach the final castle. The hell with that final castle because there is this one really unfair and unforgiving point where one mistake can cost you both time and health! I still haven’t beaten that game just because of that unfair point and even if I knew the gold cheat as a kid, I still wouldn’t have beaten it then!
were the strange controls a form of drm lol
Rene Goscinny and Albert Uderzo probably didn't supervise the console releases of their creation, if this is what came out.
Same goes for the first movie.
Well, considering Goscinny was dead six years before the first game, I am not surprised
@@eemelikorteniemi3966
R.I.P
Okay tbh the song at the beginning was a fucking bop, where can I find it
Now those are creepy time limits if I’ve ever seen them
1:20 S T A N D
Man, I LOVED the first XXL, that game was a lot of fun!
This game's difficulty curve is all over the place. World 2 isn't as bad as world 1 (except maybe those freaking horses), and world 6 (the last one) is the easiest overall.
Great soundtrack though, even though your emulator doesn't seem to get it quite right.
Oh god no not the great rescue
Asterix games are hard because they are made by infogram, they make either badly designed games or unfair games most of the time even if they sometimes manage to make some good ones
Maybe I shouldn’t watch this while eating
A case of a game that was too hard for me from the first level was a Digimon world one for the PS2, I think it was Digimon World 4? (I actually haven't played it in a long time, I should to check whether of not little me was really bad or the game was really hard), but allow me to explain what I recall from this game (which ain't much, specially since I never made it past lvl 1)
At first the level ain't that bad, you have Numemon here an there, and the ocassional goblin one I can't recall it's name, but that's it, you then go into a cave if I recall correctly, and there was a boss that was PAIN, like, I believe he would freeze you and deal a lot of damage, and had several lifebars?
After that you would proceed through a cave, which I don't remember it being specially hard, but I remember it still being a pain, and I believe then there was like a castle section with explosive barrels and maybe another boss? (I really should play the game again before posting this), but what I remember though was the last part I was stuck on: The raft section: That was PAIN, first of all, it was LONG AF, you had a lot of enemies and also explosive barrels if I recall correctly, and, don't forget, if you die you go back to the start of the level: Remember, this is all LVL 1, so you would have to go through all that again, I'm not sure if there was a checkpoint or something, but I don't remember using it, so most probably, there wasn't
I hope someone who played the game actually recognised what level was I talking about and is willing to expand this, more acurate
yeah digimon world 4 is actually bullshit in terms of early game difficulty, i played it recently and i still have as much issue trying to complete the first level as i did as a kid
Yeah, I remember it. It was hard as a kid, but you are supposed to grind and nudge through to advance instead of passing through in a single go if you are handicapping yourself by playing single-player. Even speedruns do it that way. I'm pretty sure you could always go back to the lobby to save/gear up and then continue, and there were checkpoints to do so. The game did become a lot more manageable after the plant boss, though. Digimon World games are all weird like that and got panned for being difficult/grindy/obtuse. If you want to see the worst of that it's definitely Digimon World 3. And I love those games for the same reasons everyone hates them.
Hey I remember playing that game!
I never came back after the first level :D no seriously. Atleast i didn't get to feel pain after all right?
play Asterix and Obelix turn on cesar for PS1. The graphics are horrendous, the controls are super bad, they also dont tell you how the controls are supposed to work and the story is not even linear.
The story isn't linear, because it's based on one of the most mayhemic film ever !
I remember reading a 9% review of that game when it was new, and the magazine didn't give out low scores for no reason.
@@LicencetoMeme with linear I ment it wasnt following the movies timeline. I know the movie, it was my favorite as a child bc it was so weird. But the gamewas just bad xD
@@whoisthisgit yeah even as a child I wouldnt have given it more than 10% xD would be fun if you tried it and ranted about it :D
@@whoisthisgit 9% is way too much for this game, wich is basically a Game&Watch compilation…
FINALLY new series
0:00 I could not beat nuts and bolts(banjo/kazooie) be ause i thought it was the origional and was dumb and now i want it back
I swear I saw mega man anniversary collection
* sneezes *
So the first level should be the SMB 1-1 music and the rest should be Doom music because of extreme difficulty
Just play any of the Master System games instead...
The Asterix trilogy. Pretty great selection of Master System games.
i've heard that the master system asterix was great
to think a game with awesome fucking music on the genesis had awful styling in gameplay
As for good Asterix game, I would suggest Asterix on the master system, which is wayyy better on every aspect (graphics apart) than this crap on megadrive
It's sad that I can't see the video because ads keep on looping in the video.
Asterix & Obelix has always been the series i try to follow but it always avoids me
Never played THIS one
The developer’s 2:01 must have been *very* high when they made this game.
There's a level where Asterix is fighting Goths on flying sausages. What do you need?
Hey, Asterix and Obelix had video games, who'd have thunk? What's next, the Moomins?
Well, there are about 10...
If Cool Spot can have have it's own game, why not Astérix ?
7:38 and XXL 3 which is a recent game
Asterix needs to be in Smash Ultimate.
There's one of the worst boss in this game. What i meant by the worst is the one i never beat on my genesis.... the roman running on a log. Give it a try, without internet guide to tell you what you're supposed to do.
[Spoilers]
You're supposed to spam the buttons. The 3 of them. At same time. With a inhuman timing, that wouldn't be funny otherwise !
At least the music is a bop
where is Death Field from ActRaiser 2
Dragon Mines is consistently annoying
If you haven't played Asterix XXL yet, you should. It's probably the best Asterix game.
Well lets see for the question yes. Yugioh 5ds stardust accelerator. 4 duels back to back. With you keeping the life you had from the previous duel. Fuck those 4 duels near the end of the game
I had a GameBoy Asterix game as a kid, and it was bullshit too
So anyone wanna talk about to time he uploaded this?(close to 8:53)
So you must hate classic Nintendo games in general since A is usually jump and to the left of B
In my opinion, the SNES game isn't that much better. It was pretty damn ugly, even at the time !
About other Astérix games, there was the Master System trilogy ; the first one is awesome, the second have some issues but stays pretty decent, and the third is good… If you can past the 3 first levels, (wich are really poorly done), and accept the fact than the jump button is on the left, and the attack button on the right… (I don't know, maybe it was a sort of tradition ?)
Definitely good Asterix games worth playing for sure, although I have yet to play the Master System version of Great Rescue.
@@AntoRetroGamer I recommand the Game Gear version over this one. The graphics are slightly improved, and the controls are WAY better !
The intro is basically me playing Sonic ‘06.