I really enjoy these "smaller" scenarios, as they are more representative of what the average player can achieve. Please do another such small battle using LaSalle and your Napoleonic armies. I subscribed on the basis of this series and hope to see more.
At 5:35 you should have given the Square +1 for defending a strong position (square vs charging cavalry) see page 78 of the rules. Should have been 7 for the infantry to 6 for the Uhlan unit. With the die roll of 5 for Uhlan unit (6 + 5 = 11) to French square die roll of 2 (7+2 = 9) the cavalry won by 2 [not 3]. The French should have taken 1 Disruption rather than suffer the broken result; then the cavalry unit would have still been engaged and would have suffered a 1 disruption and a stagger result, moving 1 base width back from the square. Quite a different result [all from the infantry unit being in square and getting the +1 bonus for defending a strong position]. This was a basic game, for the advanced rules, see page 114 where cavalry only breaks an enemy square if it outscores the infantry by "equal to or more" than the infantry's resolve. That said, this is a learning game, and this is how we learn. Great video!
What I learned is that the French should have held back, taken advantage of the woods, the village, and perhaps the reserve slope of the hill and deployed in line and peppered the Russians with volley fire (and artillery fire) to weaken the Russians and to buy time for the French Cavalry reinforcements to arrive. The French should not have remained in column and charged the Russians; this early assault weakened them before their Dragoons even had a chance to arrive. In order to use combined arms attacks on the Russians, the French needed their cavalry on the battlefield. The French also should have attempted to rally some of their disruption off of their units before they were destroyed by Russian action.
I think I might have been referring to the upset victory rules on page 82. But I always see problems with the dreaded 6-1 split when you have all the factors in your favour. But it’s keeps things interesting 🤨
I enjoyed this, nice vid. One important thing, the French square should have got the +1 for 'strong position' vs horses which would have saved them. One less important thing, charging units don't conform to the enemy they stop at the point of contact - I understand if you were just shoving them in to progress the game. One super nerdy thing - the rules actually have a single dice tie-break, odd / evens rule somewhere up the front of the rule book.
@@DBBlocker Yeah I agree , there are some advanced rules that make it slightly harder break the square as the Cav would need to win by the defenders resolve. e.g they would need to win by 5 or more vs Guard. I think it's just a problem with comparative dice rolls , and you can get that 6-1 split and crazy things happen , the same in "Fire and Fury" civil war rules, when in combat you get the 10-1 split. Lasalle has a rule about the 6-1 split and the loser of the roll is in trouble no matter what the modifiers are. It's a risky thing going into combat , nothing is a sure thing .
@@CreakyGamersHistorical Well squares were incredibly hard to break if they were formed in good order. Now in this case the artillery would have torn them apart. The rules look fun apart from that. Now if I can just find players. I really like your replay, one of the best I've seen. No confusion as to who was who and what was going on. Well Done!!
@@DBBlocker Taking into account the +1 for the square that was missplayed there are only 3 rollls out of 36 to break the square if the 2 units start both at eual strength . Not an easy task. If cavalry takes one hit before it charges then things are almost impossible. You have to soften up the infantry before you charge it
I really enjoy these "smaller" scenarios, as they are more representative of what the average player can achieve. Please do another such small battle using LaSalle and your Napoleonic armies. I subscribed on the basis of this series and hope to see more.
Thanks 👍
Loved the series. The camera work was great and it was very clear. Hope to see more.
Thanks again, enjoyed following, they seem quite dynamic in their too and fro nature.
Yes , the Momentum(pips) and the interrupting makes it very interesting , good fun 👍
Very enjoyable game! Great explanation of the rules as well. I'll be directing new players here for them to pick up the basics.
Good stuff , thanks 👍
A spectacular and beautiful report, lovely minis and gorgeous terrain...👍👍
So looking forward to more games!!! Love this series!
At 5:35 you should have given the Square +1 for defending a strong position (square vs charging cavalry) see page 78 of the rules. Should have been 7 for the infantry to 6 for the Uhlan unit. With the die roll of 5 for Uhlan unit (6 + 5 = 11) to French square die roll of 2 (7+2 = 9) the cavalry won by 2 [not 3]. The French should have taken 1 Disruption rather than suffer the broken result; then the cavalry unit would have still been engaged and would have suffered a 1 disruption and a stagger result, moving 1 base width back from the square. Quite a different result [all from the infantry unit being in square and getting the +1 bonus for defending a strong position]. This was a basic game, for the advanced rules, see page 114 where cavalry only breaks an enemy square if it outscores the infantry by "equal to or more" than the infantry's resolve. That said, this is a learning game, and this is how we learn. Great video!
More of this game please
What I learned is that the French should have held back, taken advantage of the woods, the village, and perhaps the reserve slope of the hill and deployed in line and peppered the Russians with volley fire (and artillery fire) to weaken the Russians and to buy time for the French Cavalry reinforcements to arrive. The French should not have remained in column and charged the Russians; this early assault weakened them before their Dragoons even had a chance to arrive. In order to use combined arms attacks on the Russians, the French needed their cavalry on the battlefield. The French also should have attempted to rally some of their disruption off of their units before they were destroyed by Russian action.
Superb video ! What is the 6-1 split rule? Can you simply have a house rule that says treat a 6-1 as 6-2 ?
I think I might have been referring to the upset victory rules on page 82.
But I always see problems with the dreaded 6-1 split when you have all the factors in your favour. But it’s keeps things interesting 🤨
Looking forward to Iron Cross.
No worries , I’ve teed up a game of Iron Cross with my son as soon as his Uni exams finish.
I enjoyed this, nice vid. One important thing, the French square should have got the +1 for 'strong position' vs horses which would have saved them.
One less important thing, charging units don't conform to the enemy they stop at the point of contact - I understand if you were just shoving them in to progress the game.
One super nerdy thing - the rules actually have a single dice tie-break, odd / evens rule somewhere up the front of the rule book.
Yeah I picked up on the +1 for the square too late , I’ve put a correction in the description.
Thanks 👍
@@CreakyGamersHistorical Seemed too easy for the Cav to break the square, even if they had the +1. That didn't seem quite right.
@@DBBlocker Yeah I agree , there are some advanced rules that make it slightly harder break the square as the Cav would need to win by the defenders resolve. e.g they would need to win by 5 or more vs Guard. I think it's just a problem with comparative dice rolls , and you can get that 6-1 split and crazy things happen , the same in "Fire and Fury" civil war rules, when in combat you get the 10-1 split. Lasalle has a rule about the 6-1 split and the loser of the roll is in trouble no matter what the modifiers are.
It's a risky thing going into combat , nothing is a sure thing .
@@CreakyGamersHistorical Well squares were incredibly hard to break if they were formed in good order. Now in this case the artillery would have torn them apart. The rules look fun apart from that. Now if I can just find players. I really like your replay, one of the best I've seen. No confusion as to who was who and what was going on. Well Done!!
@@DBBlocker Taking into account the +1 for the square that was missplayed there are only 3 rollls out of 36 to break the square if the 2 units start both at eual strength . Not an easy task. If cavalry takes one hit before it charges then things are almost impossible. You have to soften up the infantry before you charge it
Sorry but that russian shooting is to good to be true
Dam that shooting , but the dice even out eventually 😬