Enjoyed this walkthrough on the Lassalle 2 rules. I listened to a great interview with Sam on the "Nothing But A 1" podcast. It was great, he provided a lot of insight to rules development.
Thanks Eric, hope it's not to cold now that I believe you've moved back to the "wild west", Summer down here in Oz. I've always admired (even if I didn't agree) the way Sam explains the reasoning behind his designs. Cheers.
Being an fan of the 1st edition, I was eager to order the 2nd edition after hearing the podcasts and that Sam was revising some things. I chose to purchase a hard copy since I prefer that style. Once I received it, it was an immediate disappointment. The book was not hardback and it was small. Considering how much it cost, I expected it was going to be hardback. Had I known it was going to be a paperback and smaller than a normal sized rule book, I would have just bought the PDF version. That should have been disclosed at the time ordering was first being opened up to the public. I also was disappointed in the amount of changes that were made that no one was asking for. This edition is designed, like _Maurice,_ to be played as a 1-on-1 game. That's unappealing and one reason _Maurice_ could never take off. Removing large units and artillery batteries from different sizes depending on nationality and or type (horse or foot), was also a deal breaker for me. I have an extensive collection that's all based and setup around _Lasalle_ and throwing out large units and reducing artillery means redeveloping some of my forces. It is also not historical and just looks very gamey to have all units more or less the same size. A combination of _Maurice_ and _Longstreet_, which I own and have played but also set aside as not being not quite good enough. The recovery phase being removed wasn't an improvement. If one didn't like that, it already could have been removed if players agreed to not use it. The melee results were what some people did complain about as it felt units defending in a melee were too easily destroyed. There were some opportunities to remedy this but he just tweaked it and pretty much left it about as it was. Instead of doubling the defender on hits, you only needed three more hits to destroy a defending unit. The offensive unit still doesn't have much to worry about and so the change felt incomplete. Some other minor adjustments he made are alright but I'm not impressed. I believe it would have been better to have named it not Lasalle 2nd Edition, but something else entirely. There were no new ideas with this edition, he just borrowed from his other games - that were also flops. My group just continues to play with the 1st edition.
Thanks for the comment, very interesting. I'm afraid I cannot compare first edition - I think I perhaps played such once - the venture into Lasalle2 was at the instigation of a fellow gamer. He moved away several years ago and to be honest I haven't played Lasalle 2 since. General De Armee 2 and Glory is Fleeting (virtually Field of Glory Napoleon version 3) are the current popular Napoleonic rulesets with local gamers. Blucher also has a small following. Cheers.
I find it very frustrating when a comment does not appear on one's channel.You go to gmail so you can read it but it will not let you reply.Yes my faith in humanity went ages ago.It is just a matter of time before an idiot pushes the button.I think it's a toss up between a Russian or north Korean finger that does the pushing.My video style is just me being me easy going laid back.I find being in front of the camera very enjoyable and easy.🐻🤗👍
Enjoyed this walkthrough on the Lassalle 2 rules. I listened to a great interview with Sam on the "Nothing But A 1" podcast. It was great, he provided a lot of insight to rules development.
Thanks Eric, hope it's not to cold now that I believe you've moved back to the "wild west", Summer down here in Oz. I've always admired (even if I didn't agree) the way Sam explains the reasoning behind his designs. Cheers.
Really nice ~ I love your interesting sharing!! ~~🌹🌹🌹🌹🌹
Thanks, much appreciated.
Looks pretty straight forward mate.
Cheers champ, hope all is OK with you. There is more to the game than shown but yes, compared to FoG-N these rules are very straight forward.
Being an fan of the 1st edition, I was eager to order the 2nd edition after hearing the podcasts and that Sam was revising some things. I chose to purchase a hard copy since I prefer that style. Once I received it, it was an immediate disappointment. The book was not hardback and it was small. Considering how much it cost, I expected it was going to be hardback. Had I known it was going to be a paperback and smaller than a normal sized rule book, I would have just bought the PDF version. That should have been disclosed at the time ordering was first being opened up to the public.
I also was disappointed in the amount of changes that were made that no one was asking for. This edition is designed, like _Maurice,_ to be played as a 1-on-1 game. That's unappealing and one reason _Maurice_ could never take off. Removing large units and artillery batteries from different sizes depending on nationality and or type (horse or foot), was also a deal breaker for me. I have an extensive collection that's all based and setup around _Lasalle_ and throwing out large units and reducing artillery means redeveloping some of my forces. It is also not historical and just looks very gamey to have all units more or less the same size. A combination of _Maurice_ and _Longstreet_, which I own and have played but also set aside as not being not quite good enough.
The recovery phase being removed wasn't an improvement. If one didn't like that, it already could have been removed if players agreed to not use it. The melee results were what some people did complain about as it felt units defending in a melee were too easily destroyed. There were some opportunities to remedy this but he just tweaked it and pretty much left it about as it was. Instead of doubling the defender on hits, you only needed three more hits to destroy a defending unit. The offensive unit still doesn't have much to worry about and so the change felt incomplete.
Some other minor adjustments he made are alright but I'm not impressed. I believe it would have been better to have named it not Lasalle 2nd Edition, but something else entirely. There were no new ideas with this edition, he just borrowed from his other games - that were also flops. My group just continues to play with the 1st edition.
Thanks for the comment, very interesting. I'm afraid I cannot compare first edition - I think I perhaps played such once - the venture into Lasalle2 was at the instigation of a fellow gamer. He moved away several years ago and to be honest I haven't played Lasalle 2 since. General De Armee 2 and Glory is Fleeting (virtually Field of Glory Napoleon version 3) are the current popular Napoleonic rulesets with local gamers. Blucher also has a small following. Cheers.
I find it very frustrating when a comment does not appear on one's channel.You go to gmail so you can read it but it will not let you reply.Yes my faith in humanity went ages ago.It is just a matter of time before an idiot pushes the button.I think it's a toss up between a Russian or north Korean finger that does the pushing.My video style is just me being me easy going laid back.I find being in front of the camera very enjoyable and easy.🐻🤗👍