For those asking or curious, I have made a steam guide covering the coding objects and their quirks here: steamcommunity.com/sharedfiles/filedetails/?id=3373489145
I'm stopping right here(0:54). These are very original mechanics there. I need to play this as soon as possible. This could definitely be great. Be right back.
I liked the idea of jumping when the pig "arrest" you to get points in the secret. Also i'm sure this is based on the old city (or pig city in versions like april 2021) level
The doors you taunt infront of are just obj_graffiti, the key gate is a resprited horsey block surrounded by coding objects; it works by the player colliding with an obj_compare that checks if key_inv == 1, then checks if the horsey block is there with an obj_collisioncheck, which if passes sets graffiticount and key_inv to 0, spawns an obj_lock (the lock sprite that falls) and destroys the horsey block. if interested, go in the editor and open the room "door". You can check out the previously mentioned objects set up in an empty test room
For those asking or curious, I have made a steam guide covering the coding objects and their quirks here: steamcommunity.com/sharedfiles/filedetails/?id=3373489145
I'm stopping right here(0:54). These are very original mechanics there. I need to play this as soon as possible. This could definitely be great. Be right back.
Nah im pretty sure the delivery mechanic is just smth from rework build
@ssg-eggunner I'm aware but, I like it when custom towers create new features with AFOM'S code.
Finally a playable and rewamped version of city
I liked the idea of jumping when the pig "arrest" you to get points in the secret.
Also i'm sure this is based on the old city (or pig city in versions like april 2021) level
Dude! This is the most unique level!
You seem really good at using coding blocks, could you maybe release a tutorial to show how they work?
Sure! I will start work on a steam guide documenting everything I know about the coding objects and how to use them in different scenarios.
@horiuchii omg thanks
@@grunch610 I have made a steam guide here covering what I could figure out here: steamcommunity.com/sharedfiles/filedetails/?id=3373489145
So good! nice job!
0:16 SNOTTY! NOOOOOOOOOOOOOOOOOOOO!
should've used delivery for the city
INSTA TRUN 2.0??????????????!?!?!!!!?!??!? 0:53
Neat!
cool
Wow. These ideas are super original! You can do most anything with coding blocks!
This looks really cool, how did you do some stuff like the delivery mechanism?
The doors you taunt infront of are just obj_graffiti, the key gate is a resprited horsey block surrounded by coding objects; it works by the player colliding with an obj_compare that checks if key_inv == 1, then checks if the horsey block is there with an obj_collisioncheck, which if passes sets graffiticount and key_inv to 0, spawns an obj_lock (the lock sprite that falls) and destroys the horsey block. if interested, go in the editor and open the room "door". You can check out the previously mentioned objects set up in an empty test room
@@horiuchiiI know I’m not the first person to ask this… but can you give us a tutorial on how coding blocks work?
Shouldn’t delivery for the city been playing when you’re in The Second side of town
Coding block tutorial required
Coding blocks in CYOP? What are they?
for coding ig
Sorry, I might not be able to tolerate my stay...It's gonna be too hard to not enjoy it !😓