I can say over 90% 3dmax user don't know how to use vertex channel, then they will say max useless, actually is the user stupid, thank you your great tutorial. keep going on
@@Itsyesfahad i use Houdini And ZBrush. Sure if customer needs rendering in Blender so also Blender. I think Max is better And better. But i dont use Autodesk products for many years.
this tutorial introduced me to vertex paint modifier... Thank you
I can say over 90% 3dmax user don't know how to use vertex channel, then they will say max useless, actually is the user stupid, thank you your great tutorial. keep going on
MAX looks great these days, maybe I will try trial.
if you are good in zbrush 3ds max have a same functionality as zbrush in general speaking
These days??? you sound like Blender users bro you could literally make this with 3ds Max 2008 or even older versions lol.
@@Itsyesfahad i use Houdini And ZBrush. Sure if customer needs rendering in Blender so also Blender. I think Max is better And better. But i dont use Autodesk products for many years.
MY NOISE DIDN'T HAVE THAT WRINKLE LOOK, IT TICKED A FEW HOLES
try with more subdivision, but I suggest to you to re-watch the video and follow step by step
Great technique! thanks!
amazing!
Where and how you saved the displacement map?
use render map in material editor
how can I rotate my wrinkles direction T_T
use zbrush
Wooow cool
would you share the wrinkle alpha files?
alpha exist in the program 3ds max you can use cloud I think into photoshop also
so its a displace on a torus using vertex paint. how on earth is this 20 minutes long?
you can speed up video on youtube i think
How to Model Realistic Cloth Wrinkles in cinema 4 d ?
ua-cam.com/video/gonaSjFkukM/v-deo.html
Oh man, you're super :)
1:30:18 💥
How to
tell me please
فوتوشوب
3ds max