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Battletech Lore, Omega and Poseidon Superheavy Battlemechs
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- Опубліковано 17 сер 2020
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In this special episode, we talk about the first 2 Superheavy battlemechs on the channel, the Poseidon and Omega. Enjoy!!!
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Music courtesy of Kishan Sheth
Link - • Desert Flutes - Dark A...
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#Poseidon #Omega #Battlemechs
"Just as fast as an Urbanmech! So at least you know you are doing something right." :D
So at a game store I use to go to BOSCO the owner thought it would be fun to have a mechwarrior point free battle basically you could battle with as many mechs as you want but both sides had to have the same number of points. This one person bought all four types of the super heavy in the game, basically same mech 4 times only different paint decos and put them on the field, he laughed when the only thing I fielded was ravens 34 ravens. He wasn't laughing when my flock of ravens trounced his 4 super heavy units. He demanded to know how that could happen and I pointed to his 4 super heavy units and called them tigers, and then pointed to my ravens and called them Sherman's. He understood instantly and started to laugh.
Thanks for sharing.
Get 4 of these and you have a Steiner Medium Lance. :D
Oh I see what you did there!
What's a Steiner Assault mech? They attach some legs to a destroyer or an Overlord class dropship armed with naval grade weaponry and call it a mech?
I wonder... Will the super heavy mechs ever appear in a game?
Some of the major Battletech mods add these. Roguetech and I think Battletech Advanced both have superheavies available.
On the table top I try to make these as a boss config with a lot of tooling, slow as he'll but extremely armor, harjel, sinks etc..... make them act as a "end of act boss"
Two super heavy mechs appear in MechAssualt: Lone Wolf. A spider mech and one under construction.
Theres actually even bigger things then this....Literal Mech Fortresses that roam planets like the Rattler Chassis :
Motive Type : Ground
Tech Base : Inner Sphere
Mass : 4667.50 tons
Structure : Hardened
Size : Seven (7) Hexes
Dimensions :
Length : 90m (3 Hexes)
Width : 90m (3 Hexes)
Height : 43m (5 Levels, plus 2 Levels Motive Systems)
That's an interesting topic.
Sounds like "mortal engines"
I hate to be that guy but the Rattler isn't a mech, its a vehicle like the MODL from mech4
@@finncampbell4662 Thats true; Word of Blake actually fielded these though...They had 12 of them apparently.
the speed of the tripods always bothered me. Its hard to believe the things could go that fast on that leg arrangement without falling over and faceplanting a new crater. Beyond that the Poseidon and its derivatives seem more flexible but realistically the Omega is just so much more combat effective that the point is moot. If you have nothing but tripods in a lance I can see the benefit but an Omega or two with a few mechs or tanks to handle anything that gets close has always been so much more viable on a tactical level in my experience.
"The bigger they are..."
"....THE HARDER THEY HIT!"
-Bruticus
I’m gonna hold out till the day I see that wolf’s dragoons episode
So the omega is just a MAC2? Or stone rhino analog?
wait, you're saying Kurita has a single omega on Solaris? ...how did they get it!? Did they send in the ninjas to steal one before the factory blew up? did they kidnap a few periphery "Engineers" and gestured at a broken mound of them simply stating "Fix"? or maybe something along the lines of "if you pry any further and you'll become an enemy of the state, don't think about it-we just do!"
Gotta love the Omega It has now been released as a mod for HBS Battletech this thing is a monster on the battlefield nothing can touch it 3 gauss rifles and 2 ultra AC10s make anything go boom
It makes me want to call for artillery strikes just to bring it down. I'd field as much Ravens and Urbies toting Arrow IV's I could get. I prefer losing those lights than Direwolves or Warhawks
Ran into a Clan spec one while playing Rogue tech. Damn thing was armed with a Clan Rail Gun. Took down my Raczilla with one shot.
@@byronbellaem6122 That's how I had to take it out in Rogue tech. Sat behind a hill and lobbed Thunders at it, till I blew it's legs off.
@@gregdomenico1891 yeah a rail gun will do that
@@Shadow-Kalbo1 Head shot at that. Lost one of my best pilots. I ended up rage quitting for two days.
While I find these fascinating, it seems they would suffer the same problems as other real-life “super-heavy” designs like the Yamato class, the Nazi railway artillery, and the Atomic Annies. For the money spent and resources involved, you could have many many other, more mobile and more readily serviceable weapons.
In order to be effective they’d really need to be a quantum leap above standard mechs - able to destroy tens or a hundred mechs in one salvo. Something like that.
Still, they are fascinating to learn about and look at. Can’t wait for more!
The cubic law is a pain...
Same can be said about all clanner tech
Ironically the Omega is noticeably Cheaper, at least in Battle Value, compared to the Dire Wolf C.
Still contend that Long tom/sniper artillery can simply beat ANYTHING that starts with superheavy.
The Omega is really cool-looking. I hope CGL makes a miniature of it in the future!
So the Word of Blake spider mech is technically feasible.
probably.
The Omega's designation is the SHP-X4? Was calling it the OMG-X4 too obvious?
Because it's a SHP on legs.
Informative and entertaining.qq don't have any experience with super heavies. When FASA closed and Wizkid started putting out the click tech game, I wanted nothing to do with it. Back then, to me battletech basically ended in 3067.
Sad days :(
Cool! Thanks for this video! You reminded me I had the " Posiden" but gave it away. No matter though, I have a trio of the Ares mechs that came in a three pack. Never did get to use them in a game when we were still playing AoD. May have to teach my Gaslands group !
Thanks again !
Thanks for sharing that.
I'm surprised they didn't go with a quad design instead. Their stability and better distribution of weight would, I figure, have been an advantage over the rather unstable tripod form.
With a tripod design, they can torso twist, and move in any direction. Quads have to turn to face the target. Another problem with quads is the lack of internal volume. You can solve that with a turret (like on the Goliath), but that causes other issues (like if the turret gets jammed).
Quads are also noted for having horribly shaky rides making targeting a nightmare....BUT with one leg blown off they still maintain some good stability.
@@thegreatbamboozler4837 the Barghest and Tarantula were considered to be pretty stable, but the rest were just bad. The lack of arms is another major problem, especially if there is Battle Armor on the field. Quads are pretty much dead meat to power armoured Infantry.
@@gregdomenico1891 excellent point...loved the tarantuala, but it didnt take a hit well, but I was still an old school fan of the goliath 😆
@@thegreatbamboozler4837 unfortunately, I was biased against the Goliath after reading Stackpole's Warrior Trilogy. With how easy the Light Guard's took them out, I just couldn't take Quads seriously. That, and I like the option of having jump jets, and that's not a option with most Quads.
"...A technology came out to make viable super-heavy battlemechs..."
Gentlemen, behold! A third leg!
Better than being a fifth wheel :D
Is that what she said?
Objective: SURVIVE
Assault mech pilots: "Why do I hear boss music?"
Seriously though, 27 tons of armor on the Omega? That's like strapping an entire scout mech to your face. 3 gauss rifles AND 2 lbx10 AC's is a horrifying amount of firepower for a single mech. Every time that pilot pulls the trigger, someone is going to die.
One shot kills on heavy mechs :D
I guess it's a consolation that it's highly impractical to equip it with a TC. That it can core assault mechs in a few moments at long range is disturbing, to say the least.
The Omega Rhino has 45 tons of armor, as its 175 ton : P has 4 ppc and 3 railguns and srm launchers...dead mech every single pull of the trigger. He forgot about the clan super heavies out there. Madcat mk III 125 tons with twin heavy guass, 2x mml 40s 2x uac 5 n 4 heavy machine guns all while moving at 64 kph, Omega Rhino 175 as said , and the 250 ton Mountain God quad which to me stands out more as a tank cause it has turrets everywhere sporting 6 uac 10s, 3 on each turret and a variety of small point guard weapons like mgs and flamers. Think only the mk iii and omega rhino are remotely legit though.
So basically like a Gausszilla but way more armored.
Due to this being a game, I understood why the tonnage was capped. But it doesn't really make any sense. I mean, why not have a 4,000 ton 'mech, with 50 rotary gauss rifles and 100 LRM 20's, with near infinite ammo, that has like 20 assault 'mechs that can deploy from it? Or even bigger. I mean, the USS Gerald R. Ford is a 97,000 ton aircraft carrier. So why not have something just like that in the Battletech universe? When you start looking for problems in the Battletech universe, you don't have to go far to find them.
The Omega looks like a variant of the Behemoth.... but I suspect it would have same issues as the Behemoth in that swarms of Mediums and Heavies could easily drop this thing with enough distance shots... I mean, c'mon... BIG MECH.... BIG TARGET....
Big waste of resources :D
I have had a few super heavy designs in games be defeated by lights mechs, infantry, and even just good planning. You would be better served with just a number of small turreted tanks. They are so slow there is zero usefulness to be found in something so large and slow.
Both Russian and American tried to upsize their tanks in a race for more armour and bigger gun into super heavy category but eventually the designs became strategically none viable because the infrastructure simply couldn't handle their transportation and their maintenance became unfeasible under wartime situations so both then dialed it down and turned to more technological solutions to put more protection and firepower into smaller frames...
Bigger doesn't always mean better :)
@@GrimDarkNarrator well I wrote this in one of my stories...
Sunshine opened the door and let Ten to enter the hall. He came through, passed her rifle to her and took longer steps to cross over the bodies of dead guards on the floor, looked at the small hatch on the wall near the floor and said:" so... bigger is not always better." Sunshine shook her head with a brief smile:" nah, it just makes you a bigger target..." and moved on as she checked her gun before aiming it up down the corridor...
For the table top game what happens when the Poseidon loses a leg? Fall over? Loses movement? Stuck in that spot for rest of the game?
I need to know if one of the tripods, either the Poseidon or the Ares, can take on a Titan (Warhammer 40k universe) -- No, not an Imperator or a Warlord, we know they outmass even the superheavies.
But a Warhound Scout Titan? That should be a good match. I am fairly certain that TS-EMP weapon will take down its void shields, so it will be armor to armor, weapon to weapon. Can Battletech take this for all Urbanmechs everywhere?
Void shields can tank nukes and naval beam lances that can fire through cities and keep going, so no. Youre talking two completely different tech levels. Even scout titans have a machine spirit and the components are so advanced compared to Battletech that they may as well be magic spells.
Possibly, Void shields are strong, but most titans only have a few banks of them and volume of fire can overload them. Mostly positioning and striking first would give a super heavy a chance.
The Destroid Monster called it want's its title back.
thanks Gd for another great battletech video the omega is the stompiest of the stompie
Glad you enjoyed it.
i admit when i first seen these Battlemech i thought these were Tau battlesuits. maybe i should get in on these as soon as the Departmento Munitorum give the funds that is.
The Tau versions would probably be more mobile.
I am a fan of the looks.
Good to hear :)
Play alot of Mechwarrior 2-5 and MWO, while i can appreciate the lore, the reality is this thing would get picked apart solo, but in well support company/battalion the area denial would be insane. Still wildly impractical imho.
Most mechs outside of their role are the same.
im entertained by the fact i had a dire wolf variant similar to the omega back on MW3. 3 gauss rifles and 2 er ppcs (with a enough heatsinks to support constant fire) it had max armor, carried 24 rounds of ammunition and had an ingame top speed of 41kph. this design was best suited to being a defensive line mech as it was a barely mobile turret capable of sniping mechs at 880 m and could annhilate an enemy assault lance before running out of ammunition for the guass rifles. in the hands of a skilled pilot it could kill any mech config in mech 3 in 2 full salvos
The *biggest* problem with heavier 'Mechs in general is not cost or weight but that they are a juicy target.
Pretty much the same reason why super heavy tanks were never a thing in real life beyond prototype.
Yeah, best used as fire support. Also why I only was interested in the Poseidon and it's 375XL engine hauling butt at 54kph. I like the idea of moving 100 ton mechs at high speeds to core the living crap out of things with SRMs and medium lasers, and if that fails, you run up and punch them. The Poseidon is basically a bigger assault mech to me.
Hello UA-cam algorithm. Someone has a serious water weight problem.
Hey GDM, how about a video about underwater vehicles and mechs. Be something really different.
I'll add it to the topics list.
Biggest issue I have with Super Heavies is that they are almost too expensive to actually use. You better have a serious C Bill balance, because repair costs are gonna kill you.
It's true, and like others here have said, for its cost you can get multiple machines that can probably take IT down and be more useful overall.
A Steiner Scout Lance can put it down quickly.
I like the super heavies but my favorite class would be the heavies followed by the assult class.
Those are definitely more practical than super heavies.
Would be cool to see these in MWO.
As a three man crew would be fun or a PVE enconuter?
Good Video Grim.
I was never a 'fan' of the Super Heavy Mechs. Even though I did play a few from time to time. With my penchant for 'slash and dash' style of combat, the Super Heavies just do not fit in.
Having said that however, I am a fan of the Battletech computer game, and the Harebrained Schemes designed Mech known as the Bull Shark.
Just my thoughts,
Frank-ly speaking
Too bad the superheavies didn't make it into the game, or at least not that I remember. I didn't play the expansions.
@@GrimDarkNarrator
Agreed, no Super Heavies in the 'vanilla' game, and the Bull Shark from the Heavy Metal DLC is 'only' 95 tons. But, in Rogue Tech, Super Heavies have been implemented and work just fine.
I like the Poseidon for its speed and durability. It's planned to be a fire-support and flagship for my 1st assault lance.
In the lore they are experimental but completely impractical mechs. For the price of just one super heavy you could field multiple lances of medium mechs, pay for their repairs, pilot salaries, rearming, ect. Tactically, they are also underwhelming. The Omega has a top speed of 32km on _good_ terrain, no jump jets, and limited weapon options that do not require a direct line of effect. Basically, it's an Urbanmech with a massive price tag, upped armor, and four more big guns. This if course leads to the thought, why not just buy five urbanmechs?
On the tabletop? The Omega costs as much points as some of the best clan tech mechs, fields a scary amount of direct fire weapons, and heavily benefits from the WoB's Improved C3 computer. Making a big point game with it as a center piece and some lighter C3's to give it targeting data can make it a scary, but also very obvious and slow, turret for your enemy to outflank and bombard.
They're definitely not that feasible as a regular unit. Maybe as a garrison defender or such.
@@GrimDarkNarrator Or as orbital assault, the feel of a super heavy mech drop on your head and wreck your position with overwhelming firepower from behind.
As has been said, the cost of these things would be prohibitive in all but the rarest circumstances. You might carry a few lances in a "last stand" scenario when you have no intention of moving them, and you're holding a single defensive position. Past that... well... Nukes. Nukes still exist. Your single defensive line is going to be your tomb.
Even on a per tonnage basis, you're fielding one of these monsters for every five urbies on the field, and that doesn't even factor tech cost and R&D into the mix. The realistic number is probably somewhere in the two dozen range.
So, you have one massive weapons platform against six lances of urbies, if we're being generous. Death by a thousand cuts is almost always going to win this.
You don't win a war by being an overwhelming presence, you win a war through cost-effective measures and supply lines, neither of which these monsters are.
Having your position overrun by urbanmechs is both hillarious and nightmarish.
@@GrimDarkNarrator flightofthebumblebee.mp4
Oh yeah! Super heavies!
Is there a timeline for the Battletech universe? I'm not sure when the Word of Blake happened, what it is, and how it relates to other events.
the word of blake happened i think around the 3070s www.sarna.net/wiki/Main_Page
The Jihad started around 3068, after the FEDCOM Civil war, and the collapse of the 2nd Star League.
Now that you mentioned it, it might be useful for me to make a chronicle with major events in Battletech history, with a couple of sentences for major events.
The Word of Blake happened about 2007 when Catalyst Game Labs got the license to publish Battletech material from Topps. By 2002, Battletech was such a mish-mash of IP rights (activision and microsoft owned bits and pieces, various novel writers owned others, the company that made that Battletech animated series, and, of course, Harmony Gold still claiming the rights to all the original mech designs) FASA wanted to dump the franchise. So, they sold it off to WizKids. WizKids tried to deal with the mess putting it all in the past, that is, by jumping the story of the universe nearly a hundred years into the future (when all the characters, merc units, etc. owned by other people were dead and the mech designs obsolete) when some mysterious HPG blackout event collapses the "Republic of the Sphere" and kicks off a new Dark Age (set in 3132) and by creating a new rule system dubbed "Battletech: Dark Age do distinguish it from "Battletech: Classic. But then, within a year, WizKids got bought out by Topps (who now own the rights to Battletech) and Topps licensed the rights to publish Battletech: Classic to German game company FanPro who published materials for both Battletech: Dark Age and Battletech: Classic (which were two separate games). But I don't think Dark Age ever really caught on. People only wanted "Classic". And FanPro's license ran out after 5 years.
So when CGL got the license to publish the Battletech, they wanted to cater to the "classic" crowd and go back to the classic timeline (that ended with the FedCom civil war and the establishment of a New Star Leauge in the 3060s), but they also wanted to keep the broken, salvage dependent feel of the universe, so they kind of made up their own version of the Dark Age started by a jihad of fanatical elements of ComStar set in game around 2067-3081 that re-set everything pretty much back to where it had been at the tail end of the 3rd Succession War - tech lost, navies mostly destroyed, worlds in hardscrabble subsistence mode, the successor states and clan factions back at each other's throats.
Then there was a whole mess of drama with CGL . . .
Oh wait, you meant IN UNIVERSE timeline. . .
@@liljenborg2517 just a slight correction, the Dawn of the Jihad source book was published in 2005. ( Mine is sitting on the shelf). The whole Word of Blake story line kicks off right after the battle of Tukayid in 3053. The writers and Developers had it all planned out, and then FASA went under, and like you said, the rest was History. I'll actually give Catalist a little bit of credit for trying; WIZKID'S and Topps didn't even really try.
Direct reads from Sarna... ok...
Wizkids: 40K has Titans. Let's make our own.
Staff: Sir, I know Comstar looks and acts like theTech Priests of Mars, but Battletech is a different type of mecha setting...
Wizkids: LET'S MAKE OUR OWN!!!
WAAAAAAAAAAAAAAAAH
@@GrimDarkNarrator ???
@@dubuyajay9964 Ork's warcryyyyyyyyy
@@pirotess2 No "g's" in it.
i just love BT lore ^^
"Hello there my fellow wealth Mechwarriors."
I literally only have $8 in my account...
Better than 7$
@@GrimDarkNarrator well, that's true.
I don't see how a tripod design would move. At some point all weight would be on a single leg. Look at how they attach and imagine the legs flexing. Locomotion just wouldn't happen. A quadruped design would be far more efficient. Then again, we're talking about mechs so efficiency of design is kind of irrelevant.
it rotates as it moves.... one direction or the other it could maintain speed like a crab walking in any direction....ideal for urban combat.
@@zacharywood5090 The problem is its legs don't match up with movement in any axis, each one points towards the centre, which means while one leg can push, the other 2 can't reach out to take a step. Likewise 2 legs can't push in the same direction. (I'm just looking at the model, this may not be relevant to actual battletech) I feel like writing an essay in this comment but I'm already there compared to most others.
This thing is a monster, but like the Maus, try delivering it to a battlefield.
When can we see one or both of these in MechWarrior Online?
Dunno how they could make it balanced.
they just look like re-engineered king crabs and that's already a slightly impractical mech
Neat
I'm sorry, but the tripod is just silly. I'm not buying the idea that it could go very fast.
Best used as a mobile defense platform.
CONGRATULATIONS!!! You figured it out. It's not that it can't move fast ... it's about getting what is originally a static defensive artillery bunker to move AT ALL!
👍
In my universe the Jihad never happened and none of the dumb bunny "elite peasant militia" units or forestry mechs with giant chain saw weapons or all the other nonsense ever happened.
Must be a more peaceful universe :D
That is the basic common sense approach most at least semi-intelligent people take.
Almost everything post Jihad is more fantasy than sci-fi and stupid for the sake of stupidity.
@Johnston Steiner Forestry mechs are the almost part or almost everything. They really do make sense to exist, tho their combat abilities should be rather lacking.
@Johnston Steiner I am a grey beard BTech fan. The concept of mecha for industrial purposes I am fine with. The idea they could be used for battle, especially against real battlemechs I am not fine with. They just wanted to sell those click base figurines and someone said "Hey, some with giant chain saws would look cool".
Like it better, when the game stayed at 100 or below.
...maybe just play a game vs one🤔, many clan ass. Mech are way stronger😒...the super H. are well balnce
Been playing Battle Tech since it came out in the 80s, never heard of these Mechs. Non-Cannon BS! I hate that the new generation of BT/MW is ruining everything. I remember when it first came out, there were only 12 Mechs, then they add a crapload more in that battlefield reference book. Then the Clan BS invasion and their stupid Mechs, now this crap?
Yeah how fucking dare anyone attempt to expand a universe and try to reach more people.
So you would prefer that battletech stagnate and die out instead of new folks discovering it and having fun? Go home, grandma grump
I dont see Jihad or Dark age as canon.
The writers actually had the whole Jihad fleshed out when FASA closed; it was WIZKID'S decision to gloss over it, and go straight to Dark Age. Very bad call for most of us old time fans.
@@gregdomenico1891 Funny enough after introduction of the Dark Age they released the Jihad source books for every year of the jihad. Not to mention the Reaving Wars and the Interstellar Expedition books
the Borat like narrator still miles away from anything grim or dark.. your voice is light and fluffy not grim nore dark..
Fun fact, I never came up with that name because I thought my voice was grimdark. It was because the universes of Warhammer are :)