I think the thing that makes you really distinctive is that many of your midi's evoke a feeling of setting. Like, I know it's a bit unfair to directly compare a midi directly to the map, but the one two impact really made something better then either of it's parts. If I had to say, it was the experience I likely had playing Halo for the first time and setting foot on that beautiful, yet manufactured world where every tree, structure, and water feature has a purpose. Plus initially being trapped in a groovy hellhole, then released into this massive, curvy map with this accompiment really build up to an incredible experience. The freedom of just being able to *run* never felt more earned. So yeah. I feel your goal of diversifying your music has really paid off. ^^ I feel, Vector, End of the Line, Dust Devil included, and the last one, this has become one of the tracks I listen to most and I probably boot this one up the most if I just have 5/10 minutes to burn.
This map was the highlight of episode 3 for me. My favorite or 2nd favorite map (the other one being 32) of the first half of Eviternity 2. Everything about this map was on point.
Beautiful grand groovy music to match a beautiful grand groovy map! With a spicy melody to match how much Guardsoul squeezes you. Titan can be very mean if you're not expecting its tricks... though Guardsoul did not get quite as nasty as Scotty 😈 We got Velocity, we got The Floating Islands. Now I wait eagerly for the release of Carbon. That one is my jam. Even when driving or in the gym.
This is by far the strongest opener in Eviternity II, and I absolutely LOVE IT!
The way the pretty setting and smooth music hides the map's violent, violent combat bring me back to Transendence from Ev1👍
this one has super strong melody, very catchy
I think the thing that makes you really distinctive is that many of your midi's evoke a feeling of setting. Like, I know it's a bit unfair to directly compare a midi directly to the map, but the one two impact really made something better then either of it's parts. If I had to say, it was the experience I likely had playing Halo for the first time and setting foot on that beautiful, yet manufactured world where every tree, structure, and water feature has a purpose. Plus initially being trapped in a groovy hellhole, then released into this massive, curvy map with this accompiment really build up to an incredible experience. The freedom of just being able to *run* never felt more earned.
So yeah. I feel your goal of diversifying your music has really paid off. ^^ I feel, Vector, End of the Line, Dust Devil included, and the last one, this has become one of the tracks I listen to most and I probably boot this one up the most if I just have 5/10 minutes to burn.
This is definitely making it into my EVII Reimagined collection
This map was the highlight of episode 3 for me. My favorite or 2nd favorite map (the other one being 32) of the first half of Eviternity 2. Everything about this map was on point.
If you want a Triple-A map, just look at something made by Guardsoul.
Beautiful 🤩 Loved the progression in 3 minutes onwards
Beautiful grand groovy music to match a beautiful grand groovy map! With a spicy melody to match how much Guardsoul squeezes you. Titan can be very mean if you're not expecting its tricks... though Guardsoul did not get quite as nasty as Scotty 😈
We got Velocity, we got The Floating Islands. Now I wait eagerly for the release of Carbon. That one is my jam. Even when driving or in the gym.
Definitely one of my favorites from you and Evi2's ost by far
my personal fav from the evi2 ost :)
God that bit at 2:18 is so sexy
MAXIMUM SWANKINESS MODE ENGAGE
this episode man jesus christ 😵
And it gets better lmao