@@064pointbreak not really know what you mean. You mean the “canards” (using the aircraft terms here ;) near the pectoral fins and the “horizontal stabilizers” near the tail fin? and the vertical “spoiler” on the side? I would make them separately- draw outlines, extrude, and draw another profile to cut the part that you just extrude. Finally combine them back to the body. Hope this helps.
@@yauckoutdoors I've done my method(increased width on the segments)on a tiger barb lure so it displaces more water, and I added holes in the segments to vent the mold. Hope it works.
How are you extruding both sides of the form like that? I must be doing something wrong. I go to modify/edit form/ select the corner and it only drags one side of the form 😢
@yauckoutdoors I figured it out! thanks for the tip! Imma have fun with this ! Before I was just making lures under solid works lol, it was so time consuming, this seems so much better!
I am working on repeating your Bluegill. I noticed that you had a sweeping part added to the lower front fin. How did you so that. So far I have not been able to repeat that fin backing. BTW Great Job!
Ok, for that I started with a regular fin, then project the contour to the center plane and intercept with a block. Then I create a curve profile and extrude that along the body direction. Finally fillet the edge. I can make a quick video if that helps.
I started using sketchfab for my designs sketchfab.com/yauckoutdoors/models I would like to make some improvements before I push out what you have seen in the videos. Please stay tuned.
So much good Fusion info on your videos. Thanks for taking the time.
Great Work. Very Impressive. I too would be interested in purchasing the STL for this mold when it is available.
Thanks! This one fantastic tutorial, and exactly what I asked for. You da MAN!
I'm following your examples on this video to create my swimbait
Let me know if you run into problems. Good luck.
@@yauckoutdoors Is there any way I can raise the slit nubs on this lure? because the berkley gilly has raised slit nubs
@@064pointbreak not really know what you mean. You mean the “canards” (using the aircraft terms here ;) near the pectoral fins and the “horizontal stabilizers” near the tail fin? and the vertical “spoiler” on the side? I would make them separately- draw outlines, extrude, and draw another profile to cut the part that you just extrude. Finally combine them back to the body. Hope this helps.
@@yauckoutdoors I've done my method(increased width on the segments)on a tiger barb lure so it displaces more water, and I added holes in the segments to vent the mold. Hope it works.
Great Job.
Thank you.
How are you extruding both sides of the form like that? I must be doing something wrong. I go to modify/edit form/ select the corner and it only drags one side of the form 😢
Try to set the symmetry first (pick opposite faces). Once you do that, when you modify one side, the other side will move the same way.
@yauckoutdoors I've never done any work with forms at all, how do you set the symmetry?
@yauckoutdoors I figured it out! thanks for the tip! Imma have fun with this ! Before I was just making lures under solid works lol, it was so time consuming, this seems so much better!
I am working on repeating your Bluegill. I noticed that you had a sweeping part added to the lower front fin. How did you so that. So far I have not been able to repeat that fin backing. BTW Great Job!
Thanks for the comments. I think I might have used loft function, but I have to look at fusion 360 again. We’ll get back to you.
Ok, for that I started with a regular fin, then project the contour to the center plane and intercept with a block. Then I create a curve profile and extrude that along the body direction. Finally fillet the edge. I can make a quick video if that helps.
@@yauckoutdoors Thanks buddy for your follow up!
no problem, any time :)
Would you sell file for 3d print for people that don't have acess to fusion programs
I started using sketchfab for my designs sketchfab.com/yauckoutdoors/models I would like to make some improvements before I push out what you have seen in the videos. Please stay tuned.