i guess im randomly asking but does any of you know a way to log back into an Instagram account?? I was stupid forgot the password. I would love any tips you can give me
@Archie Darwin I really appreciate your reply. I found the site thru google and Im in the hacking process atm. Seems to take a while so I will get back to you later when my account password hopefully is recovered.
@@LuneMaxwell well I may be kinda late on that because UA-cam fucking sucks when it comes to proper notifications, but I recolored a character from Homestuck (from '[S] Cascade' to be precise)
@@fotismanolopoulos1098 I legit do not understand why people are angry about Reforged. You got the arguably best game remastered while they were busy on WoW, is that too much to ask? People like us Call of Duty fans don't ask for much, and you guys seemingly got the bloody lottery.
3:35 I remember very clearly that in RoC 1.00 you can definitely turn off Paladin’s Devine Shield, at the time it cost 125 mana and doesn’t last nearly as long. It doesn’t really make sense to turn off such a skill so I guess that’s why it was patched later in TFT.
wasn't the turn off option there because the cooldown wouldn't start untill you deactivate it? So if there was a small fight, you were forced to activate it and the enemy retreated or was defeated, you could turn it off and have the cooldown tick instead of waiting like 30 seconds for it to turn off normally and then have the cooldown tick
@@apipek The thing is it only last 10 seconds iirc (at the time), which wasn't even long enough to cover a small battle and it cost way too much mana. Plus the cooldown starts when you turn it on (but I could be wrong, RoC 1.00 was 17 years ago). It was buffed and I think it's just right where it is now, since Paladin's role in HU army is mostly supporting/healing, he's not that threatening.
I believe back then invulnerable units couldn't be healed. I know for certain magic immune units couldn't be healed. If you wanted to heal your Paladin with a priest I believe you had to cancel the shield, but it's been a very long time since I played the original.
@@brandonkellner2920 I remember it. The paladin couldn't be healed with divine shield on and you could deactivate it with the icon shown here. The duration was 10/20/30 seconds, according to the level, and the cooldown actually did start as soon as it was activated. Also, the AI only used it when it was was close to death, unlike now, where they turn it on upon taking damage.
Abelhawk not just the dungeons of dalaran! If you go to the third act of rexxars campaign, there is a hidden shop north of the first human base that contains an item known as “wyrm skull shield” or something along those lines. I believe it gave a very modest amount of armor but I could be wrong. Hope to see you mention this in the follow up video! :)
Prolly late to the party here, but with the Orcs having Burrows in WC3, it was part of Thrall's idea to roll back on the Orcs' savagery by farming roots and fungi and whatnot inside the burrows, but then during raids he realized how efficiently they protected the Peons as they shot arrows and threw spears out the windows, more efficient behind walls instead of in the open.
And I believe the "Call Storm" ability was for the old Farseer hero, when he was riding a Wyvern. You can even see it in the bottom right of the alpha screenshot that shows the thunder coming down.
Sorceresses having a Water Elemental skill would have probably been a nod for the CONJURER unit of the humans in WARCRAFT 1: Orcs and Humans. The last skill of the conjurer unit there is summon water elemental.
@@CIAinTaiwanAndUkraine The Hydromancer campaign units of Kul Tiras are also seen in the world editor. SKILLS: 1.Slow (Neutral hostile version) 2.Polymorph (Neutral Hostile version) 3. Crushing Wave (Weaker version than of the Naga Royal Guard)
That's a really good point! I didn't make that connection. It'd be fun to make a video showing all the threads of connection between all the Warcraft games.
Its awesome that defense of the ancients also known as dota compiled all these forgotten and scrapped units,skills, items to make the most popular moba
11:53 No as you can see on the icon there is a Orc Far Seer hero, back than he was a flying hero. The spitiwalker, a unit which had a current shaman model had a different abilities, espicially buffs and auras. And now, these ones is for alpha/beta shamans, which had back than orc warlock models. Earthbind called storm which in full meaning of the word bind flying units to the ground, making them vunerable for melee attacks. But banish, yes, was a spirit walkers one.
10:16 Thats because burrow wasnt a "farm-like" sturcture from the start, but was a primary defensive structure(not for digging roots) and orcs possesed both of them(for food obviously there was a pig farm) and not because to show they arent bloodthristy anymore.
4:26 In Heroes of the Storm, Kael Thas has a talent that allows him to summon a mana shield for himself based on his max amount of mana. It's becoming quite clear the Blood Mage hero was intended to have a mana shield, then the idea was dropped and scrapped and reused in HotS.
The BTNThievesGuild icon is in the current game version, even an HD version of it. The BTNHumanArtilleryUpOne, BTNHumanArtilleryUpTwo and BTNHumanArtilleryUpThree icons you show were named Steel Artillery, Thorium Artillery and Arcanite Artillery respectively (three levels of the same upgrade) but it was already said to be unused in the RoC beta. Advanced Mining is the second level of an upgrade, the first one is Improved Mining with its own icon BTNImprovedMining, which is still in the game. Divine Shield can be configured to be able to turn it off in the object editor. There is also a gameplay constant CanDeactivateAvatar but the display name suggests that it is not yet implemented. There is a gamestate GAME_STATE_DIVINE_INTERVENTION declared in the common.j. I wonder if that has a relation to the BTNDivineIntervention icon. There is a doodad Inn with the model Doodads\LordaeronSummer\Structures\Inn\Inn.mdx or scorched variant Doodads\LordaeronSummer\Structures\InnScorched\InnScorched.mdx. Your units run past an Inn at 3:52. BTNFireForTheCannon, as you said, is used by Breath of Fire (Neutral Hostile). The Infernal Machine has this ability and features a cannon. They probably did not want to use the normal Breath of Fire icon with the panda being in it. Other units that feature cannons are some of the ships like the Human Frigate and the Human Battleship. The BTNMarine icon is used nowadays in Terrain Marine (in contrast to Marine). The RoC beta files indicate that there were Cold Arrows, Swiftness Aura and The Black Arrow abilities classified as human abilities. Those may have been abilities of the elven ranger hero. An icon that looks like Cold Arrows is also seen at 5:16. The Scattershot Rockets upgrade in the RoC beta says "Provides Mortar Teams with an area of effect anti-personnel attack.". The tank piloting abilities are actually still partially in the game code and yes, they linked to the dwarf icons mentioned. It is similar to the couple ability of Archer/Hippogryph. You could either merge a Rifleman or a Mortar Team with a tank to form a new unit. But this was from RoC 1.00, the RoC beta files indicate something different, that you could load multiple units into a tank. In the RoC beta files, the Create Goldmine ability says "Unearths a gold mine from the ground that contains 2000 gold." in its uber tooltip and research tooltip is "Must be level 5 or higher to learn this ability." like other ultimates in this version, yes. The BTNExpandedView icon is used in a neutral ability but the ability's associated object data was already commented out in the RoC beta. I do not know what it does. The BTNOrcLumberUpgradeTwo icon is still in the game, even an HD version now. Salvage is the internal name of the Pillage ability but indeed only Peons had it in the RoC beta. Maybe they changed the effect at some point. In the RoC beta, the Berserker Rage ability used by Grunts and that used the BTNBerserk icon actually granted attack speed "Increases the attack speed of Grunts by 30% for 15 seconds." and increased the art scaling by 30%. The Healing Drums and Speed Drums abilities were indeed activatable and costed mana per second. The BTNEntrapmentWard icon is also used in the Shamanic Totem item, which casts Item Purge (3), accordingly it is used in the Item Purge (2) and Item Purge (3) abilities. The BTNGrimWard icon is used in the Frost Wyrm Skull Shield item (Item Armor Bonus (+2), Spell Damage Reduction). Like for the Avatar ability, there is a gameplay constant for Wind Walk CanDeactivateWindWalk not yet implemented. I do not know about Smash but Taurens had a Warstomp ability with a chance for double damage. The Critical Strike ability of the Blademaster used to do triple damage on each level instead but the chance was different per level. The Tauren Chieftain by the way had the Command Aura ability that increased the attack damage of friendly nearby units. He already had the Reincarnation ability but it costed mana (which you can still configure to do so in the editor).
"what were their swords made of before iron?" bronze? EDIT: Also, about the priests, weren't they given a new texture in Frozen Throne to reflect high elf -> blood elf? That might also be the reason for the new icon
Abelhawk, I think the animal war training was the special ability for knights. Also I don't when this happened, but they have a new upgrade called sundering blades, which deals for damage to medium armor.
Well, ships weren't added until Frozen Throne, but it's possible. It's just so vague of an icon name. It almost makes me think it was just thrown in without any use thought of beforehand in case they needed it later.
i bet you the expanded view was for vision for around the unit or building, using the ability and then the vision would go back to it's normal radius once the ability duration was over
Wasn't Grim ward Also used in Warcraft ? I think it was an item in the frozen throne where Kael escapes the dungeon guarded by a golem , but its called wyrm shield or something
12:20 These drums have the same abilities as Lucio's passive. I don't know if it's true but, I think they remade this ability for Lucio. Edit: IT'S EVEN MUSIC THEMED
That old icon of the priest reminded me that the cannon tower used to have a different model. Instead of one rotating cannon there were three stationary cannons. Also, is there a way to get that old priest icon? I like that one better too.
Oh yeah, I forgot about that cannon tower! And sadly, I think they actually replaced the priest icon file, so there's no way to link to the old one. I could be wrong though.
Sure, but the new icon doesn't show them any more blood-elf-like. If it showed them with black/red clothing on or something, fine, but it's just a different profile. And the sorceress got a blood elf skin too, but the icon wasn't changed.
@@Abelhawk Yeah you are absolutely right, they still look the same. Guess that was the placebo effect for me "They have a new portrait, so it must be more blood elvish". Btw I always though the sorceress was human, but it's true she did get a red hue in the expansion. I guess I thought that because of the non-blond hair :D
Create a custom crypt lord. There should be some line in art section where you should wright "defend". Druids of claw bear form have "altarnate" in this line. Then make metamorphosis or robogoblin or burrow or bearform spell and add units to their forms. I did not tested that tho.
Actually, Inn is a neutral structure, in defending this city un humans campaing for 30/40? Minutes you can Go back and get 2 footmans from that House. (Sorry for nad English)
You're like some kind of warcraft Archeologist and it's amazing.
He is
i guess im randomly asking but does any of you know a way to log back into an Instagram account??
I was stupid forgot the password. I would love any tips you can give me
@Anson Gabriel Instablaster ;)
@Archie Darwin I really appreciate your reply. I found the site thru google and Im in the hacking process atm.
Seems to take a while so I will get back to you later when my account password hopefully is recovered.
@Archie Darwin It did the trick and I now got access to my account again. I am so happy!
Thank you so much you saved my account!
holy shit, hello there
edit: well damn it wasnt quite expecting myself to appear in there, but thanks
Thanks a ton for those sound files! They were fascinating.
HOOOOMESTUUUCK.
Where is your previous profile picture (the one shown in this video at 5:58) from? Thanks in advance.
@@LuneMaxwell well I may be kinda late on that because UA-cam fucking sucks when it comes to proper notifications, but I recolored a character from Homestuck (from '[S] Cascade' to be precise)
These kinds of videos are great for custom map development.
Yes, even in 2019. Because WC3 is still that good.
And now it will be easier to make a use for these secrets with WC3 reforged (i guess)
Ye, this and an mpq browser, still use this for laop making lol
@@fotismanolopoulos1098 oof
@@Artorias1234 yes... It didn't age well at all.
@@fotismanolopoulos1098 I legit do not understand why people are angry about Reforged. You got the arguably best game remastered while they were busy on WoW, is that too much to ask?
People like us Call of Duty fans don't ask for much, and you guys seemingly got the bloody lottery.
uther: paladins cannot fall prey to vengeance arthas
also uther:
STRIKE DOWN UPON MY UNHOLY ENEMIES WITH HOLY FURY AND VENGEANCE AND DEATH
Not to mention they gave paladins a talent in world of Warcraft that is literally just called "vengeance" lol
peon: gets hit by a sword, a hammer, a spear, an axe, a fire, and other dangerous weapons
also peon: *Ow*
*ow*
omg i miss your videos. CANT WAIT FOR REFORGED!!
Agreed :D
holy yeah
Viet Tang oh yeah!
I am curious about the hydralisk in the elf campaign! Will he be the SC2 hydra? The remastered hydra? The normal hydra? I really want to see!!!!
As one can see, this comment hasn't aged particularly well.
Seems like most of the upgrades were inspired by Age of Empires since they have same names
Like Town Watch and Town Patrol
No?
3:35 I remember very clearly that in RoC 1.00 you can definitely turn off Paladin’s Devine Shield, at the time it cost 125 mana and doesn’t last nearly as long. It doesn’t really make sense to turn off such a skill so I guess that’s why it was patched later in TFT.
wasn't the turn off option there because the cooldown wouldn't start untill you deactivate it? So if there was a small fight, you were forced to activate it and the enemy retreated or was defeated, you could turn it off and have the cooldown tick instead of waiting like 30 seconds for it to turn off normally and then have the cooldown tick
@@apipek The thing is it only last 10 seconds iirc (at the time), which wasn't even long enough to cover a small battle and it cost way too much mana. Plus the cooldown starts when you turn it on (but I could be wrong, RoC 1.00 was 17 years ago). It was buffed and I think it's just right where it is now, since Paladin's role in HU army is mostly supporting/healing, he's not that threatening.
I believe back then invulnerable units couldn't be healed. I know for certain magic immune units couldn't be healed. If you wanted to heal your Paladin with a priest I believe you had to cancel the shield, but it's been a very long time since I played the original.
Brandon Kellner Hmm I don’t remember the healing part either
@@brandonkellner2920 I remember it. The paladin couldn't be healed with divine shield on and you could deactivate it with the icon shown here. The duration was 10/20/30 seconds, according to the level, and the cooldown actually did start as soon as it was activated. Also, the AI only used it when it was was close to death, unlike now, where they turn it on upon taking damage.
Where did you get highres redrawing of Mountain king icon xd?
3:08 - they're allies.
12:55 the right one os now Skull shield.
wasn't it called something like "Ice Wyrm Shield"?
@@blacksnk7 I believe it was Frost Wyrm Skull Shield
Oh, that's right! In the Dungeons of Dalaran, I believe. Forgot about that.
Abelhawk not just the dungeons of dalaran! If you go to the third act of rexxars campaign, there is a hidden shop north of the first human base that contains an item known as “wyrm skull shield” or something along those lines. I believe it gave a very modest amount of armor but I could be wrong. Hope to see you mention this in the follow up video! :)
Yes, and it's inconsistent border still bothers me, just like Ironwood Branch.
Prolly late to the party here, but with the Orcs having Burrows in WC3, it was part of Thrall's idea to roll back on the Orcs' savagery by farming roots and fungi and whatnot inside the burrows, but then during raids he realized how efficiently they protected the Peons as they shot arrows and threw spears out the windows, more efficient behind walls instead of in the open.
12:20
Agreed. Orc is very dependant on Shoadow Hunter and Healing Salve from the shop for healing
And I believe the "Call Storm" ability was for the old Farseer hero, when he was riding a Wyvern. You can even see it in the bottom right of the alpha screenshot that shows the thunder coming down.
At last, the mystery of “Dwarf In/Dwarf Out” is revealed!
Sorceresses having a Water Elemental skill would have probably been a nod for the CONJURER unit of the humans in WARCRAFT 1: Orcs and Humans.
The last skill of the conjurer unit there is summon water elemental.
I assume they just put it on Hydromancers in campaign?
@@CIAinTaiwanAndUkraine The Hydromancer campaign units of Kul Tiras are also seen in the world editor.
SKILLS:
1.Slow (Neutral hostile version)
2.Polymorph (Neutral Hostile version)
3. Crushing Wave (Weaker version than of the Naga Royal Guard)
That's a really good point! I didn't make that connection. It'd be fun to make a video showing all the threads of connection between all the Warcraft games.
I see, my mistake
That Crypt of the Necrodancer music at 13:42 made that so much funnier, lmao
Its awesome that defense of the ancients also known as dota compiled all these forgotten and scrapped units,skills, items to make the most popular moba
11:53 No as you can see on the icon there is a Orc Far Seer hero, back than he was a flying hero. The spitiwalker, a unit which had a current shaman model had a different abilities, espicially buffs and auras. And now, these ones is for alpha/beta shamans, which had back than orc warlock models. Earthbind called storm which in full meaning of the word bind flying units to the ground, making them vunerable for melee attacks. But banish, yes, was a spirit walkers one.
10:16 Thats because burrow wasnt a "farm-like" sturcture from the start, but was a primary defensive structure(not for digging roots) and orcs possesed both of them(for food obviously there was a pig farm) and not because to show they arent bloodthristy anymore.
7:11 Excatly, but this took place in alpha, they were called dwarven demolition squad and they workd excaly as their precursors from WarCraft II.
4:26 In Heroes of the Storm, Kael Thas has a talent that allows him to summon a mana shield for himself based on his max amount of mana. It's becoming quite clear the Blood Mage hero was intended to have a mana shield, then the idea was dropped and scrapped and reused in HotS.
3:38 You can enable disable-compatible abilities by changing some gameplay constants
They would probably be called the "Azerite" upgrades in Reforged lol
Is Arcanite Reaper called Azerite Reaper in WoW? Idiot.
Nortwin Jesus dude it’s just a BFA joke
The BTNThievesGuild icon is in the current game version, even an HD version of it.
The BTNHumanArtilleryUpOne, BTNHumanArtilleryUpTwo and BTNHumanArtilleryUpThree icons you show were named Steel Artillery, Thorium Artillery and Arcanite Artillery respectively (three levels of the same upgrade) but it was already said to be unused in the RoC beta.
Advanced Mining is the second level of an upgrade, the first one is Improved Mining with its own icon BTNImprovedMining, which is still in the game.
Divine Shield can be configured to be able to turn it off in the object editor. There is also a gameplay constant CanDeactivateAvatar but the display name suggests that it is not yet implemented.
There is a gamestate GAME_STATE_DIVINE_INTERVENTION declared in the common.j. I wonder if that has a relation to the BTNDivineIntervention icon.
There is a doodad Inn with the model Doodads\LordaeronSummer\Structures\Inn\Inn.mdx or scorched variant Doodads\LordaeronSummer\Structures\InnScorched\InnScorched.mdx. Your units run past an Inn at 3:52.
BTNFireForTheCannon, as you said, is used by Breath of Fire (Neutral Hostile). The Infernal Machine has this ability and features a cannon. They probably did not want to use the normal Breath of Fire icon with the panda being in it. Other units that feature cannons are some of the ships like the Human Frigate and the Human Battleship.
The BTNMarine icon is used nowadays in Terrain Marine (in contrast to Marine).
The RoC beta files indicate that there were Cold Arrows, Swiftness Aura and The Black Arrow abilities classified as human abilities. Those may have been abilities of the elven ranger hero. An icon that looks like Cold Arrows is also seen at 5:16.
The Scattershot Rockets upgrade in the RoC beta says "Provides Mortar Teams with an area of effect anti-personnel attack.".
The tank piloting abilities are actually still partially in the game code and yes, they linked to the dwarf icons mentioned. It is similar to the couple ability of Archer/Hippogryph. You could either merge a Rifleman or a Mortar Team with a tank to form a new unit. But this was from RoC 1.00, the RoC beta files indicate something different, that you could load multiple units into a tank.
In the RoC beta files, the Create Goldmine ability says "Unearths a gold mine from the ground that contains 2000 gold." in its uber tooltip and research tooltip is "Must be level 5 or higher to learn this ability." like other ultimates in this version, yes.
The BTNExpandedView icon is used in a neutral ability but the ability's associated object data was already commented out in the RoC beta. I do not know what it does.
The BTNOrcLumberUpgradeTwo icon is still in the game, even an HD version now.
Salvage is the internal name of the Pillage ability but indeed only Peons had it in the RoC beta. Maybe they changed the effect at some point.
In the RoC beta, the Berserker Rage ability used by Grunts and that used the BTNBerserk icon actually granted attack speed "Increases the attack speed of Grunts by 30% for 15 seconds." and increased the art scaling by 30%.
The Healing Drums and Speed Drums abilities were indeed activatable and costed mana per second.
The BTNEntrapmentWard icon is also used in the Shamanic Totem item, which casts Item Purge (3), accordingly it is used in the Item Purge (2) and Item Purge (3) abilities. The BTNGrimWard icon is used in the Frost Wyrm Skull Shield item (Item Armor Bonus (+2), Spell Damage Reduction).
Like for the Avatar ability, there is a gameplay constant for Wind Walk CanDeactivateWindWalk not yet implemented.
I do not know about Smash but Taurens had a Warstomp ability with a chance for double damage. The Critical Strike ability of the Blademaster used to do triple damage on each level instead but the chance was different per level. The Tauren Chieftain by the way had the Command Aura ability that increased the attack damage of friendly nearby units. He already had the Reincarnation ability but it costed mana (which you can still configure to do so in the editor).
There should be a Warcraft 3 restoration mod that restore these unused or beta abilities, spells, upgrade, voice and sound effects.
Most of them were never finished to begin with, and the ones that were, it's generally obvious why they were scrapped
"what were their swords made of before iron?" bronze?
EDIT: Also, about the priests, weren't they given a new texture in Frozen Throne to reflect high elf -> blood elf? That might also be the reason for the new icon
Abelhawk, I think the animal war training was the special ability for knights. Also I don't when this happened, but they have a new upgrade called sundering blades, which deals for damage to medium armor.
Glad you're still with us, good luck with part 2
Fun fact: Almost all of the Beta icons can be downloaded from the Hive Workshop, even the race unique action icons.
I’ve waited so long! Great job as always. I hope you have a better position at your work so that we can see more of these.
Welcome back
What about dark summoning ? Or amulet of recall?
I am so glad mods give the possibility to re-implement the scrapped WC3 ideas.
I remember being able to turn off Divine Shield when the game came out. They must've patched it out!
True. It stayed that way for a long, long time. Was changed sometime around 2006 or so.
im pretty sure the BRNExpandedView icon was a upgrade to increase ships view
Well, ships weren't added until Frozen Throne, but it's possible. It's just so vague of an icon name. It almost makes me think it was just thrown in without any use thought of beforehand in case they needed it later.
glad you're back! Loved your videos about WCIII easter eggs :)
i bet you the expanded view was for vision for around the unit or building, using the ability and then the vision would go back to it's normal radius once the ability duration was over
8:50 It looks like a periscope. Perhaps Gnomish Submarine was going to make a return?
11:16 i can't fucking unsee the moose antlers on the bloodrage icon
2:44
Probably Tin or something like that.
"Wall of Fire" is part of the typical old-skool fantasy magic
You’re back!! I love your Warcraft videos!
13:20 Oh yes, how could I forget these. RAVE PARTY!!!
7:31 I'm pretty sure this is just a reference to Pulp Fiction and they figured the shorter version was enough.
That Troll hit sound sounds like its from off-brand anime.
I think the "BTNFireForTheCannon" is for the Hell-Cannons that you can fight at the last mission of the human campaign in TFT
Wasn't Grim ward Also used in Warcraft ? I think it was an item in the frozen throne where Kael escapes the dungeon guarded by a golem , but its called wyrm shield or something
2:21 This reminds me of Warcraft 2. Lay of hands and advanced mining would be still useful.
I imagine wyvern taming and the fact that riderless wyverns exist shows that the windrider was going to be the same as the hippogriff.
Glad to have you back man. Love the videos
the inn icon is for the structure doodad of the same name iirc
12:20 These drums have the same abilities as Lucio's passive. I don't know if it's true but, I think they remade this ability for Lucio.
Edit: IT'S EVEN MUSIC THEMED
That old icon of the priest reminded me that the cannon tower used to have a different model. Instead of one rotating cannon there were three stationary cannons. Also, is there a way to get that old priest icon? I like that one better too.
Oh yeah, I forgot about that cannon tower! And sadly, I think they actually replaced the priest icon file, so there's no way to link to the old one. I could be wrong though.
@@Abelhawk Also, the cheat code "iseedeadpeople" might be a reference to the movie "The Sixth Sense".
SO happy to see you again! :-)
In the beta version, Troll Witch Doctor had much better abilities. They were more destructive, and would solve loads of problems.
lol @ "STRIKE DOWN UPON THEE WITH GREAT VENGEANCE AND FURY!"
4:17 new priest icon looks like Beavis
I like the different colour icons i think it would have been cool and unique
I wonder if Warcraft 3 Reforged will update some of these unused icons, models and animations.
9:22 I finally realized after allthese years... that icon is a hammer in front of a board of wood
I spend so many time in fan map, what i see a lot of this icons
i think you could actually turn divine shield off in Reign of Chaos
2:35 Right down. Tychus.
Hidden icons part one!!!!!!! WHAT A MOMENT TO BE ALIVE!!!
9:08 - DAT TRANSITION
I was pretty proud of that :D Glad someone noticed!
Holy bolt and wall of fire were spells/scrolls from Diablo.
I love that Cataclysm ending.
6:19 - all of these are still in the game. -_-
12:17 I didn't knew Lucio was a Kodo in his past life lol
3:42 Or maybe Divine Intervention is once again related to Might and Magic
User Saelendious has a modified homestuck icon
About the Alliance Priests. You said "I have no idea why there icon was changed" => Its because they went from being high elves to blood elves.
Sure, but the new icon doesn't show them any more blood-elf-like. If it showed them with black/red clothing on or something, fine, but it's just a different profile. And the sorceress got a blood elf skin too, but the icon wasn't changed.
@@Abelhawk Yeah you are absolutely right, they still look the same. Guess that was the placebo effect for me "They have a new portrait, so it must be more blood elvish".
Btw I always though the sorceress was human, but it's true she did get a red hue in the expansion. I guess I thought that because of the non-blond hair :D
Abelhawk btw forgot to mention there is actually a missile model named holy bolt that has no sound. but it's there i guess.
My Lord were Very glad that your back
Wheres the part 2??
Burrows are also a type of home used by vinkingrs
where the original arts at 13:48 can be found ?
great vid btw
Why is the screen too small to see the ingame icons?
Which one is the 'animation' video? I've watched all of them but I don't remember which it is! Specifically when you referenced Call Lightning.
It's the Models one! There's a link to it at the end of this video.
mountain king able to summon a Gold Mine?! NOW THAT'S WHAT I CALL OP
it would only have 2000 gold and would drop MK to 1 hp after use
You can set both Avatar and Divine Shield to be turned off-on in the ability editor.
Dudu I absolutely love your videos!
I dont remember avatar, but 1.00 w3 , divine shield could be toggled off.
Guys does anyone know how to make a crypt lord burrow mine stands when its burrowed i seem to recall abelhawk creating the spell and it work
Create a custom crypt lord. There should be some line in art section where you should wright "defend". Druids of claw bear form have "altarnate" in this line.
Then make metamorphosis or robogoblin or burrow or bearform spell and add units to their forms.
I did not tested that tho.
In my copy of WarCraft 3 Divine Shield IS togglable. So it was patched out in some point after the game was released.
You know looking back at this i wonder why'd u never upload all these icons and voice sets if you have them. even the 64x64 would be nice.
14:05 Reporting news A Troll has been gang banged, by a paladin and a bunch knights, while screaming “NYOH” multiple times!
12:16 So the Kodos are Lucio
Just imagine if you could summon a gold mine with the mountain king...
Actually, Inn is a neutral structure, in defending this city un humans campaing for 30/40? Minutes you can Go back and get 2 footmans from that House. (Sorry for nad English)
HE'S BACK HOLY SHIT
Nice custom Easter Egg unit.
What's an Easter egg video without Easter eggs of its own? :D
@@Abelhawk :ok_hand: :100:
great return to form by the way. hope you carry on strong to, and past, the release of Reforged.
Welcome back, Abelhawk!
The master has returned
"What were their swords made of before iron?" Bronze maybe?
Also, glad to see a new episode of the series!
What about the building foundations before stone though? :D Clay?
@@Abelhawk Mud bricks maybe? I have no idea :D
12:20 Lucio took that idea
Your voice sounds like a Dark Eldar from WH40k who had experienced everything he could for an untold amount of time and now is just eviternally bored.
Very good movie. Thank you! ;)
this means is pasble to use the beta model and icon in custom maps ?