007: Tomorrow Never Dies | Playstation Game Review
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- Опубліковано 20 сер 2024
- Far from being one of the best Bond games but is there some solace to be found in it at least?
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*Dominic Greene is killed for failing Quantum*
"I guess it really was a Quantum of Solace..."
Franz Sanchez, about to burn:
“You really do have a license to kill!”
Silva kneels down with the knife in his back, looks up at the stars “Skyfall” and collapses
Locque in his car before falling to his death "My death is for your eyes only" (sorry, the knife in the back comment was already used, so I couldn't use Kristatos)
Drax, knowing he’s about to be sucked into the void of space.
“At least in death, I shall truly be a Moonraker”
Zorin, falling from the bridge: "I guess it really was a view to a killll!"
"If you ever wanted to put a green square around Pierce Brosnans face, have at it"
Finally, a bond game for me
I played this game before I saw the movie and the Paris thing always confused me. She just disappears. Also when she slaps you if you are low on health she can kill you.
NO WAY. Seriously? Does she actually take health off you? I didn't realise in the game...
Wow, really! ""SMACK" dead
@@TrainerCTZ Just *SLAP*
Paris is now quite awkardly staring at James' corpse and so is Carver....along with a measure of fear.
A woman scorned..........
@@calvindyson go back and play it on 007 difficulty and turn on the cheats for invincibility ammo and th like and for debug well worth it while you to search for the extra life icons as it will help for a large chunk of your style score, as well you get a final bond cutscene with K.D. Langs Surrender. Trust me. Think of it as a home console gameboy game better that initial way.
“They’ll print anything these days”
When it comes to Terri Hatcher surviving in the game version, I'm reminded of a joke Crow said about Space Mutiny on MST3K: "I think it's very nice of you to give that dead woman another chance." The question is what happens to Teri's Paris Carver after Bond delivers to safety. Do Bond and Paris get to date again, or does Bond's liaison with Wai Lin complicates things? Did Paris get witness protection, and be able to live in safety away from her husband's assasins? Does she inherit Elliot Carver's money after his death? Questions that will never be answered.
Mission 8 does have a model for Paris which is never used. That's something.
Whoever wrote the script for "Tomorrow Never Dies" needs to expand on the character biography for Paris Carver and keep her alive throughout the movie, as well as the video game, especially when that particular character is portrayed by actress Teri Hatcher.
I believe it is valuable to keep Paris Carver alive throughout both the movie and the video game, especially when the general public would speculate on whether James Bond and Paris Carver would ever date again.
A possible fan-fiction and alternate scenario for "Tomorrow Never Dies", if given the opportunity to revise the movie, or possibly create a remake, would go as follows:
"After James Bond delivers Paris Carver to safety, Paris gets witness protection from MI6, the British government, and the U.S. federal government, which allows her to live safely away from her husband's assassins, first in London, England, and then to New York City in the United States. For the time being, Paris discloses all information about her husband and the operations and scandals caused by the Carver Media Group Network to MI6 in order to assist Bond's mission. Additionally, Paris Carver receives witness immunity from both the British and U.S. governments in exchange for her testimony; she speaks out against the corruption taking place in the Carver Media Group Network to the authorities.
"In the process, Paris secretly orchestrates Elliot Carver's downfall behind the scenes.
"By then, Elliot discovers too late, at the end of the story, that Paris has taken her revenge against him for gender-based violence during her unhealthy marriage with him, and her subsequent ordeal at the Hotel Atlantic prior to being rescued by Bond. James Bond uses it to his advantage and eliminate Elliot Carver, as well as escaping the scene with Wai Lin, before the stealth boat self-destructs. It is also revealed that Paris Carver, with her insights and insider knowledge about the Carver Media Group Network, guides James Bond, Wai Lin, and MI6 in stopping Elliot Carver and the CMGN from creating an international incident and igniting a war between China and England.
"The Hotel Atlantic ordeal has seared into Paris's psyche: Paris has fully confessed to Elliot about her past romance with James Bond, and Elliot punishes Paris by holding her prisoner at the Hotel Atlantic in Hamburg, Germany, hoping to keep her away from James Bond and to dominate her for his personal gain; his dominating nature leaves her devastated and heartbroken. Elliot adds insult to injury by getting Paris pregnant with triplets. Unfortunately for Elliot, his scheme backfires after learning too late that James Bond rescues Paris from Dr. Kaufmann, realizing that both Bond and Paris are long gone following his arrival; by that time, both Bond and Paris escape the Hotel Atlantic together, never to return. Elliot now realizes that he would never see Paris again. This incident marks the beginning of Elliot Carver's downfall, foreshadowing the eventual shutdown of CMGN.
"Following her arrival to London, Paris Carver remembers her ordeal and breaks her silence about the violence she has experienced with Elliot Carver, to both MI6 and James Bond, after Bond rescues her and delivers her to safety. Both MI6 and James Bond validate her experiences when she reveals the scars, bruises, and teeth marks to them; she receives these injuries from Elliot Carver. She also realizes that she has made the biggest mistake of her life: marrying someone who is both an unbeliever and an abusive partner.
"Meanwhile, James Bond works together with Wai Lin and eliminate Elliot Carver, and then part ways after the mission, especially when the Chinese government has issued another assignment for Wai Lin following the mission. She has advised him to stay on task and that God is watching over them; it is revealed that Wai Lin is an Evangelical Christian and that her parents have worked for the Chinese Government. As a parting gift, Wai Lin gives James Bond a handwritten notecard thanking him for helping her defeat Elliot Carver, with a couple of gospel tracts inserted inside the card; he receives the package after completing the mission.
"James Bond is reported back to MI6 to receive a special assignment: protect Paris Carver from her late husband's assassins, as well as her current and future enemies, at all costs. This mission would allow James to rekindle her romance with Paris at the end of the story. By then, Paris has disclosed all information about her husband to MI6, and has made a request to M that would allow James Bond to protect her, and for her to live a life free from all forms of violence. Bond accepts the assignment and assists Paris on inheriting Elliot Carver's money after his death through several inheritances, estates, and wills, making her financially stable for the rest of her life.
"Travelling to New York City, Paris Carver returns to her childhood home in the Upper East Side. James Bond comes along with her. Now a lapsed Roman Catholic, Paris plans to beg her family to take her back as a hired employee. Surprisingly, her parents rejoiced when Paris has come home, and is welcomed back with a homecoming party; her parents reminded her that God's grace is much bigger than all her sins. She realizes she has made major life mistakes; one of them involves marrying Elliot Carver for money, whom she now realizes he is an unbeliever and an abusive partner in both dating and marital relationships. She also realizes that she has been backsliding on her Catholic faith and walks away from God when she has become infatuated with Elliot Carver for his high-class status and massive material wealth. At that point, Paris's parents have encouraged her to come back to God and re-dedicate her life to Jesus Christ. In the process, Paris decides to pursue the Sacrament of Reconciliation in the Roman Catholic Church by going to confession with one of the parish priests in the Archdiocese of New York, particularly at St. Patrick's Cathedral, in which she is a registered parishioner at very young age. Much to her delight, James Bond has given his life to Christ as well; he reads all the gospel tracts and the handwritten notecard he received from Wai Lin the entire time.
"Sometime later, Paris Carver becomes pregnant with triplets, conceived through gender-based violence she has experienced from her late husband, Elliot Carver, several months earlier at the Hotel Atlantic. She becomes a single mother when she gives birth to her triplets: Pierce, Teri, and Michelle. In light of these circumstances, James Bond resigns from his job as a secret agent for M16 to be with Paris, and another agent takes the role of 007 in his absence. He learns from social media that his Chinese counterpart and former work partner, Wai Lin, is transferred from China to England to work for MI6 and takes the role of 007. Wai Lin informs James via social media that she holds both Chinese and British citizenship prior to taking this role. She also mentions on social media that she is driven by employment equity and the desire to follow Jesus Christ (being the Salt and Light of the earth) to accept the job offer at MI6, and that she has given glory to God for the opportunity to serve MI6 as the new agent 007.
"By then, both James and Paris hit the reset button on their relationship; they start dating again, and several months later, both James and Paris finally get married. The story ends with both lovers, now married spouses, attending Sunday Mass together at St. Patrick's Cathedral in Midtown Manhattan.
"In other words, James Bond and Paris Carver have reconciled with each other, and they plan to start a new life together."
This fan-fiction / alternate scenario would create a much better summary for this movie, and for the video game. In fact, this case would provide a possible precedent for future action movies, especially when the protagonist has a love story with one of the characters within the movie. This type of scenario would also apply to future James Bond 007 video games as well. On a personal note, this fan-fiction / alternate scenario is written as a direct reaction to the need for positive representation of women in the media and in all areas of public life, as well as an opportunity to explore various themes such as women's rights and gender equality in mainstream society, and the blessings for following Jesus Christ (as it is the case for Wai Lin), the consequences of original sin (in both Evangelical and Roman Catholic contexts), and the need for redemption of sins through the blood of Jesus Christ (as it is the case for both James Bond and Paris Carver).
(Full disclosure: the actress Teri Hatcher is what makes Paris Carver more likeable as a Bond girl in the James Bond movie franchise.)
"Dogs forming into packs and blood seeping down the walls" oho, someone's a fan of Frasier.
I was hoping someone would get that 😂
Watching this games opening credits, I have to say - Holy crap!! The directors of the John Wick movies was in charge of this game's motion capture!! No, really. Chad Stahelski and David Leitch went on to make John Wick. Stahelski stuck with the series and directed both sequels (with two more on the way), and Leitch went on to make Atomic Blonde, Deadpool 2, and Hobbs and Shaw. They both worked on this game! Good night, that's amazing!
Not just them. Chris O"Hara would also go on to work with both directors on their later works, as well as a coordinator on Jurassic World, Red Sparrow, Hobbs and Shaw, The Avengers(well, second unit SC), and the peak highlight of their career... stunt coordinator for Paul Blart: Mall Cop!
Also, music & audio was by Tommy Tallarico Studios. His mother is very proud.
Reminds me a lot of Tim Miller, who directed cinematics for games like Area 51 and Spider-Man 2, only to then go on to break into Hollywood by designing the opening title sequence for the David Fincher version of The Girl With The Dragon Tattoo, but more infamously through directing a certain R-rated Superhero Comedy that's pretty obscure and wound up a financial flop.
Okay, okay, he went from Video games to the first Deadpool, aka. one of the best comedy-drama movies of the 21st century. You got me. But seriously. Anyone who insists "Videogames are the devil!!!!1" has never paid attention to the top talent who go from working on video games to creating successful major motion pictures.
The minute detail of the MI6 interface being the same reminds me of how heavily they committed to the Quantum interface. Like that logo and the motion graphics were all over the movie, its game, the goldeneye reloaded game, and the DVD menus. Lots of computer-aesthetic-commitment at EON.
That’s a good point! No idea why these interface decrees are made, particularly when there are so many other inconsistencies between all the different types of media!
@@calvindyson And WINE for playstation 1 as a perfect companion piece to nintendos vers. Also replay with the cheats.
@@calvindyson you can in the 2nd level and several instances in the game press select while shooting and walking
unning which makes the controlling the shooting so much better and more fun and the second level is the beast level of the game and the most atmospheric and fun level of the game with the best music tracks.
According to some old interview the developers did years ago there was supposed to be a lot more to this game such as flying the jet in the intro sequence, hand to hand takedowns, more levels to flesh the game out some more etc. But the studio was told to cut a lot of the content for various reasons, time, budget, or just to get the game out to tie in with the movie release.
I’ve seen this guy who is active on the mi6 forums post a couple times with various removed content. Not really much to speak of but there is a scrapped underwater lvl and another level it’s a shame they rushed it smh
Of course I know who Paul O’Grady is: his show came on before _The Simpsons_ on Channel 4 and I’d sometimes catch the tail-end of it.
Do you like The Simpsons?
@@davidjames579 he obviously hates The Simpsons
@@subtledemisefox He can't do, his icon is Seymour Skinner (that's a character in The Simpsons).
David James Oh yes, I’m a big fan. I even have the Simpsons Home Pregnancy Test.
@@BenCol Does it turn yellow?
I can’t stop laughing at that punch sound from Paris 😂
Agreed, the game seems worth playing for that cutscene alone 😂
In Bond's defence, he would not have to deal with that nuclear disaster for very long at all so i think his use of 'You're' is perfectly suitable.
Enjoyed the game. But REALLY enjoyed the review. You’ve done it again Calvin! Keep up the great work, the whole community is lucky to have you!
You’re so much more kind in UA-cam comments than you are in the movie, Mr Stromberg ;) haha thanks very much though! I’m glad you enjoyed the video. This was a really fun one to make!
Thinking about other Bond films that one could make a “The Mission Continues” game around, I think ‘You Only Live Twice’ could work well - having to hunt down Blofeld across the world and take on some original SPECTRE henchmen as you do. You could have a level that involves returning to the volcano base, but since its destruction at the end of YOLT it’s all in ruins and dilapidated, I think that’d be very cool.
Or make a game of the Diamonds Are Forever pre-credits sequence. Called it Where Is He? I wonder what the button combination for tie a woman's bikini round her neck would be?
David James 😂
The best Tomorrow Never Dies game review on UA-cam!
"GoldenEyyyyyyyeeeeeee" death part made me LOL bravo Calvin sir!
The nostalgia hits hard with that callback to the old Special Edition DVD menus. I think I owned seven of those DVDs, and I remember the Tomorrow Never Dies menu screen being my favourite. I also remember it would always fool me about just when I could start selecting the options. My second favourite menu was that of The Man With The Golden Gun, mostly because it would cycle through two great tracks from the film - one when you first entered the menu, another when you returned to the menu from an option.
Now, I will love to see a mod of Elliott Carver as Paul O'Grady's Lilly Savage.
Some stray observations:
8:13 Don’t know why, but the sentence “M, I’ve got the MiG!” made me laugh. Perhaps because he sounds so excited, he’s like a kid at Christmas.
“Oh boy, I got the MiG! Thanks M, can I go and play with it right now?”
“Why, of course James. Just as long as you’re back in time for lunch.”
“Yaaaaaaaay!”
10:10 “The Facilities” is the euphemism I use for the toilet when I’m in polite society so that line made me laugh more than it should’ve.
15:48 Oh Desmond, I love the guy but geez, him “playing” that game makes the actors in _The Wizard_ look like professional eSport competitors.
29:27 Props to the game developers for actually working the title into the game, that’s more than the filmmakers did. And, hey, it’s less clunky than: “Wow, what a view! ... to a kill!”
You have NO IDEA how close I was to including a joke about "the facilities"!! I opted against it as I didn't know if that phrase was well known enough but it's so funny that Carver's offering to show Bond the bathrooms... So glad you picked up on it as well!
@@rezalustig6773 Bless Desmond. He was so game. He's the Grandad everyone wants.
11.57 no porn magazine in the safe though... :/
Or Heroin
@@davidjames579 my two favorite items
@@subtledemisefox That's the weekend sorted then.
“Maybe everything’s going to be ok” was that a Peep Show reference from my favourite Bond officionado? 🤣
Paul O' Grady as a Bond Villain what a film that would be
He wouldn't have a problem being Blofeld circa Diamonds Are Forever. I can even hear him saying "Look what the cat dragged in".
@@davidjames579 And he was a drag artist, so he would pull that part off well.
Ha nice reference to Frasier with the dogs forming into packs and blood trough the walls comment! :P
I pop so many Frasier lines into these videos I’m always so happy when people notice them 😆😆
@@calvindyson lol it’s like I would rather have a tarantula lay eggs in my ear than listen to Another Way to die lol 😂😂😂😅
Okay so I rewatched this again last night and I couldn't stop laughing at the Elliot Carver's boss fight. Not only the voice acting but the fact he's so agile and manages to pull off huge rolls to avoid gunfire...
Even IMDb says Blackwood did the voice for bond... I'm perplexed.
IMDB is a wiki so is full of disinformation unfortunately. A good example is that someone put up a youtube video wrongly claiming Peter DInklage of Games of Thrones did a voice on Seinfeld-something which is now a 'fact' on IMDB.
8:51 I wonder whether that is the same Chad Stahelski who directed the John Wick films? He did used to do stuntwork if I remember correctly...
Yes, it is the same person:www.imdb.com/name/nm0821432/?ref_=tt_trv_trv
A number of stunt performers often do motion capture work for video games, Ben Cooke (Daniel Craig's stunt double) did motion capture work on the Goldeneye 2010 video game and Bloodstone.
He's also known for doubling Brandon Lee in The Crow, and Keanu Reeves in The Matrix
Unless you are planning to modify your N64, you may want to consider getting one of these to record from it: www.retrotink.com/product-page/retrotink-2x
If your PAL system is an original charcoal gray model, you can even get S-video out of it: consolegoods.co.uk/
The N64 is an ABSOLUTE BITCH to record from. In all my video years as a video editor, I have never found a device harder to get good quality video out of. A combination of frame rate issues and forced anti-aliasing generally cause a less than pleasing image.
I did a whole video on the options: ua-cam.com/video/cQIuSk05IK4/v-deo.html
I'm SO SO grateful for your advice on these things, Jarrah! You're a star, thank you. Will be looking into this...
@@calvindyson No worries. Probably a bit late to take this advice now, but for PS1 and PS2 games I'd recommend using RGB SCART for recording. Most retro systems after the NES and up until before the PS3 used RGB SCART as their optimum video output. The N64 is an odd case in that is doesn't support RGB SCART, only composite and S-video.
Are you going to do ps2 Quantum of solace and Twine is n64
@@dannymacgyver If he does the PS2 version of Quantum of Solace, I'd recommend using RGB SCART to record from the PS2 -- unless of course he has a backwards compatible PS3.
ua-cam.com/video/q95L4K3nUIY/v-deo.html
@@calvindyson Looks as though the link I sent is down. Seems the RetroTINK classic is now only sold with an NTSC N64 S-video cable now (if you're planning to use S-video on the N64, go with the Console Goods PAL cable): www.retrotink.com/product-page/copy-of-2x-classic
Apparently, the originally RetroTINK is being phased out. The Pro version might be more readily available. For all intents and purposes, it has all the same functions and abilities as the original: www.retrotink.com/product-page/retrotink-2x-pro
I just discovered some incredibly dedicated fans have made a Tomorrow Never Dies 64 rom hack using the Goldeneye007 engine. Definitely gonna be checking this out today.
Khan: "Octopussy!!!" *Plane Crashes*
I loved this game when I was a kid. In fact, I didn’t even have a ps1 console, so I rented one just to play it. That’s how badly I was into playing Bond.
A friend of mine gave me his collection of PS1 games many years ago, and this game was in it. I owned 007 Racing and The World is Not Enough on the system, as well as most of the PS2 games (Goldeneye: Rogue Agent being the exception), so I was excited to play this. As someone who loved Everything or Nothing on PS2, I could see why the developers waited until technology improved before trying third-person shooters again. As you said, the PS1 era of Bond games were the first step towards the great ones we'd see in the next generation.
My biggest frustration was with the Market District level with Wai Lin. I don't think I ever reached the helicopter battle without dying from the chain guns first. I became so frustrated that I decided to use some cheat codes for invincibility, and I was able to finish that level and move onto the final level. Then, I used the cheat codes again to help me out in the 007 difficulty, just to complete the game.
Interestingly, while later Bond games would deny you rewards (in the case of the PS1 version of The World is Not Enough) or even advancement for completing a mission with cheats (Everything or Nothing), this game has no problem with it.
If you do play the game on 007 difficulty, the treat you get for beating the game is a cinematic of the stealth boat exploding from the film, followed a montage of previous moments from the game, and the interface that guided you throughout the game ends with a "Good Job 007!" in front of a a fluttering Union Jack background, and then the interface adapted from the film's DVD menu closes over that message with "Mission Complete." This all happens while part of k.d. Lang's "Surrender" is played. This continues the theme of trying to be as faithful to the film as possible.
Also, at no point in this game, if I recall, do we see a "James Bond Will Return" message, like many other Bond games and films.
I still have this game and remember completing it back in 1999 when it was released. Funnily enough, I accidentally killed Q whilst using the infra-red feature for the first time because I thought he was a bad guy too. When the mission ended with the words 'Q Died', to say I was in shock would be an understatement.
8:51
"Motion Capture Stunt Coordinator
Chad Stahelski"
Now wait just a god-damn minute there, Chad Stahelski? The John Wick trilogy director Chad Stahelski?!
Excellent review as always. I used to play this game a lot, enjoyed it quite a bit. The soundtrack is suprisingly good listening as well.
12:55 I can assure you having been to the Reeperbahn in Hamburg youre spot on with your assessment 😂😂😂
One detail I do like in this game is bond has a different pistol on the last level. Similar to how he gets a P2K at the end of the film.
Interesting to see Chad Stahelski was the mo-cap stunt coordinator, he'd go on to be Keanu's stunt double in The Matrix and direct the John Wick films.
New subscriber here. At just 6 minutes in you have instantly become one of my favorite video game reviewers I have seen in awhile. Your enthusiasm pays dividends! Keep up the good work!
~Q
Thanks for this really kind comment, Quentin!! Very glad you’re enjoying the video 😁😁 I certainly consider myself a Bond fan first and a gamer second but I have so much love for the Bond games as a whole so I’m glad that comes through, even when reviewing one of the lesser entries in the series! Thanks very much again and thanks for subscribing too!
In this games universe, after the events of the game, Paris takes over Tomorrow, re-names it to Yesterday, and then creates a subsidery help magazine line that gives advice to former Bond girls.
She was supposed to be the main villain of a 007 game called Yesterday Lives On, and becomes the main villain based on the fact that she wrote a hit piece on Bond and threatened to expose Bonds faked death in You Only Live Twice to the public. She was going to say Bonds death was faked because Bond didn't want to date any of his former Bond girls.
Needless to say, Yesterday Lives On was canceled and never released.
Thank God lol.
Fun fact: There was a separate soundtrack release for the music from this game due to it being scored by noted video game composer Tommy Tallarico. That release actually included his own Tomorrow Never Dies song not featured in the game called Letter to Paris.
Loved this game when I was younger and lol'd at some of your observations. This is actually a game that although easier, is a more fun experience if you use cheats. Maybe thats blasphemy...
I had a mildly interesting time using the cheats but playing through a level in a debug mode was pretty fun. Going into the upside down and not knowing where you'd pop up!
Another great video Calvin!
I had this game as a kid but never bother to play it past the two first levels, pretty average and clunky indeed!
Looking forward to your Goldeneye 64 review!
Btw I want a compilation of all the 007 villains saying the film title as their dying words 😂
Thanks, César! Yup, this was definitely one of those games that people growing up in the 90's would begin and never finish. I remember having it in a double pack with TWINE and one of those discs definitely got played more than the others..
Thank you so much for playing this! As a kid it was the only Bond game I had (Apart from 007 Racing, but we wont talk about that game 😅) This has brought so many memories back 😀
I never completed the game without cheats. The Wai Lin mission was just too much for me 😂
Carver looks like I.M. Meen in this game.
"I hate James Bond"
Destination of MY choosing!
Who...is *that?*
Felt so bad when I accidently killed Q....
Speaking of GoldenEye: I HIGHLY recommend checking out TimeSplitters 2, made by the developers of GoldenEye, who went off and started their own studio, where they did the TimeSplitters games, FPS shooters in a similar vein (at least the first two, the third is more akin to Halo). TimeSplitters 2 is the favorite and is, what could best be described as GoldenEye on speed. The mechanics are very similar, with fast paced arcade shooting and similar feeling to the controls, but more refined for dual analog. I recently went back to it - and after all this time it is still amazing. It's incredibly fun and fast paced, with a really good singleplayer mode with interesting timespanning levels (the first being a Dam, in a GoldenEye homage) and a BRILLIANT multiplayer.
I mainly recommend it, because it basically plays like you remember GoldenEye playing, or is the perfect game if you suffer the blues from seeing that GoldenEye haven't aged great.
Timesplitters were honestly a couple of my favourite games! (2 and Future Perfect anyway) they’re so so so good! I’d love for them to get a remaster or something sometime... or even a sequel!
Calvin Dyson Of course they were! The series has been in a lot of legal flux, but with THQ Nordic now at the realm, talks about them returning have been starting up!
Greetings from the people who completed TND on 007.
You get a montage that doubles as the ending for beating this on 007 alongside PTSD of enemies that kill you in two seconds.
Certainly didn't expect Paul O'Grady to be mentioned here. Nice haha.
So Paris survives? I guess we’ll always have Paris
_Apparently,_ Style is a score that _only_ ticks over in the skiing levels, and is earned by doing tricks. Elsewhere they left the score on the sheet but gave you nothing to earn Style _with._
Shame, that, you'd think you could turn the Style score into a proto-Bond Moment system in the rest of the levels or something.
@calvin If you complete the 007 difficulty, the ending of the game features a video featuring K.D. Lang’s “Surrender”
This game is the whole reason I'm in to Bond, got a PS1 and this game for my 5th birthday and played the shit outta it but I never had a memory card, so I've played the opening level so many times and then I'd always get stuck on the third mission, the bit when you have to find the keys, then when I was a lot older replayed the game and finished that part in like 5 mins lol
This would be a tough one for a 5 year old to play for sure! Good memories though! I just mentioned in a different comment, I think this was a game that most Bond fans growing up in the 90s had on the shelf but very rarely would be played to completion until much later in life!
I remember this game well, my friend had a PlayStation, whereas I was a Nintendo kid; that's telling my age when I recall the Nintendo vs PlayStation rivalry of the late-90s.
Only played to the end only the once, have bizarrely no memory at all of the Wei Lin level. I remember championing the "World Is Not Enough" game on N64 over it, with a measure of justification, but still liked this game.
I used to get rapturous excitement over aspects of games and films then: the laser beams for prison bars, barriers that prevented you from straying beyond the map even though their was more space to potentially explore, blank spots wherefrom infinite henchmen emerged, the way the bodies that tumbled into the newspaper rolling machines in cutscenes remained visible for a few moments during game-play, et cetera.
I sometimes contemplate buying it online....don't think I will, thanks for saving me the effort Mr Dyson.
This was the game that introduced to Bond as a whole. My brother owned the game when we were young and it was one I was not initially allowed to play as my parents considered me too young. However I was eventually allowed to and I have a lot of nostalgia for this game. After playing this game I ended asking my Dad if I could watch the movies and he agreed and I've been a fan ever since.
30:30 Too bad you didn't play it on the harder difficulty. If you do, you're rewarded with the final cutscene of the Stealth Boat blowing up complete with a congratulatory montage of all the levels.
Motion Capture Stunts by Chad Stahelski and Davd Leitch. That's the directors of the first John Wick film. At the time they were stunt directors/stuntpeople on films such as The Matrix trilogy. Stahelski went on to direct the other John Wicks, and Leitch directed Atomic Blonde.
Apparently Keanu was the one pushing them to get the opportunity to direct John Wick [Leitch co-directed No.1 un-credited] as he believed in them-good guy.
Here we go! Vietnam level always gave me the creeps....
Don't even get me started on that level...
I rented this from Blockbuster so much. It wasn't GoldenEye but it was still pretty good for late 90s standards
I think I said this earlier but the reason Bond said 'YOU'RE going to have a nuclear problem' is because if those missiles hit, the nuclear problem won't be his concern for longer than the blink of an eye due to being atomized by a nuke going off point blank, joining the ranks of the LUCKY ones as far as said nuclear problem is concerned.
12:54 The only bar in Hamburg that I'm aware of that has that level of aggression would have to be "The Golden Glove". But even then, there's no reason for the patrons in the hotel bar to be THAT aggressive.
Bond told them the Dutch are the greatest brewers in the world.
I love tomorrow never dise on the PlayStation one is my favourite James bond release on the PlayStation one
I lost it when you accidentally shot Q! 😂😂😂
I just found your World is Not Enough PS1 review, and I'm really enjoying it, you make quality videos! Very top notch review! It's nice to hear a review of a Bond game from a Bond fan.
Man. Bonds voice actor always makes me feel like he's a computer generated voice. I don't know why it sounds so much like one
“Goldeneeeeeeeeeeeeeeeeyyyyyyyyyyyyyyyeeeeeeeeeee-ooofff!” 😂😂😂😂😂😂😂😂
"You can't do this to me. I'm Auric Goldfinger! GOLDFINGER! THE MAN WITH THE MIDAS TOOOOOOoooooooooouuuuuuuuuch..."
02:06 looks like you're sliding your hand up Daniel Craig's leg.
"What makes you think this is my first time?"
You are a joy to watch
Thanks! That’s very kind of you 😁😁
Boo for not being able to control the BMW remotely
Even a bigger boo for cutting out the motorbike chase
But yay for letting you play as Wai Lin! Is this the only Bond game where you play as a character that isn't Bond himself? (Save for GE Rogue Agent, but I don't count that one anyway) I'd still like a Bond game where you'd play as different characters who all have different abilities, like the LEGO games have.
I remember playing when I was younger and a lot of your criticisms ring true with what I experienced at the time: Poor spatial orientation to the environment, a really dodgy targeting system and, of course, that annoyingly difficult stage with Wai Lin. I have no memory of the last stage in the game, so it's very possible I got so frustrated getting obliterated by those cannons that I quit playing.
Skies! 🎿
Lmao the movie name drop part killed me 😂😂😂
This was a massive trip down memory lane for me, I never had an N64 as a kid so I was always jealous of my GoldenEye owning school mates. But when TND got announced as a PS1 game I was like HA!
I remember following this game so closely and I remember when it was gonna be a TND sequel and was even supposed to feature Elijah Carver the "brother" of Elliot Carver, I'm not making that up, I vividly remember reading that in an issue of PSM 😂
I wish that was the game we got, just for shits and giggles
OOOOOOOH YES! I've been waiting for you to review this one. This game was the first game we had at home for the PS1 and i loved it.
Well I would rather listen to the Judi Dench impressionist than herself in Artemis Fowl...
Ouch! Artremis can't catch a break. Although deservedly so. I don't want to be mean to Dame Judi, but I honestly thought she'd retired, as she said she now has trouble remembering lines (she is 85, bless).
Excellent review Calvin, also 29:50 Absolutely Hilarious I couldn't stop laughing at the villians saying the film titles.
Nice review Calvin
Also Yes I know who Paul O'Grady is, and yeah him being mentioned in anything James Bond related has probably never happened before this video
17:27 That moment is just heartbreaking. I can't even joke about that.
As someone whose played a fair bit of old PS1 games through emulation, I think that Black Ops Entertainment were trying to emulate Syphon Filter: Another Spy-Fi third-person shooter with stealth elements, this one of a more gritty variety. The combat looks very similar to Syphon Filter's, with you flicking through targets with the shoulder buttons and opening fire with the Cross button.
However, Syphon Filter's controls were actually really good: They supported analog sticks for basic movement, the lock-on couldn't have been more perfect, and best of all: The levels were designed with these controls in mind. Tomorrow Never Dies PSX doesn't have this luxury. The game controls like a Syphon Filter clone, yet has the level design of an action-adventure game like Soul Reaver or Tomb Raider. The end result is a game that's a mere curiosity and manages to make you thankful that EA would eventually nail the concept of Third-Person Bond with Everything or Nothing and From Russia with Love 5 and 6 years later respectively. Just play those two games and the aforementioned Syphon Filter instead, you'll thank me later.
When you revisit GoldenEye for the N64, make sure to test out the various control schemes in the pause menu before getting too far in.
While none are as good as playing with a dual-stick controller or a mouse & keyboard on emulator (and the default is pretty good anyways for a single-stick controller) you may or may not find one that works better for you.
The game has a surprising number of control schemes with even _multiple_ options for using 2 controllers instead of just 1.
It's mostly just switching which buttons do stuff but since it's very easy to miss, I figured you should know about it at the start of the playthrough rather than the end & realizing you could've had an easier time.
In regards to the video in general, great stuff as usual. Fun to see your reactions & jokes about obscure details/gameplay decisions (like the hotel staff having weapons) and overall just a good time to be had.
No parking garage escape level? That would've been a fun one!
I'm so damn excited to watch this! This game isn't great but I have so many nostalgic memories of it! Literally one of the first video games I ever played. Also, have such a soft spot for the soundtrack as well. Nothing amazing but the Military Outpost Music (1st level) is so atmospheric and takes me right back. Also did you notice the interface on the game is actually a playstation? I lost my mind when i found that out. I couldn't believe it!
I literally still remember the cheats too!! Select Select O O L1 L1 R1 R1 & Select Select O O Triangle, Triangle, Triangle, Triangle were a few favourites ;)
I LOVE that you know the cheats by heart! That’s so cool haha
@@calvindyson I played it so so much as a kid! Absolutely love that little montage you get when you complete the game on 007 Difficulty too. Or maybe i'm just a sucker for Surrender by K.D Lang. ;)
Lost my crap when you did the villains last words movie title scenes “GOLDENeyyyeeeeeeereeeee…..” ahhh man I was crying. Good stuff.
Thank you so much, Calvin! This game is a guilty pleasure and I was curious to see what you think of it! 😊
I really can't wait for your Goldeneye N64 review Calvin, i know it's going to be great. Tomorrow Never Dies may not have been the best bond video game, but it was better than 007 Legends let's be honest. 👍
I would’ve loved to see the tomorrow never dies game as it was originally intended
''Hmmm...I think you are intending that stare to be one of longing, but it's actually a little bit creapy. So long!'' That had me laughing out loud. Like legit full-blast laughing. Well done, sir!
Thanks! 😁😁 I’m very happy to hear
The villain final line bit killed me.
i remember playing this game the whole way through and it was awesome, looking back now its probably terrible. I did play it a couple of years ago and it was harder to play but brought back many awesome memories
I had a great time watching this review. Never played the game myself, but this was a great way to know it. I had great laughs, thanks Calvin.
My favorite part is when Carver calls Bond "ighinorant"
There is something similar to a cover system, when you point in first person if you press l1 or r1 (if I remember correctly) bond will move a little towards that side, and when you release it it returns to its position
.
If the receptionist is packing serious heat (an AK no less!), then what does that say about the clientele
?
James Bond just sounds like that one text to speech voice
Rare was offered the chance to make a Tomorrow Never Dies video game after their hugely successful GoldenEye, but turned it down in favour of doing their own thing (the TND game that was released was called one of the "most spectacular failures of gaming" by G4 in 2003). Ironically, one of the fan-made Game Mod for GoldenEye many years later would end up being an adaptation of TND, accordingly released to much more acclaim than the actual PS1 disc.
8:50 wha :o Chad Stahelski? David Leich? The John Wick guys?
Nice
It's a shame that the original plan got scrapped I'd love to see how they'd further the movie's storyline
Great video Calvin , great to connect with you on Twitter too 😁
17:31 - I always found that "Game Over" or "Mission Failed" music more comedic than something tragic.
7:48 Eve Karpf also said, "Do not react! You are the saboteur!"
"YOOOOOOOU'RE TRAPPED!!!!!"
I remember being freaked out after using the "run through walls" cheat on the Hamburg level and running through the mirror. A James Bond duplicate gets conjoined to Bond until you go to the room where Paris was standing. But instead of a Paris, it's a James Bond duplicate. 😯
I remember the walk through walls cheat actually crashing my game at one point. I think I may have even had to delete the save it was on. I specifically remember using it on the final level and the game ended up accidentally loading the henchman model instead of Carver.
13:55 "Well, this is awkward..." I snorted coffee out of my nose.