Agent Under Fire character models and their The World is Not Enough counterparts: Adrian Malprave - Elektra King Nigel Bloch - Renard Carla the Jackal - Cigar Girl Zoe Nightshade - Christmas Jones Also note that the henchman carrying the case of vials in the beginning cinematic of ‘Trouble in Paradise’ is the Swiss banker Lachaise from TWINE. The embassy levels seem to use a lot of old TWINE assets from what would’ve been either the Bilbao intro or the MI6 office, while the streets of Bucharest and Hong Kong seem to do the same for London (‘Thames Chase’) and Istanbul (‘Turncoat’). The Cyclops Oil Platform reuses assets that would have originally been Zukovsky’s Caviar Factory, and ‘Forbidden Depths’ could have totally been an on-rails segment for the King Pipeline. ‘Poseidon’ could very well have been King’s submarine dock enclosure in Istanbul, Malprave’s alpine assets for a skiing segment, the underground bits of her HQ being used for the silo level.... While I never was a massive Agent Under Fire fan (I was a Nightfire girl :P ), you review has made me appreciate the game in a whole new way. =) Awesome review, Calvin - well done!
Fun fact: the licence plate on Zoe's green car is the same plate (and indeed car) as on Bond's BMW in Tomorrow Never Dies. This is my favourite Bond game by some margin. The mix of action, driving, stealth and rail sections is amazing, the Bond theme made for the game is one of the best, the story is a perfect blend of GoldenEye-esque intrigue and Moore-esque entertainment and the multiplayer mode with low gravity and gadgets is still hilarious after a night of drinks with some friends. Fantastic review Calvin, I really hope the new 007 game will be in the same spirit as this.
I don’t know what possessed me to remember this game and search videos on it, but I literally just started watching this and can’t stop. Excellent and comprehensive video on one of the most fun James Bond games ever made.
@@calvindysonI feel that the look of James Bond in this game is based on the original conceptualized illustration of Bond from the Ian Fleming Novels. This is just speculation, but it would be cool if it was.
Agent Under Fire, Night Fire and Die Another Die was my introduction to Bond. *_I wouldn't change it for the world!_* Btw; Gold Homer/Bond had me reeling, that unlocked a core memory!
“Private quarter pounders” This will never be forgotten. Probably the most fun review you’ve had to date! This game introduced me to good ol’ 007 and is the reason I went on to play Goldeneye and Nightfire at a very young age. Those three are the reason I went on to rent Tomorrow never dies and the World is not enough those same years and their most definitely the reason I’m such a huge Bond fan today. While nowadays From Russia with love is my favorite Bond game I still hold this one close as a super fun adventure I revisit every now and then, yes Nightfire and many other may be above it but it’s still a nice near Gold adventure itself
After your 007 Nightfire in-depth review, I was overjoyed to see this video pop up on my home page! I've become completely addicted to your Bond game reviews. Fantastic as always 😀
The worst thing is this video is that magazine labelling Luigi's Mansion as the most disappointing game of 2001? What the hell? Who in their right mind would say Luigi's Mansion is a disappointment?
At the time the gamecube was the first ever Nintendo console to launch without a new Mario platform game (Super Mario, NES, Mario World SNES, Super Mario 64, Mario land game boy) . So people were disappointed by that and didn't give Luigi's mansion a fair shake.
@@dittm3r I can see that, it was a huge risk and sadly nintendo hasn't really done the same since wii sports as a launch title. In retrospect luigi's mansion 1 is way better than 2-3 and an all time classic.
You have really outdone yourself here Calvin. Such a labour of love and these 2 hours have just flown by, didn't once had to reach the pause button. Also, great Lenny from Simpsons impression...convinced myself that was the line for a sec. Well done, 00-Calvin ❤❤❤
Agent Under Fire was my first next gen experience coming from the N64/PS1. It blew my mind how good looking and smooth is. It holds a special place on my heart and I try to replay it every year.
Bravo Calvin. An excellent break down of a childhood classic! I remember messing with the multi-player settings during sleepovers and having monster battles with mates 😅
Love the Bond game reviews, Calvin! I know it takes a lot of time and work. Thanks for the entertainment and hope in the future you make more Bond game reviews!
Thanks so much! Very happy you’re enjoying them and there will be certainly more to come 😁😁 they take a while to put together but I quite enjoy tinkering away in editing so I have a lot of fun in the process :) thanks again!
It's amazing what you can find by digging around the files or just knowing a thing or two. Prepare yourself for real nerd stuff about Agent Under Fire. Night of the Jackal features a leftover model. The civilian in the blue shirt and white pants isn't just a nod, his model uses TWINE Bond's model with the bulkier proportions. His texture file is different from other models and part of his hair was lifted from the Brosnan hair texture. The Lotus Esprit was originally meant to be a 750iL. If you read the instruction manual, the 750iL is still mentioned there with a description that makes it seem like the perfect stats car like the Lotus. This was not corrected in the GameCube or Xbox releases. If you're wondering why Poseidon has armor at the start, it's because they cut an entire Section 1 before it! All three sections of Poseidon was originally one map internally known as _uwb_2_ that would've been Section 2. It got split up into "uwb_2a," "uwb_2aa," and "uwb_2b." Also the submarine featured in Section 3 is straight up lifted from TWINE PC with a couple of texture changes. Clone Bond was in fact a thing at one point. You can look up concept art of Evil Summit featuring him and a different ending with the Union Jack parachute and Malprave surviving. His removal was pretty late as there is still data you can find inside the map file. And that's not all, after that originally you were meant to fight Clone Bloch instead of the original Bloch. If you play the Spanish or French versions, they did not update the dialogue so Malprave says "So you don't die alone, I created a new Nigel Bloch. He's eager to meet you. Goodbye, Mr. Bond!" Abbey reuses window textures from Night Watch from TWINE. Same thing with some beams which were from Turncoat. Tuxedo Bond is still in the game. But his tuxedo lacks textures. I'm still the only person who's uploaded this (albeit in a gag video) ;) The game originally did have the gunbarrel blood when you died and blood when you wounded someone. Who knows why the former got cut but the latter wasn't approved of because it was considered "gory."
I've played this game since I was very young and I didn't even know half the stuff mentioned in this one comment. Very very good research sir. One thing I also found out (it could be false) Bella and Bebe were going to be featured more prominently in the game and would have been a boss fight at the end of Poseidon or Forbidden Depths.
So awesome to hear such a positive review about this game. It gets overshadowed by games like Goldeneye or NIghtfire and it does have some jankyness to it but it's always been one of my favourites on the PS2. I definitely agree that it did its own thing and that's probably what helps it stand out. That and certain lines of dialogue like "Mmm...Fireworks" are burned into my memory. Also, "Private Quarter Pounders" is brilliant XD Excellent video!
Also a very movie-like moment of the goon vehicle careening into the next one and blowing them both up at 28:19 was REALLY satisfying to watch. I never knew a Need For Speed engine can do vehicle combat like this.
Plus i NEVER KNEW you can change the camera angle on the vehicle driving section. I ALWAYS played those missions in that up-close cam angle and gotten used to it.
I am happy to see you have made such a long video. I binge watched your content a while ago... so this length will bring me back to the times I discovered your channel. Hope all is well from Ottawa Canada ❤🎉😊
Thanks Double O Dyson! I did, spent the day reading From Russia With Love then watched The LivingDaylights then finished the hattrick with the review. @@calvindyson
I don't know if you knew this Calvin, but the first Bond Move in Evil Summit (where you get the code with the Q-Remote up in the sniper's tower) is actually repeatable and keeps giving you the points bonus every time you repeat it. I ducked behind the wall to avoid gunfire from the guards and spammed it for the better part of 2 minutes to make sure I got the gold and platinum medals when I first played through the game, as I had no hope of getting through the level quickly enough otherwise 😂
I played this game a ton as a kid, though nowadays I usually do play Nightfire more for my James Bond FPS fix. EA games definitely steadily improved the cinematic presentation side of the Bond game formula with each successive entry and I love them for it. This game was already a massive step up from the prior gen consoles and they added even more with Nightfire and Everything or Nothing.
This is so brilliant, thank you for doing such a loving, insightful exploration of this game that was a MAJORR part of my childhood ❤❤ this is such an entertaining and well-edited video, absolutely brilliant. I loved this, fantastic work
One of the best bond games without a doubt. short and sweet, no filler, fast frenetic gunplay, cool and interesting level designs, not to mention the best vehicle levels of any bond game by far. Id rank it just under night fire as far as the ones i still enjoy going back and replaying today
@@calvindyson oh and by the way, have you played cold winter for the ps2? I actually think that would make for a super entertaining review on your channel. its basically a gritty m-rated take on a bond game. not high art or anything but definitely right up your alley.
Sometimes I do wish there was some bonus levels where you play as Zoe Nightshade between her initial cloning and her getting to the submarine. That would've been a cool way to flesh out the plot a little and I always like the concept of playing as the Bond Girl. If only it had more dev time. That said, AUF is one of my favorite Bond games. It's so ridiculously silly sometimes but I think that's part of its charm. The multiplayer being treated as an in-universe super-level is also fun. This is one of the few games where I have lots of fun rocket (and photon) jumping.
It was cool to, years after first playing this game's campaign, finding out how many well-hidden easter eggs and cool secrets are in this game! You mentioned the laser sharks, the unlockable Lotus Esprit and the TWINE pipeline kart, which are all cool. But my favorites are probably the triple health _Dev's cache_ hidden in the beginning of Fire and Water, as well as the _hidden CH-6 rocket launcher_ in Forbidden Depths found by shooting out station monitors! And for more fun with the excellent multiplayer in this game, there's a weapon rebalancing and QOL changing mod released last year called *Agent Under Fire Reloaded,* which I can personally recommend as a great time!
The absolute joy in your voice throughout these videos just makes me smile. We need more reviewers like you who just have this childlike giddiness to replaying their favorite video games.
2nd comment after watching this whole thing, cheers for the Sunday entertainment! I really love this game. You're totally right, it's so unpolished. Nightfire is far more polished, but I think this game is still so worth playing. Fire and Water is actually my personal favourite. As a kid it was so difficult for me, and my older brother! I have a distinct memory, one of those random memories you have as a kid that still seem so clear so many years later. We were discussing our plan for Fire and Water after school, as we'd been stuck on it for ages. I remember one time we actually beat it, and then got stuck on one of the later levels. We never completed it as kids, so it was fairly challenging! Did you know that at the start of Fire and Water, if you jump onto those big barrels in front on you, on the little valves that stick out of them, you get given a sniper rifle?? I found that out as a kid by accident, trying to see if I could escape the map haha. Multiplayer was such a blast. I did 4 player with it once with friends that stayed over and we had so much fun, the Q Claw being the most fun thing out of it all. I have the same opinions about the maps as you do too! Forbidden Depths has such a great soundtrack, I still listen to it on youtube from time to time. And yes, I'm so glad to see someone else complain about the night vision part of Streets of Bucharest haha. I remember that jump at the end of the driving section being tricky as a kid. And I totally explored the 3rd mission map as well! I can't believe how much detail went into it for a mission that ends in like 1 minute. The pistol you start with is mega busted. You can do all the missions on 00 Agent just using it, and you should to be honest for the highest scores, you can easily end up with 100% accuracy rating with just headshots. How did the other Zoe know about the other Zoe? Why was she immediately getting it on with James?! They just met! Maybe its just James Bond lol. For the longest time I thought Judy Dench voiced M, the likeness is perfect. I really don't understand the problem some people have with this original Bond model, I think he looks great. You're very right that this isn't quite a cinematic bond game though, it feels very much like a early 2000s PS2 action game with James Bond flavouring. I never realised how much was taken from TWINE! Also a funny side note, this games plot really captured my imagination as a kid. I was always a sciency type kid and having this game be all about cloning, and running through all these bioengineer levels, I actually really loved it and it make me study on those topics. I didn't go down that path but it was just another thing I was really interested in as a kid and I have this game to thank for it. I have NEVER played this game with the Lotus! I'm going to do that right now. Cheers Calvin!
I do like some elements more than Nightfire and EON, lemme explain: GE had a bit of an immersive sim quality to it- Bond felt like a physical body moving, running too much hurt your aim, dropped into sandboxy levels where you could choose how you did everything. Using gadgets was more like using items vs just pressing a button and watching Bond do the action. GE's subtle immersive aspects are what keeps it my favorite Bond game to this day. AUF replicates this more than any later Bond games. Bond feels heavier, there's headbob, the animations of the guns look a bit more physical. Gadget contexts are sprayed all throughout each level and you use them as your tools to help. It even has consequences for your choices that change the game heavily vs just being another route to take. Front door on the first mission doesn't just give you away but hints at the villain while keeping you from getting the armory key. Hiding behind the boxes as the guards guards by is another great touch. Failing to get the verification code makes you start the ship level in a different spot. It's another super immersive Bond game. Nightfire is fantastic, I have no complaints about it, it's objectively more well made in many ways, but for me it lacks that immersion. Gadgets are way more contextual, especially the grapple. The different routes all feel more linear, like you're being funneled through tunnel A vs tunnel B. The control is so tight that controlling Bond feels more robotic and "video gamey". It does have those elements but mostly only in the first real mission The Exchange. Wanna stress I'm not hating on Nightfire, i love all the Bond games, but AUF has those quirks that make me personally enjoy it a bit more. It follows GE in some of those subtleties, and feels like a true expansion of it (other than Perfect Dark, the true GE sequel). Those little immersive sim-esque qualities go a long way for me. Then the multiplayer. Maps aren't as good as Nightfire but the gadgets make it the most underrated Bond multiplayer. Grappling on any surface, proton guns, jetpacks, gravity boots, it's all just pure energetic fun. It's more barebones but the simplicity adds to its fun factor. Just load up bots, have a friend over, and you'll just have pure fun (not to use that word so much). Nightfire's lack of gadgets for mp was dissapointing but it's still hectic fun with better maps for sure. Overall another great review, Calvin. It's great to see the Bond games dissected in such detail.
That's really a good point about it's immersive sim qualities. I've been replaying Agent Under Fire and there are definitely some Deus Ex moments like "should I use my laser to break this vent lock and sneak in this office or go in guns blazing?"
Been waiting for this video for awhile now as this game is the sole reason I bought a GameCube for my 14th birthday with all the money I’d gotten and had saved up beforehand. I’d gotten into Bond in a big way and played through the PS1 games, then the demo for Agent Under Fire (which was a large chunk of Night of the Jackal, as I recall) blew my mind. I played the heck out of the game, even when I got NightFire for Christmas mere weeks later. At the time, I came to prefer NightFire and Everything or Nothing to it (having barely gotten to play From Russia With Love due to only having it on a different console). Which is ironic because, having revisited and tracked the games back down again last year after watching your original videos (thanks, Calvin!), a part of me prefers this to NightFire. Yes, it lacks some of the polish and the more cinematic Bond elements. But replaying the two games, this was the one that felt more fun. Especially in the driving levels which, while short here, at least gave you the chance to use what gadgets you wanted! And as a shoot ‘em up with Bond elements, it retains a lot of its charm. As for the story, I’ve seen this game described as a Roger Moore era plot with Brosnan aesthetics and, given the humor and characterization of the game’s Bond especially, I can’t disagree with that. Perhaps that’s why the game works so well? A part of me would like to step into the parallel universe where we got a version of the game with Moore reprising the role, which seems like it would have been a hoot and a nice counterpart to the From Russia With Love game with Connery we got a few more years down the road. As it stands, it’s a fun Bond sidestep. All that being said, I still prefer the third person games like Everything or Nothing and especially From Russia With Love. All games I wouldn’t have revisited for the first time in a dozen years (at least!) if it hadn’t been for your videos. So thank you for inspiring some re-visitations and reconsideration after all these years!
Thanks for sharing this, Matthew! And I'm very pleased to hear you've enjoyed revisiting these Bond games. EA were onto a beautiful thing in the first half of the 00's and I really do long for those days now that we go so long without any Bond games at all... Anyway, thanks again!
Always love these vids Calvin! One interesting thing I remember reading was when they decided to make an OG Bond story compared to a new generation TWINE game is they only had around 9 months to complete it. The fact the game is this great makes its flaws more forgiving! The early 00's Bond games are a small era of gaming I'll always love and its great to see in depth reviews on products most consider just "decent licensed games".
1:11:12 umm there is a body armor and health system, the way it works is that the 7 shards get reinforced and abit more solid to denote that you have armor, while when you dont its opaque, and that shard thing can go down and then get more solid when you do get the armor, thus giving the impression its refilling your health, when its really just reinforcing your armor, which is now full while your health stays the same, its kind of a blink and you miss it type moment that is understandable with why it gave you the wrong impression here.
1:35:57 I’m not sure about GameCube or any of you guys’ experience. But on ps2 for me, when you do this bond moment, you can continue to hit the q remote and get unlimited bond moments for the sniper tower moment. Have fun!
I absolutely adore these reviews. I'd assume I am near the same age as you, Calvin, as alot of your nostalgia moments I remember having when I played this game.
The thing about this game being one of the best selling titles on the PS2, isn't because of the fact it was a good game that went under appreciated at the time... It was because it was the most easiest game to run softmod exploits for. PS2, Xbox, look for any softmod methods and Agent Under Fire is going to almost ALWAYS be one of them. Its still a good game tho!
Really loved and enjoyed this video, it's got me wanting to play this now, although I'll have to finish Nightfire first. Would love to see you do a live playthrough and deep dive into Bloodstone now that Craig's tenure is over, that game has held up decently overtime and now ties in strangely well with his films.
I expect a 1 hour video for each level of the IO game when it finally releases lol. Fantastic video as always. The GC/XBOX/PS2 really felt like the peak of Bond games.
Great list and discussion of your likes/dislikes of each film. To throw out my list from favorite to least favorite it goes like this: Goldfinger Casino Royale Spy Who Loved Me The Living Daylights Goldeneye Skyfall Die Another Day No Time To Die License to Kill Tomorrow Never Dies Diamonds Are Forever Octopussy You Only Live Twice Thunderball Dr. No Live and Let Die For Your Eyes Only Man With The Golden Gun The World is not Enough A View to Kill Spectre On Her Majesty’s Secret Service From Russia With Love Moonraker Quantum of Solace
1:30:00 How is Bond holding on to the zipline? More than likely his sneaking suit comes equipped with a harness that he could attach to himself. Hooks and whatnot
I used to LOVE this game on the PS2 when I first played it back in 2004 to 2005! Then again - I was a 007 fan since I was nine (my first film incidentally being “Die Another Day” - and thus cementing Pierce Brosnan) as my favorite Bond! As such - I need to get a PS2 to play this again!
I replayed both nightfire and this on my cuz hacked Wii U. I love this game and it’s one of my favorites. I remember as a kid playing goldeneye , this , and ps1 world is not enough. Even thou ppl don’t like it as much as n64 version, that’s what I had and loved it. Besides 007 racing and tomorrow never dies ( which never knew had a game till recently ) I’ve never played, think only 007 game I didn’t like was legends. Even rouge agent and quantum of solace I found ok and had some fun with. Also golden remake while to much like cod still had some fun to it. Btw love you naming bound archer in mp lol.
That was a FAST 2 hours. Love how you are a Bond fan but not a huge gamer, i think that brings a different perspective in doing this type of video. Loved it. @@calvindyson
Ah Q vision in the Tank level, an obscure memory I had forgotten. This video was fantastic, I loved this game as a kid and 4 player free-for-all with rocket boots and low gravity battles was the pinnacle of hosting sleep overs with my pals
Everytime Calvin releases a new video on a piece of James Bond media, I drop everything. I could listen to the guy talk about Bond all day! On a sidenote, 008, is there any chance that EA’s 007 trilogy could be remastered to this or the next generations of systems? Imagine: Agent Under Fire, Nightfire and Everything or Nothing given on second life on the PS5, XBOX ONE X and Nintendo Switch to introduce to an entire generation of new Bond fans! Maybe even just bin time for Bond 26 as well. Of course, you would have to jump through so many hoops to try and get the licensing under control. And much like Desmond Llewelyn’s Q, I would expect this potential remaster to come in pristine order on day one, considering this is EA we’re talking about. But if EON Productions gets involved, I believe that EA could potentially put out something that would be along the lines of a Mission Accomplished. Good luck and Godspeed, 008.
I played 007 nightfire before this one and was never able to figure out how to activate bots in this game. I thought there werent any so I never returned to the multiplayer
Yes, i replayed this game endlessly as a kid. Its a game that points to the more realized capacities of the ps2, for its time it was varied, realistic, and had all sorts of hidden little actions to perform.
Fantastic video. Think we have a very similar entry point to the Bond fandom, and this strech of EA games up to EoN, couple with the DAD/40th anniversary build up hoopla must surely be the greatest time of being a Bond fan
I always loved playing around on Dangerous Pursuit. If you don't head to the objective area, it's practically a sandbox where you can freely drive around and fight the enemy vehicles that'll appear and chase you. If I remember correctly, you can have a bunch of enemies spawn and come after you if you hang around too long.
My favourite bond game without a doubt! cheers for the long review, Calvin! A sidenote to anyone wanting to play this game, avoid the PS2 version. Loading times are horrific. GC is the way to go
While i have played Goldeneye and TWINE 64 growing up in the early 2000s. AUF was the first FPS i played on the PS2 and I did remember being really into it a lot as a kid back when. I was not aware of it mixed reception back when tbh until the internet became accessible later on. I did not get to enjoy the multiplayer very much sadly due to the PS2 version making it split screen only and i have no friends to play the game with me either. I did try the gamecube version with bots in 2005 though that was fun too. I think AUF might be a flaw game in some cases, it still a fun game for me when playing it. Since it offer some of the variety like the the on rails sections and driving sections too.
You're not the only one who had that shootout in the botany lab leave a lasting impression on them. I had memories of that scene for over two decades but at some point I forget where it came from, just that the scene itself existed and was cool. Before you said anything of note when I saw that scene I sat up and paused because it was like a puzzle that's been unsolved in my brain for years finally got solved. I'm not sure if that says more about me, the age I was when I played it, or the overall quality of AUF that I remembered scenes like that but not where they were from...
This game was my first introduction to James Bond. A relative came to visit during my break in primary school as it was my birthday and presented a gamecube copy to me...20 years later, i still have that copy and my love for it really hasn't changed (minus the flashing when you get hit cause epilepsy be damned)
You've surpassed yourself with this video. 2 hours of great analysis and a lot of fun.
Thank you, James! I’m happy you enjoyed it
i hope you said that in Conneys accent ;) . yeah mate, 2 hours is insaine but great
@@calvindyson Nobody does action better like 007
Not a bit of it. Made one of these for the kids last Christmas! 😅
hahaha Good one. @@henryhammond7393
Agent Under Fire character models and their The World is Not Enough counterparts:
Adrian Malprave - Elektra King
Nigel Bloch - Renard
Carla the Jackal - Cigar Girl
Zoe Nightshade - Christmas Jones
Also note that the henchman carrying the case of vials in the beginning cinematic of ‘Trouble in Paradise’ is the Swiss banker Lachaise from TWINE.
The embassy levels seem to use a lot of old TWINE assets from what would’ve been either the Bilbao intro or the MI6 office, while the streets of Bucharest and Hong Kong seem to do the same for London (‘Thames Chase’) and Istanbul (‘Turncoat’). The Cyclops Oil Platform reuses assets that would have originally been Zukovsky’s Caviar Factory, and ‘Forbidden Depths’ could have totally been an on-rails segment for the King Pipeline. ‘Poseidon’ could very well have been King’s submarine dock enclosure in Istanbul, Malprave’s alpine assets for a skiing segment, the underground bits of her HQ being used for the silo level....
While I never was a massive Agent Under Fire fan (I was a Nightfire girl :P ), you review has made me appreciate the game in a whole new way. =) Awesome review, Calvin - well done!
Fun fact: the licence plate on Zoe's green car is the same plate (and indeed car) as on Bond's BMW in Tomorrow Never Dies.
This is my favourite Bond game by some margin. The mix of action, driving, stealth and rail sections is amazing, the Bond theme made for the game is one of the best, the story is a perfect blend of GoldenEye-esque intrigue and Moore-esque entertainment and the multiplayer mode with low gravity and gadgets is still hilarious after a night of drinks with some friends.
Fantastic review Calvin, I really hope the new 007 game will be in the same spirit as this.
The Sounddesign Will always live rent free in my head. Plus it looked amazing for its Day.
A two hour in-depth review of a James Bond video game… Now this is a perfect way to spend Sunday
I don’t know what possessed me to remember this game and search videos on it, but I literally just started watching this and can’t stop. Excellent and comprehensive video on one of the most fun James Bond games ever made.
Thanks so much, William! I’m very glad whatever possessed you to search for videos on this game did and lead you here 😁😁 thanks for the kind words
@@calvindysonI feel that the look of James Bond in this game is based on the original conceptualized illustration of Bond from the Ian Fleming Novels. This is just speculation, but it would be cool if it was.
Agent Under Fire, Night Fire and Die Another Die was my introduction to Bond. *_I wouldn't change it for the world!_*
Btw; Gold Homer/Bond had me reeling, that unlocked a core memory!
Calvin DESPERATE to hit that ten minute mark…
Looking forward to this!
😂😂
2 hours?! Let me get my popcorn
I decided to watch it on two times speed
It's only one hour, 59 minutes and 59 seconds
And a martini!😂
And beer, blackjack, and hookers. U know what, forget the popcorn...
“Private quarter pounders”
This will never be forgotten. Probably the most fun review you’ve had to date! This game introduced me to good ol’ 007 and is the reason I went on to play Goldeneye and Nightfire at a very young age. Those three are the reason I went on to rent Tomorrow never dies and the World is not enough those same years and their most definitely the reason I’m such a huge Bond fan today.
While nowadays From Russia with love is my favorite Bond game I still hold this one close as a super fun adventure I revisit every now and then, yes Nightfire and many other may be above it but it’s still a nice near Gold adventure itself
After your 007 Nightfire in-depth review, I was overjoyed to see this video pop up on my home page! I've become completely addicted to your Bond game reviews. Fantastic as always 😀
Thank you so much! Very happy you’re enjoying them 😁😁
Couldn’t agree more
Agree
Nice to see Sterling Archer subbing for Brosnan as Bond.
Thanks
Thank you, Ben! Very much appreciated
@@calvindyson amazing content took me a few days to get through! Very entertaining definitely deserves more views and subscribers
The worst thing is this video is that magazine labelling Luigi's Mansion as the most disappointing game of 2001? What the hell? Who in their right mind would say Luigi's Mansion is a disappointment?
At the time the gamecube was the first ever Nintendo console to launch without a new Mario platform game (Super Mario, NES, Mario World SNES, Super Mario 64, Mario land game boy) . So people were disappointed by that and didn't give Luigi's mansion a fair shake.
@@Kinogotiate And platforming is better gameplay. I was disappointed with the Ghostbusters gameplay.
@@dittm3r I can see that, it was a huge risk and sadly nintendo hasn't really done the same since wii sports as a launch title. In retrospect luigi's mansion 1 is way better than 2-3 and an all time classic.
Imagine- there was a time where vidya was actually so good that Luigi's Mansion was considered a disappointment.
Waluigi?
You have really outdone yourself here Calvin. Such a labour of love and these 2 hours have just flown by, didn't once had to reach the pause button. Also, great Lenny from Simpsons impression...convinced myself that was the line for a sec.
Well done, 00-Calvin ❤❤❤
Thank you so much! Glad you enjoyed it, especially as it took so long to put together but I'm very happy with it :)
Agent Under Fire was my first next gen experience coming from the N64/PS1. It blew my mind how good looking and smooth is. It holds a special place on my heart and I try to replay it every year.
Luckily for Hong Kong petrol station owner, he also invested in Goodyear tyres. Bond’s been keeping him in business for years.
I love Calvin's dedication! I loved the original review and they just keep getting better!
Bravo Calvin. An excellent break down of a childhood classic! I remember messing with the multi-player settings during sleepovers and having monster battles with mates 😅
Love the Bond game reviews, Calvin! I know it takes a lot of time and work. Thanks for the entertainment and hope in the future you make more Bond game reviews!
Thanks so much! Very happy you’re enjoying them and there will be certainly more to come 😁😁 they take a while to put together but I quite enjoy tinkering away in editing so I have a lot of fun in the process :) thanks again!
It's amazing what you can find by digging around the files or just knowing a thing or two. Prepare yourself for real nerd stuff about Agent Under Fire.
Night of the Jackal features a leftover model. The civilian in the blue shirt and white pants isn't just a nod, his model uses TWINE Bond's model with the bulkier proportions. His texture file is different from other models and part of his hair was lifted from the Brosnan hair texture.
The Lotus Esprit was originally meant to be a 750iL. If you read the instruction manual, the 750iL is still mentioned there with a description that makes it seem like the perfect stats car like the Lotus.
This was not corrected in the GameCube or Xbox releases.
If you're wondering why Poseidon has armor at the start, it's because they cut an entire Section 1 before it! All three sections of Poseidon was originally one map internally known as _uwb_2_ that would've been Section 2. It got split up into "uwb_2a," "uwb_2aa," and "uwb_2b."
Also the submarine featured in Section 3 is straight up lifted from TWINE PC with a couple of texture changes.
Clone Bond was in fact a thing at one point. You can look up concept art of Evil Summit featuring him and a different ending with the Union Jack parachute and Malprave surviving. His removal was pretty late as there is still data you can find inside the map file.
And that's not all, after that originally you were meant to fight Clone Bloch instead of the original Bloch. If you play the Spanish or French versions, they did not update the dialogue so Malprave says "So you don't die alone, I created a new Nigel Bloch. He's eager to meet you. Goodbye, Mr. Bond!"
Abbey reuses window textures from Night Watch from TWINE. Same thing with some beams which were from Turncoat.
Tuxedo Bond is still in the game. But his tuxedo lacks textures. I'm still the only person who's uploaded this (albeit in a gag video) ;)
The game originally did have the gunbarrel blood when you died and blood when you wounded someone. Who knows why the former got cut but the latter wasn't approved of because it was considered "gory."
I've played this game since I was very young and I didn't even know half the stuff mentioned in this one comment. Very very good research sir. One thing I also found out (it could be false) Bella and Bebe were going to be featured more prominently in the game and would have been a boss fight at the end of Poseidon or Forbidden Depths.
So awesome to hear such a positive review about this game. It gets overshadowed by games like Goldeneye or NIghtfire and it does have some jankyness to it but it's always been one of my favourites on the PS2. I definitely agree that it did its own thing and that's probably what helps it stand out. That and certain lines of dialogue like "Mmm...Fireworks" are burned into my memory.
Also, "Private Quarter Pounders" is brilliant XD Excellent video!
Also a very movie-like moment of the goon vehicle careening into the next one and blowing them both up at 28:19 was REALLY satisfying to watch. I never knew a Need For Speed engine can do vehicle combat like this.
Plus i NEVER KNEW you can change the camera angle on the vehicle driving section. I ALWAYS played those missions in that up-close cam angle and gotten used to it.
Scratch evening plans!
2 hours of Calvin goodness coming up!
I am happy to see you have made such a long video. I binge watched your content a while ago... so this length will bring me back to the times I discovered your channel. Hope all is well from Ottawa Canada ❤🎉😊
Amazing video Calvin. Thanks for all the effort you put into it.
Thanks for watching, Damien! I'm glad you enjoyed it and thanks for all the support, as always :)
I appreciate child-era Calvin getting in a few thoughts and anecdotes.
You know its a good Bday when Dyson drops a video on the same day. 😂
Thanks so much and a very Happy Birthday to you! Hope you’ve had/are having a great day!
Thanks Double O Dyson! I did, spent the day reading From Russia With Love then watched The LivingDaylights then finished the hattrick with the review. @@calvindyson
Great video! The skit at the end made me think about review channels of the late 2000s and how we’d now have a plot line about clone Calvin.
I don't know if you knew this Calvin, but the first Bond Move in Evil Summit (where you get the code with the Q-Remote up in the sniper's tower) is actually repeatable and keeps giving you the points bonus every time you repeat it. I ducked behind the wall to avoid gunfire from the guards and spammed it for the better part of 2 minutes to make sure I got the gold and platinum medals when I first played through the game, as I had no hope of getting through the level quickly enough otherwise 😂
I played this game a ton as a kid, though nowadays I usually do play Nightfire more for my James Bond FPS fix. EA games definitely steadily improved the cinematic presentation side of the Bond game formula with each successive entry and I love them for it. This game was already a massive step up from the prior gen consoles and they added even more with Nightfire and Everything or Nothing.
That’s so cool the leftover oil pipe scanner/gps from World Is Not Enough, never seen anyone mention it.
This is so brilliant, thank you for doing such a loving, insightful exploration of this game that was a MAJORR part of my childhood ❤❤ this is such an entertaining and well-edited video, absolutely brilliant. I loved this, fantastic work
One of the best bond games without a doubt. short and sweet, no filler, fast frenetic gunplay, cool and interesting level designs, not to mention the best vehicle levels of any bond game by far. Id rank it just under night fire as far as the ones i still enjoy going back and replaying today
Couldn't agree more!
@@calvindyson oh and by the way, have you played cold winter for the ps2? I actually think that would make for a super entertaining review on your channel. its basically a gritty m-rated take on a bond game. not high art or anything but definitely right up your alley.
Great video. It's been at least a decade since I last played it, yet I still remember all the damn quips Bond makes. Lol
I understand where you are coming from with the lights. There was a big jump between ps1 and 2. Full voice acting was my 'wow' moment.
Calvin, I'm surprised you didn't pick this fact up, but Zoe Nightshade's car is a green version of the BMW 750iL from Tomorrow Never Dies
That Bond clones/Dolly gag gets me every time 😂
Sometimes I do wish there was some bonus levels where you play as Zoe Nightshade between her initial cloning and her getting to the submarine. That would've been a cool way to flesh out the plot a little and I always like the concept of playing as the Bond Girl. If only it had more dev time.
That said, AUF is one of my favorite Bond games. It's so ridiculously silly sometimes but I think that's part of its charm. The multiplayer being treated as an in-universe super-level is also fun. This is one of the few games where I have lots of fun rocket (and photon) jumping.
It was cool to, years after first playing this game's campaign, finding out how many well-hidden easter eggs and cool secrets are in this game!
You mentioned the laser sharks, the unlockable Lotus Esprit and the TWINE pipeline kart, which are all cool. But my favorites are probably the triple health _Dev's cache_ hidden in the beginning of Fire and Water, as well as the _hidden CH-6 rocket launcher_ in Forbidden Depths found by shooting out station monitors!
And for more fun with the excellent multiplayer in this game, there's a weapon rebalancing and QOL changing mod released last year called *Agent Under Fire Reloaded,* which I can personally recommend as a great time!
The absolute joy in your voice throughout these videos just makes me smile. We need more reviewers like you who just have this childlike giddiness to replaying their favorite video games.
Agent Under Fire is my all time favourite Bond game, I remember getting the game with my ps2 on Christmas 2001 (14 years old)
It's MAG, as in MAGAZINE. A clip is what you use to quickly load several rounds into a non-magazine Bolt Action Rifle like the Kar98 or the SMLE
He's a soft lad from England, wouldn't expect him to know the actual difference lol
Back when they didn't worry too much about epilepsy! Shocking (positively shocking) to see full-screen flashes in the on-rails sections!
1:17:28 - holy crap, they're clones! I thought they were giant icicles or something! 😮
I could play AUF for the rest of my life. Glad Calvin has such a big admiration for the game as I do. Thanks for the content! 😊
@1:02:00 it just dawned on my that the rig workers are dressed the same as the SPECTRE guards/workers in the oil rig from Diamonds Are Forever
2nd comment after watching this whole thing, cheers for the Sunday entertainment!
I really love this game. You're totally right, it's so unpolished. Nightfire is far more polished, but I think this game is still so worth playing.
Fire and Water is actually my personal favourite. As a kid it was so difficult for me, and my older brother! I have a distinct memory, one of those random memories you have as a kid that still seem so clear so many years later. We were discussing our plan for Fire and Water after school, as we'd been stuck on it for ages. I remember one time we actually beat it, and then got stuck on one of the later levels. We never completed it as kids, so it was fairly challenging!
Did you know that at the start of Fire and Water, if you jump onto those big barrels in front on you, on the little valves that stick out of them, you get given a sniper rifle?? I found that out as a kid by accident, trying to see if I could escape the map haha.
Multiplayer was such a blast. I did 4 player with it once with friends that stayed over and we had so much fun, the Q Claw being the most fun thing out of it all. I have the same opinions about the maps as you do too!
Forbidden Depths has such a great soundtrack, I still listen to it on youtube from time to time. And yes, I'm so glad to see someone else complain about the night vision part of Streets of Bucharest haha. I remember that jump at the end of the driving section being tricky as a kid.
And I totally explored the 3rd mission map as well! I can't believe how much detail went into it for a mission that ends in like 1 minute.
The pistol you start with is mega busted. You can do all the missions on 00 Agent just using it, and you should to be honest for the highest scores, you can easily end up with 100% accuracy rating with just headshots.
How did the other Zoe know about the other Zoe? Why was she immediately getting it on with James?! They just met! Maybe its just James Bond lol.
For the longest time I thought Judy Dench voiced M, the likeness is perfect.
I really don't understand the problem some people have with this original Bond model, I think he looks great. You're very right that this isn't quite a cinematic bond game though, it feels very much like a early 2000s PS2 action game with James Bond flavouring. I never realised how much was taken from TWINE!
Also a funny side note, this games plot really captured my imagination as a kid. I was always a sciency type kid and having this game be all about cloning, and running through all these bioengineer levels, I actually really loved it and it make me study on those topics. I didn't go down that path but it was just another thing I was really interested in as a kid and I have this game to thank for it.
I have NEVER played this game with the Lotus! I'm going to do that right now.
Cheers Calvin!
Many, many great memories of playing Agent Under Fire. A fantastic and very fun review, I look forward to the next one...
12:40 A mod for this game titled Agent Under Fire Reloaded removes the screen flash
I do like some elements more than Nightfire and EON, lemme explain: GE had a bit of an immersive sim quality to it- Bond felt like a physical body moving, running too much hurt your aim, dropped into sandboxy levels where you could choose how you did everything. Using gadgets was more like using items vs just pressing a button and watching Bond do the action. GE's subtle immersive aspects are what keeps it my favorite Bond game to this day.
AUF replicates this more than any later Bond games. Bond feels heavier, there's headbob, the animations of the guns look a bit more physical. Gadget contexts are sprayed all throughout each level and you use them as your tools to help. It even has consequences for your choices that change the game heavily vs just being another route to take. Front door on the first mission doesn't just give you away but hints at the villain while keeping you from getting the armory key. Hiding behind the boxes as the guards guards by is another great touch. Failing to get the verification code makes you start the ship level in a different spot. It's another super immersive Bond game.
Nightfire is fantastic, I have no complaints about it, it's objectively more well made in many ways, but for me it lacks that immersion. Gadgets are way more contextual, especially the grapple. The different routes all feel more linear, like you're being funneled through tunnel A vs tunnel B. The control is so tight that controlling Bond feels more robotic and "video gamey". It does have those elements but mostly only in the first real mission The Exchange. Wanna stress I'm not hating on Nightfire, i love all the Bond games, but AUF has those quirks that make me personally enjoy it a bit more. It follows GE in some of those subtleties, and feels like a true expansion of it (other than Perfect Dark, the true GE sequel). Those little immersive sim-esque qualities go a long way for me.
Then the multiplayer. Maps aren't as good as Nightfire but the gadgets make it the most underrated Bond multiplayer. Grappling on any surface, proton guns, jetpacks, gravity boots, it's all just pure energetic fun. It's more barebones but the simplicity adds to its fun factor. Just load up bots, have a friend over, and you'll just have pure fun (not to use that word so much). Nightfire's lack of gadgets for mp was dissapointing but it's still hectic fun with better maps for sure.
Overall another great review, Calvin. It's great to see the Bond games dissected in such detail.
That's really a good point about it's immersive sim qualities. I've been replaying Agent Under Fire and there are definitely some Deus Ex moments like "should I use my laser to break this vent lock and sneak in this office or go in guns blazing?"
Been waiting for this video for awhile now as this game is the sole reason I bought a GameCube for my 14th birthday with all the money I’d gotten and had saved up beforehand. I’d gotten into Bond in a big way and played through the PS1 games, then the demo for Agent Under Fire (which was a large chunk of Night of the Jackal, as I recall) blew my mind. I played the heck out of the game, even when I got NightFire for Christmas mere weeks later. At the time, I came to prefer NightFire and Everything or Nothing to it (having barely gotten to play From Russia With Love due to only having it on a different console).
Which is ironic because, having revisited and tracked the games back down again last year after watching your original videos (thanks, Calvin!), a part of me prefers this to NightFire. Yes, it lacks some of the polish and the more cinematic Bond elements. But replaying the two games, this was the one that felt more fun. Especially in the driving levels which, while short here, at least gave you the chance to use what gadgets you wanted! And as a shoot ‘em up with Bond elements, it retains a lot of its charm. As for the story, I’ve seen this game described as a Roger Moore era plot with Brosnan aesthetics and, given the humor and characterization of the game’s Bond especially, I can’t disagree with that. Perhaps that’s why the game works so well? A part of me would like to step into the parallel universe where we got a version of the game with Moore reprising the role, which seems like it would have been a hoot and a nice counterpart to the From Russia With Love game with Connery we got a few more years down the road. As it stands, it’s a fun Bond sidestep.
All that being said, I still prefer the third person games like Everything or Nothing and especially From Russia With Love. All games I wouldn’t have revisited for the first time in a dozen years (at least!) if it hadn’t been for your videos. So thank you for inspiring some re-visitations and reconsideration after all these years!
Thanks for sharing this, Matthew! And I'm very pleased to hear you've enjoyed revisiting these Bond games. EA were onto a beautiful thing in the first half of the 00's and I really do long for those days now that we go so long without any Bond games at all... Anyway, thanks again!
Oh, what a nice Saturday gift for me to watch later this week while I'm at work. 🥂🍾
Such good stuff Calvin. Thanks for the hard work brother!
Always love these vids Calvin!
One interesting thing I remember reading was when they decided to make an OG Bond story compared to a new generation TWINE game is they only had around 9 months to complete it. The fact the game is this great makes its flaws more forgiving!
The early 00's Bond games are a small era of gaming I'll always love and its great to see in depth reviews on products most consider just "decent licensed games".
Let’s goo!! Thank you Calvin. This was first game I got with my PS2 in 2001 for Christmas!! I was 7… good memories man. 😢
Agent under fire night fire and everything or nothing was my holy trilogy of 007 games growing up :)
My only nitpick is Malprave/her clone henchwomen basically being an afterthought throughout the whole game
OMG that evil clone under the bed was amazing! You never miss with a great review!
LOVE this game on GameCube. This was my “golden eye” along with tomorrow never dies on the ps1.
1:11:12 umm there is a body armor and health system, the way it works is that the 7 shards get reinforced and abit more solid to denote that you have armor, while when you dont its opaque, and that shard thing can go down and then get more solid when you do get the armor, thus giving the impression its refilling your health, when its really just reinforcing your armor, which is now full
while your health stays the same, its kind of a blink and you miss it type moment that is understandable with why it gave you the wrong impression here.
1:35:57 I’m not sure about GameCube or any of you guys’ experience. But on ps2 for me, when you do this bond moment, you can continue to hit the q remote and get unlimited bond moments for the sniper tower moment. Have fun!
Two hours!? Yesss
Great video! Hopefully one day you can do one of these for Everything or Nothing
Let’s go dude! Quality content for this 20 yr old game posted 4 months ago? You are the man.
I absolutely adore these reviews. I'd assume I am near the same age as you, Calvin, as alot of your nostalgia moments I remember having when I played this game.
This review is spectacular Calvin. I played this and nightfire a bunch.
The thing about this game being one of the best selling titles on the PS2, isn't because of the fact it was a good game that went under appreciated at the time...
It was because it was the most easiest game to run softmod exploits for. PS2, Xbox, look for any softmod methods and Agent Under Fire is going to almost ALWAYS be one of them. Its still a good game tho!
Really loved and enjoyed this video, it's got me wanting to play this now, although I'll have to finish Nightfire first. Would love to see you do a live playthrough and deep dive into Bloodstone now that Craig's tenure is over, that game has held up decently overtime and now ties in strangely well with his films.
“COME ON! LET’S GO BOND!”
-Nigel Bloch
I expect a 1 hour video for each level of the IO game when it finally releases lol. Fantastic video as always. The GC/XBOX/PS2 really felt like the peak of Bond games.
Outstanding video i really hope your channel grows ans grows! Best bond youtuber out there
4:24-4:26 should be the updated title card with Calvin’s voice 😂😂😂😂
I’ve played this game 100 times and never knew about the keycard on the first level 😂. Amazing video Calvin!
Great list and discussion of your likes/dislikes of each film. To throw out my list from favorite to least favorite it goes like this:
Goldfinger
Casino Royale
Spy Who Loved Me
The Living Daylights
Goldeneye
Skyfall
Die Another Day
No Time To Die
License to Kill
Tomorrow Never Dies
Diamonds Are Forever
Octopussy
You Only Live Twice
Thunderball
Dr. No
Live and Let Die
For Your Eyes Only
Man With The Golden Gun
The World is not Enough
A View to Kill
Spectre
On Her Majesty’s Secret Service
From Russia With Love
Moonraker
Quantum of Solace
1:30:00
How is Bond holding on to the zipline? More than likely his sneaking suit comes equipped with a harness that he could attach to himself. Hooks and whatnot
Loved the game on PS2 back in the day - thanks for bringing back those memories!
My pleasure! Happy you enjoyed it :)
I used to LOVE this game on the PS2 when I first played it back in 2004 to 2005! Then again - I was a 007 fan since I was nine (my first film incidentally being “Die Another Day” - and thus cementing Pierce Brosnan) as my favorite Bond!
As such - I need to get a PS2 to play this again!
the clones saying "yes Mrs Malprave" gets me every time
Five thumbs up. Absolutely stellar and entertaining review for what is my favorite Bond game ever.
Thank you so much! Glad you enjoyed it :)
I replayed both nightfire and this on my cuz hacked Wii U. I love this game and it’s one of my favorites. I remember as a kid playing goldeneye , this , and ps1 world is not enough. Even thou ppl don’t like it as much as n64 version, that’s what I had and loved it. Besides 007 racing and tomorrow never dies ( which never knew had a game till recently ) I’ve never played, think only 007 game I didn’t like was legends. Even rouge agent and quantum of solace I found ok and had some fun with. Also golden remake while to much like cod still had some fun to it. Btw love you naming bound archer in mp lol.
love Calvin doing bond video game videos.
I love doing them too :D and thank you! :)
That was a FAST 2 hours. Love how you are a Bond fan but not a huge gamer, i think that brings a different perspective in doing this type of video. Loved it. @@calvindyson
Ah Q vision in the Tank level, an obscure memory I had forgotten. This video was fantastic, I loved this game as a kid and 4 player free-for-all with rocket boots and low gravity battles was the pinnacle of hosting sleep overs with my pals
"These are private quarter pounders" 🤣💀 I effing died
here in the US, Agent Under Fire was rated T for teen, so we could legally play it earlier than those across the pond!
Everytime Calvin releases a new video on a piece of James Bond media, I drop everything. I could listen to the guy talk about Bond all day!
On a sidenote, 008, is there any chance that EA’s 007 trilogy could be remastered to this or the next generations of systems? Imagine: Agent Under Fire, Nightfire and Everything or Nothing given on second life on the PS5, XBOX ONE X and Nintendo Switch to introduce to an entire generation of new Bond fans! Maybe even just bin time for Bond 26 as well. Of course, you would have to jump through so many hoops to try and get the licensing under control. And much like Desmond Llewelyn’s Q, I would expect this potential remaster to come in pristine order on day one, considering this is EA we’re talking about. But if EON Productions gets involved, I believe that EA could potentially put out something that would be along the lines of a Mission Accomplished.
Good luck and Godspeed, 008.
CHRISTMAS HAS COME EARLY!!!
What a fantastic video, such nostalgia.. great stuff
Glad you enjoyed it!
I played 007 nightfire before this one and was never able to figure out how to activate bots in this game. I thought there werent any so I never returned to the multiplayer
Yes, i replayed this game endlessly as a kid. Its a game that points to the more realized capacities of the ps2, for its time it was varied, realistic, and had all sorts of hidden little actions to perform.
Well done as always sir!
Fantastic video. Think we have a very similar entry point to the Bond fandom, and this strech of EA games up to EoN, couple with the DAD/40th anniversary build up hoopla must surely be the greatest time of being a Bond fan
I always loved playing around on Dangerous Pursuit. If you don't head to the objective area, it's practically a sandbox where you can freely drive around and fight the enemy vehicles that'll appear and chase you. If I remember correctly, you can have a bunch of enemies spawn and come after you if you hang around too long.
Are you doing Everything Or Nothing too? This, Nightfire and EON was my favorite 007 games. So much fun :D Anyways love your channel man!
My favourite bond game without a doubt! cheers for the long review, Calvin! A sidenote to anyone wanting to play this game, avoid the PS2 version. Loading times are horrific. GC is the way to go
Thanks for these, love your in depth game explorations 🤘🏼🤘🏼
While i have played Goldeneye and TWINE 64 growing up in the early 2000s.
AUF was the first FPS i played on the PS2 and I did remember being really into it a lot as a kid back when.
I was not aware of it mixed reception back when tbh until the internet became accessible later on.
I did not get to enjoy the multiplayer very much sadly due to the PS2 version making it split screen only and i have no friends to play the game with me either.
I did try the gamecube version with bots in 2005 though that was fun too.
I think AUF might be a flaw game in some cases, it still a fun game for me when playing it. Since it offer some of the variety like the the on rails sections and driving sections too.
your review of Nightfire got me to play this Agent Under Fire again a couple of months ago! Both are the best of the best of Bond games!
Even back then IGN was doing seriously bad takes.
You're not the only one who had that shootout in the botany lab leave a lasting impression on them. I had memories of that scene for over two decades but at some point I forget where it came from, just that the scene itself existed and was cool. Before you said anything of note when I saw that scene I sat up and paused because it was like a puzzle that's been unsolved in my brain for years finally got solved. I'm not sure if that says more about me, the age I was when I played it, or the overall quality of AUF that I remembered scenes like that but not where they were from...
This game was my first introduction to James Bond. A relative came to visit during my break in primary school as it was my birthday and presented a gamecube copy to me...20 years later, i still have that copy and my love for it really hasn't changed (minus the flashing when you get hit cause epilepsy be damned)