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Thank you so much
When I do it my water is not clear and realistic looking like yours
did you turn down the roughness?
so how do we loop it?
make sure that the valu for time is the additive inverse/abs of what it was on frame 1 on the last frame
very informative 👏
theres a few tutorials out there that show how to loop the problem i am having is finding out how to make the foam loop as it is different on the first fram and the last.
Great tutorial I am favourating it thank you for your hard work.
Finally a tutorial that produces a sparkling ocean! THANKS !
1:51 Hey, when I do that, I haven't all those things you have. It's an addon? Or why does it not appear to me? Please answer me :(
What do you mean you don't have what I have? To be clear, I press shift + a to add in the glass node
@@baeac On the rendering part. When you add the foam and another things. I haven´t got it
Can I import this water un unreal engine 5 as an alembic export after I finish it?
i think you can export the foam data but definitely not the entire water shader
is there any way to produce foam but just near the shore?
I think you can do that with an ambient occlusion node,, just mix that in with the foam attribute
Damn this is outstanding
thanks!
Thank you so much
When I do it my water is not clear and realistic looking like yours
did you turn down the roughness?
so how do we loop it?
make sure that the valu for time is the additive inverse/abs of what it was on frame 1 on the last frame
very informative 👏
theres a few tutorials out there that show how to loop the problem i am having is finding out how to make the foam loop as it is different on the first fram and the last.
Great tutorial I am favourating it thank you for your hard work.
Finally a tutorial that produces a sparkling ocean! THANKS !
1:51 Hey, when I do that, I haven't all those things you have. It's an addon? Or why does it not appear to me? Please answer me :(
What do you mean you don't have what I have? To be clear, I press shift + a to add in the glass node
@@baeac On the rendering part. When you add the foam and another things. I haven´t got it
Can I import this water un unreal engine 5 as an alembic export after I finish it?
i think you can export the foam data but definitely not the entire water shader
is there any way to produce foam but just near the shore?
I think you can do that with an ambient occlusion node,, just mix that in with the foam attribute
Damn this is outstanding
thanks!