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You deserve a like this is the only useful short ocean video out of like 10 I found.
Finally a tutorial that produces a sparkling ocean! THANKS !
I would suggest using the "Color Attribute" Node for the foam because it suggests available attributes and you can't make a typo.
top! thank you for your work!
Great tutorial I am favourating it thank you for your hard work.
theres a few tutorials out there that show how to loop the problem i am having is finding out how to make the foam loop as it is different on the first fram and the last.
very informative 👏
1:51 Hey, when I do that, I haven't all those things you have. It's an addon? Or why does it not appear to me? Please answer me :(
What do you mean you don't have what I have? To be clear, I press shift + a to add in the glass node
@@baeac On the rendering part. When you add the foam and another things. I haven´t got it
Thank you so much
is there any way to produce foam but just near the shore?
I think you can do that with an ambient occlusion node,, just mix that in with the foam attribute
Damn this is outstanding
thanks!
so how do we loop it?
make sure that the valu for time is the additive inverse/abs of what it was on frame 1 on the last frame
I could not for the life of me understand why my ocean looked different than everyone else on youtube, turns out I was looking at it upside down.... 🤐
Can I import this water un unreal engine 5 as an alembic export after I finish it?
i think you can export the foam data but definitely not the entire water shader
When I do it my water is not clear and realistic looking like yours
did you turn down the roughness?
You deserve a like this is the only useful short ocean video out of like 10 I found.
Finally a tutorial that produces a sparkling ocean! THANKS !
I would suggest using the "Color Attribute" Node for the foam because it suggests available attributes and you can't make a typo.
top! thank you for your work!
Great tutorial I am favourating it thank you for your hard work.
theres a few tutorials out there that show how to loop the problem i am having is finding out how to make the foam loop as it is different on the first fram and the last.
very informative 👏
1:51 Hey, when I do that, I haven't all those things you have. It's an addon? Or why does it not appear to me? Please answer me :(
What do you mean you don't have what I have? To be clear, I press shift + a to add in the glass node
@@baeac On the rendering part. When you add the foam and another things. I haven´t got it
Thank you so much
is there any way to produce foam but just near the shore?
I think you can do that with an ambient occlusion node,, just mix that in with the foam attribute
Damn this is outstanding
thanks!
so how do we loop it?
make sure that the valu for time is the additive inverse/abs of what it was on frame 1 on the last frame
I could not for the life of me understand why my ocean looked different than everyone else on youtube, turns out I was looking at it upside down.... 🤐
Can I import this water un unreal engine 5 as an alembic export after I finish it?
i think you can export the foam data but definitely not the entire water shader
When I do it my water is not clear and realistic looking like yours
did you turn down the roughness?