EASY OCEANS with FOAM (Blender tutorial)

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 18

  • @mausi28
    @mausi28 5 місяців тому

    Thank you so much

  • @_Spacecowboy9
    @_Spacecowboy9 6 місяців тому +1

    When I do it my water is not clear and realistic looking like yours

    • @baeac
      @baeac  6 місяців тому +1

      did you turn down the roughness?

  • @RetrovexAmbient
    @RetrovexAmbient 8 місяців тому

    so how do we loop it?

    • @johannjomy8764
      @johannjomy8764 4 місяці тому

      make sure that the valu for time is the additive inverse/abs of what it was on frame 1 on the last frame

  • @AceAnimations
    @AceAnimations Рік тому

    very informative 👏

  • @MrMercwar
    @MrMercwar 7 місяців тому

    theres a few tutorials out there that show how to loop the problem i am having is finding out how to make the foam loop as it is different on the first fram and the last.

  • @montumeroe9593
    @montumeroe9593 4 місяці тому

    Great tutorial I am favourating it thank you for your hard work.

  • @Scribun1
    @Scribun1 Рік тому

    Finally a tutorial that produces a sparkling ocean! THANKS !

  • @TheYoungGuy.
    @TheYoungGuy. 7 місяців тому

    1:51 Hey, when I do that, I haven't all those things you have. It's an addon? Or why does it not appear to me? Please answer me :(

    • @baeac
      @baeac  7 місяців тому

      What do you mean you don't have what I have? To be clear, I press shift + a to add in the glass node

    • @TheYoungGuy.
      @TheYoungGuy. 2 місяці тому

      @@baeac On the rendering part. When you add the foam and another things. I haven´t got it

  • @bluishglacier5206
    @bluishglacier5206 4 місяці тому

    Can I import this water un unreal engine 5 as an alembic export after I finish it?

    • @baeac
      @baeac  4 місяці тому

      i think you can export the foam data but definitely not the entire water shader

  • @giovanni_papini
    @giovanni_papini 7 місяців тому

    is there any way to produce foam but just near the shore?

    • @baeac
      @baeac  7 місяців тому

      I think you can do that with an ambient occlusion node,, just mix that in with the foam attribute

  • @mgraphics2372
    @mgraphics2372 Рік тому

    Damn this is outstanding