Finally this series is COMPLETE 😤 Hope you enjoyed, and hope we get to see plenty of (tasteful) callbacks in Shadows of the Erdtree DLC. As always if I missed any callback, do let me know, I'll give your comment a 💖 if you do! And if you disagree with any, just be respectful about it 👌 Music: 0:00 - Firelink Shrine (Dark Souls OST) 2:50 - Daughters of Chaos (Dark Souls OST) 5:42 - Ornstein & Smough (Dark Souls OST) 8:26 - The Ancient Dragon (Dark Souls OST) 11:26 - Fire Keepers (Dark Souls II OST) 14:04 - Majula (Dark Souls II OST) 16:08 - Iudex Gundyr (Dark Souls III OST) 19:53 - Secret Betrayal (Dark Souls III OST) 22:43 - Halflight, Spear of the Church (Dark Souls III OST) 24:44 - Maiden In Black (Demon's Souls OG OST)
another thing from DS2: the stonesword keys are very similar to pharros lockstones and fragrant branches of yore. They're kind of a merging of the two ideas: They are finite and unlock areas like the branches, but unlike the branches they are used exclusively for mechanisms (i.e. they are keys for locks) not unlike the pharros lockstones. Though unlike the lockstones they are always useful.
Another thing about the grace sites I've noticed is the grace itself moves and is shaped like the humanity sprites in the Artorias dlc for ds1. Something I thought was a nice touch on fromsoft's part whether intentionally or not.
I find it funny how you mentionned the ulcerated tree spirit as the unused "snakesouls" boss from DS3 because the red wolf from ER is actually farron as a cut boss who was supposed to help in the abyss watchers fight, AND same thing with rennala and rosaria
It could be argued that Elden Ring's version of the chaos blade is the rivers of blood. But Elden Ring is far more user friendly than any of the other games, so the Rivers of blood doesn't take your health each time you hit with it. But the chaos blade is a long recurring theme that's an homage to a ancient japanese legend of a blacksmith who had a demonic presence to him, and it caused all of the weapons he forged to be cursed and dangerous for the wielder to carry. Some say often requiring a self blood sacrifice after every kill or even before sheathing and unsheathing, the wielder would have to cause injury to themselves in order to receive the blade's full evil power. This is why the chaos blade damages your health when you hit. Also rivers of blood is a cursed katana. The blacksmith's name was said to be Muramasa.
This definitely sells it to me more 🤔 nonetheless I do think its still quite distinct, Chaos Blade has had a very distinct look or mechanic, even if very minor, in the Bloodborne video I compared it a bit visually to the Chikage. I do think RoB draining health shouldn't be too bad for balancing
Oh, and Dark Souls 2 has some fun lore parallels with Elden Ring. There's the obvious one with the war with the giants, but there's some smaller, more interesting ones. Dark Souls 2 describes the sacred land of Lindelt, known for its miracles and distain for sorcery, and known to be home of the Archdrake Cult. Leyndell is the holy city of the gods full of faith (incantations), that fought Caria twice (distain for sorcery) and it's home to the Dragon Cultists. DS2 also mentions Quella, God of Dreams. The description of the Grand Spirit Tree shield states: "Shield of the blue spirit tree that and is said to possess divine powers. Appears in the allegory of Quella, God of Dream, and can deflect spells by parrying. Once there was a boy who was easily frightened, until the talking tree of dreamworld transformed itself into a shield to protect him". Very similar to Miquella, isn't it.
@@sheikhshit If only if Elden Ring copied Dark Souls 2's superior spellcasting items and mechanic support. Instead, Elden Ring copied DS3's terrible system, made slight changes like improving overall damage, and added Chain/Charged Casts. Outside of spells, Casters are very barebones when it comes to gameplay.
The moonlight greatsword had a projectile slash all the way back in its first appearance in kingsfield. Granted it doesn't start as the moonlight greatsword when you fist encounter it, but rather is transformed/upgraded during the events of the games plotline
i feel like another connection that could be made is the similarties between the frenzied flame ending of ER and the lord of hollows ending in DS3: -Both involve the discovery of how a population of people in the world are treated (nomadic merchants and hollows) -a maiden like character is involved (Hyeta & anri if player chose a male character) -player is given help against a late game boss if they are on this path (shabriri helps against godfrey, Yuria and londor pale shade help against soul of cinder) -Player becomes a lord of their respective people (lord of frenzied flame/Lord of hollows) -Players level up character dislikes them (firekeeper refuses to look at you if you wear a londer illusionary ring, Melina abandons you and vows to kill you if you become the lord of frenzied flame)
Dark Souls 2 had a feature where if you rolled in poison swamp water, you would get covered in it and continuously build up poison, and Elden Ring actually brought it back. Elden Ring brought back a lot of concepts and gameplay mechanics from Dark Souls 2.
For a ds2 one Pursuer & Elemer of the briar, a magical/glowing Greatsword wielding knight with a great shield that emerges from a cloud of smoke to attack the player
2 other references to dark souls 2 are in 2 bosses, The big dual-weilding knight with a beast helm, in Vengarl and Radahn (just design) The Ancestor Spirit has the same moveset of the Ice Stallion of Frigid Outskirts
The red wolf was an unused concept in DS3 for the original Abyss Watcher's fight. The Farron Greatwolf was originally going to be the phase 2 of that fight
The maiden Irina and her Morne knight Eygon from Dark Souls III seems to be referenced pretty heavily in Elden Ring with the NPC Irina from castle Morne
0:25 I picked up on this so fast haha. I was wondering why I was having such an easy time fighting the avatar. Then I clicked about half way through that it was all the same moveset (mostly)
My first Avatar was the one near Minor Erdtree Catacombs, a Putrid one, so i got my ass kicked nonetheless 😅 otherwise yeah probably wouldve had an easy time
4:30 This is sort of correct, Red Wolf of Radagon is suspected to be the finished and enhanced version of the supposed cut boss “Old Wolf of Farron” from DS3 (the same one as the covenant leader). He would apparently use the move set only with the “wolf curved sword” permanently in his mouth, you can even see that it’s a curved great sword that the red wolf summons as well.
0:51 DS2 is the first entry in which you collect itens to increase the quantity and potency of the flask, not DS3 - traveling inside caskets came from DS2. - Golden Vow is a callback to Sacred Oath miracle from DS2 - Crimson Bubbletear has a similar effect of Denial miracle from DS2 - the Telescope is Elden Ring's version of the Binoculars from DS2 firstly introduced as a tool equipped in a weapon slot then later transferred to consumable slots in DS3. - Fire Giant being the "last living giant" is not far from the concept of The Last Giant boss from DS2. - Respec your build through a special item is a mechanic introduced in DS2. - the Beast Repellent torch causes an similar reaction as from the DS2 torch when used against the spiders from that game. - Regaining Flask charges upon defeating a certain amount of enemies is a refined idea introduced in DS3. - taking more lighting damage and less fire damage when lying on bodies of water or in raining weather is a very simplified version mechanic derived from the DS2 version.
@@t-rayhuckabay6700You... Also... Collect items in 1 you can then use to increase the potency and usage..... Right of Kindling + Humanities (Seeds) = More Uses Fire Keeper Soul (Sacred Tear) = Potency
In DS3 the specific carthus swordsmen that throw the kukris have similar movements to the black knife assassins in Elden Ring. Also banished knights are essentially the lothric knights of ER.
I actually think Maliketh was more of a callback to Ludwig from Bloodborne. Think about it, both of their first phases are them in a beast like form, being more aggressive and having faster attacks. But in they're second phase, they both pull an awesome giant sword out of their body, and they both hop around their arena shooting lasers out of their swords and such.
You didn't mention that though the look is entirely different, the bullgoat's set in Elden Ring is the archetype of armor made of stone or rock that's so incredibly heavy, you need to be inhumanly strong to ever have a chance at wearing it and being able to function at all. It's an homage to Havel's set. Dark Souls 3 introduced the first instance of what Elden Ring calls "Cragblade" with Ledo's Great Hammer. Being that you gather rocks and pavement onto your weapon to make it hit much harder. Though Cragblade you use gravity magic to pull stones from the earth, Ledo's hammer you just scrape up chunks of the ground in a circle and finish with an absolutely earthshaking explosive smash. Cragblade has no smash but both can keep your rocks on your weapon for a buff for a short time. Enchanted shot was actually introduced in Dark Souls 3 and expanded on in the ringed city. Gwyndolin's Dark Moon bow can shoot a pure magic arrow at an extremely far distance and Halflight's bow in the ringed city has the same effect except that because of light bending Oolacile magic, the arrow is invisible but....players can see you ready your shot so that was kind of dumb and useless. Godfrey actually uses a far more expanded version of Ashes of Ariandel's Quakestone Hammer weapon art. He raises his axe over his head but swings it in a circle above his head before slamming it into the ground so hard it becomes embedded into the floor where he then splits the entire throne room floor in half in an earth fissure. Quakestone hammer has the same move, except you just rip the hammer back up in a small shockwave. Flame Grant me Strength is Elden Ring's "Power within" as it has a blood red flame effect on your character but it's far less OP than Power within. Though they both function similar, however FGMS doesn't drain your health. The Powerstance rapier moveset of Elden Ring is taken directly from how the player uses the Crow Quills in Dark Souls 3. Alternating between multiple fast pokes and 1 slash. Things that did not make it into Elden Ring that might be in the DLC. Black Flame combustion pop (Though that might be stupidly fucking broken) Sorcery 4-5 directional cone hail spell. (Dark Hail, Dark Bead) Crossbow that can fire many many bolts in one long burst (we saw that in the trailer) A set of paired katanas like Onikiri and Ubadachi Paired Greatshields. There was only 1 in all of Dark Souls 3 and it was in the final DLC.
I just watched this video and then picked up my playthru of Elden Ring, right at the nomadic merchant graveyard area. At the end of a treacherous sewer section with gigantic versions of real life creatures and (someone else said this) rats in boxes, you descend down a very slippery path of ledges that infuriates the player, there’s a double illusory wall with a chest just before the second wall. After all of that, you find yourself in a deep underground and forgotten relic of the previous era, complete with tree imagery WITH A DRAGON AT THE END OF THE LEVEL
@@BertoPlease It's in the Hallowhorn Grounds next to Nokron, I think past that Red Wolf, in that-ish direction. You'll see them off in the water in the distance.
20:00 aside from the weapon arts being similar, there's also the fact that the twin princes' sword's weapon art is called sacred light and flame, and both scale with int and faith and deal fire damage
I was gonna include a sassy "dont tell me if it shot beams in Kings Field or Armored Core i havent played those" text in that segment but i forgot 😂 but good to know haha
I don't know if someone has mentioned this, but the flower girls in Elden Ring have the exact same movesets as the villagers from Undead Settlement from ds3.
0:50 The flask upgrade system started in DS2 not 3, 7:30 the mlg had magic projectile attacks all the way back in the first Kingsfield games before DS1, the tomb stones you use to scale down mountains on in ER is like the part in DS2 with the coffins you jump down sticking out of the walls, the elevators in Raya Lucaria are similar to the Blight Town Elevator, 22:28 the ending of Demon's Souls also has you lying down and looking up in an area with ruins and covered in ash, ER has a fight with 2 gargoyles, finding Roundtable Hold in the capital is like finding the Hunters Dream in Bloodborne, catacombs function like chalice dungeons where you need a lever to unlock the boss room, the Haligtree is very similar to climbing the roots down to Ash Lake, Rune Arcs are basically Embers. This video could have been twice as long and probably still wouldn't cover all of it.
Hey yo! Xanthous Crown additional fact, it could also arguably be linked to the big dumb headdresses the Oracle Envoys wear, the trumpet tooters from leyndell and haligtree
the moon light greatsword has been in every fromsoft game ever its projectile function was in their first game to it didnt start with dark souls that feature just made a return there
Talking about hollows and wandering enemies... Does anyone knows why these ER enemies, same as the knights, looks more like Hollows than actual humans? Because I couldn't find any Lore reason on why is the case. Is weird, because Fromsoft has actual human models for enemies, so It must be a deliberated choice.
If i had to guess its probably byproduct of just constantly dying and losing your mind but being revived nonetheless, just like hollowing. I feel like whenever they reuse concepts from a previous games they just kinda don't bother explaining anymore since we can make assumptions about it, like say fog walls. Explained in DeS I believe, not ever again
@@BertoPlease “Abandoning their birthplace after the Shattering, these undead wanderers are pitiful product of unending life.” Aristocrat Set Alongside the obvious effects of removing the rune of death. I think the concept is well established in the game.
You have to remember, outside of gameplay reasons, most if not all current tarnished are from outside the Lands Between and died later on before being resurrected. These enemies have been living for potentially hundreds or thousands of years and they’re more have just lost their minds than anything else. They aren’t particularly trying to take care of themselves in their state.
Tiny correction. Land squirts and brumers aren't mollusks. First one is a non vertebrate chordate and the second one is a type of arthropod most likely insect.
I am glad that in my version of the game this long katana is not called washing pole. I understand why it's called that but it's a weird name. In my version this weapon is called No-dachi.
It makes more sense in 2 and 3, where there are more katanas with non japanese names, but it does stick out in ds1 since the only other non japanese katana is a boss weapon... and the washing pole is sold by a man in samurai armour
Finally this series is COMPLETE 😤 Hope you enjoyed, and hope we get to see plenty of (tasteful) callbacks in Shadows of the Erdtree DLC. As always if I missed any callback, do let me know, I'll give your comment a 💖 if you do! And if you disagree with any, just be respectful about it 👌
Music:
0:00 - Firelink Shrine (Dark Souls OST)
2:50 - Daughters of Chaos (Dark Souls OST)
5:42 - Ornstein & Smough (Dark Souls OST)
8:26 - The Ancient Dragon (Dark Souls OST)
11:26 - Fire Keepers (Dark Souls II OST)
14:04 - Majula (Dark Souls II OST)
16:08 - Iudex Gundyr (Dark Souls III OST)
19:53 - Secret Betrayal (Dark Souls III OST)
22:43 - Halflight, Spear of the Church (Dark Souls III OST)
24:44 - Maiden In Black (Demon's Souls OG OST)
BRO THE DEPTHS!!!! THE SUBTERRANEAN SHUNNING GROUNDS IS THE DEPTHS!! it even has the rats popping out of the boxes!!
SHIT u rite 😩
Ds1 depths + ds3 irythill dungeon, and a little of pthumeru chalice dungeon at the bottom
love my rat boxes
Took you long enough! XD
Rats pooping in boxes checks out
another thing from DS2: the stonesword keys are very similar to pharros lockstones and fragrant branches of yore. They're kind of a merging of the two ideas: They are finite and unlock areas like the branches, but unlike the branches they are used exclusively for mechanisms (i.e. they are keys for locks) not unlike the pharros lockstones. Though unlike the lockstones they are always useful.
Oooh yeeaah I totally forgot about those
It's crazy how much ds2 I see in elden ring. Maybe even more than the other games
@@spacesloth9529 Elden Ring in was co/directed by Yui Tanimura and it shows. Elden ring really is Dark Souls II 2
Talking about the "big hat" trend, when I was playing the Closed Network Test, The first moment I encountered Yura, I nick named him Tin Hat Logan
LOL
Another thing about the grace sites I've noticed is the grace itself moves and is shaped like the humanity sprites in the Artorias dlc for ds1. Something I thought was a nice touch on fromsoft's part whether intentionally or not.
Yknow I think I thought about that subconsciously when I got that grace clip, but didnt think it all the way through 😂 good call
I find it funny how you mentionned the ulcerated tree spirit as the unused "snakesouls" boss from DS3 because the red wolf from ER is actually farron as a cut boss who was supposed to help in the abyss watchers fight, AND same thing with rennala and rosaria
Yeah I do believe the zullie video mentions the red wolf in passing, but didnt elaborate so wasnt sure the context 👀
It could be argued that Elden Ring's version of the chaos blade is the rivers of blood. But Elden Ring is far more user friendly than any of the other games, so the Rivers of blood doesn't take your health each time you hit with it. But the chaos blade is a long recurring theme that's an homage to a ancient japanese legend of a blacksmith who had a demonic presence to him, and it caused all of the weapons he forged to be cursed and dangerous for the wielder to carry. Some say often requiring a self blood sacrifice after every kill or even before sheathing and unsheathing, the wielder would have to cause injury to themselves in order to receive the blade's full evil power. This is why the chaos blade damages your health when you hit. Also rivers of blood is a cursed katana. The blacksmith's name was said to be Muramasa.
This definitely sells it to me more 🤔 nonetheless I do think its still quite distinct, Chaos Blade has had a very distinct look or mechanic, even if very minor, in the Bloodborne video I compared it a bit visually to the Chikage. I do think RoB draining health shouldn't be too bad for balancing
Rivers of blood could be the mortal blade?
Oh, and Dark Souls 2 has some fun lore parallels with Elden Ring.
There's the obvious one with the war with the giants, but there's some smaller, more interesting ones.
Dark Souls 2 describes the sacred land of Lindelt, known for its miracles and distain for sorcery, and known to be home of the Archdrake Cult. Leyndell is the holy city of the gods full of faith (incantations), that fought Caria twice (distain for sorcery) and it's home to the Dragon Cultists.
DS2 also mentions Quella, God of Dreams. The description of the Grand Spirit Tree shield states:
"Shield of the blue spirit tree that and is said to possess divine powers.
Appears in the allegory of Quella, God of Dream, and can deflect spells by parrying.
Once there was a boy who was easily frightened, until the talking tree of dreamworld transformed itself into a shield to protect him".
Very similar to Miquella, isn't it.
Elden Ring is actually Dark Souls 2 2
You could also argue that character of Marika, was based on Nashandra
@@gojifan4001 def not, Marika was based off of Gwyn
@@sheikhshit
If only if Elden Ring copied Dark Souls 2's superior spellcasting items and mechanic support.
Instead, Elden Ring copied DS3's terrible system, made slight changes like improving overall damage, and added Chain/Charged Casts.
Outside of spells, Casters are very barebones when it comes to gameplay.
didnt know the wise mystical tree was canon in the dark souls universe
for the bloodhound knights, their design was definitely taken from the suspicious shadows of ds2
Ooh yeah I can see that a bit 🧐
Outrider knights too remind me of them
The moonlight greatsword had a projectile slash all the way back in its first appearance in kingsfield. Granted it doesn't start as the moonlight greatsword when you fist encounter it, but rather is transformed/upgraded during the events of the games plotline
I forgot to mention:
The dragon king greataxe also has a special AOE attack in ds1, and can be found much earlier than the obsidian greatsword
i feel like another connection that could be made is the similarties between the frenzied flame ending of ER and the lord of hollows ending in DS3:
-Both involve the discovery of how a population of people in the world are treated (nomadic merchants and hollows)
-a maiden like character is involved (Hyeta & anri if player chose a male character)
-player is given help against a late game boss if they are on this path (shabriri helps against godfrey, Yuria and londor pale shade help against soul of cinder)
-Player becomes a lord of their respective people (lord of frenzied flame/Lord of hollows)
-Players level up character dislikes them (firekeeper refuses to look at you if you wear a londer illusionary ring, Melina abandons you and vows to kill you if you become the lord of frenzied flame)
Dark Souls 2 had a feature where if you rolled in poison swamp water, you would get covered in it and continuously build up poison, and Elden Ring actually brought it back.
Elden Ring brought back a lot of concepts and gameplay mechanics from Dark Souls 2.
For a ds2 one
Pursuer & Elemer of the briar, a magical/glowing Greatsword wielding knight with a great shield that emerges from a cloud of smoke to attack the player
2 other references to dark souls 2 are in 2 bosses,
The big dual-weilding knight with a beast helm, in Vengarl and Radahn (just design)
The Ancestor Spirit has the same moveset of the Ice Stallion of Frigid Outskirts
Oh no not the horses 😩
This made me realize something,
Dev: What do we do about the enemies Miyazaki san.
Miyazaki: Copy the moves and make it more annoying to deal with.
Asylum Demon being recycled is a tradition as this point.
I completely agree. I was happy to see them in ER. Like, "Here we go Boyyyy!!!!!"
The red wolf was an unused concept in DS3 for the original Abyss Watcher's fight. The Farron Greatwolf was originally going to be the phase 2 of that fight
The maiden Irina and her Morne knight Eygon from Dark Souls III seems to be referenced pretty heavily in Elden Ring with the NPC Irina from castle Morne
Oh wow never even crossed my mind 🤯
I played elden ring before any others souls games and after I couldn’t unsee all the re-used assets in elden ring 😭
Some stuff I noticed missing from DS3 to Elden Ring:
-Lothric Knight=Banished Knight
-DS3 Zombies=Putrid Corpses
-Gael phase 1=Misbegotten Warrior
Rivers of blood is the chaos blade and they have the same sheathe
0:25 I picked up on this so fast haha. I was wondering why I was having such an easy time fighting the avatar. Then I clicked about half way through that it was all the same moveset (mostly)
My first Avatar was the one near Minor Erdtree Catacombs, a Putrid one, so i got my ass kicked nonetheless 😅 otherwise yeah probably wouldve had an easy time
Don't know if anyone else pointed it out.
Sulyvahn's boss room and Godskin noble's boss room, both also have an elevator just on different sides.
I think trolls have more in common wirh DS2 giants than they have with DS1 giants.
The trolls almost have the same moveset as the last giants in DS2
4:30 This is sort of correct, Red Wolf of Radagon is suspected to be the finished and enhanced version of the supposed cut boss “Old Wolf of Farron” from DS3 (the same one as the covenant leader). He would apparently use the move set only with the “wolf curved sword” permanently in his mouth, you can even see that it’s a curved great sword that the red wolf summons as well.
6:50 the first time I faced those bosses and the room went dark in that black void I almost had a heart attack and relived my trauma
You forgot to tell that the elden ring graces have the humanity sprites, but golden instead of black
Also, the Blood person in the sewers is a reference to Titchy Gren from DS2 :)
the magma wyverns from elden ring also share the same moveset as the gaping dragon from dark souls 1
From Software? More like, Recycled From My Last Software!
lmao
0:51 DS2 is the first entry in which you collect itens to increase the quantity and potency of the flask, not DS3
- traveling inside caskets came from DS2.
- Golden Vow is a callback to Sacred Oath miracle from DS2
- Crimson Bubbletear has a similar effect of Denial miracle from DS2
- the Telescope is Elden Ring's version of the Binoculars from DS2 firstly introduced as a tool equipped in a weapon slot then later transferred to consumable slots in DS3.
- Fire Giant being the "last living giant" is not far from the concept of The Last Giant boss from DS2.
- Respec your build through a special item is a mechanic introduced in DS2.
- the Beast Repellent torch causes an similar reaction as from the DS2 torch when used against the spiders from that game.
- Regaining Flask charges upon defeating a certain amount of enemies is a refined idea introduced in DS3.
- taking more lighting damage and less fire damage when lying on bodies of water or in raining weather is a very simplified version mechanic derived from the DS2 version.
There were binoculars in DS1 and you travel in a coffin to Nito's covenant in DS1 as well
@@t-rayhuckabay6700You... Also... Collect items in 1 you can then use to increase the potency and usage.....
Right of Kindling + Humanities (Seeds) = More Uses
Fire Keeper Soul (Sacred Tear) = Potency
19:24 DAMN that armor got some ass fr
🍑🙏😩
babe wake up new berto just dropped
wtf star 🤣 you basically beat me to this video
@@BertoPleasewhat can I say, I'm a fan
In DS3 the specific carthus swordsmen that throw the kukris have similar movements to the black knife assassins in Elden Ring. Also banished knights are essentially the lothric knights of ER.
You forgot to mention the demon scar and the magma blade.😂 great vid btw
Ds2 also had the idea of poisons sticking to you when you moved through them, which Elden Ring mercifully toned down to just if you roll in the drink.
Oh yeah didnt consider that one 🤔
I actually think Maliketh was more of a callback to Ludwig from Bloodborne. Think about it, both of their first phases are them in a beast like form, being more aggressive and having faster attacks. But in they're second phase, they both pull an awesome giant sword out of their body, and they both hop around their arena shooting lasers out of their swords and such.
You didn't mention that though the look is entirely different, the bullgoat's set in Elden Ring is the archetype of armor made of stone or rock that's so incredibly heavy, you need to be inhumanly strong to ever have a chance at wearing it and being able to function at all. It's an homage to Havel's set.
Dark Souls 3 introduced the first instance of what Elden Ring calls "Cragblade" with Ledo's Great Hammer. Being that you gather rocks and pavement onto your weapon to make it hit much harder. Though Cragblade you use gravity magic to pull stones from the earth, Ledo's hammer you just scrape up chunks of the ground in a circle and finish with an absolutely earthshaking explosive smash. Cragblade has no smash but both can keep your rocks on your weapon for a buff for a short time.
Enchanted shot was actually introduced in Dark Souls 3 and expanded on in the ringed city. Gwyndolin's Dark Moon bow can shoot a pure magic arrow at an extremely far distance and Halflight's bow in the ringed city has the same effect except that because of light bending Oolacile magic, the arrow is invisible but....players can see you ready your shot so that was kind of dumb and useless.
Godfrey actually uses a far more expanded version of Ashes of Ariandel's Quakestone Hammer weapon art. He raises his axe over his head but swings it in a circle above his head before slamming it into the ground so hard it becomes embedded into the floor where he then splits the entire throne room floor in half in an earth fissure. Quakestone hammer has the same move, except you just rip the hammer back up in a small shockwave.
Flame Grant me Strength is Elden Ring's "Power within" as it has a blood red flame effect on your character but it's far less OP than Power within. Though they both function similar, however FGMS doesn't drain your health.
The Powerstance rapier moveset of Elden Ring is taken directly from how the player uses the Crow Quills in Dark Souls 3. Alternating between multiple fast pokes and 1 slash.
Things that did not make it into Elden Ring that might be in the DLC.
Black Flame combustion pop (Though that might be stupidly fucking broken)
Sorcery 4-5 directional cone hail spell. (Dark Hail, Dark Bead)
Crossbow that can fire many many bolts in one long burst (we saw that in the trailer)
A set of paired katanas like Onikiri and Ubadachi
Paired Greatshields. There was only 1 in all of Dark Souls 3 and it was in the final DLC.
I just watched this video and then picked up my playthru of Elden Ring, right at the nomadic merchant graveyard area.
At the end of a treacherous sewer section with gigantic versions of real life creatures and (someone else said this) rats in boxes, you descend down a very slippery path of ledges that infuriates the player, there’s a double illusory wall with a chest just before the second wall. After all of that, you find yourself in a deep underground and forgotten relic of the previous era, complete with tree imagery
WITH A DRAGON AT THE END OF THE LEVEL
🤯🤯🤯🤯🤯🤯🤯🤯🤯
Let’s not forget the Malformed Star and Angels both have that humanoid insect appearance going on.
I was gonna mention that too but I forgot to get footage of the Angel's bug thing 😩
regarding ash lake: theres a region on the edge of the map in nokron/nokstella which looks exactly like it, along with the elden beast arena
I also noticed that White Mask and Surgeon Set bears a lot of resemblance to Londor Pale Shade set. Even the description seems kind of similar.
Oh yeah thats not a bad shout
For Ash Lake, I think the better comparison would be both the tree trunks in the distance by Nokron, and Elden Beast's arena
I don't even remember trees in the distance in Nokron 👀I'll have to look again sometime
@@BertoPlease It's in the Hallowhorn Grounds next to Nokron, I think past that Red Wolf, in that-ish direction. You'll see them off in the water in the distance.
20:00 aside from the weapon arts being similar, there's also the fact that the twin princes' sword's weapon art is called sacred light and flame, and both scale with int and faith and deal fire damage
And we can all agree the twin princes sword was just better.
The red wolf is from dark souls 3 farron keep. Dead wolf next to bonfire (It was just reused and given an anim set)
7:31 The Sacred Blade ash of war resembles DS1 Moonlight Greatsword beam more closely.
Been waiting for this video topic let’s go!!
damn i miss the ds3 katana parry, i hope they bring it back on the dlc, and the freyed blade's 2nd weapon art.
ikr 😩
Another 'callback' if you will would be the Avelyn and Pulley Crossbow. Both serve as crossbows that fire in bursts of 3 as opposed to single shots.
oh shit i forgot Pulley Crossbow existed 😂
Beautifully succinct description of the Greatsword
Especially the Berserk bit? 😂
The spirit calling snails remind of the lantern things from bloodborne that spawn the red enemies.
Oh yeah thats a good shout 👀 i dont think i mentioned that one the Bloodborne video either
Great video!
Though im pretty sure the moonlight greatsword has shot beams in most its incarnations. It even did so in the first kingsfield.
I was gonna include a sassy "dont tell me if it shot beams in Kings Field or Armored Core i havent played those" text in that segment but i forgot 😂 but good to know haha
the temple of Eiglay feels like the cathedral of the deep scaled down
The white masks were based off of plaster masks given to post ww2 and ww1 patients with terrible face injuries, as vaare is a surgeon it makes sense.
Oh dear
I noticed the missbigotten has a lot of similar moveset to gael in phase one
Thank you so much for your documentation! This is great!
🤗
Elden Ring was in development during some of DS3's development. That's why Wolves and other unique things are shared between the two games.
I wanna put it out there that Father Gascoigne from Bloodborne is very similar to Hoarah Loux in his third phase
Another callback is the Spectral Lance AoW in ER which is 1 on 1 with the Follower Javelin spear WA
Ah dang definitely forgot about that one 😩
No worries brother, that Weapon Art / Ash of War is like the Furtive Pygmy, so easily forgotten.
Executioners greataxe is basically the dragonslayer’s greataxe but without the weapon art. Unless you put a lightning AOW on it for the reference
4:37 apparently red wolf was a scrapped ds3 boss, along with the ulcerated tree spirit, or so I’ve heard.
If you played DS3: Archthrones mod, you can see that they do fully restore the old model of tree spirit as well.
Oh damn didnt know that 👀 Ive only seen a little bit of it
The battery thing is hilarious
I personally love the Frigid Outskirts and Illeum Loyce
I don't know if someone has mentioned this, but the flower girls in Elden Ring have the exact same movesets as the villagers from Undead Settlement from ds3.
cool video never thought of a lot of these
don't know why no one pointed out the grace at the sites of grace is a humanity scaled down and retextured and maybe a different model
the red wolf is actually a reuse of a cut enemy in one of the souls games
the moonlights projectile attack came from there first game believe it or not. You had to have a high enough int to use it
0:50 The flask upgrade system started in DS2 not 3, 7:30 the mlg had magic projectile attacks all the way back in the first Kingsfield games before DS1, the tomb stones you use to scale down mountains on in ER is like the part in DS2 with the coffins you jump down sticking out of the walls, the elevators in Raya Lucaria are similar to the Blight Town Elevator, 22:28 the ending of Demon's Souls also has you lying down and looking up in an area with ruins and covered in ash, ER has a fight with 2 gargoyles, finding Roundtable Hold in the capital is like finding the Hunters Dream in Bloodborne, catacombs function like chalice dungeons where you need a lever to unlock the boss room, the Haligtree is very similar to climbing the roots down to Ash Lake, Rune Arcs are basically Embers. This video could have been twice as long and probably still wouldn't cover all of it.
Hey yo! Xanthous Crown additional fact, it could also arguably be linked to the big dumb headdresses the Oracle Envoys wear, the trumpet tooters from leyndell and haligtree
Oooh good one 🤔
20:30 One small correction, the Nameless King’s Spear is called the Dragonslayer Swordspear not the Godslayer Swordspear.
Oops, i knew that sounded wrong somehow but dont know where i mixed in "godslayer" from lol
the moon light greatsword has been in every fromsoft game ever its projectile function was in their first game to it didnt start with dark souls that feature just made a return there
Ds2 was supposed to be a larger project, so much was discarted and unused, but now are present in elden ring. Elden ring is a retry of what ds2 tried
I think black knifes based on carthus rogues/swordsmans from ds3 catacombs
Pretty sure the MLGS from demons souls, hits twice... it has a ghost slice after you slice
That's just a visual effect, original demon's doesn't even have that
I would add some minor things here and there but that's pretty much it. Maybe the Inseparable sword is a callback to Valorheart etc
We need a mod to swap the two games. Bonfires in Elden Ring, and Scarabs in Dark Souls.
Talking about hollows and wandering enemies... Does anyone knows why these ER enemies, same as the knights, looks more like Hollows than actual humans? Because I couldn't find any Lore reason on why is the case.
Is weird, because Fromsoft has actual human models for enemies, so It must be a deliberated choice.
If i had to guess its probably byproduct of just constantly dying and losing your mind but being revived nonetheless, just like hollowing. I feel like whenever they reuse concepts from a previous games they just kinda don't bother explaining anymore since we can make assumptions about it, like say fog walls. Explained in DeS I believe, not ever again
@@BertoPlease Maybe with the removal of the rune of death of the Elden Ring, that did not affected Demigods only, but other citicens as well.
@@BertoPlease “Abandoning their birthplace after the Shattering, these undead wanderers are pitiful product of unending life.” Aristocrat Set
Alongside the obvious effects of removing the rune of death. I think the concept is well established in the game.
You have to remember, outside of gameplay reasons, most if not all current tarnished are from outside the Lands Between and died later on before being resurrected. These enemies have been living for potentially hundreds or thousands of years and they’re more have just lost their minds than anything else. They aren’t particularly trying to take care of themselves in their state.
Tiny correction. Land squirts and brumers aren't mollusks. First one is a non vertebrate chordate and the second one is a type of arthropod most likely insect.
A lot of these “references” are just game mechanics
Ancient Dragon in DS2 isn't even a dragon. It's some giant mutant lol
I am glad that in my version of the game this long katana is not called washing pole. I understand why it's called that but it's a weird name. In my version this weapon is called No-dachi.
It makes more sense in 2 and 3, where there are more katanas with non japanese names, but it does stick out in ds1 since the only other non japanese katana is a boss weapon... and the washing pole is sold by a man in samurai armour
Slave knight gale animation
The urumi is just a real weapon lol
WELLLL okay youre not wrong, but its definitely more magical in the game haha
i think white mask varre was actually inspired by edward nortons Baldwin the IV portrayal
In conclusion: Elden Ring is Dark Souls 2 if it was directed by Miyazaki.
5:28 the commentator had a stroke when mentioning berserk
😂 ive mentioned this several times on my channel and i think most people know already so just got it over with it
@@BertoPlease lol it is algood it was just funny XD,
It be like that sometimes 😂😂
Oh shit! The cut ragged armor from 1.0 is IGON. Cuurrrsseeee you Bayyyllle!!!
What about power within and flame grant me strength?
Oh didnt think of that one 🤔 might be just shy of full battery cause it doesnt drain HP like Power Within, but yeah its pretty damn similar
Rivers of Blood is kind of like Chaos blade, look wise, except it doesn't take HP.. It should tho its so OP..
Not anymore after all the nerfs, but you're right, it should have took your hp like the chaos blade and it wouldn't have needed the nerfs
@@ilijacavic9049 yea, blasphomy blade too but instead it gives you HP loool. ROB, Moonveil, Moonlight great and Blasphomy blade make Elden Ring easy
I've heard you aren't actually goin to the archdragon peak in DS3
Oh yeah I think I meant to mention that too, since you could maybe make a similar comparison to Farum
Basically, Elden Ring is Dark Souls IV
great vid
Thank you 😌
IIRC Red wolf of Radagon is actually a cut Bloodborne boss
Well it is from the same game studio, reused concepts were inevitable especially considering how much bigger elden ring is.
Wait how didn't I realise that alex is a sieg
His middle name is Seigpot
I wish we got the hunters axe moveset in Elden Ring
We are the Four Kings!!!
But you are 5?!?!
We are the FOUR Kings!!!
2:45 wrong, it started in demons souls with the storm sword.