@@OnSchoolyard that's the point also, playing someone of your skill level is good to learn without being punished and feeling like crap also, "overwhelming for newcomers"
@@OnSchoolyard I'd imagine it's more effective than playing against the day one players. They'd bash your shit in before you get the opportunity to throw the TV out the window-
Game is super simple as long as you just realize most "system" mechanics are just derivatives of the same mechanics in other games. Especially if you've played GG. You have FD/FD break but without as much meter management You have a single 50 meter RC You have a simple, single Burst You have universal reversal with OD You have a dead angle/push block Don't need to think any harder than that to play the game. Game is so simple at its core, idk why people pretend it's rocket science. All the extra shit does not matter unless you want to sweat, and you'll learn it anyway just by playing the game.
Pls pls pls keep making these guides Jiyuna! As an old, rather decent back in the day skullgirls player, learning the basics in any fighting game goes SOOOOO FAR. Its useless reading and watching most “beginner” tutorials because most players cant win at higher level with basic gameplans... but YOU can thats why your beginner stuff is so good. Its actually beginner stuff... but its also actually strong. If I could make a suggestion... do one of these on all the simple characters... jin, mai/may X n etc. it would be super useful to have some of this for the complicated characters as well, like an effective/ simple strat for playing arakune or rachel or litchi... would be amazing to allow players to get their feet wet with the characters without getting their heads bashed in too hard on day 1.
I think these Blazblue character guides are some of the best primer guides I've seen so far. I hope you do more of these in the future cuz they've been really useful for me
you unironically make learning new characters in fighting games a lot easier to get into then most guides by showing a good foundation for players to build off in their game plan.
This is on point. I've been playing him for a couple days now without looking at any guides aside from in game challenges and I've been playing EXACTLY the same way, from blockstring resets, to run up dp, down to the exact same combo. He's really easy to pick up.
when I was first trying blazblue characters, Naoto was the only one that felt fun for a while. I've since dropped him in favor of Arakune and Tsubaki. Enjoyed that DP when I played him.
Thank you so much. I'm completely new to blazblue and fighting games in general and want to try out Naoto on a hunch i have that i will like him. His play style of being all up in someones face and going all out looks like it would be fun to use, and i'm glad someone understands that this character is not all combos like a lot of people believe.
As you pointed out, while you *can* do insane 4k meterless midscreen dash cancel combos... Naoto doesn't need it. And even then, he does great damage with semi-optimal stuff instead of fully optimal stuff. Here's three combos I like to use: Midscreen: Dashing starter, EnRekkaB>dc>En623C>whiff j.2c>5B>2C>h.jc>j.B>j.C>jc>j.B>j.C>623D, 2C 3.2k damage, 20ish meter Corner: 5B or 6A starter>5C>3C>Slash Kaid>Microdash 5B>EnRekkaB>dc>EnKaid>2C>h.jc>j.C>jc>j.C>Drive DP, 2C 3.4kish damage, 27 meter Corner Grab: Grab>2C>5D>2D>214A>dc>2C>5D>2D>6D>RekkaB 3.5k damage, 25 meter And know what? None of this needs stuff like standing dash Rekka or anything else I would say is super hard. Naoto's fundamentals and normals and specials are all fantastic and his damage is consistently high. And all of the combos I listed have easy points where you can sub out a Divine Smasher for 4K damage if you want it, which is good since Naoto doesn't really need meter to mix well. His pressure is simple but scary, his mix is overall solid, and his neutral is really good with enhanced Rekka and Drive DP. I wouldn't say he's brainlessly easy if you want to do his normal combos, but I feel like people play up his execution requirements way too much. He really isn't that hard.
good luck cause once you play against actually competent players (Jiyuna was playing against online scrubs here lmao) don't be surprised if none of his advice actually works
@@justsomeguy727 I mean he prefaces the guide with basically what you just said. I doubt anyone actually using this guide expects this to be all they need, and if they do they'll figure out on their own that it's not enough
Assuming that people still are watching this video, I'd like to say that using 3S, 214D, Dash A Certain Distance, into 6S, it will crossup and lead to another combo. If you practice it enough you can make it almost completely ambiguous to which side you will hit from.
I'd also add in to JC as a mix on block, j.b after JC 5B opened up a lot of people. Also charged 2D was a fun way to make people IAD at me and they can eat his fantastic 2C
You still out here championing the FCG. Imma pick up Naoto tonight and do some runs in arcade on one of the super difficult settings to get the feel for him!
Would be really funny Specially if he also does the trials The beginner guide will be "Wavedash, mash c, in doubt do overhead/low mixup with the pole vault thing. Now onto the matches..."
These guides are just fantastic man, just so practical and comprehensive. I'd love to see one of someone like Terumi or Azrael. (Moreso Azrael so I can stop getting monkeyed online)
I don't know if he was joking about not understanding why people like the character but he's sick too watch in motion especially when he's weaving through zoners projectiles 🔥
As a Naoto player... Yeah this is a very good guide, glad to see I'm not the only person calling out 99% of Naoto players as frauds (myself included)... Forgive me if I missed it though but... I noticed that you didn't mention any anti air normals... Are those no longer considered good knowledge to give beginners?
Man, it's unreal how good these guides are. I've always thought Naoto was really cool, but I was always scared of trying him out cause of the memes since I have some hand problems and didn't wanna make them worse. Now he doesn't seem that scary at all! Is it time for me to graduate from Ragna to Naoto? 👀
More like Notto character I ever wanna learn, kid looks like Sora from Kingdom Hearts in the thumbnail. Take those bells and whistles off his clothes and he’s a Melty Blood toon.
I think a Jiyuna style basic guide for Litchi would be great. I haven't seen a simple gameplan for her anywhere; most of the stuff put out there are for intermediate/advanced Litchi players :(
Yo I would love to see something like this on my gurl Bullet, I love playing grapplers but I'm not good at the 720 so I've been developing a game plan around what I CAN do and would love to see what I might be doing that's overcomplicating things or just outright unnecessary because I developed the habit of doing things the hard way while I lived in an orange grove with no internet...I had to teach myself how to read frame data and see it in action by using the UMVC3 strategy guide by my damn self and, to my own shock later on, actually managed to grasp the concept correctly. I'm kind of my little group's sensei and often find myself labbing stuff for my friends so something that I can use for me would me MAD APPRECIATED lol. Good stuff Jiyuna, keep it up man
I’m learning to do my best to ignore what people say is hard, because I’ve always thought “I have no intention of ever winning a tournament”. I’m just doing short combos and learning how to win neutral and that wins me enough matches and gives me that satisfying feeling of learning the part that’s fun to me: actually interacting with the other person using/blocking mixups and breaking pressure. I used to be that scrub in Street Fighter doing like 3-hit vortexes and calling it a day. Do I have to make the other person fail 50% more guesses? Sure… but it works enough to be a solid middle-of-the-pack player, and to me, anything better than getting perfected every match feels pretty fun. I’m going to have to jump in and try some of this stuff with Naoto to see if I like him. He looks a little too generic anime to me to want to switch off Azrael long-term, but he looks sort of fun.
@@ANIMEILLUMINATI understandable❤️ hakumen has definitely been my favorite so far. I think I have around 200 matches total under me at this point hakumen has 50
One of the things i love to do with naoto is abusing is op af 214a, the only thing that can hit you when you 214a is lows and grabs, you dodge everything else, including some supers, so, if you can read your opponent a little bit, you can predict his movement, dodge his attack with 214a and then do 8a and do a full air combo. do a couple of those and then they will be scared of coming from air. also really important is, naoto can chain a grab after he hits with A, so if you corner your opponent or if ur really close to them you can do a a-grab to surprise them, or do a couple overheads and then do that. (The grab after the blocked A will be a blue combo tho) also, if you start your combo with A and want to do a good deal of damage, you can do a-a-b-c-3c-dp-2c for exactly 2k (if you add 2a or 2b you will deal less dmg) Also, when you finish your air dp 2c, you can land a grab just as you are landing, most of the time works, and if they predict it and try to cancel your grab, you have a really high chance of getting a throw reject miss.
Lol, this came faster than I anticipated. But for real while Jiyuna makes his jokes, count on him to not screw with you when it comes to fighting game advice. Solid work with a character you have barely touched by the way. Definitely hit up Kagura, Jin, or Hazama at some point.
I'm new to this game. Last night I played a Naoto who did nothing but hold forward, press buttons and DP. This guy did not know that holding "back" was an actual gameplay option available to him. I legit had a very hard time dealing with him.
The saddest thing to happen is bbcf isn’t getting rollback on console. It’s a game I would be playing instantly if the added rollback on it. Guess I have to hope p4au/dbfz gets rollback or I will be sticking with dnf duel when it comes
The only thing I would suggest to help keep pressure at a basic level like this is to do 3C > D DP on A starters to keep them beside you and not blowing them back full screen with rekkas
Always great to see more Naoto content from the leader of the Naoto discord.
link to server??
People who say Hibiki is the Attack on Titan reference in this game are all wrong. Naoto is the guy who keeps moving forward.
He stops at 80% to reset pressure
@@tabkg5802 Hit em' with another 80% to get that collective 160%
This man carries the entire FGC on his back, yet he still has the strength to upload so much. This is why I love sajam
The hardest part of Naoto is his theme.
Unironically correct. Jaeger is a banger and i’m tired of people disregarding it cause it sounds semi generic
Lord Jiyuner went from never playing Naoto to putting out a tutorial on how to play him and his hands never hurt once. Truly a BlazBlue God.
This is some great Naoto content.
Emphasizing the basics, nothing too fancy.
Love this game but it can be so overwhelming for new comers. Love how you simplify it.
Just find someone who is new and play random select until you learn the game
Ez
Lol
@@whizthesugoi hmm…that’s counter-productive as fuuuuck….also playing newbs isn’t going to help you get better….
@@OnSchoolyard that's the point
also, playing someone of your skill level is good to learn without being punished and feeling like crap
also, "overwhelming for newcomers"
@@OnSchoolyard I'd imagine it's more effective than playing against the day one players. They'd bash your shit in before you get the opportunity to throw the TV out the window-
Game is super simple as long as you just realize most "system" mechanics are just derivatives of the same mechanics in other games. Especially if you've played GG.
You have FD/FD break but without as much meter management
You have a single 50 meter RC
You have a simple, single Burst
You have universal reversal with OD
You have a dead angle/push block
Don't need to think any harder than that to play the game. Game is so simple at its core, idk why people pretend it's rocket science. All the extra shit does not matter unless you want to sweat, and you'll learn it anyway just by playing the game.
"Do not try that at home kids. Unless you have meter." Lol nice disclaimer on the run up DP.
Pls pls pls keep making these guides Jiyuna! As an old, rather decent back in the day skullgirls player, learning the basics in any fighting game goes SOOOOO FAR. Its useless reading and watching most “beginner” tutorials because most players cant win at higher level with basic gameplans... but YOU can thats why your beginner stuff is so good. Its actually beginner stuff... but its also actually strong. If I could make a suggestion... do one of these on all the simple characters... jin, mai/may X n etc. it would be super useful to have some of this for the complicated characters as well, like an effective/ simple strat for playing arakune or rachel or litchi... would be amazing to allow players to get their feet wet with the characters without getting their heads bashed in too hard on day 1.
We need a Jiyuna vs The World event on twitch. The World being 5 sweaty Naotos who lose to the Jiyuna DP and Jiyuna BnB 😂
I like how the day 1 naoto combo is now called the jiyuna bnb
@@asmartphoneinquarantine3269 I mean real recognizes real, see you at Jiyuna vs The World 😂
Kagura guide would be great, my friend plays him and I know he'll be delighted
I think these Blazblue character guides are some of the best primer guides I've seen so far. I hope you do more of these in the future cuz they've been really useful for me
you unironically make learning new characters in fighting games a lot easier to get into then most guides by showing a good foundation for players to build off in their game plan.
This is on point. I've been playing him for a couple days now without looking at any guides aside from in game challenges and I've been playing EXACTLY the same way, from blockstring resets, to run up dp, down to the exact same combo. He's really easy to pick up.
Mastered him already? Godlike
You just showed me a new perspective of fighting games
when I was first trying blazblue characters, Naoto was the only one that felt fun for a while. I've since dropped him in favor of Arakune and Tsubaki. Enjoyed that DP when I played him.
This video cured my carpal tunnel
Thank you so much. I'm completely new to blazblue and fighting games in general and want to try out Naoto on a hunch i have that i will like him. His play style of being all up in someones face and going all out looks like it would be fun to use, and i'm glad someone understands that this character is not all combos like a lot of people believe.
Only true animeilluminati fans understand
As you pointed out, while you *can* do insane 4k meterless midscreen dash cancel combos... Naoto doesn't need it. And even then, he does great damage with semi-optimal stuff instead of fully optimal stuff. Here's three combos I like to use:
Midscreen:
Dashing starter, EnRekkaB>dc>En623C>whiff j.2c>5B>2C>h.jc>j.B>j.C>jc>j.B>j.C>623D, 2C
3.2k damage, 20ish meter
Corner:
5B or 6A starter>5C>3C>Slash Kaid>Microdash 5B>EnRekkaB>dc>EnKaid>2C>h.jc>j.C>jc>j.C>Drive DP, 2C
3.4kish damage, 27 meter
Corner Grab:
Grab>2C>5D>2D>214A>dc>2C>5D>2D>6D>RekkaB
3.5k damage, 25 meter
And know what? None of this needs stuff like standing dash Rekka or anything else I would say is super hard. Naoto's fundamentals and normals and specials are all fantastic and his damage is consistently high. And all of the combos I listed have easy points where you can sub out a Divine Smasher for 4K damage if you want it, which is good since Naoto doesn't really need meter to mix well. His pressure is simple but scary, his mix is overall solid, and his neutral is really good with enhanced Rekka and Drive DP. I wouldn't say he's brainlessly easy if you want to do his normal combos, but I feel like people play up his execution requirements way too much. He really isn't that hard.
Always dp. Works every time 50% of the time.
Thank you Jiyuna finally a quick guide for Naoto!!!! I really wanted to start playing this guy.
good luck cause once you play against actually competent players (Jiyuna was playing against online scrubs here lmao) don't be surprised if none of his advice actually works
@@justsomeguy727 😂
@@justsomeguy727 Bro I will just use jiyuna tips to start playing the character. I pretend to learn Naoto real combos after I play him a couple times.
@@justsomeguy727 I mean he prefaces the guide with basically what you just said. I doubt anyone actually using this guide expects this to be all they need, and if they do they'll figure out on their own that it's not enough
@@justsomeguy727 enough to beat 90% of people online
Assuming that people still are watching this video, I'd like to say that using 3S, 214D, Dash A Certain Distance, into 6S, it will crossup and lead to another combo. If you practice it enough you can make it almost completely ambiguous to which side you will hit from.
You know he’s a God when he can play on the right side of the screen.
I'm glad you said this cause when I first stsrted getting into the game he was the most immediately accessible character from all the ones I tried
Thank you! I just tried him out last night, but I had trouble wrapping my head around him because I was only using Ragna. Gonna try him again tonight!
I'd also add in to JC as a mix on block, j.b after JC 5B opened up a lot of people. Also charged 2D was a fun way to make people IAD at me and they can eat his fantastic 2C
naotobros...
Know I would find you here
Once all of us gets our neutral up, then we can talk back to the king
You still out here championing the FCG. Imma pick up Naoto tonight and do some runs in arcade on one of the super difficult settings to get the feel for him!
"I haven't played Mai yet"
Can we get her next pretty please?
Would be really funny
Specially if he also does the trials
The beginner guide will be
"Wavedash, mash c, in doubt do overhead/low mixup with the pole vault thing. Now onto the matches..."
These guides are just fantastic man, just so practical and comprehensive. I'd love to see one of someone like Terumi or Azrael. (Moreso Azrael so I can stop getting monkeyed online)
Godlike tutorial! I feel enlightened now! Rachel tutorial when?
This guides are fuckin awesome. You help me understand the game way more dude
Can u do a guide for Reilus? My wife's been bugging me lately so I really need to learn the way of the Reilus
Jiyuna perfecting the art of actually useful beginner guides!
Finally having the chance to learn some blazblue and naoto with this guide. So far I can confirm this is baby's first character
once again lord Jiyuna saving the FGC 🙏
I don't know if he was joking about not understanding why people like the character but he's sick too watch in motion especially when he's weaving through zoners projectiles 🔥
As a Naoto player... Yeah this is a very good guide, glad to see I'm not the only person calling out 99% of Naoto players as frauds (myself included)... Forgive me if I missed it though but... I noticed that you didn't mention any anti air normals... Are those no longer considered good knowledge to give beginners?
i would pay money for you to do a 15 minute guide like this on every blazblue character
This is such an awesome vid. Might try this and use a No tech naoto at locals next week
Man, it's unreal how good these guides are. I've always thought Naoto was really cool, but I was always scared of trying him out cause of the memes since I have some hand problems and didn't wanna make them worse. Now he doesn't seem that scary at all! Is it time for me to graduate from Ragna to Naoto? 👀
thanks this video cured my arthritis
More like Notto character I ever wanna learn, kid looks like Sora from Kingdom Hearts in the thumbnail. Take those bells and whistles off his clothes and he’s a Melty Blood toon.
If you're ever unsure of what to do next, just ask yourself "what would a shounen protagonists do in this scenario?"
DP
Excellent video!
I think a Jiyuna style basic guide for Litchi would be great. I haven't seen a simple gameplan for her anywhere; most of the stuff put out there are for intermediate/advanced Litchi players :(
Please do Kagura, it would be amazing and probably funny. I main Kagura so yeah lol
Ive beeen waiting for this ty so much!!
The man delivers! Thank you good sir! Also, just gonna slide in a vote for Terumi.
Absolutely loving these guides! Do you plan on doing one for Mai?! Thanks again for all of your help!
Would love a Mai guide!!
As expected, the modern naoto is run up DP
I kind of want to see a carl or rachel guide just to see what you come up with lol
Yo I would love to see something like this on my gurl Bullet, I love playing grapplers but I'm not good at the 720 so I've been developing a game plan around what I CAN do and would love to see what I might be doing that's overcomplicating things or just outright unnecessary because I developed the habit of doing things the hard way while I lived in an orange grove with no internet...I had to teach myself how to read frame data and see it in action by using the UMVC3 strategy guide by my damn self and, to my own shock later on, actually managed to grasp the concept correctly. I'm kind of my little group's sensei and often find myself labbing stuff for my friends so something that I can use for me would me MAD APPRECIATED lol. Good stuff Jiyuna, keep it up man
I’m learning to do my best to ignore what people say is hard, because I’ve always thought “I have no intention of ever winning a tournament”. I’m just doing short combos and learning how to win neutral and that wins me enough matches and gives me that satisfying feeling of learning the part that’s fun to me: actually interacting with the other person using/blocking mixups and breaking pressure. I used to be that scrub in Street Fighter doing like 3-hit vortexes and calling it a day. Do I have to make the other person fail 50% more guesses? Sure… but it works enough to be a solid middle-of-the-pack player, and to me, anything better than getting perfected every match feels pretty fun.
I’m going to have to jump in and try some of this stuff with Naoto to see if I like him. He looks a little too generic anime to me to want to switch off Azrael long-term, but he looks sort of fun.
Naoto's rushdown isn't really that different from a vortexy gameplan whenever he's on your face to be honest.
Just getting into this game. Would love one of these for Hakumen. Started playing about 2 weeks ago and have about 15 hours
Maybe one day, gotta lot of characters to cover.
@@ANIMEILLUMINATI understandable❤️ hakumen has definitely been my favorite so far. I think I have around 200 matches total under me at this point hakumen has 50
One more time ty for the class, is a good start, gonna try the character, looks very cool.
It's finally HERE!!!
One of the things i love to do with naoto is abusing is op af 214a, the only thing that can hit you when you 214a is lows and grabs, you dodge everything else, including some supers, so, if you can read your opponent a little bit, you can predict his movement, dodge his attack with 214a and then do 8a and do a full air combo.
do a couple of those and then they will be scared of coming from air.
also really important is, naoto can chain a grab after he hits with A, so if you corner your opponent or if ur really close to them you can do a a-grab to surprise them, or do a couple overheads and then do that.
(The grab after the blocked A will be a blue combo tho)
also, if you start your combo with A and want to do a good deal of damage, you can do a-a-b-c-3c-dp-2c for exactly 2k (if you add 2a or 2b you will deal less dmg)
Also, when you finish your air dp 2c, you can land a grab just as you are landing, most of the time works, and if they predict it and try to cancel your grab, you have a really high chance of getting a throw reject miss.
Ironically, I never would've been afraid of the second hit of rekka until I watched this.
The Giovanna people are going to like this one.
Great vid! Please do one on Hazama/ Yuuki
Just in time, great, thanks for the Guide!!
Trying to pick up this game, I'm learning an easy character like Tsubaki. Would love to see a quick guide on her at some point!
Jiyuna about to make me try Naoto
Jiyuna is a mind game monster
Might as well call it Naoto's Melty Blood Combo
Lol, this came faster than I anticipated. But for real while Jiyuna makes his jokes, count on him to not screw with you when it comes to fighting game advice. Solid work with a character you have barely touched by the way. Definitely hit up Kagura, Jin, or Hazama at some point.
YES IT'S HERE
lamba 11 next plzzzz. Loved your guides about ragna and kokonoe.
Just got into Blazblue, and I'd really love a Kagura guide! Videos on him seem super limited and there's no proper beginner's guide for him online~
I'm new to this game. Last night I played a Naoto who did nothing but hold forward, press buttons and DP. This guy did not know that holding "back" was an actual gameplay option available to him.
I legit had a very hard time dealing with him.
Gotta learn those powerful DP punishes.
Would be nice to see a Hakumen or Noel guide in the future. Especially since Hakumen makes me want to gouge my eyes out when I try and play him.
The saddest thing to happen is bbcf isn’t getting rollback on console. It’s a game I would be playing instantly if the added rollback on it. Guess I have to hope p4au/dbfz gets rollback or I will be sticking with dnf duel when it comes
my hands already hurt just looking at this
5:30 I mean lore wise they are basically the "Same" person in a sense
Naoto kurogane aka naoto confirmogane the hardest character to get confirms with :,)
Would love to see a Mai/Hibiki starter guide
7:40 oh shit thats me
I'm sure its jiyuna that is op, I wonder if he had ever won a tournament before...
i love that you made this, i was always scared away from trying this char when i saw the dash enchanted moves in combos :|
Would love to see you explain Litchi. Went through the character select screen and she seems really fun.
These videos are great bro.
i still hope see tokaka army raise , oh but i want jubei guide so much
I tested him a bit and I feel him like a fusion of Kyo Kuzanagi and Sol Badguy xD
Kagura would be really nice
But as a Makoto main who can't reliably overhead, i feel like i need some love dawg
Yes do Kagura pls, Im curious what advice you'd give
He's like Strive Chipp that traded all his unique mobility to have normal health.
Finally, now I can stop whining about arthritis
Jiyuna my man, do a Tager guide. Show grapplers some love for once.☹️
The only thing I would suggest to help keep pressure at a basic level like this is to do 3C > D DP on A starters to keep them beside you and not blowing them back full screen with rekkas
Next up: Arakune! I'm trying to main him and that bnb is killin me
Man man just did run up DP three times and won the round. Legend.
Finally
I think Naoto has a really good j.B as a "god button", but that's the only thing I can come up with
Just brought this game
Welcome.
Can't wait for the Jubei guide... (let me dream)
I was always scared to play naoto because of the memes, so thank you for showing me that naoto isn't as hard as the memes say he is.
kagura is sick. def
How to make Naoto optimal combos easier
Step 1. Build a cheap hitbox
Step 2. ???
Step 3. Profit
He may not have a god button but that's a god DP right there