Awesome work Sir Owen, i've been here a couple times to refresh my memory. Also, if anyone is finding it difficult to recreate the Viscous effect, instead of using a sphere like the boss did, you can use a Dune Landscape as the collision object, slant the position and let the cloth Sim fall on it. It wiill deform accordingly as it slides down. Thanks Ownen once again
I'm still new to Blender and just when I thought I knew something about fluid sims I found this amazing tutorial, I haven't even finished the whole video yet but wow it's totally a new way of looking at it. thank you so much for such an amazing video
Can’t wait to see the reupload on your vfx render pass/layer tutorial! If anyone else is reading this, you definitely need to go check out Robin’s channel!
Even with the newer ever next, there will need to be some improvements on realtime refraction before it would look this good in eevee. But it’s worth a shot. Give it a go and let me know how it turns out!
LOVE this tutorial! Thank you! My glass material is not showing through each object, but instead making a solid glass look. Do you know why that is? I'm not sure if it's the rendering engine, but I can't seem to figure out why my objects aren't showing through each other.
Are you rendering with cycles? I know Eevee cannot refract additional refractive objects. If you are in cycles, it may be related to the thickness of your thickness modifier that you add to the Alembic.
Always down to share and give back knowledge as I figure out new ways to use blender and create cooler things! I appreciate you being here and participating in the community!
tHIS CHANNEL IS SO UNDERRATED. You just showed so many dope skills that are useful in a zillion scenarios for motion graphics. Curious... have you tried Flip Fluids?
Really nice.....simple, but powerful. Do you know whether I can export the "inside" spheres outside of Blender as alembic caches? Thanks in advance for your help.
I would assume yes because you can export particles in an alembic. I’m not really experienced with particles in alembic caches but it should be possible.
this is amazing ! Brilliant ! Do you how to control the shape of the bubbles after collision????I mean like a reverse version of the second tutorial. Much thanks 😉
I had to slow down earlier this year because I took a 23 credit semester of school, but I’m now graduated and now plan on catching up with all the videos I never got around to finishing! So yes hopefully soon it will be up!
Really great techniques! What are the settings for your light bounces? I got 32 for glossy and transmission and still get more black spots in the glass than you.
I left everything stock setting actually 👀12 total, glossy at 4(glossy won’t fix your black spots. Transmission paths will tho), but I didn’t change the transmission from default 12. Transparent is at 8 as well.
The problem with black spots is usually caused by lack of geometry(increase subdivision to 3 maybe if your PC can handle that), and the amount of light in your scene. Make sure you have that invisible plane that is casting transmission and diffuse bounces, and then increase the value to at least 1 and move it closer to your glass objects. That should help reflect more light into the glass.
hi! thank you for your sharing! learnt a lot! But i got problem on rendering the fluid bouncy balls (part2) turn into black when i try to render image how can i fix this? thanks again!
I had this issue for a while. Make sure you are adding the hair to the alembic file, and if it didn’t work, I would usually just open the alembic in a new blender file and try it there. Sometimes the old particles in blender are really finicky. I may try to recreate this tutorial but basing it more off of geometry nodes.
bubbles explode when try gin this and the settings are exactly the same for the simulation, the pressure scale of 1 makes them go nuts, when 0 its fine but is this correct? Any help appreciated. Running Blender 4.0
A few people have had this issue, I’ll have to see if something changed in blender. Usually when I’ve had this happen it was a blender issue and I had to rebuild my project to get it to work
@@owenjenkinsofficial I found out that it doesn't work in blender 4.0 version because the material property window is different, so I tried it in blender 2.93 version. It was easy to follow as the material properties window looks similar, but when I press and look at the viewpoint shading, I still can't see the particles inside my circle (8:36)
@@owenjenkinsofficial I want to do my best and finish the tutorial. Is it okay to send saved files via email? I would like to check the problem with the saved file.
The particles are not showing up in viewport mode? If so that’s a ghosted/xray viewport mode. Are they visible in the render? Blender 4 shouldn’t be different.
@@owenjenkinsofficial Learning blender for the first time. So I don't know what ghosted/xray viewport mode is. Should I turn off ghosted/xray viewport mode? Where should I release it? I tried rendering with a light and camera, but only the gray circle was barely visible. Particles inside the premises are not visible. I'm sorry I don't understand.
Hey im not sure what I did wrong but i cant see the bubbles when i go into render view, I just see the skin. Like it isnt transparent, would really appreciate your help
Blender can be real finicky with this if your scale is too small. Occasionally if scaling doesn’t fix it I usually start over. That can be frustrating but usually less frustrating than trying to troubleshoot the balls if they won’t work.
I usually duplicate my project and delete the fluid sim, because sometimes it will try to recalculate the sims in the background when you play the timeline.
Sometimes alembics are unpredictable in blender tbh. They are working on that tho. I’ve seen tasks on their developer site in regard to alembic speeds. If the baked sim is faster, just use that!
i tryed to do it with my serum product, well with real life measurement when i made the circle smaller the cloth effect started behaving strangly ( when you check the self collision effect), i really didn't understand so i tryed to play around with the settings but nothing happen, do you have any solution for that. Thanks you @@owenjenkinsofficial
Imma be honest I usually watch blender videos just to laugh at them. This was... not bad at all. Obviously it isnt quite there, but it looks good. Good job.
Yeah bro, I have a lot to learn, and a lot to improve on when It comes to making blender tuts more professional and useful, but I try and am always looking for suggestions! Any critiques or ideas of things that you think lower the value of blender tutorials and or things that you think separate a good one from a crowd?
@@owenjenkinsofficial You know, personally I really love decomposition of scenes instead of a click to click tuts. It really helps my mind wrap around new things! Inevitably you get to a point when those uber detailed value centric tuts become a chore. They stop being useful along the way. Anyhow, subscribed!
@@rennightmare Keep comments kind. Houdini dwarfs most software packages in both its ability and its learning curve. Many are protective of Blender as it was an underdog in 3d. No longer, but doesn't warrant snarky comments. There are many things other DCC's do better than Blender still. My vote is Houdini is still the most diverse 3d software solution, Blender and Unreal are powerful and on the rise and hype, but each workflow might require sacrifice of bias to get the job done quicker.
there is some very very weird thing happening on the edges, i mean, u can't sell that to a customer like this. Do you have any idea for a workaround on that?
I’ve been able to get a better PC in the last couple of years, but I did stuff like this on a lower end computer for years. It’s mostly just more time consuming.
THE BALLS pun didn't go unnoticed XD
Awesome work Sir Owen, i've been here a couple times to refresh my memory. Also, if anyone is finding it difficult to recreate the Viscous effect, instead of using a sphere like the boss did, you can use a Dune Landscape as the collision object, slant the position and let the cloth Sim fall on it.
It wiill deform accordingly as it slides down. Thanks Ownen once again
This is the best tutorial I have ever watched, thank you so much.
To apply, remove or set something for several selected things, hold ALT when doing it. That then works for every selected item.
Brother, I've been looking for such a tutorial for ages, thanks a lot !
This is simply an epiphany! Thanks a lot from Spain.
Why this channel is so underrated? Jeez man! Great work!
I'm still new to Blender and just when I thought I knew something about fluid sims I found this amazing tutorial, I haven't even finished the whole video yet but wow it's totally a new way of looking at it.
thank you so much for such an amazing video
Glad I could help!
The coseup on the cloth sheet is a pretty interesting approach. If you know how it was made you can't unsee it though.
Inverting normals is something I would have never thought of.... Brilliant
It’s a tiny detail, but it goes far in the long run!
@@owenjenkinsofficialis it really? It looks far worse than "incorrect" version
you're just opened up my horizon!
Bro top quality tutorial, Thank You so much really Appreciate it.👌
Great work! I was exactly looking for this.Thank you so much
Great tutorial! Give me a lot of inspirations. Thanks
jesus, I cant believe I forgot to invert the normals hahaha. Such a cool trick!
So good! thank you!!!
I need it in my veins whether is Blender or Houdini
Great work❤
The results are mesmerizing! Fantastic video
Can’t wait to see the reupload on your vfx render pass/layer tutorial! If anyone else is reading this, you definitely need to go check out Robin’s channel!
쉬운 설명 덕분에 완벽하게 따라할 수 있어서 좋습니다. 멋진 표현법을 소개해주셔서 감사해요
dude.. you are so good. Gonna have to take myself down the rabbit hole!! It's going to be fun learning from you.
Brillant graphic and technic
this is next leval
awesome tutorial, Perfectly explained and executed. Huge thanks Owen!!
Glad that it was of use to you! Any critiques or suggestions of things you might like to see in future episodes whether it be methods or ideas, etc?
this is life saving. thank you for creating this tutorial. 😍
THE FUCKING TRICKS I NEEDED TO KNOW !!!!!!!!! I'm too locked into thinking I have to do things for real but I know I have to fake it.
Great work! I was exactly looking for this💯
Thank you!
You are a demon at motion design👹
😇🪽
This is amazing
finally found it how's the setting, been tryings the smalls bubbles but can't getting correctly. Thanks for the tutorial.
Great work, really appreciate you showing how to create magical renders using simple methods😄🤟
I’m glad to be of service to you all! Hope it helps 😊
Great work!!!, NEXT LEVEL BROO
Great Tutorial!!
much needed tutorial. is it possible for you to make it a series so we can explore more liquid/cloth effects and tricks?
Nice job, in houdini we will have done cloth simulation and inverse normal sphere too
Great content! Thanks for sharing
AMAZING, You are a genius!!
Is it possible to make this beautiful sphere with Eevee NEXT instead of Cycles?
Even with the newer ever next, there will need to be some improvements on realtime refraction before it would look this good in eevee. But it’s worth a shot. Give it a go and let me know how it turns out!
so clever to invert the normals! nice video!
Thank you so much for such a brilliant tutorial:D
Amazing tutorial, is there a possibility to buy the blender project?
Genius !! Great work
Dude, thank you. This was awesome.
You are so welcome!
Thankss mann, it's very helpfull me to improve
Glad to hear that! 🤙🏼
Brilliant!! Genius!!
Really informative, thanks for this man. Deffo need to try some of this out!
Thanks 🙏🏼 any feedback on this tutorial? Things you liked/disliked?
awesome content. subbed !!
Fabulous video
Wow, what great idea, very nice, keep going!
i need more tuto like this...done subs
Thank you! I’m just getting started, so be ready to see more like this and better!
Nice work!!
Dope man, thanks for the tutorial🙂
No problem 👍
Just amazing
LOVE this tutorial! Thank you! My glass material is not showing through each object, but instead making a solid glass look. Do you know why that is? I'm not sure if it's the rendering engine, but I can't seem to figure out why my objects aren't showing through each other.
Are you rendering with cycles? I know Eevee cannot refract additional refractive objects. If you are in cycles, it may be related to the thickness of your thickness modifier that you add to the Alembic.
I got the same problem. It was fixed after changing to cycle, thanks for your tutorial ! @@owenjenkinsofficial
Legend!!!! Amazing tutorial!
And we have legendary viewers too 🔥💀
amazing video!
Good job, merci beaucoup ;-)
awesome!! thanks for share
Love this tutorial! Pretty Damn good 👍🏻 😊 thanks
Thanks my dude🙏🏼
@@owenjenkinsofficial I have store one video but can’t tag you here at UA-cam… strange… Iwill do it in Instagram
No worries bro 😎 that’s how UA-cam is I guess.
@@owenjenkinsofficial may be it’s my bad.. have to make it more accurate next time 👍🏻💪🏻
I'mma find a way to do it in houdini, as well. I'm still learning but I think I got some clues
Houdini is optimal for this kind of stuff 🔥 would love to see when you get it in Houdini!
@@owenjenkinsofficial I'm gomma try this weekend, but can't promise something lol. still worth the adventure 🤣🤣 Thanks make for tis video btw.
Always down to share and give back knowledge as I figure out new ways to use blender and create cooler things! I appreciate you being here and participating in the community!
Awesome!
❤ Great video
tHIS CHANNEL IS SO UNDERRATED. You just showed so many dope skills that are useful in a zillion scenarios for motion graphics. Curious... have you tried Flip Fluids?
Yeah I use them for client projects! Thank you for your kind words 😊
extremely underrated channel and great video! Clever approach and learned a lot from this. Please post more blender tutorials!
Thank you! 2024 will bring many more tutorials and other educational content!
Really nice.....simple, but powerful. Do you know whether I can export the "inside" spheres outside of Blender as alembic caches? Thanks in advance for your help.
I would assume yes because you can export particles in an alembic. I’m not really experienced with particles in alembic caches but it should be possible.
this is amazing ! Brilliant !
Do you how to control the shape of the bubbles after collision????I mean like a reverse version of the second tutorial. Much thanks 😉
It would depend. Probably not very well. If you use Houdini I’m sure there are some hacks to manipulate the meshes after the sim.
the best
5:31 one of my BALLS!? OH!! SPHERESSS!!
😅😭
I’m about halfway through but encountered some of my bubbles kind of scrunching up.
Any recommendations/ fixes?
Usually if my cloth sims scrunch up it means my cloth scale is two small
bravo
Hi Owen! are you still going to make the photogrammetry tutorial? I would love to see it but I can't find it on your channel
I had to slow down earlier this year because I took a 23 credit semester of school, but I’m now graduated and now plan on catching up with all the videos I never got around to finishing! So yes hopefully soon it will be up!
Really great techniques! What are the settings for your light bounces? I got 32 for glossy and transmission and still get more black spots in the glass than you.
I left everything stock setting actually 👀12 total, glossy at 4(glossy won’t fix your black spots. Transmission paths will tho), but I didn’t change the transmission from default 12. Transparent is at 8 as well.
The problem with black spots is usually caused by lack of geometry(increase subdivision to 3 maybe if your PC can handle that), and the amount of light in your scene. Make sure you have that invisible plane that is casting transmission and diffuse bounces, and then increase the value to at least 1 and move it closer to your glass objects. That should help reflect more light into the glass.
@@owenjenkinsofficial cheers! Moving the plane closer did the trick. I also added some dispersion and am experimenting with caustics. Good times!
hi! thank you for your sharing! learnt a lot!
But i got problem on rendering
the fluid bouncy balls (part2) turn into black when i try to render image
how can i fix this?
thanks again!
Your transparency passes are probably too low. It’s under the samples section in the render tab. Make sure it’s over 4
cloth sim for fluid is a solution a lot of ppl sleep on. i made a fucking amazing cracked egg simulation with just a couple cloth spheres.
Sounds cool! Peter Fance uses cloth sims for his gory VFX shots with corridor crew a lot too
the hair system doesnt work for me with deforming alembic :/ the hair just spawn at the origin
I had this issue for a while. Make sure you are adding the hair to the alembic file, and if it didn’t work, I would usually just open the alembic in a new blender file and try it there. Sometimes the old particles in blender are really finicky. I may try to recreate this tutorial but basing it more off of geometry nodes.
bubbles explode when try gin this and the settings are exactly the same for the simulation, the pressure scale of 1 makes them go nuts, when 0 its fine but is this correct? Any help appreciated. Running Blender 4.0
A few people have had this issue, I’ll have to see if something changed in blender. Usually when I’ve had this happen it was a blender issue and I had to rebuild my project to get it to work
@@owenjenkinsofficial if you find a fix please post as it’s a good project. Thanks for the reply.
Thank You for your tutorial, It's very help me here! ( TwT)b
I've tracked the video till 8:21 and the object doesn't appear transparent. I'm using Blender 4.0.
Is there any solution?
What does it look like currently?
@@owenjenkinsofficial I found out that it doesn't work in blender 4.0 version because the material property window is different, so I tried it in blender 2.93 version.
It was easy to follow as the material properties window looks similar, but when I press and look at the viewpoint shading, I still can't see the particles inside my circle (8:36)
@@owenjenkinsofficial I want to do my best and finish the tutorial.
Is it okay to send saved files via email?
I would like to check the problem with the saved file.
The particles are not showing up in viewport mode? If so that’s a ghosted/xray viewport mode. Are they visible in the render? Blender 4 shouldn’t be different.
@@owenjenkinsofficial Learning blender for the first time.
So I don't know what ghosted/xray viewport mode is.
Should I turn off ghosted/xray viewport mode?
Where should I release it?
I tried rendering with a light and camera, but only the gray circle was barely visible.
Particles inside the premises are not visible.
I'm sorry I don't understand.
CRANK up those resolution divisions ;)
hello, where do you find the add on extra mesh objects?. thank you
Shift A > Mesh
sorry i want to know how a can get it , i have 4.2 blender but not the addons extra mesh objets. do i need to by it on blender market ?
@matthiasparillaud8195 it comes with blender. It’s already available to activate in the add-on/extension page of the preferences.
Hey im not sure what I did wrong but i cant see the bubbles when i go into render view, I just see the skin.
Like it isnt transparent, would really appreciate your help
What step are you at in the tutorial?
hey is this still working in blender 4.0 as my bubbles go mental when i follow your first couple steps they seem to inflate
Hey! @13:26 why did you duplicate the plane and turn it into a wireframe, does it effect what the camera sees?
Yes, it still reflects light
Hey thanks for the tut! is there a way to make the negative space but i want my balls to collide to my prouct not a cube ! hope u understood
Just make a simplified shape that matches your product and replace the cube with it instead!
I cant seem to get the microbubbles to show within the "glass" shader at the 8:20 mark what could be causing that issue?
If you are rendering in Eevee the shaders wont be able to do that.
@@owenjenkinsofficial yep that was definitely it 😅 thank you!
How does changing the normals for the bubbles make sense? Like what is happening when flipping them?
Bubbles have air in them and in this context, this means that the normals should face the direction that air is in the scene including in the bubbles.
@@owenjenkinsofficial i think the physical explanation is that the flipped normals represent the "flipped" optical density!
4:30 Odd, three of my bouncy balls crumple up at this step. Blender 3.5
Blender can be real finicky with this if your scale is too small. Occasionally if scaling doesn’t fix it I usually start over. That can be frustrating but usually less frustrating than trying to troubleshoot the balls if they won’t work.
I was also having this exact problem. I realised it's the fluid density for some reason. I dont know.
How do you select a whole sphere in edit mode like you did here ?3:46
At this point the balls are all one object reimported as an alembic
press ""L""
Great video!
But my alembic runs way slower than the original physics simulation.
I usually duplicate my project and delete the fluid sim, because sometimes it will try to recalculate the sims in the background when you play the timeline.
@@owenjenkinsofficial Thanks, but unfortunately it's not better either way.
Sometimes alembics are unpredictable in blender tbh. They are working on that tho. I’ve seen tasks on their developer site in regard to alembic speeds. If the baked sim is faster, just use that!
@@owenjenkinsofficial Thank you! Maybe in the new 4.2 version, where I can find some missing add-ons already. BTW thanks again!
Did the photogrammetry tutorial never happen? 😕☹
Thanks for checking in. It got postponed due to my schedule. I will still be posting a tutorial on photogrammetry in one of the next videos!
can you tell me why mine are behaving wierd
Probably! What’s acting up in your scene?
i tryed to do it with my serum product, well with real life measurement when i made the circle smaller the cloth effect started behaving strangly ( when you check the self collision effect), i really didn't understand so i tryed to play around with the settings but nothing happen, do you have any solution for that.
Thanks you
@@owenjenkinsofficial
5:30 😂😂😂
👀
Imma be honest I usually watch blender videos just to laugh at them. This was... not bad at all. Obviously it isnt quite there, but it looks good. Good job.
Yeah bro, I have a lot to learn, and a lot to improve on when It comes to making blender tuts more professional and useful, but I try and am always looking for suggestions! Any critiques or ideas of things that you think lower the value of blender tutorials and or things that you think separate a good one from a crowd?
@@owenjenkinsofficial You know, personally I really love decomposition of scenes instead of a click to click tuts. It really helps my mind wrap around new things! Inevitably you get to a point when those uber detailed value centric tuts become a chore. They stop being useful along the way. Anyhow, subscribed!
Thanks for the input bro, much appreciated. Always trying to improve 🤙🏼
kinda curious what kind of godlike piece of software u use to let yourself laugh at blender
@@rennightmare Keep comments kind. Houdini dwarfs most software packages in both its ability and its learning curve. Many are protective of Blender as it was an underdog in 3d. No longer, but doesn't warrant snarky comments. There are many things other DCC's do better than Blender still. My vote is Houdini is still the most diverse 3d software solution, Blender and Unreal are powerful and on the rise and hype, but each workflow might require sacrifice of bias to get the job done quicker.
5:32 Sus 🧐
That. Was not intentional 😅😬
@@owenjenkinsofficial 🤣😂
there is some very very weird thing happening on the edges, i mean, u can't sell that to a customer like this. Do you have any idea for a workaround on that?
your computer must be cracked bc mine would crash tf out
I’ve been able to get a better PC in the last couple of years, but I did stuff like this on a lower end computer for years. It’s mostly just more time consuming.
what. about the bubbles in the material? are those just geomety objects?
Yup. Icospheres is what I used as the instanced object/collection.