4 Ways to Make Fluid Look Like Houdini in Blender!

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 177

  • @basilahmed3290
    @basilahmed3290 8 місяців тому +4

    THE BALLS pun didn't go unnoticed XD

  • @Marcelmikael
    @Marcelmikael 8 місяців тому +3

    Awesome work Sir Owen, i've been here a couple times to refresh my memory. Also, if anyone is finding it difficult to recreate the Viscous effect, instead of using a sphere like the boss did, you can use a Dune Landscape as the collision object, slant the position and let the cloth Sim fall on it.
    It wiill deform accordingly as it slides down. Thanks Ownen once again

  • @AkiishiyamA
    @AkiishiyamA 2 місяці тому +2

    This is the best tutorial I have ever watched, thank you so much.

  • @nurb2kea
    @nurb2kea 26 днів тому

    To apply, remove or set something for several selected things, hold ALT when doing it. That then works for every selected item.

  • @GoldenbergAlex
    @GoldenbergAlex 11 місяців тому +3

    Brother, I've been looking for such a tutorial for ages, thanks a lot !

  • @winterhaltercomunicacion3083
    @winterhaltercomunicacion3083 4 місяці тому

    This is simply an epiphany! Thanks a lot from Spain.

  • @farhadkhosravi4630
    @farhadkhosravi4630 Рік тому +3

    Why this channel is so underrated? Jeez man! Great work!

  • @jejegad
    @jejegad 5 місяців тому

    I'm still new to Blender and just when I thought I knew something about fluid sims I found this amazing tutorial, I haven't even finished the whole video yet but wow it's totally a new way of looking at it.
    thank you so much for such an amazing video

  • @mulanmiller5000
    @mulanmiller5000 Рік тому +4

    The coseup on the cloth sheet is a pretty interesting approach. If you know how it was made you can't unsee it though.

  • @CultureBmx
    @CultureBmx Рік тому +2

    Inverting normals is something I would have never thought of.... Brilliant

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому

      It’s a tiny detail, but it goes far in the long run!

    • @_plaha_
      @_plaha_ Рік тому

      @@owenjenkinsofficialis it really? It looks far worse than "incorrect" version

  • @epolusyenn
    @epolusyenn Рік тому

    you're just opened up my horizon!

  • @pradeepdurai8661
    @pradeepdurai8661 8 місяців тому +1

    Bro top quality tutorial, Thank You so much really Appreciate it.👌

  • @restFriday
    @restFriday Рік тому +9

    Great work! I was exactly looking for this.Thank you so much

  • @1971spvman
    @1971spvman Рік тому +3

    Great tutorial! Give me a lot of inspirations. Thanks

  • @pizola3285
    @pizola3285 9 місяців тому

    jesus, I cant believe I forgot to invert the normals hahaha. Such a cool trick!

  • @janebalmy
    @janebalmy 13 днів тому

    So good! thank you!!!

  • @Helios.vfx.
    @Helios.vfx. Рік тому +3

    I need it in my veins whether is Blender or Houdini

  • @3DAnimationBlender-17
    @3DAnimationBlender-17 25 днів тому

    Great work❤

  • @robinsquares
    @robinsquares 4 місяці тому

    The results are mesmerizing! Fantastic video

    • @owenjenkinsofficial
      @owenjenkinsofficial  4 місяці тому

      Can’t wait to see the reupload on your vfx render pass/layer tutorial! If anyone else is reading this, you definitely need to go check out Robin’s channel!

  • @huegraphy9543
    @huegraphy9543 8 місяців тому

    쉬운 설명 덕분에 완벽하게 따라할 수 있어서 좋습니다. 멋진 표현법을 소개해주셔서 감사해요

  • @GerardB2023
    @GerardB2023 5 місяців тому

    dude.. you are so good. Gonna have to take myself down the rabbit hole!! It's going to be fun learning from you.

  • @Einhorn-ut1mm
    @Einhorn-ut1mm Рік тому +1

    Brillant graphic and technic

  • @derancrooz8744
    @derancrooz8744 Рік тому +1

    this is next leval

  • @theupperdeckker
    @theupperdeckker Рік тому +1

    awesome tutorial, Perfectly explained and executed. Huge thanks Owen!!

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому

      Glad that it was of use to you! Any critiques or suggestions of things you might like to see in future episodes whether it be methods or ideas, etc?

  • @Rengine_3D
    @Rengine_3D 7 місяців тому

    this is life saving. thank you for creating this tutorial. 😍

  • @riccardofissore7996
    @riccardofissore7996 9 місяців тому +1

    THE FUCKING TRICKS I NEEDED TO KNOW !!!!!!!!! I'm too locked into thinking I have to do things for real but I know I have to fake it.

  • @motionbymanish
    @motionbymanish Рік тому +4

    Great work! I was exactly looking for this💯

  • @imb1318
    @imb1318 5 місяців тому +1

    Thank you!

  • @vfx.360
    @vfx.360 7 місяців тому

    You are a demon at motion design👹

  • @rgt2358
    @rgt2358 8 місяців тому

    This is amazing

  • @FAA40
    @FAA40 3 дні тому

    finally found it how's the setting, been tryings the smalls bubbles but can't getting correctly. Thanks for the tutorial.

  • @thenamespuru
    @thenamespuru Рік тому +2

    Great work, really appreciate you showing how to create magical renders using simple methods😄🤟

  • @indrasugandac2535
    @indrasugandac2535 Рік тому +1

    Great work!!!, NEXT LEVEL BROO

  • @vishapp
    @vishapp Рік тому +2

    Great Tutorial!!

  • @qulzam685
    @qulzam685 3 місяці тому

    much needed tutorial. is it possible for you to make it a series so we can explore more liquid/cloth effects and tricks?

  • @MrTraiyZ
    @MrTraiyZ Рік тому +1

    Nice job, in houdini we will have done cloth simulation and inverse normal sphere too

  • @hectorthespector
    @hectorthespector Рік тому +2

    Great content! Thanks for sharing

  • @holopicks
    @holopicks 2 місяці тому +1

    AMAZING, You are a genius!!
    Is it possible to make this beautiful sphere with Eevee NEXT instead of Cycles?

    • @owenjenkinsofficial
      @owenjenkinsofficial  2 місяці тому +1

      Even with the newer ever next, there will need to be some improvements on realtime refraction before it would look this good in eevee. But it’s worth a shot. Give it a go and let me know how it turns out!

  • @lucarenders
    @lucarenders Рік тому

    so clever to invert the normals! nice video!

  • @顏慈白-j3o
    @顏慈白-j3o Рік тому +1

    Thank you so much for such a brilliant tutorial:D

  • @vicquezadaphotography6759
    @vicquezadaphotography6759 12 годин тому

    Amazing tutorial, is there a possibility to buy the blender project?

  • @dzenekrinadhir9438
    @dzenekrinadhir9438 Рік тому +1

    Genius !! Great work

  • @mtscott44
    @mtscott44 Рік тому +1

    Dude, thank you. This was awesome.

  • @lufiutomo8714
    @lufiutomo8714 Рік тому +1

    Thankss mann, it's very helpfull me to improve

  • @woody3d697
    @woody3d697 10 місяців тому

    Brilliant!! Genius!!

  • @richstubbsanimation
    @richstubbsanimation Рік тому

    Really informative, thanks for this man. Deffo need to try some of this out!

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому

      Thanks 🙏🏼 any feedback on this tutorial? Things you liked/disliked?

  • @hrthjfr
    @hrthjfr Рік тому +1

    awesome content. subbed !!

  • @EROSNERdesign
    @EROSNERdesign Рік тому

    Fabulous video

  • @AleksandarPopovic
    @AleksandarPopovic Рік тому

    Wow, what great idea, very nice, keep going!

  • @kamarulzzariff3815
    @kamarulzzariff3815 Рік тому +1

    i need more tuto like this...done subs

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому

      Thank you! I’m just getting started, so be ready to see more like this and better!

  • @miguelcezare
    @miguelcezare 6 місяців тому

    Nice work!!

  • @productshade
    @productshade Рік тому +1

    Dope man, thanks for the tutorial🙂

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 8 місяців тому

    Just amazing

  • @EveBratrud
    @EveBratrud 11 місяців тому +2

    LOVE this tutorial! Thank you! My glass material is not showing through each object, but instead making a solid glass look. Do you know why that is? I'm not sure if it's the rendering engine, but I can't seem to figure out why my objects aren't showing through each other.

    • @owenjenkinsofficial
      @owenjenkinsofficial  11 місяців тому +1

      Are you rendering with cycles? I know Eevee cannot refract additional refractive objects. If you are in cycles, it may be related to the thickness of your thickness modifier that you add to the Alembic.

    • @ngsing5102
      @ngsing5102 11 місяців тому

      I got the same problem. It was fixed after changing to cycle, thanks for your tutorial ! @@owenjenkinsofficial

  • @nikitos626
    @nikitos626 Рік тому

    Legend!!!! Amazing tutorial!

  • @yanglu13
    @yanglu13 7 місяців тому

    amazing video!

  • @iphilgood01
    @iphilgood01 Рік тому +1

    Good job, merci beaucoup ;-)

  • @GiancarloBombardieri
    @GiancarloBombardieri Рік тому

    awesome!! thanks for share

  • @man_art_man
    @man_art_man Рік тому +1

    Love this tutorial! Pretty Damn good 👍🏻 😊 thanks

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому +1

      Thanks my dude🙏🏼

    • @man_art_man
      @man_art_man Рік тому +1

      @@owenjenkinsofficial I have store one video but can’t tag you here at UA-cam… strange… Iwill do it in Instagram

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому +1

      No worries bro 😎 that’s how UA-cam is I guess.

    • @man_art_man
      @man_art_man Рік тому

      @@owenjenkinsofficial may be it’s my bad.. have to make it more accurate next time 👍🏻💪🏻

  • @Helios.vfx.
    @Helios.vfx. Рік тому +1

    I'mma find a way to do it in houdini, as well. I'm still learning but I think I got some clues

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому +1

      Houdini is optimal for this kind of stuff 🔥 would love to see when you get it in Houdini!

    • @Helios.vfx.
      @Helios.vfx. Рік тому

      @@owenjenkinsofficial I'm gomma try this weekend, but can't promise something lol. still worth the adventure 🤣🤣 Thanks make for tis video btw.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому

      Always down to share and give back knowledge as I figure out new ways to use blender and create cooler things! I appreciate you being here and participating in the community!

  • @mostafaelnajar899
    @mostafaelnajar899 Рік тому

    Awesome!

  • @migopro3022
    @migopro3022 9 місяців тому

    ❤ Great video

  • @FishcatZombie
    @FishcatZombie Рік тому

    tHIS CHANNEL IS SO UNDERRATED. You just showed so many dope skills that are useful in a zillion scenarios for motion graphics. Curious... have you tried Flip Fluids?

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому +1

      Yeah I use them for client projects! Thank you for your kind words 😊

  • @LEcoolJ8
    @LEcoolJ8 10 місяців тому +1

    extremely underrated channel and great video! Clever approach and learned a lot from this. Please post more blender tutorials!

    • @owenjenkinsofficial
      @owenjenkinsofficial  10 місяців тому +1

      Thank you! 2024 will bring many more tutorials and other educational content!

  • @alanfatfish
    @alanfatfish 9 місяців тому +1

    Really nice.....simple, but powerful. Do you know whether I can export the "inside" spheres outside of Blender as alembic caches? Thanks in advance for your help.

    • @owenjenkinsofficial
      @owenjenkinsofficial  9 місяців тому

      I would assume yes because you can export particles in an alembic. I’m not really experienced with particles in alembic caches but it should be possible.

  • @kalikdelphiaip3205
    @kalikdelphiaip3205 9 місяців тому

    this is amazing ! Brilliant !
    Do you how to control the shape of the bubbles after collision????I mean like a reverse version of the second tutorial. Much thanks 😉

    • @owenjenkinsofficial
      @owenjenkinsofficial  4 місяці тому

      It would depend. Probably not very well. If you use Houdini I’m sure there are some hacks to manipulate the meshes after the sim.

  • @osa7696
    @osa7696 3 місяці тому

    the best

  • @swerveoff
    @swerveoff 5 місяців тому

    5:31 one of my BALLS!? OH!! SPHERESSS!!

  • @AveryLiburd
    @AveryLiburd 10 місяців тому +1

    I’m about halfway through but encountered some of my bubbles kind of scrunching up.
    Any recommendations/ fixes?

    • @owenjenkinsofficial
      @owenjenkinsofficial  10 місяців тому +1

      Usually if my cloth sims scrunch up it means my cloth scale is two small

  • @aparajitninawe453
    @aparajitninawe453 9 місяців тому

    bravo

  • @senironan126
    @senironan126 6 місяців тому

    Hi Owen! are you still going to make the photogrammetry tutorial? I would love to see it but I can't find it on your channel

    • @owenjenkinsofficial
      @owenjenkinsofficial  6 місяців тому

      I had to slow down earlier this year because I took a 23 credit semester of school, but I’m now graduated and now plan on catching up with all the videos I never got around to finishing! So yes hopefully soon it will be up!

  • @ANF6000
    @ANF6000 Рік тому +1

    Really great techniques! What are the settings for your light bounces? I got 32 for glossy and transmission and still get more black spots in the glass than you.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому

      I left everything stock setting actually 👀12 total, glossy at 4(glossy won’t fix your black spots. Transmission paths will tho), but I didn’t change the transmission from default 12. Transparent is at 8 as well.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому +1

      The problem with black spots is usually caused by lack of geometry(increase subdivision to 3 maybe if your PC can handle that), and the amount of light in your scene. Make sure you have that invisible plane that is casting transmission and diffuse bounces, and then increase the value to at least 1 and move it closer to your glass objects. That should help reflect more light into the glass.

    • @ANF6000
      @ANF6000 Рік тому +1

      @@owenjenkinsofficial cheers! Moving the plane closer did the trick. I also added some dispersion and am experimenting with caustics. Good times!

  • @calha2595
    @calha2595 4 місяці тому

    hi! thank you for your sharing! learnt a lot!
    But i got problem on rendering
    the fluid bouncy balls (part2) turn into black when i try to render image
    how can i fix this?
    thanks again!

    • @owenjenkinsofficial
      @owenjenkinsofficial  4 місяці тому +2

      Your transparency passes are probably too low. It’s under the samples section in the render tab. Make sure it’s over 4

  • @KillinSmallz
    @KillinSmallz Рік тому +1

    cloth sim for fluid is a solution a lot of ppl sleep on. i made a fucking amazing cracked egg simulation with just a couple cloth spheres.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому +1

      Sounds cool! Peter Fance uses cloth sims for his gory VFX shots with corridor crew a lot too

  • @G1NJO
    @G1NJO Рік тому +2

    the hair system doesnt work for me with deforming alembic :/ the hair just spawn at the origin

    • @owenjenkinsofficial
      @owenjenkinsofficial  4 місяці тому

      I had this issue for a while. Make sure you are adding the hair to the alembic file, and if it didn’t work, I would usually just open the alembic in a new blender file and try it there. Sometimes the old particles in blender are really finicky. I may try to recreate this tutorial but basing it more off of geometry nodes.

  • @WRST77
    @WRST77 6 місяців тому +1

    bubbles explode when try gin this and the settings are exactly the same for the simulation, the pressure scale of 1 makes them go nuts, when 0 its fine but is this correct? Any help appreciated. Running Blender 4.0

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 місяців тому

      A few people have had this issue, I’ll have to see if something changed in blender. Usually when I’ve had this happen it was a blender issue and I had to rebuild my project to get it to work

    • @WRST77
      @WRST77 5 місяців тому +1

      @@owenjenkinsofficial if you find a fix please post as it’s a good project. Thanks for the reply.

  • @runranrun123
    @runranrun123 6 місяців тому

    Thank You for your tutorial, It's very help me here! ( TwT)b

  • @jerr.___.y
    @jerr.___.y 10 місяців тому +1

    I've tracked the video till 8:21 and the object doesn't appear transparent. I'm using Blender 4.0.
    Is there any solution?

    • @owenjenkinsofficial
      @owenjenkinsofficial  10 місяців тому

      What does it look like currently?

    • @jerr.___.y
      @jerr.___.y 10 місяців тому +1

      @@owenjenkinsofficial I found out that it doesn't work in blender 4.0 version because the material property window is different, so I tried it in blender 2.93 version.
      It was easy to follow as the material properties window looks similar, but when I press and look at the viewpoint shading, I still can't see the particles inside my circle (8:36)

    • @jerr.___.y
      @jerr.___.y 10 місяців тому

      @@owenjenkinsofficial I want to do my best and finish the tutorial.
      Is it okay to send saved files via email?
      I would like to check the problem with the saved file.

    • @owenjenkinsofficial
      @owenjenkinsofficial  10 місяців тому

      The particles are not showing up in viewport mode? If so that’s a ghosted/xray viewport mode. Are they visible in the render? Blender 4 shouldn’t be different.

    • @jerr.___.y
      @jerr.___.y 10 місяців тому

      @@owenjenkinsofficial Learning blender for the first time.
      So I don't know what ghosted/xray viewport mode is.
      Should I turn off ghosted/xray viewport mode?
      Where should I release it?
      I tried rendering with a light and camera, but only the gray circle was barely visible.
      Particles inside the premises are not visible.
      I'm sorry I don't understand.

  • @fusion1203
    @fusion1203 Рік тому

    CRANK up those resolution divisions ;)

  • @matthiasparillaud8195
    @matthiasparillaud8195 18 днів тому

    hello, where do you find the add on extra mesh objects?. thank you

    • @owenjenkinsofficial
      @owenjenkinsofficial  18 днів тому

      Shift A > Mesh

    • @matthiasparillaud8195
      @matthiasparillaud8195 18 днів тому

      sorry i want to know how a can get it , i have 4.2 blender but not the addons extra mesh objets. do i need to by it on blender market ?

    • @owenjenkinsofficial
      @owenjenkinsofficial  18 днів тому

      @matthiasparillaud8195 it comes with blender. It’s already available to activate in the add-on/extension page of the preferences.

  • @ajsingh7360
    @ajsingh7360 5 місяців тому

    Hey im not sure what I did wrong but i cant see the bubbles when i go into render view, I just see the skin.
    Like it isnt transparent, would really appreciate your help

  • @Dan_and_Co
    @Dan_and_Co 7 місяців тому

    hey is this still working in blender 4.0 as my bubbles go mental when i follow your first couple steps they seem to inflate

  • @ArmaghanBashir
    @ArmaghanBashir 3 місяці тому

    Hey! @13:26 why did you duplicate the plane and turn it into a wireframe, does it effect what the camera sees?

  • @marwamarwa-bj1by
    @marwamarwa-bj1by 5 місяців тому

    Hey thanks for the tut! is there a way to make the negative space but i want my balls to collide to my prouct not a cube ! hope u understood

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 місяців тому

      Just make a simplified shape that matches your product and replace the cube with it instead!

  • @nonprofit7163
    @nonprofit7163 Місяць тому

    I cant seem to get the microbubbles to show within the "glass" shader at the 8:20 mark what could be causing that issue?

    • @owenjenkinsofficial
      @owenjenkinsofficial  Місяць тому +1

      If you are rendering in Eevee the shaders wont be able to do that.

    • @nonprofit7163
      @nonprofit7163 Місяць тому

      @@owenjenkinsofficial yep that was definitely it 😅 thank you!

  • @4crafters597
    @4crafters597 Рік тому

    How does changing the normals for the bubbles make sense? Like what is happening when flipping them?

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому

      Bubbles have air in them and in this context, this means that the normals should face the direction that air is in the scene including in the bubbles.

    • @4crafters597
      @4crafters597 Рік тому +1

      @@owenjenkinsofficial i think the physical explanation is that the flipped normals represent the "flipped" optical density!

  • @mskogly
    @mskogly 8 місяців тому

    4:30 Odd, three of my bouncy balls crumple up at this step. Blender 3.5

    • @owenjenkinsofficial
      @owenjenkinsofficial  8 місяців тому

      Blender can be real finicky with this if your scale is too small. Occasionally if scaling doesn’t fix it I usually start over. That can be frustrating but usually less frustrating than trying to troubleshoot the balls if they won’t work.

    • @oludeleisrael5719
      @oludeleisrael5719 8 місяців тому +1

      I was also having this exact problem. I realised it's the fluid density for some reason. I dont know.

  • @klaudskate
    @klaudskate 5 місяців тому

    How do you select a whole sphere in edit mode like you did here ?3:46

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 місяців тому

      At this point the balls are all one object reimported as an alembic

    • @Ahpuckful
      @Ahpuckful Місяць тому

      press ""L""

  • @TamasNagykalnai
    @TamasNagykalnai Місяць тому

    Great video!
    But my alembic runs way slower than the original physics simulation.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Місяць тому +1

      I usually duplicate my project and delete the fluid sim, because sometimes it will try to recalculate the sims in the background when you play the timeline.

    • @TamasNagykalnai
      @TamasNagykalnai Місяць тому

      ​@@owenjenkinsofficial Thanks, but unfortunately it's not better either way.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Місяць тому +1

      Sometimes alembics are unpredictable in blender tbh. They are working on that tho. I’ve seen tasks on their developer site in regard to alembic speeds. If the baked sim is faster, just use that!

    • @TamasNagykalnai
      @TamasNagykalnai Місяць тому

      @@owenjenkinsofficial Thank you! Maybe in the new 4.2 version, where I can find some missing add-ons already. BTW thanks again!

  • @kaia8167
    @kaia8167 11 місяців тому

    Did the photogrammetry tutorial never happen? 😕☹

    • @owenjenkinsofficial
      @owenjenkinsofficial  11 місяців тому +2

      Thanks for checking in. It got postponed due to my schedule. I will still be posting a tutorial on photogrammetry in one of the next videos!

  • @lemmen7420
    @lemmen7420 Рік тому +1

    can you tell me why mine are behaving wierd

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому

      Probably! What’s acting up in your scene?

    • @lemmen7420
      @lemmen7420 Рік тому

      i tryed to do it with my serum product, well with real life measurement when i made the circle smaller the cloth effect started behaving strangly ( when you check the self collision effect), i really didn't understand so i tryed to play around with the settings but nothing happen, do you have any solution for that.
      Thanks you
      @@owenjenkinsofficial

  • @javierandres8204
    @javierandres8204 8 місяців тому

    5:30 😂😂😂

  • @monocore
    @monocore Рік тому +2

    Imma be honest I usually watch blender videos just to laugh at them. This was... not bad at all. Obviously it isnt quite there, but it looks good. Good job.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому +2

      Yeah bro, I have a lot to learn, and a lot to improve on when It comes to making blender tuts more professional and useful, but I try and am always looking for suggestions! Any critiques or ideas of things that you think lower the value of blender tutorials and or things that you think separate a good one from a crowd?

    • @monocore
      @monocore Рік тому +2

      @@owenjenkinsofficial You know, personally I really love decomposition of scenes instead of a click to click tuts. It really helps my mind wrap around new things! Inevitably you get to a point when those uber detailed value centric tuts become a chore. They stop being useful along the way. Anyhow, subscribed!

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому +1

      Thanks for the input bro, much appreciated. Always trying to improve 🤙🏼

    • @rennightmare
      @rennightmare Рік тому +3

      kinda curious what kind of godlike piece of software u use to let yourself laugh at blender

    • @owenjenkinsofficial
      @owenjenkinsofficial  Рік тому +4

      @@rennightmare Keep comments kind. Houdini dwarfs most software packages in both its ability and its learning curve. Many are protective of Blender as it was an underdog in 3d. No longer, but doesn't warrant snarky comments. There are many things other DCC's do better than Blender still. My vote is Houdini is still the most diverse 3d software solution, Blender and Unreal are powerful and on the rise and hype, but each workflow might require sacrifice of bias to get the job done quicker.

  • @richard_robert
    @richard_robert Рік тому +1

    5:32 Sus 🧐

  • @abeblue
    @abeblue 7 місяців тому +1

    there is some very very weird thing happening on the edges, i mean, u can't sell that to a customer like this. Do you have any idea for a workaround on that?

  • @internetcarly
    @internetcarly 13 днів тому

    your computer must be cracked bc mine would crash tf out

    • @owenjenkinsofficial
      @owenjenkinsofficial  13 днів тому

      I’ve been able to get a better PC in the last couple of years, but I did stuff like this on a lower end computer for years. It’s mostly just more time consuming.

  • @freakystyley8603
    @freakystyley8603 5 місяців тому

    what. about the bubbles in the material? are those just geomety objects?

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 місяців тому

      Yup. Icospheres is what I used as the instanced object/collection.