MSFS SDK Airport Tutorial - Episode 3 - Blender & PBR

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 20

  • @quicktastic
    @quicktastic 7 місяців тому +1

    Excellent. I've been looking for a good tutorial on how to make objects in Blender for MSFS. Thank you for this.

  • @anzilimut
    @anzilimut 10 місяців тому +1

    Thank you ❤

  • @AdelHaiba78
    @AdelHaiba78 Рік тому

    Wonderful, Thank you.

  • @pikofix
    @pikofix 2 роки тому +2

    Thank you for the great tutorials - really motivating, you and all the others sharing these amazing videos got me started with my own project! A decade long dream might come true!

    • @MSFS-SDK-TUTORIALS
      @MSFS-SDK-TUTORIALS  2 роки тому +2

      Thanks @pikofix, really appreciated! I'm thrilled to see your results!
      If you need further help feel free to join our community on discord!
      discord.gg/62hjY7P4

  • @CH_CptSpeirs
    @CH_CptSpeirs Рік тому +1

    Thank you for this great video!

  • @rhammond174
    @rhammond174 2 роки тому

    Good looking windows would also be an interesting topic.

  • @grassorob
    @grassorob 2 роки тому

    Complimenti per la grande professionalità!

  • @andreaernestoreani9599
    @andreaernestoreani9599 2 роки тому +1

    I tuoi video sono sempre fonte di ispirazione. Ma, mi spieghi perchè hai inserito un cilindro e perso mezz'ora per trasformarlo in cono quando potevi inserire direttamente un cono nella posizione, con le dimensioni e con il numero di facce che volevi con quattro semplici click? Ad ogni modo, usando e riusando Blender molte cose si sistemano 🤣🤣. Bel video. Complimenti. Adesso vado a guardarmi il prossimo.

    • @MSFS-SDK-TUTORIALS
      @MSFS-SDK-TUTORIALS  2 роки тому +1

      Grazie Andrea 😃
      Due motivi, il primo è che questo era il primo video dove usavo Blender quindi ho colto l'occasione per far vedere un po' di modellazione di base
      Secondo, i coni di delimitazione pista hanno più l'aspetto di tronco di cono, quindi se fossi partito dalla primitiva cono avrei dovuto comunque tagliarlo con un Edge loop e poi riempire il top creando una faccia dai vertici 😉
      Oppure impostare i due radius
      Più che altro prima o poi dovrei aggiungere i capitoli ai video di modo che chi già conosce una parte possa skippare a quella successiva

  • @eduardopatino6678
    @eduardopatino6678 2 роки тому +2

    Hi Federico, really nice videos. Which version of Blender do you recommend or it's needed?

    • @MSFS-SDK-TUTORIALS
      @MSFS-SDK-TUTORIALS  2 роки тому

      I'm using 2.93, wich Is the long term support
      If you feel the Need to use 3.0 Is fine too (3.0 has asset browser that could be handy)
      the exporter Will work as well, but won't go any higher than that!

  • @MadFly10-4
    @MadFly10-4 2 роки тому +2

    Hi Federico. Thank you for your videos, very helpful. I have an issue. I have been building an airport but without updating any software (blender and MSFS toolkit} I suddenly not able to add any more objects to the existing ModelLib list. Are you able to assist on this issue that others are also experiencing. Thank you and keep up with the good work.

    • @MSFS-SDK-TUTORIALS
      @MSFS-SDK-TUTORIALS  2 роки тому

      Hi Joe,
      I don't experience any issue to date about new objects, i'm in touch with a bunch of other Devs and they are ok too, maybe if you don't mind sharing your project we could check what Is not working
      Mail federico.pinotti@hotmail.it
      Discord
      discord.gg/Yz6ESSwpKN

  • @adrienseppanen5517
    @adrienseppanen5517 2 роки тому

    awesome tutorials! I have been watching a bunch of tutorials but still can't get my EFTP terminal to load into MFS2020. I have been trying to do this for a full week now with no luck and following every single thing step by step and it still wont work. I even downloaded the same version of blender, mfs converter and now asobos new extension for blender, nothing works. It seems like my model is not being loaded into MFS2020 at all. Let me know if you have any ideas! thank you!

    • @MSFS-SDK-TUTORIALS
      @MSFS-SDK-TUTORIALS  2 роки тому

      Usually model that doesn't compile have bad geometry,
      before exporting clean up your model from loose edge/vertex faces
      Before exporting, in Blender go to object mode, select all, go to edit mode, and clean your geometry via Mesh/cleanup, delete loose and also degenerate dissolve
      If you don't mind you can send me your
      .blend and will have a look where the issue is
      federico.pinotti@hotmail.it

  • @rhammond174
    @rhammond174 2 роки тому +1

    Hey Federico, have you ever textured a large object? Something like a large sidewalk that would show texture repetition? If so, how did you handle that visual repetition?

    • @MSFS-SDK-TUTORIALS
      @MSFS-SDK-TUTORIALS  2 роки тому

      Yeah i did
      If you use a good pbr material or a seamless texture, you Will not see so much repetition. Avoid in any case scaling It to much, a good idea Is adding a bit more geometry , so you can move and rotate your UV
      Then you can use decals like smudge, dirt every now and then to add an extra bit of realism (i Will cover this topic at a later stage)
      Last (and Better option) Is a proper unwrap, bake to bigger Images and Paint with substance painter. (For most Project Is not really needed)

    • @rhammond174
      @rhammond174 2 роки тому

      My sidewalk is one piece with a 4k texture. However, to get the detail size correct, I had to scale the UVs quite a bit which caused pretty bad repetition. Maybe I'll have to cut it apart as you suggest. I do have substance painter and designer. Looking forward to your video.

    • @MSFS-SDK-TUTORIALS
      @MSFS-SDK-TUTORIALS  2 роки тому

      @@rhammond174 It Is a bit complicated ti discuss on YT, maybe you can join my discord and have a chat there
      discord.gg/ZeRCczwfQK
      Anyways, basically you should consider the true size of your texture, usually materials are representing a 2x2 meters area, so for a sidewalk a 4k texture Is a crazy high resolution, thats like 20pixel per centimeter!