Was it really you? That's seriously impressive. How long did it take you to get to the final run? I spent my whole childhood trying to beat the first game and never actually beat Cortex at the end.
@@dylantuf6228 I started speedrunning it a couple weeks after the game released on PS4 in July 2017. And that run was done just a few months ago. I didn't speedrun it that entire time, but most of the time I was.
@@fernandovillanuevarivera5358 I dont think they said anything unappreciative or rude or anything. To me it just seemed like they were innocently kind of clueless about the process that goes into speedrunning and maybe some stuff they said could be interpreted as unappreciative but I dont think they meant it that way. It seems to me they really enjoyed it and were impressed.
If it makes the devs feel better, these speed runners outside the speedruns spend sooo much time slowly learning every bit of the game design. So They might be the most appreciative players of every detail! Who knows!
That is true. When you hear people going off about how a player doesn't "appreciate" the game because they're just speedrunning through it, majority of the chances are, the speedrunner probably played the game way more than your average player to memorize all the moves and timings just to go through a level without skipping a beat.
hey IGN could if possible to also have the speed runner present during these so if devs have questions on why something was done a certain way we can all hear the feedback
I worked on CTR remake and we did the same thing. Many of the original game's shortcuts used by speedrunners were glitches as well as sacred fire, so instead of fixing those glitches we made it so those things were integrated into the game without being glitches.
The fact that Devs actually acknowledge their own mistakes and actually appreciate how much effort runners put into these runs is amazing! Quality content we need more of! They had Speedrunners in mind, it’s a key thing to go off and they are amazing for doing so! 💖🔥
I love that they intentionally coded some of the old exploits into the game, mostly for the speedrun community. It's a very subtle nod to how much they care about the game AND the players.
Amir Palamar probably because devs don’t often remake old titles and you wouldn’t build exploits into a game unless you were trying to recreate something
I don’t know if IGN reads these comments or takes recommendations, but the devs for Doom (2016) watching the ridiculous speed runs would be great commentary. They’d probably be all for it since it’d play into their marketing for Doom: Eternal
A video of the devs commenting on a 2016 run and or an Eternal run would be great, but some devs already know/watch them. Just take this recent GDQ's Doom 2016 100% Nightmare run by ByteMe. Quite a few donations came in from various people and Byte, if I remember right, mentioned at one point about doing a speedrun of some Eternal stuff at an event id hosted.
So the ability to 3-cycle the boss requires a glitch? I mean based on the number of blobs it does sound like they'd have needed a double-tap to get that last bit of HP.
It's actually even hard to stay on the ropes in the High Road like this, but this makes it look easy. If you watch closely Crash briefly starts to slide off the ropes many of the times he lands from the jump.
I thought at least one of the devs must know, because it used to be way easier to walk on the ropes in the original game such that it seemed like they explicitly intended for it to be harder.
@@IronicHavoc It has to do with the fact that Crash uses the jump physics from Crash 3 in all three games in the remake, and the fact that Crash has a pill-shaped hitbox which makes it easier to slip off platforms. Crash 1 in the original was a little more lenient with its jumping mechanics (although I personally hated how you kept momentum when bouncing off a box or enemy, so to land straight you have to give the opposite input, so I'm glad they got rid of that).
Dude this is so accurate. I think I spent about 70% of my time playing Morrowind in midair while moving diagonally to get *slightly* more speed. You could go so fast around the map once your stats were high enough.
i feel like the only time being in the air is slower than the ground is racing games. In CTR/MK you always want to be on the ground, much quicker than the air
5:33 "My hands are sweaty speed freak, Crash is ready He's made it to Upstream already Mom's spaghetti He's nervous but on the livestream he looks calm and ready to save frames, but he keeps on resetting start the clock now, the whole crowd goes so hype he pushes the button, but the inputs won't come out he's chokin' now, everybody's kappa now the dono's run out, time's up, empty couch"
Speed runners appreciate the game as much as the Devs. They spend months perfecting each jump,slide,shot,spin, strafe, roll. Some might say they appreciate the game even more.
@@ExcludedLayman omg why havent i know this! Everytime I see youtubers hide messages that are 1 frame long , i get frustrated because I need to see what the message was xd
i remember i played crash when i was in the hospital for weeks,maybe months even. i had another kid in my hospital room because they wher large ones. there was only one console per floor. so me and the kid wher playing on it everyday haha.. funny how a video games can help you thru such a rough time in your childhood.
The devs watching jumps into the background and frame perfect obstacle leaps: wait thats illegal Also the devs: please take my wallet and car keys sir 👉👈
This is why I want to be a game dev, so I can spend years on a game only to have a speedrunner utterly crush it in minutes, bless that speedrunner honestly, it's amazing to watch
@@user-gl1ls1jx3h This depends on the level of difficulty and the possible bugs/interactions between things. But yeah, some speedruns were developed after multiple years of data gathering, which is pretty awesome.
This is one of the best series I've ever seen on UA-cam. It's something only bigger publications can pull repeatedly and it's an awesome idea. I found this one on my own somehow, and I just realized it was released today lol.
Don't worry devs. If there's one group of people that had invested more time than you can imagine learning your game, it's them speedrunners. So don't feel bad as if they had just plow through your game without appreciating all those years of hard work. They know your game inside out.
i love hearing the developers talk about the game they put so much time and effort into. Really makes you appreciate them and make game companies seem more like people instead of money grubbers.
I like how these guys are clearly not in the marketing department. It really shows. So quiet and reserved/shy. They warm up a lot towards the mid parts of the run but you can always tell who are the guys up on stage/doing interviews.
This was pretty cool. I need to see an interview with the music team. Their work in Crash Bandicoot 2 in particular was amazing and the final fight in Warped against Cortex was epic.
I've always been happy to see IGN highlight speedruns, but seeing devs get involved as well is an awesome step-up. Hope to see this continue - and get the speedrunner (or someone familiar with the speedrun's tricks) on mic as well!
13:58 Ars Technica interviewed the lead programmer of the original Crash Bandicoot, Andy Gavin, and he said that indeed an insider at Sony shared details on a PS co-processor (that apparently wasn't detailed in the dev kits) which allowed them to to beef up the math calculations needed for the animations. It was part of an interview they did with him in their 'War Stories' series and it's available on youtube.
Crash Bandicoot are meant for speedrun plus speedgaming requires “a lot” of invested gaming time to study the game design and to properly execute the commands and controls. Developers are there to put the obstacles for starters and gamers are there as finishers. Speedgamers are just one of the type of hardcore gamers out there. Overall, it’s pretty impressive in part of the speedrunner and a well executed game in part of the developers.
I always wondered if the developers saw speedruns from the games they created and thought things like: I hadn’t even thought about it ... or .... I didn’t even notice it ... or .... this glitch went unnoticed ... etc ... Please bring more videos like this
Boss Exploit explained. - hes on a pc. Changed his graphics options to 30 fps You said earlier to recreate your spin attack it smany animations layered. He jumps forward towards the thrown rock takes the hit spin attacks and jumps to the far side all from the action contianing more than 30 frames of actions. Making a reset of the frames happen with the knock back of being hit he spins and jumps.
I’m so glad the devs got to see crash fly up through a level via a collision error. I wanted their reactions on that more than anything else and I wasn’t disappointed. I love this game sooo much and everything they did made me so happy.
It's so amazing to see these vids of Devs watching. Getting to learn more about the gaming development also which is cool. Glad to hear the comments especially when they talk about fixing the bugs that are found lol
I want to see this but for every game ever. I love speedruns and to see the devs themselves get blown away by the skills of fans and to use exploits they weren't even aware of is one of the coolest things I've seen in gaming culture lately. Keep these coming!
I said it before and I will say it again: Speedrunners make the best QA testers. If you are ever making a game then hire some runners to do testing. Make sure they love the game tho cuz if they do and decide that they want to speedrun the game, then they will take the time to learn the in's and out's of the game.
They're talking about the speedrunners blazing through the things they worked so hard on like the bosses and stuff but the speedrunners are the ones that spend the MOST time with their work and have appreciation for the little details and share these little things with their own viewers
this is actually really amusing to listen to. I cant imagine any of the devs that worked on Super Metroid have any real solid memories on coding the game to comment about the game while watching a speedrunner utterly break it in two. And most modern games arent really speedrunnable due to the open-world mentality. So hearing the devs on a pretty recent game comment about it is a treat
This series has been one of my favourite things to watch in a while. The absolute joy and amusement all the developers have had watching the different speedrunners is a real testament to how proud they are of the fact that people enjoy their work enough to dedicate so much time and effort to speedrun it. It’s really quite a contagious enjoyment plus there’s the added insights that they sometimes contribute from a perspective from behind the scenes of development.
Yea expert insight to specific mechanics give a level of depth to watching a speedrun that helps you appreciate both the run and all of the work the devs did
Regardless of how the speedrunners break the game, I think its really cool that IGN does these vids and acknowledges the devs who pump so much effort into these games and often go unnoticed for their incredible work.
This is really amazing, I played so much of this game, got the platinum, knew the levels off by heart - this is just something else. Almost perfection!
The Lab 45:08 - harest jump between shock waves with max pressure - no comment 45:27 - spins 2 crates at once that probs everyone does - "Oh the double spin!"..."Wow"
Thanks everyone who took the time to make this video happen! It's awesome to know the developers watched me play their game it's wild.
Was it really you? That's seriously impressive. How long did it take you to get to the final run? I spent my whole childhood trying to beat the first game and never actually beat Cortex at the end.
@@dylantuf6228 I started speedrunning it a couple weeks after the game released on PS4 in July 2017. And that run was done just a few months ago. I didn't speedrun it that entire time, but most of the time I was.
@@fernandovillanuevarivera5358 I dont think they said anything unappreciative or rude or anything. To me it just seemed like they were innocently kind of clueless about the process that goes into speedrunning and maybe some stuff they said could be interpreted as unappreciative but I dont think they meant it that way. It seems to me they really enjoyed it and were impressed.
Did you platinum the game?
@@tyrellproduction9492 When the game first came out yes I got all the trophies if that's what you mean. And I did them all on PC too.
Devs speaking on speedrunners is the best thing IGN has ever come up with. This content is GOLD!!
I did not realize until just now that this was an IGN video lol. This is certainly better content than I'm used to from them.
Agreed. Its awesome to gain their perspective on whats happening.
Watch the pychonaughts devs react. They did it before ign caught on
Id love to see more of this for sure
@@theretroinggamer1630 Like Joey L said, watch the one with Phychonauts developers. It's even better than this.
If it makes the devs feel better, these speed runners outside the speedruns spend sooo much time slowly learning every bit of the game design. So
They might be the most appreciative players of every detail! Who knows!
That is true. When you hear people going off about how a player doesn't "appreciate" the game because they're just speedrunning through it, majority of the chances are, the speedrunner probably played the game way more than your average player to memorize all the moves and timings just to go through a level without skipping a beat.
@@SteelBallRun1890 Yup.
@@SteelBallRun1890Woooooord. This is why I can't stand people who criticize speedruns, because they just don't know what goes behind a speed run.
I'm pretty sure you wouldn't be able to spend hundreds of hours on a game practicing if you didn't love it to start with.
Antonio Rivera I’m pretty sure they know he practiced like hell, not like they’re babies that need to feel better
hey IGN could if possible to also have the speed runner present during these so if devs have questions on why something was done a certain way we can all hear the feedback
What he said
Or any spees runner of the game doesnt have to be the runner of the video they are watching kinda like an agdq setup
yeah just somebody from the community would be odpe
Yeah! That would be awesome!!
Check out romscout speedrunning SotN with Igarashi ua-cam.com/video/FxJZtm-MVEI/v-deo.html and psychonauts ua-cam.com/video/lsDc1YVxHA0/v-deo.html
28:00
He was lowering the FPS to 30, since the glitch requires frame perfect inputs. At 60 FPS the strat he uses is nearly impossible to pull off.
Thanks for highlighting one of the best parts.
Wow.
not all superhero's wear capes
some of them eat tuna sammiches
@@random-de9ft The part when he was fighting koala in the mine. He wasnt supposed to get to the traintracks next to the boss.
Thanks, cuz I was like "whaaaa?"
I would give literally anything to see the Nintendo developers react to Super Mario 64 speedruns , I could only imagine
ua-cam.com/video/vVE2c0Z_t34/v-deo.html
0:13
toujo4 I lost time and brain cells watching that
@@tek3576 Easily one of the worst things I have ever watched, wtf dude
@@tek3576 Legit why is that a thing you linked
Just Mystic Just watch it, gave me a giggle
"intentionally hard-coded back in".
awww, they wanted to leave something in for oldschool speedrunners.
that's really cool.
@8-bit pepe 3:00
I worked on CTR remake and we did the same thing. Many of the original game's shortcuts used by speedrunners were glitches as well as sacred fire, so instead of fixing those glitches we made it so those things were integrated into the game without being glitches.
@@mira12825 was that really you?
@@mira12825 well people who made ctrnf should have talk more then. Cuz it's nothing like NST
The fact that Devs actually acknowledge their own mistakes and actually appreciate how much effort runners put into these runs is amazing! Quality content we need more of! They had Speedrunners in mind, it’s a key thing to go off and they are amazing for doing so! 💖🔥
I love that they intentionally coded some of the old exploits into the game, mostly for the speedrun community. It's a very subtle nod to how much they care about the game AND the players.
- TwizslurD - Fr I’ve never heard of devs intentionally doing that for the speedrunning community
They said it in the video.
Amir Palamar shut up mr. Wrong
Chris Nemat I’m talking about outside of this scenario, I think it’s really cool that they did that for speed runners
Amir Palamar probably because devs don’t often remake old titles and you wouldn’t build exploits into a game unless you were trying to recreate something
I don’t know if IGN reads these comments or takes recommendations, but the devs for Doom (2016) watching the ridiculous speed runs would be great commentary.
They’d probably be all for it since it’d play into their marketing for Doom: Eternal
I agree, they are great devs who probably have a lot to say!
This
IGN reading comments LMAO
Hugo Martin mentions the the clockner Sanctum speedrun in an interview about a week ago actually.
A video of the devs commenting on a 2016 run and or an Eternal run would be great, but some devs already know/watch them.
Just take this recent GDQ's Doom 2016 100% Nightmare run by ByteMe. Quite a few donations came in from various people and Byte, if I remember right, mentioned at one point about doing a speedrun of some Eternal stuff at an event id hosted.
It takes me 41 minutes per level
Nevan Geisen even the 1st level? 🤨
@@MAMZYY_YT nah the first game I made it through like the first few levels, but every level after that took me like forever 😂
@@MAMZYY_YT I was about to mention that too!
I'm like are you for real!? For a moment.
filthy casual
Check this guy out
ua-cam.com/video/u4rNOlZ8PeM/v-deo.html
27:25 Nice surprised reaction from the devs!
37:36 Another crazy exploit leaves the devs flabbergasted.
44:15 Impressed with "failed" exploit.
What were they thinking he was supposed to do?
So the ability to 3-cycle the boss requires a glitch? I mean based on the number of blobs it does sound like they'd have needed a double-tap to get that last bit of HP.
THANK YOU
It's great that the devs don't remember that the Green Gem collected in The Lost City skips an entire level later in the game.
That part made me smirk
I didn't know but guessed when he picked it up that it would save a lot of time.
@@JayFFAFAlesanaES As someone who's 100%ed the original Crash 1 I can tell you that the green gem does shave off a bit of time
@@JargonMadjin yeah, I trusted the speedrunners actions haha
Timestamp?
these levels seem so much longer when you die all the time
F
Yep you feel like they’re never going to end
As a noob, this game took me two weeks of casual gameplay 😂😂
This sky is made of sky
This *_Devs React_* series must continue!
Agree
They be mad salty
Boomers react? No thanks.
@@OilFreeFeathers yeah, you won't play any games without these boomers 😂
It's actually even hard to stay on the ropes in the High Road like this, but this makes it look easy. If you watch closely Crash briefly starts to slide off the ropes many of the times he lands from the jump.
I thought at least one of the devs must know, because it used to be way easier to walk on the ropes in the original game such that it seemed like they explicitly intended for it to be harder.
@@IronicHavoc It has to do with the fact that Crash uses the jump physics from Crash 3 in all three games in the remake, and the fact that Crash has a pill-shaped hitbox which makes it easier to slip off platforms. Crash 1 in the original was a little more lenient with its jumping mechanics (although I personally hated how you kept momentum when bouncing off a box or enemy, so to land straight you have to give the opposite input, so I'm glad they got rid of that).
11:32
"Yeah this is one of the hardest sequences in this level"
*_COMPLETELY AVOIDS SEQUENCE_*
Best series on IGN
Agreed.
Honestly the only one worth watching half the time 😂
yes
Is it a series?
@@VYScuti yes
9:15 Video game law no178. Jumping is ALWAYS faster than running, even when it's not.
Dude this is so accurate. I think I spent about 70% of my time playing Morrowind in midair while moving diagonally to get *slightly* more speed. You could go so fast around the map once your stats were high enough.
i feel like the only time being in the air is slower than the ground is racing games. In CTR/MK you always want to be on the ground, much quicker than the air
5:33
"My hands are sweaty
speed freak, Crash is ready
He's made it to Upstream already
Mom's spaghetti
He's nervous
but on the livestream he looks calm and ready
to save frames, but he keeps on resetting
start the clock now, the whole crowd goes so hype
he pushes the button, but the inputs won't come out
he's chokin' now, everybody's kappa now
the dono's run out, time's up, empty couch"
such an underrated comment
Moms spaghetti
Wow Dude so underrated
You write this?
👌 🌽 ⚽️
“Oh look at that, those awesome people” hahahaah love them
48:24
29:55 that alone deserves a medal!
Speed runners appreciate the game as much as the Devs.
They spend months perfecting each jump,slide,shot,spin, strafe, roll.
Some might say they appreciate the game even more.
@maccajoe watch dev react to "getting Over it" that is the best dev react ever
Games rule
I would definitely say that without a doubt in my mind.
27:25 I believe he changes the graphic settings from 60 fps to 30 fps, then back again during the fight.
Yes, I had to watch it 0.25x speed to be able to understand what is happening
@@1m2r3a right! he was like a humming bird moving so fast!!!
@Michael DeNunzioI believe that trick only works on 30fps
@@1m2r3a The period and comma keys let you go frame by frame while paused.
@@ExcludedLayman omg why havent i know this! Everytime I see youtubers hide messages that are 1 frame long , i get frustrated because I need to see what the message was xd
i remember i played crash when i was in the hospital for weeks,maybe months even. i had another kid in my hospital room because they wher large ones. there was only one console per floor. so me and the kid wher playing on it everyday haha..
funny how a video games can help you thru such a rough time in your childhood.
What happened to you, bro?
Was it an accident?
The devs watching jumps into the background and frame perfect obstacle leaps: wait thats illegal
Also the devs: please take my wallet and car keys sir 👉👈
This series would be even more awesome if the speedrunner were also in the videos! It would be a fun talk.
You can already hear him jabbering in the background. Doesn't sound like he's got much of interest to say.
@@MrMatches44 He doesn't know his video will be put in a reaction vid to devs, if he did and had time to be there with devs, it would be very nice.
Please keep doing this series IGN, every one has been great so far
This is why I want to be a game dev, so I can spend years on a game only to have a speedrunner utterly crush it in minutes, bless that speedrunner honestly, it's amazing to watch
You get a very similar experience by creating a Mario Maker 2 level, and give it to a small streamer, especially if it's a experienced player.
They don't just "crush it in minutes", it takes them a shitton of time playing the same game over and over to master it
@@user-gl1ls1jx3h This depends on the level of difficulty and the possible bugs/interactions between things. But yeah, some speedruns were developed after multiple years of data gathering, which is pretty awesome.
@@user-gl1ls1jx3h You know what I mean, lol
@thin thigh fetish underrated comment 😂 smh
Me: "YES!!! I GOT MY FIRST PLATINUM RELIC."
Speedrunner beats the game in under 1 hour.
Me: *uninstall game*
Me: ohh, I can maybe do one of those, I'm gonna try.
2 weeks later. Its doable!
37:37 HOLY JESUS!
11:33 “ yeah this is one of the hardest sequences in this level”
Lul he really did it to 'em
"....W-WHAT?!?!"
12:30 "I wonder if well ever see the game over screen because I worked on that =("
The developers must have known about that bit since it has apples behind it.
This is one of the best series I've ever seen on UA-cam. It's something only bigger publications can pull repeatedly and it's an awesome idea. I found this one on my own somehow, and I just realized it was released today lol.
Don't worry devs. If there's one group of people that had invested more time than you can imagine learning your game, it's them speedrunners. So don't feel bad as if they had just plow through your game without appreciating all those years of hard work. They know your game inside out.
i love hearing the developers talk about the game they put so much time and effort into. Really makes you appreciate them and make game companies seem more like people instead of money grubbers.
developers are generally really cool... producers are where you find the money pinching twats
I love the Dvs reacting to speed runs I really hope IGN keep’s the series’s
Maybe every so often or something so it doesn’t go to crazy
27:26 he changed the fps to 30 for the trick, then back to 60.
I like how these guys are clearly not in the marketing department. It really shows. So quiet and reserved/shy. They warm up a lot towards the mid parts of the run but you can always tell who are the guys up on stage/doing interviews.
This was pretty cool. I need to see an interview with the music team. Their work in Crash Bandicoot 2 in particular was amazing and the final fight in Warped against Cortex was epic.
There's a fight against Cortex?? Awww, SPOILERS!!!
It's Mark Mothersbaugh from DEVO, would love to hear him talkin about composing for the Crash games!
41:19 for the Megamind reference.
This guy must definitely platinum every time trial
Check out this guy
ua-cam.com/video/u4rNOlZ8PeM/v-deo.html
@@deathextreme9 that wasn't very impressive. At all.
I've always been happy to see IGN highlight speedruns, but seeing devs get involved as well is an awesome step-up. Hope to see this continue - and get the speedrunner (or someone familiar with the speedrun's tricks) on mic as well!
7:23 Ignore that ;)
13:58 Ars Technica interviewed the lead programmer of the original Crash Bandicoot, Andy Gavin, and he said that indeed an insider at Sony shared details on a PS co-processor (that apparently wasn't detailed in the dev kits) which allowed them to to beef up the math calculations needed for the animations. It was part of an interview they did with him in their 'War Stories' series and it's available on youtube.
Crash Bandicoot are meant for speedrun plus speedgaming requires “a lot” of invested gaming time to study the game design and to properly execute the commands and controls. Developers are there to put the obstacles for starters and gamers are there as finishers. Speedgamers are just one of the type of hardcore gamers out there. Overall, it’s pretty impressive in part of the speedrunner and a well executed game in part of the developers.
I always wondered if the developers saw speedruns from the games they created and thought things like:
I hadn’t even thought about it ... or .... I didn’t even notice it ... or .... this glitch went unnoticed ... etc ...
Please bring more videos like this
32:18 I think one of the devs just came after seeing that impressive movement. Just the way he says "WOW!" gives it way. XD
I love to see devs commenting on the stuff they make and be astonished by the speedrunning community. That is always fun. I want to see more devs too
Boss Exploit explained. - hes on a pc. Changed his graphics options to 30 fps
You said earlier to recreate your spin attack it smany animations layered.
He jumps forward towards the thrown rock takes the hit spin attacks and jumps to the far side all from the action contianing more than 30 frames of actions. Making a reset of the frames happen with the knock back of being hit he spins and jumps.
17:30 made me really appreciate them keeping the og glitched for speed runners. It’s definitely the reason why I enjoy watching gameplay.
You gotta get games with huge glitches and oob strats, that oughta confuse the devs. XD
Aight Imma say it: Nintendo reacts to the Half A press video
I want to see devs react to mirrors edge speedrun
Thank IGN for listening and keep these developer speed runs coming. This is amazing content.
Awesome reaction video from the developer. More of this please. This will bring in viewers.
I’m so glad the devs got to see crash fly up through a level via a collision error. I wanted their reactions on that more than anything else and I wasn’t disappointed. I love this game sooo much and everything they did made me so happy.
LOL!! Great Job Man That Exploit Was SICK!! :D 27:15
I’m so glad you are doing more devs react video. This is the best thing in a long time I normally never watch IGN honestly
One of the few things from ign I actually enjoy
This format is great, dont change it and do more.
It's so amazing to see these vids of Devs watching. Getting to learn more about the gaming development also which is cool. Glad to hear the comments especially when they talk about fixing the bugs that are found lol
this type of video will encourage speed runners to do a speed run record
This video was uploaded a month after I first got that game for Christmas, this dev reaction is amazing! :)
18:20 that perfect
Perfect
I want to see this but for every game ever. I love speedruns and to see the devs themselves get blown away by the skills of fans and to use exploits they weren't even aware of is one of the coolest things I've seen in gaming culture lately. Keep these coming!
Great video ! Would love to see them react to Crash 2 and 3 !!
I said it before and I will say it again: Speedrunners make the best QA testers. If you are ever making a game then hire some runners to do testing. Make sure they love the game tho cuz if they do and decide that they want to speedrun the game, then they will take the time to learn the in's and out's of the game.
36:25 “that's insane. Using the shells. "
He doesn't know how to use the shells!
This is the first ign video i have ever given a like. You have chosen wisely, ign. Keep this content flowing!
They should have shown 2 or 3 where the bugs ARE the speedrun.
They're talking about the speedrunners blazing through the things they worked so hard on like the bosses and stuff but the speedrunners are the ones that spend the MOST time with their work and have appreciation for the little details and share these little things with their own viewers
this is actually really amusing to listen to. I cant imagine any of the devs that worked on Super Metroid have any real solid memories on coding the game to comment about the game while watching a speedrunner utterly break it in two. And most modern games arent really speedrunnable due to the open-world mentality. So hearing the devs on a pretty recent game comment about it is a treat
I can't get enough of these types of videos. Best format for a while!
Really love this idea. I hope more channels will post this kind of content. Devs commenting speedrunners is awesome
This is a cool idea. It would've been nice to have a programmer in the mix, though, since they're likely to have detailed insight into glitches.
This video will be your selling point for any doubters. Have them watch this episode, and run this series forever.
This is what happens if you’re stuck on an island with one video game. 😂
This series has been one of my favourite things to watch in a while. The absolute joy and amusement all the developers have had watching the different speedrunners is a real testament to how proud they are of the fact that people enjoy their work enough to dedicate so much time and effort to speedrun it. It’s really quite a contagious enjoyment plus there’s the added insights that they sometimes contribute from a perspective from behind the scenes of development.
This is the only way I'll watch speedruns from now on.
Yea expert insight to specific mechanics give a level of depth to watching a speedrun that helps you appreciate both the run and all of the work the devs did
@paula this is literally my favorite gaming videos to watch and i wish there was more of them out there
This is honestly the best series you guys do. More of this please!
0:39 Video start
@@reznoire thank you
this is so wholesome. just 4 dudes marveling at one speedrunner whos basically mastered the craft they themselves made
The speedrunner must be so proud having the dev. see his run and he damn well deserve it
These are my favorite on your channel right now! Thanks
Great series, great video, brilliant run, awesome developers and a freaking fantastic game. Love the bandicoot!
Thank you for listening to the fans and bringing this awesome idea back!
27:50 the developers reaction to someone breaking their game was hilarious!
We need more of this! IGN please make it happen!
Crash dev team: "So sad seing a speedruner blast throw content that we took so long to do..."
Team cherry: "I love when people miss/skip content"
Just wanted to say this is a really entertaining series and you guys should keep doing it
Regardless of how the speedrunners break the game, I think its really cool that IGN does these vids and acknowledges the devs who pump so much effort into these games and often go unnoticed for their incredible work.
They should get the speed runner to do commentary with them to keep the conversation going along with answering questions from both sides.
Keep these reaction vids coming! These are great
The devs rocked on this remaster. It was so much more than a remaster. Thanks guys
**Starts Video** A spoiler alert for Crash freaking Bandicoot?
Lol right. A game that’s almost 25 years old
I think it's because one of the developers accidentally spoiled a moment in Uncharted 4 while talking about the run though IGN didn't make it clear.
Paul Hannah lol them saying that Drake and the girl playing a level of the game doesn’t spoil a single thing
Because some people (like me when the game 1st came out) I didnt wanna see the cutscenes or graphics before I played it
It's better to be safe. Besides, Games can have spoilers in the form of levels and gameplay as well
This is really amazing, I played so much of this game, got the platinum, knew the levels off by heart - this is just something else. Almost perfection!
41 minutes ? That is n sane
Eyyy
Booo!
Booo!
Love these Dev react videos
That Koala Kong fight LMFAO their reactions were great
The Lab
45:08 - harest jump between shock waves with max pressure - no comment
45:27 - spins 2 crates at once that probs everyone does - "Oh the double spin!"..."Wow"
"You've given them something to exploit, so well done." Gosh, I love these developers.
It was fun to hear their comments on the speedrun, but most of all this video made me appreciate the effort they saw in making the remake trilogy.