yeah, 456 gems that also required the 4 color gems is a no go..... that's not even mentioning the 106% needing all flashback plat badges, platinum time trials, and Perfection relics (that holds the Crash 1 GEM REQUIREMENTS of 1996)
Lord man, I love Crash 4 to pieces, it’s my second favorite game in that series but 100%ing that game is something I can never willingly do ever again. And I’m speaking as somebody who’s 100%’d Crash 1 and 2 multiple times over. Relics in that game can go to hell LOLLL
I completed Crash 4's 106% last year. I finished it in about 93 hours in total. I am currently on my second attempt on a new game to see if I can 106% it faster.
That's actually cool because it was the only one I couldn't find as a child. I remember finding out how to do it by word of mouth from my dads friends. It was awesome.
Yeah I noticed that too when I was 10! It's right next to a spot where I was taking a second and I thought there's something strange about those nitros, they're not hopping and seem a bit big. I had an aku so I spun one, didn't die so I jumped up them and was gobsmacked when I found another level 🤣
@@DeadGeminieven if you didn't play the game before and know about the blue gem already, the loading screen hints it anyway. My daughter figured it out straight away
The lack of movement from the nitros is, in my opinion, an excellent hint. It's not obvious, but you would notice it if you are observant. At the same time, it doesn't require you to scour the levels for tiny details in an already extremely detailed game (looks at Crash 4).
The real question is which one is second because 4 is obviously first, probably why the actual video did exactly that (Would‘ve still loved to see the death count of that though)
No. it's _NOT._ Beating Crash Bash 100% is easy enough.... 200% is Crash 4 Levels of BS..... but *_UNLIKE_* CRASH 4..... it's ACTUALLLY *_FUUUUUUUN_* and CAN BE MADE EASIER... if you know what you're doing and intentionally lose in the game, during any challenge because of its _PITY_ system... which actively *LOWERS* the difficulty of the game /Ai's.... Crash 4 DOES *NOT* HAVE _ANYYYYY,_ IF AT ALL knows such things... as.... *_MERCY._*
@@Need_RnR so the platinum relics get easier as you keep failing in crash bash? Not in my experience. Crash 4 is hard but fair. Bash depends a lot on luck
@@blue_red_screen You *start* losing at the _START_ of the challenges... and build up the "loss meter" as I call it... lose *enough* times at _the_ start, until you feel the _challenges_ are easy enough for you. Crash 4.... is NEVER.... easy to complete,,, MUCH LESS, play. It feels like _paiiiiin_ *every* step of the way.
@Need_RnR I've read that before but it didn't happen for me. I would repeatedly miss out on getting the platinum relics and the game wouldn't go easy on me
100% Crash 1 on ps1 was the crucible of Crash players back in the day. You had to break all crates in the level without dying on ALL levels. N.Sane trilogy removed the death penalty from clear gem levels. So N.Sane isn't just a remaster.
Yeah, no only that...Crash 1 had the worst save function I've ever seen. Let's compare this to Donkey Kong Country. When you beat a level in that game, you get an indicator that the level was beaten with either DK or Diddy. You can also see if you got all the bonuses if there is an exclamation point in the title. In Crash 1, imagine having TWO SEPARATE ways to save your game. One saves your level progress, and the other saves any bonuses you did. I didn't know the first time I played, so I attempted to save as little as possible. I saved my bonuses, and the next time I booted up the game, all the levels I had beaten were unbeaten, but the bonuses were completed. That is beyond ridiculous. Thankfully the second and third games fixed all the problems the first game had. There's a reason I revisit CSB and Warped, but not the first game.
It’s definitely 4. It’s the first Crash game that I didn’t even finish normally cuz the process of 100% was so extraordinarily tedious and punishing compared to the trilogy that trying to have fun collecting things was so overbearing that it ruined the entire experience lol
Yeah, I do not even need to watch the video to know that Crash 4 is BY FAR the hardest one. The hardest levels from Crash 1, 2 and 3 are still easier than 95% of Crash 4 levels.
im pretty sure in the original 1996 version. to get the clear gems you also had to complete the level without dying. making the original so much harder to complete
Nope if you die AT ALL in the level even if you go back and break the boxes it skips the final tally and giving you the gem so if you die AFTER hitting a checkpoint you have to restart the level
2:58 there is a very clearly visible drop shadow right there. The real reason why jumps are often slippery is because this is a PS1 game remade with modern engines, the level geometry and collisions are way too accurate for such a simple level design.
the three original games had slightly different jumps but the devs just used the jump from the third game on all three of them and they forgot about the wolf ledges making the jumps even more precise than they needed to be. its not abiut the modern controls its about the devs tacking mechanics on games without tweeking them a bit like they dis with the time trials on the first one
@@raccoonpeddler6730 It's also about collision. Original Crash had a box collision, modern crash has a pill-shaped collision. In the sky levels you could walk on the ropes easily on the original, but the modern has you sliding on it. Also, many of the jumps you slide off and die wouldn't happen on the original because of the hitbox.
@@PsychoMachado yeah thats what i meant by wolf ledges this is what makes it possible to stand a bit to the side of a pkatform without falling off. yeah i remember when going for the relic on the high road i tried for a few hours beating it with the rope skip and eventually just went for learning the level
The slightly changed physics and hit-boxes make it really hard if you switch from the originals to the remake - specially as in the remake you can slide-of of cliffs.
I’d sooner eat my own shit than willingly 100% Crash 4 again. Second hardest is absolutely Crash 1 but even that pales in comparison to the nightmares of It’s About Time
I'll just settle for 4 light, kicks to the dick..... Which *feel* EXACTLY.... as painful... as _completing_ and playing Crash 4's, **harder** levels... Nothing in Crash 4.... is ANYTHING like you've ever played or _seen_ in the Crash series... And *THAT'S* A _BAAAAAD..._ thing.
_Amen...._ I'll just settle for **4** light, kicks to the dick..... Which feel *EXACTLY....* as painful... as completing and playing Crash 4's, *harder* levels... _Nothing_ in Crash 4.... is ANYTHING like you've ever played or seen in the Crash series... And *THAT'S* A _BAAAAAD..._ thing.
Weird question, but if you were to use a guide to deal with the bullshit hidden boxes and secrets, would the game be a lot easier? I've never played but I know about it's reputation.
@@BubbleTea033 yes, absolutely. Some of them are literally hidden off screen with no clues that they’re there at all. You still have to git gud and clear the levels without dying to get the gems and shit, which is hard enough, but using a guide is basically required in some spots
OG crash 1 would be the hardest. You die in a bonus you cant retry. If you die at all in the level you wont be taken to the box breaking screen. So crash 1 is a deathless 100% challenge.
Yes many don't realize how hard OG Crash 1 was. I dunno about Crash 4, I'm not into 100% challenges but I went back to OG Crash after I played the remastered version and it was hard. It's harder to control precisely in OG Crash 1 and moving mechanics feel slightly off. Finishing levels with all the boxes and without dying is a real challenge.
You don't need to actually do the bonuses in original Crash 1 though. You only get one attempt at them, ever, and all they're for is a few extra lives and a chance to save/get a password, which otherwise you'll only get when you get a Gem or Key. So while it might be scary to miss a chance to save, unless you fail bonus levels multiple times in a row it wouldn't be that bad.
N Sane is definitely a different beast than the games its a remake of. Crash 1 requiring no deaths for clear gems (though not requiring the bonus rounds for gems), and 1 and 2 getting trials example
Crash 3 probably is one of the games that i played the most in the PS1 and one funny thing is the fact that since i was a child with no undertending of english, i never figured out how to use the bazooka, and not even that there's a bazooka. Remember acidentaly pulling it out for a second and get really confused, but never learned what i did.
3:10 Crash 1 has 6 colored gems. I think Cortex lost the orange one. 4:10 the boulder breaks boxes automatically. (this also applies to the dino levels in Crash Warped) 6:37 you can die in the bonuses and still get the colored gem. 7:30 now that's better
Nice video one little tik though you said there isnt a shadow or outline to indicate where crash is landing but there is. There is a circle under his feet that never goes away Garnet its like hard to see sometimes but its there. Otherwise good video love the series!
Crash 4 is stupidly hard. But that being said though. It's made hard simply because we don't know what's coming next. No I take that back. The button mashing of pricice switching between masks. Hidden boxes in every level. No where near enough lives. Meaning that you change the death count on. Even the blue gem is achieved in the same way. Except the level your doing it on basically puts boxes in your way. They took a look at the first 3 games. Included every idea. Then press print 100 times.
After finally achieving 106% on Crash 4 I must say... Yeah, they went ridiculously overboard, but after obtaining all perfect relics and platinum relics I only really hate the inverted and timeline levels. Considering this might be the very last fresh Crash game for a long time or even forever, I appreciate that the game took me 100 and not just 10 hours to complete.
The real first crash game (and NOT the N.Sane trilogy) would have required him to get EVERY. SINGLE. GEM... the same way he got the colored gem. Get all crates without losing a life (the closest I did was 21 on the original release, heck you could even program a Guitar Hero controller to control Crash (strum bar for vertical movements, a jump button, a spin button, 2 buttons for horizontal movements, and the start/select away from the fret buttons like in actual Guitar Hero game... Heck, you still have 1 remaining fret button dedicated to Crash 2's Crouch/slide/Belly flop) Oh, and Stormy Ascent originally WAS intended to be on the first Crash Bandicoot but got removed due to its sheer difficulty (Thank goodness Naughty Dog did that in '96, though it would explain how Crash managed to reach the blimp after destroying everything in Cortex's Castle) Warped is a bit easier since the platinum relics are optional to hit that sweet 105% (originally... I think it's 108% due to Future Tense, the exclusive N.Sane stage)
By the time I was 10 I had 100% crash 1 and 2. I never did 3 because I couldn't do the time trials to Platinum. I can now (34) but to this day I still haven't beaten 3 100% because I can't be bothered dealing with all those trials 😂 Another good example is beat Donkey Kong Country Returns on the one hit backwards mode. But I didn't want to do the time trials so I can't even claim I 100% that. I hate time trials And just for clarity, by 100%, I mean full game completion. I don't mean the game tells me 100%
I didn't own Crash 2 but I think it would be the hardest when you played the trilogy in the late 1990s-early 2000s. While Crash 1 is hard with the no death mechanics, Crash 2 had some obscure secrets that you would not know without a strategy guide. A game about breaking crates expecting us not to break crates in one level is a creative but devious secret!
I agree with the difficulty ranking you gave. Crash 1 definitely has the hardest levels with the strictest platforming sections along with the most limited controls. I still enjoy it though and recently managed to collect every single platinum relic in the N Sane Trilogy version. Crash 2 is my personal favourite in the trilogy as it gave the player more control options with a slide jump, crawl and belly flop. It also balanced the challenge perfectly, as in Crash 1 it could sometimes feel like there were sudden abrupt spikes in difficulty (but they weren’t prevalent). Crash 2 also introduced more complex secrets such as having to think outside the box like in Diggin’ It and knowing that it is possible to go back across the gap at the end of Unbearable. Crash 3 is a very close call for me as I think it did some things worse and some things better. As you said the difficulty was traded off for levels specifically designed for speedrunning, but I also think that the game had the biggest level variety of the trilogy in both style and theming. That said though I wish it had more actual secrets as opposed to just hiding the secret warp room behind time trial relics unlike Crash 2 where the secrets were actually secrets and aplenty. There are only 2 secret exits in Crash 3. One well hidden alien signpost in Road Crashed, but one really unfair and most WTF secret in my opinion. How on earth are you supposed to find out that you have to get picked up by a specific pterodactyl not on the main path but on a gem path!? Overall, the trilogy is still great and I’m about to start Crash 2 today after 105%ing the first game.
So one thing to take into account: The N'sane Trilogy has all three games operate on a recreation of the Crash 3 physics engine. Crash 1 and 2 were not balanced for those physics, Crash 1 being far worse due to how different the physics were in the original. This resulted in Crash vets feeling the remake was notably harder than the original. Stormy Ascent as a level was cut from the original supposedly for being deemed too hard, it was still in the game files in the original, and a gameshark could allow you access.
Crash bandicoot is my favourite childhood game it made me so happy back in the day when I was the only one among my friends and relatives to achieve full completion of the games with was %100 %102 %105, and they all either copied my save file or wated me to complete it for them, OG crash was was by far the hardest from the trilogy cus U remember back then checkpoints wouldn't save the boxes you have break so basically you had to complete all the levels without dying it was the only game that was like that from crash 2 it got fixed so checkpoints saved the box you have breaked
as someone whos played the original crash games more times than i remember, and 100% completed each multiple times again. i actually game overed. on the 2nd bridge stage.(i always forget if its road to nowhere, or the other one). i ran through the entire game, no issues. got to that stage with something like 76 lives. and lost ALL of them to the broken ass collision they used in the remake. i slid off turtles, not just didnt quite hit it and slid off. but near middle of the turtle and slid completely around the turtles. they did, in fact, completely break the collision. specifically for those stages. id add that the rope tech is FAR harder in the remake as a result also, though i didnt usually do it in either the original or the remake. just another example.
Loved all of these games so much, i got max completion on original ps1 for all of these which was way way harder for crash 1 since EVERY gem requires a no death run as boxes respawn when you die, also there was no bonus platform, once you got the 3 tokens you teleported to the bonus level and got 1 attempt, that was solid. I never knew you could spin the gorilla logs or the shrink rays though lmao
I managed to fully complete 2 & 3 but the first game is a nightmare to 100%. I still have the save files on my old memory cards. I only managed to get 105% on 3 after years of trying to get the gold relic on the 2nd plane level. Still one of my favourite gaming feats
the funny thing that i used to be told by a twitch chatter before is that speedrunners used to call it the "lost shitty" because the lost city can be a massive run killer if you don't do it right.
I remember loving crash bandicoot whe. I was a kid. I was so excited to play the insane trilogy. But damn i didnt remember it being so hard haha. I havent picked it up since ha
Lovely video but I am honestly unsure about the choice of ranking some of them based on the remaster? The remaster is very faithful yeah but it DOES change things like the hitboxes!
I remember 100%ing the ps1 version of crash 1. It was such a damn challenge doing every stage and every crate in one life. Some levels are way too brutal while others were easier than i thought. I do damn well think crash 3 on ps1 is harder to complete since you need to get at least gold in time trials and those time limits are fucking absurd, especially all the ones in the shitty racing levels
Me Looking for the 47th gem: *checks every level* "where is that damn thing?" "Checks relic warp room* *Stands in middle of Time Twister trying to understand where it could be....rotates camera and sees Gem* "Oh look it's a gem...wait a moment, that's exactly what i'm looking for"
high time was, what i thought back then, a pain in the a until i played crash 4... btw i have over 30 perfect relics now in crash 4 but the time trials will be something else
at least in crash 1 the bonus doesnt count towards loosing a life so no matter how difficult the bonus level is you dont have to restart if you die in them only when you die on the main part of the level. figured that out with the green gem level that level is also how i got my 99 lives achievement. Every other colored gem was much easier for me for some reason. i kept dieing to the lizards because even if i spun them away or jumped on their heads whenever i landed on a platform it would just push me off like the lizard entity i just killed is pushing me off. edit: I also found out once you have entered a death route you cannot loose the death route. example cold hard crash, go through death route, grab gem, DONT BREAK CHECKPOINT BOX, die, respawn at death route and do it again but this time go back at the end and take the death route back to main path so you only have to play the level once.
to be fair with your friend, i didnt get 100% wen I was a kid but I did manage to get like 98 or something. but the most important thing to retain is that CB1 and CB2 are Harder now due to changed jumping mechanics. They ware all different back in the day, and now its 1 for all 3 games, that actually make 1 and 2 more difficult. and yes I have done 101% 100% 100% this time around =D
23:18 YOU CAN SPIN AWAY THE SHRINK ORBS?????? i broke a controller trying to do that level, i literally squeezed it so hard in rage it popped open, and all this time the orbs could have been spun away?
Interesting tidbit about Crash Bandicoot: Warped here, but the jetski is actually worse in this version of the game than the original. It should also be noted that there are some platinums in Crash 3 that can be obtained relatively early, like Oriental Express and Road Crash. Be cautious if you plan to go after all platinums in Crash 3, though! The first motorcycle level, Hog Ride, has an INSANE platinum requirement of keeping the first boost you get through the whole level!
36:50 If I'm not mistaken, you don't need to complete the DLC level (Future Tense) with 2 gems, to get the final gem which requires all the relics, because I got it before that level was even released as DLC. On another note, CB2 was the most difficult to 100% for me, due to a single level, which took me months (including periods of inactivity) to get its gold relic (Hangin' Out).
11:40 You do for the relic, though. They weren't originally in Crash 1/2 like you said, but surely their missing slots on the menu taunts you like it did me
For me the third one is the hardest to 100%, just because it is the longest game out of the three. My favourite is the 2nd game, but I play the first one more often because it's the shortest and simplest game to 100%. I also prefer the original trilogy, one because of the aesthetics and because the remake feels so flowy and slow with the movement animations.
Okay, so you did a video answering which is the easiest and hardest in the original trilogy, but what about the rest of the Crash games? CTR, Crash Bash, Twinsanity, Nitro Kart, Wrath of Cortex, they have percentages too.
I'll probably complete those in separate videos. I did consider adding them all into one but honestly the video would have been like 2 hours long. Especially if I added in Crash 4 as well. I just stuck with the original trilogy for now as they were all part of the same collection and all had similar gameplay making it easier and more standardized when looking to identify which was the hardest.
I think I'm someone who you'd call "Crash Veteran" (and Spyro) as for many years I was playing each game in original trilogy 100% (and more when possible) Right now I find all 3 games really easy (excluding Stormy Ascent) And I'd say that 1 is the hardest, 2 easiest. Original 1 required to complete each level without dying, not just colour gems. Crash 2 has only 2 levels that I'd consider challenging
I 100% Crash 3 as a kid, i do remember reading something about the secret exits for the Motorcycle and Terradactyl levels because how t f is anyone supposed to know those exist Going back and playing those games again in the N Sane Trilogy i was raging like no other 😅 i swear the games werent as difficult as i remembered But Crash 4 can go F itself for how difficult it was just to get through the main levels themselves
Crash does have a shadow, it's literally on the screen when you say he doesn't. You have to beat the DLC level without dying to get the Gold Relic and Achievement.
The N.sane trilogy made Crash 1 DRASTICALLY easier compared to the original as in the original you couldn't die even once if you wanted to get the gem on a level. I never even attempted to 100% that game. As a kid I did Cortex Strikes Back and Wrath of Cortex without TOO much issue. I remember in Warped I always used to get to 104% but could never get 105%, which if I remember rightly required you to get at least a gold relic in every time trial which I could never manage on one of the Coco / Pura levels. The one that takes place at night I think.
What about those other mainline Crash games, like Wrath of Cortex, Twinsanity, Crash of the Titans, and Mind Over Mutant? Not to mention those 2D GBA games like The Huge Adventure, and N-tranced
If it would be original trilogy I'd rank it like this: 1. Crash Bandicoot (Hardest) 2. Cash Bandicoot 3 3. Crash Bandicoot 2 (Easiest) I always had an easy time with CB2, because it was probably one of CB games I played until the disk couldn't handle it anymore lmao. In N.Sane Trilogy, however, they made CB1 easier by not requiring you to do deathless runs for every single gem. I 100% CB1 only twice... Never more and never again lmao. I guess I still have easier time with CB2 even in the N.Sane Trilogy. As much as CB1 is easier here there are still levels that make me shiver to this day....
To me, the hardest levels, that are the definition of *hell* is The bridge levels, Road to Nowhere, and The High Road, in Crash 1. Those two levels are what everyone suffers in. They are levels so frickin’ hard, Alex’s Stuff made a fan game that makes Road to Ruin harder. The worst thing about those levels is that slide jumping doesn’t exist in crash 1. Unless you walk on the ropes, those levels feel like hell. So if you disagree with me, and try the levels yourself, *don’t come crying to me.*
Og crash 1 will be the hardest. Clear gems had to be done in a single life. If you died mid level all boxes respawnd and didn't count to your total anymore. 4 may be notorious but i wouldn't say its hard more tedious
The first game in the N sane trilogy was harder than the original because they used the movement mechanics from the 3rd game in the first, so the jumps dont line up like they should.
I agree in the terms of ranking the games. Although i think Platinum relics are ranked in the opposite way (Crash 3 warped easiest and Crash 1 the hardest)
11:36 - I chose to get platinum relic on this DLC level instead of Sunset Vista or smh to get my relic achievement because it felt easier and more consistant once I learned the cycles
When running away from the bolder, I am pretty sure the bolder will break the boxes for you. I know you already completed this, so this info is useless to you but maybe someone else can use it.
of the OG 3? probably 1... especially if N.Sane version... 3 could be argued since most content to do... and if over all for all Crash Games ever? 4... hands down no arguing... its 4
I wouldn't roast you I had no idea how to beat the third boss...or was it the forth...the one with guns until I realized that crash had a different animation behind the chairs... what was my mind thinking at the time geeze
At first I was wondering why you weren’t doing Crash 4, but then I remembered that we’d probably never see you again if you tried 100%ing Crash 4.
yeah, 456 gems that also required the 4 color gems is a no go..... that's not even mentioning the 106% needing all flashback plat badges, platinum time trials, and Perfection relics (that holds the Crash 1 GEM REQUIREMENTS of 1996)
As someone who tried Perfect Relic for Toxic Tunnels (still working on it) I can certify
Lord man, I love Crash 4 to pieces, it’s my second favorite game in that series but 100%ing that game is something I can never willingly do ever again. And I’m speaking as somebody who’s 100%’d Crash 1 and 2 multiple times over. Relics in that game can go to hell LOLLL
106% in Crash 4 is hell
I completed Crash 4's 106% last year. I finished it in about 93 hours in total. I am currently on my second attempt on a new game to see if I can 106% it faster.
I remember being 8 years old and jumping on the nitros because they weren't doing the nitro hop and being so excited about findng the secret gem.
That's actually cool because it was the only one I couldn't find as a child.
I remember finding out how to do it by word of mouth from my dads friends.
It was awesome.
Yeah I noticed that too when I was 10! It's right next to a spot where I was taking a second and I thought there's something strange about those nitros, they're not hopping and seem a bit big. I had an aku so I spun one, didn't die so I jumped up them and was gobsmacked when I found another level 🤣
@@DeadGeminieven if you didn't play the game before and know about the blue gem already, the loading screen hints it anyway. My daughter figured it out straight away
The lack of movement from the nitros is, in my opinion, an excellent hint.
It's not obvious, but you would notice it if you are observant. At the same time, it doesn't require you to scour the levels for tiny details in an already extremely detailed game (looks at Crash 4).
The real question is which one is second because 4 is obviously first, probably why the actual video did exactly that (Would‘ve still loved to see the death count of that though)
Crash 4 is hard but crash bash is even harder
No. it's _NOT._ Beating Crash Bash 100% is easy enough.... 200% is Crash 4 Levels of BS..... but *_UNLIKE_* CRASH 4.....
it's ACTUALLLY *_FUUUUUUUN_* and CAN BE MADE EASIER...
if you know what you're doing and intentionally lose in the game, during any challenge because of its _PITY_ system... which actively *LOWERS* the difficulty of the game
/Ai's....
Crash 4 DOES *NOT* HAVE _ANYYYYY,_ IF AT ALL knows such things... as....
*_MERCY._*
@@Need_RnR so the platinum relics get easier as you keep failing in crash bash? Not in my experience.
Crash 4 is hard but fair. Bash depends a lot on luck
@@blue_red_screen You *start* losing at the _START_ of the challenges... and build up the "loss meter" as I call it...
lose *enough* times at _the_ start, until you feel the _challenges_ are easy enough
for you.
Crash 4.... is NEVER.... easy to complete,,, MUCH LESS, play.
It feels like _paiiiiin_ *every* step of the way.
@Need_RnR I've read that before but it didn't happen for me. I would repeatedly miss out on getting the platinum relics and the game wouldn't go easy on me
100% Crash 1 on ps1 was the crucible of Crash players back in the day. You had to break all crates in the level without dying on ALL levels. N.Sane trilogy removed the death penalty from clear gem levels. So N.Sane isn't just a remaster.
the game physics are also different when compared to the originals.
Yeah, no only that...Crash 1 had the worst save function I've ever seen.
Let's compare this to Donkey Kong Country. When you beat a level in that game, you get an indicator that the level was beaten with either DK or Diddy. You can also see if you got all the bonuses if there is an exclamation point in the title.
In Crash 1, imagine having TWO SEPARATE ways to save your game. One saves your level progress, and the other saves any bonuses you did. I didn't know the first time I played, so I attempted to save as little as possible. I saved my bonuses, and the next time I booted up the game, all the levels I had beaten were unbeaten, but the bonuses were completed. That is beyond ridiculous.
Thankfully the second and third games fixed all the problems the first game had. There's a reason I revisit CSB and Warped, but not the first game.
The colored gems still had to be done in one life.
It’s definitely 4. It’s the first Crash game that I didn’t even finish normally cuz the process of 100% was so extraordinarily tedious and punishing compared to the trilogy that trying to have fun collecting things was so overbearing that it ruined the entire experience lol
Didn't want to include 4 because of how obvious it is. Absolute slog getting 100% in that one
So true i didn't finish it 100% and it was awful
@@Legend-of-Kai Crash Bash doesn't take as long, but is probably just as painful as 4.
Yeah, I do not even need to watch the video to know that Crash 4 is BY FAR the hardest one. The hardest levels from Crash 1, 2 and 3 are still easier than 95% of Crash 4 levels.
im pretty sure in the original 1996 version. to get the clear gems you also had to complete the level without dying. making the original so much harder to complete
it wasn't exactly that, its that the boxes restart after dying so after the first checkpoint you'd have to go back or restart the level if you die
Nope if you die AT ALL in the level even if you go back and break the boxes it skips the final tally and giving you the gem so if you die AFTER hitting a checkpoint you have to restart the level
At least original physics were more consistent and you could jump everywhere without that much fearing of dying.
The real challenge is getting all the achievements on the original trilogy on retro achievements. I am waiting for a video about this
2:58 there is a very clearly visible drop shadow right there. The real reason why jumps are often slippery is because this is a PS1 game remade with modern engines, the level geometry and collisions are way too accurate for such a simple level design.
the three original games had slightly different jumps but the devs just used the jump from the third game on all three of them and they forgot about the wolf ledges making the jumps even more precise than they needed to be. its not abiut the modern controls its about the devs tacking mechanics on games without tweeking them a bit like they dis with the time trials on the first one
@@raccoonpeddler6730 It's also about collision. Original Crash had a box collision, modern crash has a pill-shaped collision. In the sky levels you could walk on the ropes easily on the original, but the modern has you sliding on it. Also, many of the jumps you slide off and die wouldn't happen on the original because of the hitbox.
@@PsychoMachado yeah thats what i meant by wolf ledges this is what makes it possible to stand a bit to the side of a pkatform without falling off.
yeah i remember when going for the relic on the high road i tried for a few hours beating it with the rope skip and eventually just went for learning the level
The slightly changed physics and hit-boxes make it really hard if you switch from the originals to the remake - specially as in the remake you can slide-of of cliffs.
I’d sooner eat my own shit than willingly 100% Crash 4 again. Second hardest is absolutely Crash 1 but even that pales in comparison to the nightmares of It’s About Time
Crash 2 (especially N.Sane's version with those mf relics) is definitely harder than 1 for me but not Crash 4 hard yk.. Crash Bash is straight up evil
I'll just settle for 4 light, kicks to the dick..... Which *feel* EXACTLY.... as painful... as _completing_ and playing Crash 4's,
**harder** levels...
Nothing in Crash 4.... is ANYTHING like you've ever played or _seen_
in the Crash series...
And *THAT'S* A _BAAAAAD..._
thing.
_Amen...._
I'll just settle for **4** light, kicks to the dick..... Which feel *EXACTLY....* as painful... as completing and playing Crash 4's, *harder* levels...
_Nothing_ in Crash 4.... is ANYTHING like you've ever played or seen in the Crash series...
And *THAT'S* A _BAAAAAD..._
thing.
Weird question, but if you were to use a guide to deal with the bullshit hidden boxes and secrets, would the game be a lot easier? I've never played but I know about it's reputation.
@@BubbleTea033 yes, absolutely. Some of them are literally hidden off screen with no clues that they’re there at all. You still have to git gud and clear the levels without dying to get the gems and shit, which is hard enough, but using a guide is basically required in some spots
OG crash 1 would be the hardest. You die in a bonus you cant retry. If you die at all in the level you wont be taken to the box breaking screen. So crash 1 is a deathless 100% challenge.
Yes many don't realize how hard OG Crash 1 was. I dunno about Crash 4, I'm not into 100% challenges but I went back to OG Crash after I played the remastered version and it was hard. It's harder to control precisely in OG Crash 1 and moving mechanics feel slightly off. Finishing levels with all the boxes and without dying is a real challenge.
Crash 4 actually
You don't need to actually do the bonuses in original Crash 1 though. You only get one attempt at them, ever, and all they're for is a few extra lives and a chance to save/get a password, which otherwise you'll only get when you get a Gem or Key. So while it might be scary to miss a chance to save, unless you fail bonus levels multiple times in a row it wouldn't be that bad.
@Someguyhere111 but you won't get the gym or keys if you don't finish the bonus levels
@@bandicoot2ps1 You only need to complete the Cortex bonuses for keys, and can redo those. The other bonuses are optional even for gems.
Very nice analysis vid on each game from the OG trilogy! In my opinion, Crash 1 is the hardest to 100%
N Sane is definitely a different beast than the games its a remake of. Crash 1 requiring no deaths for clear gems (though not requiring the bonus rounds for gems), and 1 and 2 getting trials example
Crash 3 probably is one of the games that i played the most in the PS1 and one funny thing is the fact that since i was a child with no undertending of english, i never figured out how to use the bazooka, and not even that there's a bazooka. Remember acidentaly pulling it out for a second and get really confused, but never learned what i did.
Crash 1 was pure hell when I was a kid
I didn't play crash 2 that much
But crash 3 was my favorite and it was the most fun to play
Treat yourself to #2 one of my favourite games of all time
2 is the best.
@@SGC90-t5y ahmen to this
2 is the best by a long shot. Unfortunately 3 is just too easy (except for the driving levels)
Great content. No overly loud background music and normal speaking tone. Subbed👍
Mastering crash, Castlevania, Metroid and Zelda as a child made me the man I am today.
3:10 Crash 1 has 6 colored gems. I think Cortex lost the orange one.
4:10 the boulder breaks boxes automatically. (this also applies to the dino levels in Crash Warped)
6:37 you can die in the bonuses and still get the colored gem.
7:30 now that's better
Crash bandicoot 1 what’s my first crash game that I got 102% it took me almost a month, but I’m still glad that I achieved this game
This was a nice trip down memory lane!
2 is the one Im struggling with but saw you do things I didn't know were possible.Should make it easier for me now.
Nice video one little tik though you said there isnt a shadow or outline to indicate where crash is landing but there is. There is a circle under his feet that never goes away Garnet its like hard to see sometimes but its there. Otherwise good video love the series!
This is an amazing guide and overall enjoyable video. Keep up!
Crash 4 is stupidly hard. But that being said though. It's made hard simply because we don't know what's coming next. No I take that back. The button mashing of pricice switching between masks. Hidden boxes in every level. No where near enough lives. Meaning that you change the death count on. Even the blue gem is achieved in the same way. Except the level your doing it on basically puts boxes in your way. They took a look at the first 3 games. Included every idea. Then press print 100 times.
After finally achieving 106% on Crash 4 I must say... Yeah, they went ridiculously overboard, but after obtaining all perfect relics and platinum relics I only really hate the inverted and timeline levels. Considering this might be the very last fresh Crash game for a long time or even forever, I appreciate that the game took me 100 and not just 10 hours to complete.
Excellent background music from level 1 of Crash WOC in the into
9:09 the hint message of this level “ good luck, you’re gonna need it :)”
They know what they did 🙂💔
The real first crash game (and NOT the N.Sane trilogy) would have required him to get EVERY. SINGLE. GEM... the same way he got the colored gem. Get all crates without losing a life (the closest I did was 21 on the original release, heck you could even program a Guitar Hero controller to control Crash (strum bar for vertical movements, a jump button, a spin button, 2 buttons for horizontal movements, and the start/select away from the fret buttons like in actual Guitar Hero game... Heck, you still have 1 remaining fret button dedicated to Crash 2's Crouch/slide/Belly flop)
Oh, and Stormy Ascent originally WAS intended to be on the first Crash Bandicoot but got removed due to its sheer difficulty (Thank goodness Naughty Dog did that in '96, though it would explain how Crash managed to reach the blimp after destroying everything in Cortex's Castle)
Warped is a bit easier since the platinum relics are optional to hit that sweet 105% (originally... I think it's 108% due to Future Tense, the exclusive N.Sane stage)
By the time I was 10 I had 100% crash 1 and 2.
I never did 3 because I couldn't do the time trials to Platinum. I can now (34) but to this day I still haven't beaten 3 100% because I can't be bothered dealing with all those trials 😂
Another good example is beat Donkey Kong Country Returns on the one hit backwards mode.
But I didn't want to do the time trials so I can't even claim I 100% that.
I hate time trials
And just for clarity, by 100%, I mean full game completion. I don't mean the game tells me 100%
@@-Gax- I can feel that, after having done the final stage and unlock the 1 hit mirror mode, I was like hell naw, I'm good
I didn't own Crash 2 but I think it would be the hardest when you played the trilogy in the late 1990s-early 2000s. While Crash 1 is hard with the no death mechanics, Crash 2 had some obscure secrets that you would not know without a strategy guide. A game about breaking crates expecting us not to break crates in one level is a creative but devious secret!
I agree with the difficulty ranking you gave. Crash 1 definitely has the hardest levels with the strictest platforming sections along with the most limited controls. I still enjoy it though and recently managed to collect every single platinum relic in the N Sane Trilogy version. Crash 2 is my personal favourite in the trilogy as it gave the player more control options with a slide jump, crawl and belly flop. It also balanced the challenge perfectly, as in Crash 1 it could sometimes feel like there were sudden abrupt spikes in difficulty (but they weren’t prevalent). Crash 2 also introduced more complex secrets such as having to think outside the box like in Diggin’ It and knowing that it is possible to go back across the gap at the end of Unbearable. Crash 3 is a very close call for me as I think it did some things worse and some things better. As you said the difficulty was traded off for levels specifically designed for speedrunning, but I also think that the game had the biggest level variety of the trilogy in both style and theming. That said though I wish it had more actual secrets as opposed to just hiding the secret warp room behind time trial relics unlike Crash 2 where the secrets were actually secrets and aplenty. There are only 2 secret exits in Crash 3. One well hidden alien signpost in Road Crashed, but one really unfair and most WTF secret in my opinion. How on earth are you supposed to find out that you have to get picked up by a specific pterodactyl not on the main path but on a gem path!? Overall, the trilogy is still great and I’m about to start Crash 2 today after 105%ing the first game.
So one thing to take into account: The N'sane Trilogy has all three games operate on a recreation of the Crash 3 physics engine. Crash 1 and 2 were not balanced for those physics, Crash 1 being far worse due to how different the physics were in the original. This resulted in Crash vets feeling the remake was notably harder than the original.
Stormy Ascent as a level was cut from the original supposedly for being deemed too hard, it was still in the game files in the original, and a gameshark could allow you access.
Crash bandicoot is my favourite childhood game it made me so happy back in the day when I was the only one among my friends and relatives to achieve full completion of the games with was %100 %102 %105, and they all either copied my save file or wated me to complete it for them, OG crash was was by far the hardest from the trilogy cus U remember back then checkpoints wouldn't save the boxes you have break so basically you had to complete all the levels without dying it was the only game that was like that from crash 2 it got fixed so checkpoints saved the box you have breaked
21:24 I've played crash 2 about a dozen times and I never knew this
The Wrath of Cortex: absolute Nightmare to play. Still my second favourite though. 😅
as someone whos played the original crash games more times than i remember, and 100% completed each multiple times again. i actually game overed. on the 2nd bridge stage.(i always forget if its road to nowhere, or the other one). i ran through the entire game, no issues. got to that stage with something like 76 lives. and lost ALL of them to the broken ass collision they used in the remake. i slid off turtles, not just didnt quite hit it and slid off. but near middle of the turtle and slid completely around the turtles. they did, in fact, completely break the collision. specifically for those stages.
id add that the rope tech is FAR harder in the remake as a result also, though i didnt usually do it in either the original or the remake. just another example.
Loved all of these games so much, i got max completion on original ps1 for all of these which was way way harder for crash 1 since EVERY gem requires a no death run as boxes respawn when you die, also there was no bonus platform, once you got the 3 tokens you teleported to the bonus level and got 1 attempt, that was solid. I never knew you could spin the gorilla logs or the shrink rays though lmao
The debate is over, it is and always will be crash bash
All I can say is level 31 'Future Tense' unlocked a whole new level of rage and tea's drunk whilst me and my mate over 100%'d these nostalgic games
Pretty much from most of their bandicoot games, they always start easy but gets hard as you level up through the game, the same with gunbare goemon.
I managed to fully complete 2 & 3 but the first game is a nightmare to 100%. I still have the save files on my old memory cards. I only managed to get 105% on 3 after years of trying to get the gold relic on the 2nd plane level. Still one of my favourite gaming feats
the funny thing that i used to be told by a twitch chatter before is that speedrunners used to call it the "lost shitty" because the lost city can be a massive run killer if you don't do it right.
I remember loving crash bandicoot whe. I was a kid. I was so excited to play the insane trilogy. But damn i didnt remember it being so hard haha. I havent picked it up since ha
Lovely video but I am honestly unsure about the choice of ranking some of them based on the remaster? The remaster is very faithful yeah but it DOES change things like the hitboxes!
I remember 100%ing the ps1 version of crash 1. It was such a damn challenge doing every stage and every crate in one life. Some levels are way too brutal while others were easier than i thought. I do damn well think crash 3 on ps1 is harder to complete since you need to get at least gold in time trials and those time limits are fucking absurd, especially all the ones in the shitty racing levels
Me Looking for the 47th gem:
*checks every level*
"where is that damn thing?"
"Checks relic warp room*
*Stands in middle of Time Twister trying to understand where it could be....rotates camera and sees Gem*
"Oh look it's a gem...wait a moment, that's exactly what i'm looking for"
high time was, what i thought back then, a pain in the a until i played crash 4...
btw i have over 30 perfect relics now in crash 4 but the time trials will be something else
8:13 - “There’s a neat exploit to use these rails as platforms-“
Naughty Dog: 10:09
They really hated us that much for doing it huh?
I like that they kept it in the remaster but made the platinum relics pretty much impossible without it lol
at least in crash 1 the bonus doesnt count towards loosing a life so no matter how difficult the bonus level is you dont have to restart if you die in them only when you die on the main part of the level. figured that out with the green gem level that level is also how i got my 99 lives achievement. Every other colored gem was much easier for me for some reason. i kept dieing to the lizards because even if i spun them away or jumped on their heads whenever i landed on a platform it would just push me off like the lizard entity i just killed is pushing me off.
edit: I also found out once you have entered a death route you cannot loose the death route. example cold hard crash, go through death route, grab gem, DONT BREAK CHECKPOINT BOX, die, respawn at death route and do it again but this time go back at the end and take the death route back to main path so you only have to play the level once.
to be fair with your friend, i didnt get 100% wen I was a kid but I did manage to get like 98 or something. but the most important thing to retain is that CB1 and CB2 are Harder now due to changed jumping mechanics.
They ware all different back in the day, and now its 1 for all 3 games, that actually make 1 and 2 more difficult. and yes I have done 101% 100% 100% this time around =D
The chase levels from crash Bandicoot 1 to 3 has the thing chasing you desroys boxes
23:18 YOU CAN SPIN AWAY THE SHRINK ORBS?????? i broke a controller trying to do that level, i literally squeezed it so hard in rage it popped open, and all this time the orbs could have been spun away?
Hands down crash 4 insanely perfect trophies are crazy hard to get
Interesting tidbit about Crash Bandicoot: Warped here, but the jetski is actually worse in this version of the game than the original. It should also be noted that there are some platinums in Crash 3 that can be obtained relatively early, like Oriental Express and Road Crash.
Be cautious if you plan to go after all platinums in Crash 3, though! The first motorcycle level, Hog Ride, has an INSANE platinum requirement of keeping the first boost you get through the whole level!
Not sure how this was a known thing before the run but in Crash 1 you can die before hitting a checkpoint and still get the coloured gem
Original Crash 1 is the hardest to 100%, because you only got the Gem if you broke all the boxes without dying.
I’ve noticed in a lot of Crash games that the boss levels aren’t nearly as hard as the regular ones or bonus ones. In fact they are like a breather
Don't worry, I have spun away HUNDREDS of important things from crates too
36:50 If I'm not mistaken, you don't need to complete the DLC level (Future Tense) with 2 gems, to get the final gem which requires all the relics, because I got it before that level was even released as DLC.
On another note, CB2 was the most difficult to 100% for me, due to a single level, which took me months (including periods of inactivity) to get its gold relic (Hangin' Out).
There is absolutely a shadow under your feet, even as you said there wasnt the gameplay literally showed otherwise
11:40 You do for the relic, though. They weren't originally in Crash 1/2 like you said, but surely their missing slots on the menu taunts you like it did me
For me the third one is the hardest to 100%, just because it is the longest game out of the three. My favourite is the 2nd game, but I play the first one more often because it's the shortest and simplest game to 100%. I also prefer the original trilogy, one because of the aesthetics and because the remake feels so flowy and slow with the movement animations.
Okay, so you did a video answering which is the easiest and hardest in the original trilogy, but what about the rest of the Crash games? CTR, Crash Bash, Twinsanity, Nitro Kart, Wrath of Cortex, they have percentages too.
I'll probably complete those in separate videos. I did consider adding them all into one but honestly the video would have been like 2 hours long. Especially if I added in Crash 4 as well. I just stuck with the original trilogy for now as they were all part of the same collection and all had similar gameplay making it easier and more standardized when looking to identify which was the hardest.
@@Legend-of-Kai Okay. You can do the racing games next.
I think I'm someone who you'd call "Crash Veteran" (and Spyro) as for many years I was playing each game in original trilogy 100% (and more when possible)
Right now I find all 3 games really easy (excluding Stormy Ascent)
And I'd say that 1 is the hardest, 2 easiest.
Original 1 required to complete each level without dying, not just colour gems.
Crash 2 has only 2 levels that I'd consider challenging
I’m 90% sure enemies that if you killed an enemy with a spin and hit a create in the OG crash 1 didn’t count towards as you break it
Me and my sisters always called the ooga ooga masks OON-A-MA-GAs because of the sound he makes when u get the crate
“this game has no shadow” while showing his shadow
I always thought the 3rd one was too easy since it gives the bazooka which feels like a cheat since you can just blow up the green nitro boxes
I 100% Crash 3 as a kid, i do remember reading something about the secret exits for the Motorcycle and Terradactyl levels because how t f is anyone supposed to know those exist
Going back and playing those games again in the N Sane Trilogy i was raging like no other 😅 i swear the games werent as difficult as i remembered
But Crash 4 can go F itself for how difficult it was just to get through the main levels themselves
Idk if you know this man, but you can die in bonus levels in crash 1 as many times as you want and still get the colored gems
There is a time limit with the Cortex fight in Crash 2, I'm man enough to admit that I lost cause of it in my first attempt
The crash bandicoot franchise always goes beyond 100% that's crazy to me but I kinda get it
Can't remember now if this was included in the N sane trilogy but the slide jump can be chained with a spin attack for a double jump.
38:18 In the N.Sane Trilogy, all 3 of the games have time trials that count to your completion.
Crash does have a shadow, it's literally on the screen when you say he doesn't.
You have to beat the DLC level without dying to get the Gold Relic and Achievement.
The hitboxes in the remakes are pill shaped, while in the original, it's box-shaped. That might explain why the hitboxes were awful.
The N.sane trilogy made Crash 1 DRASTICALLY easier compared to the original as in the original you couldn't die even once if you wanted to get the gem on a level. I never even attempted to 100% that game.
As a kid I did Cortex Strikes Back and Wrath of Cortex without TOO much issue. I remember in Warped I always used to get to 104% but could never get 105%, which if I remember rightly required you to get at least a gold relic in every time trial which I could never manage on one of the Coco / Pura levels. The one that takes place at night I think.
A true 100% would torture you into obtaining all platinum relics (which is where some of the silly C3 levels become incredibly harder)
"game has no shadows" theres literally a shadow under you...
All the crash bandicoot games for ps1/ps2 aint easy to play but there fun all the same, there just crazy games lol
What about those other mainline Crash games, like Wrath of Cortex, Twinsanity, Crash of the Titans, and Mind Over Mutant? Not to mention those 2D GBA games like The Huge Adventure, and N-tranced
If it would be original trilogy I'd rank it like this:
1. Crash Bandicoot (Hardest)
2. Cash Bandicoot 3
3. Crash Bandicoot 2 (Easiest)
I always had an easy time with CB2, because it was probably one of CB games I played until the disk couldn't handle it anymore lmao.
In N.Sane Trilogy, however, they made CB1 easier by not requiring you to do deathless runs for every single gem. I 100% CB1 only twice... Never more and never again lmao. I guess I still have easier time with CB2 even in the N.Sane Trilogy. As much as CB1 is easier here there are still levels that make me shiver to this day....
Let it be known that you are not the only person who has walked past the purple crystal in that one sewer level of crash 2.
The lost Stormy level IS available in the PS1 version but only with a code.
To me, the hardest levels, that are the definition of *hell* is The bridge levels, Road to Nowhere, and The High Road, in Crash 1.
Those two levels are what everyone suffers in. They are levels so frickin’ hard, Alex’s Stuff made a fan game that makes Road to Ruin harder.
The worst thing about those levels is that slide jumping doesn’t exist in crash 1. Unless you walk on the ropes, those levels feel like hell.
So if you disagree with me, and try the levels yourself, *don’t come crying to me.*
15:22 OG crash players flinched here.
The jumps are made floatier in the second game compared to its original
Og crash 1 will be the hardest. Clear gems had to be done in a single life. If you died mid level all boxes respawnd and didn't count to your total anymore. 4 may be notorious but i wouldn't say its hard more tedious
The first game in the N sane trilogy was harder than the original because they used the movement mechanics from the 3rd game in the first, so the jumps dont line up like they should.
Now you should do the other crash bandicoot games and compare them to the N-Sane trilogy
l done, you're a braver man than me haha.
Crash 4 be like you want a death counter per level or lives. Lol
29:22 Just sit ON the edges of the Arena. Sure you'll get booed at and get cheese thrown at you but ITS Worth it
I agree in the terms of ranking the games. Although i think Platinum relics are ranked in the opposite way (Crash 3 warped easiest and Crash 1 the hardest)
4. No question about it
11:36 - I chose to get platinum relic on this DLC level instead of Sunset Vista or smh to get my relic achievement because it felt easier and more consistant once I learned the cycles
time for crash 4 🔥
When running away from the bolder, I am pretty sure the bolder will break the boxes for you. I know you already completed this, so this info is useless to you but maybe someone else can use it.
of the OG 3?
probably 1... especially if N.Sane version...
3 could be argued since most content to do...
and if over all for all Crash Games ever?
4... hands down no arguing... its 4
I think I died more on Crash 4 than Crash 1-3 combined lol
i think saying "stormy ascent platinum" can make grown men cry
after watching this video I think I want to stick to wrath of cortex lol
I wouldn't roast you I had no idea how to beat the third boss...or was it the forth...the one with guns until I realized that crash had a different animation behind the chairs... what was my mind thinking at the time geeze