Oh yeah, you could really bamboozle the enemy. "Accidentally" reveal that you are building Hornets, while you're really building scorpions and wolverines, then MAC blast your own Hornets free up that population and keep build tanks. People actually fell for it all the time.
bro whats funny is when i play skirmish with the ai, if i do a 3v3 and one of the enemies are the arbiter, as soon as his rage pops every unsc leader on my side slams down a disruption bomb in fear
I mostly agree with what you said but i want to add that no matter which leader you take, it will only depend on the teams composition and how well you can adapt yourself with the different armies coming at you, i remember those games that were hours long because of both armies well countering each others ahah
In your next HW2 multiplayer you should play as the Johnson and fully upgrade him and send him to the ennemy bases so you can say you handed them the Johnson.
@@dereckperez8406 it’s way too much going on in halo wars 2 the leader powers don’t feel unique like they did in halo wars 1. When you have a battle in halo wars 2 it almost feels forced, not natural like in halo wars 1. I just wish ensemble studios helped with this game like they did the first one. Halo wars 2 did not feel like a halo at all
@@GoBuckeyes216 definitely feel this. They added the Rock Paper Scissors system but I think Halo Wars 1 was balanced enough with all the counters. Played halo wars 2 for like a week but have been on halo wars definitive ever since.
1:20 Sir the amount of time and resources that the heavy supply pad leader bonus saves you and earns you quicker… Such an economic advantage for strategies not leaning on leader-units
Hate to be a nerd but in my opinion forge is the best leader. My reasoning behind that is that you if you scorpion rush off the bat then their large numbers mean that air vehicles can be taken down very quickly and when you upgrade to grizzlys they are very hard to destroy and their chain guns can take down the most powerful air units like vultures. If I’m trying to see how far I can get on legendary skirmish, the scorpion rush works 100% of the time for me. I’m currently on 132 difficulty ai and they have never managed to destroy more than 6 scorpions but obviously ai plays a lot differently to humans. They almost never build up their units and just try to rush and there are almost never change what unit they build if they’ve already committed to one unit My list would be 1:forge 2: cutter 3: chieftain 4: arbiter 5: prophet 6: Anders
Do people still play Deathmatch mode? Cause Prophet was the GOAT in that mode, which makes it weird seeing people hate on him in the comments. My friend and I were #1 and #2 on the monthly leaderboards for about half a year straight using him. Granted, this was about 4 years ago, so maybe the meta advanced too much
Dude hawks are actually amazing, back in the day of halo wars 1, i use to make people rage quit in 3v3 parties, my buddies would protect me at all cost and i was the anchor, all i built was hawks and spartans. When i had 20 max population hawks, i could 1v3 the whole game if my teamates where eliminated, scarabs and voltures were ez money.
There's always a counter to every strategy, if someone prepared correctly, especially if you're facing multiple people all it would take are a few wolverines or vampires, God help you if you face both at the same time. Both of those vehicles are underutilized and people tend to stick to one strategy for all of their games, even I used to do it, pretty much the exact same as you except with grizzlys instead. The worst is when you're fighting 40 units of odsts and whenever you kill a couple more are instantly dropped in their place.
Disrespecting the Prophet that way. I haven't met many players that can respond to anti-base attacks on 3 different bases with 2 scarabs and a Prophet. In fact, I don't think I've met any.
Grizzlies are the best ground vehicle bar the scarab. Upgrade spartans, vet them out, same with the grizzlies, and you'll get the highest level cap for a unit base game, 14 veterancy. + 3 grizzly vet, + 3 spartan vet, + 4 all grizzly upgrades +4 all spartan upgrades (spartans start off with 1 extra, as indicated by the shield at the bottom of the unit icon) Every extra number your shield gains is a buff multiplier for hp and dam. The higher the number, the stronger the multiplier (like 1.05x if I remember the files or something like that) Everyone rags on the grizzlies but that one extra level on a mainline battle tank is indeed good.
@@BungieStudios the extra vet level on spartan grizzlies gives a bonus multiplier, regardless of the bug bc the grizzly upgrade gives an extra level, which improves the spartans performance, therefore making grizzlies w spartans better than upgraded scorps w spartans
My Ranking is: 1. Cutter (good base, good units) 2. Anders (good research, good units) 3. Chieftain (strong leader, strong units) 4. Prophet (weak leader, good units) 5. Forge (good economy, weak units) 6. Arbiter (strong leader, weak units) The arbiter can easily turn the tide of battles but his rage ability can just as easily be overwhelmed by a tank or brute rush and his kamikaze grunts are nothing more than overpriced grunts that can harass enemies. The prophet has honor guards which are like small arbiters and can be used as a dropship while also being able to glass enemy units. The chieftain is basically a walking tank and has brutes, which next to spartans and hunters are probably the strongest infantry ingame and his votex can wipe out armies.
The prophet at number 5 is an insult to the game. Anyone who thinks this has absolutely no idea on how to use and exploit him or even comprehends RTS's for that matter. He is there to harass your opponent not singlehandedly take on whole armies. If you're constantly and consistently destroying one or two buildings and a few units at a time he will greatly put you ahead of the game. I have won SEVERAL 1v2s and even recall winning a 1v3. I have a little over a 120 games with the prophet and have only lost 18.
I still like how halo wars 1 each hero is viable and has a gameplay style halo wars 2 feels just too many heros for the sake of size rather than craft of thr heros use in the game.
6. Chieftan 5. Prophet 4. Forge 3. Anders 2. Cutter 1. Arbiter. The Arbiter is my personal favorite leader to play with and honestly I think Forge would be a lot better if he appears as a leader you can fight with on the battlefield just like in the campaign
Dude campaign on legendary and I’ll you’ll ever here is “Forge is down”. His hog is great but he’s weaker than a single marine. That being said- a proper implementation would have been really cool. If he had some upgrade path? That would be neat. Honestly though just building him as a free unit would still have been neat. Anders too. It would be nice to have a free unsc engineer. Could’ve given Cutter like an AOE veteran effect. Could’ve been neat.
You guys are all seriously new to the game. In low level 3v3's some of these rankings might work but against decent players Forge and Prophet are shit because they have zero early game. The video is close, but Anders and Arby are better if you know the exploits. Anders especially, though she's very difficult to play correctly.
William Bauer if that's the case then how come as a general rank I can win 1v2's against other generals? There's a difference between a leader being shit and a player not knowing how to use them properly and the way they are supposed to be used.
@@FutureOfHalo My man, I've played this game for over 10 years. I know what I'm talking about. The prophet is a decent late game leader, especially on a lot of the 3v3 maps, but if you're playing against anyone who knows what they're doing, there is no late game.
I had a lot of success using Prophet at general rank so long as your teammates could help fend off any early attacks. Anders was my go-to tho, loved the discounts on building.
1) Arbiter indisputably (King of teams games) ....... ....... 2) Anders (All round) 3) Brute (Better at 1s and 3s than cutter) 4) Cutter 5) Forge (viable in 1s, poor in 2s and meh in 3s) ........ ........ 6) Prophet (just awful)
I was cringing my head off looking at the other comments, this is the first comment I’ve seen by anyone who has a clue. When I played double Arby forge or brute arby forge and going tanks was still meta in 3s and people hadn’t realized guass was flat out better for 3s yet (maybe the best teams we’re starting to go guass and run double arby anders or arby brute anders around when I stopped playing). I played 2010-2011ish. So in that meta maybe would put forge over cutter (although it seems like cutter arby stayed the best 2s combo), but for final meta this is spot on because people just got better with guass making forge obsolete in teams (although ok on non expo 2s maps).
1: Chieftain, the Chieftain himself is really OP, he can stun any unit and do insane amounts of damage to them. The brutes are the best unit in the game, if you make an army of just brutes nothing can stop them. 2: Anders, pretty much what you said in the vid, hawks are pretty good and cryo bomb is really good. Her passive is pretty OP where all upgrades for units and the field armory cost half as much as usual. 3: Prophet, Prophet himself is great too. He's the only air unit that can collect supplies, has that shield that's pretty rage inducing and the cleansing beam is amazing. He's by far the best leader to troll with. 4: Forge, like in the video, the instant heavy supply pads works wonders and if enough are built you can really get an army going much faster than any other leader. 5: Arbiter, the Arbiter can either be really good, or really bad. First off, the glitch with him where he can run twice as fast is insanely overpowered and back when the suicide grunts weren't completely useless they can be used to rush early on. But I find him pretty easy to counter and just mediocre at best. 6: Cutter, i almost disagreed with everything said in the video, while the base improvements are good, they wouldn't really make much difference if you don't have an economy. The ODSTs are complete *anus*, they are easily killed and aren't worth it; yes you can troll with them but they don't do enough DPS to mean anything. The elephants kind of suck but they are fun to use. The Mac blast is alright at best but I just think every other leader outclasses him.
You have no idea how much of a pain Cutter was to fight on heroic Skirmish. When I almost deal with all their attacking units, ODST drops continue attacking the defenses. If you have trouble using him, it is on you.
@@jonathancole3149 ODSTs are used as a decoy or to harass an enemy or to literally block the path of enemy armies to either run away or kite (like in the case of Hunters). The mac blast is the most powerful leader ability as it's incredibly effective against air units and can give you a significant edge when fighting the Scarab/Engis cheesers. The only other leader power that nearly as valuable is a good placed cryo bomb.
@@jonathancole3149 So you actually think ODSTs armies are viable? they get countered way too easily, they're good for the surprise factor or to kill bases/reactors. Once people know that your strategy is simply spamming ODSTs you're easy pickings. Now, if you're actually telling me that you use them to press an advantage, like you've just won a huge battle and then you go straight for their base and start spamming odst squads to keep them pinned while you rebuild a proper army, then yes i agree it is incredibly powerful, but that counts as "harassing", you need actual firepower to win games, there's no way that keeping 10 ODSTs squads on the ground at any one time is more beneficial that just building 3 more Scorps or 5 Wolverines (if they do die in battle, then hell yes drop those ODSTs to get back to full pop and overrun a weakened enemy). To clarify i'm talking about 2v2 and 3v3 where you need to have the best unit coverage and mobility possible, 1v1 are a rush fest.
My order from top to bottom nos anders, arbi, forge, cutter, brute, prophet Also you missed the fact you can kill a mass spam of air with the cryo bomb lol it be raining ice
1. Arbiter It fucks EVRYTHING The only melee unit which can hit air. When upgraded units around him get buffed(like that new flood unit in halo wars 2)his rage is amazing. He can wipe out a scarab by himself and from experience I had a 3 veterancy and he wiped a whole population of cultures with his ability. His suicide grunts aren't that good though but when your leader is op that doesn't matter 2.Cutter With elephants cutter can rush at the start which is annoying. The ODST are pretty shit but since you can drop them anywhere just spam behind there base or right on there turrets. That's about it for cutter 3. that brute guy The brute Chieftain can wreck anything even when disruption bombs are dropped. That stun on his hammer means he can 1v1 Spartan operated grizzlys and wreck. He destroys infantry and now that I think about Chieftain can hit air with his ability. His brutes really go to town on anything at the start of the game and is really annoying if rushed by this. 4.Anders Anders is a leader that kinda forces you to use air with hawks and freeze bomb. Her ability lets you dominate at the start with higher tech units and an army of hawks kills everything. Enemy has vampires? Just freeze em. The only downside is the hawks are basically glass cannons and the Gremlins are trash 5. Regret regret regret Regret ever using this character. Regret having the final upgrade make him easy for vampires and wolverines. Regret his beam being so big I kill my own units. Regret having elite honor guards. The prophet is shit but better then forge and here's why. The elite honor guards aren't actually to bad and can take down a scarab because they are to close. Them cloaking is amazing when all of a sudden BAM 20 elites at your base. 6.warthog guy Heavy supply pads mean nothing at about 5 minutes into game. Grizzlys are just better then scorpions,JUST. Cyclops are actually trash. (Fun fact, did you know that when cyclops grab something if you retarget them they can hit air by throwing what ever they grabbed. His carpet bomb is shit btw Thanks for reading. I'm on mobile some auto correct might of gotten through
Was agreeing until you put Anders second. Anders is easily the best leader in the game. Spartan tanks with gremlins rinse ground units and hawks dominate the sky. Once Anders gets rolling there is nothing you can do to stop her. Cutter has one niche that is easy to stop.
On pc, the arbiter is borderline unplayable because you can't click enemies correctly, and the pathing is dummy stupids. Even when clicking on targets, the game is telling me the tooltips to target an enemy because the game simply cannot comprehend the idea of targeting correctly lol
I've just got it on PC and because I'm a new PC gamer I don't really have good stuff, for instance the mouse I have double clicks and I build things unintentionally v:
@@holaps7620 The system works great for controller, but is clunky on mouse & Keyboard. However, M&K Still has the advantage of quick select and freedom of motion. The game is easier to play due to that fact.
anders is the best. air units are better than ground because of the terrible pathing making her ground unit rush gearswitch to air the best also her half price half time upgrades go hand in hand with the fast gear switching. always scout the enemy no leader is good if you have no intel!
I think the only leader you can definitively say is better than the others is Cutter, all the others are fairly balanced except for the Prophet who's underpowered. You're definitely wrong about the scorpion vs grizzly thing, grizzlys have more health and fire twice as fast with their main gun, their canister shells are pretty much the same. You also didn't touch on their unique units at all. A huge part of Forge is having a healer and strong base destroyer rolled into one unit that costs one pop. The Gremlin is also really great, so is the Elephant obviously. Arbiters suicide grunts are the most op thing about him imo, definitely the best unique covenant unit, they do absolutely absurd amounts of damage.
Allow me to solve this. A video about grizzly vs scorpion was done on this very channel. Go watch it and see the results yourselves rather than spout nonsense on either side. The whole thing was done as scientifically as possible (single tanks each or max pop of them each, no outside interference whatsoever. No veterancy either. Pure base stats of the upgrades.) Gonna have to find it again. Might take a bit Correction: it was 2 videos. Both vs wraith. 10 *unupgraded* scorpion tanks won against fully upgraded wraiths in the same number. As for the grizzly....well you can go watch for yourselves. I'm not your search bar.
1.cutter - elephant rushes into spartan tanks with mac support 2. Brute chieftain - good health and great against spartan tanks and buildings with the vortex, the only covy leader that isn't forced to run when when a disruption bomb is dropped. Good early game with the op brute squads. Rush with them and lead it into banshees or wraiths and its very hard to deal with. 3. Arbiter - when fully upgraded he can solo an enemy scarab. The only covy who gets veterency from his leader power kills. A great way to sneak up on bases, scout them while cloaked and than warp a whole army were you see fit. While ill admit he's weak once a disruption bomb goes down, supporting him with a wall of hunters to deal with scorpions and infantry and than vampires to stun any air he cant attack usually gets me out of those situations. If going against an all covenant leader team he's by far the best leader in the game. 4. prophet- useless against covenant do to vampires, elite honor guards suck 5. forge- grizzlies aren't worth it cyclopses are trash 6. Anders- gremlins are trash hawks are trash.
@@gangstapanda124 Hawks are OP as shit considering they're so mobile and you're gonna have them ready before your enemy even has a decent number of wolverines. Gremlins are valuable support unit as long as you're good a micro managing. Arby is honestly way too easy to deal with: Spartan Scorpions can eat him for breakfast and if you have air units you can troll the enemy, just let him jump on something, fly over a hill/mountain and watch him insta-die when he detaches from that unit lol.
I guess I’m smoking the dibidy doinks cuz I never played cutter, so boring until you get ODSTs but most games I could win before that happened🤷🏼♂️ unless I was planning to rush I was playing regret or anders and basically never lost
Old video and a new comment but My personal ranking by preference is as follows 6. Arbiter 5. Sergeant Forge 4. Brute Chieftain 3. Prophet Of Regret 2. Professor Anders 1. Captain Cutter My reasoning for my placement of Arbiter is that while his rage ability is powerful, its basically impossible to use effectively. Personal problem more than anything but that's why its an opinion and not a fact. :)
It depends on what you are playing too. I think Prophet is much better in 2v2s and that's what I primarily play. I'm actually not a Cutter fan, never had much of an issue playing against him. Anders, Prophet and Arbiter I think are better than the other three.
I'm so bad at strategy against real people. I beat the campaign and skirmish legandary AI, but have never won a game in match made multiplayer. Was fun playing against friends though. Won most of the time against them. I had a strategy as Anders. Half army of Wolverines and half army of gremlins. That covers air, vehicles, and infantry. Once I got that rolling I was unstoppable.
I never got to play Halo Wars multiplayer so these were just based on my games against the AI. I also vastly preferred UNSC to Covenant. I liked UNSC's vehicles more (I rarely used infantry) and the only Covenant unit I actually liked was the Scarab (though Locusts could be fun too). I struggled to learn the Covenant buildings too so that probably has something to do with me generally disliking them as a faction. 1. Forge (I didn't know his Grizzly's weren't actually better than the Scorpions and I loved his heavy supply pads from the initial build. Less time spent upgrading and a lot more resources around) 2. Cutter 3. Anders (I didn't care for her special units and usually picked the other two UNSC before her unless I wanted a "challenge" by using a leader I wasn't as adept with) 4. Arbiter 5. Brute Chieftan 6. Prophet
It's because they're not worse, this dude is bullshiting. They have more health and they attack twice as fast with their main gun, their canister shells are virtually the same, this dude doesn't know what he's talking about.
1 Cutter Best late Game, Good rush 2 Brutes Great Late Game, Good rush 3 Arbiter Great with Rush, good late game 4 Anders Great with Rush, decent late game 5 Prophet ? Worst rush. Okay late game. 6 Forge ? Okay rush. Worst late game I mean depending on what you are gonna do depends on the leader you choose. Just forge and prophet are bad ones the other is just your choice for rush or late game/UNSC or Covenant.
Which is better rush. Arbiter with suicide grunt. Or Anders fast upgrades Like if the rush fails Anders is in better position but in the Middle to late game Arbiter has the upper hand over Anders.
@@uchiha_itachi1507 I do prefer building up. This is just my opinion. Rushing very fast units like suicide grunts are a little cheap to me plus if you fail tou are in a bad position
For all the shield generator babies and odst building bots out there, here’s the proper list, do NOT listen to this bullshit lol 1. Arby 2. Forge 3. Chieftan 4. Anders 5. Prophet 6. Cutter
Yea Arby and Forge without a doubt are top 2. That's all I used to run in full Gen lobbies. Arby can literally solo armies if you know what you're doing and the heavy supply from Forge was straight up busted for warthog rush into scorps. Cutter players got destroyed every game. ODSTs lmfao
I miss when leader powers hit your own units, made the game more tactical imo
+BrandoWYD Yes!!! I miss that so much! And you could take your anger out on dumb team mates lol
BrandoWYD and more fun to troll with
Oh yeah, you could really bamboozle the enemy.
"Accidentally" reveal that you are building Hornets, while you're really building scorpions and wolverines, then MAC blast your own Hornets free up that population and keep build tanks. People actually fell for it all the time.
Just Sam
Easier to do with prophet/brute
They still do with cryos?
The best leader are obviously the shielded scarabs
Hold on
mythic legend hold on
Arbiter
@St3althyIv3nt0r labyrinth map with the shield protector on a scarab
bro whats funny is when i play skirmish with the ai, if i do a 3v3 and one of the enemies are the arbiter, as soon as his rage pops every unsc leader on my side slams down a disruption bomb in fear
Mine does that too😂
6. Forge
5. Brute
4. Arby
3. Prophet
2. Anders
1. Cutter
However every leader is competitive
Stellan Page arby is weak in my opinion ngl
@@africancouscous well your wrong
łə žøőməř 1 ever heard of opinions
Lol anders r u kidding me
3k+ hours on hw here. swap Cutter and Anders, and swap Brute and Arby.
I mostly agree with what you said but i want to add that no matter which leader you take, it will only depend on the teams composition and how well you can adapt yourself with the different armies coming at you, i remember those games that were hours long because of both armies well countering each others ahah
1) cutter.
two words: mac blast
In your next HW2 multiplayer you should play as the Johnson and fully upgrade him and send him to the ennemy bases so you can say you handed them the Johnson.
this
this
I want a halo wars 1 reremaster xD I or just fix definitive edition and add updates I like it better than halo wars 2
Same bro
Yeah I play skirmish in halo wars 1 to this day! Very superior to halo wars 2 in my opinion
@@GoBuckeyes216 how is it superior to halo wars 2 people open your eyes
@@dereckperez8406 it’s way too much going on in halo wars 2 the leader powers don’t feel unique like they did in halo wars 1. When you have a battle in halo wars 2 it almost feels forced, not natural like in halo wars 1. I just wish ensemble studios helped with this game like they did the first one. Halo wars 2 did not feel like a halo at all
@@GoBuckeyes216 definitely feel this. They added the Rock Paper Scissors system but I think Halo Wars 1 was balanced enough with all the counters. Played halo wars 2 for like a week but have been on halo wars definitive ever since.
1:20
Sir the amount of time and resources that the heavy supply pad leader bonus saves you and earns you quicker…
Such an economic advantage for strategies not leaning on leader-units
Brute Chieftain #1 and it isn’t even close.
Shallow Bay
3 star Chieftain was the most intimidating unit in the game.
Chieftain is meta hands down. I do believe there's very few people who use it correctly, thought
@@Phenom98 I'm a Chieftain main and my friends get intimidated when I play him, they know that I can do damage with him alone let alone his strats
Yeah whenever I’m playing skirmish and the chieftain rushes like a pussy I basically quit lmao. Most OP leader in the game
And rest in peace Forge
6. Prophet 5 forge 4 chieftan. 3 arbiter 2 anders. 1 cutter
Hate to be a nerd but in my opinion forge is the best leader. My reasoning behind that is that you if you scorpion rush off the bat then their large numbers mean that air vehicles can be taken down very quickly and when you upgrade to grizzlys they are very hard to destroy and their chain guns can take down the most powerful air units like vultures. If I’m trying to see how far I can get on legendary skirmish, the scorpion rush works 100% of the time for me. I’m currently on 132 difficulty ai and they have never managed to destroy more than 6 scorpions but obviously ai plays a lot differently to humans. They almost never build up their units and just try to rush and there are almost never change what unit they build if they’ve already committed to one unit
My list would be
1:forge
2: cutter
3: chieftain
4: arbiter
5: prophet
6: Anders
Anders by far the best
Do people still play Deathmatch mode? Cause Prophet was the GOAT in that mode, which makes it weird seeing people hate on him in the comments. My friend and I were #1 and #2 on the monthly leaderboards for about half a year straight using him. Granted, this was about 4 years ago, so maybe the meta advanced too much
1.Captain Cutter
2.Captain Cutter
3.Captain Cutter
4.Captain Cutter
5.Captain Cutter
6.Captain Cutter
Mans is too op he ranks as the worst and best and shoves the others into a hole
Hold on
Dude hawks are actually amazing, back in the day of halo wars 1, i use to make people rage quit in 3v3 parties, my buddies would protect me at all cost and i was the anchor, all i built was hawks and spartans. When i had 20 max population hawks, i could 1v3 the whole game if my teamates where eliminated, scarabs and voltures were ez money.
There's always a counter to every strategy, if someone prepared correctly, especially if you're facing multiple people all it would take are a few wolverines or vampires, God help you if you face both at the same time. Both of those vehicles are underutilized and people tend to stick to one strategy for all of their games, even I used to do it, pretty much the exact same as you except with grizzlys instead. The worst is when you're fighting 40 units of odsts and whenever you kill a couple more are instantly dropped in their place.
Hawks are amazing tho
Hawks are amazing but if the other team knows what they're doing, they would counter you before or after you built them.
deathmatch hawk swarm is actually insane sometimes, 40+ hawks will kill anything in seconds
i played as the arbiter 10 times won every time and only using his rage its almost like me getting inturupted while researching vicious blades
I hate rushers but enjoy making them quit when their rush fail. Arbiter and Forge my top 2 then cutter, brute, prophet, then Anders
1.Anders
2.Chieftain
3.Regret
4.Forge
5.Arbiter
6.Cutter
Cutter other than his MacBlast is just useless.....Tgt with arbiter.
The joy of playing as arby with my friend as the prophet and another as the brute. Fucking awesome
Disrespecting the Prophet that way. I haven't met many players that can respond to anti-base attacks on 3 different bases with 2 scarabs and a Prophet. In fact, I don't think I've met any.
I think Sargent forge needs to be number two or three because you can get troops fast because of the heavy supplies
People saying forge and cutter are bad. But I use them...and win....alot
Same homie
You guys looking forward to Awakening the Nightmare??
Arbiter is the best in my opinion, his unit is op and suicide grunt rush is also op.
1:prophet of regret
2: arbiter
3:cutter
4:Anders
5:brute
6:forge
My favorite to play is the prophet but cutter is arguably the best
If you know how to use the prophet you can win all the time
mythic legend this is probably the best list I’ve seen
Best leader for me in 1?
Arbies
Best leader in 2 for me?
I still play arbiter for nostalgia
Grizzlies are the best ground vehicle bar the scarab. Upgrade spartans, vet them out, same with the grizzlies, and you'll get the highest level cap for a unit base game, 14 veterancy. + 3 grizzly vet, + 3 spartan vet, + 4 all grizzly upgrades +4 all spartan upgrades (spartans start off with 1 extra, as indicated by the shield at the bottom of the unit icon)
Every extra number your shield gains is a buff multiplier for hp and dam. The higher the number, the stronger the multiplier (like 1.05x if I remember the files or something like that)
Everyone rags on the grizzlies but that one extra level on a mainline battle tank is indeed good.
HW1 Grizzlies are bugged.
@@BungieStudios the extra vet level on spartan grizzlies gives a bonus multiplier, regardless of the bug bc the grizzly upgrade gives an extra level, which improves the spartans performance, therefore making grizzlies w spartans better than upgraded scorps w spartans
I would have to say 1. Arbiter 2. Sergeant forge 3. Brute chieftain
I think that seargent should be no.1 because its the only leader where you can get vulture in early game
By chance do you remember where you got the thumbnail for the video?
My Ranking is:
1. Cutter (good base, good units)
2. Anders (good research, good units)
3. Chieftain (strong leader, strong units)
4. Prophet (weak leader, good units)
5. Forge (good economy, weak units)
6. Arbiter (strong leader, weak units)
The arbiter can easily turn the tide of battles but his rage ability can just as easily be overwhelmed by a tank or brute rush and his kamikaze grunts are nothing more than overpriced grunts that can harass enemies.
The prophet has honor guards which are like small arbiters and can be used as a dropship while also being able to glass enemy units. The chieftain is basically a walking tank and has brutes, which next to spartans and hunters are probably the strongest infantry ingame and his votex can wipe out armies.
You have it completely backwards.
What's up with the gameplay in the background why are some of the units blue and others green
The prophet at number 5 is an insult to the game. Anyone who thinks this has absolutely no idea on how to use and exploit him or even comprehends RTS's for that matter. He is there to harass your opponent not singlehandedly take on whole armies. If you're constantly and consistently destroying one or two buildings and a few units at a time he will greatly put you ahead of the game. I have won SEVERAL 1v2s and even recall winning a 1v3. I have a little over a 120 games with the prophet and have only lost 18.
Shit, I am going to have trouble with terminus firefight in HW2. The mission with the same objective is the mission I cannot finish. Goddammit
I still like how halo wars 1 each hero is viable and has a gameplay style halo wars 2 feels just too many heros for the sake of size rather than craft of thr heros use in the game.
Man, Anders is good tanks and anti air have the cost to research, leader power kills all air. Cutter is good because of bases macs and ODST
6. Chieftan 5. Prophet 4. Forge 3. Anders 2. Cutter 1. Arbiter. The Arbiter is my personal favorite leader to play with and honestly I think Forge would be a lot better if he appears as a leader you can fight with on the battlefield just like in the campaign
Dude campaign on legendary and I’ll you’ll ever here is “Forge is down”. His hog is great but he’s weaker than a single marine. That being said- a proper implementation would have been really cool. If he had some upgrade path? That would be neat. Honestly though just building him as a free unit would still have been neat. Anders too. It would be nice to have a free unsc engineer. Could’ve given Cutter like an AOE veteran effect. Could’ve been neat.
the arbiters y ability is still kinda op I managed to bring down a scarab with the y ability
Gremlins unused are we playing the same game?
anders brute prophet forge cutter arbiter in that order for one versus one in team games arbiter is a lot higher
You guys are all seriously new to the game. In low level 3v3's some of these rankings might work but against decent players Forge and Prophet are shit because they have zero early game.
The video is close, but Anders and Arby are better if you know the exploits. Anders especially, though she's very difficult to play correctly.
William Bauer if that's the case then how come as a general rank I can win 1v2's against other generals? There's a difference between a leader being shit and a player not knowing how to use them properly and the way they are supposed to be used.
William Bauer This is in response to the Prophet btw. If you know how to use him he is a tier 0
@@FutureOfHalo My man, I've played this game for over 10 years. I know what I'm talking about. The prophet is a decent late game leader, especially on a lot of the 3v3 maps, but if you're playing against anyone who knows what they're doing, there is no late game.
@@williambauer4826 40TS I agree. but you cant argue, you are going to get no where.
I had a lot of success using Prophet at general rank so long as your teammates could help fend off any early attacks. Anders was my go-to tho, loved the discounts on building.
You say forge is the worst but I hit general both times with him use his economy for scorpions don’t do grizzlies then surprise them with a vulture
1) Arbiter indisputably (King of teams games)
.......
.......
2) Anders (All round)
3) Brute (Better at 1s and 3s than cutter)
4) Cutter
5) Forge (viable in 1s, poor in 2s and meh in 3s)
........
........
6) Prophet (just awful)
I was cringing my head off looking at the other comments, this is the first comment I’ve seen by anyone who has a clue. When I played double Arby forge or brute arby forge and going tanks was still meta in 3s and people hadn’t realized guass was flat out better for 3s yet (maybe the best teams we’re starting to go guass and run double arby anders or arby brute anders around when I stopped playing). I played 2010-2011ish. So in that meta maybe would put forge over cutter (although it seems like cutter arby stayed the best 2s combo), but for final meta this is spot on because people just got better with guass making forge obsolete in teams (although ok on non expo 2s maps).
I thought aribtar was the worse but then I saw this video now I think I just suck
1: Chieftain, the Chieftain himself is really OP, he can stun any unit and do insane amounts of damage to them. The brutes are the best unit in the game, if you make an army of just brutes nothing can stop them.
2: Anders, pretty much what you said in the vid, hawks are pretty good and cryo bomb is really good. Her passive is pretty OP where all upgrades for units and the field armory cost half as much as usual.
3: Prophet, Prophet himself is great too. He's the only air unit that can collect supplies, has that shield that's pretty rage inducing and the cleansing beam is amazing. He's by far the best leader to troll with.
4: Forge, like in the video, the instant heavy supply pads works wonders and if enough are built you can really get an army going much faster than any other leader.
5: Arbiter, the Arbiter can either be really good, or really bad. First off, the glitch with him where he can run twice as fast is insanely overpowered and back when the suicide grunts weren't completely useless they can be used to rush early on. But I find him pretty easy to counter and just mediocre at best.
6: Cutter, i almost disagreed with everything said in the video, while the base improvements are good, they wouldn't really make much difference if you don't have an economy. The ODSTs are complete *anus*, they are easily killed and aren't worth it; yes you can troll with them but they don't do enough DPS to mean anything. The elephants kind of suck but they are fun to use. The Mac blast is alright at best but I just think every other leader outclasses him.
Ügiustus Keiserus brutes actually struggle to hit air so hornets wreck
You have no idea how much of a pain Cutter was to fight on heroic Skirmish. When I almost deal with all their attacking units, ODST drops continue attacking the defenses. If you have trouble using him, it is on you.
@@jonathancole3149 ODSTs are used as a decoy or to harass an enemy or to literally block the path of enemy armies to either run away or kite (like in the case of Hunters). The mac blast is the most powerful leader ability as it's incredibly effective against air units and can give you a significant edge when fighting the Scarab/Engis cheesers. The only other leader power that nearly as valuable is a good placed cryo bomb.
@@justsam100 That may be your strategy, but they can be alot more dangerous.
@@jonathancole3149 So you actually think ODSTs armies are viable? they get countered way too easily, they're good for the surprise factor or to kill bases/reactors. Once people know that your strategy is simply spamming ODSTs you're easy pickings.
Now, if you're actually telling me that you use them to press an advantage, like you've just won a huge battle and then you go straight for their base and start spamming odst squads to keep them pinned while you rebuild a proper army, then yes i agree it is incredibly powerful, but that counts as "harassing", you need actual firepower to win games, there's no way that keeping 10 ODSTs squads on the ground at any one time is more beneficial that just building 3 more Scorps or 5 Wolverines (if they do die in battle, then hell yes drop those ODSTs to get back to full pop and overrun a weakened enemy).
To clarify i'm talking about 2v2 and 3v3 where you need to have the best unit coverage and mobility possible, 1v1 are a rush fest.
Trinston was here ..
K
Can you and Eddington do some halo wars 1 again I know it hard to find a game but just pray to the K god and you might find one andrewton
+xFusionz619 We hope to soon!
My ranking (no I swear I’m not high)
1.Forge
2.Cookie Cutter
3. Science girl andres
4. Brute
5. Arb
6. I might REGRET making this list
You can still hit air units with carpet bombs it’s really hard to
6: Forge
5: Cutter (sorry but he definitely isn't number 1)
4:Chieftain
3:Prophet
2:Arbiter
1:Anders
My order from top to bottom nos anders, arbi, forge, cutter, brute, prophet
Also you missed the fact you can kill a mass spam of air with the cryo bomb lol it be raining ice
Cutter is the real og
Tbh, the leader doesn't matter. Strategy is the main thing when playing. A smart player will win with any character
Abviously the arbiter is the best vicious blades and rage are so good together aspecially on deathmatch
6. Prophet 5. Forge 4. Cutter 3. Brute 2. Arbiter 1. Anders. Here a proper tier list :)
for 3v3 maybe not for 1v1
1 - Brute
2 - Arby
3 - Anders
4 - Forge
5 - Cutter
6 - Prophet
SamtheBOLD the prophet is the best
Do people still play on 360?
Not many sadly
1. Arbiter
It fucks EVRYTHING
The only melee unit which can hit air. When upgraded units around him get buffed(like that new flood unit in halo wars 2)his rage is amazing. He can wipe out a scarab by himself and from experience I had a 3 veterancy and he wiped a whole population of cultures with his ability. His suicide grunts aren't that good though but when your leader is op that doesn't matter
2.Cutter
With elephants cutter can rush at the start which is annoying. The ODST are pretty shit but since you can drop them anywhere just spam behind there base or right on there turrets. That's about it for cutter
3. that brute guy
The brute Chieftain can wreck anything even when disruption bombs are dropped. That stun on his hammer means he can 1v1 Spartan operated grizzlys and wreck. He destroys infantry and now that I think about Chieftain can hit air with his ability. His brutes really go to town on anything at the start of the game and is really annoying if rushed by this.
4.Anders
Anders is a leader that kinda forces you to use air with hawks and freeze bomb. Her ability lets you dominate at the start with higher tech units and an army of hawks kills everything. Enemy has vampires? Just freeze em. The only downside is the hawks are basically glass cannons and the Gremlins are trash
5. Regret regret regret
Regret ever using this character. Regret having the final upgrade make him easy for vampires and wolverines. Regret his beam being so big I kill my own units. Regret having elite honor guards. The prophet is shit but better then forge and here's why. The elite honor guards aren't actually to bad and can take down a scarab because they are to close. Them cloaking is amazing when all of a sudden BAM 20 elites at your base.
6.warthog guy
Heavy supply pads mean nothing at about 5 minutes into game. Grizzlys are just better then scorpions,JUST. Cyclops are actually trash. (Fun fact, did you know that when cyclops grab something if you retarget them they can hit air by throwing what ever they grabbed. His carpet bomb is shit btw
Thanks for reading. I'm on mobile some auto correct might of gotten through
Forge 6
Brute 5
Prophet 4
Anders 3
Arbiter 2
Cutter 1
My list
1 cutter
2 anders
3 chieftan
4 Prophet
5 forge
6 arbiter
Was agreeing until you put Anders second. Anders is easily the best leader in the game. Spartan tanks with gremlins rinse ground units and hawks dominate the sky. Once Anders gets rolling there is nothing you can do to stop her. Cutter has one niche that is easy to stop.
this man ranked the best covenant leader as the worst. lmfao
On pc, the arbiter is borderline unplayable because you can't click enemies correctly, and the pathing is dummy stupids. Even when clicking on targets, the game is telling me the tooltips to target an enemy because the game simply cannot comprehend the idea of targeting correctly lol
I've just got it on PC and because I'm a new PC gamer I don't really have good stuff, for instance the mouse I have double clicks and I build things unintentionally v:
@@holaps7620 The system works great for controller, but is clunky on mouse & Keyboard. However, M&K Still has the advantage of quick select and freedom of motion. The game is easier to play due to that fact.
Id say the prophet is better than arbiter, the only good thing about arbiter is the glitch that makes him harder to shoot
This is your opinion . If you do pt tanks. Forge is best. And fastest
anders is the best. air units are better than ground because of the terrible pathing making her ground unit rush gearswitch to air the best also her half price half time upgrades go hand in hand with the fast gear switching. always scout the enemy no leader is good if you have no intel!
I think the only leader you can definitively say is better than the others is Cutter, all the others are fairly balanced except for the Prophet who's underpowered. You're definitely wrong about the scorpion vs grizzly thing, grizzlys have more health and fire twice as fast with their main gun, their canister shells are pretty much the same. You also didn't touch on their unique units at all. A huge part of Forge is having a healer and strong base destroyer rolled into one unit that costs one pop. The Gremlin is also really great, so is the Elephant obviously. Arbiters suicide grunts are the most op thing about him imo, definitely the best unique covenant unit, they do absolutely absurd amounts of damage.
Grizzlies are a downgrade lol
@@ExpiditionWild That guy is the perfect example of someone who was not good at the game. Grizzlies better than scorps lmfao.
Allow me to solve this.
A video about grizzly vs scorpion was done on this very channel. Go watch it and see the results yourselves rather than spout nonsense on either side. The whole thing was done as scientifically as possible (single tanks each or max pop of them each, no outside interference whatsoever. No veterancy either. Pure base stats of the upgrades.)
Gonna have to find it again. Might take a bit
Correction: it was 2 videos. Both vs wraith. 10 *unupgraded* scorpion tanks won against fully upgraded wraiths in the same number. As for the grizzly....well you can go watch for yourselves. I'm not your search bar.
me and my older would constantly fight about who's the better leader Sgnt Forge or Captain Cutter.
1.cutter - elephant rushes into spartan tanks with mac support
2. Brute chieftain - good health and great against spartan tanks and buildings with the vortex, the only covy leader that isn't forced to run when when a disruption bomb is dropped. Good early game with the op brute squads. Rush with them and lead it into banshees or wraiths and its very hard to deal with.
3. Arbiter - when fully upgraded he can solo an enemy scarab. The only covy who gets veterency from his leader power kills. A great way to sneak up on bases, scout them while cloaked and than warp a whole army were you see fit. While ill admit he's weak once a disruption bomb goes down, supporting him with a wall of hunters to deal with scorpions and infantry and than vampires to stun any air he cant attack usually gets me out of those situations. If going against an all covenant leader team he's by far the best leader in the game.
4. prophet- useless against covenant do to vampires, elite honor guards suck
5. forge- grizzlies aren't worth it cyclopses are trash
6. Anders- gremlins are trash hawks are trash.
Master chief is noble 6 nah Anders 4 she can get max troops before everyone else and hawks are OP. That freeze bomb is rip to any enemy air troops
@@gangstapanda124 Hawks are OP as shit considering they're so mobile and you're gonna have them ready before your enemy even has a decent number of wolverines. Gremlins are valuable support unit as long as you're good a micro managing.
Arby is honestly way too easy to deal with: Spartan Scorpions can eat him for breakfast and if you have air units you can troll the enemy, just let him jump on something, fly over a hill/mountain and watch him insta-die when he detaches from that unit lol.
New mythbusters. Do the Arbiter vs a Condor!
I guess I’m smoking the dibidy doinks cuz I never played cutter, so boring until you get ODSTs but most games I could win before that happened🤷🏼♂️ unless I was planning to rush I was playing regret or anders and basically never lost
Old video and a new comment but
My personal ranking by preference is as follows
6. Arbiter
5. Sergeant Forge
4. Brute Chieftain
3. Prophet Of Regret
2. Professor Anders
1. Captain Cutter
My reasoning for my placement of Arbiter is that while his rage ability is powerful, its basically impossible to use effectively. Personal problem more than anything but that's why its an opinion and not a fact. :)
There's a glitch you can do with him to make it run smoother
It depends on what you are playing too. I think Prophet is much better in 2v2s and that's what I primarily play. I'm actually not a Cutter fan, never had much of an issue playing against him. Anders, Prophet and Arbiter I think are better than the other three.
I'm so bad at strategy against real people. I beat the campaign and skirmish legandary AI, but have never won a game in match made multiplayer.
Was fun playing against friends though. Won most of the time against them. I had a strategy as Anders. Half army of Wolverines and half army of gremlins. That covers air, vehicles, and infantry. Once I got that rolling I was unstoppable.
U never beat actual ppl cause I had gremlins lol
I never got to play Halo Wars multiplayer so these were just based on my games against the AI. I also vastly preferred UNSC to Covenant. I liked UNSC's vehicles more (I rarely used infantry) and the only Covenant unit I actually liked was the Scarab (though Locusts could be fun too). I struggled to learn the Covenant buildings too so that probably has something to do with me generally disliking them as a faction.
1. Forge (I didn't know his Grizzly's weren't actually better than the Scorpions and I loved his heavy supply pads from the initial build. Less time spent upgrading and a lot more resources around)
2. Cutter
3. Anders (I didn't care for her special units and usually picked the other two UNSC before her unless I wanted a "challenge" by using a leader I wasn't as adept with)
4. Arbiter
5. Brute Chieftan
6. Prophet
It's because they're not worse, this dude is bullshiting. They have more health and they attack twice as fast with their main gun, their canister shells are virtually the same, this dude doesn't know what he's talking about.
@@liamkerr7183 But they are. Get equal forces of scorpions and grizzlys and see them fight.
Cutter for sure
GRETTINGS !!!!
Why does this comment section so active
Serena wasn't a leader in halo wars?
Ryan Flaherty nope. Just Anders Cutter Forge for the human leaders
+Ryan Flaherty Nope
1. Cutter
2. Prophet of Regret
3. Arbiter
4. Sergeant Forge
5. Anders
6. Brute Chieftan
Elite386 L
Elite386
Dreadful
1 Cutter Best late Game, Good rush
2 Brutes Great Late Game, Good rush
3 Arbiter Great with Rush, good late game
4 Anders Great with Rush, decent late game
5 Prophet ? Worst rush. Okay late game.
6 Forge ? Okay rush. Worst late game
I mean depending on what you are gonna do depends on the leader you choose. Just forge and prophet are bad ones the other is just your choice for rush or late game/UNSC or Covenant.
Which is better rush.
Arbiter with suicide grunt.
Or Anders fast upgrades
Like if the rush fails Anders is in better position but in the Middle to late game Arbiter has the upper hand over Anders.
Bro y rush how is that any fun?
@@uchiha_itachi1507 I do prefer building up. This is just my opinion. Rushing very fast units like suicide grunts are a little cheap to me plus if you fail tou are in a bad position
K
+Austism K
For all the shield generator babies and odst building bots out there, here’s the proper list, do NOT listen to this bullshit lol
1. Arby
2. Forge
3. Chieftan
4. Anders
5. Prophet
6. Cutter
Yea Arby and Forge without a doubt are top 2. That's all I used to run in full Gen lobbies. Arby can literally solo armies if you know what you're doing and the heavy supply from Forge was straight up busted for warthog rush into scorps.
Cutter players got destroyed every game. ODSTs lmfao
1) Cutter 2) Chieftain 3) Anders, the others aren't competitive.
Just Sam
Swap the first two and you got it
1. Anders
2. Arbiter
3. Cutter
4. The rest
The grizzlies are fucking amazing to me! Mix them with other vehicles they do work!
My man said grizzly tanks are barely better than regular ones lmao them boys are op