When my group and I were doing this fight we noticed that the animation on your character for the ice/fire debuffs has three distinct orbs rotating around you. We speculated that maybe in Savage you'll get a combination of ice and fire orbs, and you have to go to the quadrant with the opposite combination (i.e. if you have 2 ice and a fire ball you have to go to the quadrant with 2 fires and an ice to counter it). Maybe that AoE he does also locks you in place or puts up walls between the quadrants so you are locked in with your choice.
I definitely thought it strange that the marker on you for intemperance is a triangle Three corners, three elements go off, it’s a good assumption to make I definitely hope they do more with the whole chain thing, push people around, lock them in place, etc. Plenty of potential for the first fight of the raid
Interesting thought process, I myself thought he'll probably use the half room swing in combination with that phase so you can only use 2 of the 4 areas
Thank you for this video! As someone who is going to be leading a Savage static for the first time, the various tips and things to lookout for really help to analyze bosses in a better way and compile that information for the rest of the group.
his chain spinning visual will be applied to dynamos and chariots, he'll spin them over his head in different ways for either. explaining the difference in pattern on the outer edge.
This is my first time blind progging savage. My static cleared al of Eden's Promise savage but we used guides and videos and such. Seeing how you think about converting the normal mechanics into savage is very eye-opening, and I definitely want to hear your thoughts on the other 3 fights in the tier. I love the idea of a google doc where we can easily share notes and screenshots!
Nice I've been doing the same thing recently to get a head start with my group and it's nice to hear some different perspectives from people on what comes to mind... especially with p1 because theres actually not a whole lot to go off
One important thing I noticed in this fight is that during the Shining Cells phase you can still get melee uptime from the outside spaces. It would be interesting if spaces started to get closed out similar to E9S somehow and you had to work around them.
Awesome video! I really like hearing your thoughts on mechanics especially since this is the first tier I'm going to try week 1 and would love to see videos on the other 3 fights
Notice that the cubes have chains in them as well. My guess is that once we get hit by the first cube we'll get rooted, and he'll rotate the cubes either clockwise or counterclockwise every time one drops. So you have to resolve which square to stand in for three hits in a row based on which way it's rotating. So many possibilities with the pizza, it's hard to say which it'll be. Push/pull, donut/proximity, stack/spread markers, etc etc.
For Hot/Cold crystals. My first thought when I saw them was "They're going to be taller stacks like maybe 5 and they're going to disappear before or right after the first swing." Make the players quickly memorize the stacks before they disappear so you can plan where to go. The other option would be to make it so each quadrant can only hold 2 people. If 3+ people are in the same quadrant, then they just take the hit like they're in the wrong section so people cant just move wherever they want.
Another thing to consider is how big his targeting circle is, versus how small his actual model is. Broski has so much room to expand out within the confines of his own given circle without taking up any more targeting real estate
I think on the first boss they will integrate a new mechanic in regards to the boss' chains. either chain us to the ground during the quadrants or tether us, like you mentioned.
What I expect from the ice/fire dropping cubes is from them to be falling fast in succession after you had some seconds to look at your element, then look at the 4 piles and memorize which path you'll have to do in one motion. Add it'll be very cool if he'd be hitting one side and then the other with the fail, since that would be mixed with all other mechanics.
What if during the cube phase he does a raid wide AoE where he spins his chain quickly in a specific direction (clockwise/counter clockwise) which knocks the next set of cubes around to a different direction.
This will be my first Savage series i'll be participating. For the chains I would say maybe a clockwise or anticlockwise spin will change the following mechanic.
Fire/Ice mechanic could be done similar to the last Nier 24 man raid, where you have to rotate your character will have 3 sections where you have to avoid being hit by fire, then use your back to be hit by Ice, or vice-versa; something that's a slight step-up in terms of mechanics but nothing too crazy since its only the first fight.
I think with hot and cold mechanic could add like a Kefka mystery box mechanic to throw off the players. Like it’s blue question marks so it’s actually fire instead of ice and vice versa
I haven't even watched but my assumption is 2 players targetted by knock back into light party stacks. The orbs and the square opposite color phase mixed together. A flail above his head which is a run away or stack under and multiple flails in a row to where it blocks off the safe area to where you have to dodge one of the color mechanics then dodge flail back to back or vice versa. Obviously a tank buster with a swap. And I feel like there's something else that's completely new like some sort of baiting mechanic or rotating attack
Another cool mechanic I just thought of instead of 2 light stacks having 1 normal dps or healer targetted for the knock back and stack and the off tank Targetting for a proximity damage so the off tank has to get knocked into the far corner while the party has to stack in the opposite corner or at least far enough to not die
I think you can take it a step further, have him swing it the same time the elements resolve, unlike in normal where you have time to adjust. Combine that with him facing in any cardinal direction and you get 2 safe squares, and 2 unsafe, with a need to adjust somewhat quickly.
Definitely agree with the whole donut/circle aoes for the fire/light phase, the arena just SCREAMS them yet it doesn't use it on Normal. BRING ON THE DYNAMO.
For the phase where you are imbued with an element and have to be in the right corner of the arena, I can also see added aoe markers that follow you around, like in the Anima dimension, or on Nier 1, with Engels shooting rockets down on three players.
He might make 2 clones and does a gaoler swing with each clone doing different elements like e9s summon mech but with element included. Players will get 1 hot/1 cold/no temp(stand in safe area)
The chain tethers makes sense. If you look, he has eight chains as a part of his model. Also, what about double-hot or double-cold for the quadrants mechanic? Like that one mechanic in DR?
wouldnt it have to be something like "light freeze" "medium burn" and "advanced/extreme freeze/burn" kinda deal for it? 3 cubes after all, but not a bad idea.
as someone going into savage for the first time i would love to hear your thoughts and speculation for the other fights in this tier. i have ideas for what could happen but hearing from a person that has done all the savage and ultimate fights is a whole other perspective
@@andrewan1225 Stumbling on these videos later, it's funny to see this comment knowing that that *death itself* is a mechanic in P3S. If you don't """die""" 1/2/4 times you die lmao
For the first boss imho only the party wide aoe damage that may OS guys randomly in savage at 570-575 if nothing is stacked will be kind of problematic(countered by playing the game tho), he had the hardest hitting big aoes of the 4 nms. Even if things go twice as fast and there are few twists here or there it will be VERY easy, tbs would need to do like 2 or 3 times the damage to feel dangerous as well(at 576 ilvl on drk, it barely goes through tbn lal, it's weaker than ex primal stuffs that were not that dangerous either). First and last boss are imho overly streamlined. It's the 3rd one that may become a party stopper imho. Also keep in mind that with an organized party and using pots you are not looking at a longer TTK than in normal with random guys on msq gear.
blazing orange theme in 3rd really making it hard for me to see any mechanic, the problem for me is the 50/50 chance mechanic, like in e4s its car or fist, with completely different way to deal with the mechanic, making it difficult to prog properly.. unlike e12s where u just stack or spread for junction…
Shining Cells. Not gonna lie, wouldn't surprise me if they throw out the Eden Titan markers. i.e. 3 people get the spread marker, the rest get the stack. Everyone has to pick a piece of the pie that won't blow up and shift themselves properly.
Please Square just understand that tis video is fun. Your raids will be amazing. You don't have to make them boring just because a prediction guessed part of them. tldr: don't do like wow and make things boring bc they are predictable ps: nice video mrhappy!
Piece of advice, Mr Happy, kill normal bosses slower. Seriously. Later in the fight the elements are combined with The Flail cutting off certain portions of the arena. That will likely be the base level for the mechanic. Then they’ll add another layer later, in typical fashion. Also, the knockback ability we tried constantly running around the boss and found that it sets and you can avoid the attack completely rather than being knocked back. My guess is that we’ll have TH/DPS baited lines. My point is, go slower. You’re downing the bosses before it starts combining mechanics.
I don't think you're right about the shining cells. Considering he does the chain swipe while exploding the cells, in reality there are only ever 4 safe cells, not 8. Meaning if cell stacking limits is a thing, no more than 2 could stack in a cell. I guess we'll find out in an hour or so when the servers come back up.
When my group and I were doing this fight we noticed that the animation on your character for the ice/fire debuffs has three distinct orbs rotating around you. We speculated that maybe in Savage you'll get a combination of ice and fire orbs, and you have to go to the quadrant with the opposite combination (i.e. if you have 2 ice and a fire ball you have to go to the quadrant with 2 fires and an ice to counter it). Maybe that AoE he does also locks you in place or puts up walls between the quadrants so you are locked in with your choice.
I got the exact same impression when I did that the first time. Or at least give you fire/ice debuffs all at once with different timers
An AoE that locks you sounds probable considering we’re dealing with someone who jails the monsters of Asphodelos
I definitely thought it strange that the marker on you for intemperance is a triangle
Three corners, three elements go off, it’s a good assumption to make
I definitely hope they do more with the whole chain thing, push people around, lock them in place, etc.
Plenty of potential for the first fight of the raid
Interesting thought process, I myself thought he'll probably use the half room swing in combination with that phase so you can only use 2 of the 4 areas
@@SayaKirasaka He already does that in normal.
Thank you for this video! As someone who is going to be leading a Savage static for the first time, the various tips and things to lookout for really help to analyze bosses in a better way and compile that information for the rest of the group.
his chain spinning visual will be applied to dynamos and chariots, he'll spin them over his head in different ways for either. explaining the difference in pattern on the outer edge.
We might see something similar to e9 with the stacks and spreads if there’s new animations for how he spins his chains
This is an excellent idea for a video series imo, you should definitely do this for all the fights and each tier moving forward. 👍
It’ll be much harder for .2 and .4 raid tiers because savage and normal launch together
pretty much only works for the first tier, unless they actually adopt the 2 week savage delay for the next ones as well
@@danny-hdgdl lol, you're right, I totally forgot. Things are weird right now at the beginning of the expac, my bad
I just think people like picking a hard core raider's mind. Just so we can gain his mental reflexes.
@@danny-hdgdl they did mention that this expansion .2 and .4 savage raids may also have a delay in launching a week or two after normal launches
This is my first time blind progging savage. My static cleared al of Eden's Promise savage but we used guides and videos and such. Seeing how you think about converting the normal mechanics into savage is very eye-opening, and I definitely want to hear your thoughts on the other 3 fights in the tier. I love the idea of a google doc where we can easily share notes and screenshots!
Same! Really looking forward to it.
Nice I've been doing the same thing recently to get a head start with my group and it's nice to hear some different perspectives from people on what comes to mind... especially with p1 because theres actually not a whole lot to go off
One important thing I noticed in this fight is that during the Shining Cells phase you can still get melee uptime from the outside spaces.
It would be interesting if spaces started to get closed out similar to E9S somehow and you had to work around them.
I would love for more of these in the future I already had my ideas but I really would love a long time raiders outlook!
Awesome video! I really like hearing your thoughts on mechanics especially since this is the first tier I'm going to try week 1 and would love to see videos on the other 3 fights
Notice that the cubes have chains in them as well. My guess is that once we get hit by the first cube we'll get rooted, and he'll rotate the cubes either clockwise or counterclockwise every time one drops. So you have to resolve which square to stand in for three hits in a row based on which way it's rotating.
So many possibilities with the pizza, it's hard to say which it'll be. Push/pull, donut/proximity, stack/spread markers, etc etc.
For Hot/Cold crystals. My first thought when I saw them was "They're going to be taller stacks like maybe 5 and they're going to disappear before or right after the first swing." Make the players quickly memorize the stacks before they disappear so you can plan where to go.
The other option would be to make it so each quadrant can only hold 2 people. If 3+ people are in the same quadrant, then they just take the hit like they're in the wrong section so people cant just move wherever they want.
Hello MrHappy, thank you for the good info and video about this! Looking forward for more.
Another thing to consider is how big his targeting circle is, versus how small his actual model is. Broski has so much room to expand out within the confines of his own given circle without taking up any more targeting real estate
I think on the first boss they will integrate a new mechanic in regards to the boss' chains. either chain us to the ground during the quadrants or tether us, like you mentioned.
What I expect from the ice/fire dropping cubes is from them to be falling fast in succession after you had some seconds to look at your element, then look at the 4 piles and memorize which path you'll have to do in one motion.
Add it'll be very cool if he'd be hitting one side and then the other with the fail, since that would be mixed with all other mechanics.
What if during the cube phase he does a raid wide AoE where he spins his chain quickly in a specific direction (clockwise/counter clockwise) which knocks the next set of cubes around to a different direction.
theres almost definitely gonna be a healer light party stack split.
always enjoy seeing your vids show up on my feed^^ hope you have awesome holiday & 2022!^^
This will be my first Savage series i'll be participating.
For the chains I would say maybe a clockwise or anticlockwise spin will change the following mechanic.
Fire/Ice mechanic could be done similar to the last Nier 24 man raid, where you have to rotate your character will have 3 sections where you have to avoid being hit by fire, then use your back to be hit by Ice, or vice-versa; something that's a slight step-up in terms of mechanics but nothing too crazy since its only the first fight.
I think with hot and cold mechanic could add like a Kefka mystery box mechanic to throw off the players. Like it’s blue question marks so it’s actually fire instead of ice and vice versa
I love this video and would like to hear your thoughts about the other 3 fights
I haven't even watched but my assumption is 2 players targetted by knock back into light party stacks. The orbs and the square opposite color phase mixed together. A flail above his head which is a run away or stack under and multiple flails in a row to where it blocks off the safe area to where you have to dodge one of the color mechanics then dodge flail back to back or vice versa. Obviously a tank buster with a swap. And I feel like there's something else that's completely new like some sort of baiting mechanic or rotating attack
Another cool mechanic I just thought of instead of 2 light stacks having 1 normal dps or healer targetted for the knock back and stack and the off tank Targetting for a proximity damage so the off tank has to get knocked into the far corner while the party has to stack in the opposite corner or at least far enough to not die
Also orb phase adding in a spread mechanic so every individual player has to go onto a seperate section
I think this mans is going to constantly do half-room cleaves in between other mechanics. Not just left and right, front and back too.
I expect a lot of protean on this boss. That's my only prediction and it's based entirely on him having 8 chains coming out of him, 4 on each side.
You’re on to something. 8 chains, a protean move on shining cells with 8 perfectly spaced safe spots
@@WenzRact yeah, the more I did the boss the more it made sense XD. GL this week!
For the ice/fire mech the boss could use the chain attack between every element
I think you can take it a step further, have him swing it the same time the elements resolve, unlike in normal where you have time to adjust. Combine that with him facing in any cardinal direction and you get 2 safe squares, and 2 unsafe, with a need to adjust somewhat quickly.
@@MissSmoozie I thought about that too, in normal sometimes the safe spot is just one. But that was at the end of the mech, so it could be that way ^^
Definitely agree with the whole donut/circle aoes for the fire/light phase, the arena just SCREAMS them yet it doesn't use it on Normal. BRING ON THE DYNAMO.
For the phase where you are imbued with an element and have to be in the right corner of the arena, I can also see added aoe markers that follow you around, like in the Anima dimension, or on Nier 1, with Engels shooting rockets down on three players.
He might make 2 clones and does a gaoler swing with each clone doing different elements like e9s summon mech but with element included. Players will get 1 hot/1 cold/no temp(stand in safe area)
I can imagine the hot and cold crystals overlapping with the light and fire spots
The chain tethers makes sense. If you look, he has eight chains as a part of his model.
Also, what about double-hot or double-cold for the quadrants mechanic? Like that one mechanic in DR?
wouldnt it have to be something like "light freeze" "medium burn" and "advanced/extreme freeze/burn" kinda deal for it? 3 cubes after all, but not a bad idea.
Definitely would be interested to hear your thoughts on 2-4
do yall remember YoshiP shows 3 magicked gates leading to Pandaemonium entrance? what is all that gates for?
Love these videos
I LOVE THE METALLIC GREEN FROG HEAD!!! 100 RIBBITS!!!
Please give us more bosses sir
as someone going into savage for the first time i would love to hear your thoughts and speculation for the other fights in this tier. i have ideas for what could happen but hearing from a person that has done all the savage and ultimate fights is a whole other perspective
These videos are so cool; what to think about going from normal to savage
Consdering there is an ice/fire mechanic, I imagine the temperature control mechanics of Delubrum Reginae will make a return here.
they brought the dr doom mechanic into p4 so Im expecting straight up death for screwing up mechanics
@@andrewan1225 Stumbling on these videos later, it's funny to see this comment knowing that that *death itself* is a mechanic in P3S. If you don't """die""" 1/2/4 times you die lmao
Yes more videos on theories please!
@8:30 e9 pvp all over again xD
For the first boss imho only the party wide aoe damage that may OS guys randomly in savage at 570-575 if nothing is stacked will be kind of problematic(countered by playing the game tho), he had the hardest hitting big aoes of the 4 nms. Even if things go twice as fast and there are few twists here or there it will be VERY easy, tbs would need to do like 2 or 3 times the damage to feel dangerous as well(at 576 ilvl on drk, it barely goes through tbn lal, it's weaker than ex primal stuffs that were not that dangerous either). First and last boss are imho overly streamlined. It's the 3rd one that may become a party stopper imho. Also keep in mind that with an organized party and using pots you are not looking at a longer TTK than in normal with random guys on msq gear.
I'm so glad this game has no public test realm.
blazing orange theme in 3rd really making it hard for me to see any mechanic,
the problem for me is the 50/50 chance mechanic, like in e4s its car or fist, with completely different way to deal with the mechanic, making it difficult to prog properly.. unlike e12s where u just stack or spread for junction…
I want a website where people will quickly post the mechanics and how they work, it's usually reddit ? Can someone link a page
Shining Cells. Not gonna lie, wouldn't surprise me if they throw out the Eden Titan markers. i.e. 3 people get the spread marker, the rest get the stack. Everyone has to pick a piece of the pie that won't blow up and shift themselves properly.
The big red flag I see in Shining Cells is that Eric here might be an Umbrella Corporation employee... ;p
Please Square just understand that tis video is fun. Your raids will be amazing. You don't have to make them boring just because a prediction guessed part of them.
tldr: don't do like wow and make things boring bc they are predictable
ps: nice video mrhappy!
More competition for world first race.
Is savage out yet?
yes pls more vids :P
Even for a first turn and normal mode, Eric was pretty easy. I think Alte Roite was a harder normal, and that's saying something
I like this video idea it’s great
Square added this new mechanic where you get randomly disconnected from the server and then can't log in because the server is full.
Ozma 2.0 but no safe spot to avoid disappointment
Piece of advice, Mr Happy, kill normal bosses slower. Seriously. Later in the fight the elements are combined with The Flail cutting off certain portions of the arena. That will likely be the base level for the mechanic. Then they’ll add another layer later, in typical fashion. Also, the knockback ability we tried constantly running around the boss and found that it sets and you can avoid the attack completely rather than being knocked back. My guess is that we’ll have TH/DPS baited lines. My point is, go slower. You’re downing the bosses before it starts combining mechanics.
He sees the flails combining with the elements in shining cells in this video it that’s what your talking about.
I don't think you're right about the shining cells. Considering he does the chain swipe while exploding the cells, in reality there are only ever 4 safe cells, not 8. Meaning if cell stacking limits is a thing, no more than 2 could stack in a cell. I guess we'll find out in an hour or so when the servers come back up.
If you don't want to be """spoiled""" (lol) on this boss why would you click a video with this title??
Not sure why you're wasting your time predicting this kind of stuff. Just ask limit max. Dude is a genius.