I feel like soft enrages are underutilized in this game. I'd like to see the hypercannon be one. It just keeps doing more and more damage until you can't heal it anymore. Gives a chance for healers to have some agency. The better they heal and mitigate the more time they give to finish the boss/phase.
@@Naoto-kun1085they didn’t do that for shiva, she still hard enrages after a certain amount of buffs, it’s just more difficult until then. I would like to see more soft enrages into hard ones like it though. I suspect hypercannon will be one.
@@shawnscouten5184 i think the last soft enrage we ever had was the Endsinger on normal mode… right at the end she keeps getting damage up buffs until healers cannot heal it anymore. I think…
@@shawnscouten5184 I wouldn't really consider it a soft enrage if there's also a hard enrage. If a hard enrage comes afterwards then it's just repeated raidwides.
For M2, one thing i noticed was on the Intercardsm there are little Plush Ahriman that are just outside the "edge of the ring" so im expecting those to be the source of some gazes
Or since MT has black cat and one gets snared for the punting that leaves six. On the initial punt three people need to stack on the trajectory to keep the floor from breaking and another three needs to stack to catch the person again to prevent floor from breaking
@@Ratix24 depends on how many get punted. Say it's 3 punted, then 1 catching makes 6 people needed to resolve. But if it's only 1 punted, the yes more would be needed to catch
Door boss would really surprise me for the final boss of this tier, specifically because she flees at the end of the fight, planning to fight us again, and it's the fist tier. If she's already set up to have another fight, then something like building a mech suit to add a new phase without a checkpoint or fresh health bar feels like it fits better.
For the second fight, I think what with happen with the hearts is that some players will get a debuff that kills you when it runs down unless you are at 3 hearts. That way, you have people cleansing the heart to continue doing mechs and having to know when to get hit and when to dodge.
That would be cool. It would also be really important I think in savage to try and stay at the minimum hearts required, because I can't see them not having it continue to be a DoT like it is in normal. And obviously the DoT is going to be doing more damage.
Wouldn't it be hilarious if Turn 3 Brute Bomber gained a stacking damage buff called inflated Ego every time someone dies in the fight? Would be pretty fitting with how he acts already
Note that Wicked Thunder is known for her weapon creation and shapeshifting. I imagine she’ll have a phase 2 where she creates a full suit of powered armor with electrope.
The minstrel this expac is a cartoonist I feel that leaves plenty of room for a door boss. Just imagine this cartoonist embellishing these fights for some saturday morning cartoons for arcadians lol
Also for M3, I feel like one use for the giant corner circle lines on the ground would be for the bomb fuse mechanic. The bomb aoes aren't the same size, but the bombs are pretty centered on them. Similar to how eden titan had the mechanic in normal that made one bomb larger, I think he could make one of the corner bombs larger there, limiting players to only dodging between bombs on the other half of the arena.
They have been cooking hard for a while, I think the first signs of actually new and fresh mechanics was Criterion. I've been loving every battle content so far, and people can say what they will about the story but Dawntrail's off to a great start for me. Can't wait to follow y'all's Savage prog, it's gonna be such a fun time!
It really feels like Stormblood flashback. Or closest is duels from Bozja. Kind of makes me excited more, because while good story is wonderful and I still want it - it's not gonna be something I'll be doing for the most part for next 2+ years
My theory crafting for Thicc-xion's cannon symbols are probably going to be based off a debuff you have. both sides will require you to match or unmatch based on that debuff. she'll fire (possibly at the same time) and you will have to swap sides based on your debuffs and the cannons symbol. To add on to that, outside Black Cat's fight there are multiple strange un-used assets in the arena's. Ahriman in M2.. the oversized death wall in M3 as well as the floor design un-utilized. and the symbols for the cannon and extra south platform for M4.
For the 3rd boss, the AOE's ground markers kind of start at the edge of the arena (the shape of them is at least) so I expect that a part of the room will be something like "fires intensifies in the south eastern corner", and you have to dodge away from that corner while doing another mechanic, probably Lariat or during or at the end of Brutal Impact
I also want to note that I hope the last fight isn't a 2 parter. It feels like Wicked Thunder is a perfect stand alone boss rather than having P1/P2 if done correctly.
for M3S (Or as I wanna call it RM3 (rematch x) One of the Draughts we didn't see could make a clone of him and we either fight to destroy the clone either by itself or at the same time as damaging the real boss, have them combo Lariats, Mist + Fire spin (or fire spin replacement) Fuses + towers. The skies the limit really if that is one of the things that can happen. Also I can easily see Refbot being punched turning into a half room or a sizeable circle AoE to avoid or into a stack tower to stop it from exploding. M4S I see using Shadows Sabbath to do a Flight + Cannon combo or halfrooms + Cannon/Flight, halfroom x2 + baited cleaves/line AoEs. I'm sure we're going to see more folds then 5 for the cannon phase, could have her break the arena into different shapes as well.
R for round makes zero sense, i dont fught timmy, then go ok round 2 time to fight steve. Its a different match, hence M. Now m4 r2 for match 4, round 2 for phase 2 makes sense.
For fight 3, i highly suspect instead of your clone ideas, he's probably going to have other wrestling moved mixed in. Like a Frog splash, or anything to relate it to his style as a wrestler. Like Brutal Lariot into frog splash, etc
I'm thinking the knock back uppercut to platforms could involve a partner or light party attack where the player lands. As a means of "catching" the person as they fall. (Otherwise lethal damage) I could also see E9S platform mechanics where the person getting knocked back has to be alone on that platform. That could be done by either dealing AOE damage as they land, or make the landing a super jump.
M1: I think the Mouser punches are going to be very different in Savage because her starting position for the knockup is based on where the previous player was standing when they got hit. Likely proximity-based damage, but combine that with the safe platforms and you'll be left with one specific way to resolve it. M2: I want to note that, because charm status doesn't actually kill you, I predict it'll be a mechanic to fill your bar at very specific times to reset it. Alternatively, a final attack to the phase that gives everyone a heart and then she kills anyone who isn't in the charmed state from the attack. M3: Clones aren't his thing, but tag team is definitely a thing in wrestling so.... oh, you cover that eventually. Ha~ I got nothing insightful to add here then :) M4: Heck if I know. I just want to find out what it's going to do with the raligun forward/back orange/blue mechanic.
I'm hoping for elevate and eviscerate that all of the platforms get hit by mauser and to make it so you don't fall through you have to have 3 other players stacked where you land like they're breaking your fall so the tile doesn't break.
Wondering if the front and back lasers are based off of soul versus memory from the msq, as weren't they colour coded the same way? Players with certain debuffs taking/dodging certain blasts 🤔
I have a thought for Wicked Thunders end beam part. South side could be a clone doing the beam as well where tanks would need to soak on each side. Beam would give different stacking debuffs to the tanks to force swaps between the blasts. Obviously doubling the dmg as it's 2 beams. Otherwise, you hit on most of my thoughts and then some. Good vid!
6:18 my prediction is they will bring back Eden CoD floor mechanics where the broken ones can only support weight so long then shatter to keep everyone constantly moving. So like a timer or indicator goes on that tile and if it gets fully red it shatters
the few things that would be cool to see is having to use in m1 the knock-up to dodge the line stack she does as thats how it currently works. Also I will keep coping for no doorboss
@@misslehead33 My only issue with Shiva was just that light rampant existed in the front of the fight, overall I thought Shiva was relatively decently paced.
The one thing I wish and hope to see is Elevate and Eviscerate having 2 possible versions: - the regular one which sends you back 1 platform and a "far" version which sends you back 2. Of course without any indiCATors (sorry) so you have to pay attention to the cast bar and possibly, though unlikely, have the landing be proximity damage to the rest? Not quite sure about that last part but there's so much potential with her mechanics, really looking forward to seeing what they have in store for us!
If you really want to see something unique, what they could do is make use of her desperation with the cannon in the Normal Mode to introduce several health bars. So we slowly dismantle her Electrope armaments. Say first we take care of the wings in its own Desperation Attack, then we do away with (Arms, Legs, Head, whatever) All the way down to the cannon at last, or maybe even the "Core". Every bit being a Heal/DPS check like in TEA before Perfect Alexander. Another cool concept would be as you mentioned the Ex-Death into Neo Ex-Death fight with a weak first boss into the big Door Boss, and this one has us travel to the different platforms to slowly dismantle the Electrope Gundam, until we end at the middle stage and kill the core. Hope I fed into your Awesome Fight Fanfic Mental Image Whatever, I always enjoy hearing your thoughts for cool fights :D
I hope its gonna be as chaotic as it seems in normal. Just a bunch of random attacks where u have to decide on the fly where to stand and break the monotony reclears always had for me :D
The biggest indication for M4S being one giant health bar is that, story wise, the fight ends *early.* She ran out of gas, more or less. Add that she is an extremely well-known fighter and it is even more likely that we haven't seen all she can do. No door boss needed. Just a full power slogfest. Also yes to the Electrope Gundam. We definitely have NOT seen everything she can do with that. Stuff's going to get big and stuff's going to get wild.
Ah, but here's the interesting part: the Savages will be cartoonists rendition of the fights. Having a second form, be it willing or unwilling, is pretty common for a comic book fight.
@@Mephiidross Given her propensity for fabricating stuff with her electrupe cube, the arena being in a city, the unused second arena and the fact that she is a heavyweight fighter (not even cruiser), I do think that something truly large scale is waiting for us in savage. The cartoonist is just able to portray what the current Wicked Thunder is unable to do as per the story. (Or would come at too great a cost.) Which is a running theme I am expecting for the higher weight classes. Though I will admit that her condition running wild could transform her. But that's not common knowledge. Yet. So another thing for cruiser and heavyweight. Still, therein definitely lies the potential for door bosses and I will be shocked if M12S doesn't have one. All this usage of feral souls for combat just screams things getting out of control during our matches and we have already witnessed what using too many *_regular_* souls can do. So a combination of such powerful feral souls could unleash true hell. (How do they get this powerful, btw? I smell Eulmore.)
might be spicy for a turn 1, but I expect Elevate and Eviscerate to be a limit cut (maybe not on everyone, but have numbered targets and yeet number 2 dashing from number 1, number 3 dashing from number 2, etc) or something like that. Where she dashes from matters for where you position yourself, so I think it would make sense if she moves before she throws you to add 1 more thing you have to account for
So if they land on an unbroken alone it shatters, but with a player it just cracks, but both take damage with a like blunt resistance down. So 5 has to catch 1, 6 has to catch 2 etc. That would be a great limit cut
@@lochen9rwbyd207 that would be interesting, I was more just thinking it does many dashes in a row from person to person so you have to position to create a chain reaction in which everyone ends up on an uncracked tile, as opposed to it knocking back people from her current spot. there's not enough uncracked tiles to make that happen though, so if they make you catch your teammates and have 4 total throws, you could utilize the arena to its fullest I could also see it being more like normal mode, but some other, new mechanic also cracks tiles, so you need to crack the right ones with elevate and eviscerate to have enough space to resolve the knockback from the middle without dying
@@penguinvader7057 unless they are repairing the stage as it goes, and they utilize copy cat so there is a brief period between. So like 1 through 4 rapidly, 2 seconds and some of the room is fixed, 5 through 8 goes off
Honestly, I wouldn't be surprised if they up the ante for these fights even if its the 1st tier. As we have seen with DawnTrail so far the encounters have all been 'difficult' to a degree (hence why we're getting complaints from the casuals). I don't think it will be as punishing as say Gordias pre nerf but i do expect things we haven't seen before due to YoshiP telling his design team to go all out.
I mean gordias was an outright disaster that we proven to be literally mathematically impossible to clear week 1. That was just the result of the raid designers being unable to do math. Midas was the one where the mechanics themselves as opposed to just the damage was brutal.
Wouldn't be the first time they had to rebalance fights/jobs etc cuz of the difficulty. But I'll take that over stagnancy any day of the week, rise up to the challenge!
Here's my thoughts for wicked hyper cannon: i think this will be the end of "phase 1" of the fight. I dont think we're getting a door boss. But i do think its gonna be divided up into two distinct phases using this. My idea is that shes gonna get exhausted while blasting us and do the anime "putting everything she has into this last attack" kind of deal. Which will either require an active time maneuver from the party, a tank LB3, or some other mechanic, to be done in order to survive, which will end with us landing at the far platform. I think on that 2nd platform would be a much shorter segment where we have to burst her down before she explodes us. Whether it be with a gundam or something else, where she gets a debuff or we get a buff to help us do so. Maybe she turns herself into a weapon and it deals a ton of damage to her over time or something Edit: fixed some mobile spelling
I thought that Elevate and 1-2 paw would be really interesting mechanics together, maybe the boss shows left-right-diagonal cleaves in order, then when the players are knocked on to the panels the cleaves hit in order!
One thing that could make Mouser a little more interesting is if players need to bait the attacks that break the panels so that it's actually up to the players which panels get broken
Omg Happy, your comments on Black Cat knocking multiple people. It's giving me Limit Cut vibes! When you talked about it, I got a vision of a double triangle dots over my head and thinking "that's the 6, right?"
R2 is absolutely gonna have some spicy bleeds on the busters and raidwides, ill bet tank invulns wont be used in this fight to solve a buster/swap because the bleed will just kill you, like in P5 and P8. R4 could be just one single boss, 12 minute encounter. Wicked Hypercannon at the end is absolutely gonna be a wild charge like harrowing hell. instead of launching everyone off the back end, itll be a dance of ground aoes while maintaining positioning and healing. i think it might also just be the enrage sequence at the end of the fight, it might be a minute or more of absurd raidwide damage, kill or be killed. they could have a clone destroy one platform at a time, making the area we have to work with get smaller and smaller, until they destroy the platform we stand on and thats enrage, or its not a hard enrage at all and she just keeps getting damage stacks, and we get vuln stacks, and they keep stacking and stacking until we die.
I think for honey b lovely we are going to NEED to get charmed to avoid some kind of unavoidable damage/death. Think like the boss in weeping city alliance raid where we need zombification. yeah alliance raids are far from savage raids, but a similar thought process. The charmed effect doesnt give you a vuln I dont believe, i think the vuln only comes from actually getting hit by the avoidable damage. But it very clearly gives you a debuff for the dancing, so i really do think we will need it for clearing some mechanic. On m3 I think the circles on the floor are going to be overlapping expanding circular aoes, where you have to do some quick dodges back and forth like exoflares meets in/out mechanic basically. Probably all while dodging a lariat combo lol. The medium sized circles and the large circles are i believe aligned with each other so thats why I think that. I also think we are gonna have a similar mechanic to p5s with the preventing/allowing a certain amount of energy drink consumptions somehow. And I think we are going to have an interaction with the arena ropes, the same as he does. Dont know if it will be the floor no longer being lava, or something like the main arena gets lava floor as well and we need to bounce on the ropes to survive?
M2 is curious to me. Given the charm, i think it would be funny if full charm makes you her ally instead attacking teammates. I also think they could go full evil and the charms deteriorate over time (or by getting hit by other mechanics) so that that is a resource you have to manage for the entire fight.
M2S is prob gonna be the most annoying fight in the tier. the affection stun mechanic is prob gonna drive people nuts. myself included (if they still include it)
for m4s, that platform is 100p getting destroyed. The whole thing. there'll probably be 2 cannons, LP stacks, a limit cut, and tethers to point the cannons to where the other platforms are.
I think actually we get a shiva titan situation were we have a phase shift into the fight on turn 4 I don't like doorbosses but prop it will be one as for her other phase she prop creates a full on mecha out of electrope with artillery and weapons
I got to talking with some people when we were doing the Honey Bee fight and I think the theme of the savage raids is gonna be “organized chaos” as in a lot of the mechanics of the Arcadian savage tier fights are gonna have more organized tells making savage slightly easier just from being given a bit more time to coordinate and react vs normal where you are fumbling around a bit
idk they did limit cut on p9, where there was no hint at all in normal mode of there being a limit cut type mechanic. So we'll have to wait see. I'm expecting big mechanics tho, considering their stance on Dawn trail
I think the M3 boss should come interfere with M4 in some way. A type of revenge attack for her one-shotting him, that adds his mechanics for a while without making us have to fight him directly
I want to see the heart mechanic for the entirety of the honey fight. Make it where each heart times out and you just have to rotate who takes a pair or tower or stack.
I open M1 has a mechanic named something like claw of progress: deals no damage, give massive damage if hit but reduce max hp to 1 (and then make the next mechanic a raidwide)
I think the tiles will fall when stand too long or with 2 people... M3 looks like pantarktoa (I forgot the name) it is also begin of Omega ultimate I also wonder if M4 arena split in 2 light parties like Leviathan
My predictions for M3 and M4: M3 is gonna be a Cage Match for Custody over Dominic. M4 Phase 2 isn't gonna be her transforming, she is gonna tag team with her sister.
As much as I often agree with your predictions, I have slightly higher expectations of this tier in terms of difficulty. I want to beelieve the first two fights will not be done in 2-3 lockouts, but will take closer to 6-9 hours for best teams. Might be wishful thinking, but I do want savage this time around to not be a pushover, especially the first 2 fights.
One of my ideas and possible predictions for the second fight is also: you might need to get charmed to survive some mechanic, similarly to Lakshmi fake follower with the extra action button for some raidwides. Like, only people who love Honey B. will not be knocked out of the arena, cause she does not want non-fans on her Live events if we keep to the theme reasoning Shruge.
I'm expecting that "One-Two Paw" will have a variant called "Two-One Paw" which will just be the reverse of the order she charges her paws in and the name is the giveaway.
Would be really cool if m3 had knockback towers that send you into more knockback towers imo, with everyone just flying around the arena for a good 20 seconds lol.
I dont think itl happen but imagine if in savage, if honey teathered to the plushies around the arena and did something different depending on which plush it was, kinda like e12s
Unrelated to savage, but when I was running through Arcadian I couldn’t help but think what if this is the new beastmaster class. Not the capture and release the franchise has had before but these coliseum fighters who absorb the souls of monsters. I mean the Arcadian would be the next blue carnival after the raid series is finished
Oh, that would be awesome, however the Wol is kinda forced to be hypocritical and be against using souls for entertainment despite using literal thousands of souls(including those of the tempered and common thieves) in cosmetic relic weapons. Also, we would need to find a cure for Psychonekrosis first.
I mean the last non door boss they did was E8S which got a lot of feedback of it being the absolute brutal slog it was. I think they took that feedback and got the wrong conclusion that people don’t like 13+ minute fights in savage. Though I’m sure some people don’t, the bigger issue with e8s was janky mechanics. I really hope they don’t do Thiccxion as a door boss but instead a really intense 10-12 minute fight.
R1 - I think the first part of mouser, when she's breaking the platform, is gonna be targeted aoes. Then what I would LOVE to see, but I know probably wouldn't, is the line stack aoe during the second mouser is a wild charge giving a magic vuln up, and the knock up is a tether tank buster giving a physical vuln up, forcing tanks to swap between hits, like wild fire in vali ex. R2 - mostly agree with all this. But I think group bees will be more akin to lightstream from P11S. R3 - I think Lariot Combo is gonna be like the beast phase of P8S when he does his jumps and you have to remember the order of jumps. I also believe the fuses are gonna have different lengths besides just the 2. Like 3 or 4 fuse lengths. 4 - I don't predict a difference with the 3/4/5 fold blast. Trinity of souls had different visuals but did nothing. I think the clones are gonna be this fights superchain theory. They're gonna do more stuff, like donuts and point blanks, and you have to get to the safe spot while also looking at the next set of clones to find the new safe spot. I also think there's gonna be extra weapon phases. Maybe a sniper rifle with a lot of proximity tethers or something. Or an assault rifle phase with a bunch of rapid fire mechanics.
I have a horrible fear in my heart for the concept of Brutal Impact hitting like Harrowing Hell every 90 seconds. It already hits decently hard in normal.
20:52 Something I immediately noticed is that they weren't healer stacks, they were completely random. So adding onto what you've said, there's definitely going to be a lot of individual responsibility and adjustment required, similar to the adjustment required from ultimates
I don't think Mouser can damage all the platforms, some of them have to be safe spots for landing. I expect that Yaana will be involved somehow in M4S, on who's side I'm not sure. Possibly something they could do with the second platform is have a light party go over there and fight Black Cat. Or she might destroy the entire platform with the cannon and Black cat will appear and you'll have to back knocked back to the new one.
For M2, the double tank busters deal suspiciously low damage even for a normal mode, so I suspect it may be a multi hit requiring 1 or even 2 swaps to resolve.
What would be really interesting is if in M1 there are actually platforms ABOVE you that you have to get knocked onto to avoid a mechanic. They've shown with EX1 they aren't against a Y axis style mechanic.
I'd actually like the charmed status to not kill you, but you're FORCED to look for a safe spot and charmed because you wont have enough hearts available unless some people get charmed... Though not sure if that's gonna happen ofc
I'm fully expecting One-Two Paw from the first fight to literally copy Cloud of Darkness Savage and all of her clones - in that you need to quickly identify a safe spot and get to it, so we'll get a braindead strategy for that developed before long.
Time stamps for each boss
0:00 - Blackcat
12:24 - Honey B.
23:11 - Brute Bomber
36:58 - Wicked Thunder
I feel like soft enrages are underutilized in this game. I'd like to see the hypercannon be one. It just keeps doing more and more damage until you can't heal it anymore. Gives a chance for healers to have some agency. The better they heal and mitigate the more time they give to finish the boss/phase.
I liked how they did Shiva where she just keeps getting damage buffs until it's possible to survive anymore!
@@Naoto-kun1085they didn’t do that for shiva, she still hard enrages after a certain amount of buffs, it’s just more difficult until then. I would like to see more soft enrages into hard ones like it though. I suspect hypercannon will be one.
@@shawnscouten5184 i think the last soft enrage we ever had was the Endsinger on normal mode… right at the end she keeps getting damage up buffs until healers cannot heal it anymore. I think…
The only one i can really think of is gaia in savage (e12) back in shadowbringers, or even voidwalker from shadowbringers (e2)
@@shawnscouten5184 I wouldn't really consider it a soft enrage if there's also a hard enrage. If a hard enrage comes afterwards then it's just repeated raidwides.
Looking forward to parsing grey on every fight.
A grey parse is better than no parse.
you guys are parsing?
You know what they call a grey parse on FFLogs? A clear.
You're onto something.. grey parser gets all the loot
hey, a clear is a clear
For M2, one thing i noticed was on the Intercardsm there are little Plush Ahriman that are just outside the "edge of the ring" so im expecting those to be the source of some gazes
I think it would be really funny if Black Cat's knock up needed someone on the end to catch whoever is tumbling through the air.
This could work. Maybe if caught they didn't break the platforms and have more or all platforms broken beforehand
A four-person stack where the punted person lands
Or since MT has black cat and one gets snared for the punting that leaves six. On the initial punt three people need to stack on the trajectory to keep the floor from breaking and another three needs to stack to catch the person again to prevent floor from breaking
@@Ratix24 depends on how many get punted. Say it's 3 punted, then 1 catching makes 6 people needed to resolve. But if it's only 1 punted, the yes more would be needed to catch
@@Ratix24kind of like Byakko?
Door boss would really surprise me for the final boss of this tier, specifically because she flees at the end of the fight, planning to fight us again, and it's the fist tier. If she's already set up to have another fight, then something like building a mech suit to add a new phase without a checkpoint or fresh health bar feels like it fits better.
For the second fight, I think what with happen with the hearts is that some players will get a debuff that kills you when it runs down unless you are at 3 hearts. That way, you have people cleansing the heart to continue doing mechs and having to know when to get hit and when to dodge.
That would be cool. It would also be really important I think in savage to try and stay at the minimum hearts required, because I can't see them not having it continue to be a DoT like it is in normal. And obviously the DoT is going to be doing more damage.
Wouldn't it be hilarious if Turn 3 Brute Bomber gained a stacking damage buff called inflated Ego every time someone dies in the fight? Would be pretty fitting with how he acts already
It would be hilarious if he tried to drink constantly and you would have to silence the cast or he gets a massive damage buff
I don't actually play savage, but I always enjoy your predictions ahead of their release.
I think Elevate and Eviscerate is going to have a proximity tether, which makes it really important to select the correct spot to get knocked into.
I have a feeling turn 4 won't be a doorboss, but that feeling is probably delusion
You better expect a phase 2 which had a final Fantasy X song.
I will be actually shocked if we don't get something like this.
Note that Wicked Thunder is known for her weapon creation and shapeshifting. I imagine she’ll have a phase 2 where she creates a full suit of powered armor with electrope.
@@enlongjones2394 Or maybe they lean into the beast soul instability and she goes out of control
The minstrel this expac is a cartoonist I feel that leaves plenty of room for a door boss.
Just imagine this cartoonist embellishing these fights for some saturday morning cartoons for arcadians lol
@@Trigonxv1phase 2 is Garfield
my question, Where does Limit cut fit in these fights
Round 1 knock up tethers is my bet
stop pls no more limit cuts aaaaaeeeeeuuuueeeehhhh
Also for M3, I feel like one use for the giant corner circle lines on the ground would be for the bomb fuse mechanic. The bomb aoes aren't the same size, but the bombs are pretty centered on them. Similar to how eden titan had the mechanic in normal that made one bomb larger, I think he could make one of the corner bombs larger there, limiting players to only dodging between bombs on the other half of the arena.
They have been cooking hard for a while, I think the first signs of actually new and fresh mechanics was Criterion. I've been loving every battle content so far, and people can say what they will about the story but Dawntrail's off to a great start for me. Can't wait to follow y'all's Savage prog, it's gonna be such a fun time!
It really feels like Stormblood flashback. Or closest is duels from Bozja. Kind of makes me excited more, because while good story is wonderful and I still want it - it's not gonna be something I'll be doing for the most part for next 2+ years
My theory crafting for Thicc-xion's cannon symbols are probably going to be based off a debuff you have. both sides will require you to match or unmatch based on that debuff. she'll fire (possibly at the same time) and you will have to swap sides based on your debuffs and the cannons symbol. To add on to that, outside Black Cat's fight there are multiple strange un-used assets in the arena's. Ahriman in M2.. the oversized death wall in M3 as well as the floor design un-utilized. and the symbols for the cannon and extra south platform for M4.
You were 100% correct about the cannon debuff!
For the 3rd boss, the AOE's ground markers kind of start at the edge of the arena (the shape of them is at least) so I expect that a part of the room will be something like "fires intensifies in the south eastern corner", and you have to dodge away from that corner while doing another mechanic, probably Lariat or during or at the end of Brutal Impact
I also want to note that I hope the last fight isn't a 2 parter. It feels like Wicked Thunder is a perfect stand alone boss rather than having P1/P2 if done correctly.
@@zugetzuzu little sister final boss
I learned more about knowing Mr. Happy has wrestling knowledge over potential savage mechanics
im rooting for the coolest thing: electrope gundam
OR WHAT IF SHE WANTS MORE AND MORE FERAL SOULS AND ENDS UP GETTING CYBERPSYCHOSIS OR WHATEVER ITS CALLED
for M3S (Or as I wanna call it RM3 (rematch x) One of the Draughts we didn't see could make a clone of him and we either fight to destroy the clone either by itself or at the same time as damaging the real boss, have them combo Lariats, Mist + Fire spin (or fire spin replacement) Fuses + towers. The skies the limit really if that is one of the things that can happen.
Also I can easily see Refbot being punched turning into a half room or a sizeable circle AoE to avoid or into a stack tower to stop it from exploding.
M4S I see using Shadows Sabbath to do a Flight + Cannon combo or halfrooms + Cannon/Flight, halfroom x2 + baited cleaves/line AoEs. I'm sure we're going to see more folds then 5 for the cannon phase, could have her break the arena into different shapes as well.
R for round makes zero sense, i dont fught timmy, then go ok round 2 time to fight steve. Its a different match, hence M. Now m4 r2 for match 4, round 2 for phase 2 makes sense.
i think with the raid series releasing literally calling them M1-4 the people who wanted R lost
For fight 3, i highly suspect instead of your clone ideas, he's probably going to have other wrestling moved mixed in. Like a Frog splash, or anything to relate it to his style as a wrestler. Like Brutal Lariot into frog splash, etc
I'm thinking the knock back uppercut to platforms could involve a partner or light party attack where the player lands. As a means of "catching" the person as they fall. (Otherwise lethal damage) I could also see E9S platform mechanics where the person getting knocked back has to be alone on that platform. That could be done by either dealing AOE damage as they land, or make the landing a super jump.
M1: I think the Mouser punches are going to be very different in Savage because her starting position for the knockup is based on where the previous player was standing when they got hit. Likely proximity-based damage, but combine that with the safe platforms and you'll be left with one specific way to resolve it.
M2: I want to note that, because charm status doesn't actually kill you, I predict it'll be a mechanic to fill your bar at very specific times to reset it. Alternatively, a final attack to the phase that gives everyone a heart and then she kills anyone who isn't in the charmed state from the attack.
M3: Clones aren't his thing, but tag team is definitely a thing in wrestling so.... oh, you cover that eventually. Ha~ I got nothing insightful to add here then :)
M4: Heck if I know. I just want to find out what it's going to do with the raligun forward/back orange/blue mechanic.
I'm hoping for elevate and eviscerate that all of the platforms get hit by mauser and to make it so you don't fall through you have to have 3 other players stacked where you land like they're breaking your fall so the tile doesn't break.
Wondering if the front and back lasers are based off of soul versus memory from the msq, as weren't they colour coded the same way? Players with certain debuffs taking/dodging certain blasts 🤔
I have a thought for Wicked Thunders end beam part. South side could be a clone doing the beam as well where tanks would need to soak on each side. Beam would give different stacking debuffs to the tanks to force swaps between the blasts. Obviously doubling the dmg as it's 2 beams.
Otherwise, you hit on most of my thoughts and then some. Good vid!
6:18 my prediction is they will bring back Eden CoD floor mechanics where the broken ones can only support weight so long then shatter to keep everyone constantly moving. So like a timer or indicator goes on that tile and if it gets fully red it shatters
the few things that would be cool to see is having to use in m1 the knock-up to dodge the line stack she does as thats how it currently works.
Also I will keep coping for no doorboss
no doorboss is interesting. the last time they did this was Shiva and that was a 12 minute fight if you were fast.
would you prefer that
@@misslehead33 My only issue with Shiva was just that light rampant existed in the front of the fight, overall I thought Shiva was relatively decently paced.
The one thing I wish and hope to see is Elevate and Eviscerate having 2 possible versions:
- the regular one which sends you back 1 platform and a "far" version which sends you back 2.
Of course without any indiCATors (sorry) so you have to pay attention to the cast bar and possibly, though unlikely, have the landing be proximity damage to the rest?
Not quite sure about that last part but there's so much potential with her mechanics, really looking forward to seeing what they have in store for us!
the machinegun mechanic in m4s will have two colors that shoot both sides, so like e7(s) you will need to adjust based on your debuff
If you really want to see something unique, what they could do is make use of her desperation with the cannon in the Normal Mode to introduce several health bars. So we slowly dismantle her Electrope armaments. Say first we take care of the wings in its own Desperation Attack, then we do away with (Arms, Legs, Head, whatever) All the way down to the cannon at last, or maybe even the "Core". Every bit being a Heal/DPS check like in TEA before Perfect Alexander.
Another cool concept would be as you mentioned the Ex-Death into Neo Ex-Death fight with a weak first boss into the big Door Boss, and this one has us travel to the different platforms to slowly dismantle the Electrope Gundam, until we end at the middle stage and kill the core.
Hope I fed into your Awesome Fight Fanfic Mental Image Whatever, I always enjoy hearing your thoughts for cool fights :D
I hope its gonna be as chaotic as it seems in normal. Just a bunch of random attacks where u have to decide on the fly where to stand and break the monotony reclears always had for me :D
The biggest indication for M4S being one giant health bar is that, story wise, the fight ends *early.* She ran out of gas, more or less. Add that she is an extremely well-known fighter and it is even more likely that we haven't seen all she can do. No door boss needed. Just a full power slogfest. Also yes to the Electrope Gundam. We definitely have NOT seen everything she can do with that. Stuff's going to get big and stuff's going to get wild.
Ah, but here's the interesting part: the Savages will be cartoonists rendition of the fights. Having a second form, be it willing or unwilling, is pretty common for a comic book fight.
@@Mephiidross Given her propensity for fabricating stuff with her electrupe cube, the arena being in a city, the unused second arena and the fact that she is a heavyweight fighter (not even cruiser), I do think that something truly large scale is waiting for us in savage. The cartoonist is just able to portray what the current Wicked Thunder is unable to do as per the story. (Or would come at too great a cost.) Which is a running theme I am expecting for the higher weight classes. Though I will admit that her condition running wild could transform her. But that's not common knowledge. Yet. So another thing for cruiser and heavyweight. Still, therein definitely lies the potential for door bosses and I will be shocked if M12S doesn't have one. All this usage of feral souls for combat just screams things getting out of control during our matches and we have already witnessed what using too many *_regular_* souls can do. So a combination of such powerful feral souls could unleash true hell. (How do they get this powerful, btw? I smell Eulmore.)
might be spicy for a turn 1, but I expect Elevate and Eviscerate to be a limit cut (maybe not on everyone, but have numbered targets and yeet number 2 dashing from number 1, number 3 dashing from number 2, etc) or something like that. Where she dashes from matters for where you position yourself, so I think it would make sense if she moves before she throws you to add 1 more thing you have to account for
So if they land on an unbroken alone it shatters, but with a player it just cracks, but both take damage with a like blunt resistance down. So 5 has to catch 1, 6 has to catch 2 etc. That would be a great limit cut
@@lochen9rwbyd207 that would be interesting, I was more just thinking it does many dashes in a row from person to person so you have to position to create a chain reaction in which everyone ends up on an uncracked tile, as opposed to it knocking back people from her current spot. there's not enough uncracked tiles to make that happen though, so if they make you catch your teammates and have 4 total throws, you could utilize the arena to its fullest
I could also see it being more like normal mode, but some other, new mechanic also cracks tiles, so you need to crack the right ones with elevate and eviscerate to have enough space to resolve the knockback from the middle without dying
@@penguinvader7057 unless they are repairing the stage as it goes, and they utilize copy cat so there is a brief period between. So like 1 through 4 rapidly, 2 seconds and some of the room is fixed, 5 through 8 goes off
Aint no way you just said twisted treeline.. now that's a beloved memory. Super excited for savage!
Honestly, I wouldn't be surprised if they up the ante for these fights even if its the 1st tier. As we have seen with DawnTrail so far the encounters have all been 'difficult' to a degree (hence why we're getting complaints from the casuals). I don't think it will be as punishing as say Gordias pre nerf but i do expect things we haven't seen before due to YoshiP telling his design team to go all out.
I mean gordias was an outright disaster that we proven to be literally mathematically impossible to clear week 1. That was just the result of the raid designers being unable to do math. Midas was the one where the mechanics themselves as opposed to just the damage was brutal.
Wouldn't be the first time they had to rebalance fights/jobs etc cuz of the difficulty. But I'll take that over stagnancy any day of the week, rise up to the challenge!
Here's my thoughts for wicked hyper cannon: i think this will be the end of "phase 1" of the fight. I dont think we're getting a door boss. But i do think its gonna be divided up into two distinct phases using this. My idea is that shes gonna get exhausted while blasting us and do the anime "putting everything she has into this last attack" kind of deal. Which will either require an active time maneuver from the party, a tank LB3, or some other mechanic, to be done in order to survive, which will end with us landing at the far platform.
I think on that 2nd platform would be a much shorter segment where we have to burst her down before she explodes us. Whether it be with a gundam or something else, where she gets a debuff or we get a buff to help us do so. Maybe she turns herself into a weapon and it deals a ton of damage to her over time or something
Edit: fixed some mobile spelling
Oh god you mentioned cage match, and A7 popped in my head, oh lord.
Looking forward to finding the time to actually finish the MSQ to get to this
I thought that Elevate and 1-2 paw would be really interesting mechanics together, maybe the boss shows left-right-diagonal cleaves in order, then when the players are knocked on to the panels the cleaves hit in order!
A cage match 1v1 in the middle of the M3 fight would be sick, basically a real-savage version of the DRS duels.
One thing that could make Mouser a little more interesting is if players need to bait the attacks that break the panels so that it's actually up to the players which panels get broken
Omg Happy, your comments on Black Cat knocking multiple people. It's giving me Limit Cut vibes! When you talked about it, I got a vision of a double triangle dots over my head and thinking "that's the 6, right?"
In 2, the hexagon grid on the floor is also entirely unused in normal.
R2 is absolutely gonna have some spicy bleeds on the busters and raidwides, ill bet tank invulns wont be used in this fight to solve a buster/swap because the bleed will just kill you, like in P5 and P8.
R4 could be just one single boss, 12 minute encounter. Wicked Hypercannon at the end is absolutely gonna be a wild charge like harrowing hell. instead of launching everyone off the back end, itll be a dance of ground aoes while maintaining positioning and healing. i think it might also just be the enrage sequence at the end of the fight, it might be a minute or more of absurd raidwide damage, kill or be killed. they could have a clone destroy one platform at a time, making the area we have to work with get smaller and smaller, until they destroy the platform we stand on and thats enrage, or its not a hard enrage at all and she just keeps getting damage stacks, and we get vuln stacks, and they keep stacking and stacking until we die.
I think for honey b lovely we are going to NEED to get charmed to avoid some kind of unavoidable damage/death. Think like the boss in weeping city alliance raid where we need zombification. yeah alliance raids are far from savage raids, but a similar thought process. The charmed effect doesnt give you a vuln I dont believe, i think the vuln only comes from actually getting hit by the avoidable damage. But it very clearly gives you a debuff for the dancing, so i really do think we will need it for clearing some mechanic.
On m3 I think the circles on the floor are going to be overlapping expanding circular aoes, where you have to do some quick dodges back and forth like exoflares meets in/out mechanic basically. Probably all while dodging a lariat combo lol. The medium sized circles and the large circles are i believe aligned with each other so thats why I think that. I also think we are gonna have a similar mechanic to p5s with the preventing/allowing a certain amount of energy drink consumptions somehow. And I think we are going to have an interaction with the arena ropes, the same as he does. Dont know if it will be the floor no longer being lava, or something like the main arena gets lava floor as well and we need to bounce on the ropes to survive?
M2 is curious to me. Given the charm, i think it would be funny if full charm makes you her ally instead attacking teammates.
I also think they could go full evil and the charms deteriorate over time (or by getting hit by other mechanics) so that that is a resource you have to manage for the entire fight.
M2S is prob gonna be the most annoying fight in the tier. the affection stun mechanic is prob gonna drive people nuts. myself included (if they still include it)
I can see her upgrading Leaping Claw/Crossing into a Claw/Crossing *during* Predaceous Pounce
I could see for the first fight having a mechanic damage a floor tile earlier if not done right limiting the space.
for m4s, that platform is 100p getting destroyed. The whole thing. there'll probably be 2 cannons, LP stacks, a limit cut, and tethers to point the cannons to where the other platforms are.
I think actually we get a shiva titan situation were we have a phase shift into the fight on turn 4 I don't like doorbosses but prop it will be one as for her other phase she prop creates a full on mecha out of electrope with artillery and weapons
I personally see the second fight as the gatekeeper with 3rd fight being the easier turn, all because it matches Titan and other similar fights.
I got to talking with some people when we were doing the Honey Bee fight and I think the theme of the savage raids is gonna be “organized chaos” as in a lot of the mechanics of the Arcadian savage tier fights are gonna have more organized tells making savage slightly easier just from being given a bit more time to coordinate and react vs normal where you are fumbling around a bit
Organized chaos is XIV at its best
i wonder if the green lights at the ring posts will be used in the third fight. also all four sides of the ring must be used, surely.
idk they did limit cut on p9, where there was no hint at all in normal mode of there being a limit cut type mechanic. So we'll have to wait see. I'm expecting big mechanics tho, considering their stance on Dawn trail
I think the M3 boss should come interfere with M4 in some way. A type of revenge attack for her one-shotting him, that adds his mechanics for a while without making us have to fight him directly
I want to see the heart mechanic for the entirety of the honey fight. Make it where each heart times out and you just have to rotate who takes a pair or tower or stack.
I open M1 has a mechanic named something like claw of progress: deals no damage, give massive damage if hit but reduce max hp to 1 (and then make the next mechanic a raidwide)
M2 Love Live, I can feel it being Light Rampant 2.0
I think the tiles will fall when stand too long or with 2 people... M3 looks like pantarktoa (I forgot the name) it is also begin of Omega ultimate I also wonder if M4 arena split in 2 light parties like Leviathan
my man remember twisted treeline? subscribed.
I wouldn’t be surprised if M2 has at least one mechanic that needs to end with everybody being charmed to survive a raidwide
The AOE spam in M2N reminds me of E5N, it will likely end up looking similar to Thunderstorm in that fight on savage.
My predictions for M3 and M4:
M3 is gonna be a Cage Match for Custody over Dominic.
M4 Phase 2 isn't gonna be her transforming, she is gonna tag team with her sister.
Match Four: I want it to be a door boss. Transition: She megazords all of her electrope forms into Super Furry Gundam.
As much as I often agree with your predictions, I have slightly higher expectations of this tier in terms of difficulty. I want to beelieve the first two fights will not be done in 2-3 lockouts, but will take closer to 6-9 hours for best teams. Might be wishful thinking, but I do want savage this time around to not be a pushover, especially the first 2 fights.
One of my ideas and possible predictions for the second fight is also: you might need to get charmed to survive some mechanic, similarly to Lakshmi fake follower with the extra action button for some raidwides. Like, only people who love Honey B. will not be knocked out of the arena, cause she does not want non-fans on her Live events if we keep to the theme reasoning Shruge.
I'm expecting that "One-Two Paw" will have a variant called "Two-One Paw" which will just be the reverse of the order she charges her paws in and the name is the giveaway.
If honey b wasnt such an early fight i would expect love rampant
Honey B Lovely will bring the Nick Cage "Not the Bees" memes
For M3S I'm predicting that WE have to "cheat" by using a drink also. We do have that super saiyan like drink from the MSG
Would be really cool if m3 had knockback towers that send you into more knockback towers imo, with everyone just flying around the arena for a good 20 seconds lol.
I dont think itl happen but imagine if in savage, if honey teathered to the plushies around the arena and did something different depending on which plush it was, kinda like e12s
What if when he punches the robot it opens up the wall or you have to go with it to another platform for a short time? Doubt it but would be cool.
Unrelated to savage, but when I was running through Arcadian I couldn’t help but think what if this is the new beastmaster class. Not the capture and release the franchise has had before but these coliseum fighters who absorb the souls of monsters. I mean the Arcadian would be the next blue carnival after the raid series is finished
Oh, that would be awesome, however the Wol is kinda forced to be hypocritical and be against using souls for entertainment despite using literal thousands of souls(including those of the tempered and common thieves) in cosmetic relic weapons. Also, we would need to find a cure for Psychonekrosis first.
Feel like we are gonna see a fourfold fires type mechanic in fight 3
I mean the last non door boss they did was E8S which got a lot of feedback of it being the absolute brutal slog it was. I think they took that feedback and got the wrong conclusion that people don’t like 13+ minute fights in savage. Though I’m sure some people don’t, the bigger issue with e8s was janky mechanics.
I really hope they don’t do Thiccxion as a door boss but instead a really intense 10-12 minute fight.
Metem: "THE CHALLENGER COMES IN WITH THE STEEL CHAIR!!!"
BAH GOD
Part of me really 2nd part of Wicked Thunder is just Bomber smacking her and powering up
R1 - I think the first part of mouser, when she's breaking the platform, is gonna be targeted aoes. Then what I would LOVE to see, but I know probably wouldn't, is the line stack aoe during the second mouser is a wild charge giving a magic vuln up, and the knock up is a tether tank buster giving a physical vuln up, forcing tanks to swap between hits, like wild fire in vali ex.
R2 - mostly agree with all this. But I think group bees will be more akin to lightstream from P11S.
R3 - I think Lariot Combo is gonna be like the beast phase of P8S when he does his jumps and you have to remember the order of jumps. I also believe the fuses are gonna have different lengths besides just the 2. Like 3 or 4 fuse lengths.
4 - I don't predict a difference with the 3/4/5 fold blast. Trinity of souls had different visuals but did nothing. I think the clones are gonna be this fights superchain theory. They're gonna do more stuff, like donuts and point blanks, and you have to get to the safe spot while also looking at the next set of clones to find the new safe spot. I also think there's gonna be extra weapon phases. Maybe a sniper rifle with a lot of proximity tethers or something. Or an assault rifle phase with a bunch of rapid fire mechanics.
I have a horrible fear in my heart for the concept of Brutal Impact hitting like Harrowing Hell every 90 seconds. It already hits decently hard in normal.
Turn 4 is probably 1 long fight because even when we were dying all the time we still saw new mechanics until the end
Black cat definitely has e9s vibes. Can't wait to see the whole static freaking out falling off the platform
20:52 Something I immediately noticed is that they weren't healer stacks, they were completely random.
So adding onto what you've said, there's definitely going to be a lot of individual responsibility and adjustment required, similar to the adjustment required from ultimates
I don't think Mouser can damage all the platforms, some of them have to be safe spots for landing. I expect that Yaana will be involved somehow in M4S, on who's side I'm not sure. Possibly something they could do with the second platform is have a light party go over there and fight Black Cat. Or she might destroy the entire platform with the cannon and Black cat will appear and you'll have to back knocked back to the new one.
Metem can repair some before then. He already does so in normal mode
For M2, the double tank busters deal suspiciously low damage even for a normal mode, so I suspect it may be a multi hit requiring 1 or even 2 swaps to resolve.
i expect the 3rd boss will do moonsault and it would be very awesome
I want Honey B to be the hardest fight in the tier, like P10S was for Anabaseios. MORE BLOOD FOR THE BEE.
This tier is so awesome!!
What would be really interesting is if in M1 there are actually platforms ABOVE you that you have to get knocked onto to avoid a mechanic. They've shown with EX1 they aren't against a Y axis style mechanic.
I mean e4s already had Y axis mechanics in ShB XD
@@Daniela-tr3meand then they didn’t do it again until valigarmanda despite it being well liked, so we will have to see.
They also had them in a couple Alex tiers, and one of the omegas
51:30 that whm said peace bye y'all lol
Let’s go what I’ve been waiting for
M3 will probably attack from the corner of the ring and go “FROM THE TOP ROPE”
I want someone to take notes and see how accurate Mr happy will be.
About fight 3 having a one on one cage match, in the story he wanted a one on one.
I'd actually like the charmed status to not kill you, but you're FORCED to look for a safe spot and charmed because you wont have enough hearts available unless some people get charmed... Though not sure if that's gonna happen ofc
Turn 1 the tankbuster and stack i think will become 1 mechanic similar to P1S tankbuster
I’m out here waiting for Elevate and Eviscerate to be a limit cut during the Mauser cast
I been waiting for this!
I'm fully expecting One-Two Paw from the first fight to literally copy Cloud of Darkness Savage and all of her clones - in that you need to quickly identify a safe spot and get to it, so we'll get a braindead strategy for that developed before long.
Not sure if you missed the ahriman? In r2
Who's ready for elevate and eviscerate to be a limit cut