That type of move with a noted dimension and selection types has been in other CAD package even the free ones for approaching decades - so Plasticity is just catching up or even, just getting started. But the surfacing stuff is getting beyond comparison with all but the very very best. Absolutely no hesitation for the product designers out there interested in form and shape that can't afford the SolidWorks, Alias, Nx. Catia. Warping / deforming and wrapping looks very cool indeed.
Did, wonderful update. Cannot wait to get it installd. That square command and feature set looks amazing to make middle lofts work well. Thanks for all your hard work!
I've bought studio license last week. Indie would be enough for me, however I wanted to support you. And next week you are releasing new version with awesome features. That feel when I know that I did it right with my decision. Thank you! Keep going!
Have been following the releases-unstable channel and trying one in every few betas but it's so exciting seeing it all come together like this. Well done on all the hard work Nick!
im vibrating out of my fucking chair rn. im so fucking hyped to see parametric workflows and constraints starting to make their way into plasticity. im this much closer to using f360 only for edge cases and migrating primarily towards f360 for printing
Deform needs an rigid option, to put them in place without warping. This feature exist on Matrixgold called autobase and smartflow ( but rigid is really important)!
oh. my. god. adding your in-house explicit control on rebuilding curves and the xNurbs square tool that allows you to choose number of spans and auto-aligns them to adjacent surfaces is something that I thought you wouldn't get to for a long time. I'm so glad I bought a Studio license long before you even added xNurbs... any chance that these features will be ported over to the Linux build? I have trouble getting wine to run the windows build of the program.
You guys need to do something about fixing topology for mesh exports. Or if you have tutorials to this effect. I really need a tool like plasticity but I can't deal with all the clean up after. This is the only reason I still haven't purchased after trying twice.
Thanks for best software in my life😊 But could you tell me how I can make array of objects with fixed distance between them, not between centers of objects?
Question: Once you set a dimension, does it "stick" like a constraint - or can other operations somehow inadvertently change it if you're not paying attention? I guess I'll give it a shot soon and find out!
Awesome update, thank you! Will we ever get the ability to apply materials to specific faces/sheets? This would be extremely useful when exporting our models to other apps.
Just installed an hour ago and had a quick play. For the Square command there is nothing in the online documentation. This looks like it's pretty vital to understand how to manipulate the settings for this command as there are situations I ran into and was unable to solve the issue of creating a G1 or G2 surface on an object I'd created, which I am sure is solvable. The Square command can simulate the two rail command in Rhino, which is pretty nice and much requested by users so the Square command here gets a very big tick.
Hi nick, are you aware there is a bug in the new update for Mac users. The new version doesn’t seem to allow rendering software such adobe stager to build UV maps of obj files from plascity, I had to revert to the previous update to export my model to stager and and it worked fine. I double checked and went back to 2.3 update and tried a simple cube and the UV map doesnt work. Are you able to fix this othwise I can’t update to 2.3???? Cheers
Can you do something about the scale tool. More often than not I want to scale an object from a pivot point and snap it inline with another point, simular to adobe illustrator or transform in photoshop but it’s not possible.Scaling is still guess work in plascity
Hello everyone. I make models of equipment. There are repeating objects and a lot of them. Would it be possible to implement xref, or instance objects?? Like 3ds max instance, or xref for complex projects. And better exporter for lowpoly, separated tool for exporting cylyndrical objects? Thanks!!
Hello mate I couldn't find any other way of contacting you I purchased plasticity about a year ago I got the Indy licence and literally the next day you came out with the new one. Anyway I assumed it was a ongoing licence once you bought it that was why I bought it because all the other companies are basically cutting people's banks accounts up and screwing them over aren't they? Anyway I can still use it so I'm assuming I would have to pay just for support and upgrades whatever or am I wrong am I using it without a licence now? Again I assumed it was to buy outright. There is a proper term for it but it's not coming to mind I'm afraid. I love the software and I would want to upgrade soon so would I just have to pay the other half because I've already got the indie licence and if you can I answer my question as to whether I'm still able to use it that would be cool and then I'll get the upgrade later probably in about 2 weeks payday does it come with x nurbs as well? Thank you all the best Jonny keep kicking ass! And please give the UI an upgrade thanks
YES, with measurement based editing and reverse engineering tools - I finally see what I need to jump into Plasticity :)))
That type of move with a noted dimension and selection types has been in other CAD package even the free ones for approaching decades - so Plasticity is just catching up or even, just getting started. But the surfacing stuff is getting beyond comparison with all but the very very best. Absolutely no hesitation for the product designers out there interested in form and shape that can't afford the SolidWorks, Alias, Nx. Catia. Warping / deforming and wrapping looks very cool indeed.
Yeah hope they improve this topic further!
Loving all the new features! Plasticity keeps getting better with every update!
very cool! I love the precise orientation I love that we are getting backwards and forwards interactions with measurements
Awesome on what you have done with you tools to support the artist out there, thank you for what you do!
Awesome! Very much love the dimensioning and constraint stuff.
Did, wonderful update. Cannot wait to get it installd. That square command and feature set looks amazing to make middle lofts work well. Thanks for all your hard work!
Fantastic work. This is giving ripples in the industry.
Plasticity is the most exciting new software I've seen in the last decade, congratulations
Congrats Nick! I hope to see more surfacing features in the coming releases.
I've bought studio license last week. Indie would be enough for me, however I wanted to support you. And next week you are releasing new version with awesome features. That feel when I know that I did it right with my decision. Thank you! Keep going!
By far the most fun to use 3D software on the market.
Yippie! Thank for all your hard work Nick!
Awesome additions! This will definitely help me with some of my current projects!
Outstanding updates Nick! the Square command adaptability in insane. BZ!
Have been following the releases-unstable channel and trying one in every few betas but it's so exciting seeing it all come together like this. Well done on all the hard work Nick!
im vibrating out of my fucking chair rn. im so fucking hyped to see parametric workflows and constraints starting to make their way into plasticity. im this much closer to using f360 only for edge cases and migrating primarily towards f360 for printing
This is fantastic! thank you so much for all the effort to make this software better and better!
Brilliant! Thanks Nick! Awesome features! 👍
Thank you! Very useful and well designed features!
Deform.... Wowser. Now that's so so powerful.
I'm going to make good use of many of these new features! Thanks!
Great release. I Love every single part of it.
Excellent. Plasticity is becoming more and more powerful machine
Thank you Nick!
also this time amazing features! Thank you ❤
Amazing as always!
Fantastic upgrade, thank you!
My body is ready.
more measurement improvements please !
Deform needs an rigid option, to put them in place without warping. This feature exist on Matrixgold called autobase and smartflow ( but rigid is really important)!
My only fear is that the predators at Adobe may discover Plasticity.
Awesome stuff!
oh. my. god. adding your in-house explicit control on rebuilding curves and the xNurbs square tool that allows you to choose number of spans and auto-aligns them to adjacent surfaces is something that I thought you wouldn't get to for a long time. I'm so glad I bought a Studio license long before you even added xNurbs... any chance that these features will be ported over to the Linux build? I have trouble getting wine to run the windows build of the program.
Is it possible to add constrains to plasticity someday?
You guys need to do something about fixing topology for mesh exports. Or if you have tutorials to this effect. I really need a tool like plasticity but I can't deal with all the clean up after. This is the only reason I still haven't purchased after trying twice.
Thanks for best software in my life😊
But could you tell me how I can make array of objects with fixed distance between them, not between centers of objects?
Question: Once you set a dimension, does it "stick" like a constraint - or can other operations somehow inadvertently change it if you're not paying attention? I guess I'll give it a shot soon and find out!
I'd like to see more details on the reverse engineering capabilities.
Awesome update, thank you! Will we ever get the ability to apply materials to specific faces/sheets? This would be extremely useful when exporting our models to other apps.
Just installed an hour ago and had a quick play. For the Square command there is nothing in the online documentation. This looks like it's pretty vital to understand how to manipulate the settings for this command as there are situations I ran into and was unable to solve the issue of creating a G1 or G2 surface on an object I'd created, which I am sure is solvable. The Square command can simulate the two rail command in Rhino, which is pretty nice and much requested by users so the Square command here gets a very big tick.
Awesome!
Super useful!
very nice !
Lets Go!
Hello, will there be a more affordable version with a 1 year license ?
Hi nick, are you aware there is a bug in the new update for Mac users.
The new version doesn’t seem to allow rendering software such adobe stager to build UV maps of obj files from plascity, I had to revert to the previous update to export my model to stager and and it worked fine.
I double checked and went back to 2.3 update and tried a simple cube and the UV map doesnt work. Are you able to fix this othwise I can’t update to 2.3????
Cheers
fantastic
Will the Duplicate Linked feature be added in the future?
Super
Love it
nice!
Updates coming just a few days after I upgraded to Studio.
NOICE
Can you do something about the scale tool. More often than not I want to scale an object from a pivot point and snap it inline with another point, simular to adobe illustrator or transform in photoshop but it’s not possible.Scaling is still guess work in plascity
Try freestyle scale doc.plasticity.xyz/common/scale#freestyle-scale
Hello everyone. I make models of equipment. There are repeating objects and a lot of them. Would it be possible to implement xref, or instance objects?? Like 3ds max instance, or xref for complex projects. And better exporter for lowpoly, separated tool for exporting cylyndrical objects? Thanks!!
cool !
Oh, it is really cool)! I already have the license but how I can upgrade to this version?
plasticity.xyz/upgrade-renew
great!, indie accept import SVG only Studio?
whoaaaaaaaa!
💪
👍👌
Woooo!!! Lets Go NIck!!!
When will plasticity be available in Spanish?
Instances / Components?
when will xnurbs come to indie version?
Awaiting a Linux release
It's on our web site and in the discord
@@nickkallen1Flatpak please
@@nickkallen1 will Linux eventually get xNurbs functionality?
9:10 du dung
This verion is avalibe now?, plastisity auto udate or need download?
why do you record the discord pings 😭😭 it took me like 10 minutes to figure out they were from your video, please silence discord when you record
When can we get Flatpak for Linux? So all linux users can use Plasticity. Even those on Atomic distros.
💪🏻💪🏻👁️
2nd
Hello mate I couldn't find any other way of contacting you I purchased plasticity about a year ago I got the Indy licence and literally the next day you came out with the new one. Anyway I assumed it was a ongoing licence once you bought it that was why I bought it because all the other companies are basically cutting people's banks accounts up and screwing them over aren't they? Anyway I can still use it so I'm assuming I would have to pay just for support and upgrades whatever or am I wrong am I using it without a licence now? Again I assumed it was to buy outright. There is a proper term for it but it's not coming to mind I'm afraid. I love the software and I would want to upgrade soon so would I just have to pay the other half because I've already got the indie licence and if you can I answer my question as to whether I'm still able to use it that would be cool and then I'll get the upgrade later probably in about 2 weeks payday does it come with x nurbs as well? Thank you all the best Jonny keep kicking ass! And please give the UI an upgrade thanks
Square is huge…