how good is the software with handling high poly count models , especially ones that have gotten slightly messed up with small holes and non manifold overlaps? With how how much it touts solid body modeling, id hope it'd be decent at turning something back into its "intended" state
Well it isn't a poly modeler and its not trying to be. Its mean to be solid/surface body modeler. It can import mesh bodies but if you are trying to bring in high poly counts to work with here the only thing you can do is snap to them with curves or surfaces. This program is not trying to replace poly programs like blender but offer a "hard surface" model alternative. It does have a blender bridge that lets you connect plasticity to blender and live transfer and retopo the solids into mesh bodies.
I can't wait for the beginner video. Thank you
Coming soon! Its almost done editing so hopefully will be up today.
Great Video Matt really well explained!
Thanks Peter!
Excellent thumbnail.
Thanks Joey, i will pass that info along :)
Great tutorial. Most people go too fast or explain what they are doing and you cant keep up. This is a great way to leatn plasticity.
Thanks!
how good is the software with handling high poly count models , especially ones that have gotten slightly messed up with small holes and non manifold overlaps? With how how much it touts solid body modeling, id hope it'd be decent at turning something back into its "intended" state
Well it isn't a poly modeler and its not trying to be. Its mean to be solid/surface body modeler. It can import mesh bodies but if you are trying to bring in high poly counts to work with here the only thing you can do is snap to them with curves or surfaces. This program is not trying to replace poly programs like blender but offer a "hard surface" model alternative. It does have a blender bridge that lets you connect plasticity to blender and live transfer and retopo the solids into mesh bodies.