Easy Realistic Rocks - Free Houdini Tutorial

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 32

  • @Moctop
    @Moctop 4 роки тому +19

    You don't need to use a foreach here, it just makes it slower. Just set the polyextrude to individual rather than connected components and you can use the attribute in "zscale" in the local control tab.

    • @CarvalhoVFX
      @CarvalhoVFX  4 роки тому +4

      You're totally right, thanks for the tip!

  • @Cataldus3d
    @Cataldus3d 27 днів тому

    at 6:46 I am getting an error during the polyextrude expression prim(0,0,"height",0) "prim is not defined"

  • @arupsan
    @arupsan Рік тому

    Best best , best tutorial ever…..

  • @АлександрЗайков-щ6ж

    Nicely done!

  • @kwesikwaa
    @kwesikwaa 6 місяців тому

    cool stuff. thanks for sharing

  • @rzart9319
    @rzart9319 2 роки тому

    Friend, I got stuck when installing the megascans plugin, an error occurs when exporting

  • @unimodels3d
    @unimodels3d 3 роки тому +1

    thanks for the video !

  • @massimobaita7178
    @massimobaita7178 2 роки тому

    Thank You very much!

  • @user-sl309jd90
    @user-sl309jd90 2 роки тому

    How does it work without UV? I'm trying to make the material builder myself with Redshift

    • @TaylorColpitts
      @TaylorColpitts 2 роки тому

      Procedural triplanar projection or you can add UV's in houdini. better to add UV's and bakemaps so your renders are faster

  • @abednego1434
    @abednego1434 3 роки тому +1

    any chance you're going to consider redshift in the future?

    • @CarvalhoVFX
      @CarvalhoVFX  3 роки тому +2

      great question, short answer is yes. Long answer is; I am eager to see where sidefx take Karma in the next release as that would nullify the need for a third party GPU renderer if its good

  • @tarunkumaarsuraram3440
    @tarunkumaarsuraram3440 2 роки тому

    Sir my mind stucked when you are doing coding please tell me where to learn coding for houdini

  • @invected433
    @invected433 3 роки тому

    When I apply the texture, in the renderer, it renders "red" (Even though its more a pink than red), and I cant seem to apply the texture. But I did everything you did down to a tee..... Even played your sped-up part to .2x speed so I can see what you did.

    • @CarvalhoVFX
      @CarvalhoVFX  3 роки тому

      hey Brad, when materials render pink it highlights that houdini is unable to find the texture file specified, have you double checked what your trying to read in? sorry I can't be more specific

  • @Helios.vfx.
    @Helios.vfx. Рік тому +3

    The thing that bugs me about houdini is that in every versio they change lots of stuff in nodes

    • @dnch
      @dnch 2 місяці тому

      like what?

    • @Helios.vfx.
      @Helios.vfx. 2 місяці тому

      @dnch placement of elements, nodes, mixing nodes, way of doing certain things, deleting nodes. Etc

    • @dnch
      @dnch 2 місяці тому

      @@Helios.vfx. im using houdini for like 5 years and dont remember they changing something really drastically.. i mean they add new things but old workflows still work, do you have concrete example?

  • @VasilisChtz
    @VasilisChtz 4 роки тому

    Nice one

  • @quas67
    @quas67 3 роки тому

    best

  • @RedBattalion9000
    @RedBattalion9000 2 роки тому

    Houdini version of this video is too much old.
    Some of node no more obtain, so major part of this video will not work anymore.
    Need version above "19.0" please.

    • @WillPreston3D
      @WillPreston3D 2 роки тому +1

      the tutorial was made over a year ago, i followed the tutorial in 18.5, But i did get stuck on the voxel mesh node at 15:41, the interface of this node has changed (updated labs tools) and im getting red errors

    • @RedBattalion9000
      @RedBattalion9000 2 роки тому +1

      ​@@WillPreston3D 3:49 [color gradient] I'm stuck here. Checked many times, but there're no same name node in the newest version.
      I found similar function node in "ver19.0" above. But it's also not completely same function anymore. Moreover, this tutorial is bit
      too much complex for the houdini beginners like me. Honestly say, using Zbrush for the rock structure is 100 times more practical
      than this. Is there any of more simple but more practical tech by houdini than Zbrush? If you can show us those nice simple "Tips",
      then I'm very appreciated.

    • @WillPreston3D
      @WillPreston3D 2 роки тому +1

      @@RedBattalion9000 its actually called "Labs color gradient" when you're doing the tab search,
      you need to have sideFX labs tools installed or it wont show up.
      there are many different ways to create rocks, some procedurally, some destructively (zbrush), they both have their pros and cons. this tutorial is excellent,

    • @RedBattalion9000
      @RedBattalion9000 2 роки тому

      @@WillPreston3D Thanks for telling me.

    • @bencatman9963
      @bencatman9963 2 роки тому +1

      WHY WHY WHY SideFx? - Why do they change everything so quickly. It is so hard to folow any tutorials that are older than 1 day ;)

  • @shubhrangshusanyal5037
    @shubhrangshusanyal5037 Рік тому

    This tuorial is too complicated to understand for me