Houdini Quick Setup Rock Cliff With Megascan Bridge
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- Опубліковано 23 сер 2024
- Hi guys, since people asked me to do a basic tutorial about Houdini so they can get familiar. I decide to make this quick setup for the Rock cliff.
In this tutorial, we only need a bunch of rock from Megascan then scatter them on a curve or line. It's so easy to understand and follow. Hopefully everybody can make their own stuff with this way.
My Artstation
www.artstation...
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i love that you chose the most epic music possible, like it's the dramatic ending of a fantasy film or something haha
This was more like mountain climbing than building. I never knew Houdini could be such an emotion experience, but that's what Art is and suppose to be. Thanks for sharing the link to the music. Oh and learned some great technology while I enjoy the musical experience. ❤️🔥⭐️👏
U DESERVE BILLION SUBS
WE WILL ALWAYS SUPPORT U
WE WILL ALWAYS BE THERE WHEN U NEED US
WE WILL ALL STAND BESIDE U
NEVER GIVE UP
GOOD LUCK ON YOUR JOURNEY
NEVER GIVE UP ON UA-cam
Can you please do a quick tutorial on how you made the animation in your intro? That is some beautiful work!
ohh its so beautiful
THE LITTLEST OF HOPES WILL CHANGE INTO SOMETHING BIG
NEVERRRRRRRRRRRRRRRRRRRRRR EVERRRRRRRRRRRRR GIVE UP
Hey! I found your channel a week ago and i'm blown away. Your videos including this one have helped me resolve issues i've been having with Houdini and Redshift since i began my journey almost a year ago. I wanted to ask, is there any chance you will upload an extended ocean sim with RS? Besides that, keep up the great work, this is one of my new favorite Houdini channels :)
Regarding to the RS ocean sim, I recommend you to watch the tutorial from Rebelway
ua-cam.com/video/43qKjjN4C28/v-deo.html
@@cgknight6349 Thanks for the link!
Really incredible walk through, Super helpful and great background music as well! One thing I wanted to know - do you know a way to convert albedo maps into ACEScg as a node in RS? I know how to preconvert in another program such as Affinity Photo but wondered if there is a way to do that inside Houdini on the fly. Keep up the incredible work!
Thank you. Great question for me too. Honestly I only use Nuke for convert those maps to ACES. If you could find out other way to do that inside Houdini, I would love you to share that with everyone :)
@@cgknight6349 I know with OSL that will allow you to with Redshift but it's not really set up yet for their production build. But definitely if I find out will let you know! Seriously keep up this amazing content, learning so much!
@@theodoredaley2229 Awesome. Thank you
wow amazing again!
WHATEVER IT TAKES WE WILL BE RIGHT BESIDE U .WE ALL LOVEEEE U😊😊😉
A little too epic the music 🤣
Hello, great tutorial, learned a lot from it.❤
At 15:26, you imported grass assets from the bridge into houdini. Video shows, there is a grid, Packed_Primitives, instance1, Instance_Freeze nodes, etc.
But I only have Var0-20 models after import.
Are there any options I need to check to import bridge assets from houdini?
For example, use megascans scattering, enable LODs, Use Atlas Splitter, Apply Motion (Plants)?
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TODAY I MADE U 10 SUBS
No, nonono, no take ready rock models, I need to know how make this rocks too
GO FOR UR DREAMS
What is the VEXpression @15:28 its an important part of the video that from what I can see has been cut out?
You don't have to care about it. It's already setup when you use Megascan bridge to export to Houdini :)
@@cgknight6349 I am not sure why but, I don't have that node in Houdini when I export/import from bridge. I also don't have the megascan livelink button in the megascans dropdown.
@@caseyryland7455 Hey you can follow this thread. It worked for me
help.quixel.com/hc/en-us/community/posts/360013677537-houdini-18-5-no-shelf-plugin-and-no-download-plugin-in-bridge-either
for some reason i don't get differenct box color 6:16 any help plase ? the id didn't work =(
check your code!
attribwrangle 2
int id = point(1,"pt", 0);
if (@ptnum != id)
{
removepoint(0,@ptnum);
}
@@flyrat4083 i actually solved it two weeks ago, but thank you very much =p
The shading looks good, but it doesnt look good that rock formations has interpenetration
make more videos