GENESTEALER CULTS coming to Darktide? - Tyranid Enemy Types and Roster - Warhammer 40k Darktide
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- Опубліковано 10 вер 2024
- The Genestealer Cults may be coming to Warhammer 40k Darktide sooner than you think. Let's discuss the evidence of Genestealer Cults on Atoma Prime, what the Tyranid roster would look like, and how specials, elites and bosses like Purestrain Genestealers, the Kelermorph, Patriarch, and Aberrants would play once this new faction is added.
Genestealer Cults in Warhammer 40k Darktide - Ігри
0:00 Overview and Evidence
8:45 What are Genestealers and How do their Cults form?
10:48 The Genestealer/Tyranid roster in Darktide
14:56 Elites, Special, and Bosses
It would be very cool if we went to different locations on atoma or even off world to deralect ships or other planets in the system. When we reach lvl 30 we are treated as a trusted member of the inquisitors warband so it wouldn’t be strange for us to be sent to do something different at a different location. I really hope we get to fight tyranids/genestealers and green skins one day
Goddamm bug ppl
@@TacticalBeard There's scuttlebutt about a second Hive City on the planet, which is being kept hush-hush for some reason.
Why not use time stamps in the video itself?
Genestealer ambushes that simultaneously attack us and Chaos would be so cool. There is so much banter referencing possible other locations and enemy factions. It makes me wonder what Darktide could look like in a couple of years.
We are fighting Traitoris Militarum which is chaos.
abandoned and contentless...
@@fly_pie_1172 comment literally makes no sense considering the progress.
Well the game finally actually released but i just don't have high hopes they would actually release any content for a long time.
They are lierally still adding to vermintide... darktide will have YEARs of content coming.
The genre along with the IP has immense potential. Hope Overweight Carcharhiniform can live up to it.
😂 im going to forever refer to them as that now
I feel like it’ll probably take a long time, but if they’re smart about using existing assets and can maintain the goodwill of the fans (and don’t fuck around with the same mistakes that put them in the shitter AGAIN), Enlarged Elasmobranch can probably make it happen and have it done well
Well fatshark works at a snails pace so im excited to see new classes and genestealers start to show up five years from now lol
@@lovebunny2652I mean sheesh I wish Xbox would give them some extra help theyve gotta have 10 people tops working in that studio
Overweight Carcharhiniform that's the best one yet
The question has never been "are they", the psyker has long talked about a shadow in the warp over atoma (which everyone knows is nids) and how were not allowed to talk about the other hive, the question has always been "will fat shark stick it out long enough to"
Mind you he's always talked about the shadow in the warp in the context of discussing the Cicatrix Maledictum, the Warp Scar that tore the galaxy in half after Cadia was destroyed (which Darktide takes place shortly after iirc as they discuss the indomitus crusade which was the military operation launched by Roboute Gulliman after he returned to Terra but was over a century ago in terms of current events in 40k)
@@TsunamiWombatincorrect, the indomitus crusade no longer got 100 years of time skip included, it's between 25-50 years of the indomitus crusade.
Darktides happening during the later days of the crusade, so definitely after events depicted in the dualology books of the Emperor's Legion.
After the coup by the high lords of terra against gulliman. Likely less than a decade before the return of the lion overall.
The shadow in the warp isn’t the warp. It is exclusively referred as the synapse of the hivemind exerting control over the warp, so enormous that it blocks out imperial and chaos psykers alike. So no, the great rift isn’t a shadow in the warp, but the warp itself, manifested in the form of a galaxy-wide tear in reality
@@Benthesniperof8 Do you know if Darktide takes place after the Plague Wars?
Like you mention, I also suspect that the GSCs were possibly originally meant to be part of the game but got cut just based on a few of the models. The trapper is a 1:1 copy of genestealer cult tabletop model for instance - I think the color scheme is even the same as the model they have on games workshop's site, the only difference is they put a chaos decal on her face.
The idea of a Genestealer and Nurgle cults fighting and keeping each other in check sounds fun from both a lore and gameplay perspective. I would be all for this.
Atoma becomes a three way war between nurgles followers, tyrannids & the players.
during matches both parties (chaos, nids) receive a constant stream of reinforcements (40 at a time per faction) & they fight one another & target players if they are sighted & have no other targets available.
imagine a plague ogryn dueling a gene stealer patriarch, one finishes the other before turning their attention to you.
or a beast of nurgle trading blows with a Lictor.
I think the problem with those situations(multiple forces fighting each other) always arises out of target priority, either they keep fighting while you kill them or they all turn to focus you when you hit them the first time. It would have to be a weird balancing act of taking a few hits to aggro them out of combat with the other faction but also if it takes too many then they are all free kills. Or can you just leave them alone and they kill each other and you pick off a weak plague orgyn or a bare bones horde.
@@Koranthus halo did it where every individual enemy between fighting factions had their own aggro, so shooting one would not take everyone's aggro.
they would select individually who to target.
those who got shot would go after the nearest enemy, or be line for the player.
its how covenant vs player vs flood vs sentinels did so well.
3 different armies.
From a "lore" perspective its fucking impossible
I've been hoping for more diversity since vermintide, a shame the castle maps didn't have skeletons and zombies with a VC boss.
In lore the Vamps were helping the Empire and Allies against Chaos, but a Vampire faction would have been great. Honestly thought there would be one at VT2’s launch lol
I always thought undead and orcs would have been good aditions to VT2
@@alz722orcs are much stronger than rats and chaos chaff.
@@LinkLegend0 Swarms of gobbos
@@z0mbiej0e34 that works
Ever since the second hive city was mentioned in dialogue it made perfect sense to me to have a genestealer faction in darktide
but its a nurgle invasion not tyranid theres been 0 mention or implication of tyranid swarm. Newst vox confirmed messages getting through which doesnt happen in a Nid invasion and that "thing" theyre using to find spy is the daemonhost
You keep that discussion off comms. There's nothing to know and forget this ever happened
The recent Wyrmwood transmission could also hint at a new specialist like the xeno Loxatl. They're stealthy, hunt by scent, and work with Chaos. It would take great advantage of the verticality of some levels. It would force players to look up and around for hidden reptilians clinging to walls and ceilings just waiting to dice throne agents with nasty waste mounted flechette guns.
Ooo, that would be super cool. For the most part, despite the verticality of the maps, the majority of combat is mostly at your level, or maybe one level above or below. If enemies could move on walls, that would add a significant layer to combat.
Big Xenomorph vibes from what you're describing, I love it
Would love to have that and uf im being greedy the gene stealers too 😂
Since these beasts occur in many of the recent Dan Abnett Books... and Dan Abnett is included in the Darktide Story... now that you mention it, it would make a ton of sense. That would be really damn cool, in a horrible way :D
@@EightfingerThey had TT rules in 2005 for 4th Edition during the Sabbat Worlds Crusade campaign on GW website as well, an Elites choice for the Blood Pact variant army list of the Lost and the Damned from WD 293 (UK).
Enemy factions fighting each other as well as the players sounds like it could be really fun. It has the potential to add situations where players have to engage more carefully; for example, situations where players have to not aggro both factions else they get overwhelmed. I think it adds some nice play diversity
That would go well with randoms. Haha. Just like with the demonhost, you'll always end up fighting both factions.
@@RotGodKingdemonhost…
This would be a very small touch but I would like to occasionally see the garrison troops shooting at the bad guys
Same! I was so disappointed, when in Vermintide on a map with a castle siege there were no imperial soldiers defending, only fake flintlock shots from the windows.
That's actually a pretty good idea. It would make you feel like you're a part of a much larger battle, which you are.
That would create very interesting interactions ith the genstealers, when they could be infiltrated.
@@MouldedMind
See guardsmen shooting at chaos, you get a "finally some help" only for them to shoot you in the back when you are in the thick of it.
Maybe not, could be frustrating, especially if you make it so some of those squads actually help.
@@ODDnanrefThematically interesting I suppose, but man that'd just be annoying gameplay wise. Maybe in a single player game with quick saves and stuff it'd be whatever, but to have a 20+ minute run be messed up by AI "teammates" would really irritate most people 😂
I really do hope they add cults of this being. Would be cool and perhaps even introduce some horror elements within Darktide, even if Atoma is already fucked from Chaos.
it...already has horror elements tho lol
The only thing scary is Daemon host
take light out affix and cant get much more scary
@@LeosDictionaryGGThey're not scary though. Me and the bois always charge at them whatever we find one. Suffer not the unclean to live, The Emperor protect.
No thank you. Not here to fight Dregs with four arms.
Considering the Timing, it makes sense for it to be Genestealers. Tyranids are very popular these days, with them getting the main spotlight for 10th edition, being the big bads of Space Marine 2 and coming to Tacticus as a new playable faction. It would make sense for Darktide to reflect the 4th Tyrannic war with the rise of Genestealers.
This could be really cool. I'd like to see the followers of the other chaos gods make an appearance, but getting Genestealers, Orks, or Dark Eldar would be extremely appreciated.
We ain’t getting Orks, and Dark Eldar is highly unlikely.
Dark Mechanicus, gene cults, Nids, or other chaos god worshipers could be in the cards tho
not dark eldar what? dark eldar are not a horde faction and thus would never work
genestealer cults, cults of other chaos gods, and orks are the options. im hoping nurgle gets expanded and has plaguebearers and plague toads added, and plague marines/regular chaos marines as bosses.
There are snippets of dialogue in the game hinting at the Blood God's influence on Tertium. I hope that gets expanded on in the future, It would be cool to see The Red Room make a surprise appearance.
@@luhs6839Bring on the bloodletters!
well to only ones who can join as the other chaos god followers is only Khorne , because the other 2 will make this game 18+ especially Slaanesh followers and Tzeentch would be ... ughh ... intresting
A lictorboss you fight distributed over the whole lvl would be very interesting
I want a tech priest class
What's the sense of such class in DT?
The classes in darktide are all vaugly based off inquisitorial retinue 'classes' from the old Warhammer 40k RPG book, Dark Heresy. An admech class did exist. Moreover, there was a career for a hive city civilian tech specialist called the Reclaimator, which was sort of an unofficial tech salvager who skirts the line with tech heresy and violating imperial law while also providing a valuable service. The perfect candidate for a reject on a prison ship. This career was called the 'Reclaimator' since they 'reclaimed' old technology from the depths of the hive city.
tl;dr, it's very much possible and thematic and i'd be shocked if they didn't at some point, but Fatshark has always managed to impress me with bonehead decisions in the past so we'll see.
@ANDREALEONE95 doesn't make any less sense than krieg cosmetics, or grail knight and necromancer in V2
@@DanielFerreira-mh2hd Worst case, a skin for the Zealot
One word: "Rejects"
I only hope that if there IS another faction, I'd like them to be opposed/in conflict with the Forces of Chaos and NOT just a reskin of previous enemies.
Tyranids are the no brainer here imo and would be awesome for a horse game like darktide
Like what, dark eldar or orks? They arent exactly known for giving enough of a crap about subterfuge and only make sense as a invading faction
Honestly, I would of actually liked to see the Dark Mechanicus come out of nowhere. Made sense with the whole "Shove demons in all the machinery".
Plus they have already noted in the refinery restart missions how strange it is that they're not just tearing the place apart.
Hadron says it's so they can make spiky tanks but that's not really Chao's thing. Not the spiky tanks part, that's totally a thing but actually manufacturing them. That's really the ground of the Dark Mechanicus.
But the chaos your fighting in darktide arent linked to the wider forces of chaos, they are largely cultists and heretic guardsmen. And I feel like if your a heretic with an inquisition voidcraft hanging above your head your gonna use, or make, whatever you got on hand.
I guess what I'm getting at is that it's not the black crusade, there are no warpsmiths hiding in the corner. If there were I feel like there would be a larger imperial presence. Like marines for example.
One of the psycher voicelines I heard got me "Darkness falls on Atoma" and i immediately thought of the Shadow of the Warp that the Nids have.
I absolutely adore the vibe of the GSC, the idea of this group of oppressed mutants leading a glorious revolution to usher in their bright new future, only to find out at the end that they were simply pawns of an eldritch monstrosity, just beautifully grimdark. And yeah, they make an awful lot of sense as a faction to add to Darktide.
That being said, I does make me wonder what a slightly less predictable faction could look like. Like I wonder what the reception would be if they announced they were adding the Tau as an enemy XD
Honestly tau sympathizers would be a wild addition lol
I think Tau are bad as a choice because they don't operate in hordes and are too ranged focus, it would have to be fairly kroot heavy. I think it's fair to say 'Nids and Orks simply work the best.
That feeling when 30-50 percent of the enemy are snipers...
No, I imagine if tau were added in any capacity it would be as either new player weapons or classes with the justification that a radical ordo xenos inquisitor is bringing them in. No clue how you would balance that shit.
Necrons could fulfill a similar role as Tau, though the only explanation for them being there would be that Atoma was actually a dormant Tombworld, which isn't likely to have stayed undiscovered on a hive planet.
@@evangelosvasiliades1204tonnes of kroot and drone swarms, breachers and stealth suits and battle suits as specials could work
There is a psyker line from the dreamer that might imply that Zola has been compromised, as they mention in some dialouge with a Zealot that they had a dream with two Zolas, but one had mangled the other beyond recognition.
Could be a nice hint, hidden in plain sight :)
Genestealers, Nids, other chaos god cultists, could all be realistically added without breaking the little narrative that we have. Even the dark mechanicus could be added. It is an industrial hive after all. Half the maps are factories it feels like.
I dunno, I feel like a hive city that produces above average Leman Russ's being beset by *multiple* chaos cult incursions, genestealers, a full blown Tyranid invasion, AND the Dark Mechanicum showing up would call for Astertes intervention. That's more shit going on in one place at once than *Armageddon* ever had and we saw how that turned out. Kind of above and beyond what the premise of the game is: expendable assets dealing with low-level cult activity.
@@krodmandoon3479well multiple chaos cult invasions does not seem impossible
@@Aconspiracyofravens1 Plus they are prone to infighting when multiple are invading the same area
@@krodmandoon3479true, however a daemonic invasion of any kind probably should have marines to counter it, however due to how ridiculously massive the imperium is the world might not be worth sending a chapter to deal with, or if the gene stealers already are there they might have already cut off communication with the imperium as a whole and no one knows about the cults.
@@krodmandoon3479 Space Marines are supposed to be rare in lore. Myths. 99.999% of people have never seen a Space Marine. Plus the warp works in mysterious ways. Space Marines often respond to days old SOS calls only to discover the planet they wanted to save had been utterly destroyed decades ago.
We absolutely need an ad mech class. A tech priest may be a stretch but skittari would be perfect. They already have 3 classes lined up with ranger, rust stalker and infiltrator, and have a plethora of cool weapons to use like arc rifles, cognis guns and the dreaded transonic razors
I know from a lore sense it'd be sacrosanct but id LOVE to see a Lictor as a random boss, one with a hit and run, cloak/decloak mechanic, instead of being a straight up fight like the others, it would slink away to stalk the players as the move through the level, ambushing them, or the observant team could get the drop on it too to clean it up. Give it a L4D smoker tounge and bing bang boom, awesome addition.
Damn i hope so. More multi-faction L4D style games from all universes
I’ve been really hoping for Khornite Demons. Like a gathering of demons, one big guy. If you challenge the big guy to single combat, the horde makes a fighting ring, but only ONE of you can fight and kill him. If anyone else hits the big guy, the horde is aggro’d. If you win, the horde disappears and you get a reward
That would be cool
100% the best enemies for this game. Considering it's been a huge waste if Dan's skills. Tyranids will be really really bloody interesting an make ut feel far more dark an horror than chaos ever could
@jameswilliams3304 never liked GG tbh but that's a fair argument
I'm fine with this... finally. Honestly looking back, with the new models from tabletop since Deathwing Space Hulk came out, might be interesting to see genestealers and neophytes and aberrants.
If we could get confirmation on daemons and see other chaos gods fight for Atoma as a dev blog -- I'd buy every cosmetic to fund this!
Same here if I could. However, I am waiting for November so I can get AOS: Realms of Ruin first.
@@opusmagnus26 Yeah I'm curious how that'll play. I can't tell if it's suppose to be DoW or DoW 2 gameplay or something army/MOBA-like
@@mini_acrylics Realms of Ruin is basically Dawn of War 2: Age of Sigmar Edition
Yes! This makes complete sense and I would love to see a Genestealer Cult but I hope they also include a Plague Marine boss mission.
They should make him a really rare random boss to fit lore not that I know much about warhammer I just think it's cool and darktide is free so here I am
Yes! Make it a small random chance per mission, where get re tasked mid mission to go and take them out then extract
It's funny because I always thought the Trapper was more of a GSC model than a Chaos one. It's literally the Webber from the Neophyte Hybrid squad.
I think Aberrants/Abominants would be the Plague Ogryn/Beast of Nurgle equivalent bosses, while a Patriach could be the focus of Assassination missions.
It will be interesting to see the Genestealer Cult fighting the Nurgle Plague hordes throughout parts of the missions, allowing us to slip pass stealthy or blast our way through
I’d love maps where you face both nurgle and gsc forces, be super cool if you could stumble upon both sides in the middle of a firefight.
With the current edition of table top launching with new tyranids and space marine 2 being nid focused it would make sense that more 40k titles are working to get nids as a overall plan by GW marketing to keep things consistent with where the current lore is at
Multiple enemy factions engaging each other and you would be absolutely incredible. There's so much you can do in a Hiveworld, even above the 'true' enemies - what about the various gangers? It'd make total sense to find groups of them in game.
I really think this game could use raids with multiple bosses mmo style. Be a great way to tell the story and give us good content with unique bosses and fights. Hell I'd even be up for them to be 8 man team to make it feel more epic.
Hell yeah, big-ass 8-man Auric raid. Could probably have it start with two groups of 4, which then push through the map, each starting off by fighting a Redactus boss, and then pushing to meet up afterwards, just in time for the first big boss
I think it could also benefit from a chain of missions back to back, culminating with a boss mission. Makes it feel like you're conducting a small campaign piercing into the depths of the hive city to destroy a target or wipe out a particularly strong heretic.
it would be cool if we have a mission where we infiltrate enemy lines during an all out conflict between nurgle cult and genestealer cults. Just imagine twice as much enemies spawn on map but 2 sides fight each other as much as they fight you. Would be chaotic and awesome
I think the problem with those situations always arises out of target priority, either they keep fighting while you kill them or they all turn to focus you when you hit them the first time. It would have to be a weird balancing act of taking a few hits to aggro them out of combat with the other faction but also if it takes too many then they are all feee kills.
There's also the interesting (speculated) bit of info regarding the inclusion of the Death Korps.
It's made clear that the gear we get are scavenged from the dead. The gear we get from the Maskers carry the sigil of the 13th Heavy Tank company.
It's likely the 13th, specialising in heavy tanks - with several of our missions constantly stressing we need more tanks.. likely for them - is currently in the wastes between Tertium and her sister hive, either quarantining or stalling whatever is in there from reaching Tertium and reinforce the heretics - or replace them, so to say.
The Death Korps is not exactly deployed lightly, and their presence on world is highly concerning.
Then again this is all speculation coming from some idiot who noticed an interesting sigil on the pauldron of two of the cashshop krieg sets. I may just be completely wrong here.
This sounds really interesting if it does happen. I'd love to see a new mission for the Patriarch, luring him back through a level to the Leman Russ defensive line to kill it maybe? A whole mission of running, gunning and being chased.
They could also be adding Hive gangs, Dark Eldar or a new chaos faction coming up. I kind of hope they go with Dark Eldar. it would be kind of cool to have the Dark Eldar raiding the population for slaves during the confusion of everything going on. it also could bring out some cool boss fights and new Aliens to fight.
But Dark Eldar isn't exactly a horde faction
@@heistingcrusader_ad3223 correct. they could be events during a mission where you run into them and its a small horde. they could also use their Astral Hound's in packs, or even have a few missions where you fight a Dark Eldar boss. they might not be a "horde faction" how ever they have units that can be used. Slaves that have been driven mad and forced to fight for them, a boss fight could even be fighting a squad of their Kabalite Warriors.
@@freed991 ok that seems more fitting would still prefer like gsc or some other hive gang tho
@@heistingcrusader_ad3223 it would be cool to see GSC in a game or something. I just dislike the GSC for some reason. i cant put my finger on it. the whole army seems.. weird and odd. I mean wouldnt the cult want to protect the hive world their food source from the chaos and sniff out chaos cults. just seems like they would have been keeping their terf free of chaos taint. But I dont know that much about the GSC. so IDK.
it would be cool to have either or added. just hope the game does not turn into it having EVERY faction thrown in just to be in the game.
@@freed991Biomass is biomass, doesn't matter to tyranids whether it's chaos tainted or not.
This has been my theory for a long time. I'm very excited to see what comes next. More classes, more enemies, more maps, more story, more game modes, more challenges
As an aside, the tech needed to create conflicts between enemy factions, like Nurgle vs Genestealers, could also be used to add conflicts between Chaos factions. Perhaps Khorne, Slaanesh, or especially Tzeentch cultists and lower daemons start showing up, to contest Nurgle's attempted stranglehold of the planet. Perhaps the Rager can be reskinned as a Khorne unit, with a tendency to attack anyone and anything in range.
I think the patriarch boss fight could be a story high point where you assist the inquisitor in killing it. Like you've stacked up enough trust and prestige that you're selected as part of the inquisitors patriarch kill team as the screen for whatever important other units they've got, like a deathwatch spacemarine or one of the assassinorum(?) or something. Being the bait yourselves and using environmental things(like slag from a foundry, or a train) to force the patriarch into a killbox
This was something that I was thinking about myself, that Genestealer cults would be perfect for a game like this. Honestly, I'd have preferred them to Nurgle to be honest, so I'm stoked at the idea they might ACTUALLY come to Darktide. I think my only point of contention is what units we'd see and in what roles. I don't think the Patriarch makes sense as a boss unless its like...a story mission? Cause if it died, and if you're fighting it, it can die. No way Fat Shark does a 'just survive' final mission even if it would be a cool change of pace. But yeah, if the Patriarch dies then the cult falls apart. Would it return? Sure, EVENTUALLY. It would mean the cult ceases to be an enemy faction for years. Aside from that, I doubt the rejects could kill a Patriarch. Unlike daemonhosts, there's not a ton of variety in a Patriarch's power from another one...they're just sheer power but also mind control which the rejects (aside from maybe the psyker) has any protection from. Never mind a single hit should rip through a character per hit from one of those behemoths. So my protest is lore based, but more of the 'if the patriarch dies, the cult goes dormant until another genestealer can complete that metamorphisis which takes a long time' and a 'something that shreds terminator armor while also being able to tank that level of damage in return is probably outside our pay grade in it SHOULD just kill the rejects very quickly'. But a 'survive against the Patriarch until extraction arrives? Inject that into my veins, lol.
That said..I think you have some perfect boss enemies already in the faction. The Primus, Magus, and maybe the Redactus Sabotaur. A lot more variety there than with the traitor guard captains. Meanwhile you have the other hero types for various elite roles, Abominants for sub bosses. Maybe something like a Lictor (another vanguard organism could make sense) but what I'd love to see is vehicle boss like the rock grinder or something like that. Really separate Darktide from Vermintide by bringing in vehicle encounters could be awesome. I'd say a genestealer boss but..well..video already covered that for as lethal as they are, they aren't super durable. Which, ironically, makes them perfect for a pox hound like role.
Patriarch is the main pure-strain who first founded the cult, but there are lesser versions of them called "Broodlords".
There seems to be some crossover/confusion/blurred lines in the differences between them, but is an easy throwaway boss, so that we're not just offing the Partiarch every other mission.
@astrovarius543 Sure, but I'd need to double check but I don't think Broodlords show up with genestealer cults. Granted, that could be handwaved but a broodlord isn't as imposing as a patriarch. That said, it could work for a repeatable Killarney boss.
you know what would be really cool and to help differenciate darktide from other horde shooters? going off with the last boss idea you were talking about, an 8 player map where 2 teams are fighting off the hordes, later converge together as a finale with raid boss style mechanics but simple enough that randoms don't need full communication.and if one team gets wiped, it's still doable but just harder
This would be really cool and would make a ton of sense especially with space marine 2 around the corner focusing on the tyranids as the main enemy type for that game
i would absolutely Adore GSC in Darktide, especially if a squad or troop of them could just randomly door kick their way into a run you're already doing as a random curveball, would be a really neat addition in alot of ways
The amount of weapons they could add is almost limitless. From the normal ones like the bolt pistol to the crazy are and exotic ones like vortex grenades.
They could let the player use almost anything in the Imperium of mans/inquisitorial arsenal
Purestrains seem like they'd honestly be best as a special. Maybe a pinning one like the hounds, but maybe they're able to climb on ceilings and walls or something.
Why not variants of Purestrains like Space Hulk: Deathwing outside of just the Bio-Blast strain.
Purestrains are more boss level threats, honestly
@@NihilTruth For three humans (a Psyker among with the veteran guardsman and zealot) and an Ogryn, perhaps.
Genestealers would be awesome and make the most sense to add in. That said, I would love me some Orks or Slaanesh representation.
What I always bring up when it comes to the "power scaling" argument is that our characters are named units, much closer to Elites and maybe even HQs in the tabletop than infantry.
Powerful, notable, single units at level 30. Someone might be playing as a made up character of 'Commisar Serpuntus' or 'Bulgryn Durg' but what separates them from fodder is they're a named unit.
And named units are powerful.
Exactly this.
Took them a year to just add skilltrees. Probably take them a decade to add a new enemy.
i guess chaos spawn doesnt count if youre familiar with vt2
Even worse it took them as long as it did to port an enemy to a game that uses the exact same engine. @@ShupperDupper
In their defense, I think they weren't expecting to scramble to redo the skill trees so quickly, putting a pause on their future projects.
Regardless, they see the potential, and will make it happen. Vermintide wasn't as great on day 1 as it is now ya know?
@@AlfredHeinrichKarlLudwigthe model and animations are not the same so no they did not just port it
I've been on the fatshark ride before and things will speed up for a year or two now that console work is done.
It would make absolute sense for Genestealers to come to Darktide. Current TableTop Lore and minis are pushing Tyranids heavily and Genestealers are adjacent to that. They have been sneaking in more and more lore into the game and since Darktide is supposed to be a game that has a long tail, similar to Vermentide, then it would make sense they would hope to leverage it to move minis by incorporating "current event" from the tabletop. Nids are hot right now, push nids. Recent books are also related to the current Nids invasion so that is also another cool tie-in to try to get people invested in the media. I'm interested in seeing what they add. Going to be very cool.
This topic is super interesting and I believe the genestealer cult is almost guaranteed at this point but what I want to know is what the 5th character spot is going to be? Never played vermintide but I guess I could go look at there available classes to give me an idea of what roles are covered.
Warhammer has been pretty good at the whole Genestealer thing recently, both in Darktide and in the fact that its becoming increasingly apperent that they will play a role in the Warhammer Crime series soon
I’d love to fight Nids and Stinky bois but I’m unsure they can add an entire new faction and new locations in less than 5 years.
Lol what? Did you not see how quickly it was done in vermintide 2?
@@guilliman1990 Nothing in Darktide has been done quickly. That’s literally what I just said lol
@@POW3RSAUC3fairly certain the reason darktide progress has been so slow is that so much of their resources were tied up in making the Xbox port and crossplay. Should see things pick up now those plus the class overhaul are done.
I would really like to see nurglings, plaguebearers and flying enemies as well the other chaos gods represented, mostly slaanesh seems awesome.
Wish we got to see Arbites, they’d be the last holdout, maybe we’ll see a Arbite fortress-precinct with friendly AI fighting valiantly to their last where you can help, or enemy ai fighting guardsmen still loyal/ gangers that are still loyal fighting the cult (gangs ONLY stop fighting each other when cults pop up), I think we’ll see gangers v cultists, cultists v cultists maybe? Also friendly AI v cultists / enemies in general
Arbites are a upper hive force they don't really deal with the lower hive they leave that to the hives own police of a sort I can't remember the actual name.
Imagine walking into a hive, it's infested to hell and back, the plague walkers are everywhere, and suddenly you just hear
"***SHIN SLICERS FOR LIEF***" Then some juvie ganger tries to gat you with his antique stubber.
Fantastic breakdown and well researched, also love the rationalisation behind all of the hypotheses of what would fit where into gameplay and the power level based on canon. Based on the lore and your breakdown it sounds like gene-stealers could be a notably harder faction to fight gameplay-wise than any other in-game, which sounds like a very very interesting concept and would be great for the health of the game if implemented properly, especially seeing as how the player won't be bearing the full brunt of their force with new in-fighting. Already a lot of players are comfortable with the difficulty of damnation maelstrom and the like, so a hardcore campaign with a harder faction could be great, and for the lower difficulty casual play, the odd swarm or shock unit of gene-stealers among regular chaos fodder would be great to spice things up. Overall great video and I absolutely agree with everything you've covered. 👍
glad you enjoyed it!
Would love to see an update where you have the chance to run into an ork band of raiders
Man that'd be sweet!
I could see it working like a mini boss fight. Dozen of green bastards blast through a wall at random moment attacking everything on sight. But entire ork faction wouldn't make much sense rn.
Genestealer cult is awesome!
However i would like to see some sort of chaos undivided approach for the dlc after that.
Keep the poxwalkers, they make a great horde-enemy. But add Tzeench specials (leech and blightstormer equivalents) and some dude that brainbursts one of your guys.
Korn and Slanesh could add nice elites, too. Upgraded Ragers,
Demonettes maybe as a very dangerous horde-type. And ofc some sort of lesser demons from all the chaos factions as a monstrosity.
I could see them going with a Pactsworn theme in Darktide as GC have been known to fall/worship chaos as well at least in the early editions of Warhammer 40k. However I do like the idea of a 3 way war and cutting your way through an ongoing fight with your team to reach objectives much better then just the one faction
Love for the possibility of charging towards Chaos and Orks fighting each other, only to have Gene stealers also join the fray from behind our group.
I would prefer Hive Criminal Family faction it would fit more with the hive city we are.
though o would love to see Ork Halloween event or Necron
Basically this is what happened on Vigilus
They added a whole faction in vt2 with the beast beastmen. Would not be a stretch for them to add GSC
“They added a whole faction”
The beast men is 3 enemies and a boss.
If you were thinking of “a whole faction” added in vt2 then you’re thinking of the Rotblood.
I recently got into tabletop with genestealer cults. I would love nothing more than to see my bois up close.
i think all this messages are from the other Hive, the one no one is supposed to talk about
It would also be sick to have a level with a chaos marine ! Like you have to kill it or just to escape it (imagine running from a marine while being harassed by hordes)
I was hoping for Khorne themed enemies even, something varied from zombie dudes and nurgle muck. For both this and V2. But I’d take gsc as a boon as well! I can only hope to fight a nid prime one day 🙏 also chaos space marine bosses? Plz
Would be cool with khorne berzerkers that can block even.
It would be great to see units from all 4 Chaos gods if Fatshark didn't work at a snails pace on new content.
They really need to fix whatever technical issues it is that prevents them from being quicker with content.
@@Mark-nh7zg They’ll speed up now that the console release is out. Same thing happened with V2, huge lull in content while console is getting done, it finishes, then content gets a lot more common.
I think the thing you're forgetting is that the only reason it's possible to fight one space marine is because Ogryns and psykers are powerhouses in lore, so I'd say it's somewhat accurate because the ogryns and psykers keep the power scaling at least relatively believable.
Tyranids and Orks would be SCHWEET to add in.
I'd honestly want to see some of there vehicles used as a boss encounter, or the lead up to one with the boss crawling out after we disable it. The 'example' vehicles that got statted are all pretty much mining vehicles so having it so that we have to destroy one to stop their continued tunnelling could be interesting, and as explicitly jury rigged mining vehicles its easier to suspend SoD about a small team of operatives without heavy weapons actually managing to stop one.
Not linked to the genestealers at all but I'd also like seeing either ambots or ambulls added, or some other hostile lifeforms that aren't explicitly connected to the rampaging cults. But are simply simple beasts doing what they do best and eating people, whether that person is good, bad or indifferent to the greater conflict. Make the world itself feel more unique than 'just a battleground for greater forces'.
An idea linked to how you said about familiars for ad mech characters, do you think they could make it so that we can come across allies fighting during missions. Like an imperial guard squad cut off behind enemy lines or ad mech skitarii doing their best to keep a tech priest alive as he maintains/secures vital technology to the greater hive. Maybe we get a mission where we're deployed in a sector that is a more open battleground between the PDF & inquisitorial reinforcements and the cult forces. With us needing to complete a critical objective to either stem the tide and help our allies hold or cripple the cult defences so our allies can advance.
Another possibility is that its not just a Nurgle cult running rampant on the world, but another cult of chaos that was trying to go under the radio while the Nurgle one stirring up all the attention. I could certainly see a Slaaneshi or Tzeentchian beastie/mutie being the one stalking the guy on the radio. And such a cult and the cult of admonition isn't likely to get along, especially if its because of the cult of admonition causing a ruckus that they got discovered simply through collateral damage.
Whether or not GSC will come to the game at some point, I can't say. It seems a bit odd open with that clip though, when that broadcast and the one before it are explicitly hinting to daemons
what part of the newest vox transmission from Wyrmwood is "explicitly" hinting to daemons?
Imagine descending an elevator to a massive brawl between stealers and cultists and just wading into the middle of it❤ perfection
These fellas would make low light/visibility missions into a true horror experience, getting real hopeful on this one.
It'd be awesome if a Genestealer Cult DLC came out and it included a 5th class for the rejects to be.
Admech pls give us glorious robots
It makes sense to have genestealers. Also east to get the animation for them. Use the ones from Space Hulk.
Genestealer Cults would definitely be a good fit and send a very positive message that Chaos, and especially Nurgle, is not the only force we'll face in Darktide.
A Biophagus could also go full Hookrat if there is a chance, at least something like that would make sense as a melee attack option against a single character. They could also be closer to Globadiers, leaning into AOE debuffs, leaving a bit of room for the Reductus-Saboteur to go for AOE damage and explosive traps.
The Locus could either be a slightly stealthy melee special, just waiting at a point of interest and unleashing a flurry of blades on the first character that gets close or a bodyguard for other specials. Or both, depending on the situation.
The Nexos might be the most tricky to include, might actually be a case that would work best as the target of specific missions, given their role in coordinating the cult. Or maybe as a backline special that leads to more enemies spawning behind the players?
They could buff Abominants a bit to use the as monstrosities, as Genestealer Cults are a bit lacking in the monstrous department.
Ciaphas Cain, HERO OF THE IMPERIUM, killed a Patriarch, so why wouldn't we be able to do the same. Though he had a Jurgen as support, which we don't.
And nothing stops GW from expanding the lore and giving Fatshark a bit more leeway. To me at least, it would make sense if some of the Purestrains, especially the ones of the Patriarch's original pack, would grow into something not quite on the Patriarch level as both a precaution in case the Patriarch is killed (to reduce the growth they'd have to undergo at that point) and as an elite force to either lead purestrain packs or go on solo missions. Or maybe that's just what Broodlords are and GW hasn't come around properly explaining that.
While not technically part of the Genestealer Cults, I wouldn't mind having Lictors and Neurolictors show up as monstrosities, maybe even Von Ryan's Leapers as Elites or special.
Tyranids in general would be a cool extension to that, adding a ton of additional elites, specials and monstrosities, but other than the vanguard organisms, I don't see that working in the narrative.
One thing that might be cool, but would probably be really hard would be the addition of vehicles. They might work as monstrosity equivalents, but they'd be limited in their movement on many maps so I don't think that would work. Maybe specific maps could have scripted events with a random pick from a list of vehicle encounters in rather open sections:
-Goliath Rockgrinder with heavy weapons that want to run over the players
-Goliath Truck as a moving piece of cover for the cultists riding on the back
-Achilles Ridgerunner as a fast weapons platform
-a squad of Atalan Jackals that harass from all sides while the waves of cultists run into the players
Another thing the whole NPC interaction mechanics open up is sections of missions where the players get reinforcements of the PDF or mission types like covering the retreat of a bigger unit or an evacuation with surgical strikes (while having the NPCs in question actually be present and not just be mentioned over coms) or maybe even escort missions.
Here's hoping we see some more actual Daemons at some point in the future. The Beast of Nurgle is awesome, but confronting a Great Unclean One would be absolutely incredible.
A Great Unclean One would mean Astartes or Gray Knights would show up
Let's talk about adding some nurglings and plaguebearers first, before we do the jump to goddamn greater daemon 😂
Four humans at the level of the Rejects are not strong enough to fight a Great Unclean One. Not even a squad of space marines could, unless they were all in terminator armour
A GUO would just be too large to make work I think. I'd like other daemons for sure though.
I personally think that a very fun mini boss for GSC would be just a straight up Goliath Truck/Rockgrinder or a Ridgerunner, where it would alternate between trying to shoot you with it's weapons, and trying to ram into you/grind you with its drills
19:23
To further support this lore refutation: Commissar Cain went "face-to-belly", as he put it, with a broodlord on Gravallax and held his own against the creature before his aid, Gunner Ferik Jurgen, was able to support him by charging in and cooking the Patriarch's insides with his Melter heavy weapon while Inquisitor Vale and a sniper kept the brood from overwhelming them. For every bit of lore lamenting the invincibility of foes in WH:40K there seems to be lore in another segmentum or even neighboring system that tells a different story.
I don't have the game for money reasons but a mission that's a 3 way skirmish over something important (maybe plant a marker for an inquisitorial stormtrooper raid and leave as they come to secure the thing as an example) would be cool. Your group is there to soften the landing zone, mark it out and hurt both cults and traitors
Genestealer Cult would be a pretty cool addition.
Immagine a gene cultist running into a demonhost and triggering it, the rage
Imagine if Orks would take part of this mess too. Would be glorious!
Would love to see a mission where you have genestealer cult clashing with chaos cultists while trying to make it through from point A to point B through their fighting.
I'd love to see you cover my boys the orks as a new potential darktide enemy, like what you did now with the genestealer cult. Can't leave out tve green boyz now can we? They are one of the og factions after all.
I always wanted, in Vermintide, that sometimes as the bigger Chaos units come through they'd just whack rats out of the way. It would be cool to see something like that happening now with their new tech, to come across genestealers figthing off mindless infested nurglites. Or genestealers being infected and taken over by pox infection. Lots of possibilities.
This exact scenario has been reflected in the books. Chaos cultists can summon a daemon that will specifically hone in on your warp essence to find you no matter where you hide. In one of the Horus Heresy books, an almost one to one scenario (Wyrmwood and the books description of the creature hunting them) is described by a perpetual whom is being hunted by said chaos entity. Not saying it isn't Nids, and that it wouldn't be super cool to see genestealers and Nids done better after Deathwings sorta rough feeling gameplay. Just seems like this could very well be a chaos entity summoned to hunt our "in too deep" agent.
It also isn't beyond the norm for basic troops to be able to square off effectively against Chaos Astartes and greater threats. They're generally exceptional soldiers who can keep their minds about them and fight as a unit. 4 humans killed 2 Nightlords without taking causalities by setting up an ambush and utilizing explosive and a crackshot marksman they had who promplty double-tapped a space marines visors for a brain piercing headshot. We're the exception in these "Rejects" squads, the specifically say how most die. We the cream of the cream of the crop as far as the games lore is concerned.
I still hope for Maelstrom missions focusing on the shooty guys. We already got ‘mostly melee’ as an option, but I feel like we could use ‘mostly ranged’ as well.
The kill team trailer with the krieg fighting orks makes me hope for a rogue ork invasion sometime
8:43
A slight generalized misnomer of Tyrannids. Sometimes they're pink, striped, or speckled. It either depends on the bioship brood or spawning pool according to the Ordo Xenos per a footnote in the Cain Archives. See "The Last Ditch" and "The Greater Good" for some of the most extensive analysis of Tyrannid behavior the Cain archives and Inquisitor Vale have to offer with "Duty Calls", "For the Emperor" and "The Emperor's Finest" containing valuable data touching more on the foul creatures' Genestealer infiltrator faction.
I personally think Biophagus should just be an area-denial special, since being BOTH area denial and mob buffing is going to make it unbalanced. Clamavus would be more balanced with its coherency disruption and buffing mobs.
an interesting consept for the final boss fight could be something like you having to support a space marine squad while they fight the patriarch. It could be cool fight and fit the lore better.
more enemy types is solid. there's room for khornate cults built mostly on the templates already established by the nurgle one, for example. probably no specials concentrated on capture, no snipers, fewer gunners, and replaced with more berserkers and stuff. an ork spore outbreak could leave you with plenty of grots and squigs to chew through with full grown orks acting as specials and minibosses.
but level variety is also critical. lower down into ancient stone foundations or higher up into more midtown or even spire neighborhoods. imagine your operatives being wowed at having to fight through a noble's outer garden, seeing living plants for the first time perhaps in their entire lives, or upper-middle-class zones that look almost like a gothic styled modernity.
Now can you imagine a mission where the first piece of action you witness and partake in is a big skirmish between genestealers and Chaos...
genestealers cult is basically the skaven in Fantasy tbh xD, brewing underground until a good number's reached, bursting off to raid the world, has some pretty good tech stuff despite their whole deal, Abominants being pretty much Rat Ogres in 40k, etc...
5:45 "Potential for familiars like servators"
I would rather have a servator class that noticeably changes in shape based on talent points. Sort of like Wilhelm in Borderlands the Pre-Sequel, but with more things like,
[Beefy Arms]
You can now equip Ogryn melee weapons as two-handed weapons. Press ability to Berzerk.
or
[Rear Mounting]
Gain a second ranged weapon slot. Max ammo is limited to 60% of each weapon. Press ability to swap weapons. Hold ability to activate/deactivate. On activation, fire secondary weapon whenever hip firing.
or
[Powered Assault]
Press ability to cause your melee attacks to arc electricity to nearby targets, stunning and dealing a portion of the damage dealt. Slain targets explode.
-
Then, for legs you can pick stuff like,
[Treads]
Allows you to sprint over human-sized enemies at the cost of stamina, knocking them aside and dealing 50 base damage.
or
[Robo-Spider idfk]
Replaces your sad human legs with the superior mechanical ones. Press jump to extend legs up to double height allowing you to shoot over Ogryn and other things that are frequently in the way. But mostly Ogryn. Movement is increased, and stamina cost is reduced, while higher up and you can step over anything you are tall enough to go over. Can no longer slide, but can now dodge forward.
what would be really tight is if you'd get nurgley boys and gsc on the same map and they fight eachother along fighting you
Another way to explain how the player characters manage to kill a patriarch is to simply fill the room he's in with the bodies of dozens of strike teams that tried and failed, and have him already wounded. If you die, you're just one of many to do so, and the Morningstar has plenty more where you came from. If you kill it, then you're lucky enough that the teams before you did enough damage for you to finish the job.
“You may consider sitting this one out” - Cortana
I'm glad you mentioned the purple banners. I remember seeing those and thinking... hmmm...
As for genstealers fighting the Admonition? Eh... I'd rather fatshark just focus on solid, consistent game updates than trying to be bold and almost certainly botching it with underwhelming delivery.
What I'd like is something like this: Rejects get sent to the other hive because Grendyl wants to investigate reports of genestealer cults. You go in, and the first mission is very VERY "343 Guilty Spark." Lots of dead admonition around, our player characters remarking on how they've been torn to shreds, the atmosphere cooks for a short bit, building tension - then ambush by the genestealer cult. After that, several missions in the new hive gathering data and trying to disrupt their activity.
At the end, cutscene showing that Grendyl has requested help dealing with the threat : intro Magos Biologis as new class.