I called it! Of course Infinite Impermanence would be the number one card! This card has reached a high spot on a lot of these lists, it’s honestly surprising that it’s not on the “list of cards that can’t be mentioned in videos anymore”.
Top 10 cards that treat themselves as other cards. For example: Several Cyber Dragon and Harpie Lady monsters, Blue-Eyes Alternative white dragon, the Gaia the Dragon Champion retrains.
There are over a hundred cards in the game that treat themselves a specific different card while on the field, and like a dozen or so cards that always treat themselves as a specific other card.
Top 10 cards that have whole archetypes/series based on them. For example: Cyber Dragon Thunder Dragon BLS Dark Magician Dark Magician Girl Red-Eyes Blue-Eyes Harpie Lady Gaia & Curse of Dragon Buster Blader Morphing Jar Pot of Greed Trap Hole Mirror Force Edit: The archetypes I am talking about are not the ones just focused around 1 core or boss monster (like Invoked or Eldlich), but those that are at least partially made of retrains/evolutions of the original monster like how the main deck cyber dragon monsters treat themselves as the og cyber dragon while on field and/or in grave.
Spyral super agent Eldlich Sunseed Loci #39 Utopia Evil eye of Selene Egyptian Gods & Sacred beast Generaider boss stage Time thief Redoer Psy frame Driver Aleister the Invoker 10 cards that their decks revolve around them Honorary mention to Odd eyes following your examples
damn man i dont even play yugioh or knew anything other than the anime before getting to this channel but both your pace and explanations got me hooked up to your vids. Amazing job looking forward for more of these
I’m a bit surprised that Blackbird Close didn’t get picked over Anti-Reverse. Both cards are equally niche but I remember how impactful Close was during Blackwing’s reign in Duel Links
Create: 1) Top 10 Legal Cards that let's you Draw Example: Reckless Greed, Card of Demise, Trade-In, Jar of Avarice, Shard of Greed, Iron Draw 2) Top 10 Equip Cards 3) Top 10 Level 10 Monsters Example: Rainbow Neos, Chaos Ancient Gear Giant 4) Top 10 Level 8 Monsters Example Lava Golem 5) Top 10 Level 3 Monsters 6) Top 10 Link 3 Monsters 7) Top 10 Link 4 Monsters
Mr.Logs! I have a neat suggestion for a video: Top 10 cards with "invented" English words in their name, due to "mistranslation". E.g. - Giant Trunade. WTH is a Trunade? its mistranslation of Tornado! (Even though the Japanese name of the card is Hurricane)
Word: Trunade Meaning: Waterstorms, mostly "water tornados" Related concepts: Hurricane, Tornado Word-Origin: Yu-gi-oh! English Localization. Note: Was most likely created through a mistranslation instead of a purposeful word-invention.
I also suggest these top 10 lists: Cards that send a card(s) from deck to graveyard (milling) Cards that you want to send from deck to graveyard to get the most of it Best/worst xyz monsters Best/worst pendulum monsters Best/worst toon cards (its a fun archtype) Cards that banish one or more cards on the field Cyber dragon cards Cards that you want to use inferno reckless summon on
They really just need to retcon "when" and "if" to be the same thing in the rule book. I'm keeping up with all the meta decks right now with a king/queen knight deck but if King knight said If instead of when the archetype could go straight to tier 1. It's the only thing holding it back right now
I think blackbird close deserved the spot more than delta crow, because BBC saw tons of competitive play in duel links while BW where competitive, also is a monster negate + a free monster on field and is way more easy to use than delta crow.
The graphic demonstrating how people play around Imperm columns is so helpful! Anyway, I guess I'll have to make some copies of Typhoon for MD with Imperial Order at 1 there. Thank you!
A couple of things you forgot to mention about marincess wave is how the archetype it belongs to revolves around making 1 card link 3 and 2 cards link 4 combos with basically anything from the archetype and while also setting up the conditions to repeat the process next turn, as well as how easy it is to recycle wave between coral anemone, pascalus and marbled rock, and how it's not even a hard once per turn, so drawing multiples isn't a brick in and of itself. It's the one card that got me interested into the archetype and thank god we got a reliable searcher for it (basilalima doesn't count)
I think the future of trap cards is gonna be like infinite impermanence where it does something useful from the hand but also does something useful if activated from set so there is a reason to set traps and play cards like trap trick or the labrynth searchers
Agreed, it's why I love Red Reboot, if my opponent opens with an obnoxious field I still have a trap I can use for an emergency forced opening. With any backrow removal behind it it works even better
Transmigration had the potential to be the most broken hand trap in the game... But it requires a galaxy eyes tachyon on the field and cant even be searched... Its restrictions make it so bad galaxy eyes doesnt even run it.
Its not so bad it's just lost potential and it's lost potential helped it from bieng in the ban list And it doesn't need tachyon dragon it needs any galaxy eyes monster even that level 1 galaxy eyes monster
@@Nomlezz6th5 If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from the hand. To be activated it needs a galaxy eyes. To be from the hand it needs a tachyon. Its pretty bad also. Needs to be hard drawn. And needs a tachyon to be really good otherwise if your not going first its a dead card.
Galaxy eyes gameplan is to OTK your opp. going second. They can go first too thanks to cards like Lord and draglubion summoning heart-earth. I still sidedeck 3 of copies of transmigration tho. If you are going first and draw 2 of them or draw one of them and summon lord, you basically won against %90 of the decks
@@P.I.M.P. Galaxy eyes first turn is so easily breakable its not even funny how easily it can be broken. Almost 0 protection with like 3 negates at most
Feather storm allows you to search feather duster from gw as well if destroyed. Is absolute nuts. Card isnt banned cause harpie support is always 2-3 formats behind for some reason.
Red Reboot is in my Floowandereeze main deck, exclusively because of Evenly Matched. Sure, the baby birds don't care about it because they are always banished face-up, but the big birds don't have that protection, so R.R. is useful to counter
Still waiting: 1. Top 10 cards that cost = benefit 2. 10 cards that banned for shortest duration 3. Top 10 cards that banned because other card(s) effect/existence
That 2nd background effect is gorgeous so is Typhoon's art! Amazing list! Honestly if Harpies ever got a splashable convenient search engine Harpie's Feather Storm would get banned so freaking quick. Turning off monster effects is basically death for most decks. While not quite the same I think The Phantom Knights of Shade Brigandine deserves a shoutout (like pseudo-activating from hand) since being able to get an instant normal level 4 (which was originally a trap) is just so powerful in certain decks plus it can be searched making Bardiche with Boots such a strong utility combo. Maybe do a list of trap cards that can be activated the turn they are set?
Harpies need a good endgame too. They come close with Hysteric Sign and a Tri Brigade Engine but both aren't enough to make the deck anything but rogue at best. Tri Zoo is way more flexible, and Lyrulisc Tri does Harpie Tri better. Feather Storm is why Harpies can never be top tier tho. It would be a disaster.
Me Can you show me hand traps Them shows me ash blossom Me I said the real hand traps Them shows me red reboot Me I said the real hand traps Them shows me typhoon Me Perfection
Somebody summoned an eldlich trap into my infinite impermanence column today. It went from the field straight back to the back row, but face up so it was stuck there lol
Fun fact about Harpie's Feather Storm, if you can manage to get the card destroyed in a chain where it's activated but not negated, you can get a free search of Harpie's Feather Duster as well as the effect still going off
only searches if opponent destroys it, unironically there is a rank 5 artifact monster that changes your opponent's card effect to destroy a s/t you control so you can forcd them into doing it
Love to see a video of the best top 25/30 cards that U can use with any build that can stop combo plays or stop them from make it hard for u to play the game
Top 10 cards that mentions others like: Magicians' soul, Dark Magician Girl, Dark Magician or Magician of Black Chaos, Silent Paladin, Silent Magician LV 4, Silent Magician LV8, The yubels, Great Moth, cocoon of evolution, Petit moth, cards that can make a long chain of mentions other cards. I can think in Silent Paladin, silen magician LV3, LV5, LV7... who can say a long one. 👀
Impermanence’s power also is added to the paranoia risk… the last thing you want isn’t just it, but really pissed off Mek-Knights swarming all over the place… a major game changer alright
You forgot to mention that Tachyon Transmigration isn't once-per-turn. If you drew multiple copies of it and you can use all of them in a single turn if you so desire.
I was going to comment that lol, thats the craziest thing about Tachyon Transmigration. If we ever get a sub-archetype for Tachyon (Galaxy would still be the main archetype, Photon and Tachyon would just be different types of Galaxy decks you could run) and ability to search Tachyon cards i could see Tachyon Transmigration getting limited or even banned really fast lol, an ommi-negate that isn’t once per turn that also negates EVERYTHING else your opponent activated in the chain💀
Hey Mr. DuelLogs Duel Logs, have you thought about doing a video on the Top 10 Cards who Have Other Cards Change Their Name To? Definitely a confusing sentence, but for example, a lot of Harpie cards treat their name as "Harpie Lady", and a lot of Water-support field spells treat their name as "Umi". Probably rather niche, but I think it'd be an interesting list to see who keeps getting support
I'm just hoping for a level 4 searcher for Transmigration that also acts as a starter... Galaxy-Photon is my favourite deck of all time, and it's so frustratingly close to being a really formidable rogue deck... Great going first or second due to amazing access to both generic rank 8s and more archetypical ones, a decent amount of extenders... It just really lacks any great starters, and will always have the bricking issues that any deck with high level monsters does. I much prefer it to Blue-Eyes, even if Galaxy gets far less fan service and support...
I’ve made so many people quit with spiral battle just because phantasm spiral is almost never ever seen. In master duel during the fusion festival I went 10-2 even with spiral battle bein limited to 1 in that format. If you’re able to snipe the right card you can win the game with phantasm city giving you protection with tokens. Which also allows you to activate the traps from the hand because the tokens are normal lol. It’s actually not a bad deck if your opponent doesn’t know what you’re doing
I have some list suggestions of you don't mind: Best Story cards part 2 Top 10 cards that show other cards Top 10 cards that aren't in Master Duel Top 10 stall cards. Top 10 generic pendulum cards. Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.) Top 10 parody cards. (Like how Weed Out parodies Return from the Different Dimension.) Top 10 special conditions in the games. More Rescue Rabbit, please.
Can you do a video on cards that let you summon from the extra deck on your opponent’s turn? Like IP, Hop Ear Squadron, Artifacts Unleashed etc or the new dogmatika ritual trap
Cool video. I’m not sure if this has been done yet, but how about Top 10 Best Pendulum Monsters? Or Top 10 Fiend-Type support cards. Cards on this list could be cards that support Fiend-Type monsters in some way such as Hate Buster or Call of the Archfiend. It would not be a list of the best Fiend-Type monsters. Although that would be cool too.
Here is a suggestion: Top 10 cards that have been specifically named in other cards. Example: (IDK) Harpie Lady is mentioned in "x" number of cards, then Monster Reborn is mentioned in "x" number of cards.
If any, cards the return face down banished cards to anywhere. I think it would be super useful. Also love the content, I come back to these videos when trying to include powerful cards in most decks I build.
Might be a bit cheating. But I think one of the Magical Musketeer traps (probably Desperado) should've at least gotten an honorable mention. That being said I can understand them not being on this list since none of the cards themselves say they can be activated from the hand it's just that all the monsters let you hand trap them.
As a Magical Musketeer player I also feel a bit offended that their traps were not even mentioned. They should have taken No 1 spot honestly - playing traps from your hand during either players turn is pretty powerful. Also, they can easily be recycled with Doc.
Not sure if it's just a Master Duel thing, but there are some interactions where Evenly Matched will get rid of everything. I don't know how it works, though it's probably simple, but I'm going to guess it has something to do with the number of cards the opponent controls when Evenly Matched activates being different from the number they have when Evenly Matched resolves. I've had a couple instances when someone chains something like Scarlet Sanguine to EM, summon out Eldlich, then everything gets banished instead of one card remaining. Not that I feel an ounce of remorse for Cancer-lich players.
Chain mystical space typhoon to evenly matched, destroying evenly matched. Evenly matched leaves the field, now you control zero cards and banish his entire field when evenly resolves
Well, as a sequel to "Top 10 cards too good for their own archtype", how about "Top 10 archtype cards that are so bad it weren't used in their own archtype"? Like Flameveil Magician or the Chess Archfiend for example.
Myself and my opponent failed to read infinite impermenance today. I negated his Hope harbinger, he tried to use it on my follow up Raigeki. It failed. Then I got worried when he used shadow schism....but then it failed because it was in the imperm column.
Top 10 "Umi" support cards. Top 10 Field Spells that only support specific kinds of monsters Top 10 Fusion monsters with specific named materials Top 10 Number monsters Top 10 generic negates Top 10 monsters with no on-field effects (like Eldlich) Top 10 monsters you want to Normal Summon. Top 10 Fairys (because Agents are my favorite archetype due to Lost Sanctuary OG being my first Deck Top 10 "Cyber Dragon"-like effects (SS themselves on an empty field.) Top 10 1 tribute monsters to Normal Summon Top 10 2 tribute monsters to Normal Summon Top 10 Normal monster support Top 10 Utopia cards or support Top 10 cards based of Protagonist cards Top 10 generic Dragon support Top 10 Fusions that require at least 3 materials (separate lists for Synchro, Xyz, and Link) Top 10 cards with self-destruction effects (doesn't really have to depend on its destruction, just have to be able to destroy themselves Top 10 Dragons with 3000 ATK exactly Top 10 monsters whose ATK is the same as their DEF Top 10 monsters whose DEF is greater than their ATK Top 10 monsters with instant on-field effects
I know it is tied to the main deck monsters, but sad to get no honorable mentions for the Magical Musket trap cards. All the main deck monsters let you play them from the hand and they have some decent effects like negating and destroying an activated spell/trap or targeted destruction.
would love to see a top 10 spells, traps, or monsters that "banish" spells and traps.. they are rare to begin with so would be great to see what you find.
Why mention Delta Crow when Blackbird Close exists? It's a SS3 negate from the hand if you control a synchro BW monster; which is far more powerful and disruptive than Delta Crow can ever be. I simply don't get the reasoning behind it.
Hand traps *must* be well known in order to be healthy for the game. If Konami were thinking straight there wouldn’t be even a single card on this list that belongs to a specific archetype.
How about cards that had entire archetypes built around them (i.e thunder dragon) and are also still used in those decks? Like how harpie decks don't really use the vanilla harpie lady because 1/cyber are better options, but dark magician decks still want the vanilla dark magician for effects
Can't think of any. Traps can be good but only if you can search them or your deck is mostly traps. Waiting in modern Yu-Gi-Oh is not something you usually want to do.
I'm curious, how many cards we have that are technically "Umi"? We have Umi itself, the city, the phantasmal spiral one, that monster that creates pseudo-umi if there are no field spells.... What am I missing?
The top 3 trap card is a king of all trap king because it is good and generic. all deck can get benefit from that top 3 trap card. Become 1 of must have staple card have in your hand, is worth it to Spend UR and SR for this top 3 card.
Have we seen a Top 10 Cards That Made a Comeback yet? Cards that were in vogue in the competitive scene at a time but for one reason or another they left, and then reappeared months or years later due to them coming off the ban list or the power creep of the game.
Tachyon Transmigration is such an amazing card, if only it was easily searchable in Galaxy decks. I hope Konami makes a Extra deck Galaxy-Eyes Tachyon Dragon that Searchs it.
Imagine baiting people to negate your stuffs and you just use it as chain link 8. All your cards resolved, theirs don't and shuffled back to the deck. Yeah I see the potential to be degenerate in rank 8 spam deck, but eh I think it's fine, probably the searcher need to have some restriction but overall I don't think it's that OP considering the powercreep in this game.
I think it might be worth retiring Infinite Impermanence. It gets named a lot on these lists, so for a video like this anyone can tell from a mile away that it'd be number 1 for this video.
3. If you some how gave your opponent Trap Reactor- Y FI, Evenly Match will be destroyed and you'll take 800 damage. But your opponent is forced to banish his whole field face down.
You said Harpies Feather Storm can be used when your opponent is going first to essentially skip their first turn, but I don't see how that works, since you need to have a Harpie monster on the field to use it from the hand. Maybe I'm just misunderstanding what you meant, or not getting the card, Idk.
How does evenly match force you to give up your battle phase? The card description doesn't say anything about giving the battle phase up, so what are you referring to?
I feel like that would be too much of a blurry line to draw. Paleozoics are pretty clear because they don't really have main deck monsters, just traps that treat themselves as monsters. Eldlich could be a good one because it's one main deck monster with support spells/traps. What about cyber dragons then? Their biggest play is running core to search spells and go for fusions, duel links cyber dragon decks with cyber style often have 15 or more spells. Or what about harpie ladies, that are very spell focused but have many monsters? How does that differ from sky strikers that have fewer monsters but put more emphasis on interchanging those monsters?
How about top 10 monsters to set? stuff like Destiny Hero Drawhand, when it's set, and destroyed during the opponent's turn, during your next turn you can get an extra draw and a minster on the field
I called it! Of course Infinite Impermanence would be the number one card!
This card has reached a high spot on a lot of these lists, it’s honestly surprising that it’s not on the “list of cards that can’t be mentioned in videos anymore”.
@@thotslayer9914 bros mad
Top 10 cards that treat themselves as other cards. For example:
Several Cyber Dragon and Harpie Lady monsters, Blue-Eyes Alternative white dragon, the Gaia the Dragon Champion retrains.
I don't think there are enough of these for a top 10 but he could also do cards that can treat themselves as any card.
There are over a hundred cards in the game that treat themselves a specific different card while on the field, and like a dozen or so cards that always treat themselves as a specific other card.
Phantom of chaos #1
How about the worst
@@Prince_Eva_Huepow Marine Dolphin
Top 10 cards that have whole archetypes/series based on them.
For example:
Cyber Dragon
Thunder Dragon
BLS
Dark Magician
Dark Magician Girl
Red-Eyes
Blue-Eyes
Harpie Lady
Gaia & Curse of Dragon
Buster Blader
Morphing Jar
Pot of Greed
Trap Hole
Mirror Force
Edit: The archetypes I am talking about are not the ones just focused around 1 core or boss monster (like Invoked or Eldlich), but those that are at least partially made of retrains/evolutions of the original monster like how the main deck cyber dragon monsters treat themselves as the og cyber dragon while on field and/or in grave.
Spyral super agent
Eldlich
Sunseed Loci
#39 Utopia
Evil eye of Selene
Egyptian Gods & Sacred beast
Generaider boss stage
Time thief Redoer
Psy frame Driver
Aleister the Invoker
10 cards that their decks revolve around them
Honorary mention to Odd eyes following your examples
Sky Strikers
Would that be the strongest card that has an archetype around them or the strongest archetype that is based around a key monster?
@@Jyxero Magikey is like that too, right.
@@1Dataluke good question
6:07 Tachyon Transmigration became searchable with the new Tachyon Support today.
I was about to type the same, can't wait to come to MD
damn man i dont even play yugioh or knew anything other than the anime before getting to this channel but both your pace and explanations got me hooked up to your vids. Amazing job looking forward for more of these
Yeah same bro
Be honest we all knew infinite impermanence was going to be on top
Be Honest we all knew the top 3
I came with faith that you could be wrong
i was wrong ´-`.
I immediately knew that the top 2 would be Red Reboot and Infinite Impermanence. I admit I had forgotten about Evenly Matched.
Never doubted it foreshadowed Cyber Dragon support in the next set.
I thought red reboot would be number 1 it's so good
I’m a bit surprised that Blackbird Close didn’t get picked over Anti-Reverse. Both cards are equally niche but I remember how impactful Close was during Blackwing’s reign in Duel Links
Top 10 Yugioh Traps that Can Be Activated the Turn they’re Set
The Phantom Knights of Shade Brigandine
Not directly, but any normal trap set by trap trick/boogie trap
Does such things exist?!??
@@mlgrenegadeYT I think many of them are conditional
So you mean top 10 floodgate in yugioh
Duellogs basically when talking about marincess wave: "Its a simple trap effect, but quite unbreakable."
Now those are TRUE Hand Traps
Create:
1) Top 10 Legal Cards that let's you Draw Example: Reckless Greed, Card of Demise, Trade-In, Jar of Avarice, Shard of Greed, Iron Draw
2) Top 10 Equip Cards
3) Top 10 Level 10 Monsters Example: Rainbow Neos, Chaos Ancient Gear Giant
4) Top 10 Level 8 Monsters Example Lava Golem
5) Top 10 Level 3 Monsters
6) Top 10 Link 3 Monsters
7) Top 10 Link 4 Monsters
Mr.Logs!
I have a neat suggestion for a video: Top 10 cards with "invented" English words in their name, due to "mistranslation".
E.g. - Giant Trunade. WTH is a Trunade? its mistranslation of Tornado! (Even though the Japanese name of the card is Hurricane)
Word: Trunade
Meaning: Waterstorms, mostly "water tornados"
Related concepts: Hurricane, Tornado
Word-Origin: Yu-gi-oh! English Localization.
Note: Was most likely created through a mistranslation instead of a purposeful word-invention.
I also suggest these top 10 lists:
Cards that send a card(s) from deck to graveyard (milling)
Cards that you want to send from deck to graveyard to get the most of it
Best/worst xyz monsters
Best/worst pendulum monsters
Best/worst toon cards (its a fun archtype)
Cards that banish one or more cards on the field
Cyber dragon cards
Cards that you want to use inferno reckless summon on
How about a video on if "Missing the Timing" wasn't a thing in YuGiOh?
They really just need to retcon "when" and "if" to be the same thing in the rule book. I'm keeping up with all the meta decks right now with a king/queen knight deck but if King knight said If instead of when the archetype could go straight to tier 1. It's the only thing holding it back right now
I think blackbird close deserved the spot more than delta crow, because BBC saw tons of competitive play in duel links while BW where competitive, also is a monster negate + a free monster on field and is way more easy to use than delta crow.
Agreed. Even it's still in banlist up to day.
The graphic demonstrating how people play around Imperm columns is so helpful! Anyway, I guess I'll have to make some copies of Typhoon for MD with Imperial Order at 1 there. Thank you!
Finally, Typhoon gets some recognition.
A couple of things you forgot to mention about marincess wave is how the archetype it belongs to revolves around making 1 card link 3 and 2 cards link 4 combos with basically anything from the archetype and while also setting up the conditions to repeat the process next turn, as well as how easy it is to recycle wave between coral anemone, pascalus and marbled rock, and how it's not even a hard once per turn, so drawing multiples isn't a brick in and of itself.
It's the one card that got me interested into the archetype and thank god we got a reliable searcher for it (basilalima doesn't count)
I think the future of trap cards is gonna be like infinite impermanence where it does something useful from the hand but also does something useful if activated from set so there is a reason to set traps and play cards like trap trick or the labrynth searchers
Agreed, it's why I love Red Reboot, if my opponent opens with an obnoxious field I still have a trap I can use for an emergency forced opening. With any backrow removal behind it it works even better
note that Imperial Order is not banned in Master Duels so thats an aditional point for Typhoon
They got him eventually.
To be honest, he was never going to last.
Transmigration had the potential to be the most broken hand trap in the game... But it requires a galaxy eyes tachyon on the field and cant even be searched... Its restrictions make it so bad galaxy eyes doesnt even run it.
Its not so bad it's just lost potential and it's lost potential helped it from bieng in the ban list
And it doesn't need tachyon dragon it needs any galaxy eyes monster even that level 1 galaxy eyes monster
@@Nomlezz6th5 If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from the hand. To be activated it needs a galaxy eyes. To be from the hand it needs a tachyon. Its pretty bad also. Needs to be hard drawn. And needs a tachyon to be really good otherwise if your not going first its a dead card.
😔
Galaxy eyes gameplan is to OTK your opp. going second. They can go first too thanks to cards like Lord and draglubion summoning heart-earth. I still sidedeck 3 of copies of transmigration tho. If you are going first and draw 2 of them or draw one of them and summon lord, you basically won against %90 of the decks
@@P.I.M.P. Galaxy eyes first turn is so easily breakable its not even funny how easily it can be broken. Almost 0 protection with like 3 negates at most
Feather storm allows you to search feather duster from gw as well if destroyed. Is absolute nuts. Card isnt banned cause harpie support is always 2-3 formats behind for some reason.
Red Reboot is in my Floowandereeze main deck, exclusively because of Evenly Matched. Sure, the baby birds don't care about it because they are always banished face-up, but the big birds don't have that protection, so R.R. is useful to counter
Still waiting:
1. Top 10 cards that cost = benefit
2. 10 cards that banned for shortest duration
3. Top 10 cards that banned because other card(s) effect/existence
dante, magician's soul and number 95 definitely included in the list
#3 would be hard Konami is famous for banning the wrong part of a combo deck
@@kjb5128 zenmaity
That 2nd background effect is gorgeous so is Typhoon's art!
Amazing list! Honestly if Harpies ever got a splashable convenient search engine Harpie's Feather Storm would get banned so freaking quick. Turning off monster effects is basically death for most decks.
While not quite the same I think The Phantom Knights of Shade Brigandine deserves a shoutout (like pseudo-activating from hand) since being able to get an instant normal level 4 (which was originally a trap) is just so powerful in certain decks plus it can be searched making Bardiche with Boots such a strong utility combo. Maybe do a list of trap cards that can be activated the turn they are set?
Harpies need a good endgame too. They come close with Hysteric Sign and a Tri Brigade Engine but both aren't enough to make the deck anything but rogue at best. Tri Zoo is way more flexible, and Lyrulisc Tri does Harpie Tri better.
Feather Storm is why Harpies can never be top tier tho. It would be a disaster.
I've started collecting cards @TheDuelLogs lists, not because they are rare, but because I finally understand them.
Day 1 of asking for
Top 10 cards that's are good in normal yugioh but not duel links
Me Can you show me hand traps
Them shows me ash blossom
Me I said the real hand traps
Them shows me red reboot
Me I said the real hand traps
Them shows me typhoon
Me Perfection
Harpies Feather storm is so satisfying to see people try to activate cards still after playing it
Somebody summoned an eldlich trap into my infinite impermanence column today. It went from the field straight back to the back row, but face up so it was stuck there lol
It's the perfect card to keep your oponente from interrupting your utopia double combo when playing Harpies.
Ture.
Fun fact about Harpie's Feather Storm, if you can manage to get the card destroyed in a chain where it's activated but not negated, you can get a free search of Harpie's Feather Duster as well as the effect still going off
only searches if opponent destroys it, unironically there is a rank 5 artifact monster that changes your opponent's card effect to destroy a s/t you control so you can forcd them into doing it
How about the 10 cards that feature in the most card artworks?
Goblin of greed and dark ruler Ha Des
Marauding Captain
Sangan, Gagagigo
Love to see a video of the best top 25/30 cards that U can use with any build that can stop combo plays or stop them from make it hard for u to play the game
Top 10 cards that mentions others like: Magicians' soul, Dark Magician Girl, Dark Magician or Magician of Black Chaos, Silent Paladin, Silent Magician LV 4, Silent Magician LV8, The yubels, Great Moth, cocoon of evolution, Petit moth, cards that can make a long chain of mentions other cards. I can think in Silent Paladin, silen magician LV3, LV5, LV7... who can say a long one. 👀
Impermanence’s power also is added to the paranoia risk… the last thing you want isn’t just it, but really pissed off Mek-Knights swarming all over the place… a major game changer alright
You forgot to mention that Tachyon Transmigration isn't once-per-turn. If you drew multiple copies of it and you can use all of them in a single turn if you so desire.
I was going to comment that lol, thats the craziest thing about Tachyon Transmigration. If we ever get a sub-archetype for Tachyon (Galaxy would still be the main archetype, Photon and Tachyon would just be different types of Galaxy decks you could run) and ability to search Tachyon cards i could see Tachyon Transmigration getting limited or even banned really fast lol, an ommi-negate that isn’t once per turn that also negates EVERYTHING else your opponent activated in the chain💀
Hey Mr. DuelLogs Duel Logs, have you thought about doing a video on the Top 10 Cards who Have Other Cards Change Their Name To? Definitely a confusing sentence, but for example, a lot of Harpie cards treat their name as "Harpie Lady", and a lot of Water-support field spells treat their name as "Umi". Probably rather niche, but I think it'd be an interesting list to see who keeps getting support
I'm just hoping for a level 4 searcher for Transmigration that also acts as a starter... Galaxy-Photon is my favourite deck of all time, and it's so frustratingly close to being a really formidable rogue deck...
Great going first or second due to amazing access to both generic rank 8s and more archetypical ones, a decent amount of extenders... It just really lacks any great starters, and will always have the bricking issues that any deck with high level monsters does.
I much prefer it to Blue-Eyes, even if Galaxy gets far less fan service and support...
Before even watching
1. Infinite impermanence
2. Red Reboot
Thank you it's adding more option to my Altergeist
Phantasm Spiral, the first chad deck.
I’ve made so many people quit with spiral battle just because phantasm spiral is almost never ever seen. In master duel during the fusion festival I went 10-2 even with spiral battle bein limited to 1 in that format. If you’re able to snipe the right card you can win the game with phantasm city giving you protection with tokens. Which also allows you to activate the traps from the hand because the tokens are normal lol. It’s actually not a bad deck if your opponent doesn’t know what you’re doing
spiral deck is fun to use especially when you have Stealth attack active. you can throw people off by thinking you only control one little weak token
I have some list suggestions of you don't mind:
Best Story cards part 2
Top 10 cards that show other cards
Top 10 cards that aren't in Master Duel
Top 10 stall cards.
Top 10 generic pendulum cards.
Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.)
Top 10 parody cards. (Like how Weed Out parodies Return from the Different Dimension.)
Top 10 special conditions in the games.
More Rescue Rabbit, please.
Can you do a video on cards that let you summon from the extra deck on your opponent’s turn? Like IP, Hop Ear Squadron, Artifacts Unleashed etc or the new dogmatika ritual trap
Top 10 reasons why theduellogs is not a vtuber
Cool video. I’m not sure if this has been done yet, but how about Top 10 Best Pendulum Monsters? Or Top 10 Fiend-Type support cards. Cards on this list could be cards that support Fiend-Type monsters in some way such as Hate Buster or Call of the Archfiend. It would not be a list of the best Fiend-Type monsters. Although that would be cool too.
Top 10 Worst UR Yugioh cards in Master Duel
Top 10 Worst SR Yugioh Cards in Master Duel
I crafted the whole fire warrior Gemini deck and it was SO bad, no matter how much I optimized it. It cost me like 500 SR points
I remember having an opponent use Red Reboot on my Dinomorphia deck, so obviously I scooped.
Here is a suggestion: Top 10 cards that have been specifically named in other cards. Example: (IDK) Harpie Lady is mentioned in "x" number of cards, then Monster Reborn is mentioned in "x" number of cards.
Do you count pre-renames in which case frog the jam
@@SuperJackwilson Nope. Excluding all type of old naming and those things.
Top 10 Yugioh Monsters with the Most Fusions (Basically monsters with the most appearances as fusion materials for Fusion monsters)
Neos ? Albaz ?
Aleister
If any, cards the return face down banished cards to anywhere.
I think it would be super useful.
Also love the content, I come back to these videos when trying to include powerful cards in most decks I build.
Necroface can do that
Top 10 Best Cards that are not generic (only based on the archetypes)
Might be a bit cheating. But I think one of the Magical Musketeer traps (probably Desperado) should've at least gotten an honorable mention. That being said I can understand them not being on this list since none of the cards themselves say they can be activated from the hand it's just that all the monsters let you hand trap them.
As a Magical Musketeer player I also feel a bit offended that their traps were not even mentioned. They should have taken No 1 spot honestly - playing traps from your hand during either players turn is pretty powerful. Also, they can easily be recycled with Doc.
I dont play the TCG, so never knew about Typhoon. Sounds like a solid side deck option.
play cyclone or evenly. Lord of the sky prison makes all destruction s/t removal pretty bad rn.
I love harpies feather storm so much.
Not sure if it's just a Master Duel thing, but there are some interactions where Evenly Matched will get rid of everything. I don't know how it works, though it's probably simple, but I'm going to guess it has something to do with the number of cards the opponent controls when Evenly Matched activates being different from the number they have when Evenly Matched resolves. I've had a couple instances when someone chains something like Scarlet Sanguine to EM, summon out Eldlich, then everything gets banished instead of one card remaining. Not that I feel an ounce of remorse for Cancer-lich players.
I will run a deck full of removal and floodgate-counters just to make them suffer. They are the worst nightmare on earth.
Chain mystical space typhoon to evenly matched, destroying evenly matched. Evenly matched leaves the field, now you control zero cards and banish his entire field when evenly resolves
@@kjb5128 no, you control the mst at resolution then
Well, as a sequel to "Top 10 cards too good for their own archtype", how about "Top 10 archtype cards that are so bad it weren't used in their own archtype"? Like Flameveil Magician or the Chess Archfiend for example.
To be fair, Chess Archfiends are both the first archetype of the game and far different from modern Archfiends
Myself and my opponent failed to read infinite impermenance today. I negated his Hope harbinger, he tried to use it on my follow up Raigeki. It failed. Then I got worried when he used shadow schism....but then it failed because it was in the imperm column.
Top 10 "Umi" support cards.
Top 10 Field Spells that only support specific kinds of monsters
Top 10 Fusion monsters with specific named materials
Top 10 Number monsters
Top 10 generic negates
Top 10 monsters with no on-field effects (like Eldlich)
Top 10 monsters you want to Normal Summon.
Top 10 Fairys (because Agents are my favorite archetype due to Lost Sanctuary OG being my first Deck
Top 10 "Cyber Dragon"-like effects (SS themselves on an empty field.)
Top 10 1 tribute monsters to Normal Summon
Top 10 2 tribute monsters to Normal Summon
Top 10 Normal monster support
Top 10 Utopia cards or support
Top 10 cards based of Protagonist cards
Top 10 generic Dragon support
Top 10 Fusions that require at least 3 materials (separate lists for Synchro, Xyz, and Link)
Top 10 cards with self-destruction effects (doesn't really have to depend on its destruction, just have to be able to destroy themselves
Top 10 Dragons with 3000 ATK exactly
Top 10 monsters whose ATK is the same as their DEF
Top 10 monsters whose DEF is greater than their ATK
Top 10 monsters with instant on-field effects
Tachyon needs more support
Kinda what Komoney did with Sharks but restricted to Tachyon Xyz only....
Top 10 cards with an „Once per Duel“ effect
I know it is tied to the main deck monsters, but sad to get no honorable mentions for the Magical Musket trap cards. All the main deck monsters let you play them from the hand and they have some decent effects like negating and destroying an activated spell/trap or targeted destruction.
Kinda surprised magical musket traps didn't get mentioned
They dont' activate from the hand, the monsters make them activatable from the hand so i don't think they are eligible for this list
Anti Reverse would be so much better if it had the Nightbeam prevention to stop card effects from activating to chain.
Great video! #4 Makes me wonder if we'll get a list of best/worst Harpie cards...
Maybe "Top 10 Flip monster support" would be interesting video?
would love to see a top 10 spells, traps, or monsters that "banish" spells and traps.. they are rare to begin with so would be great to see what you find.
Top 10 Equip cards
Top 10 cards to use with lair of darkness
Top 10 cards that tribute your opponent's monster(s)
With Tachyon searchable for me it's a top 3. Negates all the chain, and shuffle in Deck. Insane
i love feather storm its the card that carries me to diamond rank in master dual
Why mention Delta Crow when Blackbird Close exists? It's a SS3 negate from the hand if you control a synchro BW monster; which is far more powerful and disruptive than Delta Crow can ever be. I simply don't get the reasoning behind it.
because Delta Crow was out when Blackwings were actually good
Hand traps *must* be well known in order to be healthy for the game. If Konami were thinking straight there wouldn’t be even a single card on this list that belongs to a specific archetype.
Did Mr. Logs make a Top 10 cards that bounce other cards list yet?
How about cards that had entire archetypes built around them (i.e thunder dragon) and are also still used in those decks? Like how harpie decks don't really use the vanilla harpie lady because 1/cyber are better options, but dark magician decks still want the vanilla dark magician for effects
Harpie's Feather Storm royally screwed up Joey's strategy when he tried to activate his Fiber Jar's special effect that time.
That black wing player with delta crow really throw a curve ball, that you made a top ten list base on that duel? 🤣
Top 10 Slow Cards That Are Actually Worth The Wait
Can't think of any. Traps can be good but only if you can search them or your deck is mostly traps. Waiting in modern Yu-Gi-Oh is not something you usually want to do.
Future Fusion is the only one I can think of that is slow but has a decent payoff
Witch Strike is the one i can think of...
Final countdown
Crazy how not a single Magical Musket card made the list
I believe it's because most of them don't have the effect to activate from the hand, it's their monsters that do
I'm curious, how many cards we have that are technically "Umi"? We have Umi itself, the city, the phantasmal spiral one, that monster that creates pseudo-umi if there are no field spells....
What am I missing?
Sea stealth 2 that just came out in TCG lol
The top 3 trap card is a king of all trap king because it is good and generic. all deck can get benefit from that top 3 trap card. Become 1 of must have staple card have in your hand, is worth it to Spend UR and SR for this top 3 card.
Top 10 tuner synchro monsters would be a fun list
Have we seen a Top 10 Cards That Made a Comeback yet? Cards that were in vogue in the competitive scene at a time but for one reason or another they left, and then reappeared months or years later due to them coming off the ban list or the power creep of the game.
We need the best Umi related cards next
Tachyon Transmigration is such an amazing card, if only it was easily searchable in Galaxy decks.
I hope Konami makes a Extra deck Galaxy-Eyes Tachyon Dragon that Searchs it.
It would pretty immediately get banned. It is only balanced by the fact it is not searchable.
More Tachyon support would certainly be welcomed.
Imagine baiting people to negate your stuffs and you just use it as chain link 8. All your cards resolved, theirs don't and shuffled back to the deck. Yeah I see the potential to be degenerate in rank 8 spam deck, but eh I think it's fine, probably the searcher need to have some restriction but overall I don't think it's that OP considering the powercreep in this game.
Quick question is mega fortress whale the evolution of fortress whale?
I think it might be worth retiring Infinite Impermanence. It gets named a lot on these lists, so for a video like this anyone can tell from a mile away that it'd be number 1 for this video.
3. If you some how gave your opponent Trap Reactor- Y FI, Evenly Match will be destroyed and you'll take 800 damage. But your opponent is forced to banish his whole field face down.
Top ten cars that buff a specific monster if equipped to or use on. Like blaze cannon for ra
You said Harpies Feather Storm can be used when your opponent is going first to essentially skip their first turn, but I don't see how that works, since you need to have a Harpie monster on the field to use it from the hand. Maybe I'm just misunderstanding what you meant, or not getting the card, Idk.
How does evenly match force you to give up your battle phase? The card description doesn't say anything about giving the battle phase up, so what are you referring to?
Top 10 Archetypes that aren't monster based. For example Paleosoic being trap based or sky strikers being spell oriented.
#1: Eldlich 😂
I feel like that would be too much of a blurry line to draw. Paleozoics are pretty clear because they don't really have main deck monsters, just traps that treat themselves as monsters. Eldlich could be a good one because it's one main deck monster with support spells/traps. What about cyber dragons then? Their biggest play is running core to search spells and go for fusions, duel links cyber dragon decks with cyber style often have 15 or more spells. Or what about harpie ladies, that are very spell focused but have many monsters? How does that differ from sky strikers that have fewer monsters but put more emphasis on interchanging those monsters?
You should do a video comparing all the different zombie type archetypes then do a video about the top 10 from said archetype.
Please do Top 10 best link monsters or Top 10 non-Number XYZ monsters or Top fusion monsters that can only be brought out by polymerization !
17:50 The card is wrong. While every other detail is correct, the name *Flundereeze & Robina* is wrong, it it called *Floowandereeze & Robina* .
Can you make (top 10 best fusion traps )like D-Fusion
How about top 10 monsters to set? stuff like Destiny Hero Drawhand, when it's set, and destroyed during the opponent's turn, during your next turn you can get an extra draw and a minster on the field
Negating your own spells with Imperm is the worst downside... it happened
CHRIST ON SALE, TOP 10 CARDS WITH YGO CARDS PROMINENTLY FEATURED IN THE ARTWORK, SUCH AS CARD OF SAFE RETURN AND CARDS OF CONSONANCE
I really like you to do top 10 best fire dinosaurs,earth insects,wind warriors,or water reptiles
top 10 cards that saw a huge increase in price temporarily
video idea: archetypes that have the most support cards.