How I Model 3D Anime Heads In BLENDER!
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- Опубліковано 7 вер 2024
- We're back! This video was copyright claimed and therefor edited and re-uploaded.
A lot of people have been asking for this, while not fully a tutorial, I hope this real-time workflow with some commentary will help you improve and teach you some new things about Blender and 3D modeling in general.
I'm streaming almost EVERY DAY on / shonzo , making Models for VRChat and Vtuber Projects!
Business inquiries - shonzobiz@gmail.com (use discord for commissions)
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Concept Art by Yenko:
www.yenkoes.com
/ yenkoes
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the best answer for me"If your model looks like an alien that mean you doing a perfectly good job" thanks man
43:55 for anyone confused and can't get the subdivide working properly after joining the eyes with the head, make sure that you press CTRL + A while you have the subdivide modifier SELECTED on the eye. You did it correctly if it gets removed from the modifier list. You can then safely join the eyes with the head.
This took me a good half an hour to figure out....
I’m not following this tutorial yet but I just wanna say…future me thanks you 🙏🏾
Well I'll type this again for anyone who lost the comment for the old copyright claimed video! If you struggled like I used to with poly-modeling organic models (Humans, animals, ect), and are having trouble keeping form AND making sure your topology made sense then try sculpting and retopo! The anime models don't need the detail from the sculpt but it helps bolster skills for other works if you decide to branch off and can help you get a feel for the topology flow! Shonzo has a great poly modeling method here, that I even used when beginning, thanks so much again Shonzo ^O^!
Thanks for the tip, though one thing I always struggled with with poly modeling and by extension, retopology, is deciding how many vertices/polys to start the main loops with to then later fill in the gaps
@@seanchoy236 I think you would definitely benefit with retopology as practice instead of just poly modeling as you already would have a form down and can just focus on how the topo looks! But I add as many loops as i need to get the shape I want, and when i need more, such as the transition from arms to hands, since the fingers need a bit more topo, I use tris splitting off from the quads to effectively double the number of verts I have to work with, this way the topology is dense only where I need it to be dense and keeps the poly count down! Sort of like the guilty gear models, if you look at their topology the mouth area is made of tris
@@Angel-ky3rb the thing is though, is there a bare minimum to start off with? I did try starting with as many loops needed but it got way more dense than it needed to be when I got the shape.
@@seanchoy236 Well...no! I wouldn’t say so! There are a lot of dense models out there and they work alright, but maybe simplify the shape you’re going for first!then you can see where its necessary to start adding tris/ doing some fancy topology work to work around how many you need for the shape, i often do this with the knuckles and feet! If it helps my loops for hands are always 8 faces around, and then i begin to add detail where needed with the previous method
@@Angel-ky3rb actually that helps quite a bit. Thanks for the replies
Please do a full tutorial on the body!! It would really help new users like me model characters on Blender. Would much appreciate a reply or some sort of new tutorial video, keep up the awesome work with all the modeling.
Keep an eye for the next video, very soon.
still waiting xd
@@svmei
im doing head with a beginner's method, took me 8 hours yesterday and not even finished, now, i did 2 hours of it and progressed much better. if im not going to work, maybe i can reach the same i did yesterday with only 5 hours of work. its better to do repetitive until you are satisfied with your work then get to another one. works for me everytime, studying takes time. goodluck to everyone that are still learning. hope we get to level that we want. oh btw, i still dont remember every command 🤣🤣🤣
me, not knowing how to create only a vertix: well, this must be for me
in preferences, go to add-on and type extra, the second option will be the one you want. once you add that just shift A and about the middle the option to add a single vertex will be there.
King gonna teach us how to make your own waifu (waifus)
Yup
2:28 at first I thought that outline of the head you made looked like an underestimate, but if you think about it, where the verts are in 3D space they are closer to the face so they would not be near the outer edges of the head
Exellent guide. As a tip from a beginner i suggest using the least amount of verts possible. If you start with too many then it quickly becomes extremely hard to connect things together in an orderly fashion, i had to start over and it was way better on my second try with less verts. If there's too little then it's easier to add them later.
he makes it look so easy to follow
I've been kinda following along while working on my own characters face and wanted to thank you cause before I found your vid I was going by a method that really wasnt working out for me (this is my first blender project so I'm learning everything as I go) and with your method I feel really good about my outcom so far :3
So thanks
Love your content and learned much about modelling while watching. I wonder why you do not use "snap to face" or "shrink wrap" when you modell eyebrows for example or other parts that should be close to the base mesh and then just move it away a bit, just would like to know :) Keep on going, it is relaxing to watch you progress
23:04 "your model... if it looks like an alien thef you are doing a good job" XD
if it looks like a fucking alien then you are doing a good job.
ok that is comforting.
I’ve been dying for a tutorial from you! Thank you!!!!!
I like this format of video. It's a bit slower but skipping some of the repetitive parts. I'd prefer you to comment why you're doing some actions even since seeing advice in context is usually easier to remember.
Thank you so much for this! Anime style arts are something I've always struggled with. This will be a great help!
Thanks so much for making this! I'm trying to figure out anime character modeling for a project I've wanted to do for a long time, and seeing you work helps so much!
What Kind of project? If I may ask?
@@user-sn1hi7my7x I've never been able to draw so making comics / manga was never really accessible for me, but I want to use VRoid in combination with Blender and CSP to make my own.
@@skethinik1300 Sounds neat! Got a project of my own I'm working on as well.
Same here! But i want to make a 3d cartoony
I decided to follow along and your process in my opinion is really good and easy to follow, I was able to build off of a reference I found and so far it's going great. Thank you for making this video and I don't speak for everyone but I just want to say that I think why it could be difficult to make a full tutorial on this is because this modeling process can be done in many different ways and methods and different methods will work for different people and modeling anime like this is based a lot on what you have learned and how you can make it look good and there could be good tips and tricks but there doesn't seem to be a universal method to this. Thank you and good luck on your blender journey everyone
54:59 (Sorry for the paragraph[s], I just find this kind of stuff interesting!)
It's mainly those who are really talented and can coast off of their talent for most of school. The kids who quit quickly either never were interested and realized that, or they expected to get some form of result by just trying. That's not to say that talented people don't ever work hard, it's that talented people often use their talent to get more free time instead of using that time working at a level that challenges them.
My guess is that it feels like you have a bunch of momentum but it all gets stopped by what you think will just be something fairly small, kind of like hitting a corner in Mario Kart and suddenly being in last place. If they're told (or expect) that something will be extremely challenging for everyone, then they will likely persevere longer in whatever task it is.
It's usually not dumb people that think they're smart, it's smart people that think they'll always coast through anything. I don't exactly blame them either, schools barely challenge the talented kids. That's why talented or gifted kids generally end up worse than the kids who had to work harder to succeed.
I don't know if there are more or less smart people now than in previous years, but I know that there are a lot more average people that think they're gifted now. Though I guess it's more that you can see those people whining all over the globe on the internet as opposed to your local area.
Interesting comment! This made me realize I think that's how I grew up myself. As someone that was considered smart in school but as I grew older, I realized I wasn't as smart as my teachers and parents praised to me. So I find some truth in this comment.
I’ve been trying to follow so many other blender tutorials but they just don’t work for me. This method, however, does. I’ve been trained in autocad programs so that’s what I have experience in, and modeling with vertices like you do instead of starting with a cube is almost exactly what you do in autocad programs like Inventor or Onshape. So happy I found this.
me after 1 year using blender and feeling pretty confident that I can follow what he is doing with 0 instructions: how the fuck did he create all those faces with just pressing F! the vertices were not even selected! whats going on...I better go back to that donut guy.
@@05firen yeap everyone except me.
@@Inckman452 donut guy solving world hunger and every arbitrary question you could have about blender in one tutorial, admittedly quite delicious
I don't know either but if you select edges it works 😅
for anyone this might help, its actually an add-on called Mesh: F2. nobody EVER mentions this (not even dikko) and the only way i had ever learned that such a basic functionality as quad-filling is an ADD-ON and not a core feature was from far more experienced folk than i. kind of frustrating !
@@epeafowl9488 oh ty!!!
TY. I did only come here because I was confused on the controls and vertices. But I also did strugle on the eyes so this helped, thanks.
I'm a beginner taking on a tutorial that isn't meant for beginners at all. With that being said I'm wondering how to make my vertices curved like in the beginning of the video. I see that there are normal straight lines but right next to them are the curved versions of the connected vertices. Could use some help figuring out how to enable that?
same i don't know either
Subdivision Modifier on the Mesh
@@raxfrog8213 you are incredibly awesome. Thank you kind soul
Interesting way to do the eyes! Thanks for sharing
wow you start at the strangest places ive learned from your work XD everyone always adds a polygon to above the nose and then models out around eyes to begin a head, this was very interesting!
I love your work man. I'm good in programming with unity and I want also to be as good as you in character modeling especially in anime character :) Keep on sharing your work :)
Great and fast tutorial, wish you could make one for the bodies when you're up for it
Is there a tutorial for the body parts as well?
Bro dw body parts is the easiest part
Could you please teach us how to make the body and clothes? Thank you so much for the tutorial.
Please how should I be the same as the video.
When the left side is drawn, the right side is also drawn synchronously?
I used the mirror function but couldn't achieve the same effect as in the video.
A little bit late but hopefully it will help someone! To do exactly as shonzo is doing you must add any mesh in object mode, let's say a square (not a cube but it's the same), switch to edit mode and select all vertices with A, once they're selected, M (merge) and select 'at center', now you have only one vert in the center of the world, add the mirror modifier, shonzo sets it from left to right (-x to +x) but the default is +x to - x (model on the right side, mirror in the left), now whatever you extrude will be mirrored :)
I Don't Get it How Does he Got that Kind of Vertices Overlapping idk. Can anyone Please Help me With it? Nvm I got it now. He is Using the Subdivision Surface Modifier if Any one was Woundering about this Like Me here you gooo!!
Oh god, thank you very very much ♥it's sad this doesn't cover body parts but it's wonderfully explained, thank you.
“ Even though they’re f***ing dumb. “
LMFAOOO, you didn’t have to be so truthful bro but thank you
i loved this! could you show us a bit of what material do you use for the anime models?
I'd imagine for these less-realistic anime-style models, the body/skin material is just a typical Principled BDSF material with medium roughness and has a painted texture image for the skin plugged into the base color.
@@vivvygipe9605 can u paint on top of a texture? like u add a color to the mesh and then paint details on top?
So easy to understand. Thx for this video.
Thank you so much! I’m trying to improve my work blender as a New Years resolution.
Finally
a shonzo tutorial video
Lol the eye is basically a deflector dish from the Star Trek enterprise!
I actually learned a lot from this
Can you add the keyboard screen on top of the tutorial video? It's really difficult for newbies
very useful video a lot of tips of workflow this is incredible
What hotkey are you using to add a new vertex that is already connected and you are moving it by default??
E button to add new vortex and G button to move it
Better late than ever right?
Ctrl + right click adds a vertex on your mouse
you are a god amongst men for this one
sussy
We back!
59:30 "i've learned it, but have never done it before" is like learning to swim but never swimming. it's not how knowlage works.
i have watched almost every Shonzo video, but i still didn't even try do do anything other than imphenzia low poly style 3d modeling. do i know how to do what shonzo does based on what i see? NO! But based on what i've learned from imphenzia, i can start to learn and gain knowlage on more ralistic/anime style modeling. Starting is the hardest part..
i didn't know some people just straight up topologise
How did you place the circle vertices like that at the begining of the video could not understand ? but very good video thank you for such a great content!
Circle vertices? Do you mean "Subdivision Surface" modifier?
@@mikelgrenlou558 oh its is like he says I start with topple vertices between 0.17 and 0.26 I'm new at blender so could not understand the begining shape of the circle 002 at that time thank you for answering
@@shevoker if you mean like the very very start, when you press shift A you can find something called a UV circle, should be under meshes, that is just Vertices in a circle and then delete what you don't need.
@@drakingp2119 oh I was curious about when he do the extrude why there is two line top op each other I understand now thank you so much
@@shevoker ah, you're probably about flattening the vertices on Y axes. To do this, select the vertices you wanna flatten, press "S" (Scale shortcut), then type the Axis (press X, Y or Z) and then press 0
(after pressing shortcuts like G(move), R(Rotate), S(Scale) you can type the Axis and the value on your keyboard, just press X, Y, Z and value (float values also supported))
On the video he pressed "S" + "Y" + 0 ("Command" + "Axis" + value)
I'm realizing I should have just copied your vert placement 1:1. I added too many verts for the shape of the eye and now I'm having extreme problems creating squares up to the forehead orz
Im pretty new to blender and stuff but every tutorial i watch either goes over basic stuff i figured out or just isnt fun to watch but watching u work is actually fun. I was wondering how u got it to like mirror what u were doing with the fave and I was wondering how u got the curve between the vertices
I was wondering if u had like a place to find these useful shortcuts?
In order to mirror you have to go to modifier properties and add mirror, also to get the curve you add subdivision surface which is also under modifier properties, I hope this helps!
@@clockfreak omg thank you so much i was also wondering how we like adds vertices inbetwen edges and then like gives them faces without highlighting any vertices sorry im asking for a lot but i really wanna learn
@@AuzzieAi sorry, I don't know what you mean, can you put a timestamp to where he did it?
@@clockfreak you see how he gets the ver so smooth and curved? i think they want to know how he got them curved like that
Wait so who did the original character art for this Genshin Inspired character? I would love to learn to draw the reference sheets in that style. Also, great Blender tutorial! I wanna try this at some point after I learn to make a good model sheet like that.
Concept Art by Yenko:
www.yenkoes.com
twitter.com/yenkoes
www.twitch.tv/yenkoes
instagram.com/yenkoes
as mentioned in the description
@@svmei Haha oh sorry I guess I missed that, but thanks anyhow!
I want to learn, from one of the best designer
The shape of the head makes me think of tweety bird and now I can't get it out of my head LMAO
1:06:38
Are you talking about Zubarev?))
Hi from Russia, Zubarevs are very interesting to watch movies with. Just his comments dilute the boring moments in the movie.
Does anyone know what he did at 43:10 on the pupil? I tried to recreate the same thing and I got something completely different (like it looked like a star instead of what he got)
Hi, I hace a small question. How do You Made vértices hace that rounded shape?
Thanks for the tips!
shonzo i have a little question where can i find a high quality refrence sheet becuase all refrence sheets that i downloaded was low quality even i cant see the white eye colour to trace it ??
15 minute in and just realized the character has a Pyro vision.
Hey great vid... What about the rest of the eyeball? I keep seeing anime eyes done this way but where is the rest of the eye ball? Why only pupil. Won't it show the gap around it and socket?
Thanks for this, any chance you can do one for the torso
LOVE YOU YOU SAVED MY LIFE TYSM
9:48 how do you extrude outwards on the edges for around the eye? h elp
How do I have the special curve line between the vertices like that?
Add a subdivision modifier
bro, great tutorial, but I can't see your modifier values because of the avatar that is on top of the modifier panel. sometimes you adjust some values on the modifier panel and it's not clear what's you change there.
This added iq points
Shonzo, I need your help, or your commenters help, I tried to make this, but I couldn't smooth it, as I couldn't make my mesh look like yours, making the vertices and faces look round, for example, and even with only 1 subdivision, I really need help with that.
Around 14:30, Shonzo is connecting the eyes to the center line of the face. When I try to match up the bridge of the nose to the image I'm using, the subdivision modifier requires me to move the vertices much further off the face just to get the curve of nose bridge right. The only way I know to avoid this involves adding additional vertices to the connection between the eye and nose bridge, although I'm a little worried about do that so early in the head modeling process. It might just be a quirk caused by the character reference I'm using but I noticed that Shonzo didn't have this issue at all, or at the very least it's to a much smaller degree. It's hard to tell for sure if he is using the subdivision modifier and what his settings are, since his avatar is blocking it. Has anyone else had a similar issue and know how to handle it?
he explains it at 19:00 - 19:30. It's mirror, and subsurface at 1. You can actually deduce it because one square becomes 4 and not 9
I wish your avatar head wasn't in the way of your modifier settings.
cause that would help me out tremedously. lol this is amazing either way though
IF ONLY we could attach media files in comments
i really would have liked to add an clip of shonzo cursing some one becuz they asked for a tutorial LOL
it was funny
Must say, this topology is amazing and is 100% what I'm kinda after(Or so I think).
Although I would've liked to have seen the full orthographic views of the model after you finished it in this video(although I guess somehow that'd make your work less profitable...?).
How come when you are moving the verts in begining they are barely following the mouse?
Awesome tutorial i'm new on blender therefore I can ask only one question? how do you make the corners round?
It's a subdivision modifier ☺
@@jyunoartz thanks a lot
This what discord mods do in blender
Great tutorial! But ears would've been a great addition
I finished! thank you!
Thank You Soooo much😭😭 I LOVE you!!💖💖
Yo i want make kisuke urahara but i have some poblem because i can found only front face but no profile face
Isn't it easier to model from a cube with subdivision? Just the idea of modeling and creating "vertices in the air" makes it very complex for me
Hi shonzo thanks for Tutorial , and my question is why it generated to head model a vertex rare in some points , and your video is a long list of learned 3D for animations
ooo got a video on making mouth/eye blendshapes?
man i wish i wasn't bad lol
if you happen to use Maya at all, i'd love to see you do some tutorials there
Do you join the body to the head or do you keep them separate?
Where did you click that you marked the face right where the video started right at the beginning and where did you click that you marked the chin
13:18 when he selected those 3 points there how was he able to move them to slide across the edges? I'm looking at the screen cast but it only shows that he pressed the "G" key
Double G
THANKS SO MUCH FOR THIS SSS I LOVE YOU 💞💞💞❤️❤️❤️
I have a problem-
When I stroke the lips vertices, they stop being like... curve and start to be square type, like the lines doesn't have the subdivision modifier, I tried to recreate the same thing in a new project with a cube without faces and just vertices, when I subdivide the lines and move it works well, but when duplicate and try to connect two vertices it loses the subdivision modifier for some reason I don't know- oh and I can't stroke from the cubes vertices because it loses the curve as well...
how did you do that?
the best part for me is 23:00 because i was going to give cuz mine look very much like a fish alien
Haven't seen the original video, but may I ask what triggered the copyright claim?
Muchas Gracias Shonzo
I see that when you use extrusion there is a curved line, how do I make it like this?
Thank you!
So like how do you gauge the size of the head namely the front and back.
Thank you
Thank you 😄
thanks
спасибо, солнышко!♡
how to add vertecies
How do you add vertices or the extrude region thingy?
Am I hearing two songs at the same time?...
Anyways thanks for the tips on how to do this man.