A Long Sword Review | Sunbreak

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  • Опубліковано 13 лип 2024
  • Are you enjoying Long Sword in Sunbreak? What are your thoughts on this weapon in this current gen? Would you like to see something changed? Tell me in the comment section!
    ・Thank you to Tomtoc for sponsoring this video. You can purchase the Tomtoc x Monster Hunter bags from the following links.
    🔗US: amzn.to/3JUB7Cy
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    ►🔗Follow me on Twitter: / peppo_ls
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    ♬ Music ♬
    Proof of a Hero (Rise edition)
    Buddy Plaza theme (Rise/Sunbreak)
    Guiding Lands theme (Iceborne)
    Timestamps:
    00:00 Intro
    00:31 Sponsor
    02:35 Iceborne, Rise & Sunbreak
    05:10 Drawn Double Slash
    05:55 Silkbind Sakura Slash
    07:45 Sacred Sheathe Combo
    09:44 Iai Spirit Slash
    12:01 Helm Breaker
    12:58 Serene Pose
    13:53 Harvest Moon
    15:20 Tempered Spirit Blade
    17:30 Spirit Reckoning Combo
    18:12 Aerial attacks
    18:44 Plunging Thrust
    19:21 How I feel about LS
    21:09 Ending
    This footage was recorded on PC. The specs are the following:
    ► RTX 3070 Gigabyte
    ► AMD Ryzen 5 5600 X
    ► RAM 16 GB
    ► NVMe M.2 Crucial P5 1TB
    ► Corsair RM 1000i
    Monitor:
    AOC AGON AG241QG 165Hz 2K
    #monsterhunter #sunbreak #review
  • Ігри

КОМЕНТАРІ • 164

  • @twinkiestorrstoenailclippi2122
    @twinkiestorrstoenailclippi2122 11 місяців тому +89

    Personally i really prefer Worldborne longsword, I felt like it had the perfect blend of slow and methodical gameplay to flashiness and that it wasn't too extra in the flashiness department. But at some point, I do hope that the spirit combo goes back to being its main source of damage. If it happens though, I dunno if I could do it lol, helmbreaker feels too crisp

    • @grimreefer213
      @grimreefer213 11 місяців тому +14

      Idk, on the one hand I appreciate gameplay that is a little more high commitment, but at the same time I feel that WorldBorne’s LS lacks complexity in a way that I would get bored of and doesn’t feel as rewarding for me. World’s longsword boils down to use foresight slash and helm breaker as much as possible, and to me it lacks complexity and variety. The buff to quick sheathe and the iai counter creates so much more room for skill expression in my opinion. Instead of just foresight slash everything, you have more options and can chain together counters in a way that wasn’t possible in World

    • @Rathadude
      @Rathadude 11 місяців тому +6

      ​@grimreefer213 I mean, Rise was the same, just substitute foresight for Iai spirit slash. And even though Sunbreak added new counters, to me that doesn't equal more complexity, just more ways you can bail yourself out of a bad situation or more counters you can spam till you're finally in an actual bad situation.

    • @1ztype343
      @1ztype343 11 місяців тому +1

      I liked the diversity in the LS moveset. The only thing I wish is that tempered replaced lai spirit slash with spirit slash's damage. It was weird to place it in with silkbinds. I hope that we can expect all this, and then some. Just make it part of base moveset and I'll be happy.

    • @grimreefer213
      @grimreefer213 11 місяців тому +9

      @@Rathadude I disagree. Do you think someone like Peppo just spams counters mindlessly to “bail yourself out of a bad situation”? Or do you think he’s deliberate as to which counter to use in different situations and how best to deal with certain attacks? Certainly it’s the latter. Do you think people just roll out of bed, pick up longsword for the first time and play like Peppo? Spamming counters mindlessly won’t get you very far. Dealing with some attacks like multi hit attacks requires a specific chain of inputs in order to counter successfully. Iai spirit slash also has no hyperarmor, and cannot be used against attacks with overlapping hitboxes, and it has less than half of the i-frames of foresight slash, so it actually requires a modicum of skill to pull off consistently. The buff to quick sheathe as well as the addition of serene pose and tempered spirit blade gives the player way more options than just “dodge out of the way of this attack and foresight slash that attack”.
      Sunbreak longsword is far from spamming counters to bail yourself out of a bad situation. The only counter that can do that is serene pose which costs two wirebugs and a gauge level. I can’t tell you how many posts on Reddit i’ve seen of people asking for advice about longsword and talking about how they are struggling. Being able to perfectly chain together counters consistently takes practice and monster knowledge. There’s a lot more variety in how you can play in MHR-Sb, and I believe it increases the skill ceiling even more than Iceborne’s longsword.

    • @Rathadude
      @Rathadude 11 місяців тому +5

      @grimreefer213 Did they change it from Iceborne because I thought Iai spirit slash did have hyper armor still? I could be misremembering; haven't played in a while. Obviously, it still takes skill to use current longsword, and no I don't think everyone plays like Peppo right away. He might not be spamming counters "mindlessly" but he is spamming counters none the less as can be seen in many of his quick sheath only videos and I did it all the time as well because of how much easier it is now. Sometimes, you have to chain 2 different counters together, but that's just 2 different inputs that aren't that hard to learn. Like Peppo said in the video, counters are reflex based, so even if you aren't familiar with the monsters moveset can you can still pull them off successfully with good reflex time.
      What separated foresight slash from the current counters is that it was a positional counter. Your hunter first had to move away from the attack before they could come back to land the follow-up, and the monster could move before the follow-up connected. You could compensate for this, though, by using foresight at an angle that allowed you to connect the follow-up to where the monster moved. This meant you had to be aware of monster positioning after an attack and had to consciously make your own positioning decision with the foresight to react to it, which gave an added layer of skill to using it.
      Iai spirit slash gives you instantaneous reward upon button press and the only positional awareness required is "will this attack hit me," and given the insane amount of tracking monsters in SB have now the answer is usually yes. From there, it's just getting the timing down, but monsters have very clear tells and much better hitboxes compared to old gen, alongside the s on most counters being excessively generous, that it's not that hard to get down. You don't have to be as familiar with how an attack works unless it has secondary explosions like some of Valstrax's attacks. Just press the button before the attack lands, and if there's a follow-up, just sheathe again and repeat.
      The long sheathing animation of Iceborne meant if you leveled up your gague with foresight, but the monster had a follow-up, you wouldn't be able to finish sheathing to Iai spirit slash in time. That means you had to be *sure* the monster wouldn't attack again after landing the roundslash from the foresight. It was a commitment. But now you can Iai spirit slash not knowing what comes after the attack, and chances are, you'll still have enough time to quick sheath and Iai spirit slash again if there is a follow-up because of how fast the sheathing is now. This may not be the case with every attack, but generally speaking, there's a lot more safety in countering an unfamiliar move in Sunbreak vs Iceborne.
      They even removed the commitment of just pressing the special sheath button by letting you roll out of the stance. "Oh, you thought the monster would follow up quicker, and now you're probably going to be doing the special sheath exit animation when the monster attacks and get hit? No worries, just roll out and try again." Stuff like that, to me anyways, seems catered towards allowing players the freedom to make more mistakes without being punished. So by giving the player more options, you're asking less of their awareness of the monster's moveset.

  • @grimreefer213
    @grimreefer213 11 місяців тому +32

    Dude i’ve been waiting for someone to mention the sliding attack in Iceborne. I really missed that attack where you do the spirit blade 1 while sliding and you do this flashy upward slash into the air that you can follow up with a spirit roundslash when landing to increase your gauge level. I’m glad they were able to reduce the amount of ledges and slopes in Rise because of the wirebugs but i’m not sure why they felt the need to remove the LS’s sliding attack. The hammer still gets it’s slide attack

    • @mungolockhart3875
      @mungolockhart3875 11 місяців тому +3

      That was such an amazing feature. Especially in the arena since the back had a giant hill where you could get a lot of free guage level ups.

  • @Expresso52
    @Expresso52 11 місяців тому +7

    Great video detaling the history of the weapon and your thoughts on it.
    I personally also like the old gen positioning based playstyle. For MH6, I'd like if they'd remove the Iframes on the foresight slash while keeping the "phantom" activation box it had in World so it would be more like planned dodge than a get-out-of-jail card that it feels like otherwise. Getting levels through that still makes sense since the 5th gen, and probably those behond, monsters' smoother AI and faster movement . You could still keep the IB Iai slash since it's more situational for most people, but I hope they'll turn down the counter focus
    That being said SB LS was still incredibly smooth at times. Just having access to all your important moves and using them accordingly after one another was pretty satisfying

  • @Mrannoyus
    @Mrannoyus 11 місяців тому +16

    You've got good points, I agree on hoping that Monster Hunter 6 actually slows down the gameplay a bit. Speed is fun and all but if a game constantly gets faster and faster it will just blur down experiences between different weapons.
    The most recent example I can think of is what happened with Phantasy Star Online 2 with its New Genesis rerelease rework thing (?) where they actually slowed down the game considerably in order to actually give space to gameplay alongside the animations and the end result was in my opinion more enjoyable.

  • @cracacroesgazyy
    @cracacroesgazyy 11 місяців тому +2

    One of the only sponsor segments i actually watched gj

  • @veritascalivmeir3708
    @veritascalivmeir3708 11 місяців тому +18

    I definitely feel Iceborne LS gave us the best of both worlds, where classic LS gameplay was important but new moves added a depth and layer of mastery that didn't exist before. I feel that with ISS specifically the devs lost sight of how the high risk vs reward of it is what kept it from overshadowing the rest of the weapon with base Rise, but they at least made up for it in Sunbreak by giving us some neat alternative ways to play the weapon.
    If I had to say what I'd want out of MH6 LS, I'd like it to be more like Classic/Iceborne, but perhaps keep the ability to switch between the reckoning and roundslash combos. Drawn double slash was way too OP and I don't want it to return and the flashy hunter art/wirebug moves should stay in Generations/Rise where they make the most sense imo

  • @DripLordGogeta
    @DripLordGogeta 11 місяців тому +9

    It's always great to hear the opinion of a skilled player no matter if it's the opposite of what you think or the exact same. I feel like comprehending how LS went from a faster alternative to GS to the undisputed king of counters helps players realize what they love and what they dislike about the weapon; I personally think that the best possible iteration of LS would be a mix between what we had in iceborne and what we had in sunbreak, so still a more counter oriented gameplay but which rewards exploiting openings and careful move usage because of a less fast gameplay than what rise offered: I feel like this would help the more underused moves shine a bit more (tempered spirit slash, for example, could become a way to gain more spirit level by countering during offense while being balanced out by its low damage output) while having the stronger moves keep their identity as the big guns and being balanced out by being harder to use optimally (iai spirit slash more similar to how it was in world and serene pose maybe draining all spirit levels like the spirit release slash and being available only at red spirit level). Overall I think that any iteration of longsword had its own unique feel and identity and that's what brings us all around to playing it in whatever monster hunter game we decide to play. Can't wait to see what you're gonna be cooking in the next MH title and until then, happy hunting!

  • @mystoYT
    @mystoYT 11 місяців тому

    Very clean video i really love your guides and your playstyle ❤ can you maybe do a guide with switch skill you use or smthg around it ? Because i dont really know what to build on my 2 switch skills

  • @brightsuperstition
    @brightsuperstition 11 місяців тому +13

    The plunging thrust may take the first place medal in the category of "most useless LS moves in Risebreak", but not too far behind is the fade slash. It barely ever gets used. Worse, it barely ever gets used for the very reason it was added to LS's repertoire, that reason being for repositioning. After all, why reposition when you can parry nearly everything in the game? In pre-World titles, fade slash was used to strategically evade a monster's attack at the last second while also doing damage. I loved seeing high-level LS speedrunners make the most out of fade slash in pre-World games. Now I barely ever see it used.

    • @PeppoLS
      @PeppoLS  11 місяців тому +3

      Indeed, but that’s true for most of the “classic” moves. Step Slash is also extremely rare imo. I absolutely agree with you about pre-World games where fade slash was used to reposition: that’s why I love MH Tri, check out my runs I did there! :D

    • @hyperfreeze2714
      @hyperfreeze2714 11 місяців тому

      you arent using fade slash? Fade Slash is a staple in the long sword's kit, its so useful

  • @somestuffonweb
    @somestuffonweb 11 місяців тому +20

    I really love Monster Hunter Rise/Sunbreak Long Sword.
    Whenever I get carted I feel it's my problem rather than "the monster doing shenanigans" because I have so many options to avoid getting hit and combo potential

    • @PeppoLS
      @PeppoLS  11 місяців тому +5

      Oh yeah LS definitely has many ways to deal with monsters attacks, I mean with 5 different counters it would be worrying otherwise 😅

    • @athos9293
      @athos9293 11 місяців тому +2

      Every counter after gen 3 is basically your fault lol, few exceptions

  • @IKingDracoOo
    @IKingDracoOo 11 місяців тому +1

    When I can play mh with my kids in a few years and show them your videos to learn ls😄🤣 ls is life❤️

  • @OoB725
    @OoB725 11 місяців тому +1

    How is that layerd armor called that you have on from 5:56 to 9:45?

  • @dtw6476
    @dtw6476 8 місяців тому

    Im new to the longsword and pretty interested to learned it. Would you mind to tell me whats the best switch skill set for the longsword? Thank you

  • @siruiwang640
    @siruiwang640 8 місяців тому +2

    I don’t think it is really based on reaction speed, you just have to remember all the possible moves of the monster which I assume is also needed if there are no counters. For example the ice dragon with 2 long teeth that’s also in iceborne. His tail move if you counter by reaction speed would fail because it hits 1 second after he moves. There are way too many moves like this that you have to predict instead of react. I guess you need reaction speed to recognize which move the monster is using but I think remembering the moves is way more difficult than reacting to them

  • @kofuku1344
    @kofuku1344 10 місяців тому

    What is the armor/layered armor you are using at the start of the vid?

  • @itsjarcia9151
    @itsjarcia9151 4 місяці тому +1

    I like the counter part. I feel like it really makes LS unique, though i know it's not good for every1 but that's why there's multiple different weapons.

  • @TheDragonshunter
    @TheDragonshunter 11 місяців тому +62

    LS having a counter fits the theme, but it being better at counters than lance shouldn't be a thing.

    • @PeppoLS
      @PeppoLS  11 місяців тому +28

      Having a counter… but we have 5 different ones in Sunbreak 😂 Maybe it’s too much

    • @kevtv7181
      @kevtv7181 11 місяців тому +24

      Yea let’s nerf long sword so that other weapon mains can be happy in a game with no pvp 🤦🏾‍♂️ and let’s forget that the top weapons are the bow guns lol

    • @akkir6707
      @akkir6707 11 місяців тому +8

      @@kevtv7181 no one said they should nerf it (even though capcom did in sunbreak)... but LS having more counter and more efficient with than lance that's a mistake but then almost every weapon have a counter now for some reason

    • @kevtv7181
      @kevtv7181 11 місяців тому +5

      @@akkir6707 I know that no one said that it should be nerfed I was being sarcastic because people are constantly complaining about how broken long sword is even though the vast majority of long sword mains are always carting lol people see skilled speed runners like peppo and think all you have to do is choose to play long sword and you become a god i understand that long sword has many options now but that shouldn’t be something to complain about considering it only means every long sword main can play in a different style than one another instead of looking at it negatively why not just push for improvements to whatever weapons are lacking?

    • @toxicitzi357
      @toxicitzi357 11 місяців тому +1

      that's exactly my biggest contention with Sunbreak.. it's not the counters being bad, it's how many / how often you can spam them that's the real problem and where Sunbreak made a mistake with them.

  • @garyisfat
    @garyisfat 11 місяців тому +6

    i think they hit the sweet spot on base rise/world respectively. the counter based gameplay is fun but once you start making every monster attack multihit that rely on counters instead of knowledge (the attacks that require a wirebug to get out of or you cart is perfect example although a different situation of what i mean) all in all the weapon itself remains extremely satisfying to learn and perfect. its the monster design that kind of fell off. next iteration of zinogre will have him doing 4 arm slams followed by the tail flip. its just lazy. so hopefully the main series team is reverting that because both basegames were peak, it was monster design based around certain mechanics which detracted from how much fun the weapon can be

  • @ochaikovsky1015
    @ochaikovsky1015 11 місяців тому

    ありがとうございます!

  • @Daobeezy
    @Daobeezy 11 місяців тому +2

    I would rage whenever I accidentally did a plunging thrust haha

  • @bimachandra5859
    @bimachandra5859 Місяць тому

    I know it's old video and I came across your channel recently when I started playing MHRISE literally a week ago. I use Longsword since MHFU and I don't like how Longsword became flashy parry galore I even avoid Valor stance in MHGU for LS. I'm surprised that you voiced similar opinion given your amazing MHR videos.

  • @cadmusvictory4956
    @cadmusvictory4956 11 місяців тому

    The bag looks soooo cute!!

  • @KainYusanagi
    @KainYusanagi 11 місяців тому

    Good video, Peppo. A suggestion I have for your setup is to go to a convenience store or similar, get a pair of women's pantyhose, get a wire hanger, bend the hanger intoa circle, and then fit the pantyhose over the hanger and double up the fabric, then mount it on your microphone, as a homemade pop filter. It'll help break up the plosives in your speech that peak your input and cause a pop on the listener's side of things.

  • @grncookie1825
    @grncookie1825 11 місяців тому +19

    I actually really like this iteration of longsword, and funnily enough I actually find myself learning monster movesets more than ever when I use it
    it's like I'm doing a synchronized dance with the big bois

  • @seamagician7042
    @seamagician7042 11 місяців тому

    4:50
    Hiw do you keep your spirit gauge filled here ? Dispite me playing a lot of ls after sunbreak came out (migration from cb)
    I feel like if I recall correctly it only goes up if you hit. Or is it when countering and my brain is being stupid after not having played in about a week ?

    • @Expresso52
      @Expresso52 11 місяців тому

      I believe you get infinite spirit inside the harvest moon circle

    • @seamagician7042
      @seamagician7042 11 місяців тому

      @@Expresso52 that might make sense

  • @ladyellen7993
    @ladyellen7993 11 місяців тому +4

    *1611 hours*
    “Quite some time” indeed 😂

  • @Komodojou
    @Komodojou 9 місяців тому

    It's a funny thing. I'm a huge fan of the fast-paced flashy schwing-schwing anime samurai bullshit play style, and it's actually what draws me to the LS over the other weapons... but I suck when it comes to actually pulling it off myself😅. It's interesting to hear that you prefer the slower style from before, but I can see what you mean. I wonder if there's a way Capcom can accommodate both in a future game.

  • @StyxSicarius
    @StyxSicarius 11 місяців тому

    18:50 I use it from time to time when I badly time the helmet breaker and rather lose a gauge I let this attack take place but yes it is overall usless there is no doubt

  • @budzee313
    @budzee313 11 місяців тому

    Took a break from rise recently but this video make me wanna come back and try to get better at ls lol, still sucked before I had my break

    • @PeppoLS
      @PeppoLS  11 місяців тому

      You can always play other Monster Hunter games if you want! Don’t just stick to the latest entry! 😊

  • @sokenprivate
    @sokenprivate 6 місяців тому

    do u have something to improve the graphic of the game? it look lot better than mine

  • @xProfeTurix
    @xProfeTurix 11 місяців тому +3

    I love the fluidity of LS given on Rise/Sunbreak it's a welcome change from Iceborne, i would love to see this fluid gameplay passed on the new MH game they release to be honest, the only thing maybe i would personally change is the amount of counters we got, we don't need that many, retaining serene pose, foresight slash and iai spirit slash for counters are more than enough to me. still i love everything done to LS in this title, let's hope to stay somewhat the same on the future titles.

  • @gergcas
    @gergcas 6 місяців тому

    I feel like your point about sunbreak longsword being much more reflex based is obviously true, especially because of the counter frames being emphasized, but in fact the speed of the late sunbreak monsters and afflicted/risen investigations makes reaction speed much more important in general. Monsters like Risen valstrax and primordial malezeno are just so fast and jump all over the place, so even repositioning or dodge rolling, etc. are that much harder to pull off. The wirebugs help to offset this, but then the monsters start punishing that as well. Honestly not sure how much I will be able to keep up if they continue speeding the games up like this.

  • @mormsophen3238
    @mormsophen3238 11 місяців тому

    I wonder will all the events available after ending? I just play MHR. Im kidda late.

  • @Galithrania
    @Galithrania 11 місяців тому +1

    I felt gutted when I entered Rise as a Longsword main honestly. I kinda liked the way it was in World: Iceborne, with helmbreaker needing that thrust to start, or ISS requiring a gauge, and would consume a gauge if you didn't time it right. In Rise it's just counter, counter, counter, counter, and it felt boring so I went and picked up other weapons. Sure World was also a lot about countering, but it felt better in world.

  • @kukangskye9644
    @kukangskye9644 11 місяців тому +1

    I used to not be able to use LS. But after watching Peppo's videos, i can somewhat use it. Thanks, Peppo!
    Btw I'd looove to see Peppo playing Sekiro ❤

  • @marky2093
    @marky2093 6 місяців тому

    I wanna get his layered armor set. What layer is that? Anyone?

  • @SquareNinja
    @SquareNinja 8 місяців тому

    sorry, replying to a 3-month old video but:
    all they had to do to LS after iceborne was just make the iai counter interactions not so janky and maybe tune it's damage up slightly. i would have enjoyed rise/sunbreak more had they chose that design. it works much better as an high-risk attack that spends your resources for a big reward than as a tool used frequently for damage uptime (increasing sword levels).
    with how iai counters were made to level up your sword gauge combined with how absurdly fast quick sheath 3 is, it just feels like i'm going to iai stance after attack almost by default
    don't even get me started on harvest moon lol

  • @BlasterJunos
    @BlasterJunos 11 місяців тому +7

    As a longsword main since MHFU, and having played Portable 3rd, World, Generations Ultimate, then finally rise, I share the same sentiment. Having flashy counters for the LS is fun but Sunbreak just felt too far off.
    I haven't personally tried Iceborne since the DLC was too expensive for me when it came out but am now trying out Rise/Sunbreak with my new switch. As I haven't progressed far enough, I have yet to access the two additional switch skills from sunbreak but I already feel the LS has changed so much. Seeing gameplay on Sunbreak with the insane counters does hype me up but at the same time I feel like the LS is losing its essence. At this point it even feels like the DB are closer to what the LS used to be and I don't think that's a good thing.
    Base world (and maybe Iceborne) is still my favorite iteration of the weapon. Attacks feel largely the same with the Spirit combo just getting a new finisher with the Spirit Helm Breaker, and I hope that MH6 will go back to that style of gameplay where positioning was a bigger factor

    • @BlasterJunos
      @BlasterJunos 11 місяців тому

      Also, I noticed you don't have a playlist for MHGU. I guess going back to our roots with that might be fun!

    • @PeppoLS
      @PeppoLS  11 місяців тому +1

      I don’t like generations 😅, I play 2nd,3rd and 4th gen but Gen/GenU is a no for me sorry…

  • @bennet0256
    @bennet0256 11 місяців тому

    Hey I know that my comment is off topic, but I wanted to know if you’re planning to update more MH3 videos

  • @maicelvin6523
    @maicelvin6523 10 місяців тому

    Bro, how did you can get 3 wype permanently? I only have 2. Sorry newbje

  • @SirVelstadt
    @SirVelstadt 11 місяців тому

    Haven't played since sunbreak came to console and found out its only update 3.0 still waiting for 5.0 before i put any more time in

  • @FolloweroftheWay-Jesus
    @FolloweroftheWay-Jesus 11 місяців тому

    peppo arms reveal :O

  • @722von__
    @722von__ 11 місяців тому +1

    Have a nice vacation

    • @PeppoLS
      @PeppoLS  11 місяців тому

      Thanks!

  • @DeathEatsCurry
    @DeathEatsCurry 6 місяців тому

    For the most part I prefer Worldborne LS, but ISS is just so damn satisfying in Risebreak, and Sacred Sheathe feels like a really cool alternative. I hope they bring at least one of these two back in 6, and make LS work as a counter heavy weapon without making it completely OP.

  • @ZeroRulz0
    @ZeroRulz0 11 місяців тому +3

    I've always agreed with you when you said the long sword was overtuned and it definitely is, without question. I kind of hope they bring the long sword back to how it was in Iceborne. Because even with QS3 in Iceborne you still needed to time the sheathe. And the s were definitely tighter so you actually needed to counter the move, youcouldn't counter into the move like you can in Rise/Sunbreak

  • @BRUH-mh7nr
    @BRUH-mh7nr 9 місяців тому

    What outfit are you wearing?

  • @markv852
    @markv852 11 місяців тому

    I sometime use LS when playing solo. Using LS on multiplayer, especially random lobbies, just doesn't feel as satisfying.

  • @rovinnejeancuenco3388
    @rovinnejeancuenco3388 11 місяців тому

    man i miss the old-school LS repositioning style

  • @l0rd_maxwell271
    @l0rd_maxwell271 11 місяців тому

    Great video! As a longsword main since 3u, I totally agree with you. Personally, The World/Iceborne Ls was the perfect ground for me. In base World, fade slash and rolling for positioning still felt important, forseight slash was a versitile counter move and helm breaker was a satifying punish move. With special sheathe added in Iceborne, we were given a new way to chain combos together, making combat more fluid. As well as that we recieved the iai counter in a much more balanced form than in rise. It was high risk counter for big damage and the ability to chain a helm breaker afterward, but nothing more. If you missed it you lose a gauge level. It didn't feel almost manditory and stupidly easy to land like how it is in Rise. Regardless of how it turns out in the next game I'm sure I'll have lots of fun with it.

  • @Jeglan
    @Jeglan 11 місяців тому

    Should have made the hair green buddy 😄

  • @Gemini_Godhand
    @Gemini_Godhand 11 місяців тому

    Sacred Sheathe is life.

  • @lordB.O.B.6137
    @lordB.O.B.6137 11 місяців тому +4

    I am a longsword enthusiast and I agree 🙂👍

  • @KingRoturix
    @KingRoturix 11 місяців тому +6

    3rd generation Long Sword is still my favourite. Pretty simple and powerful.

    • @PeppoLS
      @PeppoLS  11 місяців тому +3

      3rd Gen LS is great, but 2nd gen LS is perfect 😊

    • @KingRoturix
      @KingRoturix 11 місяців тому +2

      I agree with SuperRad. 3rd gen having Spirit Gauge levels is more fun for me. Fade Slash moving to the left and right is a massive upgrade to only moving to the back.

  • @giuseppegargiulo5567
    @giuseppegargiulo5567 11 місяців тому

    Ciao Peppo! I’d be honored to have MH Rise Sunbreak session with a master like u. Do you play with fans sometimes?

  • @ChaseddiHondo
    @ChaseddiHondo 11 місяців тому +1

    SnS user here. I've been maining SnS and LS in the side since World until Sunbreak recently.
    The thing that I love about LS the most is the ability to parry attacks which is a bit contrary to Peppo. It just feels so nice to punish monster attacks with a flashy move, although yeah the positioning factor took a step back because you don't need to do hit and run/dodge like SnS in World and I assume same goes for LS in older titles. I think if the next MH game took away parrying moves from LS, I'd rather search another weapon with higher mobility.
    I'm not a veteran player, and because of that, the most distinguishing thing of LS I find is that ability to parry... Also I'm envious of you guys, you actually have 2 different playstyles in LS while there's only Shoryugeki in SnS with a side of destruction oil.

  • @samonella4579
    @samonella4579 11 місяців тому +1

    i loved Iai spirit slash in iceborne, not because it was good, but because it mediocre and risky. the only reason you went for it was style points lol

  • @supersaiyanhedgehog
    @supersaiyanhedgehog 11 місяців тому

    Sunbreak is my first MH game, and i picked up longsword only because the counter looks so flashy and cool, but i just tried MHW:I and i do think that LS counter in Sunbreak is morbidly too much, and the update on Sacred Sheath longsword makes it even worse imo. it's cool to counter a monster and landing massive damage at the same time, but rn longsword deals more damage when the monster is attacking rather than the monster giving us an opening, it's actually really bad 😅.

  • @gaintdwarf9464
    @gaintdwarf9464 11 місяців тому

    How can u deal extra damage when u do counters ?

    • @PeppoLS
      @PeppoLS  11 місяців тому

      Only when you are inside the Harvest Moon, that’s what that switch skill does

    • @gaintdwarf9464
      @gaintdwarf9464 11 місяців тому

      @@PeppoLS thanks for replying 💜

  • @penguin3914
    @penguin3914 11 місяців тому +1

    I 100% agree with you on this one. Hopefully they'll make it less reliant on your reflexes for the next game, cuz goddamnit my brain is slow. I still can't solo kill these latest risen monsters using longsword anymore without fainting at least once, even though long sword is my main weapon that I've been using for like 90% of my playtime. But I can easily solo one with either switchaxe or db, which just feels wrong tbh

  • @chiiing8288
    @chiiing8288 11 місяців тому +10

    The new LS is really made the weapon finally stand out and the fact that both sacred and special sheathe is viable is really cool, unlike some weapons who just rock the same switch skills on both sides

  • @damnyou123
    @damnyou123 11 місяців тому +7

    I hate this counter meta that every weapon has turned out to be in Rise, it seems the most efficient way to fight is just stand still and wait for the monster to attack, you learn nothing seeing speedruners just standing still and trading blows in quick succession. In Iceborne I learned so much seeing speedruns of the monsters like helmbreaker opportunities and angles. You had to actively try to attack and not just wait. Also they added so much hitstop on spirit combo and regular hits that it feels like you're swingging a great sword.

    • @siruiwang640
      @siruiwang640 8 місяців тому +1

      How can you not learn anything from ls speed runner? I beat primordial malzeno in 20 minutes countering 99% of his attacks while speed runner did it in 3 min with less skills. For every move monster move they would use the most optimal counter with the highest damaging angle, like foresight into sideway lai or into backwards serene pose. Learning from those runs literally tripled my damage

  • @reanukeeves2812
    @reanukeeves2812 11 місяців тому +1

    My brother almost exclusively uses longsword. The perfect i-frames on a lot of attacks and the timing aspect is apparently all he needs.

  • @seanpair1382
    @seanpair1382 10 місяців тому

    This is the first Monster Hunter game I’ve played. Playing it on Xbox and I’ve had a great time! Mainly using LS. I like the fast paced play and I don’t think I’d enjoy it as much if is was slower like the older games I’ve watched. I’m only MR 4 but I’m enjoying the grind!

  • @IAmEnormous
    @IAmEnormous 11 місяців тому

    Totally agree about longsword's current design, I hope the next game finds a satisfying middle ground between old and new. Maybe counters can only come out after certain moves, and maybe only if you make contact with the monster (no more whiffing poke into foresight slash). That way it rewards knowledge, and experienced players will be able to plan out combo routes where they can throw in a parry right when the monster is ready to attack. Because, let's face it, all the counter moves _feel_ extremely satisfying, even if you know they're the most lenient defensive options in the game.

  • @Qbone_
    @Qbone_ 7 місяців тому

    As someone who started playing from world/iceborne i love this style of play. For me personally i havent encountered all these monster when i was playing rise only the ones from world/ice so learning the moveset along with the reactions i have is a fun style of play.

  • @eladblaier898
    @eladblaier898 11 місяців тому

    LS examplifies the point of "freedom leads to abuse" pretty much when you have so many strong options players will default to the most abuseable ones and spam them.
    it happens with every weapon really and sunbreak just took it to 11 especially with LS.

  • @theironnautilus7228
    @theironnautilus7228 10 місяців тому

    Hey so I posted this same comment on an older video and thought I should post it on something newer
    you should probably get a stronger cpu so you dont bottleneck your gpu
    A good cpu choice would be a Ryzen 7 5800x
    Just some tips so you can get optimal performance

    • @PeppoLS
      @PeppoLS  10 місяців тому

      thanks, I'll consider that for future games :D

  • @jnealamsutera6342
    @jnealamsutera6342 11 місяців тому

    THATS NOT A "QUITE SOME TIME" HOLY F

  • @mungolockhart3875
    @mungolockhart3875 11 місяців тому

    I do agree with some of the dislikes of Sunbreak LS while also having some of my own. I also like some of the changes like making the special Iai slash easier to pull off. It's not as impressive when everyone can nail it every time, but it's a lot more comfy. However, what we're really ignoring is how they flat out nerfed my bois max and ancient potion in lieu of some dumb colored birds that only half of the players actually collect.

  • @user-tv3po4er3m
    @user-tv3po4er3m 9 місяців тому

    I think the SunBreak Long sword is overcomplicated. I hope you will go back to your roots with the icebone based LS. Because the classic LS attacks are almost never used anymore.

  • @Syahburei
    @Syahburei 10 місяців тому

    peppo i recommend you play dragons dogma!

  • @RookePlays
    @RookePlays 11 місяців тому +2

    i think longsword in world was a good balance of the old and the new playstyle. but they really overdid it here

  • @LizdardKing86
    @LizdardKing86 11 місяців тому +6

    Although at first I welcomed all the changes, the wirebug and the fast paced devil may cry monster hunter, with time I started resenting it and missed Iceborne immensely. A hunters power should not come from a fricken bug. Thats why I enjoyed playing Wild Hearts more when it came out it and I only played with the umbrella and had a blast no hit running all those monsters. I hope this was a one off experience I dont want MH6 to be like rise but to each its own.

    • @PeppoLS
      @PeppoLS  11 місяців тому +1

      Hey Wild Hearts is cool, it’s a pity that I had really bad PC performance (and I still have) otherwise I’d have made way more videos in it

    • @1ztype343
      @1ztype343 11 місяців тому

      wirebugs won't be returning. I'll bet they'll need big recharges like in GU for strong skills.

  • @TrampyPulsar
    @TrampyPulsar 6 місяців тому

    Even if Iai spirit slash had a patheticly tiny MV and didn't level the spirit guage people would still use it because its free damage where actually dodging is zero damage

  • @jacobbalzer8755
    @jacobbalzer8755 11 місяців тому +6

    Okay, so a couple thoughts: You mentioned that the 5th Gen LS was when the weapon started to change, but I don’t really think that’s accurate. Valor LS is probably more responsible for the way Rise LS ended up than IB, but I think it’s for the better. IB longsword still rewards the same playstyle that people hated on Rise for: counter, sheath, counter, Helmbreaker. IB was about just spamming Foresight Slash rather than Iai Spirit Slash. If anything, I think building up your gauge to UNLOCK your high damage counters is the best solution to the counter-spam “problem” 5th Gen LS had.
    Another is that, while it’s not mentioned in the video, you replied to a comment and have mentioned in the past that “Harvest Moon ruined LS” and that’s such a sweeping generalization. IB ruined the flow of LS because without tenderizing you would be looking at 45 minute hunts for most basic monsters. It was not optional for endgame solo hunts. Sunbreak’s high damage output and significantly reduced health pools mean that most players can finish average endgame hunts in 15-20 minutes without using HM. I understand that it ruined the weapon for you, but to imply that it’s mandatory in the same way as the Clutch Claw is just absurd. You are a speed runner, and probably the best LS player in the community. So yes, for you it is required. But normal players do not even need to equip HM to use LS effectively.
    Here is my main takeaway as a LS main at the end of 5th Gen. Rise demonstrated that for LS, and many other weapons, the old movesets have been squeezed dry. When I go back to IB or even 4U, I am tired of seeing the same Roundslash combo and same old Step Slash. The next iteration of this weapon should NOT go back to the same tired moveset that we have seen for the last 10 years. A few new moves is not good enough. If the identity of LS is forever changed because of Rise and Sunbreak, taking it back to the Tri moveset will only alienate 5’ers from enjoying the weapon in the next installment. In the end I think the iterations I’ve enjoyed most will always be GU Valor and Sunbreak because of their distinct identities throughout the course of the series, and that’s for better and worse.

    • @PKMNBreeder_Ray
      @PKMNBreeder_Ray 11 місяців тому +2

      The one thing I can see working is if they keep a "Style-Change" option where you can choose what playstyle for the weapon you want. However even then, that could limit the developers from making monsters do certain attacks/animations because it because "unfair" against certain playstyles so 🤷‍♂️🤷‍♂️

  • @kakalot8463
    @kakalot8463 9 місяців тому

    how to remove buddy 😢😢😢

  • @shindukess
    @shindukess 11 місяців тому

    You forgot plunging thrust as an unused move for LS. I wish we could've used all face buttons for our silkbind moves. I can't fit tempered spirit blade when I need helm breaker and Sakura slash.

  • @user-ld7sr9tm4e
    @user-ld7sr9tm4e 11 місяців тому

    Ah yes, the closest thing to a katana that Monster Hunter can provide

  • @tiewkiat
    @tiewkiat 11 місяців тому +13

    The way they did hit lag on rise/sunbreak is a huge turn off for me.

    • @PeppoLS
      @PeppoLS  11 місяців тому +7

      Oh right that’s also another huge topic… Hitlag was a huge mistake in Rise/Sunbreak, I totally agree.

    • @1ztype343
      @1ztype343 11 місяців тому +2

      so I'm not the only one

    • @CensorShtTube
      @CensorShtTube 11 місяців тому +3

      Hit lag for CB is atrocious in rise sb..

    • @siruiwang640
      @siruiwang640 8 місяців тому

      Is that even intentionally added? I hope it’s not because why??

  • @heyimurchin6575
    @heyimurchin6575 11 місяців тому

    I only played MH 5th gen and comparing World and Rise LS, I kinda like that they added new moves since World kinda felt a bit simple. However, I do also believe that they went way above and beyond in Rise. My problem with counter are how safe and rewarding it is. This is just my opinion but counter should be a very risky move with great reward. In any combat sports, counter is meant to be used when an opponent uses a predictable move that leaves them wide open. Using their momentum to land a serious blow. LS damage should have been adjusted depending on what attack you countered. Giving ballsy moves reward.
    On the side note tho sacred sheath is sexy as hell. Making you feel like you're a man slayer from a bygone era.

  • @seizureboy333
    @seizureboy333 11 місяців тому

    I wanna plug your brain into mine and just download the timing and skill 😅

  • @omiotod
    @omiotod 11 місяців тому +2

    i really cant comment on LS for rise, mainly because it felt too, i guess boring? and i also returned the game. it really felt like capcom was trying to pick up where generations crossed left off at. and that they were really trying to force another MH game on the switch. rise felt like they went backwards to me honestly. i mean, you go from worlds to this. im not saying rise wasn't good, but it just wasn't worlds for sure. before i get people jumping down my throat for calling me a worlds baby, i started in tri. i think if they are going to continue adding the counters for weapons, i do believe monsters need to have attacks that counters just cant counter, because then it would bring more knowledge based back to hunters, instead of placement/just mastering hit boxes.

  • @natalironaldo
    @natalironaldo 11 місяців тому

    I'm not a longsword user at all, but I love your videos.
    And your character is sexy af 🔥

  • @vivid8979
    @vivid8979 11 місяців тому

    Making Longsword look cool and badass is fine but imho Capcom putting too much counters on it is just a bit too much...

  • @TheZero3546
    @TheZero3546 11 місяців тому +4

    I feel the current state of LS is the best for my tastes. Nit too flashy, and all the skill it requires is knowing and understanding the enemy. Being 2 steps in advance to land the perfect parries sequence.
    Outdoing the monsters by sheer understanding, reading and parrying is the best i've ever felt in a video game

  • @Nerathim
    @Nerathim 7 місяців тому

    It already became far too counter reliant in Iceborne, it didn't start with Sunbreak.

    • @lubbo5261
      @lubbo5261 6 місяців тому

      It already started in Generations with adept style, then even more in GU with Valor style

  • @lordB.O.B.6137
    @lordB.O.B.6137 11 місяців тому

    See ya later peppo

    • @PeppoLS
      @PeppoLS  11 місяців тому

      Enjoy the summer! Cya!

  • @subcombo
    @subcombo 11 місяців тому +1

    My biggest fault with Sunbreak LS was the introduction of Harvest Moon. I like the Rise style of play, and I like to play multiplayer, however they moved half of the Rise style's damage into Harvest Moon. Harvest Moon is borderline unusuable in multiplayer, so they essentially pigeon holed you into adopting the new style (which is cool too) for multiplayer. Harvest Moon in my opinion did more harm than good, it's only good side was making Serene Pose a good silkbind, but even then it actually made Serene Pose optimal for damage which I don't really agree with either.

  • @rockgamiasedes677
    @rockgamiasedes677 11 місяців тому +2

    15:07 Counter style is superior IMO only in single player. In multiplayer scenario where the aggro is constantly getting switched and monster is running around all over the arena probably outside your harvest moon circle , sakura bind combo is the way to go

    • @PeppoLS
      @PeppoLS  11 місяців тому +2

      In a non-speedrunning scenario yes, absolutely. In fact I always use Sakura and Sacred in multiplayer, however, in a speedrun scenario where everybody does the same thing with the same positioning, harvest moon is the best choice in terms of damage, but extremely hard to sync 4 players so well 😅

    • @rockgamiasedes677
      @rockgamiasedes677 11 місяців тому

      @@PeppoLS yeah! that makes sense! Thanks for replying

  • @zengamer321
    @zengamer321 11 місяців тому +1

    rise is my first mh game and this game is amazing. i recently finished sunbreak and i absolutely love the long sword.
    i love the fast paced reflex testing counter spam gameplay. it still feels like positioning and decision making is super important though because so many things have follow up and unsafe attacks but in your video you always use the right counters and sometimes move in the right direction to not get hit by follow up while when i play i sorta just iss wrong things and get smacked on the follow up a lot. knowing the monster moves and tells is super important to using the counters or when to helm breaker and i get punished a lot for doing the wrong thing.
    the fluidity and flashiness of longsword really makes it stand out to me even if i cant even approach the skill ceiling of ls gameplay. i dont even want to try some of the slower looking weapons like greatsword or charged axe.
    one thing i dont like is harvest moon though. I just fucking hate it when the monster leaves the circle or aggros something else. like rajang just jumps out of the circle and beams me and now what? if this skill was on something with range then i could at least do something. but for a melee weapon in a game where the monster can go wherever and there might be other players or followers the skill doesn't fit with the game design.

    • @PeppoLS
      @PeppoLS  11 місяців тому +4

      I think they did a good job with Rise, but you see, when you will play other MH games you will more easily notice those aspects of the game that could have been improved. It’s totally fine to start with Rise, however I think it is extremely important to also try other Monster Hunter games in order to understand better Rise itself and how it could have been better :)

  • @Ray-bn4dc
    @Ray-bn4dc 10 місяців тому

    💐 *Promo sm*

  • @Kevin-sg8jq
    @Kevin-sg8jq 11 місяців тому +3

    I didn't liked World so its difficult to compare or make a more accurate review, but IMO sunbreak longsword its smooth af, and sunbreak had the best gameplay since GU, its a shame the game had a lame endgame grind, but the journey was good enough for me to be one of my favorites MonHun games

  • @Uzumaki.9
    @Uzumaki.9 10 місяців тому

    Agreed with everything you said about LS. Flowing constant damage is LS' signature but the overall design direction is so haphazard and rudderless that LS only somewhat works in a solo hunt. Harvest moon and other parts of the kit are unreliable at best and useless at worst in a Multiplayer setting since aggro management is no longer reliant on dps and the relevant armor skills being missing + High mobility gameplay design make it a non factor.
    They tried to make MH anime and also LS even more anime and it resulted into LS main design being a counter machine.
    But the same thing plagues it again. Inconsistent design philosophy makes it so in a multiplayer fight, especially in Sunbreak with its overtuned tracking, where the direction the monster is facing at the start of attack animation provides no fucking clue to who has aggro and therefore, who and where it will end up aiming. That makes it so that LS despite being pushed as a counter heavy weapon can't consistently parry/counter vs monsters with weird and/or screen covering hitboxes because hitbox timing varies greatly when aiming for you vs catching strays when aimed at teammate.
    And the double SS gameplay suffers the same thing. While other weapons consistently pull off high mobility, high area coverage finisher moves, Sacred sheathe, your highest dps move can only be reliably performed during knockdown. Multiplayer has no guarantees on what spammy attack goes which way so a shitty hop is all you have at your disposal in face of endgame monsters that OHKO you. Yeah great fucking design.
    If you have to nerf something in a pure PVE game can you at least make sure the gameplay works as intended.
    TBF, I have something like a toxic relationship with this game. I've put in over 500 hours but i still can't get myself to stop hating it in the least. It's good that the IP is trying something new but it has a fuckton of gameplay design oversights that boils down to a mess of incoherent intent and execution.
    Im an old player so for me there's two things i absolutely hate most among the million others in this game that I absolutely loathe.
    First is positioning skill
    This is a legacy skill most old players had from before all the fancy stuff and it has gone to shit and been treated as garbage by devs by way of how the game works.
    Overtuned tracking to compensate for all the high mobility options (which i deeply abhor too since it makes every weapon an anime fighter) now makes learning anything about the move except timing absolutely useless.
    Ah that rathalos did the two step and picked up his head to fireball.
    Naisu.
    Let me position at the back for a quick TCS or a helmbreaker.
    BUT SURPRISE MUTHAFUCKA, I, steroid abusing rathalos, 3 frame 180 spin in ur face and fireball u. Fuck ur positioning and trying to learn my moves. U have nothing to rely on but i-frames now.
    No reward for all the time spent learning move animations thoroughly so you can pre charge and aim bow or TCS at his head position when animation ends.
    And the Second, absolute most braindead horseshit of a design choice next on the top of my hate list is SPIRIBIRDS. YES FUCKING SPIRIBIRDS. In a game where the overarching design direction is to provide unnaturally fast gameplay and immediate, incessant action, whose fucking bright idea was it to involve a mechanic where they lock out the max health, armor, stamina and dps stat behind A FUCKING SLOW ASS FULL MAP TRAVERSING ROUTE YOU HAVE TO DO EVERY FUCKING HUNT??????? SERIOUSLY???? When you market your game as high pace action fueled game, are you really going to pad up the playtime with time-delay sponge mechanics so you can call it over 100 hours of experience??
    There's a rest of a million other trash decisions and designs in this game and I don't want to make it sound worse than it already is. And the worst part is none of them are even opinions.
    HOWEVER,
    There's a lot of people who have had loads of fun with this game and I highly recommend trying it out because it while it isn't mine it may be your perfect game. Unfortunately, I fall under the demographic of old players expecting a game more in line with traditional MH philosophy. If you enjoy the game all the power to you and I hope you have a cracking fun time like I did with friends and randoms in older titles. Sadly I couldn't in this one but maybe the next one will make up for all the anguish i'm suffering through right now.
    Ah I seriously want to enjoy this game, but fucking thing won't let me no matter how much I coax her or beg or grovel. Fuck this game seriously.

  • @thedazzlingape2006
    @thedazzlingape2006 11 місяців тому +1

    monster hunter is currently suffering the good old powercreep issue.
    where do you go after you have killed the strongest fighter on your whole world? after you have killed god?
    so, I'm not looking forward to the next monster hunter games, things will only become more overdone and bombastic.
    I liked when monster hunter was a Hunting rpg, so I think the next games will just not be for me.
    rip monhun.
    to clarify, I think the monster are ok-ish but the hunters...thats the issue.

    • @PeppoLS
      @PeppoLS  11 місяців тому

      I agree, the Hunter is really too powerful, but maybe in a close future monsters will have an AI so advanced that even with such power creep hunters will struggle… I don’t know, that’s just an idea, I don’t even know myself if I want that or not lol

    • @thedazzlingape2006
      @thedazzlingape2006 11 місяців тому

      @@PeppoLS I think I'd like it if the monsters were made difficult by their uniqueness, rather than more bigger explosions, faster stronger longer combos, the hunter and weapons should go back to grounded fantasy basics. that way every update doesnt need to be about adding a bigger nuke in monster form and you could have weaker monsters added that'd still be fun to fight.
      remember the fade slash? and how cool it felt to use it to dodge or reposition?

  • @ThGaming69
    @ThGaming69 11 місяців тому +4

    I love Slinger Burst GS in MHW too much. MHR remove it, it ruined the weapon for me. No matter how I love GS, I can't bear myself to play it anymore.
    The same with LS, I love Foresight, Helm breaker and Special Sheath. No matter how strong Sacred Sheath is, I'm not like it.
    I hope in MH6 they stop changing weapon play styles to much like this, and focus more on the other aspects of the game.

  • @AWanderingSwordsman
    @AWanderingSwordsman 11 місяців тому

    I find the rise iteration to the best it has felt (which surprise, is also when it was the strongest). If they'd put tempered on the other button (instead of serene pose) and deleted the mistake that was harvest moon from the game, sunbreak could have been the best.
    However, this all comes with a bit of caveat. I like 5th gen less than earlier gens. I just didn't really like longsword before 5th gen. To me, longsword exemplifies the change to the gameplay of 5th gen and thats why I play it. To me, greatsword exemplified the older games the best with it's hyper focus on precision, attack angle, positioning and reading the monster in advanced and thats why I played it for like 10k hours with effectively 1 move. Monster hunter just isn't about those things in 5th gen and so I adapted (eventually, after like 200 hours of greatsword in world that was painful and boring).
    For me the peak of longsword fun was counter chaining different counters. The ones that come to mind is foresight cancel into ISS on double narga tailslam and foresight cancel into ISS into serene pose on valstrax wingstab combo. In 6th gen, I hope we have a lot of counters and that they are situational so that I must think about which counter I should use for this exact situation. That is, assuming monster hunter doesn't go back to the old precision focused style (which sadly, it won't). I would love a charge up counter as well. Like basically the way sacred sheathe combo works except if instead of a combo it was a counter that did massive damage if you used 3 levels of spirit.

    • @PeppoLS
      @PeppoLS  11 місяців тому

      Cool idea but please stop asking for more counters 😂 It’s time to stop!

    • @AWanderingSwordsman
      @AWanderingSwordsman 11 місяців тому

      @@PeppoLS Nah, I want even more. Every attack should be a situational counter. Add counter frames to drinking a potion.

    • @PeppoLS
      @PeppoLS  11 місяців тому

      @@AWanderingSwordsman 💀

  • @TenokManok
    @TenokManok 11 місяців тому

    the king has spoken... this indeed a crappy MH title 😂

  • @MrHorst38
    @MrHorst38 11 місяців тому +2

    I like this video but I feel you are a bit too generous. For me longsword was definitely ruined in Sunbreak.
    Harvest moon sucks even with the TU5 buffs because for many monsters the ai and the topples just don't work well with having a circle. And sakura slash sacred sheathe playstyle is boring af because it's just spamming two moves. And it also feels like the longsword is trying to copy greatsword which is not great. I enjoyed iceborne longsword way more than this iteration.

    • @PeppoLS
      @PeppoLS  11 місяців тому +1

      I didn’t want to be too harsh. At the end of the day I think Rise LS was fun, too much unbalanced because of ISS spam but still somewhat enjoyable. Sunbreak, like Iceborne, worsen the base game, in this case with unnecessary moves like Harvest Moon that simply ruined the LS gameplay as you pointed out. Iceborne ruined LS for me because of the clutch claw and also the ISS was poorly implemented (but I don’t blame them too much for that since it was the first time they were introducing such move). Among 5th gen I think World LS is the smoothest one, but I don’t consider it the best. Best LS will always be FU LS.

    • @MrHorst38
      @MrHorst38 11 місяців тому

      Maybe I will play Freedom Unite one day to see what you mean.
      Currently I am playing MH3U after finishing MHGU and 4U so it would be the next step. Agree with the Iceborne longsword being ruined by clutch claw, glad that I started playing when the shaver deco was already in game.
      Thx for responding and have a good one.

  • @hakunamatata7056
    @hakunamatata7056 11 місяців тому +2

    Sadly the Clutch Claw Ruined the Longsword in Iceborne

  • @blueferal8626
    @blueferal8626 11 місяців тому

    Worst weapon of all time
    Rather use dung pods

    • @PeppoLS
      @PeppoLS  11 місяців тому +2

      Rather use Rajang and beat all the monsters’ ass with it lol