22:05 you only get -1 movement if you move during a reaction based on initiative value, NOT after falling back. Also you take dangerous terrain tests, dont know where voluntary/non-forced move requirement comes from. Also I notice from time to time rules conferred from 40k (e.g. what is unshakeable nerves?) that are not in the rules of Heresy.
Hey mate: do you mean at 01:22:05 (as 22:05 is during a run move forwards?) For the dangerious terrain james seemed to want to take them every time he moved into terrain, which I thought was crazy...
No it was clarified that if you are falling back because you tried to hold the line you do not get another leadership test to try and regroup. If the squad had been falling back from failing a leadership check in a previous phase they could have tried to regroup.
“Dedicated anti-vehicle units” 😂😂 - they’ve got bolt pistols and rad missiles…. Just because they’ve got meltabombs doesn’t mean they’re anti-vehicle lol 😝
love to see more Horus Heresy!
Moar 30k!🎉
Great BR guys, love to see some 30k!
Reactions do not cause pinning tests, but loved the batrep
Terrific game, well played both of you.
dark furies really want to be in a big squad and have a chaplain
Ye, 100% agree with this tbh, maximise the 3 sergeant allowance and number of hits to trigger rending
Jump pack destroyer squads are one of my favourite units for my Raven Guard!
PS jump pack infantry only fall back 2D6 I think.
Can Apothecaries join destroyer Squads? I though you had to have the "Bitter Duty' special rule to do so?
No they cannot, bitter duty rule is explicit about that.
This is called an oopsie
ICs with Bitter Duty can join squads that don't have it, but no model that doesn't have Bitter Duty can join a squad that has it.
I am fairly sure tank explosions don't cause a pinning test
Hey mate; you do on p208 and 214 for the explodes result and explodes result on passengers!
Right on time
Nice lists very cool 😎😎
22:05 you only get -1 movement if you move during a reaction based on initiative value, NOT after falling back.
Also you take dangerous terrain tests, dont know where voluntary/non-forced move requirement comes from. Also I notice from time to time rules conferred from 40k (e.g. what is unshakeable nerves?) that are not in the rules of Heresy.
Hey mate: do you mean at 01:22:05 (as 22:05 is during a run move forwards?)
For the dangerious terrain james seemed to want to take them every time he moved into terrain, which I thought was crazy...
Like and comment to support the channel
Thanks mate! Appreciated!
1:07:34 when you get caught don't you take another leadership test and then if failed you're swept?
No it was clarified that if you are falling back because you tried to hold the line you do not get another leadership test to try and regroup. If the squad had been falling back from failing a leadership check in a previous phase they could have tried to regroup.
@@crwarren awesome want sure as I doing think I've ever failed on hold the line
GG!
“Dedicated anti-vehicle units” 😂😂 - they’ve got bolt pistols and rad missiles…. Just because they’ve got meltabombs doesn’t mean they’re anti-vehicle lol 😝
Dedicated to the task maybe?!