Hey! The Sonic 3 LOST BITS is finally here :) Hope it was worth the wait! (BE SURE TO LIKE + COMMENT TO HELP WITH THE UA-cam ALGORITHM, IF YOU'RE EPIC THAT IS)
*just vibing and singing the star sanses theme song.* IF YOU'RE EVIL AND YOUR ON THE RISE YOU CAN COUNT ON THE FOUR OF US TAKING YOU DOWN. Cause we're good and evil can't crush our dreams. WE'LL WIN THE FIGHT AND THEN GO OUT FOR NICE CREAM. WE ARE THE STAR SANSES WE'LL ALWAYS SAVE THE DAY. And if you think we can't. WE'LL ALWAYS FIND A WAY. THAT'S WHY EVERY UNIVERSE. BELIEVES IN. INK BLUEBERRY Dream And Frisk. The human.
18:38 This "something" is a Super Tails, but since there's no coding for him, he just turns into a mess, but still invincible. However, if you activate Debug Mode before he becomes a sprite mess, he stays normal but still invincible.
a lot of them sound familiar to me but a good few i 100% recognized from sonic mania immediately, like the sound for bouncing on the gelatin in chemical plant and the sound for green hill zones act 2 boss locking on doesnt surprise me in the slightest that they would make use of unused sound effects from the genesis titles lol
I feel like I've heard a lot of the unused sounds in Sonic Mania, especially 9D. I know there was a boss that used this sound, but I couldn't tell you which one.
Man, a lot of the unused sound effects are just from Sonic and Knuckles, or from Knuckles-exclusive content in Sonic 3. I kept hearing things going "No, that's not unused", completely forgetting which bosses and stages are in which games, lol. Great video! I learned a few things about a game that I was pretty certain I knew everything about
I so totally level Selected and DeBugged my way through SH3&K on the Genesis. On RetroArch, Sonic 3 Complete with a cheat pack allows me to play this ROM hack the way I want!
i remember getting the 9:59 bonus in sandopolis act 2. i was very suprised that i managed to finish the boss with one second left on the timer and these 100.000 points were the best reward i could ever get.
the dice tiles with the blue dot are actually like that to b able to differentiate between rotations and mirrored versions because they are simetrical and would otherwise be imposible to know which orientation it has on the screen.
There's actually 2 Flintstones games for the NES AFAIK, apparently the other one is very rare because it was never actually sold to people only used for rentals. Not a 100% sure though, would be cool to see him make an episode of both games!
I think the misplaced ring was actually there for a technical reason. In Sonic 1 and 2 (and CD), getting every ring in a stage awards you with a Perfect Bonus. Most likely that also works in 3. That's not supposed to be possible in a Bonus Stage, since there aren't that many rings and the stages are small. So to prevent this from happening, they placed in an extra ring that's impossible to get. It's a much faster solution than recoding the Perfect Bonus system.
Fun fact: it is specualated that part of the old surfing animation was used in ice cap for his snowboarding animation Edit: I have never heard anybody say that. It is my own personal speculation
@@pinkyoshi9339 Like the unused boss music no one talks about being in the Sound Test? Of which there are actually two releases; An 819 prototype version and an 825 prototype version. I should listen to them mashed together and decide which one I like more, but my hands are gonna be tied on this one...
A good chunk of these sounds will go "unused" in Sonic 3 to be favored for Sonic 3 & Knuckles exclusively. The 28th sound in this miniature offer of lost noise is those ice pillar things that attack you in The IceCap. 34th is the SuperEmerald collection chime. 38th is some sort of platform piece that shoots you off in the HydroCity from Sonic 3 (I don't know if this sound is anywhere in S3&K. 42nd is when you get locked on the light bridges in DeathEgg where you must wait 3 seconds before being straight shot back and forth across the bridge. 43rd is a bumper sound used in Carnival Night on SH3 and certain bonust stages (Glowing Spheres/Slot Machine) in SH3&K; With Knuckles locked on, these Glowing Spheres and Slot Machines will happen in the SH3 side of the game content. It's also a bumper in SH3&K's Mushroom Hill/Valley. 45th is the fire when you're on the monkeybars in the FlyingBattery. 46th is some funkey boss attack during the second phase of LaunchBase Act2 and second phase DeathEgg Act2 (I think). 48th is the actual light bridge shooting you across it. 52nd is the sound during the intro of Sky Sanctuary. 58th is during MushroomHill's Act2 Knuckles cut scene (only time it's ever use). I kinda hope that describes a reason for most of these sounds instead of just claiming they go unused.
Nice to see how B, C, D, E, and F all get the true credit they deserve.. Glad to see you finally managed to cover the game, has a nice amount of content to look over.
Flying Battery was probably cut from Sonic 3 late into development. Maybe instead of it coming after Carnival Night they were at one point planning on putting it after Ice Cap to have it act as the final zone in S3 originally. I could see the boss fight against Big Arms taking place in FB. Also you can hear the S&K Miniboss theme in Sonic 3 alone. When fighting the Hydrocity Act 1 Miniboss if you wait in the water until you hear the drowning theme jump out and the Miniboss theme will play instead of the Act 2 Boss theme.
19:53 Fun Fact: One time when I was trying to get all Special Rings, I was playing Sandopolis on Sonic 3 A.I.R and I got to the Act 2 Boss around 9:42 minutes in, and I rushed it and beat the boss battle at 9:59'67 (iirc) and I forgot that easter egg
I can clearly remember briefly accessing a somewhat glitched version of what I now believe to be Lava Reef Act 2 or Hidden Palace Zone on my aunt's Sega Genesis when I was younger. She never had Sonic & Knuckles, so can anyone explain this?
The low res image of the Death Egg looks like it could have been fit in with the background of Chrome Gadget from the multiplayer races. Also with the un-used sonic surfboard intro, its possible it could have been used if the player was playing as Sonic alone in the intro, since it makes more sense for Tails not showing up compared to how it is in the finished game where the tornado is still used. Tails brings Sonic onto Angel Island then just straight up dips on him lol.
I think that the gray death animation is used for diying as super sonic. It plays the death animation, with the super sonic palette, it flashes that gray sprite and plays the drown animation as normal sonic pallette
also, in the nov. 3 1993 prototype, sometimes the music will cut out for no reason, and sometimes Tails will randomly start spazing all over the screen, randomly die upon touching the ground repeatedly, and sometimes will fail to load his walking or running animation and will either stand in place and not follow sonic or he will follow sonic but his sprite will still be standing still
8:23 I'm pretty sure I've heard an extended version of 93 used once in the opening of Ristar. Seeing how that game uses a few other sound effects from Sonic 3, it seems likely they used unused data to fill in for missing sounds.
i actually never owned sonic 3, but only had Sonic and Knuckles. and i truly loved S&K. it is my favorite sonic game of that era. it had the best sound track imo. though i noticed a lot of the unused content for Sonic 3 you showed was shifted over to S&K. so at least much of it did get used in the end!
This game is the reason why I love Sonic The Hedgehog, the boss themes sounded so badass when I was younger. Especially Big arms and the major boss, hydrocity act 2 I would always die at the moving wall segment and carnival night act 2, *That Barrel* I never really had problems with sandopolis though but I can tell why people hated that zone really neat gimmick with the ghosts though.
@@ver146 Congratulations but it's not the easiest game to complete especially if you're collecting Chaos Emeralds without dying. Don't pretend the original entries were shortcakes because they required total strategy, patience, and willpower.
16:40 Tetrabit: these include most of the upper section of the green bomber as seen at the end of angel island zone, you know where tails eats absolute (beep) for about a whole minute 16:46 Tails: ow ow ow
Grab a copy of RetroArch and Sonic 3 Complete. Spend some time on the Options screen that shows up when the ROM first opens. You'll like the things you can tweak.
Exactly the right amount of Sonic for his Birthday Weekend. That glitchy surfing sonic is pretty wild. Blue knuckles looks like a fan character. Thanks for the 8th emerald and this vid.
Of course all of the Flying Battery Zone sprites are in standalone Sonic 3 because Flying Battery was intended to be in between Carnival Night Zone and Ice Cap Zone. It was moved to in between Mushroom Hill Zone and Sandopolis Zone in Sonic & Knuckles due to time constraints.
17:20 this green ring object is used in carnival night act 2 for the red sideways spinning thing at the start of the level, because when I entered the loopback of the stage those red spinning things didnt have collision, hope this helps!
24:32 in act one of each level, a falling signpost falls from the top of the screen and some monitors can pop-up if you hit the signpost correctly, this may be the same thing, but its act two and there are no signposts in act twos, just in act one, leaving this unused,
Finally, I should tell you that the switch you mentioned in the prototype was actually for Angel Island Zone. There was actually one for Carnival Night Zone.
8:03 I think some of these sound effects made it to sonic mania, I heard the slime bounce from chemical plant act 2 as well as the targeting sound of some bosses. It's pretty cool!
23:27 I think i have a little theory about the floating Red Spheres, maybe the developers did not removed those floating spheres or maybe the developers were making the special stages of Sonic & Knuckles, unfortunately the Floating Red Spheres and the Surfing Sonic are not there in debug mode of Sonic 3 & Knuckles
13:43 I think I know the explanation. Ya remember the fact that Sonic 3 and Sonic & Knuckles were planned as two parts of one game, right? Also that Sonic 3 & Knuckles pretty much restores the original "Complete Sonic 3 experience"? Well, using that knowledge, we can assume that before, as the game had been created as full game, it had that cutscene after the second boss of Launch Base act 2 (not the Big Arms one), but after splitting, they had to add an additional "final boss" for Sonic 3 and also... an ending, because at first it transitioned into Mushroom Valley (or Hill), which means, they had to cut that animation for the ending. And even if Sonic 3 & Knuckles restores the "original Sonic 3", intentionally excluding Big Arms as last boss of Launch Base, it does not use that animation.
Hey! The Sonic 3 LOST BITS is finally here :) Hope it was worth the wait!
(BE SURE TO LIKE + COMMENT TO HELP WITH THE UA-cam ALGORITHM, IF YOU'RE EPIC THAT IS)
Hi tetra
Hello tetra bits
Finnaly
Oof
YESSSSSSSSS IT’S FINALLY HERE! THANK YOU TETRA!
Shout-out to B, C, D, E and F. They did a great job on Sonic 3
☹️
☹️
☹
F especially deserves our respect.
😕
10:37
TetraBitGaming: talking about secret menus
Me: vibing to Flintstones and Mario Bros.
Eh? FLEENSTONES!?
This has to be a siivagunnet rip
@@Sackyday It is tho lol
*just vibing and singing the star sanses theme song.*
IF YOU'RE EVIL AND YOUR ON THE RISE YOU CAN COUNT ON THE FOUR OF US TAKING YOU DOWN.
Cause we're good and evil can't crush our dreams.
WE'LL WIN THE FIGHT AND THEN GO OUT FOR NICE CREAM.
WE ARE THE STAR SANSES WE'LL ALWAYS SAVE THE DAY.
And if you think we can't.
WE'LL ALWAYS FIND A WAY.
THAT'S WHY EVERY UNIVERSE.
BELIEVES IN.
INK
BLUEBERRY
Dream
And Frisk. The human.
I was so distracted by that, glad I wasn't alone haha
18:38 This "something" is a Super Tails, but since there's no coding for him, he just turns into a mess, but still invincible. However, if you activate Debug Mode before he becomes a sprite mess, he stays normal but still invincible.
We shall call that glitch tails mess of tails
10:44 that Meet the Flintstones in the background music SERIOUSLY threw me off. (Also Mario 1 Ground Theme at 10:59 and We Are Number One at 11:48)
Gotta love SilvaGunner's music.
G R A N D D A D?
@@SpringDavid FLINT STONES??
@@littlewhisky4992 WHAT THE FVCK?
Just because of that I sorta think everytime those pieces of music are used the information he gives is fake somehow....
He finally did it. The mad man has done it.
But when is the Sonic 4 lost bits however?
The game itself is a lost bit
@@Quaaku #gotem
@@Quaaku yeah.
You're Disgusting, Ew
(Joke btw)
he already did a Sonic Mania lost bits
Fun Fact: Most of those unused sound effects are used In Sonic Robo Blast 2
nobody cares about
srb2.2 >:D
@@floofmcfloof uhh I care about the game tho, its literally my favorite sonic fangame
@@floofmcfloof get zucked
Most of them are also used on Sonic 3D Blast
a lot of them sound familiar to me but a good few i 100% recognized from sonic mania immediately, like the sound for bouncing on the gelatin in chemical plant and the sound for green hill zones act 2 boss locking on
doesnt surprise me in the slightest that they would make use of unused sound effects from the genesis titles lol
I feel like I've heard a lot of the unused sounds in Sonic Mania, especially 9D. I know there was a boss that used this sound, but I couldn't tell you which one.
The Death Egg robot uses it in Green Hill Act 2
A good number of them were unused in Sonic 3 but were used in Sonic & Knuckles.
that's exactly what I was thinking
The GHZ Death Egg boss fight
I renember hearing 9D in 3D Blast.
5:33 That Knuckles continue screen sprite looks like he’s having a _highly_ inappropriate amount of fun.
Yo
@@liamisacoolkidforeverplayr9647 yo 👍 happy new year!
Knuckles????
@@Fritz1105 I suppose it does tie into his name!
SOMEBODY GET KNUCKLES OFF THE ANIME
Ah yes, my favourite zone in Sonic 3, *Zone*
Man, a lot of the unused sound effects are just from Sonic and Knuckles, or from Knuckles-exclusive content in Sonic 3. I kept hearing things going "No, that's not unused", completely forgetting which bosses and stages are in which games, lol. Great video! I learned a few things about a game that I was pretty certain I knew everything about
"These red balls are pretty slick!"
*Knuckles will remember that*
Lol
Oh..OH 😰
"Do I look like I need your power?"
*Spins red balls*
This game was my childhood. The lock-on feature with Sonic and Knuckles blew my mind. Great video dude!
Hi I’m a subscriber
I so totally level Selected and DeBugged my way through SH3&K on the Genesis.
On RetroArch, Sonic 3 Complete with a cheat pack allows me to play this ROM hack the way I want!
24:30 that's an obscure end-of-act mechanic, if you land the signpost on top of those monitors they pop out as bonuses.
I've actually done that a few times.
One time I even got lucky and kept the signpost spinning in the air and got a different power-up.
Yep, think the trick is landing it in certain spots. I still don't rightfully understand the mechanic itself.
Tetra: *releases sonic 3 lost bits*
Sonic 4 Fans: WHERE IS THE SONIC 4 LOST BITS
What fans? >;)
There are no fans of sonic 4
@@tentopia3517 Sadly there are
DISCOVERING SOMETHING THAT DOESN’T EXIST
IGN is one of them sadly
It's really cool just how many of the unused sounds that would go on to be used in Sonic Mania.
i remember getting the 9:59 bonus in sandopolis act 2. i was very suprised that i managed to finish the boss with one second left on the timer and these 100.000 points were the best reward i could ever get.
the dice tiles with the blue dot are actually like that to b able to differentiate between rotations and mirrored versions because they are simetrical and would otherwise be imposible to know which orientation it has on the screen.
“You know where tails eats absolute shit for about a whole minute” -Tetra 2021
😳
@@goku9569 😳
@@TrishaAnnwithanE 😳
@@genki-dama 😳
@@insertcringynamehere6554 😐
10:45 Because of this i want lost bits about that Flintstones game, that became grand dad
The game itself is pretty illusive
There's actually 2 Flintstones games for the NES AFAIK, apparently the other one is very rare because it was never actually sold to people only used for rentals. Not a 100% sure though, would be cool to see him make an episode of both games!
11:05 That's so cool that Yuji Naka programmed his D.O.B to be the way to access the stage select!
Oh boy, i'm just waiting to see 06' someday
I fell through the ground in a T pose after reading this comment
2 hour video
That game is all a lost bit in itself, get it? Cause' it shouldn't exist!
I need to lay down.
erased from the pages of time...
10:45
Well played tetra... well played...
Granddad???
Fleenstones?!?!
@@mimahakurei4430 SEVEN GRANDAD
Wherever I go, I see Joel lmao
Link the song
I think the misplaced ring was actually there for a technical reason. In Sonic 1 and 2 (and CD), getting every ring in a stage awards you with a Perfect Bonus. Most likely that also works in 3. That's not supposed to be possible in a Bonus Stage, since there aren't that many rings and the stages are small. So to prevent this from happening, they placed in an extra ring that's impossible to get. It's a much faster solution than recoding the Perfect Bonus system.
Fun fact: it is specualated that part of the old surfing animation was used in ice cap for his snowboarding animation
Edit: I have never heard anybody say that. It is my own personal speculation
THIS WILL BE AWESOME
edit: happy bday sonic
May the algo bless this bad boy. Well done bro every video is an absolute banger.
🙏
It’s interesting how lots of the unused sounds are in sonic mania
It's finally happening!, now the classic games are complete next up, that sonic adventure lost bits
no, Sonic Spinball FIRST.
@@koolaid33 then what about 3d blast
@Wanna Be a Smurt Person Trying I don't even think there's any cut content for sonic 4 anyway
@@pinkyoshi9339 Like the unused boss music no one talks about being in the Sound Test?
Of which there are actually two releases; An 819 prototype version and an 825 prototype version.
I should listen to them mashed together and decide which one I like more, but my hands are gonna be tied on this one...
14:18 Looks more like Billy Hatcher as an egg, waiting to hatch.
That game needs a rerelease/remake.
Looks like regidraco
5:51 actually that last one does get used
The first one in that line up is never used
A good chunk of these sounds will go "unused" in Sonic 3 to be favored for Sonic 3 & Knuckles exclusively.
The 28th sound in this miniature offer of lost noise is those ice pillar things that attack you in The IceCap.
34th is the SuperEmerald collection chime.
38th is some sort of platform piece that shoots you off in the HydroCity from Sonic 3 (I don't know if this sound is anywhere in S3&K.
42nd is when you get locked on the light bridges in DeathEgg where you must wait 3 seconds before being straight shot back and forth across the bridge.
43rd is a bumper sound used in Carnival Night on SH3 and certain bonust stages (Glowing Spheres/Slot Machine) in SH3&K;
With Knuckles locked on, these Glowing Spheres and Slot Machines will happen in the SH3 side of the game content.
It's also a bumper in SH3&K's Mushroom Hill/Valley.
45th is the fire when you're on the monkeybars in the FlyingBattery.
46th is some funkey boss attack during the second phase of LaunchBase Act2 and second phase DeathEgg Act2 (I think).
48th is the actual light bridge shooting you across it.
52nd is the sound during the intro of Sky Sanctuary.
58th is during MushroomHill's Act2 Knuckles cut scene (only time it's ever use).
I kinda hope that describes a reason for most of these sounds instead of just claiming they go unused.
Nice to see how B, C, D, E, and F all get the true credit they deserve.. Glad to see you finally managed to cover the game, has a nice amount of content to look over.
FINALLY!! THIS IS EPIC MY GUY :DDDD
14:44 based on the S and having a similar colour palate, it is theorized to be somehow related to lemon skittles
Interesting fact!
@@TetraBitGamingagreed
10:45 Nice to see a high quality rip being used
nice
@@generallyunimportant Hi there, I'm (not) from the IRS. It seems there were some problems with your taxes and I have a few questions.
@@brogamin179 Thanks god I thought they caught me committing tax fraud
24:07 "regardless, these red balls are pretty slick"
😳 Ayo 😳
20:55 my favorite developers
Same bro
Yeah.
A crying in the corner
Flying Battery was probably cut from Sonic 3 late into development. Maybe instead of it coming after Carnival Night they were at one point planning on putting it after Ice Cap to have it act as the final zone in S3 originally. I could see the boss fight against Big Arms taking place in FB. Also you can hear the S&K Miniboss theme in Sonic 3 alone. When fighting the Hydrocity Act 1 Miniboss if you wait in the water until you hear the drowning theme jump out and the Miniboss theme will play instead of the Act 2 Boss theme.
ah yes my favorite bonus stage
*BOGRL/LMADE*
You've heard of the bonus stage, but have you heard of the dolius stage?
19:53
Fun Fact: One time when I was trying to get all Special Rings, I was playing Sandopolis on Sonic 3 A.I.R and I got to the Act 2 Boss around 9:42 minutes in, and I rushed it and beat the boss battle at 9:59'67 (iirc) and I forgot that easter egg
Even for a Sonic game, Sonic 3 has an impressive soundtrack.
...but poloy fowwest...
Yes
ok but unleashed tho
I’d say this is the second best sonic soundtrack right behind sonic mania
Sonic cd is tied with sonic 3& knuckles
That's because it was composed by an uncredited Michael Jackson.
"These red balls are pretty sick"
Now I keep thinking about the red spheres wearing drip.
I can clearly remember briefly accessing a somewhat glitched version of what I now believe to be Lava Reef Act 2 or Hidden Palace Zone on my aunt's Sega Genesis when I was younger.
She never had Sonic & Knuckles, so can anyone explain this?
I swear I heard some of these sound effects before, they probably got reused for Sonic Mania like D4 or 89
Or maybe used for Sonic and knuckles
"These red balls are pretty slick."
- Tetrabit, 2021
Fun fact: The Sonic 2 Unused hidden palace icon can be seen seen in the Level Select for Sonic 3. (It's under the second row of Vs 2P mode)
6:39 Actually, Flying Battery's echo falls out of sync in the Sonic 3 sound test, but your point does still stand.
A ROM hacker would have to fix the music to fix the echo getting further off sync..
12:14 I think it's because before release, ice cap was after flying battery.
The time has come! Personally I like 2, but Sonic 3’s a good game.
true
Personally sonic 3 is better than 2
Omg welp that's why your in the gulliotine
3 Is Better
2 sucks, 3 sucks, both overrated. CD is best girl
The low res image of the Death Egg looks like it could have been fit in with the background of Chrome Gadget from the multiplayer races.
Also with the un-used sonic surfboard intro, its possible it could have been used if the player was playing as Sonic alone in the intro, since it makes more sense for Tails not showing up compared to how it is in the finished game where the tornado is still used. Tails brings Sonic onto Angel Island then just straight up dips on him lol.
Finally, the Sonic 3 Bonus Vid- hey, wait, wrong channel.
Lol i was on the ground when i read your comment🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
10:14 the middle of this is kinda lookin' like a burger.
Knuckles: Fryin' and Buyin'!
12:49 this was added into sonic origins
Only his boredom animation
I think that the gray death animation is used for diying as super sonic.
It plays the death animation, with the super sonic palette, it flashes that gray sprite and plays the drown animation as normal sonic pallette
11:21 sonic has come to tell you NO
"I promise that I won't make you wait another year."
**waits another year**
Aw yeah, my personal favorite game of all time is on Lost Bits!
opinion!!1?1!? on my twi- oh wait this isn't twitter, nvm.
9:07 it couldn't have been timed more perfectly lmao
I’ve been waiting for this video!!!!!
also, in the nov. 3 1993 prototype, sometimes the music will cut out for no reason, and sometimes Tails will randomly start spazing all over the screen, randomly die upon touching the ground repeatedly, and sometimes will fail to load his walking or running animation and will either stand in place and not follow sonic or he will follow sonic but his sprite will still be standing still
6:23 I expected the X-Files theme to play here (Cybershell reference)
8:23 I'm pretty sure I've heard an extended version of 93 used once in the opening of Ristar. Seeing how that game uses a few other sound effects from Sonic 3, it seems likely they used unused data to fill in for missing sounds.
There it is again at 10:44 and 12:56 from the Sonic & Knuckles Lost Bits episode.
Some of the unused sounds got used in knuckles but I think they where flying battery and maybe mushroom hill.
I really thought this was UA-cam giving me notifications for an old video
i actually never owned sonic 3, but only had Sonic and Knuckles. and i truly loved S&K. it is my favorite sonic game of that era. it had the best sound track imo. though i noticed a lot of the unused content for Sonic 3 you showed was shifted over to S&K. so at least much of it did get used in the end!
The unused sign of knuckles is used for knuckles in sonic 2.
It's a completely different graphic in Sonic 2 (pre-rendered with the 3d model used throughout the artwork in game rather than a hand drawn graphic)
This game is the reason why I love Sonic The Hedgehog, the boss themes sounded so badass when I was younger. Especially Big arms and the major boss, hydrocity act 2 I would always die at the moving wall segment and carnival night act 2, *That Barrel* I never really had problems with sandopolis though but I can tell why people hated that zone really neat gimmick with the ghosts though.
That... Barrel... (Vietnam flashbacks)
The music for the color palettes portion confused the heck out of me.
shoutouts to the people during the unused audio part that recognized some of the sonic.exe sounds
9:14 sounds from freaking hell.
motorcycle
Hi tetra I have been recently watching other channels but I am happy I’m coming back to watching you
Kudos to anyone who finished this hard game in one sitting.
Also, RIP Michael Jackson for his soundtrack contributions.
The game is easy,i beat the game in 1h and 30 mins
@@ver146 Congratulations but it's not the easiest game to complete especially if you're collecting Chaos Emeralds without dying. Don't pretend the original entries were shortcakes because they required total strategy, patience, and willpower.
Yeah for real this game was hard
@@VGMR i did that too
16:40 Tetrabit: these include most of the upper section of the green bomber as seen at the end of angel island zone, you know where tails eats absolute (beep) for about a whole minute 16:46 Tails: ow ow ow
Can’t wait for the Genesis collection to replay these classics!
Grab a copy of RetroArch and Sonic 3 Complete.
Spend some time on the Options screen that shows up when the ROM first opens.
You'll like the things you can tweak.
Exactly the right amount of Sonic for his Birthday Weekend.
That glitchy surfing sonic is pretty wild.
Blue knuckles looks like a fan character.
Thanks for the 8th emerald and this vid.
10:50 FLEENSTONES?!?
A few of those unused sounds effects were probably used in Sonic Mania, because some of them sounded really familiar.
Coming in already knowing everything from watching Cybershell.
Of course all of the Flying Battery Zone sprites are in standalone Sonic 3 because Flying Battery was intended to be in between Carnival Night Zone and Ice Cap Zone. It was moved to in between Mushroom Hill Zone and Sandopolis Zone in Sonic & Knuckles due to time constraints.
4:02 BOGRL/LMADE!
I love how you just casually toss in SiIvaGunner rips in place of the actual game music 🔵💨💨
14:40
Yellow Skittle
Yellow Skittle
Thank you for finally making this video
17:20 this green ring object is used in carnival night act 2 for the red sideways spinning thing at the start of the level, because when I entered the loopback of the stage those red spinning things didnt have collision, hope this helps!
24:32 in act one of each level, a falling signpost falls from the top of the screen and some monitors can pop-up if you hit the signpost correctly, this may be the same thing, but its act two and there are no signposts in act twos, just in act one, leaving this unused,
13:18 I audibly “awww”d at Tails.
He’s soooo cuuuuute
17:24 this ring is used for debug purposes. Its used to display auto rolling objects. No idea why placing it ingame causes a slope to be placed
Nice video on somari land 1 through 3!
Finally, I should tell you that the switch you mentioned in the prototype was actually for Angel Island Zone. There was actually one for Carnival Night Zone.
16:26 it honestly looks pretty cool to be honest
guys I think he's being honest
I don't know how many Sonic 3 related vids I've watched by now, but I don't plan on stopping anytime soon.
8:03 I think some of these sound effects made it to sonic mania, I heard the slime bounce from chemical plant act 2 as well as the targeting sound of some bosses. It's pretty cool!
87 sounds like the green slime thingy for sonic mania chemical plant act 2
Also 97 sounds like the stepping sounds of the boss of green hill act 2
@@barreldancer3505 also I'm pretty sure A4 is the sound of the firefly boss in stardust speedway act 1
4:02 "BOGRL/LMADE" is My favorite stage is Sonic 3
We’ve been waiting for almost forever. Thanks tetrabit
23:27 I think i have a little theory about the floating Red Spheres, maybe the developers did not removed those floating spheres or maybe the developers were making the special stages of Sonic & Knuckles, unfortunately the Floating Red Spheres and the Surfing Sonic are not there in debug mode of Sonic 3 & Knuckles
Talk about dedication, He literally just sat there at level select for 47 minutes just to hear a slightly louder instrument
Some unused sounds (especially 93, 9D, and A4) went used later in Mania and Mania Plus.
13:43 I think I know the explanation.
Ya remember the fact that Sonic 3 and Sonic & Knuckles were planned as two parts of one game, right? Also that Sonic 3 & Knuckles pretty much restores the original "Complete Sonic 3 experience"? Well, using that knowledge, we can assume that before, as the game had been created as full game, it had that cutscene after the second boss of Launch Base act 2 (not the Big Arms one), but after splitting, they had to add an additional "final boss" for Sonic 3 and also... an ending, because at first it transitioned into Mushroom Valley (or Hill), which means, they had to cut that animation for the ending. And even if Sonic 3 & Knuckles restores the "original Sonic 3", intentionally excluding Big Arms as last boss of Launch Base, it does not use that animation.
The dice sprite was intended for an cut bonus game in sonic 3 part 2 and I had a VHS tape of the cut bonus game but its lost at a hotel in 1993
13:27 just like with the unused Robotnik head graphic, this graphic of Robotnik of turning away can also be seen in sonic origins.