tyFlow Nanotech Reveal VFX Tutorial 3Ds Max by

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 159

  • @walkerboh39
    @walkerboh39 5 років тому +4

    Awesome tutorial - thank you so much Jesse.

  • @hndldh
    @hndldh 9 місяців тому

    Thank you for the good video!
    I have a question
    Can I make the object that is being created come out while rotating?

  • @citralorencia9277
    @citralorencia9277 2 роки тому

    Why my material turn into a colour when i applied bricks fracture into my object? Are there any ways to solve this issue?

  • @Khuranasasuke
    @Khuranasasuke 5 років тому

    BITCH RENDERING WOULD TAKE DAYS FOR ME ;-;

  • @jackstone639
    @jackstone639 Рік тому

    how about tyflow operate when object move

  • @weslley3dezao
    @weslley3dezao 2 роки тому

    Estou tentando fazer esse mas não está dando certo.

  • @shumailification
    @shumailification 4 роки тому

    where i find tyflow for 3ds max 2014?anybody help????

  • @sixtyfootfilms2845
    @sixtyfootfilms2845 3 роки тому +2

    What a great tutorial! Thank you Jesse! The only issue I have is that I'm trying to render in Arnold and my entire reveal is rendering with only the Material ID#2. In the viewports I can see ID #1 and ID#2 but when I render, the entire model is only using ID#2. This is in Max 2021. Thanks again for sharing all your work!

    • @RedefineFX
      @RedefineFX  3 роки тому

      Wish I could help but I don’t use Arnold. Double check that your brick fracture mat ID is set up correctly 🙌🏻

    • @ewanrussell9863
      @ewanrussell9863 2 роки тому

      m8 did you ever work this out ??

  • @sasunake7453
    @sasunake7453 7 місяців тому

    Hi - I’m trying to do this on some stairs but it is becoming a massive block of jagged shapes when I scrub through the animation rather than appearing as the box touches it. Unsure how to fix this any ideas?

    • @RedefineFX
      @RedefineFX  7 місяців тому

      I don’t know your geo is probably too irregular / complex

  • @nijatIbrahimli
    @nijatIbrahimli 5 років тому

    Thank you for amazing tutorial :)

    • @RedefineFX
      @RedefineFX  5 років тому

      Thanks for watching ☺️ more to come

  • @FredSena
    @FredSena 5 років тому +2

    The scale to 0 and then scale back was a surprise method. I didn't see this in a intuitive way. You opened my eyes. Another great tutorial! Thank you!

  • @erikcolosseo
    @erikcolosseo 2 роки тому

    I have a problem with the material ID. Not all of caped holes materials are showing correctly as mat ID 2 . Is there any solution for that?

  • @digitalrage5
    @digitalrage5 5 років тому +1

    Jesse Amazing tutorial as usual. I'll buy very soon you liquid course to thank you for the resources you give free to the community. I'd likes to ask you a technical questione about One of your oldest tutorial. I'm trying to simulate a pouring wine which turns into a world map. I'm having issue with this simulation because the result Is not well defined form and looks anything than a map of the world. Maybe Is a resolution issue? I must increase the Number of the particles?

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Thanks so much Andrea, happy to help. And yes - I think resolution might be the problem here because you need a lot of fine detail to fill up something as intricate as the world map.

  • @Kaka-Badi
    @Kaka-Badi Рік тому

    يا حياتي 😍

  • @mateocapo1305
    @mateocapo1305 4 роки тому +1

    Hey dude, i really love your tutorials!! but i've got a problem with this one. I use this with one character i have and the result mesh i get when the tyflow animation ends is still divided i mean i don't get the mesh all smooth like you, i see like a separation between the cubes even if the tyflow animation is all the way to the end

    • @RedefineFX
      @RedefineFX  4 роки тому +1

      This is a common issue with fracturing objects. The wolf isn’t perfectly smooth either. There’s not a simple fix but you can search the tyflow forum for some more info

  • @briceantoine4154
    @briceantoine4154 4 роки тому +1

    You are a very Good teacher Sir! Thanks for this awesome tutorial!

  • @dstr3ss
    @dstr3ss 3 місяці тому

    It wasn't what i wanted to do, but it was so clearly explained that was super useful, tnx m8 🤘

  • @extreamigor
    @extreamigor 3 роки тому

    Hi um watching all your vídeos, let me tell you you make ir a lot easy then I thought. I’m having just a small problem. How to render final product with FHD quality? My render program normally is v-ray 5, I tried to find a video explaining this and couldn’t find it. Any chance you can make one? Thank you and continue the good work.

  • @johnnyquid2928
    @johnnyquid2928 2 роки тому

    Hi Jesse! Thanks for the Tut. but It does not render in Vray or scanline, I'm using Max 2018, and I've repeated every step from this video.

    • @RedefineFX
      @RedefineFX  2 роки тому +1

      Add mesh operator

    •  2 роки тому

      @@RedefineFX TY!

  • @CB3DO
    @CB3DO 5 років тому

    Hi....I need put a texture in the cubes, but I can´t...When I put a texture...I don´t see this in the viewport and render. I use the operator mapping using the uvw box...can someone help me?

  • @rajputraghav1679
    @rajputraghav1679 3 роки тому

    NO dislike video 🎥 meanwhile it's a good informative video 🎥

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 3 роки тому

    good job.. magic fx tutorial please.. :)

  • @saeedzare2410
    @saeedzare2410 3 роки тому

    A Question remains why Auto desk doesn't pay attention to Tyflow ?

  • @PeirotheFirescare
    @PeirotheFirescare 2 роки тому

    The wolf and the effect reminde me about The legend of zelda Twilight Princess. Love the tutorial great video.

  • @BoubekerYacine-g3f
    @BoubekerYacine-g3f Рік тому

    can you do a lightning tutorial

    • @RedefineFX
      @RedefineFX  Рік тому

      Well…maybe. I usually cover the lighting a bit at the end of my regular videos

  • @ettoreserra3168
    @ettoreserra3168 2 роки тому

    thank you ,awesome tutorial . i have a question , i did your tutorial for a logo reveal , in this animation a laurel crown appear with your effect and then a text after , i want to move this text from back to front the camera , tryed to do , but seems that the container and tyflow operator not show the complete transition but only a part of it and dont follow the position key frames , do you have any suggests . thankyou in advance . bye

  • @mrmohdr1457
    @mrmohdr1457 3 роки тому

    thanks but are u botting likes?
    1000 likes and 0 likes ???

  • @wantap9255
    @wantap9255 5 років тому +1

    Wow I was waiting for this man for such a long time thanks again.

  • @daveson3D
    @daveson3D 3 роки тому

    awesome tutorial Jesse, though something weird going on, i don't see anything when i render... maybe i missed a step, do i have to add some sort of mesher event?

  • @lazyboyscreations
    @lazyboyscreations 5 років тому

    how to add multiple colours instead of blue. please reply.

  • @doy8135
    @doy8135 4 роки тому

    can you tell me what if the object was animated?

  • @videoforge8208
    @videoforge8208 3 роки тому

    You KNOW your work is good when you get NO dislikes on a video lol. This video was helpful.

  • @kobiohanna
    @kobiohanna 4 роки тому

    thank you! I love your channel! have a question...why my particles continue to shake after collision?

  • @daanthijssen1748
    @daanthijssen1748 2 роки тому

    Dude I am trembling with energy, thanks for teaching

  • @DavidWinstead
    @DavidWinstead 3 роки тому

    WOW man, that came out really awesome looking, I want to use this to teleport someone!

  • @DATECStudio
    @DATECStudio 4 роки тому

    Hello,
    I just wanna say thanks, you are a very good teacher and a very great artist. and many thanks for sharing these tutorials. Best regards.

  • @beavonmoranga9048
    @beavonmoranga9048 Рік тому

    Great tutorials. However you don't specify what kind of objects work well with these effects more especially if one wants to follow along using a different model

    • @RedefineFX
      @RedefineFX  Рік тому

      It works great with the default cube 🙌🏻

  • @rudy552
    @rudy552 4 роки тому

    how to make the animation longer?

  • @peanutartt
    @peanutartt 3 роки тому

    Very nice tutorial and awesome result. My only issue is that when I lower the brick fracture length, width and height to 1cm Max freezes. It can handle length and width alright, not height.. and I have a very new meaty pc.

    • @RedefineFX
      @RedefineFX  3 роки тому

      max freezing is...well...welcome to Max :)

  • @MarcoAndrade00
    @MarcoAndrade00 3 роки тому

    Hi my friend, at some point I don't know what I did, but now the blue cubes have the same material. I tried verything and nothing fixes it

    • @RedefineFX
      @RedefineFX  3 роки тому +1

      Something is wrong with your materials IDs

    • @MarcoAndrade00
      @MarcoAndrade00 3 роки тому

      @@RedefineFX thank you, yes I fixed it checking which ones were 1 and which ones were another number. I had to add an Edit poly modifier to fix that

  • @ikiikram
    @ikiikram 4 роки тому

    Hi there, great tutorial but I've been having some issues. I would really love it if you could help. In my render I seeing that my edges are all jagged. Has anyone else had that issue and if you have I would love some pointers if you found a solution.

  • @mahanslt9110
    @mahanslt9110 2 роки тому

    This technique is practical and well done! Thank you!

  • @VIZFORGE
    @VIZFORGE 5 років тому

    Hi, excellent tutorial, but i have one question, if my model have animation, how can i do the nanotech efect while the model in moving?

    • @RedefineFX
      @RedefineFX  5 років тому

      You need to first make that object a tyactor

  • @paulmarshall3053
    @paulmarshall3053 3 роки тому

    Really nice tutorial - thank you for your insights.

  • @BeyonderJay
    @BeyonderJay 5 років тому

    is there any way to bake revealing animation to export as fbx??

    • @RedefineFX
      @RedefineFX  5 років тому

      Yes, export operator in tyflow

  • @GiganticSky
    @GiganticSky 3 роки тому

    Is there a way to render the object with its original colors? Like a sneaker with multiple panels/colors?

    • @RedefineFX
      @RedefineFX  3 роки тому +1

      Yes with material IDs

    • @GiganticSky
      @GiganticSky 3 роки тому

      @@RedefineFX I'll do that. Thx for the response!

  • @vijaybamne1461
    @vijaybamne1461 5 років тому

    Great Tutorial, Sir. Thank You so much.
    It is just a request, can you please make a tutorial of car crashes?

  • @abedbaayoun8102
    @abedbaayoun8102 4 роки тому

    what about if the object, in this case the wolf is in motion, i tried that the particle seem to get stuck in the air if i apply the object bind

    • @RedefineFX
      @RedefineFX  4 роки тому

      you need to use tyactor for that

  • @Rzai2344
    @Rzai2344 3 роки тому

    Best fuckin tutorial in a long long itme. To the point, no nonsense and as fast as possible.

    • @RedefineFX
      @RedefineFX  3 роки тому

      Thanks a lot, I try 😅🙌🏻

  • @GD15555
    @GD15555 5 років тому

    nice! Do you use octane? . I wonder if there is anyway to get octane to render phoenix particle maps so we can have wet and dry maps

    • @RedefineFX
      @RedefineFX  5 років тому

      Hey, I currently only use Vray you can still render those maps with it

  • @shumailification
    @shumailification 3 роки тому

    Superb & easy

  • @saeedzare2410
    @saeedzare2410 3 роки тому

    thanks bro

  •  5 років тому

    thanks Jesse. I wander if you are you exited by the new version of Phoenix

    • @RedefineFX
      @RedefineFX  5 років тому +1

      I am but waiting for the active bodies to be able to interact with each other and bounce off walls.

  • @3dboy100
    @3dboy100 3 роки тому

    you are brilliant, Love Your tutorials, much helpful

  • @VictoRs107
    @VictoRs107 5 років тому

    Hey I have question, if i try to add fbx object in scene or more difficult object, my mesh not displayed.
    And when i change scale to absolute, my mesh also disappearing.
    Also really, when you create unique video tutorial, which is not like the others, you can take not a lot of the money 1-5$, because it's very peacefull tutorials.
    Thanks you.

    • @RedefineFX
      @RedefineFX  5 років тому

      I don't know why your mesh is disappearing. That's strange. There are no ads on this video by the way, so I'm making $0 actually.

    • @VictoRs107
      @VictoRs107 5 років тому

      @@RedefineFX
      I figured it out, thanks.
      Also I found one moment when I used two objects in one scene, I have a difference between the absolute value, for one object it can be 100%, and for the other 40%.
      And you have to connect advertisement for your videos.

  • @c.realxperimentslane
    @c.realxperimentslane Рік тому

    hey man, cool thing you're showing, I just cannot do the initial animating polygon thing. It just seems to not register any key. [I managed to do the whole process with scaling but out of curioucity, how did you animate polygons?]

    • @RedefineFX
      @RedefineFX  Рік тому

      you can just make a long box that covers the whole object and animate it moving instead

    • @c.realxperimentslane
      @c.realxperimentslane Рік тому

      @@RedefineFX yeah man that's how I pulled it off, the thing is that in subobject level some ppl may not be able to animate the polygons themselves. The problem seems to be the Edit Poly mod, because in Editable poly mod it works as expected. ty for your time replying tho

  • @mondexproduction
    @mondexproduction 4 роки тому

    Thanks for the tutorial! I'm having a problem at the very beginning: I'd like to reveal a shape along a path, rather than a linear reveal... I tried with an animated loft, but can't get convert to poly and preserve the animated loft scale.

  • @MarcoAndrade00
    @MarcoAndrade00 3 роки тому

    I got everything working fine, is there a way each piece could appear smoothly or slowly? I retimed the whole animation and looks fine, but when slowed, I can see how every two or three frames a new block appears but from nothing, not slowly. Can something like that be done?
    Thank you as always.

    • @jimgunzel7450
      @jimgunzel7450 3 роки тому +1

      render at 60 fps, then slow it down in after effects are premiere etc

    • @MarcoAndrade00
      @MarcoAndrade00 3 роки тому

      @@jimgunzel7450 excelent I will try that tonight. Thank you!!

    • @RedefineFX
      @RedefineFX  3 роки тому

      set the scale interpolation to less than 1

    • @MarcoAndrade00
      @MarcoAndrade00 3 роки тому

      @@RedefineFX I did it, here is the result my friend, thank you:L ua-cam.com/video/2MUIzi_uCcQ/v-deo.html

  • @AbbasKhan-dk5sb
    @AbbasKhan-dk5sb 3 роки тому

    Just love your channel man ❤️ so helpful

    • @RedefineFX
      @RedefineFX  3 роки тому

      Thank you glad it’s helping

  • @maochiou2698
    @maochiou2698 5 років тому

    Great help ! Thank you.

  • @AhmedHasan91
    @AhmedHasan91 5 років тому

    Please make rain on car tyflow tutorial, drops splash and slide on the body and wet look on metal, glass,.. Please that would be awesome

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Got it 🙏🏻😊

    • @AhmedHasan91
      @AhmedHasan91 5 років тому

      @@RedefineFX thank you so much, you are the man.

  • @AntGiraffe
    @AntGiraffe 5 років тому

    oh my god!!!Thanks you~!!
    this tuto is i want it

    • @RedefineFX
      @RedefineFX  5 років тому

      Haha I’m glad, thanks for watching

  • @mssachin9872
    @mssachin9872 5 років тому

    iornman

  • @WizardVal
    @WizardVal Рік тому

    Hi Jessie! I followed your tutorial to the letter but I ended up with a render of bricks at the end. The object looks fractured after revealing and not solid as in your example. Have I missed some steps?

    • @RedefineFX
      @RedefineFX  Рік тому

      Not sure. Possible that your scene scale is too big? Honestly can’t tell what the problem might be

    • @WizardVal
      @WizardVal Рік тому

      @@RedefineFX Thanks for replying Jess. The scene units are cm, I tried this tyflow workflow with different primitives and the result is the same. Never mind, at the end I got an interesting result and combined animation wit a base object with an animated slice modifier. There are so many options that can be used… For example have the slicing face fracturlly displaced to add more variation… Thanks a lot bro for your input on vfx community, Thumbs up!

    • @biaowang7867
      @biaowang7867 11 місяців тому

      For the same problem, there is a gap before the brick breaks, please reply me if you solve it, thank you@@WizardVal

  • @barrysmith8988
    @barrysmith8988 3 роки тому

    I downloaded the project scene and replaced the box with a 3D model of my own. I've changed the Birth Object to the model, but when I run the simulation all I get is a few tiny bits of geometry show up.

    • @RedefineFX
      @RedefineFX  3 роки тому

      This tutorial is over a year old. It’s possible you’re getting different results due to newer version of tyFlow. I’ll check the project file when I have a minute

    • @barrysmith8988
      @barrysmith8988 3 роки тому

      @@RedefineFX Thanks. I was using a high poly model. Don't know if that would make any difference.

    • @RedefineFX
      @RedefineFX  3 роки тому

      @@barrysmith8988 think you have to disable and then enable the brick fracture again for it to update the facturing

  • @leopoldofaridone8728
    @leopoldofaridone8728 4 роки тому

    You got a new sub! Keep that level up!

  • @haidarjasim4805
    @haidarjasim4805 5 років тому

    thank u

  • @leandromamute03
    @leandromamute03 5 років тому

    I would really love to know how Tyler made that face/bodyparts explosion like cloth, how to set the explosion, how to make PhoenixFD act as a fluid so the cloth behave like that... so many questions!
    By the way, you are great!

    • @RedefineFX
      @RedefineFX  5 років тому +2

      Thanks for the comment - yeah some of his setups are really amazing. I’m working on more tuts that combine tyflow with Phoenix.

  • @VictoRs107
    @VictoRs107 5 років тому

    Thanks so much dude, this is a very cool and useful tutorial.

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Thank you for watching 🙏🏻

  • @2ma9zen
    @2ma9zen 4 роки тому

    I really like your tyFlow tutorials. Quite nice that you often go back and recap what each operator does, walk us through the stack :-)

    • @RedefineFX
      @RedefineFX  4 роки тому

      Thanks for noticing 🙌🏻

  • @moviegear
    @moviegear 5 років тому

    All perfect things is often simple. Big thx Jesse!

  • @introergratis637
    @introergratis637 4 роки тому

    how is ur TyFlow loading so fast?!?!

    • @RedefineFX
      @RedefineFX  4 роки тому +1

      I edit the tutorials & cut the loading out

    • @introergratis637
      @introergratis637 4 роки тому

      @@RedefineFX Ohhh thanks :=)

  • @Marinhonho
    @Marinhonho 5 років тому

    Jesse, great tutorial thx a lot. Is it possible to have this effect in tyflow with an animated model? (Like a running character or similar)

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Yes but it would be a more complicated setup than what's shown here

    • @tomphillips7207
      @tomphillips7207 4 роки тому

      @@RedefineFX This is what I was about to ask. I'd like to have my character walk through the surface test, but he just leaves the bricks where he started before he walks into frame.
      Great tut, though.

  • @kenyong7595
    @kenyong7595 4 роки тому

    You are amazing.

    • @RedefineFX
      @RedefineFX  4 роки тому

      😊😊😊 thanks for watching

  • @jamesvella
    @jamesvella 4 роки тому

    Great tutorial Jesse! Do you know how to apply this to a skinned/animated character?

    • @RedefineFX
      @RedefineFX  4 роки тому +1

      I honestly haven’t tried that

    • @jamesvella
      @jamesvella 4 роки тому

      @@RedefineFX lol, no worries, I found a hacky workaround for now ill come back to this at a later point. Thanks for getting back to me :)

    • @adnanerochdi6982
      @adnanerochdi6982 2 роки тому

      @@jamesvella hey! Im in the same shoes, trying to figure a hacky way. whats your way if you remember?

  • @AR-vx1cg
    @AR-vx1cg 5 років тому

    You are breathtaking ✌🏻

    • @RedefineFX
      @RedefineFX  5 років тому

      oh welllll....thank you :)

  • @naveednak5113
    @naveednak5113 5 років тому

    nice sir

  • @deepakyadavmaac
    @deepakyadavmaac 5 років тому

    just wow. Thank you mate.

  • @aminecrb8949
    @aminecrb8949 5 років тому

    Thanks man you just opened up the door to motion graphics in 3ds max !!

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Check out the tyflow Facebook group - tons of stuff like this that people are making with the plugin

    • @aminecrb8949
      @aminecrb8949 5 років тому

      @@RedefineFX I'll be checking them out thanks by the way !!

  • @mae2309
    @mae2309 5 років тому

    Master tutorial. Pure class.

  • @BallBreaker1616
    @BallBreaker1616 5 років тому

    Nice! Thanks!

  • @legacy2010able
    @legacy2010able 4 роки тому

    didnt work for me gemotry didnt change at all

    • @RedefineFX
      @RedefineFX  4 роки тому

      you can download the project file and look at what I did link in description...

    • @legacy2010able
      @legacy2010able 4 роки тому

      So baically I tried this tutorial, I am trying to do this the other way round to you atm. I am trying to get a physical model to disapear along with the particals rather then just the particals blowing away and still having the model left behind like blowing snow off a car, the car is still there under the snow, I want it to disolve with the snow in the wind like a sandcastle would.
      For whatever reason I cannot achieve this. Do you think its possible in tyflow? thanks for the feedback also

    • @legacy2010able
      @legacy2010able 4 роки тому

      Hi Jessee, I just tried it using your system, is there anything lighter then the brick fracture, as it cannot handle my model. If I turn brick fracture off on your scene and replace the wolf with a box , when using the time slider the cube is either on or off. It doesn't gradually delete as the time goes along. 1 second its there the other its gone. hope this makes sense

  • @AliTKhan
    @AliTKhan 5 років тому

    Jesse my bro!! 👏🏼

  • @ragnakim
    @ragnakim 5 років тому

    5 stars tut. thank you.

  • @davidlarri5049
    @davidlarri5049 5 років тому

    100% 👏🏽🔥