Introduction to BlendRig in Wrap4D

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 14

  • @Cham-
    @Cham- Місяць тому +3

    Faceform strikes again. Huge as usual. 🎉

  • @JonCG
    @JonCG Місяць тому +4

    This is awesome!

  • @semerandre
    @semerandre Місяць тому +5

    Wow, great as always! Is it possible to transfer the 4D sequence into a different head?

    • @FaceformWrap
      @FaceformWrap  Місяць тому +4

      Thank you! Yes, we will release a retargeting tool later that will allow to do that without a rig.

  • @JanJabbaZamecnik
    @JanJabbaZamecnik 29 днів тому

    Holy moly... O.o ❤

  • @seanwnolan
    @seanwnolan 28 днів тому +1

    How many levels deep of correctives are supported in this workflow? I can certainly see a fast streamlined process when working with universal topo heads. Amazing!

    • @FaceformWrap
      @FaceformWrap  27 днів тому

      Thank you for the kind words! There's no limitation to the order of correctives.

  • @GeorgesEmmanuelArnaud
    @GeorgesEmmanuelArnaud 29 днів тому +1

    Thats Amazing !

  • @mohamadesmaili134
    @mohamadesmaili134 Місяць тому +2

    Thanks to toturial

  • @Dpate10
    @Dpate10 Місяць тому

    Is ear movement typically part of the jaw open blendshape?

    • @FaceformWrap
      @FaceformWrap  Місяць тому

      In our sample rig there is a separate EarRaise control for the ears, but it's a design choise. In Wrap4D you can work with your custom rig using a different rig logic. From the rig fitting standpoint though, having ear controls separated seems to be more beneficial.

  • @shiyongchen9856
    @shiyongchen9856 25 днів тому

    问什么我创建不了LoadBlendRIG这个节点,我用的版本是2024.11.10