How many levels deep of correctives are supported in this workflow? I can certainly see a fast streamlined process when working with universal topo heads. Amazing!
In our sample rig there is a separate EarRaise control for the ears, but it's a design choise. In Wrap4D you can work with your custom rig using a different rig logic. From the rig fitting standpoint though, having ear controls separated seems to be more beneficial.
Faceform strikes again. Huge as usual. 🎉
😄 Thank you!
This is awesome!
Thank you for the kind words!
Wow, great as always! Is it possible to transfer the 4D sequence into a different head?
Thank you! Yes, we will release a retargeting tool later that will allow to do that without a rig.
Holy moly... O.o ❤
How many levels deep of correctives are supported in this workflow? I can certainly see a fast streamlined process when working with universal topo heads. Amazing!
Thank you for the kind words! There's no limitation to the order of correctives.
Thats Amazing !
Thanks to toturial
Is ear movement typically part of the jaw open blendshape?
In our sample rig there is a separate EarRaise control for the ears, but it's a design choise. In Wrap4D you can work with your custom rig using a different rig logic. From the rig fitting standpoint though, having ear controls separated seems to be more beneficial.
问什么我创建不了LoadBlendRIG这个节点,我用的版本是2024.11.10