Gran Turismo 2 | PS1 | 60 fps + widescreen | The Real Rubberband Simulator

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 4

  • @tomasstary1464
    @tomasstary1464 3 місяці тому

    I would not say that the rubberband is so strong, in that case playing the same with more powerful cars would end up in opponents keeping up. They definetly do not keep up (take the silhouette skyline with 555bhp as an example). Also during the endurance races, I give opponents at least a single lap, if not more.. Rubberbanding is excessive in NFS games, but not here :D

  • @BigCheeseEvie
    @BigCheeseEvie 4 місяці тому +1

    I'm playing it on my phone and the rubberbanding is just too much

  • @OOIEatte
    @OOIEatte 4 місяці тому

    Have you noticed any physics bugs with 60fps enabled? I remember PGXP causing some tracks like Tahiti Road to have weird road geometry in places, but that was fixed some time ago

    • @hushypushy
      @hushypushy  4 місяці тому

      I haven't--but to be honest the whole game is pretty wonky so if something "weird" is happening I probably wouldn't notice. The tracks seemed fine; I didn't hit any holes or areas that made the car do anything weird (as far as I could tell).