I loved this game. Had it on the Genesis. First time seeing the arcade play through. Love seeing the small differences. I’ll have to play this version soon.
I had a most nail biting experience on it on Switch. But I made it to the end and got the Phelios sword itself. If you collide with a wall, you're done for.
Man, I thought the first few levels were hard, but Antaeus (Fire boss) was just flat out ridiculous. I get that arcade games are intended to vacuum up your cash, but that's unfair, plain and simple. I'm really glad they toned it down in the Genesis version, or I don't think my siblings and I could ever have completed the game.
If the Mega Drive had launched with its original system specifications (essentially, a clone of System 16, so more colour, plus scaling and rotation), it would have been much closer to the arcade version. Even though the arcade used a custom sound processor (reminds me of the SPC700 a bit in places), the Mega Drive does a pretty good job here, samples notwithstanding, and even has more boss themes.
That's up to Namco Bandai to decide and I wasn't too sure if the English translations are planned or not since they did on the Sega Genesis version with English text and voice translations. Sucks that the arcade version wasn't released in America due to strong torture scenes
@@joevidrio8688 So, how does one beat the final boss? Even if I can dodge that bullet hell, Typhon simply throws his body on the lower half of the screen, killing me instantly. He's unbeatable.
the genesis version was great but snes would have been damn near arcade perfect version with all the mode 7 scaling and rotation effects and sound if it was made
No not really. Mode 7 is EXTREMELY limited. The only available BG layer is the one being rotated and scaled. Why do you think the backgrounds in SMW's boss battles are void black?
Ah Phelios I used to play this on lazy Sunday afternoons on my old Genesis. Brings back memories! the arcade version is awesome.
The arcade version is amazing. I think the Mega Drive was a great conversion though. The Japanese vocals would have been nice though.
What a game! Wish they still made them like this
I loved this game. Had it on the Genesis. First time seeing the arcade play through. Love seeing the small differences. I’ll have to play this version soon.
It’s coming to the Nintendo Switch via Hamster/Arcade Archive’s, on February 3rd 2023.
Amazing game, beautiful scaling. The days of stunning games & arcade hardware. And the golden age of consoles 16bit❤
I had a most nail biting experience on it on Switch. But I made it to the end and got the Phelios sword itself.
If you collide with a wall, you're done for.
He is using invincibility.
Excatly
Yeah
The music is awesome! Namoc had the best music, musicians and hardware of the late 80s and beginning of 90s games.
Namoc?
Man, I thought the first few levels were hard, but Antaeus (Fire boss) was just flat out ridiculous. I get that arcade games are intended to vacuum up your cash, but that's unfair, plain and simple. I'm really glad they toned it down in the Genesis version, or I don't think my siblings and I could ever have completed the game.
Why does mount olympus look like a medieval castle?
Because Namco simply mixed up cultures.
What is the Japanese dialogue during the cut scenes?
at first i thought this was another street fighter game because the death sound similar
3:35 You could imagine why this game never left Japan.
@DoDonPachi SaiDaiOuJou The Genesis version did see an international release.
If the Mega Drive had launched with its original system specifications (essentially, a clone of System 16, so more colour, plus scaling and rotation), it would have been much closer to the arcade version. Even though the arcade used a custom sound processor (reminds me of the SPC700 a bit in places), the Mega Drive does a pretty good job here, samples notwithstanding, and even has more boss themes.
I just tried this game....it's so hard after you died once and lost all the power ups lol.
We need this game on the Nintendo Switch arcade archives 😀
That's up to Namco Bandai to decide and I wasn't too sure if the English translations are planned or not since they did on the Sega Genesis version with English text and voice translations. Sucks that the arcade version wasn't released in America due to strong torture scenes
it's on switch now lol
@@wolfpacak47 😃thanks for letting me know ! 👍🏻 wish came true. Also, had you not told me, I wouldn’t of noticed for such a long time. Thanks again
@@joevidrio8688 welcome bro 👍
@@joevidrio8688 So, how does one beat the final boss? Even if I can dodge that bullet hell, Typhon simply throws his body on the lower half of the screen, killing me instantly. He's unbeatable.
the genesis version was great but snes would have been damn near arcade perfect version with all the mode 7 scaling and rotation effects and sound if it was made
No not really. Mode 7 is EXTREMELY limited. The only available BG layer is the one being rotated and scaled. Why do you think the backgrounds in SMW's boss battles are void black?
game: music starts playing( apollo( shouts to his horse( hut! hup! apollo( gets hit by enemy( death screams( ooaaaaaaaaaaaaaaaa!
Acho que um port de snes para esse jogo ficaria incrível também..
(C) 1988-1990 NAMCO
LICENSED BY SEGA ENTERPRISSES LTD.
Korg M1 Piano?
Jogo muito injustiçado poderiam fazer pra novas plataformas
con truco cualquiera lo pasa...
A Sega 32x or Sega Saturn port would definitely be better than a Sega Genesis port!
The arcade one owns. The Sega one, nope
And i came here hoping to learn a couple pointers... Lame
Los peores 10 minutos de mi vida!! que porqueria!!!! y pense que Master Yi era el mas manco! Borra el video por respeto a los jugadores