Very well rounded tier list. I agree with most characters, with the exception of the Golem. Like the Pacifist (which you ranked A) it is self-explanatory, you don't need a lot of game knowledge (just stack armor and HP and pick the only viable weapon for it (again just like with the Pacifist)). If you do that it's one of the easier characters in my opinion. So if you rate the Pacifist A, the Golem should be A tier as well.
Interesting! I did not expect that to be a controversial pick! To be honest, I think that speaks to you having above-average movement mechanics more than the ease of the character - it's one of the most-requested guides and has the third-lowest win rate of any character by steam achievements (was added more recently, but still worth looking at). My guess is you probably just take fewer hits in your own play than the average player so rely on defensive stats less :D
@@Cephalopocalypse I just did another run with it and now I can see where other people might struggle. Round 14 and certain elites can be quite tricky. So yeah, A tier is probably too high, I still think D is too low. So I think I would place it in C tier
Having beaten Danger 5 with all classes I pretty much agree with your ranking, great job explaining your decisions! I would however put more emphasis on beating later waves than early waves, in large part because it takes a lot more time reseting if you die on wave 15 than if you die on wave 7. Demon is a perfect example of this, early game with Demon is very hard (and build is very constrained) but the class is so powerful you're pretty much guarantied to win once you're past wave 12, it will take a few tries but I think he deserves to be C tier. I also think Explorer should be moved to C, once again a very constrained build and he require some specific items (mainly pocket factory) but it's very easy to play and with the correct build explorer has one of the best success rates for beating Danger 5.
Thanks so much! Glad you liked it :D That's interesting, I think that comes down a lot to playstyle! I find if I make it past wave 11 the build has usually come online enough that it's hard to lose, but I think I probably emphasize defensive stats more than most players, so my deaths are more often early. Explorer I can definitely see moving up a tier, I just have a grudge against that character because rolling for bags/pocket factory is so annoying (and such bad game design imo)
I actually think the early game for Demon is the easiest part. Since you’re typically overpowered for your wave, you will just clear hordes as fast as they spawn. That being said, Demon is a delicate balance. You want to play greedy until about wave 10 or 11. If you go into an elite wave with low health, you will die most times.
I looked into it when making this, but youtube actually removed the annotation system that used to make that easy. It's still possible but much more fiddly. I should link the playlist in the description though
Speedy was the most fun ive had playing brotato. You're right about the crazy speeds making it harder to control but i maxed dodge with it and had no trouble - i used what i rhight was the obvious joisting lances and got alng fine with it. I also really liked bull but this does really benefit from specific items.
Im surprised to see Bull at D, since its the only character ive beaten D5 with (ive only beaten the game 10+ times and most are under D3), and im still learning the actual game mechanics.
Just an update since the shop unlock list you made! I made the perfect engineering run shop and it turned out very fun. Also found out I really enjoy playing the Entrepreneur as an engineer. Might make a couple more game saves with perfect shops for other builds I like now as well! Probably for cryptid next! :)
Actually, I'm going to have to disagree with farmer placement. Especially with the trimmers making food and a bit of luck, you can get almost 5000-7000+ money per end of round. Managed to clear all the way up to 58 endless with 6 nuke hammers. (Btw, it makes for some decent YT content too.) Btw, for anyone curious how to reach that high. Heavily invest into slowing enemies down and increasing range as far as you can, and get as many tardigrades as you can. Because by round 50 or so you'll get 1 shot and enemies will be moving at lightening speed.
This tier list is based on how easy it is to win danger 5 with the character, not the peak power level of the character. Some, like farmer, are definitely strong for endless, but still fairly hard to win with, especially for newer players
Well, I'm a new player and so far farmer has been the easiest at any danger level. It wasn't too hard to understand the benefit of harvesting. The amount of money is crazy.
Mobile guy here, D5 wins with Knight, renegade, masochist, golem, fisherman, jack, doctor, speedy, farmer, sick, loud, myltitasker, chunky, ranger, and crazy. Cant say i disagree with much of anything in your tier list honestly. Also Soldier isnt too bad with tap controls because you can still just kinda tap around the edges of the virtual stick and hell just scoot like i assume he does on PC. The builds that really give me trouble are pacifist and engi builds so far, because wrenches just vacuum enemies into me lol i think being able to actively knock enemies away would really benefot the class. I really like playing with ranged characters vs melee, but its definitely easier to win going melee if the tato can choose
Yeah wrenches definitely seem harder on mobile! And I agree I tend to enjoy ranged builds more but think melee is stronger overall. I just like the chaos!
Funny, I pretty much agree with everything (slight changes here and there maybe, but that is to be expected) but I really disagree with the Golem placement. I think he is so easy to understand and play, while also being quite powerful and consistent, that I would even put him in A tier.
A couple people have said this and I find it really interesting! I think Golem is not that hard to win with for more veteran players, but I think for new players it can be a real struggle. It's the 3rd lowest win rate character by the steam achievements (though that's slightly skewed since it was added later) and one of the ones I got the most guide requests for. Also the 4th most-searched character on youtube after streamer, mage, and soldier. It's possible I should have bumped it up a couple tiers to try to demystify it, but I think people really do have trouble with the class!
I feel like the lich is widely misunderstood. I think the best way to describe him is like a worst version of bull and Masochist. the way I got my easy win with him is that you dont want to build any damage at all, maybe %damage but its not important due to the reduction of damage modifiers. instead your damage is going to come from your ability to randomly damage someone whenever you heal yourself and that scales with hp. so getting HP is your priority to do damage, then you want to damage yourself and heal it back up to do that damage. so either getting medical weapons with high life steal or just stack a ton of hp regen, or go precision weapons and tentacles, though the life steal route is the most efficient way I think. now all you have to think about of getting is just purely hp, armor, dodge, and hp regen and life steal. everything else can pretty much be ignored and just weave in and out, take a bit of damage, heal it back up rinse and repeat
Yes, I think that's definitely the best way to play lich! That's different and weird (and still hard) enough that I think it's still a D tier character though.
Apprentice with Cactus + Baby Beard is *chefs kiss* I enjoy the hybrid play-style and having the passive flat damage increase let’s you build attack speed and %damage easier. Chunky just never dies if you buy luck and gardens.
Yeah, I really like Apprentice and Generalist as designs because they make you break out of the "6 of the same weapon no matter what" paradigm that the game otherwise strongly encourages
I disagree about demon being D teir. You don't need to sack all of your health the first few runs. You can have 10~ hp for the first 3 levels and still scale really hard. You do have to use the ghost scepter though.
Great video, I mostly agree with your selections. I'd probably exchange spots with Gladiator (S -> A) and Masochist (A -> S), I'd put Speedy in A, Cyborg in D, Explorer in C. The only one I vehemently disagree with is probably Sick, in my quest to win with all characters I had to most attempts on Sick. It's a D-tier character in my book because of this. I was playing so much Sick (and losing) that I almost gave up and uninstalled the game because of it. Also because the number of times I bought weird ghost on auto-pilot only to die immediately at the start of the next wave because of the damage tick...I hate that character.
That's interesting! I don't think I object to any of those calls really, most of those are playstyle-driven I'd assume. The struggle with Sick I understand though, forgetting to not buy Weird Ghost is a struggle I know well.
@@CephalopocalypseI don’t find it necessary to purchase myself down to 1HP early on … you can forfeit a little damage/money early because you outscale everything soon enough
@@CephalopocalypseI absolutely suck at dodging, which is why having 90% Dodge is so useful. I like most of your rankings but I think Ghost got some unnecessary hate -- walking into round 20 with a couple of Axes, a couple of Scepters, and a couple of Flints makes it pretty easy, because you've got 90% Dodge and 250 hit points, plus decent damage. All those extra hp means you can tank 2-3 unlucky non-dodges in a row. I think Ghost is one of the easier Danger 5 classes. HUNTER, though, because I am bad at dodging ... still haven't won yet. The hit point deficit is something I can't seem to be able to deal with once the Elites show up.
I had such an easy run with the sick that i forgot his downside and bought the item that sets your hp to 1 for 3max hp. Right after buying i realized that the run will be over... :(
Yeah for sure! Demon is one of the strongest characters by far for endless runs and challenge modes, so if I were rating classes for endless it would definitely be higher up. This list looks more at power floor than power ceiling though, since we're rating how easy it is to win with
"S tier characters are going to be very easy to win with basically no matter what you do as long as you go any sort of reasonable build". Meanwhile me on my sixth attempt to win with well rounded on danger 0 💀💀💀(I love my skill issue)
With regards to wildling: sticks DO NOT get a lot of benefit from leveling up. This is a mistaken assumption. Going from 6 epic to 6 legendary sticks gives you 28 base damage, with a less than 1 attack per second swing time, with no increase in flat damage scaling. In fact, you get no increase in flat damage scaling, PERIOD, from upgrading sticks, nor do you get increased other stats like say, crit chance. The beauty of wildling is how much money you have to spend on nonlinear stuff, because you just don't require money to get your build running: you start with a free stick, which means, you need to spend 40 base price in money to buy 4 additional sticks, and then you can spend all the rest of your money on other stuff, but you ALSO start with insane lifesteal, so basically, you can spend all but 50 materials of your starting ten waves on nothing but mitigation, and nonlinear stuff like say, harvesting or cyberballs and luck.
I think you're getting stuck a little on a side comment - the point is that wildling does get locked out of the advantages of high tier weapons. I agree that the free stats are the great thing and those are definitely good, but of course the end game build will usually be weaker
@@Cephalopocalypse Unless you are playing endless, I don't feel that end game build strength really determines win rate. It's more just "how fast and reliably did you come online". Especially if you have sufficient sustain, which 30% base lifesteal provides. Wildling does have a reasonably low power ceiling, but I feel it hits it very quickly and very reliably, and that ceiling is EASILY enough to dps down the final wave. (he has absolutely no disadvantages in sustain or mitigation, and if anything, should be well ahead on those, because you aren't buying epic and legendary weapons).
In my opinion is, the golem is the easiest class. Obviously the build variety is fairly linear, but if you just get the shields and then stack nothing but armor, dodge and hp, it's essentially impossible to lose. Don't think I ever have, no matter the difficulty
I think generalist should move down. The characters bonus has a really big downside that if you pick up negative ranged or melee damage, they also go down together. So nice early economy items like the peaceful bee all of a sudden cost you 1 ranged damage and 3 melee damage. I also really struggle to build up weapons with the character, the games mechanic of tending to give you the same weapon you already have really works against you and oftentimes I only get 1 weapon type (ranged or melee) offered even if I go bankrupt on rerolls, so I end up with only 3 weapons. And even if I get the other type offered, it's usually not what I'm looking for, I dunno if I'm supposed to just take anything I can get and swap out weapons all the time or what. I also have a lot of trouble maxing the weapons out, the shop will usually focus on 1 weapon or none at all. My only successful runs with this character were with cactus clubs and slingshots, which were very powerful tbf, but that's just one build which I find very constrained and limiting, which is very ironic considering the characters idea is to make you pick different weapons and be more open with your build
This tier list is based on how easy it is to win with the character, not the peak power level of the character. Streamer is definitely one of the hardest even if it gets very strong at its maximum
Explorer s tier if get pocket factorum Else it just be any other dude Ive not beat d5 yet so cant speak for demon Explorer beat d4 only other wins r on d0 w/ streamer, renegade, old
strongly disagree with artificer. It's one of my more favorite characters, so I am a bit biased, but the bonus you get is NOT small. -100% damage, , +175% explosion damage, in practice, is 75% bonus damage, making weapons like plank not terrible, but the big one is explosion radius. By getting explosion radius high enough, you become effectively invincible, almost regardless of stats, because you only have to dodge a few large enemies, as the chaff clear of artificer is absolutely insane. I find that melee builds for me die to 3 things: being overrun and running around the perimeter of the map and having stray enemies chip me down, by being locked in some sort of restrained movement and being overrun by chaff, being overwhelmed by bullet hell or buffing enemies that I can't deal with, or frankly, me being an idiot and trying to take down bosses way faster than I should be able to. ALL of these things except the last are complete nonissues for artificer, because explosion radius equals safety. Period. If you can get large enough explosions, everything just dies. Obviously, rip and tear has the most clear synergy with explosion radius, as you can easily hit critical mass with rip and tear and just clear the entire map with every attack, but just swinging planks gets way way safer with 50-75% bonus explosion radius. I won't say this character is super easy to figure out, as if you just play it linearly by buying a bunch of planks, or you make the mistake of investing in flat ranged or melee damage, you can struggle (none of the endgame weapons for this character require flat damage to be good, and rip and tear is limited not by damage, but by explosion radius, to come online), but this character is VERY unique to play, as you will just naturally end up clearing the screen without even thinking about it in every game. Doesn't really matter HOW you come online, the result is just "clear the screen without even thinking".
I'm definitely not saying it's not one of the most *fun* characters, but I stand by saying the numerical bonus is pretty small - it's 75% damage but you're forced to use a weapon with 50% scaling, so the %damage boost is less impactful - as you say you need to mostly avoid flat damage, which is also not intuitive. What tier would you want to place it in?
@@Cephalopocalypse A tier, for sure. It has a super constrained build path (you can pick any end game explosive weapons or win with shredders, but really, it's silly to start with anything but planks because screwdrivers don't do any melee damage for you and shredders destroy your shop for no real benefit). But it is nearly impossible to lose with this character if you start planks and have any idea how to dodge and what to buy (stop buying more planks early, buy every land mine you see, and get some sort of early avoidance, my favorite being ugly tooth, but failing that, you can just go for lots of health regen, or mitigation). I think what you miss is twofold. first, it is just not true that you are forced to use a weapon with 50% scaling: you are forced to START with a weapon with 50% scaling, but tons of weapons in explosive have great scaling: missile launcher and power fist at 100%, 200% nuclear launcher, 300% plasma sledge. But that is all BEFORE you factor in that you start with nearly 100% bonus percentile damage. Once you consider that you can easily have 250-300% base damage by game end (or much more), then 300% plasma sledge scaling is actually 900% scaling. Land mines also have insane scaling for you, because of course, you start with 175% bonus land mine damage AND have access to, and reason to purchase, every additional explosion damage you see, AND are building elemental damage, which means strange book is insane. But far more importantly, artificer DOES NOT NEED TO SCALE. Land mines start at 29 damage, with no stats at all. Rip and tear has 10 base damage, and I am not sure what it does with no stats (never got it without any stats), it is trivial to get it doing 50 damage. Thing is, a lot of enemies on wave 20 HAVE under 50 health, and many many more have under 100. If you do no scaling at all, I believe the blue rocket launcher does more than 50 damage per shot. So hit mobs on wave 20 twice, and you kill most of the chaff. You don't need ANY ranged damage for rocket launchers to start killing everything but pursuers and elites. it also is almost impossible not to clear the entire map with artificers on early waves, no matter how badly things are going, and because your endgame does NOT rely on how heavily upgraded your planks are, it's VERY hard to get a bad start. Just roll one rocket launcher and you are off to the races at any point. And even if you don't get a rocket launcher, you can stay for a long time on just letting land mines clear all the ranged units, while you beat off the hordes with your planks. And eventually, you will find something relevant. usually a missile launcher.
So many of these tiers are wrong. When I think of the easiest classes, it's those I've completed D5 with, with most of my clears coming from one / two tries. King is at least A tier--he's so overpowered. Engineer is easily S tier--such an easy way to clear wave 20 by doing nothing. Lich is another that's at least A tier--very easy to clear wave 20 even if you don't kill the bosses. Same with explorer--whereas multitasker, loud, and sick--I still can't complete D5 with those and have tried a lot. "You'll win easily with this character" on loud. I think you need to reevaluate "easily" because I can beat this game with about half on D5 and loud is not one of them. Your playstyle may be suited to those taters, butthey are definitely not easy to play with and should never be S tier. And I've even tried following your builds for those characters--still no joy. S they are definitely, 100% not.
Loud is my 3rd char that I was able to complete D5 and I did it on my 3rd try and it was pretty easy too. I dont really know what your problem is with the character
I’ve beaten every character on D5, both mobile and PC. I would mostly agree with his tier list. Engineer is quite bad (especially on mobile - wrenches pull enemies into you), but engineering as a build is somewhat weak. Loud is definitely one of the easiest characters to beat D5 with It really depends on your play style and willingness to adapt. I used to think going 100% defense was the optimal strategy and tried forcing it on every character, and it took a lot of losses to realize that this works on some characters much better than others. Once I went more offense oriented with loud I had absolutely no difficulty whatsoever and even continued into endless into the 30s. Just from what you said you might be fighting against character’s strengths to force a strategy that may or may not work with them. It’s also worth considering that some subpar weapons, like, say, the crossbow, which you would typically disregard as being trash on almost every character, shine on particular characters and are vital to their kit, like Hunter (though Hunter is still absolute garbage, again, more so on PC) All that being said, I do think his list corresponds more to mobile, which is odd as it seems like he predominantly plays on PC
@@b3a5t89 You're almost smart but proved my point. If I'm terrible, and I can beat the game easily with X or Y, then those must be great tatos. Thanks for playing.
This video would have been so much better if you had edited it to put the character stats on the corner or something. I'm really disappointed I thought this video would've been amazing to watch on my phone Oh well
@@Cephalopocalypse2 months later I stumbled upon my own comment, and I think I came off a bit rude in my comment, I could've worded it in a way that sounded like feedback and not whining Sorry
0:00 intro
2:51 Apprentice
4:00 Arms Dealer
4:44 Artificer
6:04 Brawler
6:26 Bull
7:44 Chunky
8:29 Crazy
9:17 Cryptid
9:54 Cyborg
10:43 Demon
11:30 Doctor
11:58 Engineer
13:13 Entrepreneur
13:55 Explorer
15:28 Farmer
16:10 Fisherman
17:24 Generalist
18:23 Ghost
20:00 Gladiator
20:28 Glutton
21:31 Golem
21:46 Hunter
22:34 Jack
23:50 King
24:38 Knight
25:24 Lich
26:50 Loud
27:09 Lucky
27:50 Mage
29:30 Masochist
30:11 Multitasker
31:38 Mutant
32:00 Old
33:04 One Armed
33:54 Pacifist
34:18 Ranger
35:18 Renegade
35:43 Saver
36:42 Sick
37:16 Soldier
38:29 Speedy
39:46 Streamer
40:37 Well Rounded
41:18 Wilding
42:43 Recap
you, sir or madam, I appreciate your effort.
Crazy with thief dagger has been so fun for me. Learned a lot TY
Awesome, glad to hear it!
I love running Masochist with a Ghost Axe build. Just disregard his downside and become disgustingly overpowered by mid game.
I felt the bull was very intuitive and straight forward, same thing with the Golem. Much more so than the cyborg.
Very well rounded tier list. I agree with most characters, with the exception of the Golem. Like the Pacifist (which you ranked A) it is self-explanatory, you don't need a lot of game knowledge (just stack armor and HP and pick the only viable weapon for it (again just like with the Pacifist)). If you do that it's one of the easier characters in my opinion. So if you rate the Pacifist A, the Golem should be A tier as well.
Interesting! I did not expect that to be a controversial pick! To be honest, I think that speaks to you having above-average movement mechanics more than the ease of the character - it's one of the most-requested guides and has the third-lowest win rate of any character by steam achievements (was added more recently, but still worth looking at). My guess is you probably just take fewer hits in your own play than the average player so rely on defensive stats less :D
@@Cephalopocalypse I just did another run with it and now I can see where other people might struggle. Round 14 and certain elites can be quite tricky. So yeah, A tier is probably too high, I still think D is too low. So I think I would place it in C tier
I'm quite suprised some people can actually have an intelectual conversation on the internet without insulting eachother :D
Having beaten Danger 5 with all classes I pretty much agree with your ranking, great job explaining your decisions!
I would however put more emphasis on beating later waves than early waves, in large part because it takes a lot more time reseting if you die on wave 15 than if you die on wave 7. Demon is a perfect example of this, early game with Demon is very hard (and build is very constrained) but the class is so powerful you're pretty much guarantied to win once you're past wave 12, it will take a few tries but I think he deserves to be C tier.
I also think Explorer should be moved to C, once again a very constrained build and he require some specific items (mainly pocket factory) but it's very easy to play and with the correct build explorer has one of the best success rates for beating Danger 5.
Thanks so much! Glad you liked it :D
That's interesting, I think that comes down a lot to playstyle! I find if I make it past wave 11 the build has usually come online enough that it's hard to lose, but I think I probably emphasize defensive stats more than most players, so my deaths are more often early.
Explorer I can definitely see moving up a tier, I just have a grudge against that character because rolling for bags/pocket factory is so annoying (and such bad game design imo)
I actually think the early game for Demon is the easiest part. Since you’re typically overpowered for your wave, you will just clear hordes as fast as they spawn.
That being said, Demon is a delicate balance. You want to play greedy until about wave 10 or 11. If you go into an elite wave with low health, you will die most times.
Probably a giant pain to do, but it may be good to add links to your guides when you're ranking them?
I looked into it when making this, but youtube actually removed the annotation system that used to make that easy. It's still possible but much more fiddly. I should link the playlist in the description though
Speedy was the most fun ive had playing brotato. You're right about the crazy speeds making it harder to control but i maxed dodge with it and had no trouble - i used what i rhight was the obvious joisting lances and got alng fine with it. I also really liked bull but this does really benefit from specific items.
Im surprised to see Bull at D, since its the only character ive beaten D5 with (ive only beaten the game 10+ times and most are under D3), and im still learning the actual game mechanics.
Im glad i found this channel!
Just an update since the shop unlock list you made! I made the perfect engineering run shop and it turned out very fun. Also found out I really enjoy playing the Entrepreneur as an engineer. Might make a couple more game saves with perfect shops for other builds I like now as well! Probably for cryptid next! :)
Awesome! That's definitely a cool project :D
@@Cephalopocalypse I’m using screen caps from your video to remember which character unlocks what! Been a huge help haha
Amazing effort & cool video!! Well Done!!!
Thanks so much! :D
So is the renegade thing a joke cus like everytime i use it its horrible becusse his damage is horrible
thoughtful and engaging as ever ty
Actually, I'm going to have to disagree with farmer placement. Especially with the trimmers making food and a bit of luck, you can get almost 5000-7000+ money per end of round. Managed to clear all the way up to 58 endless with 6 nuke hammers. (Btw, it makes for some decent YT content too.)
Btw, for anyone curious how to reach that high. Heavily invest into slowing enemies down and increasing range as far as you can, and get as many tardigrades as you can. Because by round 50 or so you'll get 1 shot and enemies will be moving at lightening speed.
This tier list is based on how easy it is to win danger 5 with the character, not the peak power level of the character. Some, like farmer, are definitely strong for endless, but still fairly hard to win with, especially for newer players
Well, I'm a new player and so far farmer has been the easiest at any danger level. It wasn't too hard to understand the benefit of harvesting. The amount of money is crazy.
When r u gonna do some vids on the new DLC dude? Ive only just bought it but it seems to have changed the game immensely!!!!
I have a ton up already!
Mobile guy here, D5 wins with Knight, renegade, masochist, golem, fisherman, jack, doctor, speedy, farmer, sick, loud, myltitasker, chunky, ranger, and crazy. Cant say i disagree with much of anything in your tier list honestly. Also Soldier isnt too bad with tap controls because you can still just kinda tap around the edges of the virtual stick and hell just scoot like i assume he does on PC. The builds that really give me trouble are pacifist and engi builds so far, because wrenches just vacuum enemies into me lol i think being able to actively knock enemies away would really benefot the class. I really like playing with ranged characters vs melee, but its definitely easier to win going melee if the tato can choose
Yeah wrenches definitely seem harder on mobile! And I agree I tend to enjoy ranged builds more but think melee is stronger overall. I just like the chaos!
Don’t disrespect ma boi Bull 😢
It makes me happy to see people are enthusiastic about this game because it may not look like it but the game is really in-depth
It's true! It seems silly but it's really got a lot of strategy to it.
Funny, I pretty much agree with everything (slight changes here and there maybe, but that is to be expected) but I really disagree with the Golem placement.
I think he is so easy to understand and play, while also being quite powerful and consistent, that I would even put him in A tier.
A couple people have said this and I find it really interesting! I think Golem is not that hard to win with for more veteran players, but I think for new players it can be a real struggle. It's the 3rd lowest win rate character by the steam achievements (though that's slightly skewed since it was added later) and one of the ones I got the most guide requests for. Also the 4th most-searched character on youtube after streamer, mage, and soldier.
It's possible I should have bumped it up a couple tiers to try to demystify it, but I think people really do have trouble with the class!
Ghost and Demon feel like the absolute most powerful classes to me. Bro hates ethereal weapons.
I feel like the lich is widely misunderstood. I think the best way to describe him is like a worst version of bull and Masochist. the way I got my easy win with him is that you dont want to build any damage at all, maybe %damage but its not important due to the reduction of damage modifiers. instead your damage is going to come from your ability to randomly damage someone whenever you heal yourself and that scales with hp. so getting HP is your priority to do damage, then you want to damage yourself and heal it back up to do that damage. so either getting medical weapons with high life steal or just stack a ton of hp regen, or go precision weapons and tentacles, though the life steal route is the most efficient way I think.
now all you have to think about of getting is just purely hp, armor, dodge, and hp regen and life steal. everything else can pretty much be ignored and just weave in and out, take a bit of damage, heal it back up rinse and repeat
Yes, I think that's definitely the best way to play lich! That's different and weird (and still hard) enough that I think it's still a D tier character though.
Demon is my favorite character just bc it is fun to play for me and it was one of the first characters I have beaten danger 5
Apprentice with Cactus + Baby Beard is *chefs kiss*
I enjoy the hybrid play-style and having the passive flat damage increase let’s you build attack speed and %damage easier.
Chunky just never dies if you buy luck and gardens.
Yeah, I really like Apprentice and Generalist as designs because they make you break out of the "6 of the same weapon no matter what" paradigm that the game otherwise strongly encourages
I disagree about demon being D teir. You don't need to sack all of your health the first few runs. You can have 10~ hp for the first 3 levels and still scale really hard. You do have to use the ghost scepter though.
Great video, I mostly agree with your selections. I'd probably exchange spots with Gladiator (S -> A) and Masochist (A -> S), I'd put Speedy in A, Cyborg in D, Explorer in C. The only one I vehemently disagree with is probably Sick, in my quest to win with all characters I had to most attempts on Sick. It's a D-tier character in my book because of this. I was playing so much Sick (and losing) that I almost gave up and uninstalled the game because of it. Also because the number of times I bought weird ghost on auto-pilot only to die immediately at the start of the next wave because of the damage tick...I hate that character.
That's interesting! I don't think I object to any of those calls really, most of those are playstyle-driven I'd assume. The struggle with Sick I understand though, forgetting to not buy Weird Ghost is a struggle I know well.
Ghost and demon are my first two danger 5 wins. I think they are easy by just using all ghost weapons.
Sounds like you are very good at dodging! Those are characters most players struggle with
@@CephalopocalypseI don’t find it necessary to purchase myself down to 1HP early on … you can forfeit a little damage/money early because you outscale everything soon enough
@@CephalopocalypseI absolutely suck at dodging, which is why having 90% Dodge is so useful. I like most of your rankings but I think Ghost got some unnecessary hate -- walking into round 20 with a couple of Axes, a couple of Scepters, and a couple of Flints makes it pretty easy, because you've got 90% Dodge and 250 hit points, plus decent damage. All those extra hp means you can tank 2-3 unlucky non-dodges in a row. I think Ghost is one of the easier Danger 5 classes.
HUNTER, though, because I am bad at dodging ... still haven't won yet. The hit point deficit is something I can't seem to be able to deal with once the Elites show up.
Mines aren't limited to the structure zone on the Engineer. Maybe they were before 1.0, but not anymore.
Good to know! That definitely helps the character.
I had such an easy run with the sick that i forgot his downside and bought the item that sets your hp to 1 for 3max hp. Right after buying i realized that the run will be over... :(
The classic way to go!
I'm not sure how commenting on a video will help Al Gore's rhythm but, here you go. 😉
I can't say I've seen him dance but I think he probably needs all the help we can give him
Just tried out gladiator and it’s amazing
I think Top 10 world records are made on Demon. Seems like it's a go -to character for records.
Yeah for sure! Demon is one of the strongest characters by far for endless runs and challenge modes, so if I were rating classes for endless it would definitely be higher up. This list looks more at power floor than power ceiling though, since we're rating how easy it is to win with
"S tier characters are going to be very easy to win with basically no matter what you do as long as you go any sort of reasonable build". Meanwhile me on my sixth attempt to win with well rounded on danger 0 💀💀💀(I love my skill issue)
Its so hard man
Console soldier is a nightmare because of stick drift
Masochist with Ghost Axe is easily S Tier.
In my opinion the crazy should include a couple of shuriken and that puts it in to S tier
With regards to wildling: sticks DO NOT get a lot of benefit from leveling up. This is a mistaken assumption. Going from 6 epic to 6 legendary sticks gives you 28 base damage, with a less than 1 attack per second swing time, with no increase in flat damage scaling. In fact, you get no increase in flat damage scaling, PERIOD, from upgrading sticks, nor do you get increased other stats like say, crit chance.
The beauty of wildling is how much money you have to spend on nonlinear stuff, because you just don't require money to get your build running: you start with a free stick, which means, you need to spend 40 base price in money to buy 4 additional sticks, and then you can spend all the rest of your money on other stuff, but you ALSO start with insane lifesteal, so basically, you can spend all but 50 materials of your starting ten waves on nothing but mitigation, and nonlinear stuff like say, harvesting or cyberballs and luck.
I think you're getting stuck a little on a side comment - the point is that wildling does get locked out of the advantages of high tier weapons. I agree that the free stats are the great thing and those are definitely good, but of course the end game build will usually be weaker
@@Cephalopocalypse Unless you are playing endless, I don't feel that end game build strength really determines win rate. It's more just "how fast and reliably did you come online". Especially if you have sufficient sustain, which 30% base lifesteal provides. Wildling does have a reasonably low power ceiling, but I feel it hits it very quickly and very reliably, and that ceiling is EASILY enough to dps down the final wave. (he has absolutely no disadvantages in sustain or mitigation, and if anything, should be well ahead on those, because you aren't buying epic and legendary weapons).
In my opinion is, the golem is the easiest class. Obviously the build variety is fairly linear, but if you just get the shields and then stack nothing but armor, dodge and hp, it's essentially impossible to lose. Don't think I ever have, no matter the difficulty
bull was my very first danger 5 dude how the hell can you say its a d tier
Is this mobile? Or??
I play on PC but the classes and items are the same so it will work for mobile as well.
One-armed with lightning shivs is extremely strong. One-armed with pretty much everything else is terrible.
I think generalist should move down. The characters bonus has a really big downside that if you pick up negative ranged or melee damage, they also go down together. So nice early economy items like the peaceful bee all of a sudden cost you 1 ranged damage and 3 melee damage. I also really struggle to build up weapons with the character, the games mechanic of tending to give you the same weapon you already have really works against you and oftentimes I only get 1 weapon type (ranged or melee) offered even if I go bankrupt on rerolls, so I end up with only 3 weapons. And even if I get the other type offered, it's usually not what I'm looking for, I dunno if I'm supposed to just take anything I can get and swap out weapons all the time or what. I also have a lot of trouble maxing the weapons out, the shop will usually focus on 1 weapon or none at all. My only successful runs with this character were with cactus clubs and slingshots, which were very powerful tbf, but that's just one build which I find very constrained and limiting, which is very ironic considering the characters idea is to make you pick different weapons and be more open with your build
I definitely do not agree with streamer being D tier, that character is one of the strongest in the game when you know how to play him.
This tier list is based on how easy it is to win with the character, not the peak power level of the character. Streamer is definitely one of the hardest even if it gets very strong at its maximum
Ghost d tier I started and beat the game tiers with Ghost in the same day
C for Cyborg
I enjoy cyborg
Explorer s tier if get pocket factorum
Else it just be any other dude
Ive not beat d5 yet so cant speak for demon
Explorer beat d4 only other wins r on d0 w/ streamer, renegade, old
Needs an F tier for one armed and streamer.
👍
The mage can win easily with electric knife to be honest
strongly disagree with artificer. It's one of my more favorite characters, so I am a bit biased, but the bonus you get is NOT small. -100% damage, , +175% explosion damage, in practice, is 75% bonus damage, making weapons like plank not terrible, but the big one is explosion radius.
By getting explosion radius high enough, you become effectively invincible, almost regardless of stats, because you only have to dodge a few large enemies, as the chaff clear of artificer is absolutely insane.
I find that melee builds for me die to 3 things: being overrun and running around the perimeter of the map and having stray enemies chip me down, by being locked in some sort of restrained movement and being overrun by chaff, being overwhelmed by bullet hell or buffing enemies that I can't deal with, or frankly, me being an idiot and trying to take down bosses way faster than I should be able to.
ALL of these things except the last are complete nonissues for artificer, because explosion radius equals safety. Period. If you can get large enough explosions, everything just dies. Obviously, rip and tear has the most clear synergy with explosion radius, as you can easily hit critical mass with rip and tear and just clear the entire map with every attack, but just swinging planks gets way way safer with 50-75% bonus explosion radius.
I won't say this character is super easy to figure out, as if you just play it linearly by buying a bunch of planks, or you make the mistake of investing in flat ranged or melee damage, you can struggle (none of the endgame weapons for this character require flat damage to be good, and rip and tear is limited not by damage, but by explosion radius, to come online), but this character is VERY unique to play, as you will just naturally end up clearing the screen without even thinking about it in every game. Doesn't really matter HOW you come online, the result is just "clear the screen without even thinking".
I'm definitely not saying it's not one of the most *fun* characters, but I stand by saying the numerical bonus is pretty small - it's 75% damage but you're forced to use a weapon with 50% scaling, so the %damage boost is less impactful - as you say you need to mostly avoid flat damage, which is also not intuitive. What tier would you want to place it in?
@@Cephalopocalypse A tier, for sure. It has a super constrained build path (you can pick any end game explosive weapons or win with shredders, but really, it's silly to start with anything but planks because screwdrivers don't do any melee damage for you and shredders destroy your shop for no real benefit). But it is nearly impossible to lose with this character if you start planks and have any idea how to dodge and what to buy (stop buying more planks early, buy every land mine you see, and get some sort of early avoidance, my favorite being ugly tooth, but failing that, you can just go for lots of health regen, or mitigation).
I think what you miss is twofold. first, it is just not true that you are forced to use a weapon with 50% scaling: you are forced to START with a weapon with 50% scaling, but tons of weapons in explosive have great scaling: missile launcher and power fist at 100%, 200% nuclear launcher, 300% plasma sledge. But that is all BEFORE you factor in that you start with nearly 100% bonus percentile damage. Once you consider that you can easily have 250-300% base damage by game end (or much more), then 300% plasma sledge scaling is actually 900% scaling. Land mines also have insane scaling for you, because of course, you start with 175% bonus land mine damage AND have access to, and reason to purchase, every additional explosion damage you see, AND are building elemental damage, which means strange book is insane.
But far more importantly, artificer DOES NOT NEED TO SCALE.
Land mines start at 29 damage, with no stats at all. Rip and tear has 10 base damage, and I am not sure what it does with no stats (never got it without any stats), it is trivial to get it doing 50 damage.
Thing is, a lot of enemies on wave 20 HAVE under 50 health, and many many more have under 100. If you do no scaling at all, I believe the blue rocket launcher does more than 50 damage per shot. So hit mobs on wave 20 twice, and you kill most of the chaff. You don't need ANY ranged damage for rocket launchers to start killing everything but pursuers and elites.
it also is almost impossible not to clear the entire map with artificers on early waves, no matter how badly things are going, and because your endgame does NOT rely on how heavily upgraded your planks are, it's VERY hard to get a bad start. Just roll one rocket launcher and you are off to the races at any point. And even if you don't get a rocket launcher, you can stay for a long time on just letting land mines clear all the ranged units, while you beat off the hordes with your planks. And eventually, you will find something relevant. usually a missile launcher.
Never cook again
?
I did the best with the d tier characters 🤣😭
Amazing - that should be good though, you've got the struggle out of the way!
So many of these tiers are wrong. When I think of the easiest classes, it's those I've completed D5 with, with most of my clears coming from one / two tries. King is at least A tier--he's so overpowered. Engineer is easily S tier--such an easy way to clear wave 20 by doing nothing. Lich is another that's at least A tier--very easy to clear wave 20 even if you don't kill the bosses. Same with explorer--whereas multitasker, loud, and sick--I still can't complete D5 with those and have tried a lot. "You'll win easily with this character" on loud. I think you need to reevaluate "easily" because I can beat this game with about half on D5 and loud is not one of them. Your playstyle may be suited to those taters, butthey are definitely not easy to play with and should never be S tier. And I've even tried following your builds for those characters--still no joy. S they are definitely, 100% not.
Loud is my 3rd char that I was able to complete D5 and I did it on my 3rd try and it was pretty easy too. I dont really know what your problem is with the character
Yk, no offense, but if you did not even complete D5 with all the characters, I don't think that your opinion is valid.
I’ve beaten every character on D5, both mobile and PC. I would mostly agree with his tier list. Engineer is quite bad (especially on mobile - wrenches pull enemies into you), but engineering as a build is somewhat weak. Loud is definitely one of the easiest characters to beat D5 with
It really depends on your play style and willingness to adapt. I used to think going 100% defense was the optimal strategy and tried forcing it on every character, and it took a lot of losses to realize that this works on some characters much better than others. Once I went more offense oriented with loud I had absolutely no difficulty whatsoever and even continued into endless into the 30s. Just from what you said you might be fighting against character’s strengths to force a strategy that may or may not work with them. It’s also worth considering that some subpar weapons, like, say, the crossbow, which you would typically disregard as being trash on almost every character, shine on particular characters and are vital to their kit, like Hunter (though Hunter is still absolute garbage, again, more so on PC)
All that being said, I do think his list corresponds more to mobile, which is odd as it seems like he predominantly plays on PC
Sounds like you’re the problem, not the tier list.
@@b3a5t89 You're almost smart but proved my point. If I'm terrible, and I can beat the game easily with X or Y, then those must be great tatos. Thanks for playing.
This video would have been so much better if you had edited it to put the character stats on the corner or something. I'm really disappointed I thought this video would've been amazing to watch on my phone
Oh well
Oh well
@@Cephalopocalypse2 months later I stumbled upon my own comment, and I think I came off a bit rude in my comment, I could've worded it in a way that sounded like feedback and not whining
Sorry