Picture a game like inscription in vr. You sit in the middle of the room playing, they’re dust particles and cobwebs overlayed in your room. You get up and get a drink you walk over to continue playing and you see something in the corner of your eye. You look at it, it’s something looking at you behind your door frame or behind your couch in the corner of the room sitting before it dissolves or darts away.
Its amazing how far VR has come in such a short time. Thank you for helping this community grow and expand much further than it would have been with out you!
You're right. This channel has created a lot of excitement within people about VR. More excitement -> more money invested in VR -> more possibilities come true.
I actually felt a sense of mourning knowing i may miss out on the future when VR meets its full potential. Oh to be young again and have all this ahead of me.
@@danthegreat9790 if you want that, make sure to increase the already unparalleled rate of technological evolution. I suggest less "forget about other people" and other inefficiencies and start prioritizing development. set up an industry for VR to prosper and your wish will be a reality
Just go play outside, seriously. I was a serious gamer, put in 200h, 300h, up to 600h in multiple games etc. Then I started taking wilderness survival classes. Now I give classes and bought a 50 acre piece of land. I basically don't game anymore.
Can you imagine how even more surreal this would be with haptic feedback? Imagine having one of those virtual humans in front of you and they can actually reach out and touch you and you can FEEL it and vise versa?
That particular application probably won't work well until they improve the models. Right now it just triggers an uncanny valley response, which LITERALLY makes your brain tell you to kill it lmao
Talk about a paradigm shift in the sexual marketplace, and sex lives in general when users of this tech will just opt to superimpose a celebrity avatar onto their IRL lover. Might actually save a few marriages and totally *ahem* transform hook up culture!
It's so exciting, yet I can't help but feel deep unease as this technology gets closer to perfect. It's going to change the world, and frankly I'm not ready to stop living in the real world
Wow, seeing how well the stool fit into the green room literally sent chills down my spine. Just watching this through a screen I still had struggles distinguishing reality. Keep it up thrill, amazing content!!
If you're watching through a screen both are equally virtual. To a machine all reality is virtual. Of course you can be deceived in a vr headset because anything you see is filtered through the machine. Your visual field is limited by the machine you see through. Everything is an equally fake projection until you try and touch it.
@Jake E honestly and its so unbalenced, how is a mouse EVER supposed to out power a cat for example? not only that but life is incredibly pay to win and is just micro transaction after microtransaction, i just dont get the hype i guess.
honestly, i've owned a quest one for years before i even got into thrillseeker. i was about to hang it up and never really touch it again. but after binging all his videos, from his informative tuesday videos to even his own opinions and stories and experiences, it's insane the amount of love and emotion he puts into each one. he wears it proudly on his sleeve, and he wears it well. it made me almost think about getting a quest 2, or even the pro possibly. definitely one of my favorite channels out there and i'm not even that much of a vr fanatic.
It's so amazing to see how far VR has come, this is something that we thought was just in movies growing up and would not materialise in our lifetime! The Varjo Aero I have is amazing, but this is on another level.
That clipboard was crazy. Drawing windows and doorways is one thing, but objects like that makes me really think about all that you can do with mixed reality.
You're an amazing storyteller and the questions you raise are highly thought provoking, especially at 9:01 when you talked about crossing a threshold where people can't tell what's real and what isn't real. I think the main thing preventing that is the physical discomfort caused by wearing VR devices. My VR journey started with the PSVR and I absolutely loved exploring the cartoonish worlds in Job Simulator and Vacation Simulator. Sure, the resolution was low and tracking was horrible, but one thing Sony absolutely nailed was the headset design - the way all the weight is on the headband and the eye piece can freely move in and out. My next VR device was the Quest 2, which was light years ahead of the PSVR with hand tracking and no wires, but the headset just presses into my face and its a step backwards in terms of comfort. That led me to get the Valve Index, which is limited by wires, but at least is more accurate, yet it still doesn't match the comfort of the PSVR. Any company that really wants to pass through the threshold as you say needs to work on comfort.
you can replace the head strap on the Quest 2 with the Valve head strap and that definitely changes things for comfort and it has built in speakers. It's a piece of cake to setup as well.
I'm going to bet that VR is going to have an uncanny curve where a lot of people aren't going to want to try it until it gets better, but I believe that curve won't last long. I'm excited to see the future of virtual reality technology :)
It used to be like that for me. My baseline wants were being able to touch/move things in VR, being able to walk endlessly in any direction, full body tracking, and decent picture/sound quality. I really feel like we have decent solutions to all of those now! Now I'm just waiting for them to get more refined and cheaper! :D
VR totally blew my mind when I tried PSVR three years ago. I'm 55 admittedly but frankly I think the intimidation of what is readily available today could already be a stumbling block for a lot of people? Personally I want more, a lot more. But this is one way in which standalone headsets could be really good? Providing a more basic if still incredible experience to initiate people, get them interested in the tech who then could explore the more exotic options available on PC. Unfortunately we aren't seeing much real innovation in the PC space. At least not attainable innovative products. For most people Quest and now Pico are the better option even for PCVR. I have a Pimax 5KXR and I love the fov, it's a pretty big improvement but the quality of the image across that fov isn't any better than my original Quest. Having a raw video feed helps but the difference while noticeable isn't that great when you consider the price difference. We need someone to do for PCVR what Facebook(Meta) did for standalone. Someone with deep enough pockets to fund large scale production of an innovative PCVR headset at a near break even price. So long as VR remains niche we are going to continue paying through the teeth for every tiny improvement. Really hoping Valve can afford to give us a bit better of a deal this time around and on something truly inspirational though I realize it's unlikely.
So the Apple vision pro was not made as a competitor to the quest series, index, or vive. This is further backed up by its lack of controllers or general support of vr games. It’s more made as a competitor to something like the Vario XR 3 or the Vive XR. The XR 3 runs for about 6.5k and Apple has managed something similar for quite literally half its price. They’re not looking to get into the VR industry like meta, HTC, or valve, their goal is more something towards the professional AR/XR, like 3D modeling and stuff like that. So it’s not a scam, it’s just built for something that’s a little more obscure
You're an excellent script writer and storyteller man. Always thoroughly entertained by your videos. Feels like a series of videos that are ahead of their time. Like when VR finally does take that massive step forward into popularity and viability. You will have documented the history of that transition in such an engaging way. As a random aside, I feel like the black mask adds a lot to the whole VR futuristic aesthetic you're going for. It just fits for whatever reason and sells it.
when vr first came out i thought this is how people will vacation in the future...never leave the house but be on a beach,,,fishing,,,skiing...on stage with rock stars....going to the moon...traveling through any country...anything
I've been in absolute awe ever since I received my Varjo Aero. No longer just playing VR games, but sometimes just standing there, admiring the details in those games. It may not be the end all be all headset, but if there's one thing that Varjo has nailed down, it's the visual fidelity, and I hope they'll continue to be successful on their journey of making the absolute highest image detail VE headsets in existence 🥰
I think they need to work on things other than the resolution now. They are already working on the software side of things as seen in this video but they also need to work on economic version perhaps to get into mainstream market more, i.e. if it was a more feasible $4,000. Also if they added a mic and speakers similar to what the index has it would be the perfect headset! Long story short, In the commercial world they are smashing it now all they have to do is get into pcvr gaming niche.
@@agustusfarnworth3379 Oh yeah, absolutely. Although the Aero is already a start in the right direction (after all, 2000$ with no subscription is a lot cheaper then 8000$ with a 1500$/year subscription), there's still quite a way to go. The 35ppd that the Aero has is already incredibly detailed with no discernable screen door effect. But I can still see why you might want an even higher res screen, to completely eliminate jaggies. If they can somehow pack in at least a similar resolution passthrough as on the XR-3 into the next gen Aero and get built-in audio powered by Valve in there then it'd be my absolte dream HMD. I personally don't see much of a reason for hand tracking, although when doing Mixed reality, an Ultra-Leap system can greatly help I guess...
I use the Index currently, which I love, but the few things I really want to see for VR to get us to the next level: -We need high resolution still, especially for watching shows/movies (for theater experience). I'd like to see us reach 8k. For that to happen, I believe we need to perfect foveated rendering, which we are working on getting there with PSVR2, etc. If we can reach 8k res with foveated rendering, eye tracking, and then full body tracking. We are nearly there (not the 8k, but the rest). Then, I want to see us work on 140FOV becoming the new minimum, over the standard 110 (I want 200+ FOV ultimately, but likely going to be increments to get there. Pimax uses tricks most companies aren't going to want to follow). VR is so close, yet still feels so far. Wireless is something I'm really wanting, but battery life is just so crappy, not sure it will ever be viable for a system as advanced as the Varjo.
The ultimate combo is the VR+AR passthrough for sure. I am very interested to see where this goes in the future and how fast it becomes available for retail consumers. Brilliant!
The LARGEST hurdle is going to be developing technology that allows 'realistic' interaction with the Virtual Environment. The visuals will just keep getting better, but I can't even IMAGINE a system that can provide an authentic sense of 'presence' and the feeling of actually being INTEGRATED with the environment, rather than simply existing as a limited observer. Even Ready Player One sort of 'glossed' over the 'interaction' details, just suggesting that these advanced 'chairs'/treadmills would be sufficient....
@@StreetPreacherr I think Ideally we would need omnidirectional movement pads with haptic feedback receptors that can mimic different textures you walk on, and a form of superimposed haptic feedback that can literally act as a chair, and push back on you when you crouch down far enough. I can't wait to meet with friends in virtual New York and have it feel like im actually in New York.
Back in the early 90's there was a VR center in the mall near where I lived. The graphics were a bit crude and very limited so I thought that I would look up this subject here on You Tube to see what they look like today. Very impressive and wonder how they might be in another 30 years. Too bad I probably will have passed on by then.
I use a few varjo xr-3 and aero at work at a automotive company and I do have to say that the xr3 is visually exceedingly impressive. In mixed reality people don't want to walk through the cars because they aren't sure if that's possible. Without a greenroom, real hands look janky though, they have some jagged cutout around them.
I similarly work for a car company and have had chance to use the varjo, the quality is amazing, everything is so sharp, the limitation is just the texturing and models used. Once ray tracing etc is all blended together with this type of headset you'll not even know you are in VR
@@RyanGuthrie0 I work for a automotive company where I make the tools that the designers use for car design, for example tools to check the surfaces of the car, marking tools to mark imperfections, a batch renderer for rendering pathtraced images of variant sets in batch, multiplayer stuff so that the higher ups can look at the car together. Stuff like that.
Honestly I just don’t think Vr headsets will ever meet the immersion of a direct brain link. This stuff is neat but it just seems like such ancient ideas. Direct brain link where you can hear, feel, smell and see things in a virtual world with no display resolution limitations and field of view.
@@RiderZer0 I've had the same thoughts, we're literally talking Matrix level of virtual reality, and we are literally just around the corner of that becoming a real thing.
Im so happy people didnt give up on VR. The only thing i cant get used to is motion sickness while moving around with a joystick. Locomotion movement helps but not enough. We need a treadmill or suspended tethering.
Thrill your editing has gotten so good over the past two years, the fact you make videos of this quality for free for us is a gift. Keep doing what you’re doing, my favorite XR channel out there ❤
Chills, man. Great storytelling. Damn, I'm just afraid I'll miss out on real world experiences because we'll be in the virtual world but we won't even be able to tell, unless something physically happens to our body or something...
The Varjo XR-3 is available respectively for $6,495 and $1495/year. It's for entertainment only. This is decades away form being consumer let alone enterprise tech for companies other than the giants.
He also over hyped and injored obvious issues just a few in his hand picked edits. Every object that was real was missing chunks of color so it was obvious. He didn't show any words/ui and he looked at absolutely nothing up close
@BRYAN SMIRNOFF without pushing the envelope more and more with these expensive products. you simply cannont maintain that wallet. Think about it. If people are constantly making things like this. Someone will go and try there best to make a cheaper version with better quality.
For me a technology that can blur the lines should always have a fallback at hands, for me it would be making thing glow, like blue for real, orange for virtual, with some adaptation, like if the environment is virtual, then only real objects are displayed in blue with a sort of orange wave around them
VR is getting so exciting, can't wait till Christmas to get my quest. Also thanks a ton for getting me this into vr, hopefully I'll love it as much as I think I will!
I saved up since I was 8 to buy my first VR, I got the original quest when it first came out. I ended up playing it so much that the straps to keep it to your face fell off XD I had a warranty and they gave me a quest 2. It is insane. VR is definitely a huge passion of mine
I'm glad to see so many others have fallen in love with VR like I have. Everyone around me always tells me it's a gimmick but I think it could be the future.
These VR headsets are PC computers of the 90s. They’re huge and bulky. Imagine a world when these VR headsets are significantly smaller and lighter. The ability to jump into and out of VR or mixed reality is going to be game changing
How did this video make me so emotional, that was such a great insight into the available technology and as you said it, what an interesting time to be alive. So fictionary yet so real and close.
I can't wait either. I cant wait until it drops tenfold in price and I can actually get one *Crosses fingers* Maybe I can play some vr game where im rich and buy this VR headset IN THE VR GAAME, MANNN. *head explodes*
seeing your hands on the wheel is a game changer, not just for race e-sports, but even for all kind of simulations, from flight, to train, hell even space ship simulations.
Please more Varjo content! Really hoping for an updated Aero level HMD with a bigger (at least Index) FOV. Considering Pimax is...well kinda sus, and who knows when Deckard will ever see the light of day, Varjo is the hero we need I think for high end pcvr
Chill on the FoV demand. Technology needs to advance first before human like FoV. Pimax even makes the best GPUs scream and stutter. Also a goal is to not need a PC, which would require the most extreme mobile chip ever conceived.
@@smittyvanjagermanjenson182 There is absolutely a market for high end PCVR, not everyone wants to strap a cellphone chip to their face and run around a warehouse. Is that cool? Sure. Should that be the only game in town for VR? Absolutely not. And I'm not asking for Pimax 200deg fov, but going from Index fov from 3 years ago to something around a quest2 fov for 2 grand feels bad man.
@Baxi Really? Because I don't think I said anything about stopping production of Quest this or Pico that. The market is certainly moving more towards standalone, generally cheaper headsets. If anything it's the pcvr enthusiasts that are being underserved. So who's being the gate keeper here? Side note, you want to shame folks for working hard so they can shell out their hard earned cash for the best possible experience? You do you, but think for a second about who's got the 'problem' with wanting their way to be the only way...
Idea for a horror game. Allows configuring real world items of your choosing for weapon/tool. During setup required to use pass-through and walk around your entire house to collect and "calibrate" house and said item(s). Starting with your circuit breaker, chosen tools and exits. (For bigger challenge have a friend hide your selected tools somewhere in your house. ) Then location of any stairways, all available outlets and any other busy work to make you forget your supposed to be playing a game. (Before you select game start) During calibration the electricity to your house shuts off and you hear noise. Something rummaging around your house. Something is trying to get in the house. Find and kill the intruder before they find you. Hear them coming upstairs? Hide in the real places of your house you would actually hide in. Watch your breathing... it has good hearing.
Another amazing video Thrill! It's incredible how much further VR and mixed reality have actually come. Some of this stuff I wasn't expecting to see for many more years. Of course, it's not going to be consumer yet, at least not at this level, but the fact it exists now is a great sign for the future. The price tag doesn't surprise me either to be honest. They're not trying to budget the end product to make it more affordable here, their focus is pushing how far they can take the technology. Given time, this kind of thing will become far more accessible to the average person, but it takes companies like this to push the technology first before that can happen. Just look at the difference in performance of, let's say an $800 PC 20 years ago and one you could get today for the same amount.
My experiences with VR, near death experiences, mental health, psychedelics, and throughout my life have me questioning what is reality more and more these days… and then thinking about quantum physics and my experiences with law of attraction and synchronicities that are unbelievable make me really wonder about life…
20 years ago I've read Carlos Castaneda book and had some lucid dreams. Carlos said that at first you need to look at your plams. So I did. They were small and white. And they were glowing. So, for twenty years I was thinking, what is the logic of looking at your palms in a dream? That was strange. But yesterday I understood. I was playing Half Life Alyx in my Quest 2. Then suddenly the game crashed, and I found myself in dark black and white room, my room as it was seen with VR helmet video cameras. I put the controllers, looked down and... there they were. White glowing palms. And with them I was able to get to main menu. This is a experimental control mode in Quest. Now the question is, how to get to the main menu in a dream. If I'm not answering for some time, that's maybe because I was able to change the game 😊 I'm very interested in your experience with sinchronicity and other things.
the simulation theory and synchronicities have always intrigued me, have some crazy synchronicity storys. check out hellier on youtube for a great occult story about synchronicities
I feel the existential terror if I'm being honest I have only recently gotten more into vr and have an oculus but the idea that I don't know if i am in a simulation or not is terrifying.
Wait until Brain Computer Chips become a reality in a few decades. That is when things start to physically feel, taste and smell real and things will get truly amazing yet terrifying
I can totally imagine a mixed reality game with a Doom-style hell portal that opens in your living room and you have to defend your house from demons. Getting to move and fight around the real geometry of your house would be sick. I know the technology is not quite there yet but seeing what Varjo is up to really gets the imagination going
My only question, more so a concern, is what will happen when VR does become "the big thing". When cell phones became the big thing it was expected everyone had one to live there lives and most people literally live on there phones. Do you think when/if VR becomes "the big thing" our world will become like Ready Player One, or will the social capabilities bring more people together than tear us apart?
@@antoniobordonhos1672 Why not both? There's no reason to think that people who want to interact with people will be hindered by the emergence of mainstream, ultracommon VR; there's not reason to think that people who don't want to interact with people will be forced by the same. Introverts and extroverts and everything in between have always existed, regardless of the technology available to them. VR just provides a new way to connect with people for extroverts and a new way to escape from interaction for introverts. Just new, not more or less.
@@_KingRaz Your 100% correct. This new form of communication can lead to a whole new era of socialization between people, but the same thing could be said for social medias found on the tech we already have. Just thing about it, when was the last time you hoped onto social media to just talk to random people? It's always something to think and worry about.
@@antoniobordonhos1672 When was the last time you went out in public to just talk to random people? Nobody really does that, you naturally meet people to talk to through things you are both doing. More things to do = more people to meet. VR just provides more things to do, more avenues to connect. Also, having said that, I do get onto twitch and twitter to interact with strangers all the time. Some people become friends, some people don't. But I, and a lot of other people, use social media to be... social. It's not just a plague or a social pressure we have to worry about.
I got a valve index last Christmas. Loved it, used it a lot, until one day i was playing and I said "wow, imagine being able to go for a bike ride anywhere in the world and see new things"... And then I realised, I could easily go to the shed, get the bike and actually go for a bike ride. Instead of playing iRacing, I could just hop in my car and go to the mountains. It was then that the whole simulation theory hit me square in the face. But long story short, I regularly go biking, I drive my car through the mountains on every day off. I haven't used vr since that day.
Just 6 years ago we had one of the first mass consumer headset, the ocolus rift. Now we have the varjo XR3. Imagine what we'll have in 6 years from now.
@@Sigurther obviously the prices will go down is what OP was saying.. when VR was still fresh something like the quest 2 was unimaginable at the price, yet here we are. Maybe in 6 years the device from this video will still not be affordable, but the devices that will exist then and be actually affordable (like the quest now) will still blow your mind.
@@eliassmouni1245 Something else to mention is that once VR headsets reach a point where they can function independent of computers, but can match the processing power of computers in their price range. They could very well replace traditional computer set ups since they won't require as much space to simulate a three screen monitor or could allow for faster interaction than traditional keyboard and mouse. Of course this is all just speculation at the moment, but it will be interesting to see what the market has available once VR reaches a point of customization (think pc builder but with vr.)
I absolutely love your videos bro, they are packed with awesome info, and invite me to think deeper about the vr world and where it has, is, and can lead. Thank you for doing what you do🤙
And if you can still have, as an adult, the tools to distinguish real from virtual. Take a kid, a 6 YO little boy. I don't think we are ready yet, it gives me shivers honestly.
Thrill, you're on some sort of level that blows my mind. Someone pulled up this video at a house party I was at last night. Legit kept everyone's attention through to the end!
I would love to see the history of vario especially because I'm finnish. I never even heard of the company and they've come up with this? It's crazy to think about how many other things we don't know
Yeah, I wonder where they are with the 'interactivity technology'? The displays will inevitably continue to improve, but I haven't really heard about any SIGNIFCANT INNOVATIONS in actually allowing INTERACTION with these environments? And other than a direct BRAIN LINK, I can't think of any method even CAPABLE of providing a believable sense of PRESENCE? The 'haptic suit' is an interesting idea, but what would it take to make a suit capable of providing 'resistance' to movement, sensations of touching different materials, etc.?
It's definitely coming, probably sooner than we think. Scientists can already poke brains in specific ways to trigger a variety of different senses and experiences.
The more I see this, the more I think humans are the virtual reality model of original people seeing themselves through a VR head set in some other universe. It's very realistic.
Stop. Come back to reality. And phantom sense is just a brain phenomenon that you can train yourself to have. If you have a friend to help. It's not you feeling someone in the real universe beyond our own. Quite delusional to think that if we were in a simulation, that it'd be anything other than full dive gear.
This is absolutely amazing how far vr has gone, i had always wanted to be in the game or to be in something where i can really not define if somethings real or not.
Based on your videos on the Varjo Aero I was waiting for the quest pro but after hearing news about it I decided to buy the varjo aero and I've had it for a week and it's been great. I honestly don't think the quest pro can compare in any way shape or form and going from the Rift S straight to the varjo aero has made VR actually playable as in the clarity isn't making me question reality but it has made games truly feel like proper games now compared to the experience with the Rift S where you know you're in VR at all times. The biggest improvement is just being able to read everything and actually not need to get up and go to my PC since the steamVR desktop UI is completely useable and for distortions I didn't notice anything but yes chromatic aberration is certainly there but I'm starting not to even notice it anymore and it will most certainly be fixed in the future. Likewise to my surprise and something I wasn't at all expecting to be a benefit of my purchase was the eye tracking, it works flawlessly [putting aside the many hours I've spent in Unity having to set it up manually for my avatar lol] but once you have it down you can add it to any avatar you want due to a template for eye tracking being available and to have such a flawless 1to1 ability to eye track built into the headset is truly worth the money in itself. Finally the biggest plus is the comfort and build quality, without a doubt having both my Rift S and Varjo Aero here the Rift S is a literal toy when it comes to build quality and while I wasn't expecting the fan in the aero to make that big of a difference it really helps [especially in beat saber] and the straps on the HMD itself can make it so you simply do not need to take your headset off at all for hours on end if you wanted to. In terms of audio I wasn't expecting the mic to be an issue since I don't use it much but it was more inconvenient than I thought however I bought the antlion mod mic and suited that to my main ATH-M50xBT headphones which have bluetooth and it works perfectly and the audio quality is leagues better than any mic on all HMDs and it even rivals the quality of my HyperX QuadCast S which completely surprised me. Overall it was a worthy upgrade and after also buying 8 vive 3.0 trackers to get full body tracking I think this setup is going to last me for many years to come and all that I want now is MORE GAMES lol especially ones that support full body tracking and eye tracking.
This literally brought tears to my eyes, around the 10-minute mark when he talked about the reality of this technology and the uncertainty of what this can bring to society. To me, this is incredibly exciting but also emotionally disturbing, fearing what this technology could bring us.
Im scared of the negative symptoms of VR progression. This mix of reality and virtuality shows just how close we are to manifesting our thoughts into a visual plain not for us to see but others to see as well. Its both scary and yet fascinating, I feel as if we should stop, and the other hand, i feel as if we shouldn't instead progress further in hopes of finding a positive light that makes up the majority of the effects of this techonlogical progress. I also fear that the more compact this tech get, the more integrated it becomes into our perspectives and others as well. Cause now you can show what your thoughts are in vr, yet trick you if your not observant of the slight changes. I just hope to see a future in which we use this technology more productively to entertain yet educate, but my cynical personality leads me to think of a future of stangnant pleasure. Just my thoughts on the matter.
The XR3 and VR3 were released almost two years ago in December 2020, and one wonders what's cooking out there right now. The next year or five in VR will absolutely melt our brains. Maybe we'll find out that we were/are in a virtual reality all along! And the Matrix wasn't a movie but a documentary.
I’ve done a lot of psychedelics, and this sounds terrifying like not knowing what’s real and what’s not which is kind of like a psychotic break which is terrifying
9:10 I personally think it'd be beautiful to some and terrifying to others. I've been chasing that same feeling you described by taking psychedelic substances while in VR and it's honestly changed my life for the better personally.
This is super exciting, as someone who has been following VR development since 2015-16 I'm SOO amazed by what we've done in just a few years. I can't wait for tech like this to be readily available for all at a reasonable price
Ultimately there has to be a VR room, where you put on VR costume and safety belts. Is it a safe technology? Can human body handle it? What is about brain and eyes damage? We won’t know until the technology is advanced enough. How much resources is needed to make it work?
I've heard the XR-3 has really bad binocular overlap, causing it to feel less 3D, and causing a ghost image of the edge of one screen in the middle of the screen.
One thing I wonder, right now pretty much every VR project is just using a stock cellphone screen of some sort as their video display, something that is designed for phone use and co-opted into this VR role. Given the idea of a "high detail centerpoint resolution," I wonder if they could actually just build a bespoke screen that _has_ variable resolution, as in that the majority of the screen is fairly low rez, but the center portion is much higher resolution.
discord.gg/thrill
Hi thrill I just ran a 5k I'm gonna watch this video now.
Sorry that was super random.
that end bit, you've obviously never played virt-a-mate
I refuse to watch your videos because you promote covrig. Get over it, it's so 2019!
@@CentriVR better at running than I am, keep it up dude
тит vr funs are here! ( funs of that blue eyed-blonde employe from varjo)
A horror game with this technology would be terrifying
I wonder at what point those kinds of experiences become too intense and realistic for most players to be enjoyable
@@wlot28 Interesting. It might make a good case for exposure therapy for ptsd, but testing that would run into some really heavy ethical problems.
Picture a game like inscription in vr. You sit in the middle of the room playing, they’re dust particles and cobwebs overlayed in your room.
You get up and get a drink you walk over to continue playing and you see something in the corner of your eye. You look at it, it’s something looking at you behind your door frame or behind your couch in the corner of the room sitting before it dissolves or darts away.
@@TayoEXE i can totally imagine such viscerally beautiful stuff being simulated perfectly to help those with ptsd
@@agustusfarnworth3379 That's a really uncomfortable thought
Its amazing how far VR has come in such a short time. Thank you for helping this community grow and expand much further than it would have been with out you!
Anytime, you’re welcome 🤙
Vr is perfect too have more fun in life
hey.. its you from minis chat.
Watched the Carmack E3 2012 interview a few days back ... hard to believe that that was only 10 years ago.
You're right. This channel has created a lot of excitement within people about VR. More excitement -> more money invested in VR -> more possibilities come true.
I actually felt a sense of mourning knowing i may miss out on the future when VR meets its full potential. Oh to be young again and have all this ahead of me.
I’m just waiting till we get to Ready player one levels of VR experience
@@danthegreat9790 if you want that, make sure to increase the already unparalleled rate of technological evolution. I suggest less "forget about other people" and other inefficiencies and start prioritizing development. set up an industry for VR to prosper and your wish will be a reality
Dw u wont miss much because it will cost like 1T dollars anyway lol
Just go play outside, seriously. I was a serious gamer, put in 200h, 300h, up to 600h in multiple games etc. Then I started taking wilderness survival classes. Now I give classes and bought a 50 acre piece of land. I basically don't game anymore.
@@Lakshay4747 Nothing compares to nature.
I still struggle to fathom how a VR headset costs more than my car but this video definitely helps put that into perspective.
its high end tech for high end customers. you want a good deal, you get consumer hardware like the pico or quest
I mean its a high end headset... compared to a high end care its not that crazy
You just need to buy more expensive cars lol
It definitely doesn't cost as much as the real world car Thrill was driving in VR.
for me it makes perfect sense and you'd understand too if you saw my car. heck if I traded my car for a quest 2 I'd still come out on top XD
Can you imagine how even more surreal this would be with haptic feedback? Imagine having one of those virtual humans in front of you and they can actually reach out and touch you and you can FEEL it and vise versa?
that would be even crazier
i can see where that will go real fast .... lol
@@skaltura cant wait
That particular application probably won't work well until they improve the models. Right now it just triggers an uncanny valley response, which LITERALLY makes your brain tell you to kill it lmao
Talk about a paradigm shift in the sexual marketplace, and sex lives in general when users of this tech will just opt to superimpose a celebrity avatar onto their IRL lover. Might actually save a few marriages and totally *ahem* transform hook up culture!
This is what I have always said VR should be. I cant wait to be able to enter "Personal" reality in 10 years.
It's so exciting, yet I can't help but feel deep unease as this technology gets closer to perfect. It's going to change the world, and frankly I'm not ready to stop living in the real world
@@GlorifiedGremlin I believe this shit is bad news.
@@GlorifiedGremlin bruh if you ain't ready that's aight most of us are
@@sinethembabuthelezi5259 I think you deeply overestimate how many people are on your side with this lol
10 years? Not gonna be 10 years. If it waits 10 years, they are all going bankrupt. 5 years max or Meta goes to the dumpster.
Wow, seeing how well the stool fit into the green room literally sent chills down my spine. Just watching this through a screen I still had struggles distinguishing reality. Keep it up thrill, amazing content!!
@Jake E what?
@Jake E so true
If you're watching through a screen both are equally virtual. To a machine all reality is virtual. Of course you can be deceived in a vr headset because anything you see is filtered through the machine. Your visual field is limited by the machine you see through. Everything is an equally fake projection until you try and touch it.
@Jake E most borin game i ever played damn they needa update this life shi
@Jake E honestly and its so unbalenced, how is a mouse EVER supposed to out power a cat for example? not only that but life is incredibly pay to win and is just micro transaction after microtransaction, i just dont get the hype i guess.
The... Production Quality.
Top tier.
The topic.
Top tier.
The passion.
Top tier.
This is one of, if not the best video you've ever made.
THANK YOU!!!!
Yes, very professional production
honestly, i've owned a quest one for years before i even got into thrillseeker. i was about to hang it up and never really touch it again. but after binging all his videos, from his informative tuesday videos to even his own opinions and stories and experiences, it's insane the amount of love and emotion he puts into each one. he wears it proudly on his sleeve, and he wears it well. it made me almost think about getting a quest 2, or even the pro possibly. definitely one of my favorite channels out there and i'm not even that much of a vr fanatic.
I agree, I got chills hearing him describe the experience of seeing a fake human in front of him. Thrill is really the best VR content creator atm
This is one of the best UA-cam videos I’ve ever watched.
It's so amazing to see how far VR has come, this is something that we thought was just in movies growing up and would not materialise in our lifetime! The Varjo Aero I have is amazing, but this is on another level.
Dude that is nuts! Its crazy it was so real like that you got that phantom sense... 😬
Eyo pigmie! Do 1 week in vr fitness or something, would be a cool idea!
Reality is virtual
The man who taught me how to do trampoline flips digs VR nice
What is phantom sense
@@jakethebarcodeYour brain simulate the touch (send a false impulse) to feel what your eyes see and should sense if it was real.😮
That clipboard was crazy. Drawing windows and doorways is one thing, but objects like that makes me really think about all that you can do with mixed reality.
What? Niche things, sure, but mainstream?
You're an amazing storyteller and the questions you raise are highly thought provoking, especially at 9:01 when you talked about crossing a threshold where people can't tell what's real and what isn't real. I think the main thing preventing that is the physical discomfort caused by wearing VR devices. My VR journey started with the PSVR and I absolutely loved exploring the cartoonish worlds in Job Simulator and Vacation Simulator. Sure, the resolution was low and tracking was horrible, but one thing Sony absolutely nailed was the headset design - the way all the weight is on the headband and the eye piece can freely move in and out. My next VR device was the Quest 2, which was light years ahead of the PSVR with hand tracking and no wires, but the headset just presses into my face and its a step backwards in terms of comfort. That led me to get the Valve Index, which is limited by wires, but at least is more accurate, yet it still doesn't match the comfort of the PSVR. Any company that really wants to pass through the threshold as you say needs to work on comfort.
you can replace the head strap on the Quest 2 with the Valve head strap and that definitely changes things for comfort and it has built in speakers. It's a piece of cake to setup as well.
Imagine all the people who will get lost for real, like mentally stuck once it's available for the public.
@@bernieherrera5054 Valve? Cake? hmmm...
Varjo seems to really push the limits further of what is technically possible. As a VR enthusiast, I'm grateful for their work.
At the cost of 20 Quest 2s, it is still too expensive for VR Porn. :)
I'm going to bet that VR is going to have an uncanny curve where a lot of people aren't going to want to try it until it gets better, but I believe that curve won't last long. I'm excited to see the future of virtual reality technology :)
I believe we're kinda already in that Curve, but we're reaching the peak of that curve.
there will always be people who will pay premium for the best. they are the ones that spur development.
It used to be like that for me. My baseline wants were being able to touch/move things in VR, being able to walk endlessly in any direction, full body tracking, and decent picture/sound quality. I really feel like we have decent solutions to all of those now! Now I'm just waiting for them to get more refined and cheaper! :D
It's probably about 10 years away
VR totally blew my mind when I tried PSVR three years ago.
I'm 55 admittedly but frankly I think the intimidation of what is readily available today could already be a stumbling block for a lot of people?
Personally I want more, a lot more.
But this is one way in which standalone headsets could be really good?
Providing a more basic if still incredible experience to initiate people, get them interested in the tech who then could explore the more exotic options available on PC.
Unfortunately we aren't seeing much real innovation in the PC space.
At least not attainable innovative products.
For most people Quest and now Pico are the better option even for PCVR.
I have a Pimax 5KXR and I love the fov, it's a pretty big improvement but the quality of the image across that fov isn't any better than my original Quest.
Having a raw video feed helps but the difference while noticeable isn't that great when you consider the price difference.
We need someone to do for PCVR what Facebook(Meta) did for standalone.
Someone with deep enough pockets to fund large scale production of an innovative PCVR headset at a near break even price.
So long as VR remains niche we are going to continue paying through the teeth for every tiny improvement.
Really hoping Valve can afford to give us a bit better of a deal this time around and on something truly inspirational though I realize it's unlikely.
So the Apple vision pro was not made as a competitor to the quest series, index, or vive. This is further backed up by its lack of controllers or general support of vr games. It’s more made as a competitor to something like the Vario XR 3 or the Vive XR. The XR 3 runs for about 6.5k and Apple has managed something similar for quite literally half its price. They’re not looking to get into the VR industry like meta, HTC, or valve, their goal is more something towards the professional AR/XR, like 3D modeling and stuff like that. So it’s not a scam, it’s just built for something that’s a little more obscure
You are totally right!
and the craziest thing is.. this is just getting started. Imagine 10 years from now
I give it two years, cause all of these things can be done today with 3rd party addoons but its a real tech hassle
You're an excellent script writer and storyteller man. Always thoroughly entertained by your videos. Feels like a series of videos that are ahead of their time. Like when VR finally does take that massive step forward into popularity and viability. You will have documented the history of that transition in such an engaging way.
As a random aside, I feel like the black mask adds a lot to the whole VR futuristic aesthetic you're going for. It just fits for whatever reason and sells it.
Yeah, he is definitely signalling that virtue.
@@averybrooks2099 I just don't show my face. You're projecting.
Thank you :) This comment means a lot. I'm gonna keep working my hardest!!!!
How do you know he is a man?
He doesn't have a face. The mask is part of his cybernetic augmentation, filters out poison and allows for a variety of speech patterns.
when vr first came out i thought this is how people will vacation in the future...never leave the house but be on a beach,,,fishing,,,skiing...on stage with rock stars....going to the moon...traveling through any country...anything
I've been in absolute awe ever since I received my Varjo Aero. No longer just playing VR games, but sometimes just standing there, admiring the details in those games. It may not be the end all be all headset, but if there's one thing that Varjo has nailed down, it's the visual fidelity, and I hope they'll continue to be successful on their journey of making the absolute highest image detail VE headsets in existence 🥰
I think they need to work on things other than the resolution now. They are already working on the software side of things as seen in this video but they also need to work on economic version perhaps to get into mainstream market more, i.e. if it was a more feasible $4,000.
Also if they added a mic and speakers similar to what the index has it would be the perfect headset!
Long story short, In the commercial world they are smashing it now all they have to do is get into pcvr gaming niche.
Are you rich or smth
Living the dream man. I'd love to try a varjo neo with an owosuit
@@agustusfarnworth3379 Oh yeah, absolutely. Although the Aero is already a start in the right direction (after all, 2000$ with no subscription is a lot cheaper then 8000$ with a 1500$/year subscription), there's still quite a way to go.
The 35ppd that the Aero has is already incredibly detailed with no discernable screen door effect. But I can still see why you might want an even higher res screen, to completely eliminate jaggies. If they can somehow pack in at least a similar resolution passthrough as on the XR-3 into the next gen Aero and get built-in audio powered by Valve in there then it'd be my absolte dream HMD. I personally don't see much of a reason for hand tracking, although when doing Mixed reality, an Ultra-Leap system can greatly help I guess...
I use the Index currently, which I love, but the few things I really want to see for VR to get us to the next level:
-We need high resolution still, especially for watching shows/movies (for theater experience). I'd like to see us reach 8k. For that to happen, I believe we need to perfect foveated rendering, which we are working on getting there with PSVR2, etc. If we can reach 8k res with foveated rendering, eye tracking, and then full body tracking. We are nearly there (not the 8k, but the rest). Then, I want to see us work on 140FOV becoming the new minimum, over the standard 110 (I want 200+ FOV ultimately, but likely going to be increments to get there. Pimax uses tricks most companies aren't going to want to follow).
VR is so close, yet still feels so far. Wireless is something I'm really wanting, but battery life is just so crappy, not sure it will ever be viable for a system as advanced as the Varjo.
The ultimate combo is the VR+AR passthrough for sure. I am very interested to see where this goes in the future and how fast it becomes available for retail consumers. Brilliant!
The LARGEST hurdle is going to be developing technology that allows 'realistic' interaction with the Virtual Environment. The visuals will just keep getting better, but I can't even IMAGINE a system that can provide an authentic sense of 'presence' and the feeling of actually being INTEGRATED with the environment, rather than simply existing as a limited observer.
Even Ready Player One sort of 'glossed' over the 'interaction' details, just suggesting that these advanced 'chairs'/treadmills would be sufficient....
@@StreetPreacherr I think Ideally we would need omnidirectional movement pads with haptic feedback receptors that can mimic different textures you walk on, and a form of superimposed haptic feedback that can literally act as a chair, and push back on you when you crouch down far enough. I can't wait to meet with friends in virtual New York and have it feel like im actually in New York.
Back in the early 90's there was a VR center in the mall near where I lived. The graphics were a bit crude and very limited so I thought that I would look up this subject here on You Tube to see what they look like today. Very impressive and wonder how they might be in another 30 years. Too bad I probably will have passed on by then.
I use a few varjo xr-3 and aero at work at a automotive company and I do have to say that the xr3 is visually exceedingly impressive. In mixed reality people don't want to walk through the cars because they aren't sure if that's possible. Without a greenroom, real hands look janky though, they have some jagged cutout around them.
I similarly work for a car company and have had chance to use the varjo, the quality is amazing, everything is so sharp, the limitation is just the texturing and models used. Once ray tracing etc is all blended together with this type of headset you'll not even know you are in VR
What do you use all the vr stuff for? Virtual showrooms or like actually designing stuff?
@@RyanGuthrie0 I work for a automotive company where I make the tools that the designers use for car design, for example tools to check the surfaces of the car, marking tools to mark imperfections, a batch renderer for rendering pathtraced images of variant sets in batch, multiplayer stuff so that the higher ups can look at the car together. Stuff like that.
Quest 2 is much better for what it is
@@RyanGuthrie0 he's lying
Can you imagine the Vario headset with a haptic vest, vr gloves, and a vr treadmill?!
Thrill actually did a video where he did this and more, it's a good watch
@@wasvreta Yea, that was a great video. I mean an updated version with what Thrill tried out in this video.
Honestly I just don’t think Vr headsets will ever meet the immersion of a direct brain link. This stuff is neat but it just seems like such ancient ideas. Direct brain link where you can hear, feel, smell and see things in a virtual world with no display resolution limitations and field of view.
@@RiderZer0 I've had the same thoughts, we're literally talking Matrix level of virtual reality, and we are literally just around the corner of that becoming a real thing.
@@shaunweatherill6651 half of what you just said exists in some way in VR
Im so happy people didnt give up on VR. The only thing i cant get used to is motion sickness while moving around with a joystick. Locomotion movement helps but not enough. We need a treadmill or suspended tethering.
The ideal is a vat of electrified jelly you "set" in...
Thrill your editing has gotten so good over the past two years, the fact you make videos of this quality for free for us is a gift. Keep doing what you’re doing, my favorite XR channel out there ❤
For free? He gets paid for the videos... I think it's around $5k for a million views and depending on video length.
@@obeydefi6312 nobody said about him getting paid, he said FOR US it's for free. Unless you're somehow paying to watch this video in which case....
@@platinumsky845 youtube premium baby
He does not produce for free for you. He does it for money
Chills, man. Great storytelling. Damn, I'm just afraid I'll miss out on real world experiences because we'll be in the virtual world but we won't even be able to tell, unless something physically happens to our body or something...
Just the idea of the green room makes me feel REALLY weird, almost claustrophobic? I can only imagine what a trip it must have been!
This is your best video, no contest. Yes, please continue to work with this company and visit their facility to chart their progress.
The Varjo XR-3 is available respectively for $6,495 and $1495/year.
It's for entertainment only. This is decades away form being consumer let alone enterprise tech for companies other than the giants.
He also over hyped and injored obvious issues just a few in his hand picked edits. Every object that was real was missing chunks of color so it was obvious. He didn't show any words/ui and he looked at absolutely nothing up close
Imagine if valve and vario collaborate on a standalone headset
varjo*
i would much rather see Pimax x varjo imagine the pimax FOV with the screens of varjo
@BRYAN SMIRNOFF also valid
@BRYAN SMIRNOFF without pushing the envelope more and more with these expensive products. you simply cannont maintain that wallet. Think about it. If people are constantly making things like this. Someone will go and try there best to make a cheaper version with better quality.
The half life we need
For me a technology that can blur the lines should always have a fallback at hands, for me it would be making thing glow, like blue for real, orange for virtual, with some adaptation, like if the environment is virtual, then only real objects are displayed in blue with a sort of orange wave around them
You never forget your first VR WOW moment. Mine was it 2016 with the HTC Vive. Things are moving faster and faster...
Amazing video. Absolutely astonishing technology from Varjo. Wonderful shooting & editing. Perfectly fitting music. Truly crazy times
Super Varjo, brother
Your storytelling and effort you put into your videos is both awesome and awe-inspiring! Keep it up!
VR is getting so exciting, can't wait till Christmas to get my quest. Also thanks a ton for getting me this into vr, hopefully I'll love it as much as I think I will!
ayo?! im getting a quest 2 at christmas as well!
@@davidboss2160 I got one for my birthday and omg it’s so fricking fun
I saved up since I was 8 to buy my first VR, I got the original quest when it first came out. I ended up playing it so much that the straps to keep it to your face fell off XD I had a warranty and they gave me a quest 2. It is insane. VR is definitely a huge passion of mine
I'm glad to see so many others have fallen in love with VR like I have. Everyone around me always tells me it's a gimmick but I think it could be the future.
@@veteranhamster7410 oh it's most definitely the future
These VR headsets are PC computers of the 90s. They’re huge and bulky. Imagine a world when these VR headsets are significantly smaller and lighter. The ability to jump into and out of VR or mixed reality is going to be game changing
Man this is insane !!
Yeah, insanity created to keep you under control. Welcome to dystopia. You’ll own nothing except a vr headset but be happy.
The level of innovation Finland is doing simply amazes me... makes me literally proud of being a finnish citizen.
You don’t have to say “ literally “ proud. You just say it makes me proud. You are being “ literal “ by writing it out.
@@ronnieredneck9162 its really not that big of a deal dude
Also you shouldn't be proud of something you had absolutely nothing to do with. c:
@@Maelthorn1337 Somebody's bitter? There's nothing wrong being proud of living in a country you were born in.
@@peagames2002 No bitterness. Not on this subject anyways. I just think it's bizarre. :v
How did this video make me so emotional, that was such a great insight into the available technology and as you said it, what an interesting time to be alive. So fictionary yet so real and close.
Your videos get better each time! Great job again
VR is just getting better and better, great video!
Blueprint For A Slow Machine was the best possible song for this video, and the execution was done superbly.
It's crazy how much VR has improved over the last decade. I can't wait to see what comes in the next 10 years
I can't wait either. I cant wait until it drops tenfold in price and I can actually get one
*Crosses fingers*
Maybe I can play some vr game where im rich and buy this VR headset IN THE VR GAAME, MANNN.
*head explodes*
seeing your hands on the wheel is a game changer, not just for race e-sports, but even for all kind of simulations, from flight, to train, hell even space ship simulations.
The best VR company invited the best VR content creator to visit. The result can't be anything but stellar.
Imagine a horror game where there's something hiding in your own room with this
I seriously think it'd need to come with a warning - because if it gets real enough you will get serious PTSD from it. Crazy to think about though!
Wearing a facemask to go somewhere virtually is the next big thing! Stunning and Brave!
Hahaha was searching to see if anybody else was gonna say something about that haha
@@klintk morons lol
That green room is TRIPPY! I really hope there is something for consumers in the future.
Please more Varjo content! Really hoping for an updated Aero level HMD with a bigger (at least Index) FOV. Considering Pimax is...well kinda sus, and who knows when Deckard will ever see the light of day, Varjo is the hero we need I think for high end pcvr
Absolutely agree, would love to hear more about their plans for future products especially (pro-)consumer ones.
Chill on the FoV demand. Technology needs to advance first before human like FoV. Pimax even makes the best GPUs scream and stutter. Also a goal is to not need a PC, which would require the most extreme mobile chip ever conceived.
@@smittyvanjagermanjenson182 There is absolutely a market for high end PCVR, not everyone wants to strap a cellphone chip to their face and run around a warehouse. Is that cool? Sure. Should that be the only game in town for VR? Absolutely not. And I'm not asking for Pimax 200deg fov, but going from Index fov from 3 years ago to something around a quest2 fov for 2 grand feels bad man.
@Baxi Really? Because I don't think I said anything about stopping production of Quest this or Pico that. The market is certainly moving more towards standalone, generally cheaper headsets. If anything it's the pcvr enthusiasts that are being underserved. So who's being the gate keeper here? Side note, you want to shame folks for working hard so they can shell out their hard earned cash for the best possible experience? You do you, but think for a second about who's got the 'problem' with wanting their way to be the only way...
Idea for a horror game. Allows configuring real world items of your choosing for weapon/tool. During setup required to use pass-through and walk around your entire house to collect and "calibrate" house and said item(s). Starting with your circuit breaker, chosen tools and exits. (For bigger challenge have a friend hide your selected tools somewhere in your house. )
Then location of any stairways, all available outlets and any other busy work to make you forget your supposed to be playing a game. (Before you select game start) During calibration the electricity to your house shuts off and you hear noise. Something rummaging around your house. Something is trying to get in the house. Find and kill the intruder before they find you. Hear them coming upstairs? Hide in the real places of your house you would actually hide in. Watch your breathing... it has good hearing.
Vr in the few past years really has advanced like crazy
Another amazing video Thrill!
It's incredible how much further VR and mixed reality have actually come. Some of this stuff I wasn't expecting to see for many more years. Of course, it's not going to be consumer yet, at least not at this level, but the fact it exists now is a great sign for the future.
The price tag doesn't surprise me either to be honest. They're not trying to budget the end product to make it more affordable here, their focus is pushing how far they can take the technology.
Given time, this kind of thing will become far more accessible to the average person, but it takes companies like this to push the technology first before that can happen. Just look at the difference in performance of, let's say an $800 PC 20 years ago and one you could get today for the same amount.
My experiences with VR, near death experiences, mental health, psychedelics, and throughout my life have me questioning what is reality more and more these days… and then thinking about quantum physics and my experiences with law of attraction and synchronicities that are unbelievable make me really wonder about life…
next thing u should do is check sammy ingram out and neville goddard 0_0
20 years ago I've read Carlos Castaneda book and had some lucid dreams. Carlos said that at first you need to look at your plams. So I did. They were small and white. And they were glowing.
So, for twenty years I was thinking, what is the logic of looking at your palms in a dream? That was strange.
But yesterday I understood.
I was playing Half Life Alyx in my Quest 2. Then suddenly the game crashed, and I found myself in dark black and white room, my room as it was seen with VR helmet video cameras. I put the controllers, looked down and... there they were. White glowing palms.
And with them I was able to get to main menu. This is a experimental control mode in Quest.
Now the question is, how to get to the main menu in a dream. If I'm not answering for some time, that's maybe because I was able to change the game 😊
I'm very interested in your experience with sinchronicity and other things.
the simulation theory and synchronicities have always intrigued me, have some crazy synchronicity storys. check out hellier on youtube for a great occult story about synchronicities
I feel the existential terror if I'm being honest I have only recently gotten more into vr and have an oculus but the idea that I don't know if i am in a simulation or not is terrifying.
Wait until Brain Computer Chips become a reality in a few decades. That is when things start to physically feel, taste and smell real and things will get truly amazing yet terrifying
well you'll probably a notice a fucking headset on your face though XD
if you're in a simulation, we're all in one.
Meaning it wouldn't actually matter if that were the case, which it might be.
This is a great piece. That's some awesome software.
I am so looking forward to the future, and this vid really shows a lot of the stuff that I am looking forward to
Every single video you make, fills me with thrill and excitement. You truly are a thrill seeker.
That would make YOU the thrill seeker
I can totally imagine a mixed reality game with a Doom-style hell portal that opens in your living room and you have to defend your house from demons. Getting to move and fight around the real geometry of your house would be sick. I know the technology is not quite there yet but seeing what Varjo is up to really gets the imagination going
Potentially could turn your whole house into a playspace. Talk about secret rooms
great way to map your house out for the cia
@@tonoornottono who cares, whats the CIA gonna do with my random boring house
This + your favorite sensory altering substance + the right game or virtual experience = next level 💯
Always putting up amazing content, good work Thrill!!
My only question, more so a concern, is what will happen when VR does become "the big thing". When cell phones became the big thing it was expected everyone had one to live there lives and most people literally live on there phones. Do you think when/if VR becomes "the big thing" our world will become like Ready Player One, or will the social capabilities bring more people together than tear us apart?
(Short) Will VR become more of a distraction from reality or a way to bring more people together?
@@antoniobordonhos1672 Why not both? There's no reason to think that people who want to interact with people will be hindered by the emergence of mainstream, ultracommon VR; there's not reason to think that people who don't want to interact with people will be forced by the same. Introverts and extroverts and everything in between have always existed, regardless of the technology available to them. VR just provides a new way to connect with people for extroverts and a new way to escape from interaction for introverts. Just new, not more or less.
@@_KingRaz Your 100% correct. This new form of communication can lead to a whole new era of socialization between people, but the same thing could be said for social medias found on the tech we already have. Just thing about it, when was the last time you hoped onto social media to just talk to random people? It's always something to think and worry about.
@@antoniobordonhos1672 When was the last time you went out in public to just talk to random people? Nobody really does that, you naturally meet people to talk to through things you are both doing. More things to do = more people to meet. VR just provides more things to do, more avenues to connect.
Also, having said that, I do get onto twitch and twitter to interact with strangers all the time. Some people become friends, some people don't. But I, and a lot of other people, use social media to be... social. It's not just a plague or a social pressure we have to worry about.
I got a valve index last Christmas. Loved it, used it a lot, until one day i was playing and I said "wow, imagine being able to go for a bike ride anywhere in the world and see new things"...
And then I realised, I could easily go to the shed, get the bike and actually go for a bike ride. Instead of playing iRacing, I could just hop in my car and go to the mountains.
It was then that the whole simulation theory hit me square in the face. But long story short, I regularly go biking, I drive my car through the mountains on every day off. I haven't used vr since that day.
The speed of progression in VR is mind blowing. Thanks for the video!
IOI has entered the chat
Just 6 years ago we had one of the first mass consumer headset, the ocolus rift. Now we have the varjo XR3. Imagine what we'll have in 6 years from now.
At the prices they're asking, in 6 years we'll have VR that is still inaccessible to 90% of consumers.
@@Sigurther obviously the prices will go down is what OP was saying.. when VR was still fresh something like the quest 2 was unimaginable at the price, yet here we are. Maybe in 6 years the device from this video will still not be affordable, but the devices that will exist then and be actually affordable (like the quest now) will still blow your mind.
@@eliassmouni1245 Something else to mention is that once VR headsets reach a point where they can function independent of computers, but can match the processing power of computers in their price range. They could very well replace traditional computer set ups since they won't require as much space to simulate a three screen monitor or could allow for faster interaction than traditional keyboard and mouse. Of course this is all just speculation at the moment, but it will be interesting to see what the market has available once VR reaches a point of customization (think pc builder but with vr.)
I absolutely love your videos bro, they are packed with awesome info, and invite me to think deeper about the vr world and where it has, is, and can lead. Thank you for doing what you do🤙
I already know this video is going to be good
And if you can still have, as an adult, the tools to distinguish real from virtual. Take a kid, a 6 YO little boy. I don't think we are ready yet, it gives me shivers honestly.
Until more research is done, we cannot let kids play with these things!
Kids will definitely tell what's reality and what not much better than you though
@@kv310 That's not how the brain works
@@viracocha2021 Andá para allá, bobo
Skill issue
Thrill, you're on some sort of level that blows my mind. Someone pulled up this video at a house party I was at last night. Legit kept everyone's attention through to the end!
i expected to see something like this 5 or 10 years into the future but the fact that its already here is crazy.
I would love to see the history of vario especially because I'm finnish. I never even heard of the company and they've come up with this? It's crazy to think about how many other things we don't know
All we need now is an omni-directional treadmill, and touch sensitive suit, and we'll be set to be in the oasis
Yeah, I wonder where they are with the 'interactivity technology'? The displays will inevitably continue to improve, but I haven't really heard about any SIGNIFCANT INNOVATIONS in actually allowing INTERACTION with these environments?
And other than a direct BRAIN LINK, I can't think of any method even CAPABLE of providing a believable sense of PRESENCE? The 'haptic suit' is an interesting idea, but what would it take to make a suit capable of providing 'resistance' to movement, sensations of touching different materials, etc.?
Imagine VR immersing all 5 senses, then we dont know what is real.
It's definitely coming, probably sooner than we think. Scientists can already poke brains in specific ways to trigger a variety of different senses and experiences.
I wonder what a first person movie for VR would be like. Imagine the story games as well!
Ikr 🤩
Virtual reality will never be as great as "lucid dreaming".
The more I see this, the more I think humans are the virtual reality model of original people seeing themselves through a VR head set in some other universe. It's very realistic.
okay now that i've looked into phantom-sense, I'm convinced of it
Stop. Come back to reality.
And phantom sense is just a brain phenomenon that you can train yourself to have. If you have a friend to help. It's not you feeling someone in the real universe beyond our own. Quite delusional to think that if we were in a simulation, that it'd be anything other than full dive gear.
@@aako-dd1ly It's not delusional at all. It's entirely possible. How do you know you're in charge of yourself?
Well done Vario. Always wanted mixed reality to be real.
It's Varjo, means Shadow in english
Thanks for this review, very insightful. By the way your VFX are amazing, so cool & smooth, admire your work 🙌🏼
How did you like Finland on your brief trip? :D
This is absolutely amazing how far vr has gone, i had always wanted to be in the game or to be in something where i can really not define if somethings real or not.
The moments you spoke about the experience in the car made me emotional. Thank you for doing what you do!
Based on your videos on the Varjo Aero I was waiting for the quest pro but after hearing news about it I decided to buy the varjo aero and I've had it for a week and it's been great.
I honestly don't think the quest pro can compare in any way shape or form and going from the Rift S straight to the varjo aero has made VR actually playable as in the clarity isn't making me question reality but it has made games truly feel like proper games now compared to the experience with the Rift S where you know you're in VR at all times.
The biggest improvement is just being able to read everything and actually not need to get up and go to my PC since the steamVR desktop UI is completely useable and for distortions I didn't notice anything but yes chromatic aberration is certainly there but I'm starting not to even notice it anymore and it will most certainly be fixed in the future.
Likewise to my surprise and something I wasn't at all expecting to be a benefit of my purchase was the eye tracking, it works flawlessly [putting aside the many hours I've spent in Unity having to set it up manually for my avatar lol] but once you have it down you can add it to any avatar you want due to a template for eye tracking being available and to have such a flawless 1to1 ability to eye track built into the headset is truly worth the money in itself.
Finally the biggest plus is the comfort and build quality, without a doubt having both my Rift S and Varjo Aero here the Rift S is a literal toy when it comes to build quality and while I wasn't expecting the fan in the aero to make that big of a difference it really helps [especially in beat saber] and the straps on the HMD itself can make it so you simply do not need to take your headset off at all for hours on end if you wanted to.
In terms of audio I wasn't expecting the mic to be an issue since I don't use it much but it was more inconvenient than I thought however I bought the antlion mod mic and suited that to my main ATH-M50xBT headphones which have bluetooth and it works perfectly and the audio quality is leagues better than any mic on all HMDs and it even rivals the quality of my HyperX QuadCast S which completely surprised me.
Overall it was a worthy upgrade and after also buying 8 vive 3.0 trackers to get full body tracking I think this setup is going to last me for many years to come and all that I want now is MORE GAMES lol especially ones that support full body tracking and eye tracking.
This literally brought tears to my eyes, around the 10-minute mark when he talked about the reality of this technology and the uncertainty of what this can bring to society. To me, this is incredibly exciting but also emotionally disturbing, fearing what this technology could bring us.
This VR Headset + Unreal Engine 5 games + PS5 (Adaptive Trigger & HAPTICS) = Life is Set for next 50 Years
ITS HARD TO TAKE YOU SERIOUSLY WITH A MASK AND PAINT ON YOUR FINDER NAILS.
Im scared of the negative symptoms of VR progression. This mix of reality and virtuality shows just how close we are to manifesting our thoughts into a visual plain not for us to see but others to see as well. Its both scary and yet fascinating, I feel as if we should stop, and the other hand, i feel as if we shouldn't instead progress further in hopes of finding a positive light that makes up the majority of the effects of this techonlogical progress. I also fear that the more compact this tech get, the more integrated it becomes into our perspectives and others as well. Cause now you can show what your thoughts are in vr, yet trick you if your not observant of the slight changes. I just hope to see a future in which we use this technology more productively to entertain yet educate, but my cynical personality leads me to think of a future of stangnant pleasure. Just my thoughts on the matter.
The XR3 and VR3 were released almost two years ago in December 2020, and one wonders what's cooking out there right now. The next year or five in VR will absolutely melt our brains. Maybe we'll find out that we were/are in a virtual reality all along! And the Matrix wasn't a movie but a documentary.
Apple just killed this headset. Long live the Apple Vision Pro.
for real. people will be super supportive and impressed by this but hate on vision pro, even tho vision pro is even far beyond this headset
I’ve done a lot of psychedelics, and this sounds terrifying like not knowing what’s real and what’s not which is kind of like a psychotic break which is terrifying
Your still covering your mouth your already in a fantasy world
9:10 I personally think it'd be beautiful to some and terrifying to others. I've been chasing that same feeling you described by taking psychedelic substances while in VR and it's honestly changed my life for the better personally.
Ever closer to the ULTIMATE goal of VR, Full Dive.
I need a full dive experience. Cant wait for that
This is super exciting, as someone who has been following VR development since 2015-16 I'm SOO amazed by what we've done in just a few years. I can't wait for tech like this to be readily available for all at a reasonable price
It is.. you can by the quest 3 for 500.. if your looking for something cheap but decent.
Ultimately there has to be a VR room, where you put on VR costume and safety belts. Is it a safe technology? Can human body handle it? What is about brain and eyes damage? We won’t know until the technology is advanced enough. How much resources is needed to make it work?
I've heard the XR-3 has really bad binocular overlap, causing it to feel less 3D, and causing a ghost image of the edge of one screen in the middle of the screen.
thrill you HAVE to watch The Peripheral, Its SAO and Tron combined. It's honestly amazing
One thing I wonder, right now pretty much every VR project is just using a stock cellphone screen of some sort as their video display, something that is designed for phone use and co-opted into this VR role. Given the idea of a "high detail centerpoint resolution," I wonder if they could actually just build a bespoke screen that _has_ variable resolution, as in that the majority of the screen is fairly low rez, but the center portion is much higher resolution.
Last room was VR + AR with gloves if anyone is wondering or a combination of those 3
Being someone who's currently Watching Amazon 's "Upload" Series, I am equally excited and terrified at the same time. Thanks for the video!