One thing that has always stuck with me is that the original Japan-only Pokemon Stadium came out before Pokemon was known at all in the West. I can still remember one of my Nintendo magazines at the time had a section towards the back with one sentence reviews and % scores, and "Pocket Monsters Stadium" was one of the them. It read something like "weird creatures fight each other in arena battles" and it got a score of something like 20-30%. Seeing that years later, knowing what would come next, has always made me smile.
@@TheObsessiveGamer Someone has a video somewhere on here showing the entire Pokedex. From what I remember, pretty much all the Pokemon that don't appear in battle were significantly different. I remember a lot of them were shockingly bad, but I guess they didn't put a lot of effort into the Pokemon that didn't actually appear in battle. I think there would definitely be enough content for a full video just going over the model differences if you want to do one. To see them for yourself I would assume you just need the Pocket Monsters Stadium (JP) ROM, a save file of a Japanese Gen I game with a complete Pokedex and an emulator that can do the transfer pack (which I think most of them can do).
What was Nintendo thinking with the n64 disk drive? Exclusive to one region, a region where the install base wasn't even THAT high (even the Sega Saturn outsold the n64 in Japan), it was expensive, and you still had to buy the separate game discs. That thing was designed to fail.
Another change between v1.0 and v1.1 of international Pokémon stadium is when you chsnge to round 2 mode. In v1.0 the icon for "stadium" remains on the daylight palette, only adding the round 2 badge, but in v1.1, the icon actually changes to night to reflect the new theme in the next menu.
So cool! I had no idea some of these. The model for poliwrath looks so derpy. I think there are some other trainer photos as well in the original japanese version. It's almost eerie seeing them and being so used to the usual sprites. Also I remember in the original japanese vers right at the end of the preview, the announcer mutters something but I never knew what it was. 😅 I seriously can't wait for Pkmn Stadium 2 coverage! This was a huge game for me in my childhood through today. I still play it from time to time with transfered pokemon. If only the virtual console version allowed this so you could battle using your own Pokemon against other trainers online. How cool would that be?!
Been waiting for this one! I’ve always been fascinated by the Stadium games and always hoped we’d get another way someday. The last “Stadium” game was Battle Revolution for the Wii, and we haven’t had another game like that since.
@@TheObsessiveGamer I agree, the NGC & Wii iterations just weren't the same. I wouldn't even want a new one now anyway, New Pokemon Snap was not a good sequel.
One of things that made JP Pokemon Stadium 1 so unpopular is that the game is programmed to prioritize critical hits, status effects, evasion, and accuracy to the AI, not the player. This was addressed but not removed in both versions released oversees as the coding would have to be rewritten completely. In JP PS1 it is extremely unlikely for the AI to miss anything, they crit more often, and their moves have 90% accuracy at the lowest. Evasion does not affect the AI accuracy. The big issue that remained was the AI input reading a players commands, and choosing a different move suddenly knowing it would crit. It took all the way to Pokemon Coliseum for the entirety of the AI to be discarded and a whole team of non-Pokemon players to make the game read the player and AI as P1 & P2 and that luck for neither was predetermined and the AI cannot read ANY inputs at all.
I think that is b.s. that the AI is able to read a player's moves. That is basically cheating. It would be more objective if the AI knew the weaknesses of the Pokemon the player was using and try its best to exploit that. It is almost like me predicting that you are going to use a really good move and use protect. Each move has like 5 uses and somehow I am able to make you use them up just by knowing that.
3:35 Nidoking and Vulpix both looked arguably better in their 1998 beta models... how bizarre. And that same revamped Nidoking model would go on to be used for the next 7 years, all the way into Battle Revolution.
Glad you enjoyed it (and I used Google translate to translate this, so I hope I understood your message correctly), but yeah I thought it was only fair for people see what the menus said, so I left a translation there
Pokemon Stadium's rulesets is apparently based off of those tournaments held previously. From what I have heard Pokemon has always been bring 6 pick three for singles.
This is perhaps the only N64 related video of yours today don't have it in me to watch all the way through. Hopefully this video does well since pokémon is apparently everyone else's thing.
I LOVE the stadium games. I still play them and have a transfer pack as well. My bro got me a copy of Japanese Gold/Silver Stadium for Christmas, so I am very excited to see if you address any regional differences in stadium 2.
A great weekend of being offered my desired job is made even better with an Obsessive Gamer video being released today thank you as always sir for the great content! Eagerly awaiting the next DK64 video in the future!
Hear me out. The Pokemon gb games were simple. There's no way they couldn't have ported Red and used the stadium assets and battle system. A true story mode with a simple yet 3D overworld would have only added to the Pokemon franchise with a Pokemon 64. It wouldn't have taken away sales from gold and silver.
The problem really was the scope of it I feel. If you were to make seamless transitions from towns to routes on the scale of the Gameboy like that but in full 3D, it might have been a bit much for the N64 to handle, let alone its cart. If they made it more a PS1 style RPG, then yeah but that would need prerendered backgroudns and such...which could work using the bigger carts that came later.
@@TheObsessiveGamer that's how I thought about it for the longest time as well but I'm shifting my perspective. With the amount of mini games it had, they went really experimental like having that Pokemon as a trainer for an in-game event. Nintendo always tries to innovate. I would also say that maybe it wasn't the scope of it hardware wise but the scope of it to the developers as in they thought a Pokemon 64 would have to be so much more than the gb games and it didn't have to be. Hyrule is huge and stadium is that vertical slice of the battle system. Given the time and effort it would be sick to see someone take the stadium Decomp rip out the mini games and add a link and room system like Zelda lol really easy to say and hard to do but now it's a lot more feasible. But you know what I mean? If they scoped it right to fit into the biggest N64 carts. I would have been possible with the DD as well if it had come through and you could swap the maps for a part 2 or have the differences between red and blue.
@@TheObsessiveGamerThey could have just added extra connector-houses between each map-transition that didn't have them originally.(Which, none of the mainline Pokemon regions, at least as far as I know, actually work on continuous maps. They just use tricks to fake continuity, and if that could not be easily/convincingly replicated in N64 3D, then just removing those "hacks" seems like an easy no-brainer)
It will never not suck that they both didn't release Pocket Monsters Stadium in NSO AND didn't give us the GB/GBC games to play Pocket Monsters Stadium 2/Pokemon Stadium and Pocket Monsters Stadium Gold and Silver/Pokemon Stadium 2 without the subpar rental-mons. Like, why rerelease the subseries at all if they deprive us newer players of the full experience? It's silly.
@@TheObsessiveGamer the first and second pocket monsters studium in Japan are fully compatible with 64DD. They removed compatibility in usa and pal versions.
i have the japanese pokemon stadium 1 another reason why it was re launched in japan lots and lots of bug issues one big one half the time it didn't pick up the transfer pack
I am thinking it was a sick joke among the bottom line to upper management since they were forced to work long hours for low pay. Even when playing Pokemon Gameboy games, one can see that certain trainers and glitches were put in game to mess with the overall quality, basically the developers stating "We will make this game, but eff you upper management when people find out what we did to them because they will not be good quality."
@@TheObsessiveGamer 1000%. Knocking out, say, a Magneton in Violet, I can't help but miss the animation where they come apart in Stadium. Or Slowbro, slowly turning back for a few seconds before realising it's been knocked out. Or Kadabra, throwing its spoon in the air, landing on its own head and knocking it out. Man, so much good stuff.
Purple is just to show that it is ghostly. Gengar and Haunter are both purple. Thing is, Jynx is not a ghost, it's an ice and psychic type. But then if it were psychic, one would think it would be tan like the Abra family. Slowpoke is pink, but it still has some tan (making me think that certain types have to have a certain color on them).
Probably cause during gen 1 it was still male only protag. Not sure why stadium 2 didn't though since it was marketed in Japan for Crystal compatibility which had a girl protag
It's interesting how the old Nidoking model is actually more accurate to how Nidoking looks today
One thing that has always stuck with me is that the original Japan-only Pokemon Stadium came out before Pokemon was known at all in the West. I can still remember one of my Nintendo magazines at the time had a section towards the back with one sentence reviews and % scores, and "Pocket Monsters Stadium" was one of the them. It read something like "weird creatures fight each other in arena battles" and it got a score of something like 20-30%. Seeing that years later, knowing what would come next, has always made me smile.
*HERE IT COMES! THUNDER!!!*
I miss the announcer so much
There's a difference in the number of reserve pokemon
The announcer from stadium is so much better then battle revolution
That ekans tongue was crazy!! Id love to see all the model differences for sure!
These were basically all the major differences as far as i've seen. Haven't anything else get much change at all
@@TheObsessiveGamer Someone has a video somewhere on here showing the entire Pokedex. From what I remember, pretty much all the Pokemon that don't appear in battle were significantly different. I remember a lot of them were shockingly bad, but I guess they didn't put a lot of effort into the Pokemon that didn't actually appear in battle. I think there would definitely be enough content for a full video just going over the model differences if you want to do one. To see them for yourself I would assume you just need the Pocket Monsters Stadium (JP) ROM, a save file of a Japanese Gen I game with a complete Pokedex and an emulator that can do the transfer pack (which I think most of them can do).
What was Nintendo thinking with the n64 disk drive? Exclusive to one region, a region where the install base wasn't even THAT high (even the Sega Saturn outsold the n64 in Japan), it was expensive, and you still had to buy the separate game discs. That thing was designed to fail.
Hindsight is always 20/20. Just look at the tower of power you got with the sega genesis.
I can't wait for your Pokemon Stadium 2 video!
It's my planned next Pokemon video! :)
He used my video for acid diglett. Yay
Eyy welcome! Glad someone had that very footage at all haha.
We meet again, how are you brother
@@OmegaVideoGameGod I’m good. How are you? How u been?
Not bad, thanks
I've been getting into Pokemon Stadium recently and then you coincidentally upload this, perfect timing!!
Ahh nice perfect timing! lol using the transfer pack or playing it on Switch?
@@TheObsessiveGamer I'm playing on my original N64 with transferred 'mons. 😁
Another change between v1.0 and v1.1 of international Pokémon stadium is when you chsnge to round 2 mode. In v1.0 the icon for "stadium" remains on the daylight palette, only adding the round 2 badge, but in v1.1, the icon actually changes to night to reflect the new theme in the next menu.
So cool! I had no idea some of these. The model for poliwrath looks so derpy. I think there are some other trainer photos as well in the original japanese version. It's almost eerie seeing them and being so used to the usual sprites. Also I remember in the original japanese vers right at the end of the preview, the announcer mutters something but I never knew what it was. 😅
I seriously can't wait for Pkmn Stadium 2 coverage! This was a huge game for me in my childhood through today. I still play it from time to time with transfered pokemon. If only the virtual console version allowed this so you could battle using your own Pokemon against other trainers online. How cool would that be?!
Honestly wish they'd allow for Pokemon Home compatibility to make that possible for transfer
I love the Pokemon Stadium games
I especailly miss the Gym Leader Castle personally
Been waiting for this one! I’ve always been fascinated by the Stadium games and always hoped we’d get another way someday.
The last “Stadium” game was Battle Revolution for the Wii, and we haven’t had another game like that since.
Hope you enjoyed it! :) I never even really thought of Battle Revolution in that same style imo. The Stadium duo just felt so special.
@@TheObsessiveGamer I agree, the NGC & Wii iterations just weren't the same. I wouldn't even want a new one now anyway, New Pokemon Snap was not a good sequel.
One of things that made JP Pokemon Stadium 1 so unpopular is that the game is programmed to prioritize critical hits, status effects, evasion, and accuracy to the AI, not the player. This was addressed but not removed in both versions released oversees as the coding would have to be rewritten completely. In JP PS1 it is extremely unlikely for the AI to miss anything, they crit more often, and their moves have 90% accuracy at the lowest. Evasion does not affect the AI accuracy. The big issue that remained was the AI input reading a players commands, and choosing a different move suddenly knowing it would crit. It took all the way to Pokemon Coliseum for the entirety of the AI to be discarded and a whole team of non-Pokemon players to make the game read the player and AI as P1 & P2 and that luck for neither was predetermined and the AI cannot read ANY inputs at all.
I think that is b.s. that the AI is able to read a player's moves. That is basically cheating. It would be more objective if the AI knew the weaknesses of the Pokemon the player was using and try its best to exploit that.
It is almost like me predicting that you are going to use a really good move and use protect. Each move has like 5 uses and somehow I am able to make you use them up just by knowing that.
Awesome video; I loved the Pokemon Stadium games!
Thank you very much! :)
3:35 Nidoking and Vulpix both looked arguably better in their 1998 beta models... how bizarre. And that same revamped Nidoking model would go on to be used for the next 7 years, all the way into Battle Revolution.
Vulpix I agree with. Nidoking I personally like looking tougher here. But yeah crazy they never changed it for a while
良かった!! 日本語翻訳も頑張ってしているのがすごい。ゲーム画面上のテキストを翻訳するのは大変だと思います。
Glad you enjoyed it (and I used Google translate to translate this, so I hope I understood your message correctly), but yeah I thought it was only fair for people see what the menus said, so I left a translation there
One thing I should add, if anyone's played the PAL version of Stadium, the opening music is slightly different
I was watching Pokemon videos right before bed and I saw your upload, what a coincidence.
Perfect coincidence and a good way to end the night too lol
Great video. Quite well researched video. Thanks you for your time in making a Pokemon Stadium video in 2024.
Pokemon Stadium's rulesets is apparently based off of those tournaments held previously. From what I have heard Pokemon has always been bring 6 pick three for singles.
Yeah I imagined that was the case since they started in 1997 before Stadium (jp) came out.
Thank you for uploading. I'm a big fan of the sequel and it's amazing learning this information.
Thanks for watching too! :)
The updated vulpix sprite was a good choice. These facts are so cool!
Yeah looks less like the anime this way imo
This is perhaps the only N64 related video of yours today don't have it in me to watch all the way through. Hopefully this video does well since pokémon is apparently everyone else's thing.
Any reason why? It's quite a short video
@@TheObsessiveGamer I don't pokémon lol.
Great video, as always.
Thanks!
I LOVE the stadium games. I still play them and have a transfer pack as well. My bro got me a copy of Japanese Gold/Silver Stadium for Christmas, so I am very excited to see if you address any regional differences in stadium 2.
I will indeed plan to do that with Pokemon Stadium 2! :)
A great weekend of being offered my desired job is made even better with an Obsessive Gamer video being released today thank you as always sir for the great content! Eagerly awaiting the next DK64 video in the future!
eyy congrats man! and glad I could add that cherry on top too :) DK64 Pt2 coming soon as planned :)
finally here on the same day a new video
eyy hope you enjoyed it!
love you vids!!! keep it up
Thanks!
Cant wait for shadow of the colossus. That videos gonna be an hour long
That one likely will have to be a multiparter lol
That's such silly censorship. Great video!
Which Pokémon are the most cool? 0:26
Idk why we never got a new Pokémon stadium after stadium 2 way back like 22 freaking years ago.
I still have the n64 pokemon stadium bundle and the box
Hear me out. The Pokemon gb games were simple. There's no way they couldn't have ported Red and used the stadium assets and battle system. A true story mode with a simple yet 3D overworld would have only added to the Pokemon franchise with a Pokemon 64. It wouldn't have taken away sales from gold and silver.
The problem really was the scope of it I feel. If you were to make seamless transitions from towns to routes on the scale of the Gameboy like that but in full 3D, it might have been a bit much for the N64 to handle, let alone its cart. If they made it more a PS1 style RPG, then yeah but that would need prerendered backgroudns and such...which could work using the bigger carts that came later.
they were heavy on the “pocket monsters” slogan then so it doesn’t surprise me
@@TheObsessiveGamer that's how I thought about it for the longest time as well but I'm shifting my perspective. With the amount of mini games it had, they went really experimental like having that Pokemon as a trainer for an in-game event. Nintendo always tries to innovate. I would also say that maybe it wasn't the scope of it hardware wise but the scope of it to the developers as in they thought a Pokemon 64 would have to be so much more than the gb games and it didn't have to be. Hyrule is huge and stadium is that vertical slice of the battle system. Given the time and effort it would be sick to see someone take the stadium Decomp rip out the mini games and add a link and room system like Zelda lol really easy to say and hard to do but now it's a lot more feasible. But you know what I mean? If they scoped it right to fit into the biggest N64 carts. I would have been possible with the DD as well if it had come through and you could swap the maps for a part 2 or have the differences between red and blue.
@@TheObsessiveGamerThey could have just added extra connector-houses between each map-transition that didn't have them originally.(Which, none of the mainline Pokemon regions, at least as far as I know, actually work on continuous maps. They just use tricks to fake continuity, and if that could not be easily/convincingly replicated in N64 3D, then just removing those "hacks" seems like an easy no-brainer)
This was interesting!
Glad you enjoyed it! :)
It will never not suck that they both didn't release Pocket Monsters Stadium in NSO AND didn't give us the GB/GBC games to play Pocket Monsters Stadium 2/Pokemon Stadium and Pocket Monsters Stadium Gold and Silver/Pokemon Stadium 2 without the subpar rental-mons.
Like, why rerelease the subseries at all if they deprive us newer players of the full experience? It's silly.
I saw my video in yours. I think it is possible de reactive 64DD detection in Pokémon Stadium usa.
Eyy welcome! :) is it? Since even the Japanese version would have removed 64DD support by that point
@@TheObsessiveGamer the first and second pocket monsters studium in Japan are fully compatible with 64DD. They removed compatibility in usa and pal versions.
@@adonfjv oh interesting. Guess they still wanted to try an expansion even in the complete version
i have the japanese pokemon stadium 1 another reason why it was re launched in japan lots and lots of bug issues one big one half the time it didn't pick up the transfer pack
I tried to do pokemon in the third dimension b4 Pkmn Stadium but I got arrested and Peta took my dogs.
Donkey Kong dk was paid for n64 dd as well
I think Pokemon Green graphics from Japan was cool
Pokemon Green graphics?
6:24 I don't think this is a cry 😅
I'm going by the definiton of "the loud characteristic call of a bird or other animal" which is what it is here lol
@@TheObsessiveGamer I didn't know these voice called "Cry" in English 😅
Japanese players were really done dirty back then... :(
6:08 Ah yes, the 3DS version
Pokémon Stadium 2 also, plz!
That I plan to do indeed!
Yet another game who's ambitions had to be reigned in because of the N64DD's development hell and subsequent failure
Almost feels like every N64 game had this happen to them
I am thinking it was a sick joke among the bottom line to upper management since they were forced to work long hours for low pay. Even when playing Pokemon Gameboy games, one can see that certain trainers and glitches were put in game to mess with the overall quality, basically the developers stating "We will make this game, but eff you upper management when people find out what we did to them because they will not be good quality."
Great video! In my channel we love to cover Pokemon Stadium tournaments! I love everything related!
fuuuuck I love device communication errors
I like the game. The actually a good Pokémon 3D game
Honestly so well done. I still love the animations for it
@@TheObsessiveGamer 1000%. Knocking out, say, a Magneton in Violet, I can't help but miss the animation where they come apart in Stadium. Or Slowbro, slowly turning back for a few seconds before realising it's been knocked out. Or Kadabra, throwing its spoon in the air, landing on its own head and knocking it out. Man, so much good stuff.
Why can’t we get a new stadium like game
Pokemom Stadium -1
Pokemon stadium before Nintendo added the paid updates
Hold up, this game got released 24 years ago and on a leap day?
Yep so it's infact only a few years old AND we can celebrate its birthday this year :P
@@TheObsessiveGamer Huh, neat.
Stadium 2 time? 😛
God I hate purple jynx. Black Jynx all the way!
Purple is just to show that it is ghostly. Gengar and Haunter are both purple. Thing is, Jynx is not a ghost, it's an ice and psychic type.
But then if it were psychic, one would think it would be tan like the Abra family. Slowpoke is pink, but it still has some tan (making me think that certain types have to have a certain color on them).
Why wasn’t there a girl player in the stadium games?
Probably cause during gen 1 it was still male only protag. Not sure why stadium 2 didn't though since it was marketed in Japan for Crystal compatibility which had a girl protag
:00
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@@TheObsessiveGamer im just suprised that i got here that early lol