@@emanuelacosta2541 I love how you're right. Like any other game you're top cut with that many hours but in Poe it's genuinely valid to say you're a beginner with multiple thousand hours
Another great option for a video would be all the changes made to the campaign Act 1-5 such as blights, bosses, and hidden areas that one could use to gain items such as flasks, oils, and essences
One defensive layer you may have missed: Cast on death - portal :^) I paid for 6 portals, I'm using 6 portals (Also gl all in the gauntlet, I'm gonna be trying a storm burst decay occultist)
I would sit through a seminar of this information if it was contextualized with the relative magnitudes of each avoidance / mitigation “layer” are available in-game and what gear slot they use, and which of those options are mutually exclusive. This could culminate in a excel file where different defensive layer configuration possibilities are laid out in the sheet. You could tick boxes for your required items (helm, shield, timeless jewel) and it would eliminate defensive layer configurations which rely heavily on that slot.
7:56 A little confused here, please help enlighten me. Regarding endurance charge, you mean this is additive to existing sources of reduced physical damage taken and is capped at 90%? Meaning if i theoretically have insane amount of armor and pdr, endurance charges may not actually do anything to phys damage because i hit 90% cap Similarly, since the new changes to endurance charge reduces elemental damage, does that also count towards the resist cap like it does in the past? E.g. if i am resist capped at 90%, endurance charge doesnt do anything with elemental damage
1st question : Yes, if you have insane amount of armour, pdr doesn’t do much to phys damage. Before settlers changes to endurance charge, having endurance charge just make you more tankier against big phys hit (more pdr = less armour required to cap 90%) 2nd question : No, after settler changes, endurance charges now gives both pdr and edr. And as dreamcore already shown, damage reduction is calculated after resistance. If you have 90 ele res with endurance charges, the endurance charges will provide 4% edr per charge as a layer on top of ele res. (Note: if you have transcendence for shifting armour to provide you edr instead of pdr, transcendence armour edr and endurance charges edr are combine together and capped at 90% as a second layer on top of ele res)
im playing LS slayer and its increadibly tanky, i use the svalinn shield to reach max block (90%) and i raised my evasion rating a bunch to reach 89% chance to evade (on my way for 95%). i also got very good leech so the only thing that seems to kill me is degens or very big hits or sawblades in t17. not sure how to go about defending against degens and sawblades especially. im wondering, is bleeding considered physical damage? if this is the case, would armour help?
Bleeding is physical damage, yes! Unfortunately, Armour is physical damage reduction against *hits*, for physical degen you need raw physical damage reduction such as Crab Barriers or Endurance Charges. If you are right side of the tree, Damage Over Time Mastery and Lethe would help too!
That is NOT how reduced extra critical damage taken is calculated. In your example : 15% reduced extra crit means 0.85 * 30% (130% base crit multi) = 0.255 (0.26 rounded up as always) so the monster crit multi with 15% reduced extra damage taken from crits is effectively 126% instead of 130%, this is the reason you need 100% reduced extra crit damage taken to be effectively immune to the extra damage crits do (no matter the multiplier) You should fix/edit this since its way too misleading in an otherwise helpful for the new players video. EDIT : He did say 50% on that part so my bad for not hearing it right on my device the first time.
I did say 50% not 15% but I do see now that I should have put the calculation on screen. In hindsight, using 50% for the example was a bad idea without the calc on screen because if it's misheard as 15% as you did, if gives the wrong impression of how the mechanic works, my bad
@@dreamcore_gg yeap you good watched in on another device again, you indeed say 50%, and as i also said very helpful video for new players keep up the good job
Your entire video is objectively false and flawed. In poe there are three defende layers: 1) do a billion shaper dps 2) dont stand still 3) dont get hit. You waste all yhis time calculating hit rates and evade probabilities and suppress percentage. Tell me, when im pumping 1.6 billion damage all i need to calculate is divs per hour.
GIGATANK
Trickster for life!
Lol how can I use this log in emoji?
@@emanuelacosta2541 It's a channel member emote
Dude, just what I need, I'm relatively new(2200 hours) and looking to optimize my build and stop dying so much, thanks!! Greetings from Argentina :]
Glad to hear it's helpful!
ah yes. path of exile, the only game where 2200 hours can still mean “new.”
@@emanuelacosta2541 I love how you're right. Like any other game you're top cut with that many hours but in Poe it's genuinely valid to say you're a beginner with multiple thousand hours
The reality of this comment cracked me up
@@JohnWhitneyTheFourth Eve Online is also like this lol! :D
Without having watched it fully yet. Thank you. Longly awaited content!
I appreciate this coming out before the gauntlet. My builds often aren't the tankiest so hopefully I can incorporate some of this into my plans
It is time to make the most Z dps set up known to man LOG THE FUCK IN FOR 10 MINUTE SIRUS KILL
Another great option for a video would be all the changes made to the campaign Act 1-5 such as blights, bosses, and hidden areas that one could use to gain items such as flasks, oils, and essences
I cannot wait for you to dig into PoE2 mechanics ... they are going to be a whole new world for us to learn (hopefully)!
They indeed will be, I look forward to it!
It is a complex system which is not easy to understand but these videos help so much. Thank you
I usually play POE leagues for 2 - 3 weeks, but I always watch Dreamcore videos
One defensive layer you may have missed:
Cast on death - portal :^)
I paid for 6 portals, I'm using 6 portals
(Also gl all in the gauntlet, I'm gonna be trying a storm burst decay occultist)
I would sit through a seminar of this information if it was contextualized with the relative magnitudes of each avoidance / mitigation “layer” are available in-game and what gear slot they use, and which of those options are mutually exclusive. This could culminate in a excel file where different defensive layer configuration possibilities are laid out in the sheet. You could tick boxes for your required items (helm, shield, timeless jewel) and it would eliminate defensive layer configurations which rely heavily on that slot.
Bruh Surgeon General made over an hour long vid on PoE Leech mechanics alone!
Excellent content! Might possibly have benefited from doing an example or two.
Just few days ago i made an excel with the layers and this info is excelent for complete the details.
I was really hoping for a confusing, crudely made mspaint flow chart
I remember when Svalin was teased and chat went "1alch 1 alch 1alch"
Another Dreamcore video, hell yes!
Next chapter: Recovery Mechanics
The story of how 1% unmitigated damage can still kill you!
7:56
A little confused here, please help enlighten me. Regarding endurance charge, you mean this is additive to existing sources of reduced physical damage taken and is capped at 90%? Meaning if i theoretically have insane amount of armor and pdr, endurance charges may not actually do anything to phys damage because i hit 90% cap
Similarly, since the new changes to endurance charge reduces elemental damage, does that also count towards the resist cap like it does in the past? E.g. if i am resist capped at 90%, endurance charge doesnt do anything with elemental damage
1st question : Yes, if you have insane amount of armour, pdr doesn’t do much to phys damage. Before settlers changes to endurance charge, having endurance charge just make you more tankier against big phys hit (more pdr = less armour required to cap 90%)
2nd question : No, after settler changes, endurance charges now gives both pdr and edr. And as dreamcore already shown, damage reduction is calculated after resistance. If you have 90 ele res with endurance charges, the endurance charges will provide 4% edr per charge as a layer on top of ele res. (Note: if you have transcendence for shifting armour to provide you edr instead of pdr, transcendence armour edr and endurance charges edr are combine together and capped at 90% as a second layer on top of ele res)
Goddamn this video can be an effective new player repellent
Wherer do recoup, regen, and leech fit into the calculations?
Play ES and evade hits -> you finally get hit but you reduce the hit and regen it -> profit
Can ailments be apply when spell/attack is blocked?
Only if damage is taken from the hit ie. Glancing Blows
@@dreamcore_gg So if i use spell and ememy block it fully then i will not ignite him?
Is there a way that damage mitigation is more than 100% and now the hit heals you
Elevore unique has this tech u said but only in spell blocking
I liked before I watch
im playing LS slayer and its increadibly tanky, i use the svalinn shield to reach max block (90%) and i raised my evasion rating a bunch to reach 89% chance to evade (on my way for 95%). i also got very good leech so the only thing that seems to kill me is degens or very big hits or sawblades in t17. not sure how to go about defending against degens and sawblades especially. im wondering, is bleeding considered physical damage? if this is the case, would armour help?
Bleeding is physical damage, yes! Unfortunately, Armour is physical damage reduction against *hits*, for physical degen you need raw physical damage reduction such as Crab Barriers or Endurance Charges. If you are right side of the tree, Damage Over Time Mastery and Lethe would help too!
nice
I noticed that transcence is no longer op.
It's still very strong but is considerably harder to use now with the phys taken as and enduring cry nerfs
inb4 nerf, buuuuuuuuuut
fourth vow eternal damnation nebuloch jugg is bretty solid, boys
Eternal damnation would nullify the effects of nebuloch.
anyway ONESHOT waiting U ;)))
I hope they make PoE2 more accessible.. I love PoE but this game is like a second job to be mid at 😂
peepoNotes
That is NOT how reduced extra critical damage taken is calculated.
In your example : 15% reduced extra crit means 0.85 * 30% (130% base crit multi) = 0.255 (0.26 rounded up as always) so the monster crit multi with 15% reduced extra damage taken from crits is effectively 126% instead of 130%, this is the reason you need 100% reduced extra crit damage taken to be effectively immune to the extra damage crits do (no matter the multiplier)
You should fix/edit this since its way too misleading in an otherwise helpful for the new players video.
EDIT : He did say 50% on that part so my bad for not hearing it right on my device the first time.
He said 50% not 15
he said 50 not 15...
I did say 50% not 15% but I do see now that I should have put the calculation on screen. In hindsight, using 50% for the example was a bad idea without the calc on screen because if it's misheard as 15% as you did, if gives the wrong impression of how the mechanic works, my bad
@@dreamcore_gg yeap you good watched in on another device again, you indeed say 50%, and as i also said very helpful video for new players keep up the good job
Your entire video is objectively false and flawed. In poe there are three defende layers: 1) do a billion shaper dps 2) dont stand still 3) dont get hit.
You waste all yhis time calculating hit rates and evade probabilities and suppress percentage. Tell me, when im pumping 1.6 billion damage all i need to calculate is divs per hour.
Flawless logic