Slayer Basic Guide (Guilty Gear Strive)

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 137

  • @LordKnightfgc
    @LordKnightfgc  5 місяців тому +69

    How are you feeling about Slayer?
    (also pls subscribe)

    • @JaquetaoSlayer
      @JaquetaoSlayer 5 місяців тому +5

      Happy

    • @ZombHarris
      @ZombHarris 5 місяців тому +5

      I'm trash with him, dropped from floor 6 on elphelt to floor 3 while using him, but he feels so so good that i had fun the whole time lol

    • @AudreyII970
      @AudreyII970 5 місяців тому +5

      Getting rid of BDC but giving him FDCs is objectively very funny, A+

    • @SquareNinja
      @SquareNinja 5 місяців тому +3

      glad he's back, but his old 6p is gone. a finger on my monkey's paw has just curled. i figured they'd take away purple bat stomp before that
      k mappa knocking down is kind of wild to me. same with the bison slide being cancelable
      the new backdash invicibility seems more situationally useful than useful in every situation like before. a lot more attacks are at disadvantage on block, so i can see why it was altered
      not sure about the new vamp hand. the old 2S was nice as an anti-air option, but pulling in people into bite range might be useful
      dead on time (641236+S) just got turned into bionic arm, but we gave up the air super for it. i'm not sure how i feel about that

    • @jamesk2325
      @jamesk2325 5 місяців тому

      I'm in love with everything about him. I got into fighting games because Slayer is cool. Nice to have him in a game where my old man hands can actually play without hurting myself (Thanks dash macro)

  • @zachmoore1971
    @zachmoore1971 5 місяців тому +356

    LK describing the FG phases is like Hisoka explaining bungee gum. I already know, i see it coming a mile away, and i appreciate it every time.

    • @AxelRod45
      @AxelRod45 5 місяців тому +17

      Fun fact: the reason why Hisoka explains Bungee Gum each time is because in Japanese, Rubber(bungee) and Gum use the same word iirc.

    • @oklimbo
      @oklimbo 5 місяців тому +42

      Safejump has the properties of both safe and jump

    • @hagli7847
      @hagli7847 5 місяців тому

      DP RC has the properties of dragon punch and roman cancel.

    • @laubra5227
      @laubra5227 5 місяців тому

      Fun fact
      Bungee gum posses the properties of both rubber and gum

  • @nemanjaz.9113
    @nemanjaz.9113 5 місяців тому +173

    with the hair and beard Knight looks somewhere between 16 and 66

    • @car3272los
      @car3272los 5 місяців тому +9

      he is real life nago

  • @Zman7981
    @Zman7981 5 місяців тому +85

    Appreciate the Symphony of the Night Underground Caverns music at the start

  • @GloriaNeuMusa10x
    @GloriaNeuMusa10x 5 місяців тому +37

    "The input is not easy" Understatement of the century

  • @disorderedfm6502
    @disorderedfm6502 5 місяців тому +26

    I like to look into LK's eyes when he has to explain how 6P's work for the 84th time, just to see if he's ok.

  • @fardsmel
    @fardsmel 5 місяців тому +43

    one thing you didn’t cover is that after you break the wall with super or wild assault and get the hkd , you can whiff k mappa for your oki. you get a high/low mix, a bite or if you think they gonna reversal you, you have time to block reversal super or dp. I’ve been getting sm mileage out of this.

    • @LordKnightfgc
      @LordKnightfgc  5 місяців тому +38

      Yeah I didn't lab wall break too much, in matches some chars were just dead already 🥹

    • @szaboarchipelago9972
      @szaboarchipelago9972 5 місяців тому +4

      ​@@LordKnightfgclegend

    • @fardsmel
      @fardsmel 5 місяців тому

      LMAOO I mean if they dead before you can break the wall that’s better 😭 trim the fat type shit

    • @lilbigpac5306
      @lilbigpac5306 5 місяців тому +1

      nice tech!

  • @terry.1428
    @terry.1428 5 місяців тому +60

    Moms a gorilla grandmas a gorilla ima gorilla

  • @MGengarDude
    @MGengarDude 5 місяців тому +16

    Never have I felt so dandy playing strive :)

  • @roarkviolet1912
    @roarkviolet1912 5 місяців тому +7

    Pilebunker loops are a funny side effect of all the things they've put on pilebunker to make it fit into strive.
    •Guard crush for that big heavy feel of a move that's really powerful.
    •Tonnes of recovery to negate the forced 30f of guard crush recovery and make sure the move is negative on block.
    •Sliding knockdown so that on CH the added frame advantage for pilebunker can combo into mappa and also to prevent all the recovery making it negative on hit.
    •Standard strive QOL stuff to ensure that you don't get situations where a move sends someone the wrong way.
    All these things come together to create an unintended but awesome application for pilebunker in combos.
    It's highly likely that in any patch that affects slayer in the future pilebunker might receive a damage reduction on repetitive hits or slightly lower damage to compensate for him being able to do more than one with the right routes and given arcsys approach to stuff that just looks cool it's unlikely they'll remove the ability to loop meterlessly.

    • @tabkg5802
      @tabkg5802 5 місяців тому +1

      If backshot loops were unintended than they would likely get removed. ArcSys aren't unknown to delete cool stuff because of their 4head mentality (everything Sol lost throughout the patches is a testament to that)

    • @NeonWasInUse
      @NeonWasInUse Місяць тому

      *I'M NOT GONNA SUGARCOAT IT*

  • @Christian-wr4ge
    @Christian-wr4ge 5 місяців тому +2

    Your Strive tutorials are the clearest to follow. Thank you for this.

  • @flclbeans
    @flclbeans 5 місяців тому +5

    Told myself I'd come back to Strive if they brought my man back -- this guide helped me catch up just a little bit more! Thanks LK! 🦇

  • @mystic_ramen
    @mystic_ramen 5 місяців тому +3

    Hey man thanks for the guide. This gives me answers for things I wanna improve on with Slayer based on how I played him yesterday. Can't wait to see you cook with him!

  • @JermyLerm
    @JermyLerm 5 місяців тому +2

    Castlevania OST in the background is fitting 👀

  • @colton7928
    @colton7928 5 місяців тому +16

    Color 5 gang rise up the emerald green looks so clean👀

    • @evbr0000
      @evbr0000 5 місяців тому +1

      and the magenta lining

  • @PlasmaLink64
    @PlasmaLink64 5 місяців тому +4

    Strikes me as a character with a lot of optimization coming his way, especially with those reverse pile bunkers. Reminds me of Xrd Kum's clap super, where you position the enemy behind yourself so after they tumble, you get to just keep hitting them and having them pull you both to the corner.
    Also, I know it seems like a very "noobish" thing to point out, but Last Horizon does SO much damage, and is so simple to combo into, that I feel like it may actually prove relevant in high level. I know normally, you're looking to spend that 50 to do something unsafe or confirm into a good damage with HKD, but if a Slayer finds themselves getting positive bonus with a decent chunk of meter in the bank, I don't think it's unlikely for them to end up with 100 meter, and a way to just end the game. Guts thresholds are going to be VERY important for it, though.

    • @HellecticMojo
      @HellecticMojo 5 місяців тому

      I don't think last horizon will matter much. There will be occasions like Nago blood super, but Slayer should be burning a lot of meter unless he's absolutely stomping the match. Unlike Gio, him stocking meter doesn't help defensively, so I really see no incentive for him to use that as any real matchup defining strategy.
      It doesn't have invincibility or is unblockable either so it's not even a good YOLO.
      Raging Demon, this really ain't.

    • @cerdi_99
      @cerdi_99 5 місяців тому

      @@HellecticMojo u can kara cancel hands of doom into supers tho. It's still trash as a reversal, but at least it's something XD

  • @ryanschlecht6087
    @ryanschlecht6087 3 місяці тому

    Commenting for the algorithm. Keep it up LK!

  • @rfs8194
    @rfs8194 5 місяців тому

    The Castlevania music is a nice choice!

  • @BrotherShaw
    @BrotherShaw 5 місяців тому +2

    Thanks. Been waiting for Slayer for 3 years. Can't wait to play him again.

  • @bluyu
    @bluyu 5 місяців тому +1

    I think it's funny how he can wallstick in literally three hits on counter hit lol

  • @Chaaderbox
    @Chaaderbox 5 місяців тому +1

    That castlevania theme 🙂‍↕️

  • @V2ULTRAKill
    @V2ULTRAKill 5 місяців тому +9

    Probably the coolest returning character for me
    Especially since my beloved Haehyun would not work in strive

    • @slimegirlgaming2142
      @slimegirlgaming2142 5 місяців тому +4

      Kum would absolutely work in Strive. I'd say she was built for it. We need a big body neutral wall that isn't *B E H E M O T H TYPHOON*

    • @V2ULTRAKill
      @V2ULTRAKill 5 місяців тому +1

      @@slimegirlgaming2142 she wouldnt though
      Her primary gameplay gimmick is based on wallbounce loops, something that is not viable in strive
      As a general big body sure, but as Kum, the character who's most consistent combos are loops, and relies on a timing based mechanic to enhance move properties, no shes not fit for strive, she'd need to be strivified REALLY hard

    • @waluigimourner8071
      @waluigimourner8071 5 місяців тому +5

      ​@@V2ULTRAKill Her primary gameplay gimmick is the tuning ball. Shinken loops are a part of her identity, sure, but saying she wouldn't work in Strive is like saying Sol wouldn't work in Strive because Sidewinder loops wouldn't work.

    • @HellecticMojo
      @HellecticMojo 5 місяців тому +1

      @@V2ULTRAKill loop is just a gimmick. It'd be like saying Leo is unplayable because he doesn't have a rekka in Strive, despite that being a core part of his offense in xrd.

    • @user-fe5bm6ot8o
      @user-fe5bm6ot8o 5 місяців тому

      @@V2ULTRAKillevery character gets gutted for strive , they could easily just remove that move or change its properties. Sounds like you just don’t want her in the game.

  • @degen7278
    @degen7278 5 місяців тому +2

    I only hear the mario jump sfx whenever Slayer jumps and it bothers me greatly while watching this.

  • @gameplay2358
    @gameplay2358 5 місяців тому +1

    btw his forward dash also passes trough opponent, like his p dandy step.

    • @Dhampire1976
      @Dhampire1976 3 місяці тому

      Time in Africa moves forward by a second

  • @crankheart
    @crankheart 5 місяців тому +1

    i dont want to play slayer i just love lord knight ❤

  • @aganaom1712
    @aganaom1712 5 місяців тому +5

    he's so stupid i love him

  • @sharkiguess7644
    @sharkiguess7644 5 місяців тому +6

    Lucky page refresh 😭

  • @idfk1608
    @idfk1608 5 місяців тому +8

    7:12 god damn it LK. God damn it.

  • @twoclownin
    @twoclownin 5 місяців тому

    LordKnight i hope you main slayer so bad. Love your guides. Just subscribed.

  • @emelorebn9602
    @emelorebn9602 5 місяців тому +1

    Me studying to counter this dreaded dandy

  • @thesoda5765
    @thesoda5765 5 місяців тому

    i get to double up on vampires in the same fighting game

  • @downrightfiercerare1565
    @downrightfiercerare1565 5 місяців тому

    Nah homeboy gonna be top tier

  • @moonspoongaming3402
    @moonspoongaming3402 5 місяців тому +1

    Hey! I wanted to ask about the combo you show off at 18:35. I'm pretty consistent with hitting the final close slash, but the 2s after it nearly always misses and the opponent recovers. Is there any advice you could give for that?

  • @ironyan1188
    @ironyan1188 4 місяці тому

    And never forget 6 k (hold) his stronger moove

  • @camonsamon4894
    @camonsamon4894 5 місяців тому

    accidently sniped this on a slayer train

  • @DrCaesarMD
    @DrCaesarMD 5 місяців тому

    I wish I could for the life of me get this "Backshot" combo to work. I mean, I get everything to *hit* but i can never get my second dandy step to go behind the opponent no matter what timing for inputs I try, I just end up Pilebunkering the opponent away from the corner. I've had better luck using 2S > PDandy > Pilebunker but thats less damage.

    • @chris.pbacon7949
      @chris.pbacon7949 5 місяців тому

      It's height and spacing dependent, can be easier to get on bigger opponents to I feel like. Depending on the starter and route you need to use either K or P dandy and may need to delay bunker slightly. There are also some specific delays after the c.S pickup depending on the route. An easy one to train with imo is CH ! c.S 5[D] c.S 214PP c.S 2S 214PP. It needs no delays, it's short, lots of damage and easier than the others

    • @ajvladmir2481
      @ajvladmir2481 5 місяців тому

      It's kind of rough but a good generalization is to aim for them to be just above shoulder height, but it's funky.

  • @gabrielbiaso
    @gabrielbiaso 5 місяців тому +4

    Where’s the iconic 6p 😭

    • @MeatOfJustice
      @MeatOfJustice 5 місяців тому +4

      In jail.

    • @crankheart
      @crankheart 5 місяців тому

      your character is busted anyways DIE

    • @sisanity3614
      @sisanity3614 5 місяців тому +1

      Bro he's already broken with all the bait and teleport. Put that shit in jail now!!

  • @Konakonizumi
    @Konakonizumi 5 місяців тому +1

    Now LK looks more like a gorilla game blogger than a virtuoso Millia player

  • @klone6414
    @klone6414 5 місяців тому

    Hey what is his best anti air options? I might just have slow reactions and air to air is the answer but his 6p is kinda sticky so guessing/bait jumps make me just flail with jD or punished into sliding across the floor like a snake on fire

  • @LucyR5000
    @LucyR5000 5 місяців тому +1

    my goat

  • @kelly148
    @kelly148 5 місяців тому +5

    4:05 for any leo players, leo 2d cleanly beats slayer 2h

    • @Zedzilliot
      @Zedzilliot 5 місяців тому +2

      The rich get richer huh

  • @mr_trollmaster_7
    @mr_trollmaster_7 4 місяці тому

    What is the music used in the later half of the video?

  • @ChaseC87
    @ChaseC87 5 місяців тому

    18:54 I can't seem to hit the last string of the Pile Bunker loop. I keep getting otg on the last c.S after the backshot Pile Bunker and can't seem to figure out what I'm doing wrong. Any advice?

  • @tonynguyen6639
    @tonynguyen6639 5 місяців тому

    Wait Johnny can dash jump cancel special cancel too ?!?!

  • @artisticvisionary00
    @artisticvisionary00 5 місяців тому

    Waiting for a One punch man mod for slayer. 🤞

  • @brandonlazo4677
    @brandonlazo4677 5 місяців тому

    Lord goat

  • @jhalyngreene818
    @jhalyngreene818 5 місяців тому +2

    How do you level up to understanding the game in this detail? I play a lot and bounce between floor 9 and 10 generally.

    • @GMStarworld
      @GMStarworld 5 місяців тому +5

      By thinking about what you are doing, looking into your weaknesses and trying to improve on each one.

    • @GrownManPat
      @GrownManPat 5 місяців тому +1

      This level of understanding comes from experience, but also critically thinking about the 4 phases of matches that he mentioned. Also, thinking critically about how decisions impact each moment and what it can lead to. It gets pretty deep, but all matches are interactions. You train yourself to recognize common interactions and have the best decisions ready. For example, sol wakes up dp. When you knock him down, you can dash up and do nothing to bait the dp. Things like that....

    • @plyme5297
      @plyme5297 5 місяців тому +1

      Experience, and not just pure playtime but actively analyzing and discussing situations and why things work the way they do

    • @GrownManPat
      @GrownManPat 5 місяців тому

      @@plyme5297 ^ this. Well put ❤️

    • @fardsmel
      @fardsmel 5 місяців тому +1

      watch matches from good players and analyze what they do and more importantly why they’re doing it. If you can’t come up with answers on your own, ask good players for advice. Also play to learn and improve. imo the only time you should play to win is if you’re in a tournament or similar setting. if you don’t understand something in a match, save the replay and break down the interaction, even take notes.

  • @Helldragon789
    @Helldragon789 5 місяців тому +4

    How do y'all learn the "rythm" of inputs?
    I find myself spamming an input so thst itll come out and that, obviously, messes me up. Unfortunately, if I try to just move from one input to another it never seems to come out.
    Whats the timing? Or is it just a matter of more practice until it sticks?

    • @TH3L3M0N
      @TH3L3M0N 5 місяців тому +3

      Practice. It's better under inputting than over doing it

    • @GMStarworld
      @GMStarworld 5 місяців тому +2

      ​@@TH3L3M0NAs he said, learn to be more relaxed while playing so that youre doing fluid motions instead of punching on the controller, sometimes not doing anything Is better than overdoing stuff and getting punished for it.

    • @Helldragon789
      @Helldragon789 5 місяців тому

      @@GMStarworld alrighty so follow up question. Is the timing to continue combos the same across the roster or do different characters have different timings?

    • @GMStarworld
      @GMStarworld 5 місяців тому +1

      @@Helldragon789 It depends on the move, some moves can be canceled into each other really fast, others slowly and some not at all, but general rule is to wait until the character swings to perform the next move.

    • @prabeshgurung1067
      @prabeshgurung1067 5 місяців тому +1

      @@Helldragon789 timing depends on the length of the startup for a move, as well as whether they are falling or are in a unique state. If the moves go into each other (e.g. gatling combos), the timing usually isn't hard to get, but if it requires you to not do anything for a certain amount of frames, can be difficult.
      Overall, most combos have minorly different timing, and at least for the easy ones, you can get the gist of just by looking at the animation.

  • @МирославКръстев-с7и
    @МирославКръстев-с7и 5 місяців тому +1

    Pretty fun character to lose 20-0 with

  • @NovaNyst
    @NovaNyst 5 місяців тому

    HELL YEAH

  • @wgreenewgreene1022
    @wgreenewgreene1022 5 місяців тому

    Is there any specific timing for the pile bunker loop i cant get slayer to pilebunk them back into the corner after the rc on the first pilebunker

    • @chair6451
      @chair6451 5 місяців тому

      Hey in case you haven’t figured it out yet you have to do a forward red rc and then instantly cs to get the combo to land

  • @BillAthey-b1t
    @BillAthey-b1t Місяць тому

    Young Timothy Miller Brian Robinson Joseph

  • @onthedre
    @onthedre 5 місяців тому

    Is this game easier than Blazblue? Is it as fun?

    • @HellecticMojo
      @HellecticMojo 5 місяців тому

      It's certainly easier to remember all the details compared to CF since there's no overdrives to remember.
      I think it's pretty fun in that everything has answers, so it's just not a helpless wash.
      The rest is just personal preference.

  • @L33tCity
    @L33tCity 5 місяців тому

    W

  • @aaaaaaaaaaaaaaaaaaaaa731
    @aaaaaaaaaaaaaaaaaaaaa731 4 місяці тому

    castlevania ost. Basado

  • @PearsonLester-m5q
    @PearsonLester-m5q Місяць тому

    Hall Susan Harris Sarah Rodriguez Frank

  • @johngleeman8347
    @johngleeman8347 5 місяців тому

    I think they took away his Mario 2 Luigi flailing jump-kicks right? Sad times.

    • @night_ts
      @night_ts 5 місяців тому +4

      Nah he has it, pretty sure its js

  • @GarGarMcGarbage
    @GarGarMcGarbage 5 місяців тому

    Is there any way someone can translate this to xbox

  • @X_The_Y
    @X_The_Y 5 місяців тому +2

    Who woulda thought we would see Slayer with a wack backdash and nothing out of the backdash except for a wack special that gives nothing on regular hit, has no invul and is punishable on block
    Strivification back at it again baby

    • @LordKnightfgc
      @LordKnightfgc  5 місяців тому +13

      have you tried the block button

    • @X_The_Y
      @X_The_Y 5 місяців тому

      @@LordKnightfgc But that's not why you play Slayer, hello???

    • @GMStarworld
      @GMStarworld 5 місяців тому +2

      ​@@X_The_YJust play leo or sol If you hate blocking, smh.

  • @Megatomicdoragon
    @Megatomicdoragon 5 місяців тому

    Unban me.

  • @buckbreaker5185
    @buckbreaker5185 5 місяців тому

    Dead game

    • @HellecticMojo
      @HellecticMojo 5 місяців тому +5

      More alive than any GG. Cope seethe mald

  • @heracrossz7701
    @heracrossz7701 5 місяців тому +2

    why does Slayer have pile bunker loops but Gio can even have back dp loops when she didn't even do that half the damage he does ? Don't mind me i'm just whining because i miss dp loops man give it back please 😭

    • @GMStarworld
      @GMStarworld 5 місяців тому +2

      So true, I like both her and slayer but she doesnt even have a fraction of his mixups and lower damage overall, a few buffs to either her frame data(not startup though, that would be busted) or her DP loops seems fair to me.

    • @LordKnightfgc
      @LordKnightfgc  5 місяців тому +1

      She has a lot of mix too, maybe not with guard crush but she has some amazing high/low options off a lot of stuff. Plus the flip kick combos.
      I get it though since the Pile bunker loops are pretty flashy. I'm out here just wanting a combo off far slash on normal hit 🥹

    • @GMStarworld
      @GMStarworld 5 місяців тому

      @@LordKnightfgc Slayer here making us go "Dang wish my character had that".