29:22 seeing you mixup this Elphelt got me genuinely excited I literally audibly went "EMPTY HOP THROW? HES GETTING IT!" As someone who spends way too much time watching tournament runs I felt super invested watching you do high low mix from doing 2K 2D and then jumping H only to just be like "hes blocking a lot let me just fake a high into a throw" was great to see and it just shows not only the learning process but also just what goes into the moment to moment gameplay
You called Millia unfair? You don't have a slightest of idea what you've done. You have summoned HIM! HE is coming! RIP Konakon, thank you for all the buffs she got.
I haven't even watched the video yet, but i so appreciate that you make these. I love your help and contributions to showing people that fighting games are fun, but it's a learning process. I hope you enjoy making these videos, too. Thanks a lot!!
He is pretty honest compared to everyone else. he has the clearest counterplay in the game so while he has good tools their easy to deal with. If you don't have shock state on you, Or he doesn't have 50 meter. That's a different story
Pick a character, learn what some good moves to use are, practice a combo or two, learn system mechanics one at a time…THIS is the way to get into a fighting game
Really good video! 👍 So with Bridgets yoyo setting moves she actually has to pick whether it hits on the way out or on return. If it hits on the way out you can tell because it'll have flames coming off of it while it travels, while the one that hits on return will not have the effect while it's going out. Additionally, her having the yoyo set out unlocks that crazy blanka ball move she has, so when the yoyo is set that's when you need to be ready for that move. It's easy to beat the move out in neutral if she's being impatient with it, but she has a lot of ways to cancel it into tons of different moves, it's what makes her corner mix so infamous. Even though it doesn't look like it, Sols Night Raid Vortex actually low profiles so low that it can go under Potemkins laser wall projectile. Only him and I-No have the ability to do that. Your other options are to try to super jump over it (quickly input down then up) and air dash, or just block it and hold the mix. Other characters have their own unique options against it tho like Bridget can set a yoyo really high up and then jump and roll to it and Potemkin has almost no chance of catching her in the act. Also projectiles like Potemkins wall and Goldlewis's laser can't cross up! Even if you're in between the opponent and the projectile you just need to hold away from the opponent and the projectile will be blocked too. Also for Goldewis if you can side switch before the laser reaches you it'll make it a little harder for him to play off of the laser. Also regarding the matchup, Goldlewis does have pretty bad defense but he still does have a frame 5 mash and a reversal super so he's not fucked, and his offense feels almost perfectly tuned to screw over DP characters like Sol. Sols defense is infamous as being super baby mode but Goldlewis has tricks to deal with it. Goldewis j.D also is apparently really hard for Sol to beat is what I've heard. You don't really wanna use Sols command grab super unless you wanna be silly. It's really easy to jump over it if you know what's happening. His other super is great tho it's a reversal and a good move to break the wall with. Yeah Bridget HATES low profiles. She has the tools to answer back but if you just let 1 vortex rip into a full combo it hurts her so much cuz of how little health she has. Faust also is the only character in the game who can crawl and his crawl hurtbox is microscopic. My main practice partner is a Faust main and I have to restructure my neutral and corner pressure so much vs that char. But uh about Sol vs Bridget I think both chars hate the matchup mutually lmao. Also Testaments pronouns are they/them :)
Hey Sol's command grab super is an INSANELY good whiff punish, it's not a meme it's just niche, it's a great way to catch people mashing just out of range and has insane wall carry, it's a genuinely good super but purely in a whiff punish
Some things that a I want to tell you: - Use 6P, universal antiair - RC after Dust, secure overhead and combo potencial - You can block the Burst, so you can bait a hit and wait for the burst, he will be vulnerable until touch the floor - You can RC any move that made you vulnerable and evade o counter an opponent's attack - You can dash just before the RC to move to that direction (front, back, up and down) - After Bandit Revolver try RC, if it hits, you can extend with closeS > jump > j. S > j. H > j. D If Bandit Revolver doesn't hit, after the de RC is 50/50, press P just after the RC and it will be an overhead or wait a little a do 2K to lowprofile, or can mix up with jump and wait reaction - You can cancel 5K and closeS into a jump (works on almost every character) - RC after Vortex and there's no whiff and even you can punish the reaction - Use the command grab to mix - You use Volcanic Viper after they block Bandit Bringer, but it's risky, just block it's the best option most of the time Maybe there are some things that I forgot but this would be enough to start
Really enjoyed watching this! Happy to see a fellow Sol main Some points: 1. Yes, the bandit revolver being misinputed as grab happens all the time, which is why we do [half circle forward K] instead of [quarter circle forward K]. 2. The main way to fight elphelt is to not let her get into the mix specials and basically hit her out of it with [forward punch]. She can only enter it safely with [standing heavyslash] or [forward heavyslash] (the one where she does the 1 pistol shot, and the one where she clumsily falls forward). I recommend watching Hotashi's video on "how to beat elphelts rekka" because he explains it very well. 3. May's dolphin spam is very interactable, if she does the fast one, you can press a quick attack afterwards (its minus). If she does the slower one, you interrupt it when it flies at you (with forward punch, the universal anti air) but dont attack if you block it (its plus). 4. With characters that can attack from both sides, you only need to block away from the character itself, not from every attack from every side. 5. I see you discovered the joy of clean hit H volcanic viper A very simple combo you can do when you get a counter hit close slash is: [Close slash > dash cancel > close slash > heavy volcanic viper]. It's incredibly consistent and does like 50% of their health (seriously, its absurd), just make sure that the 'dash cancel' makes you leave a fiery trail after the close slash, or else it wont be a proper dash cancel. If you wanna learn more, the sol discord is VERY welcoming, active, and helpful! Don't be shy, just google it and you'll find it right away.
Def would show my friends this video having someone go through the learning process and explaining how to play Sol in small sections while showing actual gameplay and not being super technical is great! ❤❤
This video was a joy to watch! I'm a newbie to both Strive and fighting games in general, seeing your approach to learning a new game was really fun and inspiring!
Man your videos about being a noob in fighting games are literally a blessing from god to people like me I’m so grateful for them, I’m trying to decide which fighting game I want ro play between Street fighter 6, Tekken 8, and guilty gear and those are so helpful
It'd be cool to see one of these videos done while on call with a coach - I kept seeing so many opportunities for quick gameplan changes or additions that would've made such a huge immediate difference, interesting to see how far you could push with that
The most Sol Badguy casual player to do is in neutral, you just hit his grab super. Dragon install in neutral or right after wall break is just such a fun option, because if it lands, you know your opponent is gonna be mad. Since it litterally doesn't stop and will continue, even through other characters supers, you can use it as a super reversal. Like the Potenkim ranged super, just freaking Dragon install and go right through it
A couple of tips for when you're fighting Baiken (from a Baiken player). When she knocks you down with her kabari (the chain move), she can go in with a safe jump afterwards to close the gap, catch mashing, and keep herself safe from reversals. The other tip is that she has a frame 1 parry, so be careful when applying oki or pressure, as she can throw it out if there is even just a single frame or two during a blockstring where she's able to press buttons.
Honestly these videos get me in such a good mindset to go in ranked. You go in with an open mind to learn and it reminds me that’s the only way I’ll continue to grow!😊
I love these kinds of videos. I've been in the FGC for so long I forgot what it was like to be new. You have a good mindset when learning games. Keep at it, and keep up the content.
I also just started Guilty Gear and have been having so much fun (except honestly Elphelt reallly tests me..) I really appreciate seeing videos of people in my skill range
8:43 "This range is stupid!" nobaody tell him about axl low and his grab that goes ACROSS THE SCREEN, not to mention is punch that goes about halfway across... also, a sol main who dosnt spam y, a good man, or "BANDIT BRINGER, BANDIT BRINGER, BANDIT REV BANDIT BRINGER!"
its honestly kind of insane how much of the games like correct responses you picked up naturally, like i know youve been playing other fighting games and of course smash but its still really neat to see the natural progression!
24:48 they’re not cross ups and you dont have to block both ways, you only ever have to hold block in the direction your opponent is opposite of. What Potemkin’s super does is set up 3 hits where he can either do a j.p to reduce the blockstun and set up an unavoidable mixup scenario (you mash, you get hit by Giganter, you don’t mash, you get Pot Bustered, you jump, your pre jump frames get hit by Pot going for another strike). Goldlewis gets something similar by forcing you in with his super, then using the giant laser to make you unable to see a high/low mixup, or he can go for jump j.h for a crossup overhead.
Tips against Potemkin! Try to stay grounded and play the spacing game. Hammerfall can be countered with your 5k since it hits twice, but the spacing and timing needs to be practice. It's very minus on block if you block it so it's your turn afterwards. If you want a sparring partner, I'm a floor 10 faust and I love this game so much I'm always happy to help out new players, especially with a matchup as weird as faust. Great job on the journey! You grew a lot but I also saw that you'd definitely played fighting games before
As a veteran fighting player, I really enjoyed the way you segmented each new mechanic or knowledge and kept adding to your game. Also, appreciate the way you explained the things you were learning along the way. Glad to see you are enjoying yourself with the fighting games. It can be tough sometimes, but it's extremely fun to learn and adapt.
You love to see the meter usage in match 99, vortex is super unsafe on block, but with meter there's no downside! And yeah, the cool / terrifying thing about some fighting games, when you're asking "how are you even supposed to deal with this??", sometimes the answer is "sorry, you can't. You just have to stop them from getting into that situation to begin with". Millia disc, elphelt rekka, I-no hover, the way to win those matches is to stop them from getting their win condition at all costs.
I kept thinking “oh he dropped” and then he says he did the combo right. Maybe I’m just too used to floor 10 players busting down after leaving the lab.
24:46 easy mistake to make when starting out, but no, you always block by pressing back. Goldlewis’ super’s utility isn’t that you have to block all crazy and get unblockabled, its utility is that it brings you back into his range. Also, I gotta see the match that transpired against a pot that made you come to the conclusion of adding him to this statement lol.
If you wanna keep going in strive things i noticed idk if you figured them out is: there is a few frames of grab invuln on wake up, if something is hitting from both sides you just have to hold away from your opponent like gold lewis super it's not a crossup, also after hitting charge dust you cant do an air combo but double tapping a button ends it into a hard knockdown. great video overall love to see this kind of stuff.
Damn, seeing the rapid progress is terrifying. 3 pieces of unsolicited advice i hope help, 1. Blue rc works anytime in neutral, and is incredibly versatile. You can def use it to stop the opponent to see what they're doing, but it can also be used on pressure to lock them down and even do a backdash rc to make yourself airborne for an unseeable high/low 2. 6P abuse is a huge part of the game because it deletes your hurtbox all the way down to your knees. While dp is great for calling out air stall, its really bad if they airblock. 6p is easy, low commit and works really well 90% of the time. Also a lot of pokes in the game are abusable bc 6P being a low-commit way to shut them down. Use it often to call out people trying to swing anything that goes above your knees, even Leos sweep or Mays dolphin, 6p counters so much stuff. 3. Normal grabs are 2 frames, if they're close to you and not doing a meaty or tight frame trap, they're often an incredible reversal option. Everyone has 5frame protection against grab anytime they leave blockstun or wakeup that is lost when using a dp, so don't use grab until you've conditioned them to stop mashing or start dping bc they essentially get +5 advantage against your grab option on wakeup or pressure.
im by no means a good player after almost 2 years of playing this but its such a sweet treat for me to see people still getting into this game. i love it and i hope ggst lives to see more stronger years
I really like that despite everything, everyone has to start from somewhere. no one is imidiatly good when jumping into any game be it fighting or other genres. you never really notice how much you improve but I like this video highlights how it takes a couple matches to see you are already 10 times the better player you use to be
if you wanna keep this endevor of learning strive, i recommend you look into mods like advantage in training mode and the frame data display. those are all extremely useful. also, try out granblue fantasy versus rising. it has a free edition
to beat potemkin's barrier you need to block it 3 times and it will disappear (or get hit by it 3 times, i guess) yes, i know, it's very oppressive, but trust me, pot kinda needs it and sol you can also 214S under it, but be careful, he may see it coming and push you back into the barrier or grab you the sol/pot matchup is actually more or less balanced, it's just painful on both ends also, as sol, you have the best pressure tools in the game. your main pressure tool is f.s (far slash). it's +3 on block. absolute terror. (most 5s moves in the game change depending on distance to the opponent, and as sol you can even combo c.s into f.s for free just by pressing slash twice). oh, and i should also mention that 6p in the universal anti-air. every character's 6p makes the top half of their body invincible for a few frames. granted, sol has 5k, aka, the best normal in the game, which is definetly a good anti-air, but 6p will go through many attacks that 5k won't. you can 6p a lot of annoying moves such as gio's kick thing also, when you get a wallbreak, the opponent will get a hard knockdown if you break the wall with a super, or with wild assault (236d), which you can take advantage of. try to hit them with a meaty or a safe jump as they get up, they will be forced to block/dp/raw super out of it, which you can see coming. as sol, hitting a meaty c.s is usually a good option, since that sets up for his incredible pressure. also, try to grab every once in a while (4d or 6d). keep them guessing. you can grab in the air, too. sol has one of the most damaging commands grabs in the game (623k). it can't be teched also, missinputing 623k when trying to 236k happens more often than i would like to admit. if you're dashing forward before trying to do bandit revolver, try to let go of the stick/dpad before inputing 236k. don't go straight from holding 6 to 2. if you pressed 6 too recently it could be misread. also, if they block and unsafe move, such as 214s, and you have tension, you can always roman cancel to get out of disadvantage also, sol's hmc (214214h) is the wordt super in the game. yes it's a command grab and does absurd damage, but you can just completely avoid it by jumping over it and get a free punish. sol's tyrant rave (632146h) however, is a great super, and like 623h, it's much stronger if you hit it very close also, ramlethal's mortobato is the best super in the game and you should always be afraid of it also, you can 5k/5p/2p/623s out of elphelt's rekka, but you need to guess right at least once when blocking. it's very annoying. my best advice is to just do your best to avoid that situation if you can
As someone with a loooooot of hours in this game, your note about potemkin’s grab being invulnerable is true for all command grabs (grabs with specific special inputs) Edit: as a millia main, the way you beat hdisk on knockdown depends on what knocked you down. She gets more advantage on 2d>throw>haircar in that order, so Sol 5k will work for throw and haircar but not 2d. If you get 2d’d, you have to gamble with Reversal VV or hold the mix.
In this game there are no unblockable crossups, you vlock attacka based on where the enemy is, if a projectile hits you from behind you still block it by holding away from your opponent
Hey! its good to see ppl trying GGs, its remember me how i was when started the game and my first match was against a Millia lol, and the pot wall was really a headache, but you can actually low it with Vortex or doble jump and bandit revolver over it, but yea if the pot is awere of it can counter you and probably pot buster, but yea there is a lot of things to learn on the game when its about frames and moves that can actually counter other moves too, so keep it up!
if you think Millia is wack just wait till you fight an I-No... also Testament is non-binary!! they're referred to with they/them, i love em a lot, ESPECIALLY THEIR ENGLISH VA ITS SO COOL
I get Wild Throw ALL THE TIME instead of Bandit Revolver. One way I use to help with that is to input Bandit Revolver as a half circle forward motion (41236K) instead of a quarter circle
It was funny looking at the thumbnail and imagining you as a Sol player being converted from getting crush counter-hit for pressing buttons to eventually VVing on wakeup, just like a real Sol player would
17:10 there is a common tech for doing the 236 special when you have both 236 and 623 on the same button - you have to press 4 before inputing 236 so like 66(to run up) > 4 > 236K
Super happy to see you evolving your craft, and comforting seeing the gameplay progress. Think a lot of people dont get to see how closely someone who knows HOW to while playing, along with supplements like the Dustloop Wiki you were demonstrating and videos talking about video game articles, like Krakatoa in his Neutral.mp4 video (definitely worth the watch and to read the article related to it if you have the downtime) Funny seeing this video as I barely put my 100 hours in the game
Millia main here! I know her hp can be drained fairly quickly since shes a glass cannon but she is so much fun to use! Her combos and movement and mixups are just 💯! But i gotta say Im super stoked for the return of Venom
What game should I do next? (Doesn’t have to be a fighting game)
Thank you for playing as a Sol main but I would like seeing a Nago anyway I suggest playing Blazeblue
also the bandit revolver thing with the grab happens a lot with us Sols but don't worry once you have more than 50 hours you do it less and less
play Xrd. the whiplash will kill you
Would definitely be interested in seeing how dragon ball fighterz treats you
Dota 2
5:40 "I hate how grapplers do so much damage" nobody tell him what character he's playing
im a 450 hr sol main and lmao CL 623HS
sol isn’t a grappler 😭 but he unironically does more damage than pot
Yeah it’s not like their point is to grab them
@@Nezakuyeah because Pot is supposed to grab you, not punch or kick.
Sol is not a grappler, hes a shoto lol
when i saw the 4 consecutive gunflames i knew he was ready
I was just thinking the other day about how my neutral in guilty gear +r mostly revolves around spamming gunflame
I guess some things never change
not enough beast blaming
What happened to you guys playing melee together?
13:17 "when shes on top of me, its super hard" ludvix 2024
Can you blame him tho
"millia's mixups aren't even that good"
the mixups: 12:22
She’s the mix up queen.
Fuckin hate fighting her.
Tbf that was bad mix. She has way better shi
Honestly compared to old guilty gear millia in strive is pretty tame
The 3 frame kick at the end xd
13:01 Ah yes, my favorite fighting game character, Sol BadDude
Bol Sadguy 😂
Bol Gadsuy 💀
Sol MadLad.
Sun PISSED bro
Created by That Bloke.
29:22 seeing you mixup this Elphelt got me genuinely excited I literally audibly went "EMPTY HOP THROW? HES GETTING IT!" As someone who spends way too much time watching tournament runs I felt super invested watching you do high low mix from doing 2K 2D and then jumping H only to just be like "hes blocking a lot let me just fake a high into a throw" was great to see and it just shows not only the learning process but also just what goes into the moment to moment gameplay
You called Millia unfair? You don't have a slightest of idea what you've done. You have summoned HIM! HE is coming!
RIP Konakon, thank you for all the buffs she got.
Our savior 🙏🙇♂️
Lord is busy with booba
LMAO
Pretty my comment in this specific one is referring lord , nothing offensive in this one
Who
I haven't even watched the video yet, but i so appreciate that you make these. I love your help and contributions to showing people that fighting games are fun, but it's a learning process. I hope you enjoy making these videos, too. Thanks a lot!!
"ky felt like a honest character" 😭😭😭😭
He has much to learn.
I learned genuine restraint when he said that, I was too hurt to move
He is an honest *reflection of the prick playing him*
@@Nixahmayep, however, no matter how many times you try. You will never react to 236k
He is pretty honest compared to everyone else. he has the clearest counterplay in the game so while he has good tools their easy to deal with. If you don't have shock state on you, Or he doesn't have 50 meter. That's a different story
Crazy there was no happy chaos this entire time
HC got bodied in the last patch my man, the HC players all on asuka now
Sadge @@I_recommend_suicide
i don’t think anyone plays happy chaos on lower floors
@@I_recommend_suicidethat’s not true, most top hcs from the last patch are still on the character and place high
This is like Floor 5 and 6, there ain't gonna be HC gamers
Pick a character, learn what some good moves to use are, practice a combo or two, learn system mechanics one at a time…THIS is the way to get into a fighting game
This is the way
I've failed at this miserably and dropped ggs hundreds of times.
I like how ludvix went from a smash only channel to a general fighting game channel
kof when?
He started playing real fighting games
haha get it? because platform fighters are not real fighting games, am i right chat?
smash like button subsusucub if you get the joke
@@chariotrequiem5465 Yeah i don't play smash seriously but high level smash looks insane
Really good video! 👍
So with Bridgets yoyo setting moves she actually has to pick whether it hits on the way out or on return. If it hits on the way out you can tell because it'll have flames coming off of it while it travels, while the one that hits on return will not have the effect while it's going out. Additionally, her having the yoyo set out unlocks that crazy blanka ball move she has, so when the yoyo is set that's when you need to be ready for that move. It's easy to beat the move out in neutral if she's being impatient with it, but she has a lot of ways to cancel it into tons of different moves, it's what makes her corner mix so infamous.
Even though it doesn't look like it, Sols Night Raid Vortex actually low profiles so low that it can go under Potemkins laser wall projectile. Only him and I-No have the ability to do that. Your other options are to try to super jump over it (quickly input down then up) and air dash, or just block it and hold the mix. Other characters have their own unique options against it tho like Bridget can set a yoyo really high up and then jump and roll to it and Potemkin has almost no chance of catching her in the act.
Also projectiles like Potemkins wall and Goldlewis's laser can't cross up! Even if you're in between the opponent and the projectile you just need to hold away from the opponent and the projectile will be blocked too. Also for Goldewis if you can side switch before the laser reaches you it'll make it a little harder for him to play off of the laser. Also regarding the matchup, Goldlewis does have pretty bad defense but he still does have a frame 5 mash and a reversal super so he's not fucked, and his offense feels almost perfectly tuned to screw over DP characters like Sol. Sols defense is infamous as being super baby mode but Goldlewis has tricks to deal with it. Goldewis j.D also is apparently really hard for Sol to beat is what I've heard.
You don't really wanna use Sols command grab super unless you wanna be silly. It's really easy to jump over it if you know what's happening. His other super is great tho it's a reversal and a good move to break the wall with.
Yeah Bridget HATES low profiles. She has the tools to answer back but if you just let 1 vortex rip into a full combo it hurts her so much cuz of how little health she has. Faust also is the only character in the game who can crawl and his crawl hurtbox is microscopic. My main practice partner is a Faust main and I have to restructure my neutral and corner pressure so much vs that char. But uh about Sol vs Bridget I think both chars hate the matchup mutually lmao.
Also Testaments pronouns are they/them :)
Hey Sol's command grab super is an INSANELY good whiff punish, it's not a meme it's just niche, it's a great way to catch people mashing just out of range and has insane wall carry, it's a genuinely good super but purely in a whiff punish
as a Bridget player, it is mutual
Some things that a I want to tell you:
- Use 6P, universal antiair
- RC after Dust, secure overhead and combo potencial
- You can block the Burst, so you can bait a hit and wait for the burst, he will be vulnerable until touch the floor
- You can RC any move that made you vulnerable and evade o counter an opponent's attack
- You can dash just before the RC to move to that direction (front, back, up and down)
- After Bandit Revolver try RC, if it hits, you can extend with closeS > jump > j. S > j. H > j. D
If Bandit Revolver doesn't hit, after the de RC is 50/50, press P just after the RC and it will be an overhead or wait a little a do 2K to lowprofile, or can mix up with jump and wait reaction
- You can cancel 5K and closeS into a jump (works on almost every character)
- RC after Vortex and there's no whiff and even you can punish the reaction
- Use the command grab to mix
- You use Volcanic Viper after they block Bandit Bringer, but it's risky, just block it's the best option most of the time
Maybe there are some things that I forgot but this would be enough to start
Really enjoyed watching this! Happy to see a fellow Sol main
Some points:
1. Yes, the bandit revolver being misinputed as grab happens all the time, which is why we do [half circle forward K] instead of [quarter circle forward K].
2. The main way to fight elphelt is to not let her get into the mix specials and basically hit her out of it with [forward punch]. She can only enter it safely with [standing heavyslash] or [forward heavyslash] (the one where she does the 1 pistol shot, and the one where she clumsily falls forward). I recommend watching Hotashi's video on "how to beat elphelts rekka" because he explains it very well.
3. May's dolphin spam is very interactable, if she does the fast one, you can press a quick attack afterwards (its minus). If she does the slower one, you interrupt it when it flies at you (with forward punch, the universal anti air) but dont attack if you block it (its plus).
4. With characters that can attack from both sides, you only need to block away from the character itself, not from every attack from every side.
5. I see you discovered the joy of clean hit H volcanic viper
A very simple combo you can do when you get a counter hit close slash is: [Close slash > dash cancel > close slash > heavy volcanic viper]. It's incredibly consistent and does like 50% of their health (seriously, its absurd), just make sure that the 'dash cancel' makes you leave a fiery trail after the close slash, or else it wont be a proper dash cancel.
If you wanna learn more, the sol discord is VERY welcoming, active, and helpful! Don't be shy, just google it and you'll find it right away.
Normally people put their signature at the end these
@@bananaleg82 just another day of being a gg nerd, it's nothing special :)
Gg nerd who plays top 1 is WILD
@@comical2203 There's an art to playing Sol, you wouldn't understand.
@@sleepfgc my sol is floor 10 lmao it's not that much of an art
Referring to weird and whacky characters as "the Yoshimitsu of this game" is my new favorite way of describing weird characters
Hope you stick with it more it's a super fun game awesome video
Yoooooo love the videos
@@PsychoticMercy xoxo
I didn't realize at first, im so glad I met you
Def would show my friends this video having someone go through the learning process and explaining how to play Sol in small sections while showing actual gameplay and not being super technical is great! ❤❤
Dude i love watching you try new things out, be willing to be bad and grow through it. Sick content, appreciate you very much
This video was a joy to watch! I'm a newbie to both Strive and fighting games in general, seeing your approach to learning a new game was really fun and inspiring!
Man your videos about being a noob in fighting games are literally a blessing from god to people like me I’m so grateful for them, I’m trying to decide which fighting game I want ro play between Street fighter 6, Tekken 8, and guilty gear and those are so helpful
I really dig this style of content.
As a multi year sub, very pleased to see you still going strong!
It'd be cool to see one of these videos done while on call with a coach - I kept seeing so many opportunities for quick gameplan changes or additions that would've made such a huge immediate difference, interesting to see how far you could push with that
The most Sol Badguy casual player to do is in neutral, you just hit his grab super. Dragon install in neutral or right after wall break is just such a fun option, because if it lands, you know your opponent is gonna be mad. Since it litterally doesn't stop and will continue, even through other characters supers, you can use it as a super reversal. Like the Potenkim ranged super, just freaking Dragon install and go right through it
12:06 this millia combo is what got me into GGS. Proud Millia main for 6 months now
A couple of tips for when you're fighting Baiken (from a Baiken player). When she knocks you down with her kabari (the chain move), she can go in with a safe jump afterwards to close the gap, catch mashing, and keep herself safe from reversals. The other tip is that she has a frame 1 parry, so be careful when applying oki or pressure, as she can throw it out if there is even just a single frame or two during a blockstring where she's able to press buttons.
Honestly these videos get me in such a good mindset to go in ranked. You go in with an open mind to learn and it reminds me that’s the only way I’ll continue to grow!😊
I love these kinds of videos. I've been in the FGC for so long I forgot what it was like to be new. You have a good mindset when learning games. Keep at it, and keep up the content.
So corny.
Hearing someone call wild assault “burst rush” is so SF6 coded I don’t even wanna think about it
Great seeing you pick up bits ad gradually start to improve. I really enjoy these videos, they make me want to jump online
I also just started Guilty Gear and have been having so much fun (except honestly Elphelt reallly tests me..) I really appreciate seeing videos of people in my skill range
Ludvix: "Testement! How do I beat her???"
Who's gunna tell him... 😂
8:43 "This range is stupid!" nobaody tell him about axl low and his grab that goes ACROSS THE SCREEN, not to mention is punch that goes about halfway across...
also, a sol main who dosnt spam y, a good man, or "BANDIT BRINGER, BANDIT BRINGER, BANDIT REV BANDIT BRINGER!"
its honestly kind of insane how much of the games like correct responses you picked up naturally, like i know youve been playing other fighting games and of course smash but its still really neat to see the natural progression!
This is such a cool video. Watching you gradually learn and implement things was super rewarding
Bridgets are laggy because after HRT we don’t have money for an Ethernet cable. Sorry I don’t make the rules🤷♀️
7:42 command grabs being immune to grabs is a universal mechanic, every command grab in the game has that not just potemkin's
Bridget's rock the baby definitely isn't for the record. That's the main way people counter it
Fire video, i have been staring at this control setup in horror for 41 minutes
24:48 they’re not cross ups and you dont have to block both ways, you only ever have to hold block in the direction your opponent is opposite of. What Potemkin’s super does is set up 3 hits where he can either do a j.p to reduce the blockstun and set up an unavoidable mixup scenario (you mash, you get hit by Giganter, you don’t mash, you get Pot Bustered, you jump, your pre jump frames get hit by Pot going for another strike). Goldlewis gets something similar by forcing you in with his super, then using the giant laser to make you unable to see a high/low mixup, or he can go for jump j.h for a crossup overhead.
good video, you should do a 100 days of learning a hard char in strive would love to watch
Tips against Potemkin! Try to stay grounded and play the spacing game. Hammerfall can be countered with your 5k since it hits twice, but the spacing and timing needs to be practice. It's very minus on block if you block it so it's your turn afterwards.
If you want a sparring partner, I'm a floor 10 faust and I love this game so much I'm always happy to help out new players, especially with a matchup as weird as faust. Great job on the journey! You grew a lot but I also saw that you'd definitely played fighting games before
I can't believe you got 100 games and none against Leo
Leo and Happy Chaos aren't common characters on lower floors, so it makes sense why they weren't repped in this video.
I would love to see more of a GG series! Watching you get better at the game over time was great! Keep up the great videos!
As a veteran fighting player, I really enjoyed the way you segmented each new mechanic or knowledge and kept adding to your game. Also, appreciate the way you explained the things you were learning along the way.
Glad to see you are enjoying yourself with the fighting games. It can be tough sometimes, but it's extremely fun to learn and adapt.
6:49 Lmao sol players been real quite since this dropped
This video coming out 1 day after buying strive is perfect timing! Looking forward to get into this game more!
You love to see the meter usage in match 99, vortex is super unsafe on block, but with meter there's no downside!
And yeah, the cool / terrifying thing about some fighting games, when you're asking "how are you even supposed to deal with this??", sometimes the answer is "sorry, you can't. You just have to stop them from getting into that situation to begin with". Millia disc, elphelt rekka, I-no hover, the way to win those matches is to stop them from getting their win condition at all costs.
I kept thinking “oh he dropped” and then he says he did the combo right. Maybe I’m just too used to floor 10 players busting down after leaving the lab.
24:46 easy mistake to make when starting out, but no, you always block by pressing back. Goldlewis’ super’s utility isn’t that you have to block all crazy and get unblockabled, its utility is that it brings you back into his range. Also, I gotta see the match that transpired against a pot that made you come to the conclusion of adding him to this statement lol.
Ky and honest haven’t been in the same sentence for about 6 months lmao. Glad ur mixing up the content
Watching someone play this game without going “that’s bullshit” after every move that hurts you makes me happy.
Strive is such a good looking game
I don’t know when it will be surpassed but it will take years at least im sure
If you wanna keep going in strive things i noticed idk if you figured them out is: there is a few frames of grab invuln on wake up, if something is hitting from both sides you just have to hold away from your opponent like gold lewis super it's not a crossup, also after hitting charge dust you cant do an air combo but double tapping a button ends it into a hard knockdown.
great video overall love to see this kind of stuff.
Damn, seeing the rapid progress is terrifying. 3 pieces of unsolicited advice i hope help,
1. Blue rc works anytime in neutral, and is incredibly versatile. You can def use it to stop the opponent to see what they're doing, but it can also be used on pressure to lock them down and even do a backdash rc to make yourself airborne for an unseeable high/low
2. 6P abuse is a huge part of the game because it deletes your hurtbox all the way down to your knees. While dp is great for calling out air stall, its really bad if they airblock. 6p is easy, low commit and works really well 90% of the time. Also a lot of pokes in the game are abusable bc 6P being a low-commit way to shut them down. Use it often to call out people trying to swing anything that goes above your knees, even Leos sweep or Mays dolphin, 6p counters so much stuff.
3. Normal grabs are 2 frames, if they're close to you and not doing a meaty or tight frame trap, they're often an incredible reversal option. Everyone has 5frame protection against grab anytime they leave blockstun or wakeup that is lost when using a dp, so don't use grab until you've conditioned them to stop mashing or start dping bc they essentially get +5 advantage against your grab option on wakeup or pressure.
im by no means a good player after almost 2 years of playing this but its such a sweet treat for me to see people still getting into this game. i love it and i hope ggst lives to see more stronger years
ludvix doing more content is already treat but going outside of melee is an even bigger treat
I really like that despite everything, everyone has to start from somewhere. no one is imidiatly good when jumping into any game be it fighting or other genres. you never really notice how much you improve but I like this video highlights how it takes a couple matches to see you are already 10 times the better player you use to be
Guilty gear is nostalgic game in the world,I love this game so much
if you wanna keep this endevor of learning strive, i recommend you look into mods like advantage in training mode and the frame data display. those are all extremely useful.
also, try out granblue fantasy versus rising. it has a free edition
The stage that the Brigitte was on was the problem, the snow stage is notoriously laggy
Sick video, strive was my first fighting game and watching you is like revisiting those experiences.
to beat potemkin's barrier you need to block it 3 times and it will disappear (or get hit by it 3 times, i guess)
yes, i know, it's very oppressive, but trust me, pot kinda needs it
and sol you can also 214S under it, but be careful, he may see it coming and push you back into the barrier or grab you
the sol/pot matchup is actually more or less balanced, it's just painful on both ends
also, as sol, you have the best pressure tools in the game. your main pressure tool is f.s (far slash). it's +3 on block. absolute terror. (most 5s moves in the game change depending on distance to the opponent, and as sol you can even combo c.s into f.s for free just by pressing slash twice).
oh, and i should also mention that 6p in the universal anti-air. every character's 6p makes the top half of their body invincible for a few frames. granted, sol has 5k, aka, the best normal in the game, which is definetly a good anti-air, but 6p will go through many attacks that 5k won't. you can 6p a lot of annoying moves such as gio's kick thing
also, when you get a wallbreak, the opponent will get a hard knockdown if you break the wall with a super, or with wild assault (236d), which you can take advantage of. try to hit them with a meaty or a safe jump as they get up, they will be forced to block/dp/raw super out of it, which you can see coming. as sol, hitting a meaty c.s is usually a good option, since that sets up for his incredible pressure.
also, try to grab every once in a while (4d or 6d). keep them guessing. you can grab in the air, too. sol has one of the most damaging commands grabs in the game (623k). it can't be teched
also, missinputing 623k when trying to 236k happens more often than i would like to admit. if you're dashing forward before trying to do bandit revolver, try to let go of the stick/dpad before inputing 236k. don't go straight from holding 6 to 2. if you pressed 6 too recently it could be misread.
also, if they block and unsafe move, such as 214s, and you have tension, you can always roman cancel to get out of disadvantage
also, sol's hmc (214214h) is the wordt super in the game. yes it's a command grab and does absurd damage, but you can just completely avoid it by jumping over it and get a free punish. sol's tyrant rave (632146h) however, is a great super, and like 623h, it's much stronger if you hit it very close
also, ramlethal's mortobato is the best super in the game and you should always be afraid of it
also, you can 5k/5p/2p/623s out of elphelt's rekka, but you need to guess right at least once when blocking. it's very annoying. my best advice is to just do your best to avoid that situation if you can
When you FD block not only does is stop chip damage but it also causes larger pushback, so it helps create space when they're super rush down on you.
One thing I learned about Bridget, (because it’s who I’m playing the most) the yo-yos count as hurt-boxes. One well timed hit and it’s a punish.
As someone with a loooooot of hours in this game, your note about potemkin’s grab being invulnerable is true for all command grabs (grabs with specific special inputs)
Edit: as a millia main, the way you beat hdisk on knockdown depends on what knocked you down. She gets more advantage on 2d>throw>haircar in that order, so Sol 5k will work for throw and haircar but not 2d. If you get 2d’d, you have to gamble with Reversal VV or hold the mix.
You improved a lot in just one day pretty impressive tbh
Coming from a Bridget player, when i decide to go for a higher floor, millia is fucking terrifying
Its really funny seeing you have touble getting in when sol has one of the best burst movement combo starters.
Wow first Faust and the first item he throws are the meteors lol
Damn, no Anji match-up, we are so rare nowadays
Saying "look at the range of her grab super" and "wow look at all those reversals" about Jack O, as Sol Badguy, is beyond hilarious lmao
In this game there are no unblockable crossups, you vlock attacka based on where the enemy is, if a projectile hits you from behind you still block it by holding away from your opponent
Still waiting for "playing Shrek super slam for 100 games"
“I keep trying to wind god fist” lmao
Hey! its good to see ppl trying GGs, its remember me how i was when started the game and my first match was against a Millia lol, and the pot wall was really a headache, but you can actually low it with Vortex or doble jump and bandit revolver over it, but yea if the pot is awere of it can counter you and probably pot buster, but yea there is a lot of things to learn on the game when its about frames and moves that can actually counter other moves too, so keep it up!
17:05 u can prevent missinput if u do half circle instead of quarter circle 41236k bandit revolver for example. works for other specials too
“When is it my turn”
Good question
Fighting happy chaos pre nerf fits this perfectly
Are you ready to get isekai
Typical test main here to represent my themporers test is nonbinary not a she still love the video would love to see you play more strive
I'm also a Testament main, love them.
i noticed you called wild assault "burst rush" which is crazy cuz thats just a way better name idk why it isnt called that to begin with
Wake up babe ludvix uploaded. old time viewer.
i literaly fell of my chair as i heard you say that ky is an honest character
I’m glad to see you like Faust. Everyone’s favorite goofy guy.
I like this style of video and its cool that a smasher i watched for years finally got around to my game of choice lol
if you think Millia is wack just wait till you fight an I-No...
also Testament is non-binary!! they're referred to with they/them, i love em a lot, ESPECIALLY THEIR ENGLISH VA ITS SO COOL
I get Wild Throw ALL THE TIME instead of Bandit Revolver. One way I use to help with that is to input Bandit Revolver as a half circle forward motion (41236K) instead of a quarter circle
Thought that elphelt combo was long, oh you sweet summer child
It was funny looking at the thumbnail and imagining you as a Sol player being converted from getting crush counter-hit for pressing buttons to eventually VVing on wakeup, just like a real Sol player would
calling pot a grappler is merciful, he's more of a brick wall
17:10 there is a common tech for doing the 236 special when you have both 236 and 623 on the same button - you have to press 4 before inputing 236
so like 66(to run up) > 4 > 236K
Potemkins walll projectile is kinda hard to deal with but Sol can actually go UNDER it with 214S
You should try guilty gear plus r next it’s similar but different, and fun in its own way.
Super happy to see you evolving your craft, and comforting seeing the gameplay progress. Think a lot of people dont get to see how closely someone who knows HOW to while playing, along with supplements like the Dustloop Wiki you were demonstrating and videos talking about video game articles, like Krakatoa in his Neutral.mp4 video (definitely worth the watch and to read the article related to it if you have the downtime) Funny seeing this video as I barely put my 100 hours in the game
Millia main here! I know her hp can be drained fairly quickly since shes a glass cannon but she is so much fun to use! Her combos and movement and mixups are just 💯! But i gotta say Im super stoked for the return of Venom
Me: in the back watching all his problems Also me: coughs in Faust💀
interesting game play. love to see more of this... 👊 nice vid brother
Great video, loved your thought process
No way, I was waiting for Happy Chaos the whole time