I like how they handled him in strive. however i am kinda bummed i payed for a whole DLC pass, but only 2/4 of the characters felt like the older versions, those being ABA and Slayer. Johnny and Elphelt just feel off and I hope they get some changes/fixes. looking forward to season 4!
As a Chipp player, he's not that bad to fight against. The only real threats are dandy step and mappa hunch for me which I need to learn to counter. Good send off to Season 3
One of my favorite things about how slayer is developing right now is that all the tech people are coming up with that makes his dandy step followups less effective makes the concept of "fuck it, pilebunker" work way more often than it has any right to
Getting punished for raw pilebunkers in pressure will never stop me because when it works the dopamine flooding my system heavily outweighs any amount of negative feedback
Not being able to use the character in practice mode without buying them is ridiculous and should be hacked out of the game just like how you can't see live frame data.
I feel like his reversal super was somewhat skipped over by the video. From my perspective as a testament player it shuts off *all of my special moves* the moment he has 50 meter. I'm just not allowed to use them since all of them get punished or counterhit on reaction. I've heard similar things from players of other keepaway characters.
It also has very low recovery for a reversal. Not fast enough for safety obviously, but it's also not invitation to wreck face like a lot of whiffed/blocked reversals.
@@HellecticMojo idk 50 frames is quite big I agree that if you jump you may end up in a position where the punish can be hard but if you block it he's -33 and you can do literally anything. It's fairly on par with other reverals honestly.
@@grumpydoodle8455 I feel like 50 isn't long enough for a corner escape tool that goes full screen ignoring any hazard in the way. Even -33 is on the lower side since most reversals sit on the -39 marks with each of them having much lower utility to just whip them out willy nilly. It has very similar numbers to Testament's Calamity One, but the application and the versatility are day and night.
@@HellecticMojo Yeah it's honestly not great when it whiffs, especially cause it has zero travel time (unlike HMC, which is probably the closest comparison even though they behave very differently) meaning its hard to close the distance for a punish unless you're already in the corner when he does it. I don't think spending 50 meter just to escape the corner is necessarily worth it if it doesn't hit, but I guess Slayer would prefer being in neutral rather than backed into the corner. It's a tricky move to balance too, I'd think. Even if you give it twice the recovery frames, I don't think it changes how good the move is. People would still complain because it's basically locked in that you get smoked once the super flash starts, unless you have the precognition to PRC beforehand. I don't know if there's a way to meaningfully nerf the move without making it entirely useless. If you increase start up it loses a lot of its value as a reversal (which it already isnt great at, it's quite slow) but that brings its own problems like Super PRC being really easy. Recovery doesn't really matter, I think, and if you give the move travel time like HMC you end up basically making it HMC 2 (aka really bad and gimmicky) Maybe getting rid of the invincibility on startup could work, further polarizing Slayers offensive/defensive balance and completely relegating it to either a whiff punish option or combo ender. (Important to note that this is how Dead on Time works in +R and Xrd, with invul only being on the first few active frames, but BDC could be used to give full invul back then) I think its an interesting move from a design perspective, but a very volatile one. I hesistate to call it a mistake, cause who knows, maybe there's some undiscovered counterplay, maybe arcsys will balance it properly in a few months, or maybe we'll find out it isn't that great of meter use in the first place. Who knows. I definitely agree that currently, it does seem at least a little overtuned though.
Man this format feels like it'd play terribly on youtube but for what it's worth I really appreciate it, both in terms of information and it being refreshing to have some FGC content that isn't essentially stream highlights.
i think he's going to do well in tournaments. he's got most of the ingredients. stupid high damage, stupid high health, crazy mix, neutral skip, guard crush, easy access to wall stick, knowledge checks for days. his neutral is a bit weird and while he does have high health, he doesn't have DP RC, hand of doom RC is weaker than i expected so he doesn't have the craziest defense. but I guess his defense is similar to happy chaos or aba, if they hit you out of whatever you're doing, GGs. so he's probably most effective against characters that gotta stay close like sol, may, gio (rip), etc. anyways, no way we're going to figure out where to place him on the tier list since the season 4 patch is probably dropping around evo time.
I'm playing May and I can tell you, a good Slayer can be a nightmare to play against. No DP or a 3-frame move makes it really hard to counter his dandy step mix. If I guess right, I have to precisely time my buttons or it all starts over again. If I don't, I die. Matches basically come down to who lands a hit first, and while I think it's pretty equal, it's just not fun to go from getting a perfect to dying to a perfect. Also some tips: a lot of May players will die from Master's Hammer mixups. Use it as much as you can, May players don't use their brains. Just be careful because Master's Hammer crossup can be stuffed with c.S, which is May's starter for the highest damaging combos + guaranteed wallbreak from all distances. Same side Hammer on the other hand gets beaten by a timed jab that leads to low dmg and no oki or a f.S that only leads to S dolphin (and around 180 dmg with WA so watch their resources). The rest of your dandy step options (aside from pilebunker) are pretty safe on block. Many of Slayer's buttons and specials will beat May's 2S and 5H on round start (most common round start buttons for May) and 6P'ing S dolphin will lead to decent damage + somewhat decent oki, but most importantly, it makes them doubt their approach. On defence with no meter, you're cooked. Can't help you there :)
Imho Slayer isn't really a bad matchup into Pot at least in Xrd. You just have to play him not gambling on minus frames cuz anything -3 gets bustered, and Slayer players whine about that lol
@@LordKnightfgc I understand why cuz it's probably annoying but just cuz a matchup is annoying and makes you play different doesn't automatically mean it's bad yknow what I mean
It's not really just that, tbh. When you play SL vs POT in Xrd, it feels like you're playing a different character bc you can't mappa, you can't bdc bite usually, and you can't it's late - meaning that you have to either high roll and do CWH with meter or do Under pressure and back dash. That's without even covering that you have to "randomly" 5p into 5k just to stop hammerfall on neutral/pressure. It's just so different to actually play other match ups that it doesn't feel you're Slayering. Oh yeah, and both dandies can be pot bustered even with bdc. So yeah, it's much deeper than just "don't be minus", in my opinion, for a character that doesn't have loads of plus frames.
@@MrXBOCAX Half of Slayers normals are plus, what? I'd say his normals are way more plus than the average character to compensate for his movement, after all, shit like fS is +6. It's Late is +3, and fully throw invuln. Potemkin can't ever truly punish it, even on an IB, and BDC Bite should work about as well as it always does considering that unless Potemkin is doing meaty megafist (dumb), he's either doing a safejump which will get bitten, or something else up close. Not to mention stuff like BDC jump is extremely good vs Pot offense and all. The major thing that changes is that Mappa is basically a no-go, but even then, I don't think that's enough to make the matchup a bad one.
Been struggling relearning baiken (last played strive back in season 1) and trying to fight against slayer has been difficult but this video helped me understand some more aspects about fighting him
I'm five minutes in and I already spotted the answer to one of my biggest hurdles in how I play this character. Thanks! d('^'d) (My buddy mains Axl and it has been a nightmare learning Slayer against him.)
Really like this kind of video lord knight, my only suggestion would be some light background music? though it was nice to put on in the background while I do other things
Regarding Potemkin beating Slayer in prior games: Yeah he does for sure. I'm a Potemkin player and a notorious character downplayer and even I think Potemkin wins that. Pot 5H is so good against Slayer and just checks the hell out of Dandy Step. Slayer also likes to dizzy people and Potemkin is borderline impossible to do that against. Slayer also isn't super great at breaking Hammerfall armour.
Glad to see you playing him, man! I've honestly struggled the first days as he's pretty weird, specially movement wise. Losing his longer dash hurts more than I thought it would, and he's quite slow here with the p dandy moving him forward. That required some wiring adjustments on my brain for Xrd lol. After a week, lots of things make more sense and you kinda have a feel on how to improvise, which usually gives you a ton of damage even if not optimal. The dash tech is quite hard at first but opens up a lot of his game, as expected since it was the same with bdc in xrd. Legit kara p dandy-ing closes so much distance that's a huge jump scare for people who play patiently. Weirdly enough, mashers are kinda hard to shut down since even they don't know what they're doing 😆 Keep it up man, love your content!
So far with my labbing with Slayer his best button is Slash That being said c.S>f.S>c.S>f.S>2H can go into 236K, 236P, 214KP, and 214PP this is a very good combo structure that can be modified with eliminating some slashes in between.
@@rnggaming1060 the slashes yes but you're best going into a 2D or 2K IMO 2H is very unsafe on block. You want to end it with combos or as a wall break, you can use it to poke but it's risky.
I think linking the last f.S into 2/5K>2D is better, since it gives even more options. It can still go into your Mappa Hunches, but it can also lead into OTG mix ups with c.S or 2D, as well as good old fashioned oki with meaties off K Dandy follow ups or just a manually timed meaty c.S. Of course this makes it less easy as its another link rather than a cancel, but I find that it's fairly consistent to hit.
Man i wish this game had a Demo. It's on sale right now and i want the version that has everything but I'm not sure if I'll like this like i like Tekken and the other fighters.
off topic you made a throwaway comment about being a baiken player i also play baiken but more like a rush down which might be the problem here for me but in tower i dont struggle against potempkin but i cant beat my friends potempkin to save my life and hes newer to the game than me any other character he plays i beat easily its just his pot i cant deal with idk if its cuz he is a very defensive/patient player but any advice for the baiken vs pot match up? it could also just be im washed i dropped the game when Bridget came out and only in the past few weeks started coming back to help him get into it
Would love to see you become a Slayer main. I get the feeling you'd take over the world - look at all the tech you've got down after just one week. Sorry to hear about your online tourney luck...think the universe is just priming you to crush the next major. Great work, LK 🙏🏽
The slayer and aba matchups as good as they are for axl, at this moment just arent fun for either player. If you're playing axl, its too risky to run offense when you can loose the round on one touch, for the slayers and aba's, they have to suffer through hellish keepaway antics as slayer and aba....
Slayer is great, but being god is too much for me. I’m going back to Faust and Bedman, tierlists be damned. No disrespect for people who enjoy him but like I said, being god is too much.
Pay attention to his meter. Mashing beats non-pile dandy follow-ups, but without meter or corner a pile only resets the situation and does about 20%. With meter you’re taking 50%+ and getting wallbroken. Bunker is -14 on block so practice a good punish. Make him hurt for doing it without meter and you can condition him into going for the mashable follow-ups when he can’t make pile safe. This is just base level and there’s a lot more nuance here but it should hopefully help a bit
To win against him, you need to learn some timings. Block c.S, expect f.S, a frametrap or a high/low. Regardless, your safest bet is to fuzzy block. When you see 2S, keep blocking low but expect a P dandy step crossup. Delayed 2S means you need to jump to avoid bite. 5H and 2H means either mappa hunch (mash 2P to take your turn back) or dandy step. Dandy step leads to Pilebunker (block it and you're winning), high/low mixup (6P + your fast buttons win) or Master's Hammer (lab that one, it can be punished, but it's different for every character. If you know it's coming, you can just jump and hit him). It's a lot to take in at once, but that's most of what he has. On offense, keep applying pressure. In neutral, play patiently. He wants you to attack him, so zone him out if possible and try to poke him into knockdown. If he jumps (aside from safejumps on knockdown), show him why he shouldn't. His air approach is far from the best. Hope that helps :)
Slayer feels super oppressive at this stage of learning to fight him; the variable frame data on some moves, scary range on his disjointed moves, and giant deck of plus moves is uhhh, pretty mean
Seems like a great video but everytime you do a single move your stick is louder than everything. Unwatchable for me, I hope it goes well for everyone sounds like good content.
How are you feeling about Slayee now that he's been out for a while?
(also pls subscribe 🙏)
I like how they handled him in strive. however i am kinda bummed i payed for a whole DLC pass, but only 2/4 of the characters felt like the older versions, those being ABA and Slayer. Johnny and Elphelt just feel off and I hope they get some changes/fixes. looking forward to season 4!
Mid tier imo, once people figure out how to fight this character I don't think he'll be very good
Surprisingly well balanced. He kicked my teeth in for the first dozen matches, but figuring out how to play around him was both fun and fast.
As a Chipp player, he's not that bad to fight against. The only real threats are dandy step and mappa hunch for me which I need to learn to counter. Good send off to Season 3
I hate the i-no - slayer matchup with passion
One of my favorite things about how slayer is developing right now is that all the tech people are coming up with that makes his dandy step followups less effective makes the concept of "fuck it, pilebunker" work way more often than it has any right to
Getting punished for raw pilebunkers in pressure will never stop me because when it works the dopamine flooding my system heavily outweighs any amount of negative feedback
@@grumpydoodle8455Dude, when you get them to think, then they are prime Pile Bunker fodder. And it is glorious.
slayer just need neut but everyone is doing damage prorate combos instead who knows why
It's a mixup. That's the idea
Congrats to LK for overcoming his demons and picking this character for purely scientific purposes
he alrealdy did this with elphelt, not like there are many other reasons you would play her
I don't know looking at that new 6p this is not Slayer this is some other guy
Not being able to use the character in practice mode without buying them is ridiculous and should be hacked out of the game just like how you can't see live frame data.
Rare me sighting at 3:00 that's a weird feeling
Yo its the funny slayer man, love ur stuff bro
I feel like his reversal super was somewhat skipped over by the video.
From my perspective as a testament player it shuts off *all of my special moves* the moment he has 50 meter. I'm just not allowed to use them since all of them get punished or counterhit on reaction.
I've heard similar things from players of other keepaway characters.
It also has very low recovery for a reversal. Not fast enough for safety obviously, but it's also not invitation to wreck face like a lot of whiffed/blocked reversals.
@@HellecticMojo idk 50 frames is quite big
I agree that if you jump you may end up in a position where the punish can be hard but if you block it he's -33 and you can do literally anything. It's fairly on par with other reverals honestly.
@@grumpydoodle8455 I feel like 50 isn't long enough for a corner escape tool that goes full screen ignoring any hazard in the way. Even -33 is on the lower side since most reversals sit on the -39 marks with each of them having much lower utility to just whip them out willy nilly.
It has very similar numbers to Testament's Calamity One, but the application and the versatility are day and night.
@@HellecticMojo Yeah it's honestly not great when it whiffs, especially cause it has zero travel time (unlike HMC, which is probably the closest comparison even though they behave very differently) meaning its hard to close the distance for a punish unless you're already in the corner when he does it. I don't think spending 50 meter just to escape the corner is necessarily worth it if it doesn't hit, but I guess Slayer would prefer being in neutral rather than backed into the corner.
It's a tricky move to balance too, I'd think. Even if you give it twice the recovery frames, I don't think it changes how good the move is. People would still complain because it's basically locked in that you get smoked once the super flash starts, unless you have the precognition to PRC beforehand. I don't know if there's a way to meaningfully nerf the move without making it entirely useless. If you increase start up it loses a lot of its value as a reversal (which it already isnt great at, it's quite slow) but that brings its own problems like Super PRC being really easy. Recovery doesn't really matter, I think, and if you give the move travel time like HMC you end up basically making it HMC 2 (aka really bad and gimmicky)
Maybe getting rid of the invincibility on startup could work, further polarizing Slayers offensive/defensive balance and completely relegating it to either a whiff punish option or combo ender. (Important to note that this is how Dead on Time works in +R and Xrd, with invul only being on the first few active frames, but BDC could be used to give full invul back then)
I think its an interesting move from a design perspective, but a very volatile one. I hesistate to call it a mistake, cause who knows, maybe there's some undiscovered counterplay, maybe arcsys will balance it properly in a few months, or maybe we'll find out it isn't that great of meter use in the first place. Who knows.
I definitely agree that currently, it does seem at least a little overtuned though.
I know we are not the same but as a HC main, same.
Man this format feels like it'd play terribly on youtube but for what it's worth I really appreciate it, both in terms of information and it being refreshing to have some FGC content that isn't essentially stream highlights.
Great video, you spelt dandy wrong in the title though
yoooo lucid button masher reference
It was monkey Monday, after all
i think he's going to do well in tournaments. he's got most of the ingredients. stupid high damage, stupid high health, crazy mix, neutral skip, guard crush, easy access to wall stick, knowledge checks for days. his neutral is a bit weird and while he does have high health, he doesn't have DP RC, hand of doom RC is weaker than i expected so he doesn't have the craziest defense. but I guess his defense is similar to happy chaos or aba, if they hit you out of whatever you're doing, GGs. so he's probably most effective against characters that gotta stay close like sol, may, gio (rip), etc.
anyways, no way we're going to figure out where to place him on the tier list since the season 4 patch is probably dropping around evo time.
I'm playing May and I can tell you, a good Slayer can be a nightmare to play against. No DP or a 3-frame move makes it really hard to counter his dandy step mix. If I guess right, I have to precisely time my buttons or it all starts over again. If I don't, I die. Matches basically come down to who lands a hit first, and while I think it's pretty equal, it's just not fun to go from getting a perfect to dying to a perfect.
Also some tips: a lot of May players will die from Master's Hammer mixups. Use it as much as you can, May players don't use their brains.
Just be careful because Master's Hammer crossup can be stuffed with c.S, which is May's starter for the highest damaging combos + guaranteed wallbreak from all distances. Same side Hammer on the other hand gets beaten by a timed jab that leads to low dmg and no oki or a f.S that only leads to S dolphin (and around 180 dmg with WA so watch their resources).
The rest of your dandy step options (aside from pilebunker) are pretty safe on block.
Many of Slayer's buttons and specials will beat May's 2S and 5H on round start (most common round start buttons for May) and 6P'ing S dolphin will lead to decent damage + somewhat decent oki, but most importantly, it makes them doubt their approach.
On defence with no meter, you're cooked. Can't help you there :)
Imho Slayer isn't really a bad matchup into Pot at least in Xrd. You just have to play him not gambling on minus frames cuz anything -3 gets bustered, and Slayer players whine about that lol
Yeah I can't speak on it, I always just heard them complain about it and was like "sure I guess" hahaha
@@LordKnightfgc I understand why cuz it's probably annoying but just cuz a matchup is annoying and makes you play different doesn't automatically mean it's bad yknow what I mean
It's that plus Pot's 5H and f.S covering so much space and being active enough to stuff backdashes a lot of the time.
It's not really just that, tbh. When you play SL vs POT in Xrd, it feels like you're playing a different character bc you can't mappa, you can't bdc bite usually, and you can't it's late - meaning that you have to either high roll and do CWH with meter or do Under pressure and back dash.
That's without even covering that you have to "randomly" 5p into 5k just to stop hammerfall on neutral/pressure.
It's just so different to actually play other match ups that it doesn't feel you're Slayering. Oh yeah, and both dandies can be pot bustered even with bdc. So yeah, it's much deeper than just "don't be minus", in my opinion, for a character that doesn't have loads of plus frames.
@@MrXBOCAX Half of Slayers normals are plus, what? I'd say his normals are way more plus than the average character to compensate for his movement, after all, shit like fS is +6. It's Late is +3, and fully throw invuln. Potemkin can't ever truly punish it, even on an IB, and BDC Bite should work about as well as it always does considering that unless Potemkin is doing meaty megafist (dumb), he's either doing a safejump which will get bitten, or something else up close. Not to mention stuff like BDC jump is extremely good vs Pot offense and all. The major thing that changes is that Mappa is basically a no-go, but even then, I don't think that's enough to make the matchup a bad one.
Been struggling relearning baiken (last played strive back in season 1) and trying to fight against slayer has been difficult but this video helped me understand some more aspects about fighting him
Love the beard, very handsome 0.o
I'm five minutes in and I already spotted the answer to one of my biggest hurdles in how I play this character. Thanks! d('^'d) (My buddy mains Axl and it has been a nightmare learning Slayer against him.)
Really like this kind of video lord knight, my only suggestion would be some light background music? though it was nice to put on in the background while I do other things
Regarding Potemkin beating Slayer in prior games: Yeah he does for sure. I'm a Potemkin player and a notorious character downplayer and even I think Potemkin wins that.
Pot 5H is so good against Slayer and just checks the hell out of Dandy Step. Slayer also likes to dizzy people and Potemkin is borderline impossible to do that against. Slayer also isn't super great at breaking Hammerfall armour.
Glad to see you playing him, man!
I've honestly struggled the first days as he's pretty weird, specially movement wise. Losing his longer dash hurts more than I thought it would, and he's quite slow here with the p dandy moving him forward. That required some wiring adjustments on my brain for Xrd lol.
After a week, lots of things make more sense and you kinda have a feel on how to improvise, which usually gives you a ton of damage even if not optimal.
The dash tech is quite hard at first but opens up a lot of his game, as expected since it was the same with bdc in xrd.
Legit kara p dandy-ing closes so much distance that's a huge jump scare for people who play patiently.
Weirdly enough, mashers are kinda hard to shut down since even they don't know what they're doing 😆
Keep it up man, love your content!
First!! Hey LK love your videos and hopefully one day I'll make celestial levels on tower with all your advice.
This video is perfect for a friend that just picked up slayer, solid video's always.
So far with my labbing with Slayer his best button is Slash
That being said
c.S>f.S>c.S>f.S>2H can go into
236K, 236P, 214KP, and 214PP this is a very good combo structure that can be modified with eliminating some slashes in between.
Is CS FS CS FS 2H gapless? (In blockstring)
@@rnggaming1060 the slashes yes but you're best going into a 2D or 2K IMO 2H is very unsafe on block. You want to end it with combos or as a wall break, you can use it to poke but it's risky.
I think linking the last f.S into 2/5K>2D is better, since it gives even more options. It can still go into your Mappa Hunches, but it can also lead into OTG mix ups with c.S or 2D, as well as good old fashioned oki with meaties off K Dandy follow ups or just a manually timed meaty c.S.
Of course this makes it less easy as its another link rather than a cancel, but I find that it's fairly consistent to hit.
@@grumpydoodle8455 I'll have to give this a shot thank you!
15:18 it does't even maaaaatter 🎶
I do like slayer and agree; he's a great character who just needs to win in neutral to get started.
I'm a Slayer main .. I don't use guard .. Punch all the way and win .. EZ ~ 😎🍻
That Elphelt username 🥴
Typical Elphelt coomer.
Glad to see the Slayer video is out!
He’s a blast to play!
Iunno, some of those buttons are absolutely humongous. 2H and mappa can definitely jumpscare some characters in neutral from what I've seen so far.
Man i wish this game had a Demo. It's on sale right now and i want the version that has everything but I'm not sure if I'll like this like i like Tekken and the other fighters.
off topic you made a throwaway comment about being a baiken player i also play baiken but more like a rush down which might be the problem here for me but in tower i dont struggle against potempkin but i cant beat my friends potempkin to save my life and hes newer to the game than me any other character he plays i beat easily its just his pot i cant deal with idk if its cuz he is a very defensive/patient player but any advice for the baiken vs pot match up? it could also just be im washed i dropped the game when Bridget came out and only in the past few weeks started coming back to help him get into it
his color palettes are insane
Did no one notice the elphelt with the name edging and gooning……like…….damn man that’s crazy
Would love to see you become a Slayer main. I get the feeling you'd take over the world - look at all the tech you've got down after just one week. Sorry to hear about your online tourney luck...think the universe is just priming you to crush the next major. Great work, LK 🙏🏽
15:47 all this about cool old guys and I ain’t seen a single frame of Kliff gameplay😢
Just say Valkenhayn LK we all love the guy nobody’s gonna judge you for it
The slayer and aba matchups as good as they are for axl, at this moment just arent fun for either player. If you're playing axl, its too risky to run offense when you can loose the round on one touch, for the slayers and aba's, they have to suffer through hellish keepaway antics as slayer and aba....
So I'm curious have you tried super jump canceling slayer's grounded dash to get in on axl from far away?
Love this style of video
awesome video!
Love that green color on Slayer
the only slayer player i'd support
Another deadend MU for Millia. Thx for buffs arcsys. My girl just RIP. 😞 Gorilla game.
Yes, yes he is
Love him tho
Commenting for the algorithm.
Slayer is great, but being god is too much for me. I’m going back to Faust and Bedman, tierlists be damned. No disrespect for people who enjoy him but like I said, being god is too much.
Can someone tell me how you pick them up off the ground with close slash. I tried it in training mode and they just stand up before I can do it
"this probably isn't optimal but"
nah that is optimal im pretty sure
Season 2 May but with JR A.B.A level mixups
now im curious why u got disqualified from hungrybox's tournament.... did ur internet connection die mid-set or somthin?
WAIT MARIA NO DANZAI MENTIONED???
Subscribe to support our boy!
Well can you play against me tonight. Wen I get off work at 10:30pm. I'm a chipp main
as a johnny main I argue he is the best season 3 character and I am not being biased
Pls arcsys buff johnny
@@Jk_369t he does not need a buff imo
@@deathbringer9893 but he is too cool he deserve buffs anyway
I play on PS5. My player I'd is Kairishin2015
Slayer is top 1.
Nerf gorilla gamage.
Is there any video how to play against slayer im getting smoked against good slayer players
Mash dandy step, be patient and 6P all neutral skip
Pay attention to his meter. Mashing beats non-pile dandy follow-ups, but without meter or corner a pile only resets the situation and does about 20%. With meter you’re taking 50%+ and getting wallbroken. Bunker is -14 on block so practice a good punish. Make him hurt for doing it without meter and you can condition him into going for the mashable follow-ups when he can’t make pile safe. This is just base level and there’s a lot more nuance here but it should hopefully help a bit
To win against him, you need to learn some timings. Block c.S, expect f.S, a frametrap or a high/low. Regardless, your safest bet is to fuzzy block. When you see 2S, keep blocking low but expect a P dandy step crossup. Delayed 2S means you need to jump to avoid bite. 5H and 2H means either mappa hunch (mash 2P to take your turn back) or dandy step. Dandy step leads to Pilebunker (block it and you're winning), high/low mixup (6P + your fast buttons win) or Master's Hammer (lab that one, it can be punished, but it's different for every character. If you know it's coming, you can just jump and hit him). It's a lot to take in at once, but that's most of what he has. On offense, keep applying pressure. In neutral, play patiently. He wants you to attack him, so zone him out if possible and try to poke him into knockdown. If he jumps (aside from safejumps on knockdown), show him why he shouldn't. His air approach is far from the best. Hope that helps :)
Goldlewis it. Slayer does not like Behemoth Typhoon and JD
You blink a LOT during your vids
His lashes are so pretty I can’t blame him
😐😑😐😑😐😑😐
Thanks I can't unsee it now
elphelt is definitely easy
Slayer feels super oppressive at this stage of learning to fight him; the variable frame data on some moves, scary range on his disjointed moves, and giant deck of plus moves is uhhh, pretty mean
Slayer and winning in one sentence?
Bruh it's a character that gets bodied by the entire cast.
Seems like a great video but everytime you do a single move your stick is louder than everything. Unwatchable for me, I hope it goes well for everyone sounds like good content.