EXPLOSIONS in Realtime - VFX Blender Tutorial

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  • Опубліковано 19 гру 2022
  • PATREON DOWNLOAD LINK of the original project (only 1,5 megabyte!) of my procedural nuclear explosion / original-and-76147983
    Ok this is the most crazy discovery I made after a very long experimenting.
    Basicly its a procedural workflow for creating explosions, which turned out to work IMPRESSIVLY GREAT!
    Its now my favourite way of dealing with volumes (explosions, smokes, fireball, similar), instead of the traditional smoke simulation workflow.
    The main big reaasons for choosing this workflow are:
    - realtime animation playback (not possible with traditional simulations, except Embergen)
    - complete control on the shape (not possible with traditional simulations)
    - freedom to literally "model" the shape (not possible with traditional simulations)
    - very small file size, 1.4 megabyte - a traditional simulation can take from 10 to 100 GYGABYTES!
    - the result is unbelievably high detailed ( I was actually never able to get such a detail amount with smoke simulations)
    All these good things dont happen instead when you try to create explosions using traditional smoke simulation with volumes.
    Of course is not good for more complicated situations... but hey! is good to know we have a very light realtime option when it comes to stuff like this in Blender!
    Might also make the happiness of productions when needing to send project to renderfarms :)
    Some technical info:
    - render times: average 40 seconds per frame, 256 samples
    - my final subdivision resolution: 9
    - graphic card: rtx 3080ti
    PATREON for extra tutorials and support
    / original-and-76147983
    Chapters:
    00:04 rendershow
    00:30 introduction
    00:37 traditional simulations VS my workflow
    1:23 render settings tips
    2:26 modelling the explosion
    5:00 subdivisions management
    6:34 shader with displacement
    9:10 texture coordinates cube
    10:34 displacement modifier
    12:35 common bugs fix
    13:25 Fire
    17:20 animating everything
    21:27 conclusion notes

КОМЕНТАРІ • 259

  • @RaffoVFX
    @RaffoVFX  Рік тому +52

    I already respond to the professors that will complain for the missing camera shake or other irrelevant details: this video is intended to be a proof of concept, I intentionally didnt care about the render very much, focusing more on showing how it works

    • @KevBinge
      @KevBinge Рік тому +1

      “Professors.” I love that one! I pinned your comment on my cloth video. I’ll no doubt get a slew of professors showing up, and this will hedge that off haha!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      @@KevBinge SHIELD against them! haha thanks man, I love your work!

    • @distantcryondabeat
      @distantcryondabeat 2 місяці тому

      Is there any way to add a circular condensation cloud around the nuke like the RDS-37 for ex.?

    • @RaffoVFX
      @RaffoVFX  2 місяці тому

      @@distantcryondabeat yes, just apply the same concept to a displaced sphere

  • @ViensVite
    @ViensVite Рік тому +27

    For people seeing this comment.
    I subbed for... 1 year more or less?
    Already had decent VFX understanding but the knowledge this guy deliver is nowhere near stuff that you can actually find in UA-cam.
    Explanation are always clear and on point because he also explains why he do "that" and why enabling this option or turning this variable up can affect the whole process.
    Tutorial on car deformation and crash sim for example was a complete mindfuck and the result is just production ready.
    I highly suggest you sub to this guy.

    • @RaffoVFX
      @RaffoVFX  Рік тому +5

      This means a lot, thank you Viens!❣

  • @RaffoVFX
    @RaffoVFX  Рік тому +5

    PATREON link for downloading my original nuclear explosion .Blend file, extra tutorials, distance learning and support
    www.patreon.com/posts/original-and-76147983

  • @RaffoVFX
    @RaffoVFX  Рік тому +12

    20:35 update: to fix the spike problem adjust the noise texture scale value in the shader

  • @captainbruhbeard8950
    @captainbruhbeard8950 Рік тому +8

    The collision accuracy smoke sims bring doesn't matter with VFX this size anyway, so this is perfect for big or medium scale explosions. Sometimes the small channels really do have the best content! +1 sub sir

    • @RaffoVFX
      @RaffoVFX  Рік тому +2

      I thought the same thing about phisics with big scale explosions!
      Thanks a lot man :)

  • @LestZA
    @LestZA Рік тому +2

    Fantastic tutorial. Love how you explain every single step without wasting time. Good job bro.

    • @RaffoVFX
      @RaffoVFX  Рік тому +2

      Im trying to skill synthesis ability :D
      Because I realized my past tutorials were unnecessarily too long.
      Thank you !ì:)

  • @bastian6173
    @bastian6173 Рік тому +8

    When I saw the thumbnail I was like: What the ...?!?! Because the vfx reminded me more of houdini than Blender. Of course the visual is not quite up there with houdini but it still looks INCREDIBLE! Great job.

  • @ImperioAme
    @ImperioAme Рік тому +5

    This is amazing! I was expecting heavy use of geometry nodes, but your solution is genious!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      ha! got ya! geometry nodes for sure will let to do something like this anyway.
      Thank you!

  • @weeliano
    @weeliano 3 місяці тому

    Probably the best and easiest way to get an explosion out of Blender out FAST and looking good. Amazing tutorial!

    • @RaffoVFX
      @RaffoVFX  3 місяці тому +1

      much thanks, also very lightweight and not painful for the viewport:)

  • @azgardus1828
    @azgardus1828 Рік тому +6

    Absolutely immaculate majestic simulation and awesome tutorial

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      thank you very much, Im still mindblown by how good this system is working.... and is especially ridicolous that it gives me better results then the traaditional smoke simulation system in Blender

  • @takapapatapaka5326
    @takapapatapaka5326 Рік тому

    Thank you so much for this tutorial ❤ I learned much more and it was more useful than i'd thought it could be for a this short video !

  • @blitzgamingstudios
    @blitzgamingstudios Рік тому +1

    This is one of the best tutorials I have ever seen for blender! I love that you explain WHY you select each setting and tell us what it does, instead of just saying, "Do this, now do this, now do this." This way, we can use what we learned to create explosions that match what our needs are instead of making the EXACT same one you did! Bravo and thank you for this video 👏👏👏

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      much appreciated:) Is hard to choose between "explaining all steps" versus "just roughly breakdown what I did".
      The first method is for sure 100 % clear. The second method is less clear but generates more engagment on youtube apparently :C

    • @blitzgamingstudios
      @blitzgamingstudios Рік тому

      Well hey, maybe you could do a little of both? Some short tutorials and some long ones?

    • @RaffoVFX
      @RaffoVFX  Рік тому

      @@blitzgamingstudios thinking exactly about that

  • @nedeljkojevtic7652
    @nedeljkojevtic7652 Рік тому

    functional and creative in the same time. Rare to see. Great Job!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      I really appreciate that you took the time for this feedback, thank you:)

  • @sadness212
    @sadness212 Рік тому +1

    I always promised to do something like this but I got busy with it thank you very much for this effort 💚👏💚

  • @lightsout7443
    @lightsout7443 Рік тому

    This looks so cool, and really educational. Thank You Raffo

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      thank you, honestly I didnt expect it to work so good… I mean I discovered this idea randomly playing like “mmh lets see what happens if I plug this into this lol haha woo it works!”

  • @pineapple7553
    @pineapple7553 26 днів тому

    Bro, you have saved my design class final. I was worried i wouldn't turn it in in time due to render times, but this is much better!

    • @RaffoVFX
      @RaffoVFX  25 днів тому

      Thats amazing! Thank you!:)

  • @arne6617
    @arne6617 Рік тому

    this is such a creative and well thought workaround! wonderful !! subscribed and happy that i found your channel! wish you all the best!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      you are welcome!
      Hopefully youtube algorytm will start considering me a bit more 😅

  • @odealajoie-fr
    @odealajoie-fr Рік тому +1

    this first part is great!! I'll watch the second part with great interest! Thanks!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      thank you! I honestly didnt expect this experiment to work so good, it started just for fun!

  • @gustavoruiz6030
    @gustavoruiz6030 11 місяців тому

    The best tutorial I've ever seen in my life! Thanks, you are awesome.

    • @RaffoVFX
      @RaffoVFX  11 місяців тому +1

      Im very glad to hear that, thank you! 🙏

  • @jomambo
    @jomambo Рік тому +1

    Good job man! I love the shader!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      thank you! Yeah it ended up that we can achieve amazing looking fire with a very simple nodes setup 🔥

  • @pra5hant5ingh
    @pra5hant5ingh Рік тому +1

    I am completely speechless
    You have done such an amazing work.
    At first i thought you may be use some other applications but after watching this tutorial completely i don't have word
    You have done a great work

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      thank you :) and yeah its weird but but its all 100 % Blender made...
      sometimes creativity can bring unexpected results !

  • @MrBlendercross
    @MrBlendercross Рік тому

    Amazing simple concept with great result - cool !

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      I have to try to apply this concept to various types of smoke/fire effects!

  • @HuseSalam_CG
    @HuseSalam_CG Рік тому +2

    You are amazing man. You Albert Einstein in blender. You Stephan Hawking Broo😃

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      haha I appreciate this so much 💫

  • @contactmojo2413
    @contactmojo2413 Рік тому +1

    WOW ! We can get full realism with this hack by adding some particle systems, shape keys and compositing rest in 2.5D/3D

  • @MarcoAntonio-uz5dc
    @MarcoAntonio-uz5dc 7 місяців тому

    Raffo grazie veramente, questa è una vera svolta in tutti i termini per chi vuole creare simulazioni del genere

    • @RaffoVFX
      @RaffoVFX  7 місяців тому +1

      Sono felice che ti piaccia l'idea, fammi sapere quando ottieni i primi risultati:)

  • @DisintegratorFilms
    @DisintegratorFilms Рік тому

    I found you on Instagram reels just now and watched this whole thing. Holy shit man. This is a genius setup. Thanks for this!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      Thank you! Yeah Im finding all possible ideas for having huge VFX stuff bypassing mantaflow and similar, its an interesting experiment xD

  • @DarthWindu
    @DarthWindu Рік тому +1

    You're a legend, thank so much, this helped me so much bro

  • @Marta-ri8xz
    @Marta-ri8xz Рік тому

    Awesome, looking foward for more tutorials!

  • @_blender_man_
    @_blender_man_ Рік тому

    Wow! Didn’t know you can move like that! Great idea 💡👍🏻👍🏻

  • @gatis.pastars
    @gatis.pastars Рік тому

    Oh my!!! I`m simply over the moon, that I found this channel!!! Thanks for this technique!

  • @lgtv915
    @lgtv915 Рік тому +1

    You are genius man . much appreciate your effots .

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      ehy thank you very much!

  • @MahckMedia
    @MahckMedia Рік тому

    So awesome. You're very talented man!!

  • @romantimofeev7762
    @romantimofeev7762 11 місяців тому +1

    I'm shocked! The author you are just a genius! I'm serious! Thank you very much!👍👍👍👍👍

    • @RaffoVFX
      @RaffoVFX  11 місяців тому +1

      thank you;) soon I will apply this concept for more different things

    • @romantimofeev7762
      @romantimofeev7762 11 місяців тому +1

      @@RaffoVFX You are the Best! Really!👍👍👍

  • @lauris.marcenoks
    @lauris.marcenoks Рік тому +1

    Thanks... We love you dude 🏆

    • @RaffoVFX
      @RaffoVFX  Рік тому

      my pleasure, this discovery is really blowing my mind

  • @ramonoliveros9787
    @ramonoliveros9787 3 місяці тому

    wow que excelente tutorial amigo, muchas gracias

  • @paolodisanto7879
    @paolodisanto7879 11 місяців тому

    Thank you very much for the tutorial!

    • @RaffoVFX
      @RaffoVFX  11 місяців тому +1

      my pleasure! I bet that very soon there are gonna be more and more blendermade nukes on youtube, thanks to Oppenheimer :)

  • @alexejanimation
    @alexejanimation Рік тому

    this is actually amazing wooow

    • @RaffoVFX
      @RaffoVFX  Рік тому

      thank you :) go for it!

  • @kevit22
    @kevit22 Рік тому

    Very inspiring dude!!! Proud of u from Cambodia

  • @Jfaups08
    @Jfaups08 Рік тому

    Fantastic tutorial!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      make good use of it :)

  • @HeroDestrin
    @HeroDestrin Рік тому

    Absolutely amazing

  • @ReaZaaa
    @ReaZaaa Рік тому

    This is so geniuosly amazing! Now part 2 and then Rbdlab addon hrhr 🤭
    Thank you!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      uuh! some pandemonium going to happen?

  • @shreyansjain3670
    @shreyansjain3670 Рік тому +1

    Doing rn. Looks incredible

  • @craigbaker6382
    @craigbaker6382 Рік тому +1

    Blender is AMAZING. It would seem that tinkering with extreme values and innovating can exploit cool potential that might never be seen under different circumstances. Namely: if the program were like Houdini and costing thousands of dollars you would approach the task with all kinds of very heavy complicated simulation elements and tricks. And maybe it would also look fantastic but this technique is truly awesome looking AND so light on resources it ends up resembling magic.

    • @RaffoVFX
      @RaffoVFX  Рік тому

      you got the point!
      Of course we cannot compare Houdini to Blender, but I just find so much intruiging that it was possible to get very good stuff even avoiding the entire smoke simulation system.
      Of course this technique cant be good for all situations, but its cool to know you also have this option in your pocket :)

  • @domenicomusilli6814
    @domenicomusilli6814 Рік тому

    impressionante!!!! complimenti davvero! bellissimo

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      grazie mille :) in questi giorni sto applicando questo concetto ad ogni tipo di volumetrica (meteoriti, tornado, etc... ) beh il potenziale è enorme

  • @gioelepiacquadio
    @gioelepiacquadio Рік тому

    This is really insane! Thanks you !

  • @WolverineMKD
    @WolverineMKD Рік тому +1

    Your pronunciation of unique made my day. Thanks very good tutorial !

    • @RaffoVFX
      @RaffoVFX  Рік тому +3

      OH! I just checked the right pronounce, realized its not "YOU NIKE" as I used to say.
      lol thank you!

    • @WolverineMKD
      @WolverineMKD Рік тому +1

      @@RaffoVFX hahaha made me laugh so much thank you man. Im not being a douche you really did made my day..

  • @gerardooxley4675
    @gerardooxley4675 Рік тому

    Los tutoriales de Raffo VFX, son oro puro!!!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      thanks a lot :) trying my best!

  • @harcros8511
    @harcros8511 Рік тому

    bro Im doing an animation for my school project about a book called "Fallout" and I wanted to add a bomb dropping to an explosion, this was the only video I found that actually was easy to follow, and worked AMAZING!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      Im very happy to hear this.
      Show some results sometime :)

  • @TTBuilds
    @TTBuilds Рік тому

    this is very very very cool, im guessing i just animate the low poly faces to expand based on how i want the final explosion to look, i love it!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      thank you:) share your final result when you get it

  • @yiiarts6641
    @yiiarts6641 Рік тому

    After this video I learned that Blender can do everything. It's not the program that doesn't show some things well, it just depends on your experience. Nice video

    • @RaffoVFX
      @RaffoVFX  Рік тому

      Until a certain limit yes.
      Too many times we all complain about the software limitations (not necessarily Blender). But a bit of creativity and perseverance can really bring results and solution beyond any expectations

  • @Ruan3D
    @Ruan3D Рік тому

    Wow this is amazing! Genius!

  • @bencatman9963
    @bencatman9963 Рік тому

    Now - THIS IS INSANE !!!!!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      thank you so much :) did you try already?

  • @chiselpeakstudios2593
    @chiselpeakstudios2593 Рік тому

    This is amazing. Thanks so much for sharing this!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      now go and blow up stuff :)

  • @dacrikka
    @dacrikka Рік тому

    Man. Insane. so DOOOOOPE!! (Grandissimo davvero)

  • @awesomebrother19
    @awesomebrother19 Рік тому

    Excited for part 2 😋..

  • @TheTommyMadDog
    @TheTommyMadDog Рік тому

    Amazing tutorial man, ! Thx you so much ! You get one new subscriber ! ;)

  • @danieljahn2253
    @danieljahn2253 4 місяці тому

    Mind literally blown!!!!🤯👍

    • @RaffoVFX
      @RaffoVFX  4 місяці тому

      That was actually my reaction when I realized that this works :)

  • @giladharnik2499
    @giladharnik2499 Рік тому

    Great video! Faking simulations is always a great idea. Simulations are time consuming and hard to control, although producing better results. For example: the fire ball on top of the explosion looks spiky, when I would have expected it to be swirling.
    The thing is, unless you are a VFX artist for Hollywood blockbuster - no one cares.

    • @RaffoVFX
      @RaffoVFX  Рік тому +2

      the "spike" problem is fixed! I reported it in some comments below, after the tutorial I found out that its fixable by simply tweaking the "scale" in the noise texture of the shader.
      Btw thank you very much, and yeah simulations are cool, but are a nightmare for both freelancer and productions pipelines

  • @matchdance
    @matchdance Рік тому

    Love hack like this! Subbed!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      me too, it always hits me when little hacks give me better results then what you could expect from the dedicated tools

  • @CANS001
    @CANS001 Рік тому +1

    su BSFD ho riso decisamente troppo forte ahah, fantastico!

    • @RaffoVFX
      @RaffoVFX  Рік тому +2

      haha certi nomi sono troppo scentifici e troppo poco user friendly xD

    • @CANS001
      @CANS001 Рік тому

      @@RaffoVFX ogni volta che mi tocca pronunciarlo in inglese mi fermo un secondo e prendo fiato ahah

  • @yesdadbut960
    @yesdadbut960 Рік тому

    Thats awesome

  • @SarbjeetSingh-zp5xy
    @SarbjeetSingh-zp5xy Рік тому

    crazy dude....thanx alot

    • @RaffoVFX
      @RaffoVFX  Рік тому

      you are welcome :) go for it!

  • @user-zs8fg8pq8e
    @user-zs8fg8pq8e 8 місяців тому

    amazing!

  • @TheMark001100
    @TheMark001100 Рік тому

    Grande raffo!!!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      mi hai trollato stavolta haha

  • @shitshow_1
    @shitshow_1 Рік тому

    Thanks mate.

  • @yafvfx
    @yafvfx Рік тому +1

    Incredible

  • @richardfai4852
    @richardfai4852 Рік тому

    bellissimo, è una cosa incredibile!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      grazie mille ! sono serviti anni di frustrazione con i sistemi di simulazione tradionali per arrivare ad avere quest'idea xD

    • @richardfai4852
      @richardfai4852 Рік тому

      @@RaffoVFX tutto ripagato, sei fenomenale! Complimenti e grazie tutto il lavoro

  • @OreinAllegria
    @OreinAllegria Рік тому

    finally an italian that knows what is he doing. +1sub

  • @3d3rbart
    @3d3rbart Рік тому

    this is very clever

    • @RaffoVFX
      @RaffoVFX  Рік тому

      thanks a lot, I still cant believe how this workflow is at the same time very simple and very powerful

  • @rana-3d
    @rana-3d Рік тому

    Awesome 😎

  • @picciafoobar
    @picciafoobar Рік тому

    excellent, thanks! Grazie :)

  • @blendershots
    @blendershots Рік тому

    U r amazing man

    • @RaffoVFX
      @RaffoVFX  Рік тому

      thanks! smash those Audi already🤝

  • @RealGaryGibson
    @RealGaryGibson Рік тому

    Genius!

  • @joaopdioscorides1053
    @joaopdioscorides1053 Рік тому

    AWESOME

  • @Tegurd
    @Tegurd Рік тому +2

    Fantastic tutorial! Just top notch!
    7:09 had me laughing :)

  • @DoryRail
    @DoryRail Рік тому

    Real good.

  • @NickShaheen
    @NickShaheen Рік тому +1

    Genius

    • @RaffoVFX
      @RaffoVFX  Рік тому

      thank you man! Keep up the good stuff you do !

  • @scottlee38
    @scottlee38 Рік тому

    Very sneaky!!

  • @imoteep4984
    @imoteep4984 Рік тому

    Very good, we need a couple more videos in which you further develop this method, because it would be good, only the detail of the smoke is limited, could we not do something with this?

  • @rotemharari1565
    @rotemharari1565 Рік тому

    Instead of chaning the view transform to standard, you can change the look from none to high contrast.
    There is a video by blender guru called "The Secret Ingredient to Photorealism" by blender guru which explains why.
    Great video anyway, helped me a lot when trying to make an explosion!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      I know it, I actually always export in Filmic for having flexible dynamic range in color correction phase post production.
      But in this video I actually intended to re-set it to filmic before exporting, simply forgot to do it haha

    • @rotemharari1565
      @rotemharari1565 Рік тому

      @@RaffoVFX Nice to know that you do it :)

    • @darrendecoursey740
      @darrendecoursey740 Рік тому

      Try ACES! Great realism.

  • @blenderboybd8591
    @blenderboybd8591 Рік тому +2

    I tried to pay for your patreon 7.5usd part but couldn't pay from my country using a visa card (Bangladesh). I really want to learn vfx. Your VFX is so good.

    • @RaffoVFX
      @RaffoVFX  Рік тому +3

      try youtube Join! I made it appositly for the countries that cant access my patreon :)
      let me know if it works, so that I will upload the stuff also there

  • @jackiebrown2574
    @jackiebrown2574 5 місяців тому

    bruhh, im new to blender and just made a donut lol, i cant even follow everything this guy did even if i try to copy his moves, and his fast!! great tutorial tho❤

    • @RaffoVFX
      @RaffoVFX  5 місяців тому

      thanks! Just slow the playback to 0.5 or pause the video if you need lol

  • @adont3r
    @adont3r Рік тому +1

    Bro, I am so thankful that tik tok recommended me your tutorial! That's awesome. But I feel like something is missing.

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      luckily tik tok alghorytm is starting to considering me :D
      if something is missing, consider that this is just a tutorial in which the purpose is to show the potentuial of a concept.
      Now basing on this concpept, is just a matter of tweaking and investing a bit more time in trying and people can perfectly get 10 times better results then what you see in this video :)

  • @ProjectHelisexuality
    @ProjectHelisexuality 6 місяців тому

    The simulation stuff puts me off doing explosions, so this could be useful if I can master it. Looks best for nukes, but have you had any luck with smaller explosions too?

    • @RaffoVFX
      @RaffoVFX  6 місяців тому

      never tried in small explosions, but I guess the principle can be applied :)
      Let me know how it goes, Im curious

  • @pornstarSR
    @pornstarSR Рік тому

    great tutorial! - rendrdmatter

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      thank you very much :)
      you are everywhere haha

  • @JayRah_Music
    @JayRah_Music Рік тому

    This is genius

  • @yahirmendoza2650
    @yahirmendoza2650 3 місяці тому

    Very good bro, only that the figure is very solid for me and without that smoke effect, when I paint it it looks like plastic, do you know what is the reason or what did I do wrong?, forgive my translation, TY

  • @eugenecorpuz4596
    @eugenecorpuz4596 Рік тому

    Can I do this on a macbook

  • @mgfeedthebeast
    @mgfeedthebeast Рік тому

    hey when i am in the rendered option the model does not appear properly even with the sun light

  • @terughh
    @terughh Рік тому

    Wow 😮👍

  • @adiljaboune6931
    @adiljaboune6931 6 місяців тому

    can you pls fix this when i play the animation i see 14 bits

  • @Vucrown
    @Vucrown Рік тому

    So fascinating 😮 Can I use this in my Unreal Engine 5 game project?

    • @RaffoVFX
      @RaffoVFX  Рік тому

      much thanks! unfortunatly no, because this techique is shader based. The shaders will work only in Blender

    • @Vucrown
      @Vucrown Рік тому

      @@RaffoVFX You're welcome! Thank you too for the heads up. It should make a super epic ending cutscene still :D

  • @shotarosakata3271
    @shotarosakata3271 Рік тому

    Thanks for the great tutorial.
    My question is, if I set the size of the explosion to, say, 10m, the volume does not function properly. Which value needs to be adjusted in this case?
    With thanks from Japan!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      Ehy thank you!
      What do you mean more exactly that it doesnt work?

  • @Rupicore
    @Rupicore Рік тому

    i use blender 3.4.1 and when i used the displacement node it turned into what i didn't expect to happen
    how can i fix this?

  • @Cat94857
    @Cat94857 2 місяці тому

    12:02 the cube for me changes the whole smoke and fire while the triangle does nothing, can you please tell me what exactly you did to make the triangle control the fireball and the cube control the smoke?

  • @solonemanuelwhitetigernava571

    Could it be Exported to UE5 and make a munition for a rocket launcher or an aircraft precision guided Munition ? Just an example

  • @TheMark001100
    @TheMark001100 Рік тому

    Cioè solo con le shader! Questo apre molte altre possibilità!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      già :) lo sto già testando con ogni tipo di volumetrica: meteoriti, lanciafiamme, tornado... e wow

  • @unicornhuntercg
    @unicornhuntercg Рік тому

    How to make it work in eevee too ?

    • @RaffoVFX
      @RaffoVFX  Рік тому

      simply search on youtube how to get displacement shader to work in eevee and adjust the shader accordingly

  • @cg_pilot
    @cg_pilot 11 місяців тому +1

    My fire and smoke textures aren't mixing for the fireball (15:20) what should I do?

    • @jiekiller
      @jiekiller 7 місяців тому

      you need to set the add on fire to multiply

  • @TC3Dgraphicdesign
    @TC3Dgraphicdesign Рік тому

    woow!