I have been searching for a good tutorial on camera movement but no one teaches what I want, your tutorials are just awesome! Good work! And I am hoping for more awesome videos in 2022!
@@5MinutesBlender i had one issue ..pllzz help me ,,,i already add 2 camera to my object and placed another camerea for this follow path animation but the animation begins at o.oo time not at when 2nd camera ends animation ...pllzz help me ,,literally stuck here , :(
i had one issue ..pllzz help me ,,,i already add 2 camera to my object and placed another camerea for this follow path animation but the animation begins at o.oo time not at when 2nd camera ends animation ...pllzz help me ,,literally stuck here , :(
You are the best man! I was tired of see tutorials about how to animate a camera and all it is super complex, and you have solved it this very simply steps, thanks of god for sharing your knowledge, you have the skills to teach, my hat off!
i had one issue ..pllzz help me ,,,i already add 2 camera to my object and placed another camerea for this follow path animation but the animation begins at o.oo time not at when 2nd camera ends animation ...pllzz help me ,,literally stuck here , :(
Brilliant! I normally don't like text to speech in tutorials, but this was so nicely done it didn't matter. It's a nice feeling to leave tutorial and being absolutely confident that you know exactly what you're doing.
We're really glad that you liked our tutorial. We adopted text to speech in order to make it easy to understand for everyone. Your appreciation makes us more confident 💝💝
i had one issue ..pllzz help me ,,,i already add 2 camera to my object and placed another camerea for this follow path animation but the animation begins at o.oo time not at when 2nd camera ends animation ...pllzz help me ,,literally stuck here , :(
@@5MinutesBlender If possible can you make a video on pop-up cards(birthday or anniversary cars)/objects appearing out of air? That would be really helpful...
@@porusvaid1436 Now we made a tutorial on greeting card animation, here you go 👉 ua-cam.com/video/e01b971_gdY/v-deo.html We will soon make another tutorial on objects suddenly appearing out of thin air & also disappearing into the air. Stay tuned!
Great tutorial. I have been using C4D for nearly 20 years now for broadcast and commercial work, mostly for consumer electronics manufacturers. Blender is starting to look very interesting especially with Cycles X/K hot on the heals of Redshift and Octane which are what I’m using now. In dipping into Blender I’m finding that I like it, especially how broad the add in market is. It seems like there is a great add on for just about anything. One issue that I’m having and maybe there’s a simple way to do this that I’m overlooking but I can’t seem to find an easy way to do more complex camera moves like I do in C4D. In C4D you can look through the camera and translate, rotate, zoom, dropping a key frame at each new place you move, rotate and zoom to and while still in camera view C4D will be drawing a spline between all of your key framed moves while your looking through the camera. No need to add a constraint to a curve. Blender seems to require what feels like a unnecessarily complex nesting of null or (empty objects) as they are called in blender. In c4d it feels a lot like how you would film in the real world with the ability to record in camera then after the fact smooth out the spine points, add additional or fewer spline point subdivisions in between key frames after it automatically creates the spline path if you want to speed up or slow down the move. There is also various easing in and out options between key frames at any point after the fact. I’m not sure if Blender has anything similar and I’m hoping it does or perhaps a way that’s even better. Thank you for the great tutorial!
Hi Jordan, thanks for stopping by our channel. It seems you have a rich experience in using animation software. I'm glad to know that you have grown some interest in Blender. Since this is an open-source software built by the community, it is really rich on add-on side, and even the built-in features are evolving at a fast pace. Coming to your requirement, the good news is - Blender does have most of the functionalities that you talked about. There is Walk & Fly Navigation Mode where you can record the camera movements as you see through the camera and move. The auto-key feature can keep a track of necessary keyframes as you move. The graph editors gives you more than enough options to control the smoothness of the path. These things may not be exactly same or similar to another software. That is one common complaint we see from people coming with prior experience in other animation softwares. And I personally believe Blender has a steep learning curve. But it gives many great features for absolutely zero cost. We are trying to create tutorials on every aspect. There are several camera movement tutorials that we have made. This Walk & Fly Camera Record is yet to be covered, we do have a plan to include that as well. But we thought of first covering the basic camera movements. You can check our playlist on camera movement & camera controls (ua-cam.com/play/PLtV6EPHDRNQLDGPjwstDe5Z3D2plVeJmZ.html) for these tutorials. We'll soon add the Walk/Fly tutorial as well into this. Cheers!
Thank you for making this I have been searching for a simple tutorial to learn this and you just made this the most simple tutorial I can find. Thank you 😄
Happy to help! We have more tutorials on camera movement. As and when you gather more experience in Blender, you can check out the other tutorials that you may find helpful. All the best for your learning in Blender 💝
I hope you mean Super level quality 😊 Thank you so much 💝💝 This was one of our earliest tutorials, and while the tutorial itself is good, the background music was loud and I still repent the decision to use that music. Later we reduced the BGM volume for our later tutorials, but this could not be improved as we can't change the sound on UA-cam once a video is published.
For everyone that had the same problem as me: 'Track to' only follows THE ORIGIN. If you'd like to track somewhere else in the mesh, you can create a vertex group and track that.
i had one issue ..pllzz help me ,,,i already add 2 camera to my object and placed another camerea for this follow path animation but the animation begins at o.oo time not at when 2nd camera ends animation ...pllzz help me ,,literally stuck here , :(
Your question is not very clear, but I think you want to know how to handle two cameras. To switch between cameras, you can check this tutorial 👉 ua-cam.com/video/zzNqn7Y6BCQ/v-deo.html
@@5MinutesBlenderalready seen those videos.. My issue is regarding follow curve camera.i had placed 2 camera in my scene..but when I place 3rd camera as follow curve it starts from beginning of frame ..not from where I want,,!!!!!!
@@SABYY.010 Ok. To start a camera in the middle of a path, use the offset value (in the follow path constraint) and enable "Fixed Position" option in the same constraint. Keyframe it. To move the camera along this path to another location, use the offset value (increase or decrease as needed). Keep keyframing wherever you need to take it to.
You need to add a Track To constraint to the camera with the subject set as the target. More here 👉 ua-cam.com/video/N2EuTdfCGSA/v-deo.html and also see 👉 ua-cam.com/video/bWWwM5outX0/v-deo.html
@@preetamsthings4189 Eevee is as such very fast in rendering, compared to Cycles. There was a time when we had only Cycles, and rendering a scene was a matter of days or even a week. With Eevee, the rendering time has decreased significantly, at the cost of some finer quality. It now completes within minutes, or in hours (for longer scenes). Having said that, there are few things that you can do to further increase the rendering speed in Eevee. Maybe we should prepare a tutorial on that because it is too difficult to explain in a comment. But in a nutshell, you can use an appropriate sampling, maybe 32 or even 20, use less number of Subdivisions in the modifier, avoid unnecessarily high details in textures like Noise texture or Bump, turn on the Simplify option in the render properties, use a lower scale output for test renders etc. At the beginner level, you can watch this simple tutorial to know the basic render properties that can help you render faster: ua-cam.com/video/3ScV-TUBXFM/v-deo.html But in due course of time, we will come up with a more detailed tutorial covering few more points.
@@5MinutesBlender waoh waoh! I didn't know Actually I am just the beginner in blender And I am not familiar with particular terms and properties But thank you so much for considering my comment. And yes I adore all of your videos sir! Let me spend more time on it Thank you
Please select the curve, go to the Curve data tab and expand the section called Path Animation. In the field called Frames you'll see a number (like 100). This is the maximum value you can use for the Offset field in a Follow Path constraint. If you use a higher value unknowingly or by accident, the camera will go beyond the end of the curve. Please check if this is your case.
Thanks you liked it! 😊💝💝 Yes, the music is loud and it was a mistake from our end. This is one of our initial tutorials. We have later adjusted the volume of the background music for new tutorials. Really sorry for this one.
There are several possible reason why the camera shakes. 1) Most obvious reason is, your curve (along which the camera goes) is not smooth enough. You can select the curve, go to the Edit mode and subdivide the curve to make it smoother. But sometimes the curve itself is designed poorly which cannot be smoothed out with subdivisions alone, you need to redesign the curve so that all the corners are smooth. 2) If your camera is tracking any target object while moving on a curve, and the target object makes jittery motions, the camera will also jitter. You need to ensure that the target object moves smoothly without any jitter. 3) Other possible reasons include incorrect setup of your camera like wrong parenting, wrong offset etc. but they usually produce big jumps not small jitters. So if you are experiencing only small jitters in the camera view look at number 1 and 2 listed above to rectify the issues. All the best!
I am using a closed looped path, and this dynamic camera movement trick worked, but only for one whole loop in one direction because the fixed position offset limits. I want to loop my camera path twice in the same direction, but if I add another keyframe after the first loop that is offset at less than 1, it just goes backwards. I want a dynamic second loop that is in the same direction as the first, but with different adjustable speed keyframes than the first. How can I achieve this?
You can go beyond 1 for the second loop. So 0 to 1 for the first loop, then 1 to 2 for the second loop etc. There are other ways as well, but this is simple and quick. Btw, I am traveling, so this late response.
Thanks! If 1 Million people give you a dollar for this tutorial you'll be a millionaire lol
😂😂 Thank you so much for the appreciation 💝💝
I just needed to know how to do this real quick, but ended up actually enjoying this video. This is how blender tutorials should be.
Thank you so much for your support 💝💝💝 Glad that you found this tutorial useful!
Agree❤
I have been searching for a good tutorial on camera movement but no one teaches what I want, your tutorials are just awesome!
Good work! And I am hoping for more awesome videos in 2022!
Thanks a million for your appreciation bro 💝💝 Yes, we will keep on making new tutorials as always!
@@5MinutesBlender i had one issue ..pllzz help me ,,,i already add 2 camera to my object and placed another camerea for this follow path animation but the animation begins at o.oo time not at when 2nd camera ends animation ...pllzz help me ,,literally stuck here , :(
YOU answered eveything i wanted!!!!! thank YOUUUU
Happy to help you bro!
Path animation > Frames. BOOM! Fixed my problem. Thank you.
Glad it helped! 😊
"Made with
I found this very professional. It won't suffice, but I now know. It helped me.
Glad that it helped!
YOU SAVED MY LIFE. Thanks god for making those people who makeuseful tutorials
Happy to help! Cheers! 😊
Very usefull tutorial. I learned a lot about this constrains function.
Glad it was helpful! 😊💝💝
𝐍𝐞𝐱𝐭 𝐩𝐚𝐫𝐭 👉 𝐒𝐞𝐭 𝐜𝐚𝐦𝐞𝐫𝐚 𝐭𝐨 𝐟𝐨𝐥𝐥𝐨𝐰 𝐚 𝐦𝐨𝐯𝐢𝐧𝐠 𝐨𝐛𝐣𝐞𝐜𝐭: ua-cam.com/video/n2rwiz5gBnk/v-deo.html
i guess it is kind of off topic but do anyone know a good place to watch newly released tv shows online ?
@Jamie Matthias I dunno lately i have been using flixportal. you can find it thru google :P -pedro
@Pedro Emmett thank you, I signed up and it seems like a nice service :D I really appreciate it !
@Jamie Matthias You are welcome :D
Thank you!!! I was slowly getting mad by not being able to find the control for speed. Your video was exactly what I was looking for :)
Glad it helped! Cheers!!
i had one issue ..pllzz help me ,,,i already add 2 camera to my object and placed another camerea for this follow path animation but the animation begins at o.oo time not at when 2nd camera ends animation ...pllzz help me ,,literally stuck here , :(
You are the best man! I was tired of see tutorials about how to animate a camera and all it is super complex, and you have solved it this very simply steps, thanks of god for sharing your knowledge, you have the skills to teach, my hat off!
Thank you so much bro 💝💝 I'm glad that it solved your problem!
i had one issue ..pllzz help me ,,,i already add 2 camera to my object and placed another camerea for this follow path animation but the animation begins at o.oo time not at when 2nd camera ends animation ...pllzz help me ,,literally stuck here , :(
Brilliant! I normally don't like text to speech in tutorials, but this was so nicely done it didn't matter. It's a nice feeling to leave tutorial and being absolutely confident that you know exactly what you're doing.
We're really glad that you liked our tutorial. We adopted text to speech in order to make it easy to understand for everyone. Your appreciation makes us more confident 💝💝
i had one issue ..pllzz help me ,,,i already add 2 camera to my object and placed another camerea for this follow path animation but the animation begins at o.oo time not at when 2nd camera ends animation ...pllzz help me ,,literally stuck here , :(
I am beginner of blender but I like your video of tutorial. Thank you very much.
Glad to hear that! Wish you all the best in the journey with Blender.
Oh my god, you just saved me the biggest headache. Thank you!
Welcome bro! Glad I could help 😊
Fixed position with offset settings is the most important thing. It is hard for a beginner to find it. Thank you!
Happy to help! 😊
cangeh sampean mas e, mudah di mengerti semoga harimu senin terus
Thank you so much 😊
thank you this is the only video that makes sense about this
Glad to know that it helped you! 😊💝💝
Thankyou man
You're welcome 😊💝💝
You explain very well!!! Thank you very much!!!
Glad you think so! 💖
thank you so much you saved me literally hour to figure out how to do this
Glad I could help! Cheers!
man you really kind & good you explain this tutorial and other information very well keep it up
Thank you bro for your appreciations 😊💝💝
that was literally the best explaination
thank you !!
Glad you think so! 💖
@@5MinutesBlender If possible can you make a video on pop-up cards(birthday or anniversary cars)/objects appearing out of air?
That would be really helpful...
@@porusvaid1436 Ok. Yes, I will make one tutorial on that soon!
@@porusvaid1436 Now we made a tutorial on greeting card animation, here you go 👉 ua-cam.com/video/e01b971_gdY/v-deo.html We will soon make another tutorial on objects suddenly appearing out of thin air & also disappearing into the air. Stay tuned!
@@5MinutesBlender thank you so much, meant a lot !!
Amazing !!Thank you very much this is the best camera path tutorial.
Glad you think so!
thank you so much, this tutorial is the only one on youtube that explains how to do this !
I'm glad it helped 😊
Great tutorial. I have been using C4D for nearly 20 years now for broadcast and commercial work, mostly for consumer electronics manufacturers. Blender is starting to look very interesting especially with Cycles X/K hot on the heals of Redshift and Octane which are what I’m using now. In dipping into Blender I’m finding that I like it, especially how broad the add in market is. It seems like there is a great add on for just about anything.
One issue that I’m having and maybe there’s a simple way to do this that I’m overlooking but I can’t seem to find an easy way to do more complex camera moves like I do in C4D. In C4D you can look through the camera and translate, rotate, zoom, dropping a key frame at each new place you move, rotate and zoom to and while still in camera view C4D will be drawing a spline between all of your key framed moves while your looking through the camera. No need to add a constraint to a curve. Blender seems to require what feels like a unnecessarily complex nesting of null or (empty objects) as they are called in blender. In c4d it feels a lot like how you would film in the real world with the ability to record in camera then after the fact smooth out the spine points, add additional or fewer spline point subdivisions in between key frames after it automatically creates the spline path if you want to speed up or slow down the move. There is also various easing in and out options between key frames at any point after the fact.
I’m not sure if Blender has anything similar and I’m hoping it does or perhaps a way that’s even better. Thank you for the great tutorial!
Hi Jordan, thanks for stopping by our channel. It seems you have a rich experience in using animation software. I'm glad to know that you have grown some interest in Blender. Since this is an open-source software built by the community, it is really rich on add-on side, and even the built-in features are evolving at a fast pace. Coming to your requirement, the good news is - Blender does have most of the functionalities that you talked about. There is Walk & Fly Navigation Mode where you can record the camera movements as you see through the camera and move. The auto-key feature can keep a track of necessary keyframes as you move. The graph editors gives you more than enough options to control the smoothness of the path. These things may not be exactly same or similar to another software. That is one common complaint we see from people coming with prior experience in other animation softwares. And I personally believe Blender has a steep learning curve. But it gives many great features for absolutely zero cost. We are trying to create tutorials on every aspect. There are several camera movement tutorials that we have made. This Walk & Fly Camera Record is yet to be covered, we do have a plan to include that as well. But we thought of first covering the basic camera movements. You can check our playlist on camera movement & camera controls (ua-cam.com/play/PLtV6EPHDRNQLDGPjwstDe5Z3D2plVeJmZ.html) for these tutorials. We'll soon add the Walk/Fly tutorial as well into this. Cheers!
Thank you , simple and to the point , I almost watching all your video , thank you .
Glad it was helpful! Cheers bro 💝💝
This tutorial helped me! Thank you.
Glad to hear that! Cheers! 💝💝
Good stuff, man. I keep coming back to this video. Don't know why I struggle with it so much. Practice makes perfect!
Yes, that's very true!
Thank you for making this I have been searching for a simple tutorial to learn this and you just made this the most simple tutorial I can find. Thank you
😄
Happy to help! We have more tutorials on camera movement. As and when you gather more experience in Blender, you can check out the other tutorials that you may find helpful. All the best for your learning in Blender 💝
@@5MinutesBlender 👍
This helped me A LOT. Thank you!!
Glad it helped! 😊
Thank you very much for the tutorial!
You are welcome! 😊💝💝
Just awesome.. love this from heart
I'm so glad to know that you liked it! 😊💝💝
underrated video... helped ma a lot..thx man
really...
Glad to know that it helped!
AMAZING!!!! THANK YOU SO MUCH FOR THIS!
You're so welcome! 💝
Just found your channel. Well scripted and easy to follow. 👍😎
Awesome, thank you so much 😊💖💖
No ad ! Thanks !
1:52 for people that need to increase/slowndown the speed of the camera movement.
Thank you for this!
Glad it was helpful! 😊💝💝
Thanks ❤
Welcome my friend, glad you liked this 😊💝💝
S Tier tutorial quality.
I hope you mean Super level quality 😊 Thank you so much 💝💝 This was one of our earliest tutorials, and while the tutorial itself is good, the background music was loud and I still repent the decision to use that music. Later we reduced the BGM volume for our later tutorials, but this could not be improved as we can't change the sound on UA-cam once a video is published.
S Tier = Top tier.
Great tutorial!
@@5MinutesBlender
@@Spaaace Thank you so much bro 💝💝
Thank You, This was really helpful
works, keep up the good work man
Thank you so much bro 💝
Thanks for the knowledge pill, liked and subscribed.
Thanks for the sub 💝
Nice tutorial! I'm glad I subscribed.
Awesome, thank you so much for the sub!
thanks. that was exactly what I needed rn.
Glad I could help!
Thank you for your big help!
Glad it helped! 😊💝💝
Thank you, excellent tutorial
Glad you enjoyed it!
Very helpful. Thank you bro
Glad you liked it 😊💝💝
youre a Genius man
Thank you so much 💝💝
thank you so much! i was going crazyy
Glad I could help!
You save my day
Thanks man! You nice tuto!!
Glad it helped!
Thank You, Bro. This was really helpful
Extremely useful 👌🎈
Very glad to know that it helped!
Thank you. Awsome!
Very very helpful, thank you!
That's nice! Thanks :)
Thank you so much 😊💖💖
Great job, many many thanks to you.
Thank you too 💝💝
Great video!
Thank you!
Thank you so much. I was working on a car cheer animation in blender
Glad we could help! If you want, you can share your final animation, we will be glad to watch what you made. All the best!
These are solid, thank you,
Glad to know you like them!
I really appreciate it man I needed this exact tutorial💖💖💖💖💖
I'm glad that you found it helpful!
awesome tutorials
Glad you like them!
mind blowing!!
Thank you so much 💝
Thank you ❤
This video so helpful
I'm so glad! 💝💝
This helped a lot thank you
Glad to hear! Cheers!
Thank you!
really great video! thank you! subbed! :)
For everyone that had the same problem as me: 'Track to' only follows THE ORIGIN. If you'd like to track somewhere else in the mesh, you can create a vertex group and track that.
i had one issue ..pllzz help me ,,,i already add 2 camera to my object and placed another camerea for this follow path animation but the animation begins at o.oo time not at when 2nd camera ends animation ...pllzz help me ,,literally stuck here , :(
Your question is not very clear, but I think you want to know how to handle two cameras. To switch between cameras, you can check this tutorial 👉 ua-cam.com/video/zzNqn7Y6BCQ/v-deo.html
@@5MinutesBlenderalready seen those videos..
My issue is regarding follow curve camera.i had placed 2 camera in my scene..but when I place 3rd camera as follow curve it starts from beginning of frame ..not from where I want,,!!!!!!
@@SABYY.010 Ok. To start a camera in the middle of a path, use the offset value (in the follow path constraint) and enable "Fixed Position" option in the same constraint. Keyframe it. To move the camera along this path to another location, use the offset value (increase or decrease as needed). Keep keyframing wherever you need to take it to.
Thank you so much you answered my major question "how do I keep the camera focused on the subject as it moves along the path?"
You need to add a Track To constraint to the camera with the subject set as the target. More here 👉 ua-cam.com/video/N2EuTdfCGSA/v-deo.html and also see 👉 ua-cam.com/video/bWWwM5outX0/v-deo.html
it helped me for simple animation thanks
+)
Really glad to know that it helped :)
Thank you ❤
More than just amazing 🙂
Thank you so much!
@@5MinutesBlender sir I have got an issue while rendering video
Can you help me with that?
I mean it takes too long to render
@@preetamsthings4189 Eevee is as such very fast in rendering, compared to Cycles. There was a time when we had only Cycles, and rendering a scene was a matter of days or even a week. With Eevee, the rendering time has decreased significantly, at the cost of some finer quality. It now completes within minutes, or in hours (for longer scenes). Having said that, there are few things that you can do to further increase the rendering speed in Eevee. Maybe we should prepare a tutorial on that because it is too difficult to explain in a comment. But in a nutshell, you can use an appropriate sampling, maybe 32 or even 20, use less number of Subdivisions in the modifier, avoid unnecessarily high details in textures like Noise texture or Bump, turn on the Simplify option in the render properties, use a lower scale output for test renders etc. At the beginner level, you can watch this simple tutorial to know the basic render properties that can help you render faster: ua-cam.com/video/3ScV-TUBXFM/v-deo.html But in due course of time, we will come up with a more detailed tutorial covering few more points.
@@5MinutesBlender waoh waoh!
I didn't know
Actually I am just the beginner in blender
And I am not familiar with particular terms and properties
But thank you so much for considering my comment.
And yes
I adore all of your videos sir!
Let me spend more time on it
Thank you
Thank you for sharing this Video.
My pleasure! Glad you liked our tutorial 💝💝
good vid , very helpfull 👍
Glad it helped! 😊
Thank you very much
great stuff
Thanks you so much 🙏❤
You are most welcome bro 💝
You rock!
Thanks dude 💝💝
thank bro ❤️♥️💗
very clear
Great 10/10 👍
Thank you bro
In 2.93 I had to check both curve and fixed position and make sure you have cursor over offset field when keying
Thnx a lot ❤
You're most welcome 😊💝💝
Hi! nice tutorial! I got a problem, my camera doesn't stop at the end of the curbe, how I can fix that? Thank u for your videos!
Please select the curve, go to the Curve data tab and expand the section called Path Animation. In the field called Frames you'll see a number (like 100). This is the maximum value you can use for the Offset field in a Follow Path constraint. If you use a higher value unknowingly or by accident, the camera will go beyond the end of the curve. Please check if this is your case.
i like the country music
kidding ! it stinks af !!! thanks for the tuts, i liked ur video ofc
Thanks you liked it! 😊💝💝 Yes, the music is loud and it was a mistake from our end. This is one of our initial tutorials. We have later adjusted the volume of the background music for new tutorials. Really sorry for this one.
thank you
GRACIAS HERMANO
Happy to help! 😊💝💝
Thanks alot
Hey man thanks for great tutorial ,my camera shakes a bit , do u know how i can get rid of that
There are several possible reason why the camera shakes. 1) Most obvious reason is, your curve (along which the camera goes) is not smooth enough. You can select the curve, go to the Edit mode and subdivide the curve to make it smoother. But sometimes the curve itself is designed poorly which cannot be smoothed out with subdivisions alone, you need to redesign the curve so that all the corners are smooth. 2) If your camera is tracking any target object while moving on a curve, and the target object makes jittery motions, the camera will also jitter. You need to ensure that the target object moves smoothly without any jitter. 3) Other possible reasons include incorrect setup of your camera like wrong parenting, wrong offset etc. but they usually produce big jumps not small jitters. So if you are experiencing only small jitters in the camera view look at number 1 and 2 listed above to rectify the issues. All the best!
Thanks
Very good
Thank you so much!
I am using a closed looped path, and this dynamic camera movement trick worked, but only for one whole loop in one direction because the fixed position offset limits. I want to loop my camera path twice in the same direction, but if I add another keyframe after the first loop that is offset at less than 1, it just goes backwards. I want a dynamic second loop that is in the same direction as the first, but with different adjustable speed keyframes than the first. How can I achieve this?
You can go beyond 1 for the second loop. So 0 to 1 for the first loop, then 1 to 2 for the second loop etc. There are other ways as well, but this is simple and quick. Btw, I am traveling, so this late response.
thanks
thx
Glad it helped bro ❤️
THANKKKK
Like! Like! Like!
Thanx!
Cheers bro!! Thanks for watching 💝